8 Commits

Author SHA1 Message Date
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
60 changed files with 779 additions and 422 deletions

View File

@@ -1,6 +1,6 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.12.0", "version": "0.13.0",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",

View File

@@ -10,8 +10,6 @@ import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle; import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
@@ -32,7 +30,6 @@ class Init {
@:provide static var recordStorage:RecordStorage; @:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager; @:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager; @:provide static var networkManager:NetworkManager;
@:provide static var controlFactory:IControlFactory;
@:provide static var popupManager:PopupManager; @:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>; @:provide static var connection:IConnection<Request, Response>;
@@ -58,7 +55,6 @@ class Init {
gameStorage = new GameStorage(); gameStorage = new GameStorage();
recordStorage = new RecordStorage(); recordStorage = new RecordStorage();
soundManager = new SoundManager(); soundManager = new SoundManager();
controlFactory = new ClientControlFactory();
popupManager = new PopupManager(); popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100); popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);

View File

@@ -16,7 +16,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config { public function get(type:GameType):Config {
if (!_cache.exists(type)) { if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses)); _cache.set(type, Config.fromSource(type, source));
} }
return _cache.get(type); return _cache.get(type);
} }

View File

@@ -1,22 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.Type;
class ClientControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case HUMAN(index): new HumanControl(id, index);
case BOT(type): switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
case NONE: null;
}
}
}

View File

@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

View File

@@ -3,11 +3,13 @@ package ru.m.tankz.control;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl { class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager; @:provide private var network:NetworkManager;
override public function action(action:TankAction):Void { override public function action(action:TankAction):Void {
network.action(action); if (tankId > -1) {
network.action(tankId, action);
}
} }
} }

View File

@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
}

View File

@@ -0,0 +1,29 @@
package ru.m.tankz.game;
import ru.m.tankz.control.LocalControlFactory;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

View File

@@ -0,0 +1,41 @@
package ru.m.tankz.game;
import haxe.Unserializer;
import ru.m.tankz.control.NetworkControlFactory;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.game.type, 0, network.game.level));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.time;
var eventStr = game.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
override public function start():Void {
var player = Lambda.find(network.game.players, function(player) return player.user.uuid == network.user.uuid);
if (player != null) {
state.controls.push({playerId: [player.team, player.index], control: "human-0"});
}
super.start();
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
}
}

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@@ -1,12 +1,16 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.proto.core.UserProto; import haxe.Serializer;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.GameProto; import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.game.GameChangeProto; import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.pack.CreateGameRequest; import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.JoinGameRequest; import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest; import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.ListGameRequest; import ru.m.tankz.proto.pack.ListGameRequest;
@@ -38,6 +42,7 @@ class NetworkManager {
public var listGameSignal:Signal<Array<GameProto>>; public var listGameSignal:Signal<Array<GameProto>>;
public var gameSignal:Signal<GameProto>; public var gameSignal:Signal<GameProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>; public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage; @:provide private var storage:MultiplayerStorage;
@@ -47,6 +52,7 @@ class NetworkManager {
listGameSignal = new Signal(); listGameSignal = new Signal();
gameSignal = new Signal(); gameSignal = new Signal();
gameUpdateSignal = new Signal(); gameUpdateSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE); updateState(OFFLINE);
connection.handler.connect(onConnectionEvent); connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse); connection.receiveHandler.connect(onResponse);
@@ -99,8 +105,10 @@ class NetworkManager {
connection.send(new Request().setStartGame(new StartGameRequest())); connection.send(new Request().setStartGame(new StartGameRequest()));
} }
public function action(action:TankAction):Void { public function action(tankId:Int, action:TankAction):Void {
// ToDo: network connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)));
} }
private function onConnectionEvent(event:ConnectionEvent):Void { private function onConnectionEvent(event:ConnectionEvent):Void {
@@ -148,6 +156,8 @@ class NetworkManager {
} else if (packet.hasStartGame()) { } else if (packet.hasStartGame()) {
game = packet.startGame.game; game = packet.startGame.game;
gameSignal.emit(game); gameSignal.emit(game);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
} }
} }
} }

View File

@@ -117,7 +117,7 @@ class Render extends SpriteView implements IRender {
case SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect); var item = new TankRenderItem(rect);
var tankConfig = config.getTank(info.type); var tankConfig = config.getTank(info.type);
item.color = config.getColor(playerId); item.color = info.color;
item.skin = tankConfig.skin; item.skin = tankConfig.skin;
item.hits = info.hits; item.hits = info.hits;
item.bonus = info.bonus; item.bonus = info.bonus;
@@ -224,6 +224,9 @@ class Render extends SpriteView implements IRender {
item.destroy(); item.destroy();
case _: case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
} }
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> { private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {

View File

@@ -4,7 +4,6 @@ import flash.events.KeyboardEvent;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.IView;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
@:template class ClientView extends FrameSwitcher { @:template class ClientView extends FrameSwitcher {
@@ -16,7 +15,6 @@ import ru.m.tankz.sound.SoundManager;
public function init():Void { public function init():Void {
resources.text.put('version', '${Const.VERSION}'); resources.text.put('version', '${Const.VERSION}');
switcher = this; switcher = this;
onSwitch.connect(onFrameSwitch);
} }
public function launch():Void { public function launch():Void {
@@ -31,10 +29,4 @@ import ru.m.tankz.sound.SoundManager;
}); });
change(StartFrame.ID); change(StartFrame.ID);
} }
private function onFrameSwitch(frame:IView<Dynamic>):Void {
if (frame.id == StartFrame.ID) {
soundManager.stopAll();
}
}
} }

View File

@@ -3,18 +3,14 @@ package ru.m.tankz.view;
import haxe.ds.Option; import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView; import ru.m.tankz.view.game.GameView;
@:template class GameFrame extends VGroupView implements GameListener { @:template class GameFrame extends VGroupView implements GameListener {
@@ -28,28 +24,14 @@ import ru.m.tankz.view.game.GameView;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var record:GameRecord; @:provide var record:GameRecord;
@:provide("result") var result:GameState; @:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage; @:provide var gameStorage:GameStorage;
@:provide var recordStorage:RecordStorage;
private var game:IGame; @:provide var game:IGame;
private var runner:GameRunner;
private var recorder:GameRecorder;
private var player:GamePlayer;
public function onShow():Void { public function onShow():Void {
if (record != null) { gameView.type = game.type;
play(record);
record = null;
} else {
start(state);
}
}
private function buildGame(state:GameState):Void {
gameView.type = state.type;
game = new Game(state);
soundManager.config = game.config; soundManager.config = game.config;
gameView.render.config = game.config; gameView.render.config = game.config;
game.connect(gameView.render); game.connect(gameView.render);
@@ -57,28 +39,11 @@ import ru.m.tankz.view.game.GameView;
if (gameView.panel != null) { if (gameView.panel != null) {
game.connect(gameView.panel); game.connect(gameView.panel);
} }
}
private function start(state:GameState):Void {
buildGame(state);
game.connect(this); game.connect(this);
recorder = new GameRecorder(); game.start();
game.connect(recorder);
runner = new GameRunner(game);
runner.start(state);
}
private function play(record:GameRecord):Void {
buildGame(record.state);
player = new GamePlayer(game, record);
player.start();
} }
private function stop():Void { private function stop():Void {
if (runner != null) {
runner.dispose();
runner = null;
}
if (game != null) { if (game != null) {
game.dispose(); game.dispose();
game = null; game = null;
@@ -88,19 +53,17 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.COMPLETE(state, _): case GameEvent.COMPLETE(state, winner):
// ToDo: this.state = state;
recordStorage.save(recorder.record); nextState = switch next(winner) {
result = state;
this.state = switch runner.next() {
case Some(s): case Some(s):
// ToDo: // ToDo:
var progress = gameStorage.get(game.type); var progress = gameStorage.get(game.type);
progress.completeLevel(result.levelId, result.presetId); progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress); gameStorage.set(progress);
s; s;
case None: case None:
new GameState(state.type, state.presetId, 0); null;
} }
stop(); stop();
switcher.change(ResultFrame.ID); switcher.change(ResultFrame.ID);
@@ -108,8 +71,21 @@ import ru.m.tankz.view.game.GameView;
} }
} }
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void { public function onHide():Void {
stop(); stop();
soundManager.stopAll();
} }
public function close():Void { public function close():Void {

View File

@@ -8,6 +8,8 @@ import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.LocalGame;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup; import ru.m.tankz.view.popup.LevelPopup;
@@ -19,6 +21,7 @@ import ru.m.tankz.view.popup.LevelPopup;
@:view var levels:DataView<LevelId, ButtonView>; @:view var levels:DataView<LevelId, ButtonView>;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle; @:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage; @:provide var storage:GameStorage;
@@ -30,9 +33,11 @@ import ru.m.tankz.view.popup.LevelPopup;
levels.data = [for (i in 0...state.config.game.levels) i]; levels.data = [for (i in 0...state.config.game.levels) i];
} }
private function start(level:LevelConfig, preset:GamePreset):Void { private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id; state.levelId = level.id;
state.presetId = preset.id; state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }
@@ -57,8 +62,9 @@ import ru.m.tankz.view.popup.LevelPopup;
levelPopup.setData( levelPopup.setData(
level, level,
state.config.presets, state.config.presets,
state.config.controls,
storage.get(state.type) storage.get(state.type)
); );
levelPopup.show().then(function(preset) preset != null ? start(level, preset) : {}); levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
} }
} }

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@@ -5,7 +5,9 @@ import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView; import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView { @:template class ResultFrame extends VGroupView {
@@ -17,29 +19,33 @@ import ru.m.tankz.view.common.LifeView;
@:provide var frames:FrameSwitcher; @:provide var frames:FrameSwitcher;
@:provide var state:GameState; @:provide var state:GameState;
@:provide("result") var resultState:GameState; @:provide("next") var nextState:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) { private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView(); var view = new LifeView();
var playerConfig = resultState.config.getPlayer(player.id); var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type; var tankType = playerConfig.tanks[0].type;
var tankConfig = resultState.config.getTank(tankType); var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin; view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = resultState.getPlayerColor(player.id); view.color = state.getPlayerColor(player.id);
view.life = player.frags; view.life = player.frags;
view.score = player.score; view.score = player.score;
return view; return view;
} }
public function onShow() { public function onShow() {
resultView.data = Lambda.array(resultState.players); resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${resultState.levelId}'; levelLabel.text = 'Level ${state.levelId}';
nextButton.visible = state != null; nextButton.visible = nextState != null;
} }
private function next() { private function next() {
if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID); frames.change(GameFrame.ID);
} }
}
private function close() { private function close() {
frames.change(LevelFrame.ID); frames.change(LevelFrame.ID);

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.view.common; package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView; import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -18,7 +20,7 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage; @:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord; @:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo { private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) { if (data != value) {
@@ -32,7 +34,8 @@ import ru.m.tankz.storage.RecordStorage;
} }
private function play():Void { private function play():Void {
record = recordStorage.read(data.id); var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }

View File

@@ -1,27 +1,38 @@
package ru.m.tankz.view.network; package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView; import haxework.view.list.VListView;
import haxework.view.TextView; import haxework.view.TextView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto; import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.PlayerProto;
@:template class GameRoomFrame extends VGroupView { @:template class GameRoomFrame extends VGroupView {
public static inline var ID = "game_room"; public static inline var ID = "game_room";
@:view var start:ButtonView;
@:view var info:TextView; @:view var info:TextView;
@:view var players:VListView<UserProto>; @:view var players:VListView<PlayerProto>;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager; @:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(game:GameProto):Void { private function refresh(game:GameProto):Void {
if (game != null) { if (game != null) {
start.visible = game.creator.uuid == network.user.uuid;
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})'; info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
players.data = game.players; players.data = game.players;
if (game.state == GameStateProto.STARTED) {
this.game = new NetworkGame(network);
switcher.change(GameFrame.ID);
}
} else { } else {
Timer.delay(function() switcher.change(GameListFrame.ID), 1); Timer.delay(function() switcher.change(GameListFrame.ID), 1);
} }
@@ -36,7 +47,8 @@ import ru.m.tankz.proto.core.UserProto;
public function onHide():Void { public function onHide():Void {
network.gameSignal.disconnect(onGame); network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState); network.stateSignal.disconnect(onState);
network.leaveGame(); // ToDo:
//network.leaveGame();
} }
private function onGame(game:GameProto):Void { private function onGame(game:GameProto):Void {

View File

@@ -9,6 +9,12 @@ views:
geometry.margin.bottom: 20 geometry.margin.bottom: 20
skinId: text.header skinId: text.header
text: Game Room text: Game Room
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: info - id: info
$type: haxework.view.LabelView $type: haxework.view.LabelView
geometry.size.width: 100% geometry.size.width: 100%

View File

@@ -3,18 +3,18 @@ package ru.m.tankz.view.network;
import haxework.view.HGroupView; import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.list.ListView; import haxework.view.list.ListView;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.core.PlayerProto;
@:template class PlayerItemView extends HGroupView implements IListItemView<UserProto> { @:template class PlayerItemView extends HGroupView implements IListItemView<PlayerProto> {
public var item_index(default, default):Int; public var item_index(default, default):Int;
public var data(default, set):UserProto; public var data(default, set):PlayerProto;
@:view var label:LabelView; @:view var label:LabelView;
private function set_data(value:UserProto):UserProto { private function set_data(value:PlayerProto):PlayerProto {
data = value; data = value;
label.text = '${value.name}'; label.text = '${value.user.name}';
return data; return data;
} }

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.view.popup; package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView; import haxework.view.ButtonView;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -7,19 +8,28 @@ import haxework.view.popup.PopupView;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress; import ru.m.tankz.game.GameProgress;
@:template class LevelPopup extends PopupView<GamePreset> { typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig; private var level:LevelConfig;
private var progress:GameProgress; private var progress:GameProgress;
@:view var name:LabelView; @:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>; @:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, progress:GameProgress):Void { public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
this.level = level; this.level = level;
this.progress = progress; this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}'; name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets; presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
} }
private function presetViewFactory(index:Int, value:GamePreset):ButtonView { private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
@@ -32,7 +42,22 @@ import ru.m.tankz.game.GameProgress;
private function onPresetSelect(value:GamePreset):Void { private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) { if (progress.isPresetAvailable(level.id, value.id)) {
close(value); close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
} }
} }
} }

View File

@@ -24,6 +24,15 @@ view:
+onPress: $code:reject('close') +onPress: $code:reject('close')
- $type: haxework.view.SpriteView - $type: haxework.view.SpriteView
geometry.size.height: 100% geometry.size.height: 100%
- id: controls
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
- id: presets - id: presets
$type: haxework.view.DataView $type: haxework.view.DataView
factory: $this:presetViewFactory factory: $this:presetViewFactory

View File

@@ -20,7 +20,7 @@ class Timer {
try { try {
run(); run();
} catch (error:Dynamic) { } catch (error:Dynamic) {
trace(error); trace(haxework.log.BaseLogger.LoggerUtil.printError(error));
} }
} }
}); });

View File

@@ -1,21 +1,22 @@
package ru.m.connect; package ru.m.connect;
import Reflect;
import haxe.io.Bytes; import haxe.io.Bytes;
import haxe.io.BytesBuffer; import haxe.io.BytesBuffer;
import haxe.io.BytesInput; import haxe.io.BytesInput;
import protohx.Message; import protohx.Message;
class PacketQueue<P:Message> { class PacketQueue<P:Message> {
public var packetClass(default, null):Class<P>; public var packetClass(default, null):Class<P>;
private var bytesBuff:Bytes; private var buffer:BytesBuffer;
private var msgs:List<P>; private var msgs:List<P>;
public function new(packetClass:Class<P>) { public function new(packetClass:Class<P>) {
this.packetClass = packetClass; this.packetClass = packetClass;
msgs = new List<P>(); msgs = new List<P>();
buffer = new BytesBuffer();
} }
public inline function hasMsg():Bool { public inline function hasMsg():Bool {
@@ -30,47 +31,41 @@ class PacketQueue<P:Message> {
msgs.add(msg); msgs.add(msg);
} }
public function addBytes(bytes:Bytes):Void { private function readPackage():Null<P> {
if (bytes == null) { var bytes = buffer.getBytes();
return; var input = new BytesInput(bytes);
} input.bigEndian = false;
if (bytesBuff == null) { if (input.length > 1) {
bytesBuff = bytes; var packetSize = input.readUInt16();
} else { if (input.length >= packetSize + 2) {
var buffer = new BytesBuffer();
buffer.add(bytesBuff);
buffer.add(bytes);
bytesBuff = buffer.getBytes();
}
if (bytesBuff == null || bytesBuff.length < 1) {
return;
}
var available = bytesBuff.length;
var bi = new BytesInput(bytesBuff);
bi.bigEndian = false;
while (available > 0) {
var packetSize = bi.readUInt16();
available -= 2;
if (packetSize <= available) {
var msgBytes = bi.read(packetSize);
var packet:P = Type.createInstance(packetClass, []); var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(msgBytes); try {
addMsg(packet); packet.mergeFrom(input.read(packetSize));
available -= packetSize; buffer = new BytesBuffer();
} else { buffer.add(input.read(input.length - (packetSize + 2)));
break; return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
} }
} }
if (available == 0) {
bytesBuff = null;
} else if (available > 0) {
if (bytesBuff.length != available) {
var pos = bytesBuff.length - available;
bytesBuff = bytesBuff.sub(pos, available);
} }
} else { buffer = new BytesBuffer();
throw "Wrong available: " + available; buffer.add(bytes);
return null;
}
public function addBytes(bytes:Bytes):Void {
buffer.add(bytes);
var packet = readPackage();
while (packet != null) {
msgs.add(packet);
packet = readPackage();
} }
} }
public function clean():Void {
buffer = new BytesBuffer();
}
} }

View File

@@ -74,14 +74,10 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onSocketData(_):Void { private function onSocketData(_):Void {
try {
var data = new flash.utils.ByteArray(); var data = new flash.utils.ByteArray();
socket.readBytes(data); socket.readBytes(data);
var bytes = Bytes.ofData(data); var bytes = Bytes.ofData(data);
pushData(bytes); pushData(bytes);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
}
} }
private function _send(packet:O):Void { private function _send(packet:O):Void {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -12,7 +12,7 @@ class BotControl extends Control {
private var tank(get, null):Tank; private var tank(get, null):Tank;
private inline function get_tank():Tank { private inline function get_tank():Tank {
return handler == null ? null : handler.engine.getEntity(tankId); return handler == null || tankId == -1 ? null : engine.getEntity(tankId);
} }
override public function stop():Void { override public function stop():Void {

View File

@@ -4,13 +4,13 @@ import ru.m.geom.Direction;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.IGame; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class BotHelper { class BotHelper {
public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> { public static function findEagle(team:TeamId, engine:IEngine):Null<Eagle> {
for (entity in handler.engine.entities) { for (entity in engine.entities) {
switch (EntityTypeResolver.of(entity)) { switch (EntityTypeResolver.of(entity)) {
case EntityType.EAGLE(eagle): case EntityType.EAGLE(eagle):
if (eagle.team != team) { if (eagle.team != team) {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
} }
var enemy:Tank = null; var enemy:Tank = null;
var distance:Float = Math.POSITIVE_INFINITY; var distance:Float = Math.POSITIVE_INFINITY;
for (entity in handler.engine.entities.iterator()) { for (entity in engine.entities.iterator()) {
switch EntityTypeResolver.of(entity) { switch EntityTypeResolver.of(entity) {
case TANK(t): case TANK(t):
if (t.playerId.team != tank.playerId.team) { if (t.playerId.team != tank.playerId.team) {
@@ -82,7 +82,7 @@ class HardBotControl extends BotControl {
} }
private function calcTurn():Void { private function calcTurn():Void {
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
@@ -45,7 +45,7 @@ class StupidBotControl extends BotControl {
private function calcTurn():Void { private function calcTurn():Void {
if (handler == null || tank == null) return; if (handler == null || tank == null) return;
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -3,17 +3,6 @@ package ru.m.tankz.bundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
interface IConfigBundle { interface IConfigBundle {
public function get(type:GameType):Config; public function get(type:GameType):Config;
} }

View File

@@ -51,8 +51,8 @@ typedef TankConfig = {
var speed:Float; var speed:Float;
var bullet:BulletConfig; var bullet:BulletConfig;
var bullets:Int; var bullets:Int;
var hits:Int;
var skin:String; var skin:String;
@:optinal var hits:Int;
@:optinal var upgrade:TankType; @:optinal var upgrade:TankType;
@:optinal var downgrade:TankType; @:optinal var downgrade:TankType;
@:optinal var score:Int; @:optinal var score:Int;
@@ -105,6 +105,29 @@ typedef LevelConfig = {
@:optional var points:Array<SpawnPoint>; @:optional var points:Array<SpawnPoint>;
} }
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Color;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
class Config { class Config {
public var type(default, null):String; public var type(default, null):String;
public var game(default, null):GameConfig; public var game(default, null):GameConfig;
@@ -112,6 +135,7 @@ class Config {
public var bricks(default, null):Array<BrickConfig>; public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>; public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>; public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>; public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>; public var bonuses(default, null):Array<BonusConfig>;
@@ -123,12 +147,17 @@ class Config {
private var teamsMap:Map<TeamId, TeamConfig>; private var teamsMap:Map<TeamId, TeamConfig>;
private var playersMap:Map<String, PlayerConfig>; private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
}
public function new( public function new(
type:String, type:String,
game:GameConfig, game:GameConfig,
map:MapConfig, map:MapConfig,
bricks:Array<BrickConfig>, bricks:Array<BrickConfig>,
presets:Array<GamePreset>, presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>, points:Array<SpawnPoint>,
tanks:Array<TankConfig>, tanks:Array<TankConfig>,
bonuses:Array<BonusConfig> bonuses:Array<BonusConfig>
@@ -138,6 +167,7 @@ class Config {
this.map = map; this.map = map;
this.bricks = bricks; this.bricks = bricks;
this.presets = presets; this.presets = presets;
this.controls = controls;
this.points = points; this.points = points;
this.tanks = tanks; this.tanks = tanks;
this.bonuses = bonuses; this.bonuses = bonuses;

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.Type;
class BaseControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case Controller.HUMAN(index): buildHuman(id, index);
case Controller.BOT(type): buildBot(id, type);
case Controller.NONE: null;
}
}
private function buildHuman(id:PlayerId, index:Int):Control {
return null;
}
private function buildBot(id:PlayerId, type:String):Control {
return switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
}
}

View File

@@ -1,8 +1,9 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import ru.m.tankz.game.GameEvent;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.Type; import ru.m.tankz.Type;
@@ -17,17 +18,20 @@ class Control {
public var playerId(default, null):PlayerId; public var playerId(default, null):PlayerId;
public var tankId(default, default):Int; public var tankId(default, default):Int;
private var handler:IGame; private var handler:IGame;
private var engine:IEngine;
public function new(playerId:PlayerId) { public function new(playerId:PlayerId) {
this.playerId = playerId; this.playerId = playerId;
this.tankId = -1;
} }
public function bind(handler:IGame):Void { public function bind(handler:IGame, engine:IEngine):Void {
this.handler = handler; this.handler = handler;
this.engine = engine;
} }
public function action(action:TankAction):Void { public function action(action:TankAction):Void {
if (tankId != 0 && handler != null) { if (tankId > -1 && handler != null) {
handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action)); handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action));
} }
} }
@@ -41,5 +45,7 @@ class Control {
public function dispose():Void { public function dispose():Void {
stop(); stop();
handler = null; handler = null;
engine = null;
tankId = -1;
} }
} }

View File

@@ -4,7 +4,6 @@ import ru.m.geom.Direction;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.MobileEntity; import ru.m.tankz.core.MobileEntity;
@@ -21,14 +20,14 @@ import ru.m.tankz.map.LevelMap;
public var allEntities(default, null):Map<Int, Entity>; public var allEntities(default, null):Map<Int, Entity>;
public var entities(default, null):Map<Int, Entity>; public var entities(default, null):Map<Int, Entity>;
private var time:Float; private var ticker:Ticker;
public function new(config:Config) { public function new(config:Config) {
this.config = config; this.config = config;
map = new LevelMap(config.map); map = new LevelMap(config.map);
allEntities = new Map(); allEntities = new Map();
entities = new Map(); entities = new Map();
time = Date.now().getTime(); ticker = new Ticker();
} }
public function getEntity<T:Entity>(entityId:Int):T { public function getEntity<T:Entity>(entityId:Int):T {
@@ -68,9 +67,8 @@ import ru.m.tankz.map.LevelMap;
} }
public function update():Void { public function update():Void {
var newTime:Float = Date.now().getTime(); if (!ticker.running) ticker.start();
var d:Float = newTime - time; var d:Float = ticker.passed;
time = newTime;
for (ent in entities) if (Std.is(ent, MobileEntity)) { for (ent in entities) if (Std.is(ent, MobileEntity)) {
var entityType:EntityType = EntityTypeResolver.of(ent); var entityType:EntityType = EntityTypeResolver.of(ent);

View File

@@ -0,0 +1,42 @@
package ru.m.tankz.engine;
class Ticker {
public var time(get, null):Int;
public var passed(get, null):Int;
public var running(default, null):Bool;
private var begin:Int;
private var last:Int;
private static var TIME = Timer.stamp();
private inline static function now():Int {
return Std.int((Timer.stamp() - TIME) * 1000);
}
public function new() {
begin = 0;
last = 0;
running = false;
}
public function start():Void {
last = begin = now();
running = true;
}
public function stop():Void {
running = false;
}
private function get_time():Int {
return now() - begin;
}
private function get_passed():Int {
var now = now();
var result = now - last;
last = now;
return result;
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
@@ -23,7 +24,7 @@ class EntityBuilder {
public function new(config:Config) { public function new(config:Config) {
this.config = config; this.config = config;
this.entityId = 0; this.entityId = 1;
} }
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle { public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
@@ -43,11 +44,11 @@ class EntityBuilder {
return eagle; return eagle;
} }
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, bonusOff:Bool = false):Tank { public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Color, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId); var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type); var tankConfig = config.getTank(type);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig); var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = config.getColor(playerId); tank.color = color.zero ? config.getColor(playerId) : color;
if (!bonusOff) { if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus; tank.bonus = Math.random() < playerConfig.bonus;
} }

View File

@@ -31,7 +31,8 @@ class EventUtil {
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, { return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
type:tank.config.type, type:tank.config.type,
hits:tank.hits, hits:tank.hits,
bonus:tank.bonus bonus:tank.bonus,
color:tank.color,
})); }));
} }

View File

@@ -4,9 +4,11 @@ import ru.m.geom.Point;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
@@ -20,34 +22,20 @@ import ru.m.tankz.Type;
public var type(default, null):GameType; public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>; public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config; public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var engine(default, null):IEngine;
private var builder:EntityBuilder; public var controlFactory(default, null):IControlFactory;
@:provide var configBundle:IConfigBundle; @:provide var configBundle:IConfigBundle;
public function new(state:GameState) { public function new(state:GameState) {
this.type = state.type; this.type = state.type;
this.state = state;
this.teams = new Map(); this.teams = new Map();
this.config = configBundle.get(type); this.config = configBundle.get(type);
this.engine = new Engine(config); this.controlFactory = new NoneControlFactory();
this.builder = new EntityBuilder(config);
connect(this); connect(this);
prepare(state);
}
private function prepare(state:GameState):Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
engine.map.setData(level.data);
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
}
} }
private function applyPosition(entity:Entity, position:Position):Void { private function applyPosition(entity:Entity, position:Position):Void {
@@ -67,15 +55,15 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.START(state): case START(state):
this.state = state; this.state = state;
case GameEvent.COMPLETE(state, winnerId): case COMPLETE(state, winnerId):
this.state = state; this.state = state;
this.winner = winnerId; this.winner = winnerId;
case GameEvent.SPAWN(EAGLE(id, rect, teamId)): case SPAWN(EAGLE(id, rect, teamId)):
var team = getTeam(teamId); var team = getTeam(teamId);
team.eagleId = id; team.eagleId = id;
case GameEvent.SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId); var player = getPlayer(playerId);
player.tankId = id; player.tankId = id;
player.state.tank = info.type; player.state.tank = info.type;
@@ -83,8 +71,38 @@ import ru.m.tankz.Type;
} }
} }
public function start():Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
}
var controlsById:Map<String, PlayerControl> = new Map();
for (control in state.controls) {
controlsById[control.playerId] = control;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id);
if (playerControl != null && !playerControl.color.zero) {
player.state.color = playerControl.color;
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
if (control != null) {
player.control = control;
player.control.bind(this, engine);
} else {
// ToDo: remove player
player.state.life = 0;
}
}
}
}
public function dispose():Void { public function dispose():Void {
gameEventSignal.dispose(); gameEventSignal.dispose();
engine.dispose();
} }
} }

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
@@ -9,6 +10,7 @@ typedef TankInfo = {
var type:TankType; var type:TankType;
var hits:Int; var hits:Int;
var bonus:Bool; var bonus:Bool;
var color:Color;
} }
typedef BrickInfo = { typedef BrickInfo = {

View File

@@ -1,65 +1,49 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxe.ds.Option; import haxework.color.Color;
import haxework.signal.Signal;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.core.Bonus; import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet; import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.Spawner; import ru.m.tankz.game.Spawner;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.Timer; import ru.m.Timer;
class GameRunner implements EngineListener implements GameListener { class GameRunner extends Game implements EngineListener {
@:provide var controlFactory:IControlFactory;
private var game(default, null):IGame;
private var gameEventSignal(get, null):Signal<GameEvent>;
private var timer:Timer; private var timer:Timer;
private var builder:EntityBuilder; private var builder:EntityBuilder;
public function new(game:IGame) { public function new(state:GameState) {
this.game = game; super(state);
this.builder = new EntityBuilder(this.game.config); this.builder = new EntityBuilder(config);
this.game.connect(this); this.engine = new Engine(config);
this.game.engine.connect(this); this.engine.connect(this);
}
private inline function get_gameEventSignal():Signal<GameEvent> {
return game.gameEventSignal;
} }
private function update():Void { private function update():Void {
game.engine.update(); engine.update();
} }
public function dispose():Void { override public function dispose():Void {
super.dispose();
if (timer != null) { if (timer != null) {
timer.stop(); timer.stop();
timer = null; timer = null;
} }
game.disconnect(this); engine.dispose();
game.engine.disconnect(this);
} }
public function start(state:GameState):Void { override public function start():Void {
for (team in game.teams.iterator()) { super.start();
for (player in team.players.iterator()) { engine.map.setData(state.level.data);
var control = controlFactory.build(player.id, AController.fromString(player.config.control)); for (team in teams.iterator()) {
if (control != null) {
player.control = control;
player.control.bind(game);
}
}
team.spawner.runner = spawn; team.spawner.runner = spawn;
for (player in team.players.iterator()) { for (player in team.players.iterator()) {
if (team.tryRespawn(player.id)) { if (team.tryRespawn(player.id)) {
@@ -69,53 +53,43 @@ class GameRunner implements EngineListener implements GameListener {
if (team.config.eagle != null) { if (team.config.eagle != null) {
var point = team.spawner.getPoint("eagle"); var point = team.spawner.getPoint("eagle");
var eagle = builder.buildEagle(point, team.id); var eagle = builder.buildEagle(point, team.id);
game.engine.spawn(eagle); engine.spawn(eagle);
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle)); gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
eagle.protect.connect(onEagleProtectChange); eagle.protect.connect(onEagleProtectChange);
} }
} }
gameEventSignal.emit(EventUtil.buildBricksSpawn(game.engine.map)); gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
gameEventSignal.emit(GameEvent.START(state)); gameEventSignal.emit(START(state));
//for (i in 0...10) spawnBonus(); //for (i in 0...10) spawnBonus();
} }
public function next():Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != game.winner) {
return Option.None;
}
}
var level = game.state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, game.state.presetId, level, game.state));
}
private function spawn(task:SpawnTask):Void { private function spawn(task:SpawnTask):Void {
var tank = builder.buildTank(task.point, task.playerId, task.tankType); var player = getPlayer(task.playerId);
game.engine.spawn(tank); var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank)); gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
tank.protect.connect(onTankProtectChange); tank.protect.connect(onTankProtectChange);
tank.freezing.connect(onTankFreezingChange); tank.freezing.connect(onTankFreezingChange);
} }
private function onEagleProtectChange(id:Int, state:Bool):Void { private function onEagleProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(EAGLE_PROTECT(id, state))); gameEventSignal.emit(CHANGE(EAGLE_PROTECT(id, state)));
} }
private function onTankProtectChange(id:Int, state:Bool):Void { private function onTankProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_PROTECT(id, state))); gameEventSignal.emit(CHANGE(TANK_PROTECT(id, state)));
} }
private function onTankFreezingChange(id:Int, state:Bool):Void { private function onTankFreezingChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_FREEZE(id, state))); gameEventSignal.emit(CHANGE(TANK_FREEZE(id, state)));
} }
private function checkComplete():Void { private function checkComplete():Void {
var actives:Array<TeamId> = []; var actives:Array<TeamId> = [];
for (team in game.teams.iterator()) { for (team in teams.iterator()) {
if (team.isAlive) { if (team.isAlive) {
if (team.eagleId > 0) { if (team.eagleId > -1) {
if (!cast(game.engine.entities[team.eagleId], Eagle).death) { if (!cast(engine.entities[team.eagleId], Eagle).death) {
actives.push(team.id); actives.push(team.id);
} }
} else { } else {
@@ -132,15 +106,17 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function complete(winner:TeamId):Void { private function complete(winner:TeamId):Void {
for (team in game.teams.iterator()) { for (team in teams.iterator()) {
for (player in team.players) { for (player in team.players) {
player.control.action(TankAction.STOP); if (player.control != null) {
player.control.action(STOP);
player.control.dispose(); player.control.dispose();
} }
} }
}
Timer.delay(function() { Timer.delay(function() {
gameEventSignal.emit(GameEvent.COMPLETE(game.state, winner)); gameEventSignal.emit(COMPLETE(state, winner));
}, 5000); }, 3000);
} }
public function onSpawn(entity:EntityType):Void { public function onSpawn(entity:EntityType):Void {
@@ -155,17 +131,17 @@ class GameRunner implements EngineListener implements GameListener {
} }
private inline function emitTankMove(tank:Tank):Void { private inline function emitTankMove(tank:Tank):Void {
gameEventSignal.emit(GameEvent.MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction}))); gameEventSignal.emit(MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
} }
private inline function emitTankChange(tank:Tank):Void { private inline function emitTankChange(tank:Tank):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus))); gameEventSignal.emit(CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
} }
public function onCollision(entity:EntityType, with:EntityType):Void { public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity { switch entity {
case EntityType.TANK(tank): case EntityType.TANK(tank):
var control = game.getPlayer(tank.playerId).control; var control = getPlayer(tank.playerId).control;
if (control != null) control.onCollision(with); if (control != null) control.onCollision(with);
case _: case _:
} }
@@ -180,16 +156,16 @@ class GameRunner implements EngineListener implements GameListener {
tank.rect.lean(cell.rect); tank.rect.lean(cell.rect);
emitTankMove(tank); emitTankMove(tank);
case [BULLET(bullet), BULLET(other_bullet)]: case [BULLET(bullet), BULLET(other_bullet)]:
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet.id))); gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
case [BULLET(bullet), CELL(cell)]: case [BULLET(bullet), CELL(cell)]:
bullet.rect.lean(cell.rect); bullet.rect.lean(cell.rect);
gameEventSignal.emit(GameEvent.HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet)))); gameEventSignal.emit(HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case [TANK(tank), BONUS(bonus)]: case [TANK(tank), BONUS(bonus)]:
gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score}))); gameEventSignal.emit(DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/: case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
if (bullet.tankId == tank.id || (!game.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) { if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
// Nothing // Nothing
} else { } else {
if (!tank.protect.active) { if (!tank.protect.active) {
@@ -199,27 +175,27 @@ class GameRunner implements EngineListener implements GameListener {
tank.bonus = false; tank.bonus = false;
spawnBonus(); spawnBonus();
} }
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet)))); gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank); emitTankChange(tank);
} else if (tank.config.downgrade != null) { } else if (tank.config.downgrade != null) {
tank.config = game.config.getTank(tank.config.downgrade); tank.config = config.getTank(tank.config.downgrade);
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet)))); gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank); emitTankChange(tank);
} else { } else {
var score = tank.config.score; var score = tank.config.score;
if (tank.playerId.team == bullet.playerId.team) { if (tank.playerId.team == bullet.playerId.team) {
score = Math.round(score * -0.5); score = Math.round(score * -0.5);
} }
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, buildShot(bullet, score)))); gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
} }
} }
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
} }
case [BULLET(bullet), EAGLE(eagle)]: case [BULLET(bullet), EAGLE(eagle)]:
if (!eagle.protect.active) { if (!eagle.protect.active) {
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score)))); gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
} }
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case _: case _:
} }
} }
@@ -229,7 +205,7 @@ class GameRunner implements EngineListener implements GameListener {
case TANK(tank): case TANK(tank):
emitTankMove(tank); emitTankMove(tank);
case BULLET(bullet): case BULLET(bullet):
gameEventSignal.emit(GameEvent.MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction}))); gameEventSignal.emit(MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
case _: case _:
} }
} }
@@ -238,15 +214,15 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function spawnBonus():Void { private function spawnBonus():Void {
var type = game.config.bonuses[Math.floor(Math.random() * game.config.bonuses.length)].type; var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
var point = { var point = {
x: Math.floor(Math.random() * (game.engine.map.gridWidth - 1)), x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (game.engine.map.gridHeight - 1)), y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
direction: "right", direction: "right",
} }
var bonus = builder.buildBonus(point, type); var bonus = builder.buildBonus(point, type);
game.engine.spawn(bonus); engine.spawn(bonus);
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type))); gameEventSignal.emit(SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
} }
private inline function alienTank(team:TeamId):Tank->Bool { private inline function alienTank(team:TeamId):Tank->Bool {
@@ -260,35 +236,35 @@ class GameRunner implements EngineListener implements GameListener {
case "star": case "star":
upgradeTank(tank); upgradeTank(tank);
case "grenade": case "grenade":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) { for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
gameEventSignal.emit(GameEvent.DESTROY(TANK(t.id, {tankId: tank.id}))); gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
} }
case "helmet": case "helmet":
tank.protect.on(bonus.config.duration); tank.protect.on(bonus.config.duration);
case "clock": case "clock":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) { for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
t.freezing.on(bonus.config.duration); t.freezing.on(bonus.config.duration);
t.stop(); t.stop();
gameEventSignal.emit(GameEvent.STOP(TANK(t.id))); gameEventSignal.emit(STOP(TANK(t.id)));
} }
case "shovel": case "shovel":
// ToDo: protect eagle/area // ToDo: protect eagle/area
var team:Team = game.teams[tank.playerId.team]; var team:Team = teams[tank.playerId.team];
if (team.eagleId > 0) { if (team.eagleId > 0) {
var eagle:Eagle = cast(game.engine.entities[team.eagleId], Eagle); var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
eagle.protect.on(bonus.config.duration); eagle.protect.on(bonus.config.duration);
} }
case "gun": case "gun":
upgradeTank(tank, 5); upgradeTank(tank, 5);
case _: case _:
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D gameEventSignal.emit(DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
} }
} }
private function upgradeTank(tank:Tank, level:Int = 1):Void { private function upgradeTank(tank:Tank, level:Int = 1):Void {
if (tank.config.upgrade != null) { if (tank.config.upgrade != null) {
while (level-- > 0 && tank.config.upgrade != null) { while (level-- > 0 && tank.config.upgrade != null) {
tank.config = game.config.getTank(tank.config.upgrade); tank.config = config.getTank(tank.config.upgrade);
} }
} else { } else {
tank.hits++; tank.hits++;
@@ -297,70 +273,76 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function changeScore(playerId:PlayerId, score:Int):Void { private function changeScore(playerId:PlayerId, score:Int):Void {
var player = game.getPlayer(playerId); var player = getPlayer(playerId);
var team = game.getTeam(playerId.team); var team = getTeam(playerId.team);
player.state.score += score; player.state.score += score;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(playerId, player.state.score))); gameEventSignal.emit(CHANGE(PLAYER_SCORE(playerId, player.state.score)));
gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(playerId.team, game.state.getTeamScore(team.id)))); gameEventSignal.emit(CHANGE(TEAM_SCORE(playerId.team, state.getTeamScore(team.id))));
} }
private function changeLife(playerId:PlayerId, life:Int):Void { private function changeLife(playerId:PlayerId, life:Int):Void {
var player = game.getPlayer(playerId); var player = getPlayer(playerId);
player.state.life += life; player.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(playerId, player.state.life))); gameEventSignal.emit(CHANGE(PLAYER_LIFE(playerId, player.state.life)));
} }
private function changeTeamLife(teamId:TeamId, life:Int):Void { private function changeTeamLife(teamId:TeamId, life:Int):Void {
var team = game.getTeam(teamId); var team = getTeam(teamId);
team.state.life += life; team.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(teamId, team.state.life))); gameEventSignal.emit(CHANGE(TEAM_LIFE(teamId, team.state.life)));
} }
public function onGameEvent(event:GameEvent):Void { override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event { switch event {
case GameEvent.START(_): case START(_):
timer = new Timer(10); timer = new Timer(30);
timer.run = update; timer.run = update;
case GameEvent.COMPLETE(_, _): case COMPLETE(_, _):
if (timer != null) { if (timer != null) {
timer.stop(); timer.stop();
timer = null; timer = null;
} }
case GameEvent.ACTION(tankId, SHOT): case ACTION(tankId, SHOT):
var tank:Tank = cast game.engine.entities.get(tankId); var tank:Tank = cast engine.entities.get(tankId);
var player = game.getPlayer(tank.playerId); var player = getPlayer(tank.playerId);
if (!tank.freezing.active && player.bullets < tank.config.bullets) { if (!tank.freezing.active && player.bullets < tank.config.bullets) {
var rect = tank.rect; var rect = tank.rect;
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y)); var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type); var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
bullet.tank = tank; bullet.tank = tank;
bullet.move(bullet.rect.direction); bullet.move(bullet.rect.direction);
game.engine.spawn(bullet); engine.spawn(bullet);
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing))); gameEventSignal.emit(SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
} }
case GameEvent.ACTION(tankId, MOVE(direction)): case ACTION(tankId, MOVE(direction)):
game.engine.move(tankId, direction); engine.move(tankId, direction);
case GameEvent.ACTION(tankId, STOP): case ACTION(tankId, STOP):
gameEventSignal.emit(GameEvent.STOP(TANK(tankId))); gameEventSignal.emit(STOP(TANK(tankId)));
game.engine.stop(tankId); engine.stop(tankId);
case GameEvent.SPAWN(TANK(_, _, playerId, _)): case SPAWN(TANK(_, _, playerId, _)):
game.getPlayer(playerId).control.start(); var control = getPlayer(playerId).control;
case GameEvent.SPAWN(BULLET(_, _, playerId, _)): if (control != null) {
game.getPlayer(playerId).bullets++; control.start();
case GameEvent.DESTROY(EAGLE(id, shot)): }
var eagle:Eagle = game.engine.getEntity(id); case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)):
var eagle:Eagle = engine.getEntity(id);
eagle.death = true; eagle.death = true;
if (shot.score != 0) { if (shot.score != 0) {
var tank:Tank = game.engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
checkComplete(); checkComplete();
case GameEvent.DESTROY(TANK(id, shot)): case DESTROY(TANK(id, shot)):
var tank:Tank = game.engine.getEntity(id); var tank:Tank = engine.getEntity(id);
var team = game.getTeam(tank.playerId.team); var team = getTeam(tank.playerId.team);
var player = game.getPlayer(tank.playerId); var player = getPlayer(tank.playerId);
if (player.control != null) {
player.control.stop(); player.control.stop();
player.tankId = 0; //ToDo: ? }
player.tankId = -1;
team.onDestroy(player.id); team.onDestroy(player.id);
if (player.state.life > 0) { if (player.state.life > 0) {
changeLife(player.id, -1); changeLife(player.id, -1);
@@ -378,44 +360,44 @@ class GameRunner implements EngineListener implements GameListener {
spawnBonus(); spawnBonus();
} }
if (shot.score != 0) { if (shot.score != 0) {
var shooterTank:Tank = game.engine.getEntity(shot.tankId); var shooterTank:Tank = engine.getEntity(shot.tankId);
changeScore(shooterTank.playerId, shot.score); changeScore(shooterTank.playerId, shot.score);
} }
game.engine.destroy(id); engine.destroy(id);
case GameEvent.DESTROY(BONUS(id, shot)): case DESTROY(BONUS(id, shot)):
var bonus:Bonus = game.engine.getEntity(id); var bonus:Bonus = engine.getEntity(id);
var tank:Tank = game.engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
applyBonus(tank, bonus); applyBonus(tank, bonus);
if (shot.score != 0) { if (shot.score != 0) {
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
game.engine.destroy(id); engine.destroy(id);
case GameEvent.DESTROY(BULLET(id)): case DESTROY(BULLET(id)):
var bullet:Bullet = game.engine.getEntity(id); var bullet:Bullet = engine.getEntity(id);
var player = game.getPlayer(bullet.playerId); var player = getPlayer(bullet.playerId);
player.bullets--; player.bullets--;
var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move( var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move(
// ToDo: move // ToDo: move
new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5) new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5)
); );
var cells = game.engine.map.grid.getCells(side.setLength(game.engine.map.grid.cellWidth * 3)); var cells = engine.map.grid.getCells(side.setLength(engine.map.grid.cellWidth * 3));
for (cell in cells) { for (cell in cells) {
if (cell.armor > 0) { if (cell.armor > 0) {
var shot = buildShot(bullet); var shot = buildShot(bullet);
if (cell.armor == bullet.config.piercing) { if (cell.armor == bullet.config.piercing) {
game.engine.destroyCell(cell.cellX, cell.cellY); engine.destroyCell(cell.cellX, cell.cellY);
var brick = game.engine.map.getBrick(cell.position); var brick = engine.map.getBrick(cell.position);
gameEventSignal.emit(GameEvent.DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot))); gameEventSignal.emit(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
} else if (cell.armor < bullet.config.piercing) { } else if (cell.armor < bullet.config.piercing) {
var brick = game.engine.map.getBrick(cell.position); var brick = engine.map.getBrick(cell.position);
for (cell in brick.cells) { for (cell in brick.cells) {
game.engine.destroyCell(cell.cellX, cell.cellY); engine.destroyCell(cell.cellX, cell.cellY);
} }
gameEventSignal.emit(GameEvent.DESTROY(BRICK(brick.id, shot))); gameEventSignal.emit(DESTROY(BRICK(brick.id, shot)));
} }
} }
} }
game.engine.destroy(id); engine.destroy(id);
case _: case _:
} }
} }

View File

@@ -72,6 +72,7 @@ class GameState {
public var type:GameType; public var type:GameType;
public var presetId:PresetId; public var presetId:PresetId;
public var levelId:LevelId; public var levelId:LevelId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>; public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>; public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset; public var preset(get, null):GamePreset;
@@ -81,10 +82,12 @@ class GameState {
@:provide static private var configBundle:IConfigBundle; @:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle; @:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null) { public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type; this.type = type;
this.presetId = presetId; this.presetId = presetId;
this.levelId = levelId; this.levelId = levelId;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) { if (state == null) {
this.teams = new Map(); this.teams = new Map();
this.players = new Map(); this.players = new Map();

View File

@@ -2,16 +2,16 @@ package ru.m.tankz.game;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.Type; import ru.m.tankz.Type;
interface IGame extends GameListener { interface IGame extends GameListener {
public var type(default, null):GameType; public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>; public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config; public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var controlFactory(default, null):IControlFactory;
public var gameEventSignal(default, null):Signal<GameEvent>; public var gameEventSignal(default, null):Signal<GameEvent>;
@@ -24,6 +24,8 @@ interface IGame extends GameListener {
public function getTeam(teamId:TeamId):Team; public function getTeam(teamId:TeamId):Team;
public function getPlayer(playerId:PlayerId):Player; public function getPlayer(playerId:PlayerId):Player;
public function start():Void;
} }
interface GameListener { interface GameListener {

View File

@@ -22,6 +22,7 @@ class Player {
this.state.reset(); this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life; this.state.life = Math.isNaN(config.life) ? 0 : config.life;
this.bullets = 0; this.bullets = 0;
this.tankId = -1;
} }
private function set_tankId(value:Int):Int { private function set_tankId(value:Int):Int {
@@ -42,6 +43,6 @@ class Player {
} }
private function get_isAlive():Bool { private function get_isAlive():Bool {
return tankId > 0 || state.life > 0; return tankId > -1 || state.life > 0;
} }
} }

View File

@@ -19,6 +19,8 @@ class Team {
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) { public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
this.id = config.id; this.id = config.id;
this.config = config; this.config = config;
this.active = 0;
this.eagleId = -1;
this.players = new Map(); this.players = new Map();
for (playerConfig in config.players) { for (playerConfig in config.players) {
var playerState = state == null ? null : state.players[playerConfig.index]; var playerState = state == null ? null : state.players[playerConfig.index];

View File

@@ -2,24 +2,25 @@ package ru.m.tankz.game.record;
import flash.events.Event; import flash.events.Event;
import flash.Lib; import flash.Lib;
import ru.m.tankz.engine.Ticker;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
class GamePlayer { class GamePlayer extends Game {
private var frame:Int;
private var game:IGame;
private var record:GameRecord; private var record:GameRecord;
private var data:Array<EventItem>; private var data:Array<EventItem>;
private var ticker:Ticker;
public function new(game:IGame, record:GameRecord) { public function new(record:GameRecord) {
frame = 0; super(record.state);
this.game = game;
this.record = record; this.record = record;
this.data = null; this.data = null;
this.ticker = new Ticker();
} }
public function start():Void { override public function start():Void {
frame = 0; super.start();
ticker.start();
data = record.events.slice(0); data = record.events.slice(0);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame); Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
} }
@@ -29,12 +30,11 @@ class GamePlayer {
} }
private function onEnterFrame(event:Event):Void { private function onEnterFrame(event:Event):Void {
frame++;
var events = 0; var events = 0;
for (event in data) { for (event in data) {
if (event.frame <= frame) { if (event.time <= ticker.time) {
events++; events++;
game.gameEventSignal.emit(event.event); gameEventSignal.emit(event.event);
switch event.event { switch event.event {
case GameEvent.COMPLETE(_, _): case GameEvent.COMPLETE(_, _):
stop(); stop();

View File

@@ -5,8 +5,8 @@ import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random; import com.hurlant.crypto.prng.Random;
typedef EventItem = { typedef EventItem = {
frame:Int, var time:Int;
event:GameEvent var event:GameEvent;
} }
class GameRecordInfo { class GameRecordInfo {

View File

@@ -1,44 +1,31 @@
package ru.m.tankz.game.record; package ru.m.tankz.game.record;
import flash.events.Event; import ru.m.tankz.engine.Ticker;
import flash.Lib;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
class GameRecorder implements GameListener { class GameRecorder implements GameListener {
private var frame:Int;
public var record(default, null):GameRecord; public var record(default, null):GameRecord;
private var ticker:Ticker;
public function new() { public function new() {
frame = 0; ticker = new Ticker();
record = new GameRecord(); record = new GameRecord();
} }
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
if (!ticker.running) ticker.start();
record.events.push({time: ticker.time, event: event});
switch event { switch event {
case GameEvent.START(state): case GameEvent.START(state):
record.info.type = state.type; record.info.type = state.type;
record.info.presetId = state.presetId; record.info.presetId = state.presetId;
record.info.levelId = state.levelId; record.info.levelId = state.levelId;
start(); record.info.date = Date.now();
case GameEvent.COMPLETE(_, _): case GameEvent.COMPLETE(_, _):
stop(); ticker.stop();
case _: case _:
} }
record.events.push({frame: frame, event: event});
}
public function start():Void {
frame = 0;
record.info.date = Date.now();
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function stop():Void {
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):Void {
frame++;
} }
} }

View File

@@ -2,7 +2,6 @@ syntax = "proto3";
package ru.m.tankz.proto.core; package ru.m.tankz.proto.core;
message UserProto { message UserProto {
string uuid = 1; string uuid = 1;
string name = 2; string name = 2;
@@ -14,11 +13,17 @@ enum GameStateProto {
ENDED = 2; ENDED = 2;
} }
message PlayerProto {
UserProto user = 1;
string team = 2;
int32 index = 3;
}
message GameProto { message GameProto {
int32 id = 1; int32 id = 1;
string type = 2; string type = 2;
int32 level = 3; int32 level = 3;
UserProto creator = 4; UserProto creator = 4;
repeated UserProto players = 5; repeated PlayerProto players = 5;
GameStateProto state = 6; GameStateProto state = 6;
} }

View File

@@ -68,6 +68,17 @@ message StartGameResponse {
ru.m.tankz.proto.core.GameProto game = 1; ru.m.tankz.proto.core.GameProto game = 1;
} }
// Game
message GameEventRequest {
int32 time = 1;
string event = 2;
}
message GameEventResponse {
int32 time = 1;
string event = 2;
}
// Request // Request
message Request { message Request {
oneof content { oneof content {
@@ -78,6 +89,7 @@ message Request {
JoinGameRequest joinGame = 5; JoinGameRequest joinGame = 5;
LeaveGameRequest leaveGame = 6; LeaveGameRequest leaveGame = 6;
StartGameRequest startGame = 7; StartGameRequest startGame = 7;
GameEventRequest gameEvent = 8;
} }
} }
@@ -91,6 +103,7 @@ message Response {
JoinGameResponse joinGame = 5; JoinGameResponse joinGame = 5;
LeaveGameResponse leaveGame = 6; LeaveGameResponse leaveGame = 6;
StartGameResponse startGame = 7; StartGameResponse startGame = 7;
GameEventResponse gameEvent = 8;
ErrorResponse error = 999; ErrorResponse error = 999;
} }

View File

@@ -38,14 +38,15 @@ team:
human: &team_human human: &team_human
id: human id: human
players: players:
- {<<: *human, index: 0, color: 0xFFFF00, control: human-0} - {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
eagle: eagle:
score: 0 score: 0
points: points:
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24} - {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24} - {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
#- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24} - {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
- {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0} - {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0}
- {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0} - {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0}
- {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0} - {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0}
@@ -195,3 +196,17 @@ presets:
- {<<: *bot, index: 3, control: bot-hard} - {<<: *bot, index: 3, control: bot-hard}
- {<<: *bot, index: 4, control: bot-hard} - {<<: *bot, index: 4, control: bot-hard}
- {<<: *bot, index: 5, control: bot-hard} - {<<: *bot, index: 5, control: bot-hard}
controls:
- id: 0
name: 1 Player
values:
- playerId: [human, 0]
control: human-0
- id: 1
name: 2 Player
values:
- playerId: [human, 0]
control: human-0
- playerId: [human, 1]
control: human-1

View File

@@ -37,8 +37,6 @@ presets:
teams: teams:
- id: alpha - id: alpha
color: 0xFF4422 color: 0xFF4422
players:
- {<<: *player, index: 0, control: human-0}
<<: *team <<: *team
- id: beta - id: beta
color: 0xFFD000 color: 0xFFD000
@@ -91,3 +89,17 @@ tanks:
skin: pc skin: pc
bonuses: [] bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
- playerId: [beta, 0]
control: human-1

View File

@@ -41,7 +41,7 @@ team:
id: radiant id: radiant
color: 0xff4422 color: 0xff4422
players: players:
- {<<: *player-slow, index: 0, control: human-0, color: 0xff8866} - {<<: *player-slow, index: 0, control: bot-hard}
- {<<: *player-fast, index: 1, control: bot-hard} - {<<: *player-fast, index: 1, control: bot-hard}
- {<<: *player-slow, index: 2, control: bot-hard} - {<<: *player-slow, index: 2, control: bot-hard}
- {<<: *player-fast, index: 3, control: bot-hard} - {<<: *player-fast, index: 3, control: bot-hard}
@@ -114,3 +114,29 @@ bonuses:
- {type: life} - {type: life}
- {type: shovel, duration: 10} - {type: shovel, duration: 10}
- {type: star} - {type: star}
controls:
- id: 0
name: 1 Player
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- id: 1
name: 2 Player Coop
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- playerId: [radiant, 1]
control: human-1
color: 0xff8866
- id: 2
name: 2 Player VS
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- playerId: [dire, 0]
control: human-1
color: 0x4294ff

View File

@@ -117,7 +117,7 @@ enum Brush {
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index); var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
var player = config.getPlayer(playerId); var player = config.getPlayer(playerId);
var tankSpawn = player.tanks[0]; var tankSpawn = player.tanks[0];
var tank = builder.buildTank(point, playerId, tankSpawn.type, true); var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, true);
pointEntities[pointKey(point)] = tank; pointEntities[pointKey(point)] = tank;
gameEventSignal.emit(EventUtil.buildTankSpawn(tank)); gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
} }

View File

@@ -6,8 +6,6 @@ import haxework.provider.Provider;
import neko.net.ThreadServer; import neko.net.ThreadServer;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.server.bundle.ServerConfigBundle; import ru.m.tankz.server.bundle.ServerConfigBundle;
import ru.m.tankz.server.bundle.ServerLevelBundle; import ru.m.tankz.server.bundle.ServerLevelBundle;
import ru.m.tankz.server.game.GameManager; import ru.m.tankz.server.game.GameManager;
@@ -50,7 +48,6 @@ class Server extends ThreadServer<GameSession, Bytes> {
L.i(TAG, 'Build: ${CompilationOption.get("build")}'); L.i(TAG, 'Build: ${CompilationOption.get("build")}');
Provider.setFactory(IConfigBundle, ServerConfigBundle); Provider.setFactory(IConfigBundle, ServerConfigBundle);
Provider.setFactory(ILevelBundle, ServerLevelBundle); Provider.setFactory(ILevelBundle, ServerLevelBundle);
Provider.setFactory(IControlFactory, NoneControlFactory);
gameManager = new GameManager(); gameManager = new GameManager();
var host:String = Sys.args().length > 0 ? Sys.args()[0] : "0.0.0.0"; var host:String = Sys.args().length > 0 ? Sys.args()[0] : "0.0.0.0";
var port:Int = Sys.args().length > 1 ? Std.parseInt(Sys.args()[1]) : 5000; var port:Int = Sys.args().length > 1 ? Std.parseInt(Sys.args()[1]) : 5000;

View File

@@ -16,6 +16,6 @@ class ServerConfigBundle implements IConfigBundle {
var path:String = FileSystem.absolutePath('./resources/${type}/config.yaml'); var path:String = FileSystem.absolutePath('./resources/${type}/config.yaml');
var data:String = File.getContent(path); var data:String = File.getContent(path);
var source:ConfigSource = Yaml.parse(data, Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(data, Parser.options().useObjects());
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses); return Config.fromSource(type, source);
} }
} }

View File

@@ -0,0 +1,14 @@
package ru.m.tankz.server.control;
import ru.m.tankz.Type;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.BaseControlFactory;
class ClientControl extends Control {}
class ServerControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new ClientControl(id);
}
}

View File

@@ -1,10 +1,39 @@
package ru.m.tankz.server.game; package ru.m.tankz.server.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame.GameListener;
import ru.m.tankz.game.IGame;
import ru.m.tankz.proto.core.GameProto; import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.GameStateProto; import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.server.game.IGameManager; import ru.m.tankz.server.game.IGameManager;
class _GameListener implements GameListener {
private var game:ServerGame;
private var dispatcher:IGameManager;
public function new(game:ServerGame, dispatcher:IGameManager) {
this.game = game;
this.dispatcher = dispatcher;
}
public function onGameEvent(event:GameEvent):Void {
dispatcher.dispatchEvent(game, event);
switch event {
case COMPLETE(_, _):
dispatcher.delete(game.proto.id);
dispose();
case _:
}
}
public function dispose():Void {
game.disconnect(this);
game = null;
dispatcher = null;
}
}
@:dispatcher(GameManagerListener) class GameManager implements IGameManager { @:dispatcher(GameManagerListener) class GameManager implements IGameManager {
public var games(default, null):Array<ServerGame>; public var games(default, null):Array<ServerGame>;
public var gamesById(default, null):Map<Int, ServerGame>; public var gamesById(default, null):Map<Int, ServerGame>;
@@ -29,9 +58,9 @@ import ru.m.tankz.server.game.IGameManager;
.setId(++counter) .setId(++counter)
.setCreator(user) .setCreator(user)
.setType(type) .setType(type)
.setLevel(level) .setLevel(level);
.setPlayers([user]);
var game = new ServerGame(proto); var game = new ServerGame(proto);
game.joinUser(user);
games.push(game); games.push(game);
gamesById[game.proto.id] = game; gamesById[game.proto.id] = game;
gamesByCreator[game.proto.creator.uuid] = game; gamesByCreator[game.proto.creator.uuid] = game;
@@ -42,7 +71,7 @@ import ru.m.tankz.server.game.IGameManager;
public function join(gameId:Int, user:UserProto):Void { public function join(gameId:Int, user:UserProto):Void {
if (gamesById.exists(gameId)) { if (gamesById.exists(gameId)) {
var game = gamesById[gameId]; var game = gamesById[gameId];
game.proto.players.push(user); game.joinUser(user);
gamesByUser[user.uuid] = game; gamesByUser[user.uuid] = game;
changeSignal.emit(game, JOIN(user)); changeSignal.emit(game, JOIN(user));
} }
@@ -63,16 +92,22 @@ import ru.m.tankz.server.game.IGameManager;
delete(gamesByCreator[user.uuid].proto.id); delete(gamesByCreator[user.uuid].proto.id);
} else if (gamesByUser.exists(user.uuid)) { } else if (gamesByUser.exists(user.uuid)) {
var game = gamesByUser[user.uuid]; var game = gamesByUser[user.uuid];
game.proto.setPlayers(game.proto.players.filter(function(player) return player.uuid != user.uuid)); game.leaveUser(user);
changeSignal.emit(game, LEAVE(user)); changeSignal.emit(game, LEAVE(user));
} }
} }
public function start(gameId:Int):Void { public function start(gameId:Int):Void {
if (gamesById.exists(gameId)) { if (gamesById.exists(gameId)) {
var game = gamesById[gameId]; var game:ServerGame = gamesById[gameId];
game.proto.setState(GameStateProto.STARTED); game.proto.setState(GameStateProto.STARTED);
changeSignal.emit(game, START); changeSignal.emit(game, START);
game.connect(new _GameListener(game, this));
game.start();
} }
} }
public function dispatchEvent(game:ServerGame, event:GameEvent):Void {
eventSignal.emit(game, event);
}
} }

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.server.game; package ru.m.tankz.server.game;
import ru.m.tankz.game.GameEvent;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.tankz.proto.core.UserProto; import ru.m.tankz.proto.core.UserProto;
@@ -13,6 +14,7 @@ interface GameManagerListener {
public function onCreate(game:ServerGame):Void; public function onCreate(game:ServerGame):Void;
public function onChange(game:ServerGame, change:GameChange):Void; public function onChange(game:ServerGame, change:GameChange):Void;
public function onDelete(game:ServerGame):Void; public function onDelete(game:ServerGame):Void;
public function onEvent(game:ServerGame, event:GameEvent):Void;
} }
interface IGameManager { interface IGameManager {
@@ -23,6 +25,9 @@ interface IGameManager {
private var createSignal(default, null):Signal<ServerGame>; private var createSignal(default, null):Signal<ServerGame>;
private var changeSignal(default, null):Signal2<ServerGame, GameChange>; private var changeSignal(default, null):Signal2<ServerGame, GameChange>;
private var deleteSignal(default, null):Signal<ServerGame>; private var deleteSignal(default, null):Signal<ServerGame>;
private var eventSignal(default, null):Signal2<ServerGame, GameEvent>;
public function dispatchEvent(game:ServerGame, event:GameEvent):Void;
public function connect(listener:GameManagerListener):Void; public function connect(listener:GameManagerListener):Void;
public function disconnect(listener:GameManagerListener):Void; public function disconnect(listener:GameManagerListener):Void;

View File

@@ -1,18 +1,39 @@
package ru.m.tankz.server.game; package ru.m.tankz.server.game;
import ru.m.tankz.game.Game; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameRunner; import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.proto.core.GameProto; import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.PlayerProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.server.control.ServerControlFactory;
class ServerGame extends Game { class ServerGame extends GameRunner {
public var runner(default, null):GameRunner; public var runner(default, null):GameRunner;
public var proto(default, null):GameProto; public var proto(default, null):GameProto;
public function new(proto:GameProto) { public function new(proto:GameProto) {
super(new GameState(proto.type, 0, proto.level)); super(new GameState(proto.type, 0, proto.level));
this.controlFactory = new ServerControlFactory();
this.proto = proto; this.proto = proto;
runner = new GameRunner(this); }
public function joinUser(user:UserProto):Void {
var index = proto.players.length;
var teamId = "human"; // ToDo:
proto.players.push(new PlayerProto().setUser(user).setTeam(teamId).setIndex(index));
}
public function leaveUser(user:UserProto):Void {
proto.setPlayers(proto.players.filter(function(player) return player.user.uuid != user.uuid));
}
override public function start():Void {
state.controls = proto.players.map(function(player):PlayerControl return {
playerId: [player.team, player.index],
control: 'human-0'
});
super.start();
} }
} }

View File

@@ -1,5 +1,9 @@
package ru.m.tankz.server.session; package ru.m.tankz.server.session;
import haxe.Unserializer;
import haxe.Serializer;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.game.GameEvent;
import com.hurlant.crypto.extra.UUID; import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random; import com.hurlant.crypto.prng.Random;
import haxework.log.BaseLogger.LoggerUtil; import haxework.log.BaseLogger.LoggerUtil;
@@ -47,7 +51,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
} }
override public function send(packet:Response):Void { override public function send(packet:Response):Void {
L.d(TAG, '$tag send: ${packet}'); #if proto_debug L.d(TAG, '$tag send: ${packet}'); #end
try { try {
super.send(packet); super.send(packet);
} catch (error:Dynamic) { } catch (error:Dynamic) {
@@ -65,7 +69,7 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
} }
override private function onRequest(request:Request):Void { override private function onRequest(request:Request):Void {
L.d(TAG, '$tag onRequest: ${request}'); #if proto_debug L.d(TAG, '$tag onRequest: ${request}'); #end
try { try {
if (!request.hasLogin() && user == null) { if (!request.hasLogin() && user == null) {
throw "Not Authorized"; throw "Not Authorized";
@@ -99,6 +103,11 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
// start // start
} else if (request.hasStartGame()) { } else if (request.hasStartGame()) {
gameManager.start(gameId); gameManager.start(gameId);
} else if (request.hasGameEvent()) {
if (gameManager.gamesById.exists(gameId)) {
var event:GameEvent = Unserializer.run(request.gameEvent.event);
gameManager.gamesById[gameId].gameEventSignal.emit(event);
}
} }
} catch (error:Dynamic) { } catch (error:Dynamic) {
L.e(TAG, '$tag onRequest ', error); L.e(TAG, '$tag onRequest ', error);
@@ -148,4 +157,10 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user))); send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
} }
} }
public function onEvent(game:ServerGame, event:GameEvent):Void {
if (gameId == game.proto.id) {
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
}
}
} }