15 Commits

Author SHA1 Message Date
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
100 changed files with 1791 additions and 1079 deletions

View File

@@ -48,6 +48,9 @@ const config = new Project.Config({
assets: [
'src/common/resources'
],
flags: [
//'proto_debug',
],
macros: [
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]

View File

@@ -1,6 +1,6 @@
{
"name": "tankz",
"version": "0.12.0",
"version": "0.14.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",

View File

@@ -3,6 +3,7 @@
"protoFiles": [
"src/common/proto/core.proto",
"src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto"
],
"cleanOut": true,

View File

@@ -10,8 +10,6 @@ import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
@@ -32,7 +30,6 @@ class Init {
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var controlFactory:IControlFactory;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
@@ -58,7 +55,6 @@ class Init {
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
controlFactory = new ClientControlFactory();
popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);

View File

@@ -22,6 +22,7 @@ class Style {
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
@@ -45,6 +46,14 @@ class Style {
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
@@ -111,7 +120,7 @@ class Style {
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
@@ -134,13 +143,16 @@ class Style {
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");

View File

@@ -16,7 +16,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses));
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
}

View File

@@ -1,22 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.Type;
class ClientControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case HUMAN(index): new HumanControl(id, index);
case BOT(type): switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
case NONE: null;
}
}
}

View File

@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

View File

@@ -3,11 +3,13 @@ package ru.m.tankz.control;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl {
class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
override public function action(action:TankAction):Void {
network.action(action);
if (tankId > -1) {
network.action(tankId, action);
}
}
}

View File

@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
}

View File

@@ -0,0 +1,29 @@
package ru.m.tankz.game;
import ru.m.tankz.control.LocalControlFactory;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

View File

@@ -0,0 +1,54 @@
package ru.m.tankz.game;
import haxe.Unserializer;
import ru.m.tankz.control.NetworkControlFactory;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.time;
var eventStr = game.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override public function start():Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
}
super.start();
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

View File

@@ -1,20 +1,26 @@
package ru.m.tankz.network;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal;
import ru.m.connect.IConnection;
import ru.m.tankz.control.Control;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.MultiplayerStorage;
typedef ClientConnection = IConnection<Request, Response>;
@@ -31,29 +37,30 @@ enum ConnectionState {
class NetworkManager {
public var state(default, null):ConnectionState;
public var game(default, null):GameProto;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>;
public var listGameSignal:Signal<Array<GameProto>>;
public var gameSignal:Signal<GameProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() {
reconnectDelay = 500;
stateSignal = new Signal();
listGameSignal = new Signal();
gameSignal = new Signal();
gameUpdateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
connect();
}
private function updateState(value:ConnectionState):Void {
@@ -62,59 +69,81 @@ class NetworkManager {
}
public function login(name:String, uuid:String = null):Void {
updateState(CONNECT);
connection.connect().then(function(c:ClientConnection) {
updateState(LOGIN);
c.send(new Request().setLogin(
connection.send(new Request().setLogin(
new LoginRequest()
.setUuid(uuid)
.setName(name)
));
}).catchError(function(error) {
updateState(ERROR(error));
});
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame():Void {
connection.send(new Request().setListGame(new ListGameRequest()));
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId)));
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(action:TankAction):Void {
// ToDo: network
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)));
}
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch event {
case CONNECTED:
L.d('Network', '$event');
CONNECTED;
case DISCONNECTED:
L.d('Network', '$event');
OFFLINE;
case ERROR(error):
L.e('Network', '$error', error);
ERROR(error);
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
}
private function onResponse(packet:Response):Void {
@@ -129,25 +158,13 @@ class NetworkManager {
} else if (packet.hasLogout()) {
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasListGame()) {
listGameSignal.emit(packet.listGame.games);
} else if (packet.hasCreateGame()) {
game = packet.createGame.game;
gameSignal.emit(game);
} else if (packet.hasJoinGame()) {
game = packet.joinGame.game;
gameSignal.emit(game);
} else if (packet.hasLeaveGame()) {
if (packet.leaveGame.user.uuid == user.uuid) {
game = null;
gameSignal.emit(null);
} else {
game = packet.leaveGame.game;
gameSignal.emit(game);
}
} else if (packet.hasStartGame()) {
game = packet.startGame.game;
gameSignal.emit(game);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
}
}

View File

@@ -117,7 +117,7 @@ class Render extends SpriteView implements IRender {
case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type);
item.color = config.getColor(playerId);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
@@ -224,6 +224,9 @@ class Render extends SpriteView implements IRender {
item.destroy();
case _:
}
#if cpp
flash.Lib.current.stage.invalidate();
#end
}
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {

View File

@@ -1,22 +1,34 @@
package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.IView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends FrameSwitcher {
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = this;
onSwitch.connect(onFrameSwitch);
switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
public function launch():Void {
@@ -24,17 +36,50 @@ import ru.m.tankz.sound.SoundManager;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
change(StartFrame.ID);
switcher.change(StartFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
}
});
change(StartFrame.ID);
switcher.change(StartFrame.ID);
}
private function onFrameSwitch(frame:IView<Dynamic>):Void {
if (frame.id == StartFrame.ID) {
soundManager.stopAll();
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
}
}

View File

@@ -1,8 +1,12 @@
---
$type: haxework.view.frame.FrameSwitcher
geometry.size.stretch: true
skinId: dark
layout.overflow: true
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
layout.overflow: true
skinId: dark
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
@@ -15,7 +19,35 @@ views:
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: game_list
$type: ru.m.tankz.view.network.GameListFrame
- id: game_room
$type: ru.m.tankz.view.network.GameRoomFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -3,18 +3,14 @@ package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
@:template class GameFrame extends VGroupView implements GameListener {
@@ -28,28 +24,14 @@ import ru.m.tankz.view.game.GameView;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide("result") var result:GameState;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@:provide var recordStorage:RecordStorage;
private var game:IGame;
private var runner:GameRunner;
private var recorder:GameRecorder;
private var player:GamePlayer;
@:provide var game:IGame;
public function onShow():Void {
if (record != null) {
play(record);
record = null;
} else {
start(state);
}
}
private function buildGame(state:GameState):Void {
gameView.type = state.type;
game = new Game(state);
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
game.connect(gameView.render);
@@ -57,28 +39,11 @@ import ru.m.tankz.view.game.GameView;
if (gameView.panel != null) {
game.connect(gameView.panel);
}
}
private function start(state:GameState):Void {
buildGame(state);
game.connect(this);
recorder = new GameRecorder();
game.connect(recorder);
runner = new GameRunner(game);
runner.start(state);
}
private function play(record:GameRecord):Void {
buildGame(record.state);
player = new GamePlayer(game, record);
player.start();
game.start();
}
private function stop():Void {
if (runner != null) {
runner.dispose();
runner = null;
}
if (game != null) {
game.dispose();
game = null;
@@ -88,19 +53,17 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.COMPLETE(state, _):
// ToDo:
recordStorage.save(recorder.record);
result = state;
this.state = switch runner.next() {
case GameEvent.COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(result.levelId, result.presetId);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
new GameState(state.type, state.presetId, 0);
null;
}
stop();
switcher.change(ResultFrame.ID);
@@ -108,8 +71,21 @@ import ru.m.tankz.view.game.GameView;
}
}
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void {
stop();
soundManager.stopAll();
}
public function close():Void {

View File

@@ -5,10 +5,3 @@ views:
views:
- id: game
$type: ru.m.tankz.view.game.GameView
# - $type: haxework.view.HGroupView
# skinId: panel
# views:
# - id: close
# $type: haxework.view.ButtonView
# skinId: button.close
# +onPress: $code:close()

View File

@@ -8,6 +8,8 @@ import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@@ -19,6 +21,7 @@ import ru.m.tankz.view.popup.LevelPopup;
@:view var levels:DataView<LevelId, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
@@ -30,9 +33,11 @@ import ru.m.tankz.view.popup.LevelPopup;
levels.data = [for (i in 0...state.config.game.levels) i];
}
private function start(level:LevelConfig, preset:GamePreset):Void {
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
}
@@ -57,8 +62,9 @@ import ru.m.tankz.view.popup.LevelPopup;
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
);
levelPopup.show().then(function(preset) preset != null ? start(level, preset) : {});
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
}
}

View File

@@ -16,9 +16,3 @@ views:
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -25,8 +25,4 @@ import ru.m.tankz.storage.RecordStorage;
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
}
private function close() {
switcher.change(StartFrame.ID);
}
}

View File

@@ -16,9 +16,3 @@ views:
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -5,41 +5,45 @@ import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView {
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("next") var nextButton:ButtonView;
@:view("level") var levelLabel:LabelView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide("result") var resultState:GameState;
@:provide("next") var nextState:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView();
var playerConfig = resultState.config.getPlayer(player.id);
var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type;
var tankConfig = resultState.config.getTank(tankType);
var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = resultState.getPlayerColor(player.id);
view.color = state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
return view;
}
public function onShow() {
resultView.data = Lambda.array(resultState.players);
levelLabel.text = 'Level ${resultState.levelId}';
nextButton.visible = state != null;
resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${state.levelId}';
}
private function next() {
if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
}
}
private function close() {
frames.change(LevelFrame.ID);

View File

@@ -14,16 +14,3 @@ views:
$type: haxework.view.layout.VerticalLayout
hAlign: right
margin: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: next
$type: haxework.view.ButtonView
skinId: button.next
+onPress: $code:next()

View File

@@ -1,11 +1,7 @@
package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
@:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings";
@:provide var switcher:FrameSwitcher;
}

View File

@@ -13,9 +13,3 @@ views:
controlIndex: 0
- $type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
@@ -14,54 +14,34 @@ import ru.m.tankz.view.popup.LoginPopup;
public static var ID(default, never):String = "start";
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("network") var networkButton:ButtonView;
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private var fontPopup:FontPopup;
public function onShow():Void {
onConnectionState(network.state);
network.stateSignal.connect(onConnectionState);
}
public function onHide():Void {
network.stateSignal.disconnect(onConnectionState);
}
private function onConnectionState(state:ConnectionState):Void {
trace("state", state);
setUser(switch state {
case ONLINE(user): user;
case _: null;
});
}
private function setUser(value:User):Void {
username.text = value == null ? "" : value.name;
loginButton.visible = value == null;
logoutButton.visible = value != null;
networkButton.disabled = value == null;
}
private function startGame(type:GameType):Void {
state = new GameState(type);
switcher.change(LevelFrame.ID);
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
private function logout():Void {
network.logout();
}
private function choiceFont():Void {

View File

@@ -28,31 +28,9 @@ views:
- id: network
$type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('game_list')
+onPress: $code:startNetwork()
text: Network
disabled: true
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: username
$type: haxework.view.LabelView
skinId: text
geometry.margin.right: 10
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
#disabled: true
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView;
import haxework.view.LabelView;
@@ -18,7 +20,7 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord;
@:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
@@ -32,7 +34,8 @@ import ru.m.tankz.storage.RecordStorage;
}
private function play():Void {
record = recordStorage.read(data.id);
var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID);
}

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.LabelView;
import haxework.view.HGroupView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.GameProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
public var item_index(default, default):Int;
public var data(default, set):GameProto;
@:view var label:LabelView;
private function set_data(value:GameProto):GameProto {
data = value;
label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
return data;
}
public static function factory():GameItemView {
return new GameItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -1,54 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
@:template class GameListFrame extends VGroupView {
public static inline var ID = "game_list";
@:view var games:VListView<GameProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listGameSignal.connect(onGameList);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
network.listGame();
}
public function onHide():Void {
network.listGameSignal.disconnect(onGameList);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
}
private function create():Void {
network.createGame("classic", 0);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
private function onGameList(data:Array<GameProto>):Void {
games.data = data;
}
private function onGame(game:GameProto):Void {
if (game != null) {
switcher.change(GameRoomFrame.ID);
}
}
private function selectGame(game:GameProto):Void {
network.joinGame(game.id);
}
}

View File

@@ -1,53 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
@:template class GameRoomFrame extends VGroupView {
public static inline var ID = "game_room";
@:view var info:TextView;
@:view var players:VListView<UserProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private function refresh(game:GameProto):Void {
if (game != null) {
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
players.data = game.players;
} else {
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.game);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
}
public function onHide():Void {
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
network.leaveGame();
}
private function onGame(game:GameProto):Void {
refresh(game);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
}

View File

@@ -1,25 +0,0 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- id: info
$type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text.box
- id: players
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:network.leaveGame()

View File

@@ -1,24 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class PlayerItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label:LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${value.name}';
return data;
}
public static function factory():PlayerItemView {
return new PlayerItemView();
}
}

View File

@@ -1,8 +0,0 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -0,0 +1,50 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends VGroupView {
public static inline var ID = "room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var slots:VListView<RoomSlotProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(room:RoomProto):Void {
if (room != null) {
start.visible = room.creator.uuid == network.user.uuid;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
switcher.change(GameFrame.ID);
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.room);
network.roomSignal.connect(refresh);
}
public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -0,0 +1,38 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
layout.margin: 10
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- $type: haxework.view.HGroupView
layout.margin: 10
views:
- id: info
$type: haxework.view.LabelView
geometry.padding: [30, 10]
skinId: text.box
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: leave
$type: haxework.view.ButtonView
skinId: button.simple
text: Leave
+onPress: $code:network.leaveGame()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
geometry.size.height: 3
skinId: line
- id: slots
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.SlotItemView.factory

View File

@@ -0,0 +1,40 @@
package ru.m.tankz.view.network;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomProto;
@:view("creator") var creatorView:LabelView;
@:view("type") var typeView:LabelView;
@:view("users") var usersView:LabelView;
@:view("join") var joinButton:ButtonView;
@:provide static var network:NetworkManager;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
return data;
}
private function join():Void {
network.joinGame(data.game.id, true);
}
public static function factory():RoomItemView {
return new RoomItemView();
}
}

View File

@@ -0,0 +1,27 @@
---
# geometry.size.width: 100%
geometry.size.height: 48
layout.margin: 10
layout.hAlign: center
views:
- id: creator
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: type
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: users
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 150
skinId: text.box
- id: join
$type: haxework.view.ButtonView
geometry.size.height: 100%
skinId: button.simple
text: Join
+onPress: $code:join()

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends VGroupView {
public static inline var ID = "room_list";
@:view var games:VListView<RoomProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
}
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level);
}
});
}
private function onRoomList(data:Array<RoomProto>):Void {
games.data = data;
}
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID);
}
}
}

View File

@@ -16,12 +16,5 @@ views:
- id: games
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.GameItemView.factory
factory: $code:ru.m.tankz.view.network.RoomItemView.factory
geometry.margin: 10
+onItemSelect: $code:function(item) selectGame(item.data)
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -0,0 +1,45 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomSlotProto;
@:view("type") var typeView:LabelView;
@:view("user") var userView:LabelView;
@:view("select") var selectButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var configBundle:IConfigBundle;
private function set_data(value:RoomSlotProto):RoomSlotProto {
data = value;
typeView.text = '${value.slot.team} #${value.slot.index}';
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
if (color != null) {
typeView.skin = Style.textBox(color);
}
return data;
}
private function select():Void {
network.selectSlot(data.slot);
}
public static function factory():SlotItemView {
return new SlotItemView();
}
}

View File

@@ -0,0 +1,25 @@
---
geometry.size.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.vAlign: middle
geometry.size.height: 100%
geometry.size.width: 300
views:
- id: user
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box
- id: select
$type: haxework.view.ButtonView
skinId: button.simple
text: Select
+onPress: $this:select()

View File

@@ -0,0 +1,72 @@
package ru.m.tankz.view.popup;
import haxework.view.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelId;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:provide var configBundle:IConfigBundle;
private var type:GameType;
private var level:LevelId;
override private function onShow():Void {
super.onShow();
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
}
private function submit():Void {
close({type:type, level:level});
}
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.simple";
result.text = type;
result.on = type == this.type;
return result;
}
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
this.type = value;
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, 0, levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value);
return result;
}
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;
}
}
public static var instance(get, null):CreateGamePopup;
private static function get_instance():CreateGamePopup {
if (instance == null) {
instance = new CreateGamePopup();
}
return instance;
}
}

View File

@@ -0,0 +1,68 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 600
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: New game
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
geometry.padding: 20
layout.margin: 5
layout.hAlign: center
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Type
- id: type
$type: haxework.view.DataView
layout:
$type: haxework.view.layout.HorizontalLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
data:
- "classic"
- "dota"
- "death"
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Level
- id: level
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:submit()

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.LabelView;
@@ -7,19 +8,28 @@ import haxework.view.popup.PopupView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress;
@:template class LevelPopup extends PopupView<GamePreset> {
private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig;
private var progress:GameProgress;
@:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, progress:GameProgress):Void {
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
this.level = level;
this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
@@ -32,7 +42,22 @@ import ru.m.tankz.game.GameProgress;
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) {
close(value);
close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
}
}
}

View File

@@ -24,6 +24,15 @@ view:
+onPress: $code:reject('close')
- $type: haxework.view.SpriteView
geometry.size.height: 100%
- id: controls
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory

View File

@@ -42,12 +42,14 @@ view:
geometry.size.width: 100%
skinId: text
text: Password
visible: false
- id: password
$type: haxework.view.InputView
textField.displayAsPassword: true
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
visible: false
- id: error
$type: haxework.view.TextView
geometry.size.width: 100%

View File

@@ -20,7 +20,7 @@ class Timer {
try {
run();
} catch (error:Dynamic) {
trace(error);
trace(haxework.log.BaseLogger.LoggerUtil.printError(error));
}
}
});

View File

@@ -1,21 +1,22 @@
package ru.m.connect;
import Reflect;
import haxe.io.Bytes;
import haxe.io.BytesBuffer;
import haxe.io.BytesInput;
import protohx.Message;
class PacketQueue<P:Message> {
public var packetClass(default, null):Class<P>;
private var bytesBuff:Bytes;
private var buffer:BytesBuffer;
private var msgs:List<P>;
public function new(packetClass:Class<P>) {
this.packetClass = packetClass;
msgs = new List<P>();
buffer = new BytesBuffer();
}
public inline function hasMsg():Bool {
@@ -30,47 +31,41 @@ class PacketQueue<P:Message> {
msgs.add(msg);
}
public function addBytes(bytes:Bytes):Void {
if (bytes == null) {
return;
}
if (bytesBuff == null) {
bytesBuff = bytes;
} else {
var buffer = new BytesBuffer();
buffer.add(bytesBuff);
buffer.add(bytes);
bytesBuff = buffer.getBytes();
}
if (bytesBuff == null || bytesBuff.length < 1) {
return;
}
var available = bytesBuff.length;
var bi = new BytesInput(bytesBuff);
bi.bigEndian = false;
while (available > 0) {
var packetSize = bi.readUInt16();
available -= 2;
if (packetSize <= available) {
var msgBytes = bi.read(packetSize);
private function readPackage():Null<P> {
var bytes = buffer.getBytes();
var input = new BytesInput(bytes);
input.bigEndian = false;
if (input.length > 1) {
var packetSize = input.readUInt16();
if (input.length >= packetSize + 2) {
var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(msgBytes);
addMsg(packet);
available -= packetSize;
} else {
break;
try {
packet.mergeFrom(input.read(packetSize));
buffer = new BytesBuffer();
buffer.add(input.read(input.length - (packetSize + 2)));
return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
}
}
if (available == 0) {
bytesBuff = null;
} else if (available > 0) {
if (bytesBuff.length != available) {
var pos = bytesBuff.length - available;
bytesBuff = bytesBuff.sub(pos, available);
}
} else {
throw "Wrong available: " + available;
buffer = new BytesBuffer();
buffer.add(bytes);
return null;
}
public function addBytes(bytes:Bytes):Void {
buffer.add(bytes);
var packet = readPackage();
while (packet != null) {
msgs.add(packet);
packet = readPackage();
}
}
public function clean():Void {
buffer = new BytesBuffer();
}
}

View File

@@ -38,8 +38,10 @@ class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
connected = true;
reader = Thread.create(_read);
connectDeferred.resolve(this);
handler.emit(ConnectionEvent.CONNECTED);
}
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
Timer.delay(function() connectDeferred.throwError(error), 1);
}
return connectDeferred.promise();

View File

@@ -74,14 +74,10 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
}
private function onSocketData(_):Void {
try {
var data = new flash.utils.ByteArray();
socket.readBytes(data);
var bytes = Bytes.ofData(data);
pushData(bytes);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
}
}
private function _send(packet:O):Void {

View File

@@ -49,7 +49,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
}
private function onError(event:Dynamic):Void {
socket.close();
socket.close(1000);
connected = false;
handler.emit(ConnectionEvent.ERROR(event));
}
@@ -67,18 +67,25 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
}
private function onSocketData(event:Dynamic):Void {
var packet:I = null;
try {
var bytes = Bytes.ofData(event.data);
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass);
receive(packet);
packet = PacketUtil.fromBytes(bytes, queue.packetClass);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(event));
handler.emit(ConnectionEvent.ERROR(error));
}
if (packet != null) {
receive(packet);
}
}
override public function send(packet:O):Void {
if (connected) {
super.send(packet);
var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
} else {
L.w("Connection", "closed");
}
}
}

View File

@@ -7,16 +7,22 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
public var socket(default, null):Socket;
private var sendQueue:Array<O>;
private var timer:Timer;
public function new(socket:Socket, i:Class<I>) {
super(i);
this.socket = socket;
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
sendHandler.connect(pushPacket);
sendQueue = [];
timer = new Timer(1);
timer.run = sendRun;
}
private function _send(packet:O):Void {
private function sendPacket(packet:O):Void {
try {
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
@@ -26,4 +32,25 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
L.e('Proto', 'Error send packet: ${packet}', error);
}
}
private function sendRun():Void {
if (sendQueue.length > 0) {
for (packet in sendQueue) {
sendPacket(packet);
}
sendQueue = [];
}
}
private function pushPacket(packet:O):Void {
sendQueue.push(packet);
}
override public function disconnect():Void {
if (timer != null) {
timer.stop();
timer = null;
}
super.disconnect();
}
}

View File

@@ -16,7 +16,7 @@ class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
opened = false;
}
override private function _send(packet:O):Void {
override private function sendPacket(packet:O):Void {
var data = PacketUtil.toBytes(packet);
writeData(data, socket);
}

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot;
import haxe.Timer;
import ru.m.Timer;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control;
import ru.m.tankz.core.Tank;
@@ -12,7 +12,7 @@ class BotControl extends Control {
private var tank(get, null):Tank;
private inline function get_tank():Tank {
return handler == null ? null : handler.engine.getEntity(tankId);
return handler == null || tankId == -1 ? null : engine.getEntity(tankId);
}
override public function stop():Void {

View File

@@ -4,13 +4,13 @@ import ru.m.geom.Direction;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.IGame;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.Type;
class BotHelper {
public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> {
for (entity in handler.engine.entities) {
public static function findEagle(team:TeamId, engine:IEngine):Null<Eagle> {
for (entity in engine.entities) {
switch (EntityTypeResolver.of(entity)) {
case EntityType.EAGLE(eagle):
if (eagle.team != team) {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot;
import haxe.Timer;
import ru.m.Timer;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
}
var enemy:Tank = null;
var distance:Float = Math.POSITIVE_INFINITY;
for (entity in handler.engine.entities.iterator()) {
for (entity in engine.entities.iterator()) {
switch EntityTypeResolver.of(entity) {
case TANK(t):
if (t.playerId.team != tank.playerId.team) {
@@ -82,7 +82,7 @@ class HardBotControl extends BotControl {
}
private function calcTurn():Void {
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler);
var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle));
} else {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot;
import haxe.Timer;
import ru.m.Timer;
import ru.m.tankz.control.Control;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType;
@@ -45,7 +45,7 @@ class StupidBotControl extends BotControl {
private function calcTurn():Void {
if (handler == null || tank == null) return;
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler);
var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle));
} else {

View File

@@ -3,17 +3,6 @@ package ru.m.tankz.bundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
interface IConfigBundle {
public function get(type:GameType):Config;
}

View File

@@ -51,8 +51,8 @@ typedef TankConfig = {
var speed:Float;
var bullet:BulletConfig;
var bullets:Int;
var hits:Int;
var skin:String;
@:optinal var hits:Int;
@:optinal var upgrade:TankType;
@:optinal var downgrade:TankType;
@:optinal var score:Int;
@@ -75,7 +75,7 @@ typedef PlayerConfig = {
@:optional var bonus:Float;
@:optional var protect:Float;
@:optional var life:Int;
@:optional var color:Color;
@:optional var color:Null<Int>;
@:optional var control:String;
}
@@ -89,7 +89,7 @@ typedef TeamConfig = {
@:optional var eagle:EagleConfig;
@:optional var life:Int;
@:optional var spawnInterval:Int;
@:optional var color:Color;
@:optional var color:Null<Int>;
}
typedef GamePreset = {
@@ -105,6 +105,29 @@ typedef LevelConfig = {
@:optional var points:Array<SpawnPoint>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
class Config {
public var type(default, null):String;
public var game(default, null):GameConfig;
@@ -112,6 +135,7 @@ class Config {
public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>;
@@ -123,12 +147,17 @@ class Config {
private var teamsMap:Map<TeamId, TeamConfig>;
private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
}
public function new(
type:String,
game:GameConfig,
map:MapConfig,
bricks:Array<BrickConfig>,
presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>,
tanks:Array<TankConfig>,
bonuses:Array<BonusConfig>
@@ -138,6 +167,7 @@ class Config {
this.map = map;
this.bricks = bricks;
this.presets = presets;
this.controls = controls;
this.points = points;
this.tanks = tanks;
this.bonuses = bonuses;
@@ -203,16 +233,16 @@ class Config {
return playersMap.get(playerId);
}
public function getColor(playerId:PlayerId):Color {
public function getColor(playerId:PlayerId):Null<Color> {
var player = getPlayer(playerId);
if (player != null && !player.color.zero) {
if (player != null && player.color != null) {
return player.color;
}
var team = getTeam(playerId.team);
if (team != null) {
return team.color;
}
return -1;
return null;
}
public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint {

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.Type;
class BaseControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case Controller.HUMAN(index): buildHuman(id, index);
case Controller.BOT(type): buildBot(id, type);
case Controller.NONE: null;
}
}
private function buildHuman(id:PlayerId, index:Int):Control {
return null;
}
private function buildBot(id:PlayerId, type:String):Control {
return switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
}
}

View File

@@ -1,8 +1,9 @@
package ru.m.tankz.control;
import ru.m.tankz.game.GameEvent;
import ru.m.geom.Direction;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.Type;
@@ -17,17 +18,20 @@ class Control {
public var playerId(default, null):PlayerId;
public var tankId(default, default):Int;
private var handler:IGame;
private var engine:IEngine;
public function new(playerId:PlayerId) {
this.playerId = playerId;
this.tankId = -1;
}
public function bind(handler:IGame):Void {
public function bind(handler:IGame, engine:IEngine):Void {
this.handler = handler;
this.engine = engine;
}
public function action(action:TankAction):Void {
if (tankId != 0 && handler != null) {
if (tankId > -1 && handler != null) {
handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action));
}
}
@@ -41,5 +45,7 @@ class Control {
public function dispose():Void {
stop();
handler = null;
engine = null;
tankId = -1;
}
}

View File

@@ -11,7 +11,7 @@ class Eagle extends Entity {
public var config(default, null):EagleConfig;
public var color(default, default):Color;
public var death(default, default):Bool;
public var protect(default, null):Modificator;
public var protect(default, default):Bool;
public var score(get, null):Int;
@@ -20,15 +20,10 @@ class Eagle extends Entity {
this.team = team;
this.config = config;
this.death = false;
this.protect = new Modificator(id);
this.protect = false;
}
private inline function get_score():Int {
return config != null ? config.score : 0;
}
override public function dispose() {
super.dispose();
protect.dispose();
}
}

View File

@@ -18,6 +18,4 @@ class Entity {
public function toString():String {
return '$type($id)';
}
public function dispose() {}
}

View File

@@ -1,38 +0,0 @@
package ru.m.tankz.core;
import haxework.signal.Signal;
import ru.m.Timer;
class Modificator extends Signal2<Int, Bool> {
public var id(default, default):Int;
public var active(default, default):Bool;
private var timer:Timer;
public function new(id) {
super();
this.id = id;
active = false;
}
override public function connect(receiver:Int->Bool->Void):Void {
super.connect(receiver);
receiver(id, active);
}
public function on(seconds:Float):Void {
off();
active = true;
timer = Timer.delay(off, Std.int(seconds * 1000));
emit(id, true);
}
public function off():Void {
if (timer != null) {
timer.stop();
timer = null;
emit(id, false);
}
active = false;
}
}

View File

@@ -12,13 +12,13 @@ class Tank extends MobileEntity {
public var color(default, default):Color;
public var hits(default, default):Int;
public var bonus(default, default):Bool;
public var protect(default, null):Modificator;
public var freezing(default, null):Modificator;
public var protect(default, default):Bool;
public var freezing(default, default):Bool;
public function new(id:Int, rect:Rectangle, playerId:PlayerId, config:TankConfig) {
super(id, rect, config.speed, Direction.RIGHT);
this.protect = new Modificator(id);
this.freezing = new Modificator(id);
this.protect = false;
this.freezing = false;
this.playerId = playerId;
this.config = config;
this.layer = 1;
@@ -35,14 +35,8 @@ class Tank extends MobileEntity {
}
override public function move(direction:Direction):Void {
if (!freezing.active) {
if (!freezing) {
super.move(direction);
}
}
override public function dispose() {
super.dispose();
protect.dispose();
freezing.dispose();
}
}

View File

@@ -4,7 +4,6 @@ import ru.m.geom.Direction;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.MobileEntity;
@@ -17,18 +16,17 @@ import ru.m.tankz.map.LevelMap;
public var config(default, default):Config;
public var map(default, null):LevelMap;
public var allEntities(default, null):Map<Int, Entity>;
public var ticker(default, null):ITicker;
public var entities(default, null):Map<Int, Entity>;
private var time:Float;
public var allEntities(default, null):Map<Int, Entity>;
public function new(config:Config) {
this.config = config;
map = new LevelMap(config.map);
allEntities = new Map();
entities = new Map();
time = Date.now().getTime();
ticker = new Ticker();
}
public function getEntity<T:Entity>(entityId:Int):T {
@@ -68,9 +66,7 @@ import ru.m.tankz.map.LevelMap;
}
public function update():Void {
var newTime:Float = Date.now().getTime();
var d:Float = newTime - time;
time = newTime;
var d:Float = ticker.tick();
for (ent in entities) if (Std.is(ent, MobileEntity)) {
var entityType:EntityType = EntityTypeResolver.of(ent);
@@ -140,9 +136,6 @@ import ru.m.tankz.map.LevelMap;
}
public function dispose():Void {
for (entity in allEntities) {
entity.dispose();
}
allEntities = new Map();
entities = new Map();
//map = null;

View File

@@ -12,6 +12,7 @@ interface IEngine {
public var entities(default, null):Map<Int, Entity>;
public var config(default, default):Config;
public var map(default, null):LevelMap;
public var ticker(default, null):ITicker;
public var spawnSignal(default, null):Signal1<EntityType>;
public var collisionSignal(default, null):Signal2<EntityType, EntityType>;

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.engine;
interface ITicker {
public var time(get, null):Int;
public var running(default, null):Bool;
public function start():Void;
public function stop():Void;
public function tick():Int;
public function emit(f:Void->Void, delay:Int):Void;
}

View File

@@ -0,0 +1,74 @@
package ru.m.tankz.engine;
typedef Action = {
var time:Int;
var action:Void->Void;
}
class Ticker implements ITicker {
public var time(get, null):Int;
public var running(default, null):Bool;
private var passed:Int;
private var last_tick:Int;
private var actions:Array<Action>;
private static var TIME = Timer.stamp();
private inline static function now():Int {
return Std.int((Timer.stamp() - TIME) * 1000);
}
public function new() {
passed = 0;
last_tick = 0;
running = false;
actions = [];
}
private function get_time():Int {
return passed;
}
public function start():Void {
last_tick = now();
running = true;
}
public function stop():Void {
running = false;
}
public function tick():Int {
if (!running) {
return 0;
}
var now = now();
var result = now - last_tick;
last_tick = now;
passed += result;
if (actions.length > 0) {
runActions();
}
return result;
}
private function runActions():Void {
var it = actions.iterator();
var action = it.next();
var i = 0;
while (action != null && time >= action.time) {
action.action();
i++;
action = it.next();
}
if (i > 0) {
actions = actions.slice(i);
}
}
public function emit(action:Void->Void, delay:Int):Void {
actions.push({action:action, time:time+delay});
actions.sort(function(a, b) return a.time - b.time);
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
@@ -23,7 +24,7 @@ class EntityBuilder {
public function new(config:Config) {
this.config = config;
this.entityId = 0;
this.entityId = 1;
}
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
@@ -43,17 +44,14 @@ class EntityBuilder {
return eagle;
}
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, bonusOff:Bool = false):Tank {
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = config.getColor(playerId);
tank.color = color == null || color.zero ? config.getColor(playerId) : color;
if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus;
}
if (playerConfig.protect > 0) {
tank.protect.on(playerConfig.protect);
}
return tank;
}

View File

@@ -1,11 +1,13 @@
package ru.m.tankz.game;
import ru.m.tankz.core.EntityType.EntityTypeResolver;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.map.Brick;
import ru.m.tankz.map.LevelMap;
class EventUtil {
@@ -20,29 +22,50 @@ class EventUtil {
type: item.config.type,
}
});
return GameEvent.SPAWN(BRICK(bricks));
return SPAWN(BRICK(bricks));
}
public static function buildCellsDestroyed(map:LevelMap):Array<GameEvent> {
var result = [];
for (brick in map.bricks) {
for (cell in brick.cells) {
if (cell.destroyed) {
result.push(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, {tankId: -1})));
}
}
}
return result;
}
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
return SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
}
public static function buildTankSpawn(tank:Tank):GameEvent {
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
return SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
type:tank.config.type,
hits:tank.hits,
bonus:tank.bonus
bonus:tank.bonus,
color:tank.color,
}));
}
public static function buildBonusSpawn(bonus:Bonus):GameEvent {
return SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type));
}
public static function buildBulletSpawn(bullet:Bullet):GameEvent {
return SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing));
}
public static function buildMove(entity:Entity):GameEvent {
return switch EntityTypeResolver.of(entity) {
case EAGLE(eagle):
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position));
MOVE(EAGLE(entity.id, entity.rect.position));
case TANK(tank):
GameEvent.MOVE(TANK(entity.id, entity.rect.position));
MOVE(TANK(entity.id, entity.rect.position));
case BULLET(bullet):
GameEvent.MOVE(BULLET(entity.id, entity.rect.position));
MOVE(BULLET(entity.id, entity.rect.position));
case _:
null;
}

View File

@@ -4,9 +4,11 @@ import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
@@ -20,36 +22,34 @@ import ru.m.tankz.Type;
public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState;
private var builder:EntityBuilder;
public var engine(default, null):IEngine;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
@:provide var configBundle:IConfigBundle;
public function new(state:GameState) {
this.type = state.type;
this.state = state;
this.teams = new Map();
this.config = configBundle.get(type);
this.engine = new Engine(config);
this.builder = new EntityBuilder(config);
this.controlFactory = new NoneControlFactory();
this.pause = false;
connect(this);
prepare(state);
}
private function prepare(state:GameState):Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
engine.map.setData(level.data);
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
private function set_pause(value:Bool):Bool {
if (pause != value) {
pause = value;
changePause(pause);
}
return pause;
}
private function changePause(value:Bool):Void {}
private function applyPosition(entity:Entity, position:Position):Void {
entity.rect.center = new Point(position.x, position.y);
if (position.direction != null) {
@@ -67,15 +67,15 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.START(state):
case START(state):
this.state = state;
case GameEvent.COMPLETE(state, winnerId):
case COMPLETE(state, winnerId):
this.state = state;
this.winner = winnerId;
case GameEvent.SPAWN(EAGLE(id, rect, teamId)):
case SPAWN(EAGLE(id, rect, teamId)):
var team = getTeam(teamId);
team.eagleId = id;
case GameEvent.SPAWN(TANK(id, rect, playerId, info)):
case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId);
player.tankId = id;
player.state.tank = info.type;
@@ -83,8 +83,38 @@ import ru.m.tankz.Type;
}
}
public function start():Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
}
var controlsById:Map<String, PlayerControl> = new Map();
for (control in state.controls) {
controlsById[control.playerId] = control;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id);
if (playerControl != null && playerControl.color != null) {
player.state.color = playerControl.color;
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
if (control != null) {
player.control = control;
player.control.bind(this, engine);
} else {
// ToDo: remove player
player.state.life = 0;
}
}
}
}
public function dispose():Void {
gameEventSignal.dispose();
engine.dispose();
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
import ru.m.tankz.control.Control;
@@ -9,6 +10,7 @@ typedef TankInfo = {
var type:TankType;
var hits:Int;
var bonus:Bool;
var color:Color;
}
typedef BrickInfo = {

View File

@@ -1,121 +1,119 @@
package ru.m.tankz.game;
import haxe.ds.Option;
import haxework.signal.Signal;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.Spawner;
import ru.m.tankz.Type;
import ru.m.Timer;
class GameRunner implements EngineListener implements GameListener {
@:provide var controlFactory:IControlFactory;
private var game(default, null):IGame;
private var gameEventSignal(get, null):Signal<GameEvent>;
class GameRunner extends Game implements EngineListener {
private var timer:Timer;
private var builder:EntityBuilder;
public function new(game:IGame) {
this.game = game;
this.builder = new EntityBuilder(this.game.config);
this.game.connect(this);
this.game.engine.connect(this);
public function new(state:GameState) {
super(state);
this.builder = new EntityBuilder(config);
this.engine = new Engine(config);
this.engine.connect(this);
}
private inline function get_gameEventSignal():Signal<GameEvent> {
return game.gameEventSignal;
override function changePause(value:Bool):Void {
if (engine != null) {
if (value) {
engine.ticker.stop();
} else {
engine.ticker.start();
}
}
}
private function update():Void {
game.engine.update();
engine.update();
}
public function dispose():Void {
override public function dispose():Void {
super.dispose();
if (timer != null) {
timer.stop();
timer = null;
}
game.disconnect(this);
game.engine.disconnect(this);
engine.dispose();
}
public function start(state:GameState):Void {
for (team in game.teams.iterator()) {
for (player in team.players.iterator()) {
var control = controlFactory.build(player.id, AController.fromString(player.config.control));
if (control != null) {
player.control = control;
player.control.bind(game);
}
}
override public function start():Void {
super.start();
engine.map.setData(state.level.data);
for (team in teams.iterator()) {
team.spawner.runner = spawn;
for (player in team.players.iterator()) {
if (team.tryRespawn(player.id)) {
team.spawner.push(player.id);
team.spawner.push(engine.ticker, player.id);
}
}
if (team.config.eagle != null) {
var point = team.spawner.getPoint("eagle");
var eagle = builder.buildEagle(point, team.id);
game.engine.spawn(eagle);
engine.spawn(eagle);
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
eagle.protect.connect(onEagleProtectChange);
}
}
gameEventSignal.emit(EventUtil.buildBricksSpawn(game.engine.map));
gameEventSignal.emit(GameEvent.START(state));
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
gameEventSignal.emit(START(state));
//for (i in 0...10) spawnBonus();
}
public function next():Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != game.winner) {
return Option.None;
}
}
var level = game.state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, game.state.presetId, level, game.state));
}
private function spawn(task:SpawnTask):Void {
var tank = builder.buildTank(task.point, task.playerId, task.tankType);
game.engine.spawn(tank);
var player = getPlayer(task.playerId);
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
tank.protect.connect(onTankProtectChange);
tank.freezing.connect(onTankFreezingChange);
if (player.config.protect > 0) {
protectTank(tank, player.config.protect);
}
}
private function onEagleProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(EAGLE_PROTECT(id, state)));
private function protectEagle(eagle:Eagle, duration:Float):Void {
eagle.protect = true;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
engine.ticker.emit(function() {
eagle.protect = false;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
}, Std.int(duration * 1000));
}
private function onTankProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_PROTECT(id, state)));
private function protectTank(tank:Tank, duration:Float):Void {
tank.protect = true;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
engine.ticker.emit(function() {
tank.protect = false;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
}, Std.int(duration * 1000));
}
private function onTankFreezingChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_FREEZE(id, state)));
private function freezeTank(tank:Tank, duration:Float):Void {
tank.freezing = true;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
engine.ticker.emit(function() {
tank.freezing = false;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}, Std.int(duration * 1000));
}
private function checkComplete():Void {
var actives:Array<TeamId> = [];
for (team in game.teams.iterator()) {
for (team in teams.iterator()) {
if (team.isAlive) {
if (team.eagleId > 0) {
if (!cast(game.engine.entities[team.eagleId], Eagle).death) {
if (team.eagleId > -1) {
if (!cast(engine.entities[team.eagleId], Eagle).death) {
actives.push(team.id);
}
} else {
@@ -132,15 +130,17 @@ class GameRunner implements EngineListener implements GameListener {
}
private function complete(winner:TeamId):Void {
for (team in game.teams.iterator()) {
for (team in teams.iterator()) {
for (player in team.players) {
player.control.action(TankAction.STOP);
if (player.control != null) {
player.control.action(STOP);
player.control.dispose();
}
}
}
Timer.delay(function() {
gameEventSignal.emit(GameEvent.COMPLETE(game.state, winner));
}, 5000);
gameEventSignal.emit(COMPLETE(state, winner));
}, 3000);
}
public function onSpawn(entity:EntityType):Void {
@@ -155,17 +155,17 @@ class GameRunner implements EngineListener implements GameListener {
}
private inline function emitTankMove(tank:Tank):Void {
gameEventSignal.emit(GameEvent.MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
gameEventSignal.emit(MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
}
private inline function emitTankChange(tank:Tank):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
gameEventSignal.emit(CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
}
public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity {
case EntityType.TANK(tank):
var control = game.getPlayer(tank.playerId).control;
var control = getPlayer(tank.playerId).control;
if (control != null) control.onCollision(with);
case _:
}
@@ -180,46 +180,46 @@ class GameRunner implements EngineListener implements GameListener {
tank.rect.lean(cell.rect);
emitTankMove(tank);
case [BULLET(bullet), BULLET(other_bullet)]:
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
case [BULLET(bullet), CELL(cell)]:
bullet.rect.lean(cell.rect);
gameEventSignal.emit(GameEvent.HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case [TANK(tank), BONUS(bonus)]:
gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
gameEventSignal.emit(DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
if (bullet.tankId == tank.id || (!game.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
// Nothing
} else {
if (!tank.protect.active) {
if (!tank.protect) {
if (tank.hits > 0) {
tank.hits--;
if (tank.bonus) {
tank.bonus = false;
spawnBonus();
}
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet))));
gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank);
} else if (tank.config.downgrade != null) {
tank.config = game.config.getTank(tank.config.downgrade);
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet))));
tank.config = config.getTank(tank.config.downgrade);
gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank);
} else {
var score = tank.config.score;
if (tank.playerId.team == bullet.playerId.team) {
score = Math.round(score * -0.5);
}
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, buildShot(bullet, score))));
gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
}
}
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
}
case [BULLET(bullet), EAGLE(eagle)]:
if (!eagle.protect.active) {
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
if (!eagle.protect) {
gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
}
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case _:
}
}
@@ -229,7 +229,7 @@ class GameRunner implements EngineListener implements GameListener {
case TANK(tank):
emitTankMove(tank);
case BULLET(bullet):
gameEventSignal.emit(GameEvent.MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
gameEventSignal.emit(MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
case _:
}
}
@@ -238,15 +238,15 @@ class GameRunner implements EngineListener implements GameListener {
}
private function spawnBonus():Void {
var type = game.config.bonuses[Math.floor(Math.random() * game.config.bonuses.length)].type;
var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
var point = {
x: Math.floor(Math.random() * (game.engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (game.engine.map.gridHeight - 1)),
x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
direction: "right",
}
var bonus = builder.buildBonus(point, type);
game.engine.spawn(bonus);
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
engine.spawn(bonus);
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
}
private inline function alienTank(team:TeamId):Tank->Bool {
@@ -260,35 +260,35 @@ class GameRunner implements EngineListener implements GameListener {
case "star":
upgradeTank(tank);
case "grenade":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) {
gameEventSignal.emit(GameEvent.DESTROY(TANK(t.id, {tankId: tank.id})));
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
}
case "helmet":
tank.protect.on(bonus.config.duration);
protectTank(tank, bonus.config.duration);
case "clock":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) {
t.freezing.on(bonus.config.duration);
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
freezeTank(t, bonus.config.duration);
t.stop();
gameEventSignal.emit(GameEvent.STOP(TANK(t.id)));
gameEventSignal.emit(STOP(TANK(t.id)));
}
case "shovel":
// ToDo: protect eagle/area
var team:Team = game.teams[tank.playerId.team];
var team:Team = teams[tank.playerId.team];
if (team.eagleId > 0) {
var eagle:Eagle = cast(game.engine.entities[team.eagleId], Eagle);
eagle.protect.on(bonus.config.duration);
var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
protectEagle(eagle, bonus.config.duration);
}
case "gun":
upgradeTank(tank, 5);
case _:
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
gameEventSignal.emit(DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
}
}
private function upgradeTank(tank:Tank, level:Int = 1):Void {
if (tank.config.upgrade != null) {
while (level-- > 0 && tank.config.upgrade != null) {
tank.config = game.config.getTank(tank.config.upgrade);
tank.config = config.getTank(tank.config.upgrade);
}
} else {
tank.hits++;
@@ -297,70 +297,84 @@ class GameRunner implements EngineListener implements GameListener {
}
private function changeScore(playerId:PlayerId, score:Int):Void {
var player = game.getPlayer(playerId);
var team = game.getTeam(playerId.team);
var player = getPlayer(playerId);
var team = getTeam(playerId.team);
player.state.score += score;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(playerId, player.state.score)));
gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(playerId.team, game.state.getTeamScore(team.id))));
gameEventSignal.emit(CHANGE(PLAYER_SCORE(playerId, player.state.score)));
gameEventSignal.emit(CHANGE(TEAM_SCORE(playerId.team, state.getTeamScore(team.id))));
}
private function changeLife(playerId:PlayerId, life:Int):Void {
var player = game.getPlayer(playerId);
var player = getPlayer(playerId);
player.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(playerId, player.state.life)));
gameEventSignal.emit(CHANGE(PLAYER_LIFE(playerId, player.state.life)));
}
private function changeTeamLife(teamId:TeamId, life:Int):Void {
var team = game.getTeam(teamId);
var team = getTeam(teamId);
team.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(teamId, team.state.life)));
gameEventSignal.emit(CHANGE(TEAM_LIFE(teamId, team.state.life)));
}
public function onGameEvent(event:GameEvent):Void {
override public function onGameEvent(event:GameEvent):Void {
if (pause) {
switch event {
case GameEvent.START(_):
timer = new Timer(10);
case ACTION(_): return;
case _:
}
}
super.onGameEvent(event);
switch event {
case START(_):
engine.ticker.start();
timer = new Timer(30);
timer.run = update;
case GameEvent.COMPLETE(_, _):
case COMPLETE(_, _):
engine.ticker.stop();
if (timer != null) {
timer.stop();
timer = null;
}
case GameEvent.ACTION(tankId, SHOT):
var tank:Tank = cast game.engine.entities.get(tankId);
var player = game.getPlayer(tank.playerId);
if (!tank.freezing.active && player.bullets < tank.config.bullets) {
case ACTION(tankId, SHOT):
var tank:Tank = cast engine.entities.get(tankId);
var player = getPlayer(tank.playerId);
if (!tank.freezing && player.bullets < tank.config.bullets) {
var rect = tank.rect;
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
bullet.tank = tank;
bullet.move(bullet.rect.direction);
game.engine.spawn(bullet);
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
engine.spawn(bullet);
gameEventSignal.emit(EventUtil.buildBulletSpawn(bullet));
}
case GameEvent.ACTION(tankId, MOVE(direction)):
game.engine.move(tankId, direction);
case GameEvent.ACTION(tankId, STOP):
gameEventSignal.emit(GameEvent.STOP(TANK(tankId)));
game.engine.stop(tankId);
case GameEvent.SPAWN(TANK(_, _, playerId, _)):
game.getPlayer(playerId).control.start();
case GameEvent.SPAWN(BULLET(_, _, playerId, _)):
game.getPlayer(playerId).bullets++;
case GameEvent.DESTROY(EAGLE(id, shot)):
var eagle:Eagle = game.engine.getEntity(id);
case ACTION(tankId, MOVE(direction)):
engine.move(tankId, direction);
case ACTION(tankId, STOP):
gameEventSignal.emit(STOP(TANK(tankId)));
engine.stop(tankId);
case SPAWN(TANK(_, _, playerId, _)):
var control = getPlayer(playerId).control;
if (control != null) {
control.start();
}
case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)):
var eagle:Eagle = engine.getEntity(id);
eagle.death = true;
if (shot.score != 0) {
var tank:Tank = game.engine.getEntity(shot.tankId);
var tank:Tank = engine.getEntity(shot.tankId);
changeScore(tank.playerId, shot.score);
}
checkComplete();
case GameEvent.DESTROY(TANK(id, shot)):
var tank:Tank = game.engine.getEntity(id);
var team = game.getTeam(tank.playerId.team);
var player = game.getPlayer(tank.playerId);
case DESTROY(TANK(id, shot)):
var tank:Tank = engine.getEntity(id);
var team = getTeam(tank.playerId.team);
var player = getPlayer(tank.playerId);
if (player.control != null) {
player.control.stop();
player.tankId = 0; //ToDo: ?
}
player.tankId = -1;
team.onDestroy(player.id);
if (player.state.life > 0) {
changeLife(player.id, -1);
@@ -369,7 +383,7 @@ class GameRunner implements EngineListener implements GameListener {
}
var respawn:Bool = team.tryRespawn(player.id);
if (respawn) {
team.spawner.push(player.id);
team.spawner.push(engine.ticker, player.id);
}
if (!team.isAlive) {
checkComplete();
@@ -378,44 +392,44 @@ class GameRunner implements EngineListener implements GameListener {
spawnBonus();
}
if (shot.score != 0) {
var shooterTank:Tank = game.engine.getEntity(shot.tankId);
var shooterTank:Tank = engine.getEntity(shot.tankId);
changeScore(shooterTank.playerId, shot.score);
}
game.engine.destroy(id);
case GameEvent.DESTROY(BONUS(id, shot)):
var bonus:Bonus = game.engine.getEntity(id);
var tank:Tank = game.engine.getEntity(shot.tankId);
engine.destroy(id);
case DESTROY(BONUS(id, shot)):
var bonus:Bonus = engine.getEntity(id);
var tank:Tank = engine.getEntity(shot.tankId);
applyBonus(tank, bonus);
if (shot.score != 0) {
changeScore(tank.playerId, shot.score);
}
game.engine.destroy(id);
case GameEvent.DESTROY(BULLET(id)):
var bullet:Bullet = game.engine.getEntity(id);
var player = game.getPlayer(bullet.playerId);
engine.destroy(id);
case DESTROY(BULLET(id)):
var bullet:Bullet = engine.getEntity(id);
var player = getPlayer(bullet.playerId);
player.bullets--;
var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move(
// ToDo: move
new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5)
);
var cells = game.engine.map.grid.getCells(side.setLength(game.engine.map.grid.cellWidth * 3));
var cells = engine.map.grid.getCells(side.setLength(engine.map.grid.cellWidth * 3));
for (cell in cells) {
if (cell.armor > 0) {
var shot = buildShot(bullet);
if (cell.armor == bullet.config.piercing) {
game.engine.destroyCell(cell.cellX, cell.cellY);
var brick = game.engine.map.getBrick(cell.position);
gameEventSignal.emit(GameEvent.DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
engine.destroyCell(cell.cellX, cell.cellY);
var brick = engine.map.getBrick(cell.position);
gameEventSignal.emit(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
} else if (cell.armor < bullet.config.piercing) {
var brick = game.engine.map.getBrick(cell.position);
var brick = engine.map.getBrick(cell.position);
for (cell in brick.cells) {
game.engine.destroyCell(cell.cellX, cell.cellY);
engine.destroyCell(cell.cellX, cell.cellY);
}
gameEventSignal.emit(GameEvent.DESTROY(BRICK(brick.id, shot)));
gameEventSignal.emit(DESTROY(BRICK(brick.id, shot)));
}
}
}
game.engine.destroy(id);
engine.destroy(id);
case _:
}
}

View File

@@ -72,6 +72,7 @@ class GameState {
public var type:GameType;
public var presetId:PresetId;
public var levelId:LevelId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset;
@@ -81,10 +82,12 @@ class GameState {
@:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null) {
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type;
this.presetId = presetId;
this.levelId = levelId;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) {
this.teams = new Map();
this.players = new Map();

View File

@@ -2,16 +2,17 @@ package ru.m.tankz.game;
import haxework.signal.Signal;
import ru.m.tankz.config.Config;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.Type;
interface IGame extends GameListener {
public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
public var gameEventSignal(default, null):Signal<GameEvent>;
@@ -24,6 +25,8 @@ interface IGame extends GameListener {
public function getTeam(teamId:TeamId):Team;
public function getPlayer(playerId:PlayerId):Player;
public function start():Void;
}
interface GameListener {

View File

@@ -22,6 +22,7 @@ class Player {
this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life;
this.bullets = 0;
this.tankId = -1;
}
private function set_tankId(value:Int):Int {
@@ -42,6 +43,6 @@ class Player {
}
private function get_isAlive():Bool {
return tankId > 0 || state.life > 0;
return tankId > -1 || state.life > 0;
}
}

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.game;
import ru.m.tankz.engine.ITicker;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.Timer;
typedef SpawnTask = {
var point:SpawnPoint;
@@ -18,7 +18,6 @@ class Spawner {
private var config:TeamConfig;
private var points:Array<SpawnPoint>;
private var queue:Array<SpawnTask>;
private var timer:Timer;
private var indexedPoints:Map<Int, SpawnPoint>;
private var anyPoints:Array<SpawnPoint>;
@@ -61,7 +60,7 @@ class Spawner {
return null;
}
public function push(playerId:PlayerId):Void {
public function push(ticker:ITicker, playerId:PlayerId):Void {
var point:SpawnPoint = null;
if (indexedPoints.exists(playerId.index)) {
point = indexedPoints.get(playerId.index);
@@ -71,24 +70,16 @@ class Spawner {
}
if (point != null) {
queue.push({playerId:playerId, point:point, tankType:getPlayerTank(playerId)});
run();
if (config.spawnInterval == null) {
ticker.emit(spawn, 500);
} else {
ticker.emit(spawn, 500 + config.spawnInterval * queue.length);
}
}
private function run():Void {
if (timer == null) {
timer = new Timer(config.spawnInterval == null ? 500 : config.spawnInterval);
timer.run = spawn;
}
}
private function spawn():Void {
if (queue.length == 0) {
if (timer != null) {
timer.stop();
timer = null;
}
} else {
if (queue.length > 0) {
runner(queue.shift());
}
}

View File

@@ -19,6 +19,8 @@ class Team {
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
this.id = config.id;
this.config = config;
this.active = 0;
this.eagleId = -1;
this.players = new Map();
for (playerConfig in config.players) {
var playerState = state == null ? null : state.players[playerConfig.index];

View File

@@ -2,24 +2,25 @@ package ru.m.tankz.game.record;
import flash.events.Event;
import flash.Lib;
import ru.m.tankz.engine.Ticker;
import ru.m.tankz.game.record.GameRecord;
class GamePlayer {
class GamePlayer extends Game {
private var frame:Int;
private var game:IGame;
private var record:GameRecord;
private var data:Array<EventItem>;
private var ticker:Ticker;
public function new(game:IGame, record:GameRecord) {
frame = 0;
this.game = game;
public function new(record:GameRecord) {
super(record.state);
this.record = record;
this.data = null;
this.ticker = new Ticker();
}
public function start():Void {
frame = 0;
override public function start():Void {
super.start();
ticker.start();
data = record.events.slice(0);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
@@ -29,12 +30,11 @@ class GamePlayer {
}
private function onEnterFrame(event:Event):Void {
frame++;
var events = 0;
for (event in data) {
if (event.frame <= frame) {
if (event.time <= ticker.time) {
events++;
game.gameEventSignal.emit(event.event);
gameEventSignal.emit(event.event);
switch event.event {
case GameEvent.COMPLETE(_, _):
stop();

View File

@@ -5,8 +5,8 @@ import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random;
typedef EventItem = {
frame:Int,
event:GameEvent
var time:Int;
var event:GameEvent;
}
class GameRecordInfo {

View File

@@ -1,44 +1,33 @@
package ru.m.tankz.game.record;
import flash.events.Event;
import flash.Lib;
import ru.m.tankz.engine.ITicker;
import ru.m.tankz.engine.Ticker;
import ru.m.tankz.game.IGame;
class GameRecorder implements GameListener {
private var frame:Int;
public var record(default, null):GameRecord;
private var ticker:ITicker;
public function new() {
frame = 0;
ticker = new Ticker();
record = new GameRecord();
}
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.START(state):
ticker.start();
record.info.type = state.type;
record.info.presetId = state.presetId;
record.info.levelId = state.levelId;
start();
record.info.date = Date.now();
case GameEvent.COMPLETE(_, _):
stop();
ticker.stop();
case _:
}
record.events.push({frame: frame, event: event});
}
public function start():Void {
frame = 0;
record.info.date = Date.now();
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function stop():Void {
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):Void {
frame++;
ticker.tick();
record.events.push({time: ticker.time, event: event});
}
}

View File

@@ -2,23 +2,14 @@ syntax = "proto3";
package ru.m.tankz.proto.core;
message UserProto {
string uuid = 1;
string name = 2;
}
enum GameStateProto {
READY = 0;
STARTED = 1;
ENDED = 2;
}
message GameProto {
int32 id = 1;
string type = 2;
int32 level = 3;
UserProto creator = 4;
repeated UserProto players = 5;
GameStateProto state = 6;
bool started = 4;
}

View File

@@ -1,28 +1,3 @@
syntax = "proto3";
package ru.m.tankz.proto.game;
enum GameActionTypeProto {
MOVE = 0;
SHOT = 1;
STOP = 2;
}
enum GameChangeTypeProto {
MOVED = 0;
DESTROED = 1;
MODIFIED = 2;
APPEND = 3;
DIRECTION = 4;
}
message GameChangeProto {
GameChangeTypeProto type = 1;
string entityType = 2;
int32 entityId = 3;
float x = 4;
float y = 5;
int32 directionX = 6;
int32 directionY = 7;
}

View File

@@ -2,16 +2,15 @@ syntax = "proto3";
import "core.proto";
import "game.proto";
import "room.proto";
package ru.m.tankz.proto.pack;
message ErrorResponse {
int32 code = 1;
string message = 2;
}
// Login
message LoginRequest {
string uuid = 1;
string name = 2;
@@ -21,76 +20,37 @@ message LoginResponse {
ru.m.tankz.proto.core.UserProto user = 1;
}
// Logout
message LogoutRequest {}
message LogoutResponse {}
// List Game
message ListGameRequest {}
message ListGameResponse {
repeated ru.m.tankz.proto.core.GameProto games = 1;
message GameEventRequest {
int32 time = 1;
string event = 2;
}
// Create Game
message CreateGameRequest {
string type = 1;
int32 level = 2;
message GameEventResponse {
int32 time = 1;
string event = 2;
}
message CreateGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
}
// Join Game
message JoinGameRequest {
int32 game_id = 1;
}
message JoinGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Leave Game
message LeaveGameRequest {}
message LeaveGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Start Game
message StartGameRequest {}
message StartGameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
}
// Request
message Request {
oneof content {
LoginRequest login = 1;
LogoutRequest logout = 2;
ListGameRequest listGame = 3;
CreateGameRequest createGame = 4;
JoinGameRequest joinGame = 5;
LeaveGameRequest leaveGame = 6;
StartGameRequest startGame = 7;
ru.m.tankz.proto.room.RoomRequest room = 3;
ru.m.tankz.proto.room.RoomListRequest roomList = 4;
GameEventRequest gameEvent = 6;
}
}
// Response
message Response {
oneof content {
LoginResponse login = 1;
LogoutResponse logout = 2;
ListGameResponse listGame = 3;
CreateGameResponse createGame = 4;
JoinGameResponse joinGame = 5;
LeaveGameResponse leaveGame = 6;
StartGameResponse startGame = 7;
ru.m.tankz.proto.room.RoomResponse room = 3;
ru.m.tankz.proto.room.RoomListResponse roomList = 4;
GameEventResponse gameEvent = 6;
ErrorResponse error = 999;
}

View File

@@ -0,0 +1,64 @@
syntax = "proto3";
import "core.proto";
package ru.m.tankz.proto.room;
message SlotProto {
string team = 3;
int32 index = 4;
}
message RoomSlotProto {
SlotProto slot = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
message RoomProto {
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto creator = 2;
repeated ru.m.tankz.proto.core.UserProto users = 3;
repeated RoomSlotProto slots = 4;
}
message CreateRequest {
string type = 2;
int32 level = 3;
}
message JoinRequest {
int32 gameId = 1;
bool restore = 2;
}
message LeaveRequest {
}
message SlotRequest {
SlotProto slot = 3;
}
message StartRequest {
}
message RoomRequest {
oneof content {
CreateRequest create = 1;
JoinRequest join = 2;
LeaveRequest leave = 3;
SlotRequest slot = 4;
StartRequest start = 5;
}
}
message RoomResponse {
RoomProto room = 1;
}
message RoomListRequest {
bool subscribe = 1;
}
message RoomListResponse {
repeated RoomProto rooms = 1;
}

View File

@@ -38,14 +38,15 @@ team:
human: &team_human
id: human
players:
- {<<: *human, index: 0, color: 0xFFFF00, control: human-0}
- {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
eagle:
score: 0
points:
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
#- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
- {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0}
- {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0}
- {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0}
@@ -195,3 +196,17 @@ presets:
- {<<: *bot, index: 3, control: bot-hard}
- {<<: *bot, index: 4, control: bot-hard}
- {<<: *bot, index: 5, control: bot-hard}
controls:
- id: 0
name: 1 Player
values:
- playerId: [human, 0]
control: human-0
- id: 1
name: 2 Player
values:
- playerId: [human, 0]
control: human-0
- playerId: [human, 1]
control: human-1

View File

@@ -37,8 +37,6 @@ presets:
teams:
- id: alpha
color: 0xFF4422
players:
- {<<: *player, index: 0, control: human-0}
<<: *team
- id: beta
color: 0xFFD000
@@ -91,3 +89,17 @@ tanks:
skin: pc
bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
- playerId: [beta, 0]
control: human-1

View File

@@ -41,7 +41,7 @@ team:
id: radiant
color: 0xff4422
players:
- {<<: *player-slow, index: 0, control: human-0, color: 0xff8866}
- {<<: *player-slow, index: 0, control: bot-hard}
- {<<: *player-fast, index: 1, control: bot-hard}
- {<<: *player-slow, index: 2, control: bot-hard}
- {<<: *player-fast, index: 3, control: bot-hard}
@@ -114,3 +114,29 @@ bonuses:
- {type: life}
- {type: shovel, duration: 10}
- {type: star}
controls:
- id: 0
name: 1 Player
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- id: 1
name: 2 Player Coop
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- playerId: [radiant, 1]
control: human-1
color: 0xff8866
- id: 2
name: 2 Player VS
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- playerId: [dire, 0]
control: human-1
color: 0x4294ff

View File

@@ -117,7 +117,7 @@ enum Brush {
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
var player = config.getPlayer(playerId);
var tankSpawn = player.tanks[0];
var tank = builder.buildTank(point, playerId, tankSpawn.type, true);
var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, true);
pointEntities[pointKey(point)] = tank;
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
}

View File

@@ -6,8 +6,6 @@ import haxework.provider.Provider;
import neko.net.ThreadServer;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.server.bundle.ServerConfigBundle;
import ru.m.tankz.server.bundle.ServerLevelBundle;
import ru.m.tankz.server.game.GameManager;
@@ -50,7 +48,6 @@ class Server extends ThreadServer<GameSession, Bytes> {
L.i(TAG, 'Build: ${CompilationOption.get("build")}');
Provider.setFactory(IConfigBundle, ServerConfigBundle);
Provider.setFactory(ILevelBundle, ServerLevelBundle);
Provider.setFactory(IControlFactory, NoneControlFactory);
gameManager = new GameManager();
var host:String = Sys.args().length > 0 ? Sys.args()[0] : "0.0.0.0";
var port:Int = Sys.args().length > 1 ? Std.parseInt(Sys.args()[1]) : 5000;

View File

@@ -16,6 +16,6 @@ class ServerConfigBundle implements IConfigBundle {
var path:String = FileSystem.absolutePath('./resources/${type}/config.yaml');
var data:String = File.getContent(path);
var source:ConfigSource = Yaml.parse(data, Parser.options().useObjects());
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
return Config.fromSource(type, source);
}
}

View File

@@ -0,0 +1,14 @@
package ru.m.tankz.server.control;
import ru.m.tankz.Type;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.BaseControlFactory;
class ClientControl extends Control {}
class ServerControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new ClientControl(id);
}
}

View File

@@ -1,10 +1,42 @@
package ru.m.tankz.server.game;
import ru.m.tankz.config.Config.PlayerControl;
import ru.m.tankz.proto.room.RoomSlotProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame.GameListener;
import ru.m.tankz.game.IGame;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.server.game.IGameManager;
class _GameListener implements GameListener {
private var game:ServerGame;
private var dispatcher:IGameManager;
public function new(game:ServerGame, dispatcher:IGameManager) {
this.game = game;
this.dispatcher = dispatcher;
}
public function onGameEvent(event:GameEvent):Void {
dispatcher.dispatchEvent(game, event);
switch event {
case COMPLETE(_, _):
dispatcher.delete(game.id);
dispose();
case _:
}
}
public function dispose():Void {
game.disconnect(this);
game = null;
dispatcher = null;
}
}
@:dispatcher(GameManagerListener) class GameManager implements IGameManager {
public var games(default, null):Array<ServerGame>;
public var gamesById(default, null):Map<Int, ServerGame>;
@@ -23,26 +55,36 @@ import ru.m.tankz.server.game.IGameManager;
public function create(user:UserProto, type:String, level:Int):ServerGame {
if (gamesByCreator.exists(user.uuid)) {
delete(gamesByCreator[user.uuid].proto.id);
delete(gamesByCreator[user.uuid].id);
}
var proto = new GameProto()
var room = new RoomProto()
.setGame(
new GameProto()
.setId(++counter)
.setCreator(user)
.setType(type)
.setLevel(level)
.setPlayers([user]);
var game = new ServerGame(proto);
)
.setCreator(user);
var game = new ServerGame(room);
var slots:Array<RoomSlotProto> = [];
for (team in game.state.teams) {
for (player in team.players) {
slots.push(new RoomSlotProto().setSlot(new SlotProto().setTeam(player.id.team).setIndex(player.id.index)));
}
}
game.room.setSlots(slots);
games.push(game);
gamesById[game.proto.id] = game;
gamesByCreator[game.proto.creator.uuid] = game;
gamesById[game.id] = game;
gamesByCreator[game.room.creator.uuid] = game;
createSignal.emit(game);
join(game.id, user);
return game;
}
public function join(gameId:Int, user:UserProto):Void {
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
game.proto.players.push(user);
game.join(user);
gamesByUser[user.uuid] = game;
changeSignal.emit(game, JOIN(user));
}
@@ -52,27 +94,42 @@ import ru.m.tankz.server.game.IGameManager;
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
games.remove(game);
gamesById.remove(game.proto.id);
gamesByCreator.remove(game.proto.creator.uuid);
gamesById.remove(game.id);
gamesByCreator.remove(game.room.creator.uuid);
deleteSignal.emit(game);
}
}
public function leave(user:UserProto):Void {
if (gamesByCreator.exists(user.uuid)) {
/*if (gamesByCreator.exists(user.uuid)) {
delete(gamesByCreator[user.uuid].proto.id);
} else if (gamesByUser.exists(user.uuid)) {
} else*/ if (gamesByUser.exists(user.uuid)) {
var game = gamesByUser[user.uuid];
game.proto.setPlayers(game.proto.players.filter(function(player) return player.uuid != user.uuid));
gamesByUser.remove(user.uuid);
game.leave(user);
changeSignal.emit(game, LEAVE(user));
}
}
public function slot(user:UserProto, slot:SlotProto):Void {
if (gamesByUser.exists(user.uuid)) {
var game = gamesByUser[user.uuid];
game.slot(user, slot);
changeSignal.emit(game, SLOT(user, slot));
}
}
public function start(gameId:Int):Void {
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
game.proto.setState(GameStateProto.STARTED);
var game:ServerGame = gamesById[gameId];
game.room.game.setStarted(true);
changeSignal.emit(game, START);
game.connect(new _GameListener(game, this));
game.start();
}
}
public function dispatchEvent(game:ServerGame, event:GameEvent):Void {
eventSignal.emit(game, event);
}
}

View File

@@ -1,11 +1,14 @@
package ru.m.tankz.server.game;
import haxework.signal.Signal;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.room.SlotProto;
enum GameChange {
JOIN(user:UserProto);
LEAVE(user:UserProto);
SLOT(user:UserProto, slot:SlotProto);
START();
}
@@ -13,6 +16,7 @@ interface GameManagerListener {
public function onCreate(game:ServerGame):Void;
public function onChange(game:ServerGame, change:GameChange):Void;
public function onDelete(game:ServerGame):Void;
public function onEvent(game:ServerGame, event:GameEvent):Void;
}
interface IGameManager {
@@ -23,6 +27,9 @@ interface IGameManager {
private var createSignal(default, null):Signal<ServerGame>;
private var changeSignal(default, null):Signal2<ServerGame, GameChange>;
private var deleteSignal(default, null):Signal<ServerGame>;
private var eventSignal(default, null):Signal2<ServerGame, GameEvent>;
public function dispatchEvent(game:ServerGame, event:GameEvent):Void;
public function connect(listener:GameManagerListener):Void;
public function disconnect(listener:GameManagerListener):Void;
@@ -30,6 +37,7 @@ interface IGameManager {
public function create(user:UserProto, type:String, level:Int):ServerGame;
public function delete(gameId:Int):Void;
public function join(gameId:Int, user:UserProto):Void;
public function slot(user:UserProto, slot:SlotProto):Void;
public function leave(user:UserProto):Void;
public function start(gameId:Int):Void;
}

View File

@@ -1,18 +1,87 @@
package ru.m.tankz.server.game;
import ru.m.tankz.game.Game;
import ru.m.tankz.proto.room.RoomSlotProto;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.EventUtil;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.server.control.ServerControlFactory;
class ServerGame extends Game {
class ServerGame extends GameRunner {
public var runner(default, null):GameRunner;
public var proto(default, null):GameProto;
public var room(default, null):RoomProto;
public var id(get, null):Int;
public function new(proto:GameProto) {
super(new GameState(proto.type, 0, proto.level));
this.proto = proto;
runner = new GameRunner(this);
public function new(room:RoomProto) {
super(new GameState(room.game.type, 0, room.game.level));
this.controlFactory = new ServerControlFactory();
this.room = room;
}
private inline function get_id():Int {
return room.game.id;
}
public function join(user:UserProto):Void {
leave(user);
room.users.push(user);
}
public function slot(user:UserProto, slot:SlotProto):Void {
for (s in room.slots) {
if (s.hasUser() && s.user.uuid == user.uuid) {
s.clearUser();
break;
}
}
for (s in room.slots) {
if (s.slot.team == slot.team && s.slot.index == slot.index) {
s.setUser(user);
break;
}
}
}
public function leave(user:UserProto):Void {
for (slot in room.slots) {
if (slot.user != null && slot.user.uuid == user.uuid) {
slot.clearUser();
break;
}
}
room.setUsers(room.users.filter(function(u:UserProto) return u.uuid != user.uuid));
}
override public function start():Void {
state.controls = room.slots
.filter(function(slot:RoomSlotProto) return slot.hasUser())
.map(function(slot:RoomSlotProto):PlayerControl return {
playerId: [slot.slot.team, slot.slot.index],
control: "human-0",
});
super.start();
}
public function restore():Array<GameEvent> {
var result = [];
result.push(EventUtil.buildBricksSpawn(engine.map));
result = result.concat(EventUtil.buildCellsDestroyed(engine.map));
for (entity in engine.entities) {
switch EntityTypeResolver.of(entity) {
case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle));
case TANK(tank): result.push(EventUtil.buildTankSpawn(tank));
case BONUS(bonus): result.push(EventUtil.buildBonusSpawn(bonus));
case BULLET(bullet): result.push(EventUtil.buildBulletSpawn(bullet));
case CELL(_):
}
}
result.push(START(state));
return result;
}
}

View File

@@ -2,18 +2,19 @@ package ru.m.tankz.server.session;
import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random;
import haxe.Serializer;
import haxe.Unserializer;
import haxework.log.BaseLogger.LoggerUtil;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.CreateGameResponse;
import ru.m.tankz.proto.pack.ErrorResponse;
import ru.m.tankz.proto.pack.JoinGameResponse;
import ru.m.tankz.proto.pack.LeaveGameResponse;
import ru.m.tankz.proto.pack.ListGameResponse;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginResponse;
import ru.m.tankz.proto.pack.LogoutResponse;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameResponse;
import ru.m.tankz.proto.room.RoomListResponse;
import ru.m.tankz.proto.room.RoomResponse;
import ru.m.tankz.server.game.IGameManager;
import ru.m.tankz.server.game.ServerGame;
import sys.net.Socket;
@@ -26,6 +27,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
public var user(default, null):UserProto;
public var gameId(default, null):Int;
private var subscribed:Bool;
private var tag(get, never):String;
private function get_tag():String {
@@ -41,13 +43,13 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
send(new Response().setError(new ErrorResponse().setCode(code).setMessage(message)));
}
private function listGame():ListGameResponse {
private function listGame():RoomListResponse {
var games = gameManager.games;
return new ListGameResponse().setGames([for (game in games) game.proto]);
return new RoomListResponse().setRooms([for (game in games) game.room]);
}
override public function send(packet:Response):Void {
L.d(TAG, '$tag send: ${packet}');
#if proto_debug L.d(TAG, '$tag send: ${packet}'); #end
try {
super.send(packet);
} catch (error:Dynamic) {
@@ -65,7 +67,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
}
override private function onRequest(request:Request):Void {
L.d(TAG, '$tag onRequest: ${request}');
#if proto_debug L.d(TAG, '$tag onRequest: ${request}'); #end
try {
if (!request.hasLogin() && user == null) {
throw "Not Authorized";
@@ -81,25 +83,40 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
} else if (request.hasLogout()) {
logout();
send(new Response().setLogout(new LogoutResponse()));
// create
} else if (request.hasCreateGame()) {
var game = gameManager.create(user, request.createGame.type, request.createGame.level);
gameId = game.proto.id;
send(new Response().setCreateGame(new CreateGameResponse().setGame(game.proto)));
// list
} else if (request.hasListGame()) {
send(new Response().setListGame(listGame()));
// join
} else if (request.hasJoinGame()) {
gameId = request.joinGame.gameId;
gameManager.join(request.joinGame.gameId, user);
// leave
} else if (request.hasLeaveGame()) {
// room
} else if (request.hasRoom()) {
if (request.room.hasCreate()) {
var game = gameManager.create(user, request.room.create.type, request.room.create.level);
gameId = game.id;
send(new Response().setRoom(new RoomResponse().setRoom(game.room)));
} else if (request.room.hasJoin()) {
gameId = request.room.join.gameId;
gameManager.join(gameId, user);
var game = gameManager.gamesById[gameId];
if (request.room.join.restore && game.room.game.started) {
for (event in game.restore()) {
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
}
}
} else if (request.room.hasLeave()) {
gameManager.leave(user);
// start
} else if (request.hasStartGame()) {
} else if (request.room.hasSlot()) {
gameManager.slot(user, request.room.slot.slot);
} else if (request.room.hasStart()) {
gameManager.start(gameId);
}
// room list
} else if (request.hasRoomList()) {
subscribed = request.roomList.subscribe;
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
} else if (request.hasGameEvent()) {
if (gameManager.gamesById.exists(gameId)) {
var event:GameEvent = Unserializer.run(request.gameEvent.event);
gameManager.gamesById[gameId].gameEventSignal.emit(event);
}
}
} catch (error:Dynamic) {
L.e(TAG, '$tag onRequest ', error);
sendError(500, LoggerUtil.printError(error));
@@ -113,39 +130,42 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
}
public function onCreate(game:ServerGame):Void {
if (gameId == -1) {
send(new Response().setListGame(listGame()));
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
}
public function onChange(game:ServerGame, change:GameChange):Void {
if (gameId == game.proto.id) {
if (gameId == game.id) {
switch change {
case JOIN(user):
if (user.uuid == this.user.uuid) {
gameId = game.proto.id;
}
send(new Response().setJoinGame(new JoinGameResponse().setGame(game.proto).setUser(user)));
case LEAVE(user):
if (user.uuid == this.user.uuid) {
gameId = -1;
send(new Response().setRoom(new RoomResponse()));
return;
}
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
case START:
send(new Response().setStartGame(new StartGameResponse().setGame(game.proto)));
case _:
}
} else {
// ToDo: change game event
send(new Response().setListGame(listGame()));
send(new Response().setRoom(new RoomResponse().setRoom(game.room)));
}
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
}
public function onDelete(game:ServerGame):Void {
if (gameId == -1) {
send(new Response().setListGame(listGame()));
} else if (gameId == game.proto.id) {
if (gameId == game.id) {
gameId = -1;
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
send(new Response().setRoom(new RoomResponse()));
}
if (subscribed) {
send(new Response().setRoomList(listGame()));
}
}
public function onEvent(game:ServerGame, event:GameEvent):Void {
if (gameId == game.id) {
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
}
}
}