26 Commits

Author SHA1 Message Date
abd1b834d7 [client] game room frames update 2019-06-05 11:37:25 +03:00
6ad9076987 [client] add CreateGamePopup 2019-06-04 14:41:21 +03:00
78bbf5264e [proto] add rooms and slots 2019-06-04 12:13:27 +03:00
4c8ae66624 [connection] send queue in NekoConnection 2019-06-03 11:23:20 +03:00
5a3d5b974e [common] ticker update 2019-06-02 22:09:13 +03:00
fb9a28c126 [network] update 2019-05-31 15:47:16 +03:00
7115ea8ac2 [common] fix null color 2019-05-30 16:03:46 +03:00
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
94b19a1c26 up version 2019-05-24 16:04:36 +03:00
50a0cee044 [network] update 2019-05-24 15:43:00 +03:00
26ad5f47cd [client] add GameRoomFrame 2019-05-23 17:57:54 +03:00
864d5f3335 [common] binary message in ws connection 2019-05-23 11:43:35 +03:00
4b426183e8 [client] add GameListFrame 2019-05-22 17:25:51 +03:00
a5722dfa9d [common] add DesktopConnection 2019-05-21 17:44:48 +03:00
7984d8282c [client] update SoundManager 2019-05-20 22:02:13 +03:00
17823ede11 [core] disable autospawn bonuses 2019-05-20 17:20:44 +03:00
5db3ae1af0 [client] set FPS to 60 2019-05-20 17:11:50 +03:00
bbe2aeb7fb [editor] refactor MapEditView 2019-05-20 13:00:04 +03:00
09b188cf24 [build] disable editor 2019-05-17 16:24:29 +03:00
127 changed files with 3346 additions and 2191 deletions

9
.editorconfig Normal file
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@@ -0,0 +1,9 @@
# Editor configuration, see http://editorconfig.org
root = true
[*]
charset = utf-8
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true

View File

@@ -3,6 +3,8 @@ hash_behaviour = merge
host_key_checking = False
#callback_whitelist = profile_tasks
display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection]
pipelining = True

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@@ -6,6 +6,6 @@
remote_src: true
- name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default"
command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
args:
chdir: "{{ deploy_release_dir }}"

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@@ -4,7 +4,7 @@ const Config = require('./config.json');
const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
const dateformat = require('dateformat');
const argv = require('yargs').argv;
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '32';
@@ -48,12 +48,17 @@ const config = new Project.Config({
assets: [
'src/common/resources'
],
flags: [
//'proto_debug',
],
macros: [
//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]
});
const host = argv.host || 'localhost';
const port = argv.port || 5000;
/**
* client
*/
@@ -78,10 +83,15 @@ const client = new Project(
height: 768,
},
flags: [
//'proto_debug',
//'dom',
//'dev_layout',
//'bitmap_text',
],
macros: [
`CompilationOption.set('host','${host}')`,
`CompilationOption.set('port',${port})`,
]
}),
module.exports.generate
).bind(module, gulp);
@@ -125,7 +135,8 @@ const server = new Project(
name: 'server',
sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server',
})
}),
module.exports.generate
).bind(module, gulp);
/**
@@ -144,5 +155,5 @@ module.exports.default = gulp.series(
module.exports['editor:flash:html'],
module.exports['editor:html5:build'],
//module.exports['server:neko:build'],
module.exports['server:neko:build'],
);

636
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,18 +1,19 @@
{
"name": "tankz",
"version": "0.11.0",
"version": "0.14.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",
"gulp": "^4.0.0",
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.17"
"gulp-haxetool": "^0.0.19",
"yargs": "^13.2.4"
},
"haxeDependencies": {
"haxework": "git@bitbucket.org:shmyga/haxework.git",
"lime": "7.3.0",
"openfl": "8.9.0",
"lime": "7.5.0",
"openfl": "8.9.1",
"hxcpp": "4.0.8",
"promhx": "1.1.0",
"protohx": "0.4.6",

View File

@@ -3,6 +3,7 @@
"protoFiles": [
"src/common/proto/core.proto",
"src/common/proto/game.proto",
"src/common/proto/room.proto",
"src/common/proto/pack.proto"
],
"cleanOut": true,

View File

@@ -1,23 +1,21 @@
package ru.m.tankz;
import ru.m.tankz.view.ClientView;
import flash.Lib;
import haxework.animate.Animate;
import haxework.view.Root;
import haxework.log.TraceLogger;
#if flash import haxework.log.JSLogger; #end
#if debug import haxework.log.SocketLogger; #end
import haxework.view.Root;
import ru.m.tankz.view.ClientView;
class Client {
private static inline var TAG = 'Tankz';
private static inline var TAG = "Tankz";
public static function main() {
L.push(new TraceLogger());
#if flash
L.push(new JSLogger());
L.push(new haxework.log.JSLogger());
#end
#if debug
//L.push(new SocketLogger());
//L.push(new haxework.log.SocketLogger());
#end
Const.init();
Init.init();
@@ -32,5 +30,10 @@ class Client {
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
#if debug
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
Lib.current.addChild(fps);
#end
}
}

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@@ -10,8 +10,6 @@ import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
@@ -20,11 +18,6 @@ import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
#if flash
import flash.Lib;
#elseif html5
import js.Browser;
#end
class Init {
@@ -37,23 +30,19 @@ class Init {
@:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager;
@:provide static var controlFactory:IControlFactory;
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
private static function getHost():String {
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash
var url = Lib.current.loaderInfo.url;
var r:EReg = ~/(app|https?):\/\/?([-_\w\d\.]+)(:\d+)?\/?/;
if (r.match(url) && !(r.matched(1) == "app")) {
return r.matched(2);
} else {
return "localhost";
}
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5
return Browser.location.hostname;
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else
return "localhost";
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end
}
@@ -66,21 +55,12 @@ class Init {
gameStorage = new GameStorage();
recordStorage = new RecordStorage();
soundManager = new SoundManager();
controlFactory = new ClientControlFactory();
popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
var host:String = getHost();
L.d('Init', 'host: ${host}');
#if flash
connection = new ru.m.connect.flash.FlashConnection<Request, Response>(host, 5000, Response);
#elseif html5
connection = new ru.m.connect.js.JsConnection<Request, Response>(host, 5000, Response);
#else
connection = new ru.m.connect.fake.FakeConnection<Request, Response>(Response);
#end
connection = buildConnection();
networkManager = new NetworkManager();
}
}

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@@ -22,6 +22,7 @@ class Style {
public static var darkColor = 0x777564;
public static var textColor = 0xE7E0BB;
public static var activeColor = 0xFFFF00;
public static var borderColor = ColorUtil.multiply(lightColor, 1.5);
public static var baseFontSize = 18;
public static var bigFontSize = 22;
@@ -45,6 +46,14 @@ class Style {
]);
}
public static function textBox(color:Int):SkinSet {
return [
Skin.color(0x000000, 0.1),
Skin.border(lightColor, 1, 2),
Skin.text(color, baseFontSize, fontFamily, fontEmbed),
];
}
public static function register(font:Font = null):Void {
resources.color.put("light", lightColor);
resources.color.put("dark", darkColor);
@@ -111,7 +120,7 @@ class Style {
Skin.geometry(new Geometry().setPadding([25, 8])),
]);
resources.skin.put("border", [
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
Skin.border(borderColor, 1, 2),
]);
resources.skin.put("scroll", [
Skin.scrollVertical(lightColor, ColorUtil.diff(lightColor, 128)),
@@ -134,17 +143,22 @@ class Style {
]);
resources.skin.put("window", [
Skin.color(darkColor),
Skin.border(ColorUtil.multiply(lightColor, 1.5), 1, 2),
Skin.border(borderColor, 1, 2),
Skin.geometry(new Geometry().setPadding(2)),
]);
resources.skin.put("window.close", [
Skin.size(36, 36),
new ButtonSVGSkin(Assets.getText("resources/image/icon/window-close-solid.svg"), lightColor),
]);
resources.skin.put("line", [
Skin.color(borderColor),
]);
registerButton("settings", "cog-solid.svg");
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

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@@ -16,7 +16,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config {
if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses));
_cache.set(type, Config.fromSource(type, source));
}
return _cache.get(type);
}

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@@ -1,22 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.Type;
class ClientControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case HUMAN(index): new HumanControl(id, index);
case BOT(type): switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
case NONE: null;
}
}
}

View File

@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

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@@ -3,12 +3,13 @@ package ru.m.tankz.control;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl {
class NetworkControl extends HumanControl {
@:provide private var network:NetworkManager;
override public function action(action:TankAction):Void {
network.action(action);
if (tankId > -1) {
network.action(tankId, action);
}
}
}

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@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
}

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@@ -0,0 +1,29 @@
package ru.m.tankz.game;
import ru.m.tankz.control.LocalControlFactory;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

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@@ -0,0 +1,54 @@
package ru.m.tankz.game;
import haxe.Unserializer;
import ru.m.tankz.control.NetworkControlFactory;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.room.RoomSlotProto;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0, network.room.game.level));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
network.stateSignal.connect(onConnectionState);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.time;
var eventStr = game.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
private function onConnectionState(state:ConnectionState):Void {
switch state {
case ONLINE(user):
if (network.room != null) {
network.joinGame(network.room.game.id);
}
case _:
}
}
override public function start():Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
}
super.start();
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
network.stateSignal.disconnect(onConnectionState);
}
}

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@@ -1,157 +1,170 @@
package ru.m.tankz.network;
import ru.m.tankz.storage.MultiplayerStorage;
import haxework.storage.IStorage;
import ru.m.tankz.proto.room.SlotProto;
import ru.m.tankz.proto.room.SlotRequest;
import haxe.Serializer;
import haxework.signal.Signal;
import ru.m.tankz.proto.pack.GameRequest;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.game.GameActionTypeProto;
import ru.m.tankz.proto.pack.GameUpdateRequest;
import ru.m.tankz.control.Control;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.connect.IConnection;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.room.CreateRequest;
import ru.m.tankz.proto.room.JoinRequest;
import ru.m.tankz.proto.room.LeaveRequest;
import ru.m.tankz.proto.room.RoomListRequest;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomRequest;
import ru.m.tankz.proto.room.StartRequest;
import ru.m.tankz.storage.MultiplayerStorage;
typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState {
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
}
class NetworkManager {
public var state(default, null):String;
public var stateSignal:Signal<String>;
public var listGameSignal:Signal<Array<GameInfoProto>>;
public var gameSignal:Signal<GameInfoProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var user(default, null):User;
public var game(default, set):NetworkGame;
public var state(default, null):ConnectionState;
public var room(default, null):RoomProto;
public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>;
public var listRoomSignal:Signal<Array<RoomProto>>;
public var roomSignal:Signal<RoomProto>;
public var gameEventSignal:Signal<GameEventResponse>;
@:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage;
private var reconnectTimer:Timer;
private var reconnectDelay:Int;
public function new() {
stateSignal = new Signal<String>();
listGameSignal = new Signal<Array<GameInfoProto>>();
gameSignal = new Signal<GameInfoProto>();
gameUpdateSignal = new Signal<Array<GameChangeProto>>();
updateState('offline');
reconnectDelay = 500;
stateSignal = new Signal();
listRoomSignal = new Signal();
roomSignal = new Signal();
gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
user = storage.user;
if (user == null) {
user = {name: 'User', uuid: null};
}
connect();
}
private function updateState(value:String):Void {
private function updateState(value:ConnectionState):Void {
state = value;
stateSignal.emit(value);
}
public function login(name:String):Void {
user.name = name;
updateState('connect...');
connection.connect().then(function(c:ClientConnection) {
updateState('login...');
c.send(new Request().setLogin(
public function login(name:String, uuid:String = null):Void {
updateState(LOGIN);
connection.send(new Request().setLogin(
new LoginRequest()
.setUuid(user.uuid)
.setName(user.name)
.setUuid(uuid)
.setName(name)
));
}).catchError(function(_) {});
}
public function listGame():Void {
connection.send(new Request().setListGame(new ListGameRequest()));
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function createGame(type:String):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type)));
public function listGame(subscribe:Bool):Void {
connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
}
public function joinGame(gameId:Int):Void {
connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId)));
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
}
public function joinGame(gameId:Int, restore:Bool = false):Void {
connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId).setRestore(restore))));
}
public function selectSlot(slot:SlotProto):Void {
connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
}
public function leaveGame():Void {
connection.send(new Request().setLeaveGame(new LeaveGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
}
public function startGame():Void {
connection.send(new Request().setStartGame(new StartGameRequest()));
connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
}
public function action(action:TankAction):Void {
var update:GameUpdateRequest = switch action {
case TankAction.MOVE(direction):
new GameUpdateRequest()
.setType(GameActionTypeProto.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y);
case TankAction.STOP:
new GameUpdateRequest()
.setType(GameActionTypeProto.STOP);
case TankAction.SHOT:
new GameUpdateRequest()
.setType(GameActionTypeProto.SHOT);
case _: null;
public function action(tankId:Int, action:TankAction):Void {
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
Serializer.run(GameEvent.ACTION(tankId, action))
)));
}
if (update != null) {
connection.send(new Request().setUpdateGame(update));
private function connect():Void {
if (reconnectTimer != null) {
reconnectTimer.stop();
reconnectTimer = null;
}
reconnectTimer = null;
updateState(CONNECT);
connection.connect().catchError(function(error) {});
}
private function reconnect():Void {
reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
if (reconnectTimer == null) {
reconnectTimer = Timer.delay(connect, reconnectDelay);
}
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch (event) {
case ConnectionEvent.CONNECTED:
L.d('Network', '$event');
'connected';
case ConnectionEvent.DISCONNECTED:
L.d('Network', '$event');
'offline';
case ConnectionEvent.ERROR(error):
L.e('Network', '$error', error);
'error';
updateState(switch event {
case CONNECTED: CONNECTED;
case DISCONNECTED: OFFLINE;
case ERROR(error): ERROR(error);
});
switch event {
case CONNECTED:
reconnectDelay = 500;
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
case DISCONNECTED | ERROR(_):
reconnect();
}
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
user = {
uuid: packet.login.user.uuid,
name: packet.login.user.name,
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.user = user;
updateState('online');
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
user = null;
updateState('connected');
} else if (packet.hasListGame()) {
listGameSignal.emit(packet.listGame.games);
} else if (packet.hasCreateGame()) {
gameSignal.emit(packet.createGame.game);
} else if (packet.hasJoinGame()) {
gameSignal.emit(packet.joinGame.game);
} else if (packet.hasLeaveGame()) {
gameSignal.emit(null);
} else if (packet.hasStartGame()) {
gameSignal.emit(packet.startGame.game);
} else if (packet.hasUpdateGame()) {
gameUpdateSignal.emit(packet.updateGame.changes);
} else if (packet.hasGame()) {
game.load(packet.game.game);
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasRoomList()) {
listRoomSignal.emit(packet.roomList.rooms);
} else if (packet.hasRoom()) {
room = packet.room.room;
roomSignal.emit(room);
} else if (packet.hasGameEvent()) {
gameEventSignal.emit(packet.gameEvent);
}
}
private function set_game(value:NetworkGame):NetworkGame {
this.game = value;
connection.send(new Request().setGame(new GameRequest()));
return this.game;
}
}

View File

@@ -1,10 +1,11 @@
package ru.m.tankz.render;
import haxework.view.IView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> {
public var game(default, set):IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public function draw():Void;
public function reset():Void;
}

View File

@@ -14,17 +14,17 @@ import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.render.item.BonusRenderItem;
import ru.m.tankz.render.item.BrickRenderItem;
import ru.m.tankz.render.item.BulletRenderItem;
import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
class Render extends SpriteView implements IRender implements GameListener {
class Render extends SpriteView implements IRender {
public var game(default, set):IGame;
public var config(default, set):Config;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
@@ -32,7 +32,6 @@ class Render extends SpriteView implements IRender implements GameListener {
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var background:Sprite;
private var items:Map<Int, IRenderItem>;
public function new() {
@@ -51,13 +50,11 @@ class Render extends SpriteView implements IRender implements GameListener {
reset();
}
private function set_game(value:IGame):IGame {
game = value;
game.connect(this);
return game;
private function set_config(value:Config):Config {
return config = value;
}
private function drawBackground(config:Config):Void {
private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics;
@@ -72,9 +69,6 @@ class Render extends SpriteView implements IRender implements GameListener {
for (item in items) {
item.update();
}
if (background == null) {
drawBackground(game.config);
}
}
private function onEnterFrame(event:Event):Void {
@@ -91,10 +85,6 @@ class Render extends SpriteView implements IRender implements GameListener {
item.dispose();
}
items = new Map();
if (background != null) {
backgroundLayer.removeChild(background);
background = null;
}
clearLayer(entryLayer);
clearLayer(groundLayer);
clearLayer(upLayer);
@@ -108,9 +98,10 @@ class Render extends SpriteView implements IRender implements GameListener {
case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = game.config.getBrick(brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
@@ -119,15 +110,15 @@ class Render extends SpriteView implements IRender implements GameListener {
}
}
case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect);
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
var config = game.config.getTank(info.type);
item.color = game.config.getColor(playerId);
item.skin = config.skin;
var tankConfig = config.getTank(info.type);
item.color = info.color;
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
items.set(id, item);
@@ -144,6 +135,11 @@ class Render extends SpriteView implements IRender implements GameListener {
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
@@ -163,7 +159,7 @@ class Render extends SpriteView implements IRender implements GameListener {
case CHANGE(TANK(id, type, hits, bonus)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = game.config.getTank(type).skin;
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
}
@@ -177,6 +173,11 @@ class Render extends SpriteView implements IRender implements GameListener {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];
@@ -223,6 +224,9 @@ class Render extends SpriteView implements IRender implements GameListener {
item.destroy();
case _:
}
#if cpp
flash.Lib.current.stage.invalidate();
#end
}
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {

View File

@@ -6,7 +6,8 @@ import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
private var d = 0.1;
private var d = -0.05;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) {
super(rect);
@@ -24,8 +25,9 @@ class BonusRenderItem extends BitmapRenderItem {
override public function update():Void {
super.update();
view.alpha += d;
if (view.alpha < 0 || view.alpha > 1.5) {
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
}

View File

@@ -26,14 +26,13 @@ class BrickRenderItem extends RenderItem {
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
this.type = type;
cells = [
new Point(0, 0),
new Point(0, 1),
new Point(1, 0),
new Point(1, 1),
];
redraw();
this.type = type;
move(rect.position);
}
@@ -53,6 +52,7 @@ class BrickRenderItem extends RenderItem {
if (type != value) {
type = value;
image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
}
return type;
}
@@ -69,6 +69,7 @@ class BrickRenderItem extends RenderItem {
public function redraw():Void {
shape.graphics.clear();
if (type == "none") return;
switch state {
case UNBROKEN:
shape.graphics.beginBitmapFill(image);

View File

@@ -2,18 +2,22 @@ package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import flash.display.Sprite;
import haxework.color.Color;
import haxework.view.utils.BitmapUtil;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var death(default, set):Bool = true;
public var protect(default, set):Bool;
private var container:Sprite;
private var protectView:Animate;
public function new(rect:Rectangle) {
public function new(rect:Rectangle, color:Color) {
super(rect);
this.color = color;
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
@@ -45,6 +49,9 @@ class EagleRenderItem extends BitmapRenderItem {
death = value;
var suffix = death ? '-death' : '';
image = 'resources/image/eagle/eagle${suffix}.png';
if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
}
}
return death;
}

View File

@@ -55,10 +55,7 @@ class TankRenderItem extends BitmapRenderItem {
if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2);
}
images = [
image1, image1, image1,
image2, image2, image2,
];
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}

View File

@@ -5,24 +5,30 @@ import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import openfl.utils.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
class SoundManager implements GameListener {
private static var TAG(default, never):String = 'SoundManager';
private static var TAG(default, never):String = "SoundManager";
#if flash
private static var type:String = 'mp3';
private static var type:String = "mp3";
#else
private static var type:String = 'ogg';
private static var type:String = "ogg";
#end
public var config(default, default):Config;
public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>;
private var transform:SoundTransform;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
public function new() {
channels = [];
updateSoundTransform();
@@ -77,30 +83,44 @@ class SoundManager implements GameListener {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play('start');
case SPAWN(BULLET(_)):
if (false /*ToDo: human tank*/) {
play('shot');
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case SPAWN(BONUS(_, _)):
play('bonus_add');
case HIT(TANK(_, _)):
play('bullet_hit');
case DESTROY(TANK(_, _)):
if (true /*ToDo: human tank*/) {
play('boom_player');
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play('boom_bot');
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play('boom_player');
case DESTROY(BONUS(_, _)):
// ToDo: bonus type
play('bonus_get');
if (false /*ToDo: bonus.type == 'life'*/) {
play('live');
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play('bonus_get');
play("bonus_get");
}
case _:
}

View File

@@ -1,22 +1,34 @@
package ru.m.tankz.view;
import ru.m.tankz.game.IGame;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import haxework.resources.IResources;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.IView;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.view.popup.LoginPopup;
@:template class ClientView extends FrameSwitcher {
@:template class ClientView extends VGroupView {
@:view("switcher") var switcherView:FrameSwitcher;
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:provide var network:NetworkManager;
@:provide var resources:IResources;
@:provide var switcher:FrameSwitcher;
@:provide var soundManager:SoundManager;
@:provide var game:IGame;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
switcher = this;
onSwitch.connect(onFrameSwitch);
switcher = switcherView;
network.stateSignal.connect(onConnectionState);
onConnectionState(network.state);
}
public function launch():Void {
@@ -24,17 +36,50 @@ import ru.m.tankz.sound.SoundManager;
content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
switch event.keyCode {
case Keyboard.ESCAPE:
change(StartFrame.ID);
switcher.change(StartFrame.ID);
case Keyboard.M:
soundManager.mute = !soundManager.mute;
case Keyboard.P:
if (game != null) {
game.pause = !game.pause;
}
}
});
change(StartFrame.ID);
switcher.change(StartFrame.ID);
}
private function onFrameSwitch(frame:IView<Dynamic>):Void {
if (frame.id == StartFrame.ID) {
soundManager.stopAll();
private function onConnectionState(state:ConnectionState):Void {
L.d("ClientView", 'onConnectionState: ${state}');
switch state {
case ONLINE(user):
username.text = user.name;
logoutButton.visible = true;
loginButton.visible = false;
case CONNECTED:
username.text = "";
logoutButton.visible = false;
loginButton.visible = true;
case ERROR(error):
//L.e("ClientView", 'onConnectionState: ERROR', error);
L.w("ClientView", 'onConnectionState: ERROR');
case _:
username.text = "";
logoutButton.visible = false;
loginButton.visible = false;
}
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function close():Void {
switcher.change(StartFrame.ID);
}
}

View File

@@ -1,8 +1,12 @@
---
$type: haxework.view.frame.FrameSwitcher
geometry.size.stretch: true
skinId: dark
layout.overflow: true
views:
- $type: haxework.view.frame.FrameSwitcher
id: switcher
geometry.size.stretch: true
layout.overflow: true
skinId: dark
views:
- id: start
$type: ru.m.tankz.view.StartFrame
- id: level
@@ -15,3 +19,35 @@ views:
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: room_list
$type: ru.m.tankz.view.network.RoomListFrame
- id: room
$type: ru.m.tankz.view.network.RoomFrame
- $type: haxework.view.HGroupView
skinId: panel
layout.margin: 10
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: username
$type: haxework.view.LabelView
skinId: text
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.SpriteView
geometry.size.width: 50%
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -3,18 +3,14 @@ package ru.m.tankz.view;
import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
@:template class GameFrame extends VGroupView implements GameListener {
@@ -28,61 +24,26 @@ import ru.m.tankz.view.game.GameView;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide("result") var result:GameState;
@:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@:provide var recordStorage:RecordStorage;
private var game:IGame;
private var runner:GameRunner;
private var recorder:GameRecorder;
private var player:GamePlayer;
@:provide var game:IGame;
public function onShow():Void {
if (record != null) {
play(record);
record = null;
} else {
start(state);
}
}
private function start(state:GameState):Void {
gameView.type = state.type;
game = new Game(state);
gameView.render.game = game;
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
game.connect(gameView.render);
game.connect(soundManager);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
game.connect(this);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
//game.connect(new GameTracer());
recorder = new GameRecorder();
game.connect(recorder);
runner = new GameRunner(game);
runner.start(state);
gameView.render.draw();
}
private function play(record:GameRecord):Void {
gameView.type = record.info.type;
game = new Game(record.state);
gameView.render.game = game;
game.connect(soundManager);
//game.connect(this);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
player = new GamePlayer(game, record);
player.start();
gameView.render.draw();
game.start();
}
private function stop():Void {
if (runner != null) {
runner.dispose();
runner = null;
}
if (game != null) {
game.dispose();
game = null;
@@ -92,19 +53,17 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.COMPLETE(state, _):
// ToDo:
recordStorage.save(recorder.record);
result = state;
this.state = switch runner.next() {
case GameEvent.COMPLETE(state, winner):
this.state = state;
nextState = switch next(winner) {
case Some(s):
// ToDo:
var progress = gameStorage.get(game.type);
progress.completeLevel(result.levelId, result.presetId);
progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress);
s;
case None:
new GameState(state.type, state.presetId, 0);
null;
}
stop();
switcher.change(ResultFrame.ID);
@@ -112,8 +71,21 @@ import ru.m.tankz.view.game.GameView;
}
}
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void {
stop();
soundManager.stopAll();
}
public function close():Void {

View File

@@ -5,10 +5,3 @@ views:
views:
- id: game
$type: ru.m.tankz.view.game.GameView
# - $type: haxework.view.HGroupView
# skinId: panel
# views:
# - id: close
# $type: haxework.view.ButtonView
# skinId: button.close
# +onPress: $code:close()

View File

@@ -8,6 +8,8 @@ import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@@ -19,6 +21,7 @@ import ru.m.tankz.view.popup.LevelPopup;
@:view var levels:DataView<LevelId, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
@@ -30,9 +33,11 @@ import ru.m.tankz.view.popup.LevelPopup;
levels.data = [for (i in 0...state.config.game.levels) i];
}
private function start(level:LevelConfig, preset:GamePreset):Void {
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id;
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID);
}
@@ -57,8 +62,9 @@ import ru.m.tankz.view.popup.LevelPopup;
levelPopup.setData(
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
);
levelPopup.show().then(function(preset) preset != null ? start(level, preset) : {});
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
}
}

View File

@@ -16,9 +16,3 @@ views:
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -1,108 +0,0 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.frame.IFrameSwitcher;
import haxework.view.IGroupView;
import haxework.view.InputView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import haxework.view.VGroupView;
import haxework.provider.Provider;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
@:template class NetworkFrame extends VGroupView {
public static var ID(default, never):String = "network";
@:view var frameSwitcher(default, null):IFrameSwitcher;
@:view var loginFrame(default, null):IGroupView;
@:view var stateLabel(default, null):LabelView;
@:view var nameInput(default, null):InputView;
@:view var loginButton(default, null):ButtonView;
@:view var gameListFrame(default, null):IGroupView;
@:view var createGameButton(default, null):ButtonView;
@:view var gameList(default, null):ListView<GameInfoProto>;
@:view var gameFrame(default, null):IGroupView;
@:view var leaveGameButton(default, null):ButtonView;
@:view var startGameButton(default, null):ButtonView;
@:view var userList(default, null):ListView<UserProto>;
@:provide var network:NetworkManager;
@:provide var mainFrameSwitcher:IFrameSwitcher;
public function init():Void {
loginButton.onPress = this;
createGameButton.onPress = this;
leaveGameButton.onPress = this;
startGameButton.onPress = this;
gameList.dispatcher.addListener({
onListItemClick: function(item:IListItemView<GameInfoProto>):Void {
network.joinGame(item.data.id);
}
});
}
public function onShow():Void {
nameInput.text = network.user.name;
onStateChange(network.state);
network.stateSignal.connect(onStateChange);
}
private function onStateChange(state:String):Void {
loginButton.disabled = !(state == "offline" || state == "error");
stateLabel.text = state;
if (state == 'online') {
gameList.data = [];
frameSwitcher.change(gameListFrame.id);
network.listGameSignal.connect(onListGame);
network.gameSignal.connect(onGame);
network.listGame();
} else {
frameSwitcher.change(loginFrame.id);
}
}
private function onListGame(games:Array<GameInfoProto>):Void {
gameList.data = games;
}
private function onGame(game:GameInfoProto):Void {
if (game != null) {
userList.data = game.players;
frameSwitcher.change(gameFrame.id);
if (game.state == GameStateProto.STARTED) {
Provider.set(GameState, new GameState(ClassicGame.TYPE, ClassicGame.PLAYER1));
mainFrameSwitcher.change(GameFrame.ID);
}
} else {
frameSwitcher.change(gameListFrame.id);
}
}
public function onHide():Void {
network.listGameSignal.disconnect(onListGame);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onStateChange);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'loginButton':
network.login(nameInput.text);
case 'createGameButton':
network.createGame('classic');
case 'leaveGameButton':
network.leaveGame();
case 'startGameButton':
network.startGame();
}
}
}

View File

@@ -1,90 +0,0 @@
---
pWidth: 100
pHeight: 100
views:
- id: frameSwitcher
$type: haxework.view.frame.FrameSwitcher
pWidth: 100
pHeight: 100
views:
# login
- id: loginFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: stateLabel
$type: haxework.view.LabelView
$style: label
text: offline
width: 200
height: 50
- id: nameInput
$type: haxework.view.InputView
$style: label
width: 200
height: 50
text: User
skin:
$type: haxework.view.skin.ColorSkin
color: '#444444'
- id: loginButton
$type: haxework.view.ButtonView
$style: button
text: Login
# game list
- id: gameListFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: createGameButton
$type: haxework.view.ButtonView
$style: button
text: Create
- id: gameList
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.GameInfoProto>
factory: "@class:ru.m.tankz.view.network.GameItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.view.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.view.list.VScrollSkin
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0
# game
- id: gameFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: startGameButton
$type: haxework.view.ButtonView
$style: button
text: Start
- id: leaveGameButton
$type: haxework.view.ButtonView
$style: button
text: Leave
- id: userList
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.UserProto>
factory: "@class:ru.m.tankz.view.network.UserItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.view.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.view.list.VScrollSkin
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0

View File

@@ -25,8 +25,4 @@ import ru.m.tankz.storage.RecordStorage;
private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
}
private function close() {
switcher.change(StartFrame.ID);
}
}

View File

@@ -16,9 +16,3 @@ views:
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()

View File

@@ -5,41 +5,45 @@ import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView {
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, LifeView>;
@:view("next") var nextButton:ButtonView;
@:view("level") var levelLabel:LabelView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide("result") var resultState:GameState;
@:provide("next") var nextState:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView();
var playerConfig = resultState.config.getPlayer(player.id);
var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type;
var tankConfig = resultState.config.getTank(tankType);
var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = resultState.getPlayerColor(player.id);
view.color = state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
return view;
}
public function onShow() {
resultView.data = Lambda.array(resultState.players);
levelLabel.text = 'Level ${resultState.levelId}';
nextButton.visible = state != null;
resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${state.levelId}';
}
private function next() {
if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
}
}
private function close() {
frames.change(LevelFrame.ID);

View File

@@ -14,16 +14,3 @@ views:
$type: haxework.view.layout.VerticalLayout
hAlign: right
margin: 10
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: close
$type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:close()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: next
$type: haxework.view.ButtonView
skinId: button.next
+onPress: $code:next()

View File

@@ -1,11 +1,7 @@
package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
@:template class SettingsFrame extends VGroupView {
public static var ID(default, never):String = "settings";
@:provide var switcher:FrameSwitcher;
}

View File

@@ -13,9 +13,3 @@ views:
controlIndex: 0
- $type: ru.m.tankz.view.settings.SettingsEditor
controlIndex: 1
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -3,8 +3,12 @@ package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
@:template class StartFrame extends VGroupView {
@@ -12,6 +16,7 @@ import ru.m.tankz.view.popup.FontPopup;
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private var fontPopup:FontPopup;
@@ -20,6 +25,25 @@ import ru.m.tankz.view.popup.FontPopup;
switcher.change(LevelFrame.ID);
}
private function startNetwork():Void {
switch network.state {
case ONLINE(user):
if (network.room != null) {
switcher.change(RoomFrame.ID);
network.joinGame(network.room.game.id, true);
} else {
switcher.change(RoomListFrame.ID);
}
case CONNECTED:
LoginPopup.instance.show().then(function(user):Void {
if (user != null) {
switcher.change(RoomListFrame.ID);
}
});
case _:
}
}
private function choiceFont():Void {
if (fontPopup == null) {
fontPopup = new FontPopup();

View File

@@ -25,16 +25,17 @@ views:
skinId: button
+onPress: $code:switcher.change('record')
text: Records
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: settings
- id: network
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
skinId: button
+onPress: $code:startNetwork()
text: Network
#disabled: true
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
skinId: text.box
text: $r:text:version

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView;
import haxework.view.LabelView;
@@ -18,7 +20,7 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord;
@:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
@@ -32,7 +34,8 @@ import ru.m.tankz.storage.RecordStorage;
}
private function play():Void {
record = recordStorage.read(data.id);
var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID);
}

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.GameInfoProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameInfoProto> {
public var item_index(default, default):Int;
public var data(default, set):GameInfoProto;
@:view var label(default, null):LabelView;
private function set_data(value:GameInfoProto):GameInfoProto {
data = value;
label.text = '${data.type}';
return data;
}
}

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.view.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -0,0 +1,50 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class RoomFrame extends VGroupView {
public static inline var ID = "room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var slots:VListView<RoomSlotProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(room:RoomProto):Void {
if (room != null) {
start.visible = room.creator.uuid == network.user.uuid;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
switcher.change(GameFrame.ID);
}
} else {
Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.room);
network.roomSignal.connect(refresh);
}
public function onHide():Void {
network.roomSignal.disconnect(refresh);
}
}

View File

@@ -0,0 +1,38 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
layout.margin: 10
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- $type: haxework.view.HGroupView
layout.margin: 10
views:
- id: info
$type: haxework.view.LabelView
geometry.padding: [30, 10]
skinId: text.box
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: leave
$type: haxework.view.ButtonView
skinId: button.simple
text: Leave
+onPress: $code:network.leaveGame()
- $type: haxework.view.SpriteView
geometry.size.width: 100%
geometry.size.height: 3
skinId: line
- id: slots
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.SlotItemView.factory

View File

@@ -0,0 +1,40 @@
package ru.m.tankz.view.network;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.room.RoomProto;
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomProto;
@:view("creator") var creatorView:LabelView;
@:view("type") var typeView:LabelView;
@:view("users") var usersView:LabelView;
@:view("join") var joinButton:ButtonView;
@:provide static var network:NetworkManager;
private function set_data(value:RoomProto):RoomProto {
data = value;
creatorView.skinId = value.creator.uuid == network.user.uuid ? "text.box.active" : "text.box";
creatorView.text = value.creator.name;
typeView.text = '${value.game.type} #${value.game.level}';
var used = value.slots.filter(function(slot:RoomSlotProto) return slot.hasUser()).length;
usersView.text = value.game.started ? 'started' : '${used}/${value.slots.length}';
return data;
}
private function join():Void {
network.joinGame(data.game.id, true);
}
public static function factory():RoomItemView {
return new RoomItemView();
}
}

View File

@@ -0,0 +1,27 @@
---
# geometry.size.width: 100%
geometry.size.height: 48
layout.margin: 10
layout.hAlign: center
views:
- id: creator
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: type
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 200
skinId: text.box
- id: users
$type: haxework.view.LabelView
geometry.size.height: 100%
geometry.size.width: 150
skinId: text.box
- id: join
$type: haxework.view.ButtonView
geometry.size.height: 100%
skinId: button.simple
text: Join
+onPress: $code:join()

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.view.popup.CreateGamePopup;
@:template class RoomListFrame extends VGroupView {
public static inline var ID = "room_list";
@:view var games:VListView<RoomProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listRoomSignal.connect(onRoomList);
network.roomSignal.connect(onRoom);
network.listGame(true);
}
public function onHide():Void {
network.listRoomSignal.disconnect(onRoomList);
network.roomSignal.disconnect(onRoom);
network.listGame(false);
}
private function create():Void {
CreateGamePopup.instance.show().then(function(result) {
if (result != null) {
network.createGame(result.type, result.level);
}
});
}
private function onRoomList(data:Array<RoomProto>):Void {
games.data = data;
}
private function onRoom(room:RoomProto):Void {
if (room != null) {
switcher.change(RoomFrame.ID);
}
}
}

View File

@@ -0,0 +1,20 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Games List
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:create()
- id: games
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.RoomItemView.factory
geometry.margin: 10

View File

@@ -0,0 +1,45 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomSlotProto;
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
public var item_index(default, default):Int;
public var data(default, set):RoomSlotProto;
@:view("type") var typeView:LabelView;
@:view("user") var userView:LabelView;
@:view("select") var selectButton:ButtonView;
@:provide static var network:NetworkManager;
@:provide static var configBundle:IConfigBundle;
private function set_data(value:RoomSlotProto):RoomSlotProto {
data = value;
typeView.text = '${value.slot.team} #${value.slot.index}';
userView.text = value.hasUser() ? value.user.name : "(NONE)";
userView.visible = value.hasUser();
selectButton.visible = !value.hasUser();
userView.skinId = (value.hasUser() && value.user.uuid == network.user.uuid) ? "text.box.active" : "text.box";
var config = configBundle.get(network.room.game.type);
var color = config.getColor([value.slot.team, value.slot.index]);
if (color != null) {
typeView.skin = Style.textBox(color);
}
return data;
}
private function select():Void {
network.selectSlot(data.slot);
}
public static function factory():SlotItemView {
return new SlotItemView();
}
}

View File

@@ -0,0 +1,25 @@
---
geometry.size.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: type
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.vAlign: middle
geometry.size.height: 100%
geometry.size.width: 300
views:
- id: user
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box
- id: select
$type: haxework.view.ButtonView
skinId: button.simple
text: Select
+onPress: $this:select()

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class UserItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label(default, null):LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${data.uuid} -- ${data.name}';
return data;
}
}

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.view.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -0,0 +1,72 @@
package ru.m.tankz.view.popup;
import haxework.view.DataView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.Type;
private typedef Result = {
var type:GameType;
var level:LevelId;
}
@:template class CreateGamePopup extends PopupView<Result> {
@:view("type") var typeView:DataView<GameType, ToggleButtonView>;
@:view("level") var levelView:DataView<LevelId, ToggleButtonView>;
@:provide var configBundle:IConfigBundle;
private var type:GameType;
private var level:LevelId;
override private function onShow():Void {
super.onShow();
onGameTypeSelect(0, "classic", typeView.dataViews[0]);
}
private function submit():Void {
close({type:type, level:level});
}
private function gameTypeViewFactory(index:Int, type:GameType):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.simple";
result.text = type;
result.on = type == this.type;
return result;
}
private function onGameTypeSelect(index:Int, value:GameType, view:ToggleButtonView):Void {
this.type = value;
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = [for (i in 0...configBundle.get(type).game.levels) i];
onLevelSelect(0, 0, levelView.dataViews[0]);
}
private function levelViewFactory(index:Int, value:LevelId):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = "button.level";
result.text = Std.string(value);
return result;
}
private function onLevelSelect(index:Int, level:LevelId, view:ToggleButtonView):Void {
this.level = level;
for (v in levelView.dataViews) {
v.on = v == view;
}
}
public static var instance(get, null):CreateGamePopup;
private static function get_instance():CreateGamePopup {
if (instance == null) {
instance = new CreateGamePopup();
}
return instance;
}
}

View File

@@ -0,0 +1,68 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 600
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: New game
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
geometry.padding: 20
layout.margin: 5
layout.hAlign: center
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Type
- id: type
$type: haxework.view.DataView
layout:
$type: haxework.view.layout.HorizontalLayout
margin: 10
factory: $this:gameTypeViewFactory
+onItemSelect: $this:onGameTypeSelect
data:
- "classic"
- "dota"
- "death"
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Level
- id: level
$type: haxework.view.DataView
geometry.size.width: 100%
layout:
$type: haxework.view.layout.TailLayout
rowSize: 10
margin: 5
factory: $this:levelViewFactory
+onItemSelect: $this:onLevelSelect
geometry.padding: 10
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:submit()

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.LabelView;
@@ -7,19 +8,28 @@ import haxework.view.popup.PopupView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress;
@:template class LevelPopup extends PopupView<GamePreset> {
private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig;
private var progress:GameProgress;
@:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, progress:GameProgress):Void {
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
this.level = level;
this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
@@ -32,7 +42,22 @@ import ru.m.tankz.game.GameProgress;
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) {
close(value);
close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
}
}
}

View File

@@ -24,6 +24,15 @@ view:
+onPress: $code:reject('close')
- $type: haxework.view.SpriteView
geometry.size.height: 100%
- id: controls
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.popup;
import haxework.log.BaseLogger.LoggerUtil;
import haxework.view.InputView;
import haxework.view.popup.PopupView;
import haxework.view.TextView;
import ru.m.tankz.network.NetworkManager;
@:template class LoginPopup extends PopupView<User> {
@:view var username:InputView;
@:view var password:InputView;
@:view var error:TextView;
@:provide static var network:NetworkManager;
override private function onShow():Void {
super.onShow();
network.stateSignal.connect(onStateChange);
}
override private function onClose():Void {
super.onClose();
network.stateSignal.disconnect(onStateChange);
}
private function onStateChange(state:ConnectionState):Void {
switch state {
case ONLINE(user): close(user);
case ERROR(error): this.error.text = LoggerUtil.printError(error);
case _: this.error.text = null;
}
}
private function submit():Void {
network.login(username.text);
}
public static var instance(get, null):LoginPopup;
private static function get_instance():LoginPopup {
if (instance == null) {
instance = new LoginPopup();
}
return instance;
}
}

View File

@@ -0,0 +1,66 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 400
# geometry.size.height: 400
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: Login
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
# geometry.size.stretch: true
geometry.padding: 20
layout.margin: 5
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Username
- id: username
$type: haxework.view.InputView
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Password
visible: false
- id: password
$type: haxework.view.InputView
textField.displayAsPassword: true
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
visible: false
- id: error
$type: haxework.view.TextView
geometry.size.width: 100%
skinId: text
fill: false
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Submit
+onPress: $code:submit()

View File

@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-in" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-in fa-w-16 fa-2x"><path fill="currentColor" d="M137.2 110.3l21.9-21.9c9.3-9.3 24.5-9.4 33.9-.1L344.9 239c9.5 9.4 9.5 24.7 0 34.1L193 423.7c-9.4 9.3-24.5 9.3-33.9-.1l-21.9-21.9c-9.7-9.7-9.3-25.4.8-34.7l77.6-71.1H24c-13.3 0-24-10.7-24-24v-32c0-13.3 10.7-24 24-24h191.5l-77.6-71.1c-10-9.1-10.4-24.9-.7-34.5zM512 352V160c0-53-43-96-96-96h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c17.7 0 32 14.3 32 32v192c0 17.7-14.3 32-32 32h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c53 0 96-43 96-96z" class=""></path></svg>

After

Width:  |  Height:  |  Size: 698 B

View File

@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-out" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-out fa-w-16 fa-2x"><path fill="currentColor" d="M180 448H96c-53 0-96-43-96-96V160c0-53 43-96 96-96h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12H96c-17.7 0-32 14.3-32 32v192c0 17.7 14.3 32 32 32h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12zm117.9-303.1l77.6 71.1H184c-13.3 0-24 10.7-24 24v32c0 13.3 10.7 24 24 24h191.5l-77.6 71.1c-10.1 9.2-10.4 25-.8 34.7l21.9 21.9c9.3 9.3 24.5 9.4 33.9.1l152-150.8c9.5-9.4 9.5-24.7 0-34.1L353 88.3c-9.4-9.3-24.5-9.3-33.9.1l-21.9 21.9c-9.7 9.6-9.3 25.4.7 34.6z" class=""></path></svg>

After

Width:  |  Height:  |  Size: 695 B

View File

@@ -0,0 +1,60 @@
package ru.m;
#if neko
import haxe.Log;
import haxe.PosInfos;
import neko.vm.Thread;
class Timer {
private var sleep:Float;
private var stopped:Bool;
public function new(time_ms:Int) {
this.sleep = time_ms / 1000.0;
this.stopped = false;
Thread.create(function() {
while (!stopped) {
Sys.sleep(sleep);
try {
run();
} catch (error:Dynamic) {
trace(haxework.log.BaseLogger.LoggerUtil.printError(error));
}
}
});
}
public function stop() {
stopped = true;
}
public dynamic function run() {}
public static function delay(f:Void -> Void, time_ms:Int) {
var t = new Timer(time_ms);
t.run = function() {
t.stop();
f();
};
return t;
}
public static function measure<T>(f:Void -> T, ?pos:PosInfos):T {
var t0 = stamp();
var r = f();
Log.trace((stamp() - t0) + "s", pos);
return r;
}
public static inline function stamp():Float {
return Sys.time();
}
}
#else
typedef Timer = haxe.Timer;
#end

View File

@@ -7,7 +7,6 @@ import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
public var handler(default, null):Signal<ConnectionEvent>;
public var sendHandler(default, null):Signal<O>;
@@ -17,12 +16,11 @@ class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
private var connectDeferred:Deferred<IConnection<O, I>>;
public function new(i:Class<I>) {
queue = new PacketQueue<I>(i);
public function new(inputFactory:Class<I>) {
queue = new PacketQueue<I>(inputFactory);
handler = new Signal<ConnectionEvent>();
sendHandler = new Signal<O>();
receiveHandler = new Signal<I>();
connectDeferred = new Deferred();
}
public function connect():Promise<IConnection<O, I>> {

View File

@@ -5,7 +5,6 @@ import haxe.io.Bytes;
import promhx.Promise;
import protohx.Message;
enum ConnectionEvent {
CONNECTED;
DISCONNECTED;

View File

@@ -1,21 +1,22 @@
package ru.m.connect;
import Reflect;
import haxe.io.Bytes;
import haxe.io.BytesBuffer;
import haxe.io.BytesInput;
import protohx.Message;
class PacketQueue<P:Message> {
public var packetClass(default, null):Class<P>;
private var bytesBuff:Bytes;
private var buffer:BytesBuffer;
private var msgs:List<P>;
public function new(packetClass:Class<P>) {
this.packetClass = packetClass;
msgs = new List<P>();
buffer = new BytesBuffer();
}
public inline function hasMsg():Bool {
@@ -30,47 +31,41 @@ class PacketQueue<P:Message> {
msgs.add(msg);
}
public function addBytes(bytes:Bytes):Void {
if (bytes == null) {
return;
}
if (bytesBuff == null) {
bytesBuff = bytes;
} else {
var buffer = new BytesBuffer();
buffer.add(bytesBuff);
buffer.add(bytes);
bytesBuff = buffer.getBytes();
}
if (bytesBuff == null || bytesBuff.length < 1) {
return;
}
var available = bytesBuff.length;
var bi = new BytesInput(bytesBuff);
bi.bigEndian = false;
while (available > 0) {
var packetSize = bi.readUInt16();
available -= 2;
if (packetSize <= available) {
var msgBytes = bi.read(packetSize);
private function readPackage():Null<P> {
var bytes = buffer.getBytes();
var input = new BytesInput(bytes);
input.bigEndian = false;
if (input.length > 1) {
var packetSize = input.readUInt16();
if (input.length >= packetSize + 2) {
var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(msgBytes);
addMsg(packet);
available -= packetSize;
} else {
break;
try {
packet.mergeFrom(input.read(packetSize));
buffer = new BytesBuffer();
buffer.add(input.read(input.length - (packetSize + 2)));
return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
}
}
if (available == 0) {
bytesBuff = null;
} else if (available > 0) {
if (bytesBuff.length != available) {
var pos = bytesBuff.length - available;
bytesBuff = bytesBuff.sub(pos, available);
}
} else {
throw "Wrong available: " + available;
buffer = new BytesBuffer();
buffer.add(bytes);
return null;
}
public function addBytes(bytes:Bytes):Void {
buffer.add(bytes);
var packet = readPackage();
while (packet != null) {
msgs.add(packet);
packet = readPackage();
}
}
public function clean():Void {
buffer = new BytesBuffer();
}
}

View File

@@ -0,0 +1,20 @@
package ru.m.connect;
import haxe.io.Bytes;
import haxe.io.BytesOutput;
import protohx.Message;
class PacketUtil {
public static function fromBytes<P:Message>(bytes:Bytes, factory:Class<P>):P {
var packet:P = Type.createInstance(factory, []);
packet.mergeFrom(bytes);
return packet;
}
public static function toBytes<P:Message>(packet:P):Bytes {
var out = new BytesOutput();
packet.writeTo(out);
return out.getBytes();
}
}

View File

@@ -0,0 +1,76 @@
package ru.m.connect.desktop;
import cpp.vm.Thread;
import haxe.Timer;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
import sys.net.Host;
import sys.net.Socket;
class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var host:String;
private var port:Int;
private var socket:Socket;
private var reader:Thread;
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
socket = new Socket();
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
}
override public function connect():Promise<IConnection<O, I>> {
connectDeferred = new Deferred();
try {
if (connected) {
connectDeferred.resolve(this);
} else {
socket.connect(new Host(host), port);
connected = true;
reader = Thread.create(_read);
connectDeferred.resolve(this);
handler.emit(ConnectionEvent.CONNECTED);
}
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
Timer.delay(function() connectDeferred.throwError(error), 1);
}
return connectDeferred.promise();
}
override public function disconnect():Void {
socket.close();
connected = false;
handler.emit(DISCONNECTED);
}
private function _read():Void {
try {
while (connected) {
socket.waitForRead();
var size = socket.input.readUInt16();
var data = socket.input.read(size);
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receiveHandler.emit(packet);
}
} catch (error:Dynamic) {
handler.emit(ERROR(error));
}
}
private function _send(packet:O):Void {
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
socket.output.write(bytes);
socket.output.flush();
}
}

View File

@@ -4,7 +4,6 @@ import ru.m.connect.IConnection.ConnectionEvent;
import promhx.Promise;
import protohx.Message;
class FakeConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function connect():Promise<IConnection<O, I>> {

View File

@@ -1,18 +1,17 @@
package ru.m.connect.flash;
import ru.m.connect.IConnection.ConnectionEvent;
import promhx.Promise;
import flash.utils.Endian;
import haxe.io.BytesOutput;
import protohx.Message;
import haxe.io.Bytes;
import flash.events.ErrorEvent;
import flash.events.ProgressEvent;
import flash.events.Event;
import flash.events.SecurityErrorEvent;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.events.SecurityErrorEvent;
import flash.net.Socket;
import flash.utils.Endian;
import haxe.io.Bytes;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
@@ -20,8 +19,8 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var port:Int;
private var socket:Socket;
public function new(host:String, port:Int, i:Class<I>) {
super(i);
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
@@ -37,14 +36,15 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function connect():Promise<IConnection<O, I>> {
socket.connect(host, port);
connectDeferred = new Deferred();
return connectDeferred.promise();
}
override public function disconnect():Void {
if (socket.connected) {
socket.close();
//connected = false;
//handler.emit(ConnectionEvent.DISCONNECTED);
connected = false;
handler.emit(ConnectionEvent.DISCONNECTED);
}
}
@@ -52,13 +52,19 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
socket.close();
connected = false;
handler.emit(ConnectionEvent.ERROR(event));
if (connectDeferred != null) {
connectDeferred.throwError(event);
connectDeferred = null;
}
}
private function onConnect(_):Void {
connected = true;
handler.emit(ConnectionEvent.CONNECTED);
if (connectDeferred != null) {
connectDeferred.resolve(this);
connectDeferred = null;
}
}
private function onClose(_):Void {
@@ -68,22 +74,16 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
}
private function onSocketData(_):Void {
try {
var b = new flash.utils.ByteArray();
socket.readBytes(b);
var bs = Bytes.ofData(cast b);
pushData(bs);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
}
var data = new flash.utils.ByteArray();
socket.readBytes(data);
var bytes = Bytes.ofData(data);
pushData(bytes);
}
private function _send(packet:O):Void {
var out = new BytesOutput();
packet.writeTo(out);
var bytes = out.getBytes();
var bytes = PacketUtil.toBytes(packet);
socket.writeShort(bytes.length);
socket.writeBytes(cast bytes.getData());
socket.writeBytes(bytes.getData());
socket.flush();
}
}

View File

@@ -1,12 +1,13 @@
package ru.m.connect.js;
import haxe.io.Bytes;
import js.Browser;
import js.html.BinaryType;
import js.html.WebSocket;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.Base64;
import ru.m.connect.IConnection.ConnectionEvent;
import ru.m.connect.IConnection;
class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
@@ -14,40 +15,41 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var port:Int;
private var socket:WebSocket;
public function new(host:String, port:Int, i:Class<I>) {
super(i);
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
}
private function buildSocket(host:String, port:Int):WebSocket {
var protocol = switch Browser.location.protocol {
case 'http:': 'ws:';
case 'https:': 'wss:';
case _: 'ws:';
public static function isSecured():Bool {
return Browser.location.protocol == "https:";
}
private function buildSocket(host:String, port:Int):WebSocket {
var protocol = isSecured() ? "wss:" : "ws:";
return new WebSocket('$protocol//$host:$port');
}
override public function connect():Promise<IConnection<O, I>> {
var self = this;
var decodeBytes = Base64.decodeBase64;
socket = buildSocket(host, port);
socket.binaryType = BinaryType.ARRAYBUFFER;
socket.onopen = this.onConnect;
socket.onclose = this.onClose;
socket.onerror = this.onError;
socket.onmessage = this.onSocketData;
connectDeferred = new Deferred();
return connectDeferred.promise();
}
override public function disconnect():Void {
socket.close();
socket.close(1000);
connected = false;
}
private function onError(event:Dynamic):Void {
socket.close();
socket.close(1000);
connected = false;
handler.emit(ConnectionEvent.ERROR(event));
}
@@ -65,17 +67,25 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
}
private function onSocketData(event:Dynamic):Void {
var packet:I = null;
try {
var data:String = event.data;
var packet:I = WebSocketTools.string2packet(data, queue.packetClass);
receive(packet);
var bytes = Bytes.ofData(event.data);
packet = PacketUtil.fromBytes(bytes, queue.packetClass);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(event));
handler.emit(ConnectionEvent.ERROR(error));
}
if (packet != null) {
receive(packet);
}
}
override public function send(packet:O):Void {
if (connected) {
super.send(packet);
socket.send(WebSocketTools.packet2string(packet));
var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
} else {
L.w("Connection", "closed");
}
}
}

View File

@@ -1,28 +1,30 @@
package ru.m.connect.neko;
import haxe.io.BytesOutput;
import protohx.Message;
import sys.net.Socket;
class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
public var socket(default, null):Socket;
private var sendQueue:Array<O>;
private var timer:Timer;
public function new(socket:Socket, i:Class<I>) {
super(i);
this.socket = socket;
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
sendHandler.connect(pushPacket);
sendQueue = [];
timer = new Timer(1);
timer.run = sendRun;
}
private function _send(packet:O):Void {
private function sendPacket(packet:O):Void {
try {
var b = new BytesOutput();
packet.writeTo(b);
var bytes = b.getBytes();
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
socket.output.write(bytes);
socket.output.flush();
@@ -30,4 +32,25 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
L.e('Proto', 'Error send packet: ${packet}', error);
}
}
private function sendRun():Void {
if (sendQueue.length > 0) {
for (packet in sendQueue) {
sendPacket(packet);
}
sendQueue = [];
}
}
private function pushPacket(packet:O):Void {
sendQueue.push(packet);
}
override public function disconnect():Void {
if (timer != null) {
timer.stop();
timer = null;
}
super.disconnect();
}
}

View File

@@ -2,12 +2,12 @@ package ru.m.connect.neko;
import haxe.crypto.BaseCode;
import haxe.crypto.Sha1;
import protohx.Message;
import haxe.io.Bytes;
import haxe.io.BytesBuffer;
import protohx.Message;
import sys.net.Socket;
class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
private var opened:Bool;
@@ -16,13 +16,9 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
opened = false;
}
override private function _send(packet:O):Void {
try {
var data = WebSocketTools.packet2string(packet);
override private function sendPacket(packet:O):Void {
var data = PacketUtil.toBytes(packet);
writeData(data, socket);
} catch (error:Dynamic) {
L.e('Proto', 'Error send packet: ${packet}', error);
}
}
override public function pushData(bytes:Bytes):Void {
@@ -37,13 +33,12 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
} else {
var data = parseData(bytes);
if (data != null) {
var packet:I = WebSocketTools.string2packet(data, queue.packetClass);
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receive(packet);
}
}
}
private function encodeBase64(content:String):String {
var suffix = switch (content.length % 3)
{
@@ -74,8 +69,8 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
socket.output.writeString(s);
}
private function writeData(data:String, socket:sys.net.Socket, isServer = true):Void {
socket.output.writeByte(0x81);
private function writeData(data:Bytes, socket:sys.net.Socket, isServer = true):Void {
socket.output.writeByte(130);
var len = 0;
if (data.length < 126) len = data.length;
@@ -98,7 +93,7 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
}
if (isServer) {
socket.output.writeString(data);
socket.output.writeBytes(data, 0, data.length);
}
else {
var mask = [ Std.random(256), Std.random(256), Std.random(256), Std.random(256) ];
@@ -106,29 +101,29 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
socket.output.writeByte(mask[1]);
socket.output.writeByte(mask[2]);
socket.output.writeByte(mask[3]);
var maskedData = new StringBuf();
var maskedData = new BytesBuffer();
for (i in 0...data.length) {
maskedData.addChar(data.charCodeAt(i) ^ mask[i % 4]);
maskedData.addByte(data.get(i) ^ mask[i % 4]);
}
socket.output.writeString(maskedData.toString());
socket.output.writeBytes(maskedData.getBytes(), 0, maskedData.length);
}
}
private function parseData(bytes:Bytes):String {
private function parseData(bytes:Bytes):Bytes {
var p = 0;
var opcode = bytes.get(p++);
if (opcode == 0x00) {
var s = "";
var data = new BytesBuffer();
var b:Int;
while ((b = bytes.get(p++)) != 0xFF) {
s += String.fromCharCode(b);
data.addByte(b);
}
return s;
return data.getBytes();
}
// 0x81 = fin & text
if (opcode == 0x81) {
// 130 = binary data
if (opcode == 130) {
var len = bytes.get(p++);
// mask
@@ -159,13 +154,13 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
//Lib.println("mask = " + mask);
var data = new StringBuf();
var data = new BytesBuffer();
for (i in 0...len) {
data.addChar(bytes.get(p++) ^ mask[i % 4]);
data.addByte(bytes.get(p++) ^ mask[i % 4]);
}
//Lib.println("readed = " + data.toString());
return data.toString();
return data.getBytes();
} else {
throw "Expected masked data.";
}

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot;
import haxe.Timer;
import ru.m.Timer;
import ru.m.geom.Direction;
import ru.m.tankz.control.Control;
import ru.m.tankz.core.Tank;
@@ -12,7 +12,7 @@ class BotControl extends Control {
private var tank(get, null):Tank;
private inline function get_tank():Tank {
return handler == null ? null : handler.engine.getEntity(tankId);
return handler == null || tankId == -1 ? null : engine.getEntity(tankId);
}
override public function stop():Void {

View File

@@ -4,13 +4,13 @@ import ru.m.geom.Direction;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.IGame;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.Type;
class BotHelper {
public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> {
for (entity in handler.engine.entities) {
public static function findEagle(team:TeamId, engine:IEngine):Null<Eagle> {
for (entity in engine.entities) {
switch (EntityTypeResolver.of(entity)) {
case EntityType.EAGLE(eagle):
if (eagle.team != team) {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot;
import haxe.Timer;
import ru.m.Timer;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
}
var enemy:Tank = null;
var distance:Float = Math.POSITIVE_INFINITY;
for (entity in handler.engine.entities.iterator()) {
for (entity in engine.entities.iterator()) {
switch EntityTypeResolver.of(entity) {
case TANK(t):
if (t.playerId.team != tank.playerId.team) {
@@ -82,7 +82,7 @@ class HardBotControl extends BotControl {
}
private function calcTurn():Void {
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler);
var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle));
} else {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot;
import haxe.Timer;
import ru.m.Timer;
import ru.m.tankz.control.Control;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType;
@@ -45,7 +45,7 @@ class StupidBotControl extends BotControl {
private function calcTurn():Void {
if (handler == null || tank == null) return;
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler);
var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle));
} else {

View File

@@ -3,17 +3,6 @@ package ru.m.tankz.bundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
interface IConfigBundle {
public function get(type:GameType):Config;
}

View File

@@ -1,6 +1,7 @@
package ru.m.tankz.config;
import haxework.color.Color;
import ru.m.tankz.control.Controller;
import ru.m.tankz.Type;
typedef CompleteRule = {
@@ -50,8 +51,8 @@ typedef TankConfig = {
var speed:Float;
var bullet:BulletConfig;
var bullets:Int;
var hits:Int;
var skin:String;
@:optinal var hits:Int;
@:optinal var upgrade:TankType;
@:optinal var downgrade:TankType;
@:optinal var score:Int;
@@ -74,7 +75,7 @@ typedef PlayerConfig = {
@:optional var bonus:Float;
@:optional var protect:Float;
@:optional var life:Int;
@:optional var color:Color;
@:optional var color:Null<Int>;
@:optional var control:String;
}
@@ -88,7 +89,7 @@ typedef TeamConfig = {
@:optional var eagle:EagleConfig;
@:optional var life:Int;
@:optional var spawnInterval:Int;
@:optional var color:Color;
@:optional var color:Null<Int>;
}
typedef GamePreset = {
@@ -104,6 +105,29 @@ typedef LevelConfig = {
@:optional var points:Array<SpawnPoint>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
class Config {
public var type(default, null):String;
public var game(default, null):GameConfig;
@@ -111,6 +135,7 @@ class Config {
public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>;
@@ -122,12 +147,17 @@ class Config {
private var teamsMap:Map<TeamId, TeamConfig>;
private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
}
public function new(
type:String,
game:GameConfig,
map:MapConfig,
bricks:Array<BrickConfig>,
presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>,
tanks:Array<TankConfig>,
bonuses:Array<BonusConfig>
@@ -137,6 +167,7 @@ class Config {
this.map = map;
this.bricks = bricks;
this.presets = presets;
this.controls = controls;
this.points = points;
this.tanks = tanks;
this.bonuses = bonuses;
@@ -202,16 +233,16 @@ class Config {
return playersMap.get(playerId);
}
public function getColor(playerId:PlayerId):Color {
public function getColor(playerId:PlayerId):Null<Color> {
var player = getPlayer(playerId);
if (player != null && !player.color.zero) {
if (player != null && player.color != null) {
return player.color;
}
var team = getTeam(playerId.team);
if (team != null) {
return team.color;
}
return -1;
return null;
}
public function getPoint(teamId:TeamId, type:String, index:Int = -1):SpawnPoint {
@@ -222,4 +253,12 @@ class Config {
}
return null;
}
public function isHuman(playerId:PlayerId) {
var controller:Controller = AController.fromString(getPlayer(playerId).control);
return switch controller {
case HUMAN(_): true;
case _: false;
}
}
}

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.Type;
class BaseControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case Controller.HUMAN(index): buildHuman(id, index);
case Controller.BOT(type): buildBot(id, type);
case Controller.NONE: null;
}
}
private function buildHuman(id:PlayerId, index:Int):Control {
return null;
}
private function buildBot(id:PlayerId, type:String):Control {
return switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
}
}

View File

@@ -1,8 +1,9 @@
package ru.m.tankz.control;
import ru.m.tankz.game.GameEvent;
import ru.m.geom.Direction;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.Type;
@@ -17,17 +18,20 @@ class Control {
public var playerId(default, null):PlayerId;
public var tankId(default, default):Int;
private var handler:IGame;
private var engine:IEngine;
public function new(playerId:PlayerId) {
this.playerId = playerId;
this.tankId = -1;
}
public function bind(handler:IGame):Void {
public function bind(handler:IGame, engine:IEngine):Void {
this.handler = handler;
this.engine = engine;
}
public function action(action:TankAction):Void {
if (tankId != 0 && handler != null) {
if (tankId > -1 && handler != null) {
handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action));
}
}
@@ -41,5 +45,7 @@ class Control {
public function dispose():Void {
stop();
handler = null;
engine = null;
tankId = -1;
}
}

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
interface IControlFactory {
public function build(id:PlayerId, controller:Controller):Control;
}

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NoneControlFactory implements IControlFactory {
public function new() {}

View File

@@ -11,7 +11,7 @@ class Eagle extends Entity {
public var config(default, null):EagleConfig;
public var color(default, default):Color;
public var death(default, default):Bool;
public var protect(default, null):Modificator;
public var protect(default, default):Bool;
public var score(get, null):Int;
@@ -20,15 +20,10 @@ class Eagle extends Entity {
this.team = team;
this.config = config;
this.death = false;
this.protect = new Modificator(id);
this.protect = false;
}
private inline function get_score():Int {
return config != null ? config.score : 0;
}
override public function dispose() {
super.dispose();
protect.dispose();
}
}

View File

@@ -18,6 +18,4 @@ class Entity {
public function toString():String {
return '$type($id)';
}
public function dispose() {}
}

View File

@@ -1,38 +0,0 @@
package ru.m.tankz.core;
import haxe.Timer;
import haxework.signal.Signal;
class Modificator extends Signal2<Int, Bool> {
public var id(default, default):Int;
public var active(default, default):Bool;
private var timer:Timer;
public function new(id) {
super();
this.id = id;
active = false;
}
override public function connect(receiver:Int->Bool->Void):Void {
super.connect(receiver);
receiver(id, active);
}
public function on(seconds:Float):Void {
off();
active = true;
timer = Timer.delay(off, Std.int(seconds * 1000));
emit(id, true);
}
public function off():Void {
if (timer != null) {
timer.stop();
timer = null;
emit(id, false);
}
active = false;
}
}

View File

@@ -12,13 +12,13 @@ class Tank extends MobileEntity {
public var color(default, default):Color;
public var hits(default, default):Int;
public var bonus(default, default):Bool;
public var protect(default, null):Modificator;
public var freezing(default, null):Modificator;
public var protect(default, default):Bool;
public var freezing(default, default):Bool;
public function new(id:Int, rect:Rectangle, playerId:PlayerId, config:TankConfig) {
super(id, rect, config.speed, Direction.RIGHT);
this.protect = new Modificator(id);
this.freezing = new Modificator(id);
this.protect = false;
this.freezing = false;
this.playerId = playerId;
this.config = config;
this.layer = 1;
@@ -35,14 +35,8 @@ class Tank extends MobileEntity {
}
override public function move(direction:Direction):Void {
if (!freezing.active) {
if (!freezing) {
super.move(direction);
}
}
override public function dispose() {
super.dispose();
protect.dispose();
freezing.dispose();
}
}

View File

@@ -4,7 +4,6 @@ import ru.m.geom.Direction;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.MobileEntity;
@@ -17,18 +16,17 @@ import ru.m.tankz.map.LevelMap;
public var config(default, default):Config;
public var map(default, null):LevelMap;
public var allEntities(default, null):Map<Int, Entity>;
public var ticker(default, null):ITicker;
public var entities(default, null):Map<Int, Entity>;
private var time:Float;
public var allEntities(default, null):Map<Int, Entity>;
public function new(config:Config) {
this.config = config;
map = new LevelMap(config.map);
allEntities = new Map();
entities = new Map();
time = Date.now().getTime();
ticker = new Ticker();
}
public function getEntity<T:Entity>(entityId:Int):T {
@@ -68,9 +66,7 @@ import ru.m.tankz.map.LevelMap;
}
public function update():Void {
var newTime:Float = Date.now().getTime();
var d:Float = newTime - time;
time = newTime;
var d:Float = ticker.tick();
for (ent in entities) if (Std.is(ent, MobileEntity)) {
var entityType:EntityType = EntityTypeResolver.of(ent);
@@ -140,9 +136,6 @@ import ru.m.tankz.map.LevelMap;
}
public function dispose():Void {
for (entity in allEntities) {
entity.dispose();
}
allEntities = new Map();
entities = new Map();
//map = null;

View File

@@ -12,6 +12,7 @@ interface IEngine {
public var entities(default, null):Map<Int, Entity>;
public var config(default, default):Config;
public var map(default, null):LevelMap;
public var ticker(default, null):ITicker;
public var spawnSignal(default, null):Signal1<EntityType>;
public var collisionSignal(default, null):Signal2<EntityType, EntityType>;

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.engine;
interface ITicker {
public var time(get, null):Int;
public var running(default, null):Bool;
public function start():Void;
public function stop():Void;
public function tick():Int;
public function emit(f:Void->Void, delay:Int):Void;
}

View File

@@ -0,0 +1,74 @@
package ru.m.tankz.engine;
typedef Action = {
var time:Int;
var action:Void->Void;
}
class Ticker implements ITicker {
public var time(get, null):Int;
public var running(default, null):Bool;
private var passed:Int;
private var last_tick:Int;
private var actions:Array<Action>;
private static var TIME = Timer.stamp();
private inline static function now():Int {
return Std.int((Timer.stamp() - TIME) * 1000);
}
public function new() {
passed = 0;
last_tick = 0;
running = false;
actions = [];
}
private function get_time():Int {
return passed;
}
public function start():Void {
last_tick = now();
running = true;
}
public function stop():Void {
running = false;
}
public function tick():Int {
if (!running) {
return 0;
}
var now = now();
var result = now - last_tick;
last_tick = now;
passed += result;
if (actions.length > 0) {
runActions();
}
return result;
}
private function runActions():Void {
var it = actions.iterator();
var action = it.next();
var i = 0;
while (action != null && time >= action.time) {
action.action();
i++;
action = it.next();
}
if (i > 0) {
actions = actions.slice(i);
}
}
public function emit(action:Void->Void, delay:Int):Void {
actions.push({action:action, time:time+delay});
actions.sort(function(a, b) return a.time - b.time);
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
@@ -19,12 +20,14 @@ typedef EntityPoint = {
class EntityBuilder {
private var config:Config;
private var entityId:Int;
public function new(config:Config) {
this.config = config;
this.entityId = 1;
}
private function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
return new Rectangle(
(point.x + 1) * config.map.cellWidth - width / 2,
(point.y + 1) * config.map.cellHeight - height / 2,
@@ -34,35 +37,34 @@ class EntityBuilder {
);
}
public function buildEagle(id:Int, point:EntityPoint, teamId:TeamId):Eagle {
public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
var eageleConfig = config.getTeam(teamId).eagle;
var eagle = new Eagle(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
eagle.color = config.getColor(new PlayerId(teamId, -1));
return eagle;
}
public function buildTank(id:Int, point:EntityPoint, playerId:PlayerId, type:TankType):Tank {
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Null<Color>, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type);
var tank = new Tank(id, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = config.getColor(playerId);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = color == null || color.zero ? config.getColor(playerId) : color;
if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus;
if (playerConfig.protect > 0) {
tank.protect.on(playerConfig.protect);
}
return tank;
}
public function buildBullet(id:Int, point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
public function buildBullet(point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
var tankConfig = config.getTank(type);
var bulletConfig = tankConfig.bullet;
var bullet = new Bullet(id, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
var bullet = new Bullet(++entityId, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
return bullet;
}
public function buildBonus(id:Int, point:EntityPoint, type:BonusType):Bonus {
public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
var bonusConfig = config.getBonus(type);
var bonus = new Bonus(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
return bonus;
}
}

View File

@@ -0,0 +1,73 @@
package ru.m.tankz.game;
import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.map.Brick;
import ru.m.tankz.map.LevelMap;
class EventUtil {
public static function buildBricksSpawn(map:LevelMap):GameEvent {
var bricks = map.bricks.map(function(item:Brick):BrickInfo {
return {
id: item.id,
x: item.cellY,
y: item.cellY,
rect: item.rect,
type: item.config.type,
}
});
return SPAWN(BRICK(bricks));
}
public static function buildCellsDestroyed(map:LevelMap):Array<GameEvent> {
var result = [];
for (brick in map.bricks) {
for (cell in brick.cells) {
if (cell.destroyed) {
result.push(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, {tankId: -1})));
}
}
}
return result;
}
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
return SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
}
public static function buildTankSpawn(tank:Tank):GameEvent {
return SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
type:tank.config.type,
hits:tank.hits,
bonus:tank.bonus,
color:tank.color,
}));
}
public static function buildBonusSpawn(bonus:Bonus):GameEvent {
return SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type));
}
public static function buildBulletSpawn(bullet:Bullet):GameEvent {
return SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing));
}
public static function buildMove(entity:Entity):GameEvent {
return switch EntityTypeResolver.of(entity) {
case EAGLE(eagle):
MOVE(EAGLE(entity.id, entity.rect.position));
case TANK(tank):
MOVE(TANK(entity.id, entity.rect.position));
case BULLET(bullet):
MOVE(BULLET(entity.id, entity.rect.position));
case _:
null;
}
}
}

View File

@@ -4,9 +4,11 @@ import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
@@ -20,36 +22,34 @@ import ru.m.tankz.Type;
public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState;
private var builder:EntityBuilder;
public var engine(default, null):IEngine;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
@:provide var configBundle:IConfigBundle;
public function new(state:GameState) {
this.type = state.type;
this.state = state;
this.teams = new Map();
this.config = configBundle.get(type);
this.engine = new Engine(config);
this.builder = new EntityBuilder(config);
this.controlFactory = new NoneControlFactory();
this.pause = false;
connect(this);
prepare(state);
}
private function prepare(state:GameState):Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
engine.map.setData(level.data);
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
private function set_pause(value:Bool):Bool {
if (pause != value) {
pause = value;
changePause(pause);
}
return pause;
}
private function changePause(value:Bool):Void {}
private function applyPosition(entity:Entity, position:Position):Void {
entity.rect.center = new Point(position.x, position.y);
if (position.direction != null) {
@@ -67,15 +67,15 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void {
switch event {
case GameEvent.START(state):
case START(state):
this.state = state;
case GameEvent.COMPLETE(state, winnerId):
case COMPLETE(state, winnerId):
this.state = state;
this.winner = winnerId;
case GameEvent.SPAWN(EAGLE(id, rect, teamId)):
case SPAWN(EAGLE(id, rect, teamId)):
var team = getTeam(teamId);
team.eagleId = id;
case GameEvent.SPAWN(TANK(id, rect, playerId, info)):
case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId);
player.tankId = id;
player.state.tank = info.type;
@@ -83,8 +83,38 @@ import ru.m.tankz.Type;
}
}
public function start():Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
}
var controlsById:Map<String, PlayerControl> = new Map();
for (control in state.controls) {
controlsById[control.playerId] = control;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id);
if (playerControl != null && playerControl.color != null) {
player.state.color = playerControl.color;
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
if (control != null) {
player.control = control;
player.control.bind(this, engine);
} else {
// ToDo: remove player
player.state.life = 0;
}
}
}
}
public function dispose():Void {
gameEventSignal.dispose();
engine.dispose();
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Position;
import ru.m.geom.Rectangle;
import ru.m.tankz.control.Control;
@@ -9,6 +10,7 @@ typedef TankInfo = {
var type:TankType;
var hits:Int;
var bonus:Bool;
var color:Color;
}
typedef BrickInfo = {
@@ -48,6 +50,7 @@ enum DestroyEvent {
}
enum MoveEvent {
EAGLE(id:Int, position:Position);
TANK(id:Int, position:Position);
BULLET(id:Int, position:Position);
}
@@ -65,6 +68,7 @@ enum ChangeEvent {
PLAYER_LIFE(playerId:PlayerId, value:Int);
TEAM_SCORE(teamId:TeamId, value:Int);
TEAM_LIFE(teamId:TeamId, value:Int);
BRICK(id:Int, type:BrickType);
}
enum GameEvent {

View File

@@ -1,142 +1,119 @@
package ru.m.tankz.game;
import haxe.ds.Option;
import haxe.Timer;
import haxework.signal.Signal;
import ru.m.geom.Direction;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.Spawner;
import ru.m.tankz.map.Brick;
import ru.m.tankz.Type;
import ru.m.Timer;
class GameRunner implements EngineListener implements GameListener {
@:provide var controlFactory:IControlFactory;
private var game(default, null):IGame;
private var gameEventSignal(get, null):Signal<GameEvent>;
private var entityId:Int;
class GameRunner extends Game implements EngineListener {
private var timer:Timer;
private var builder:EntityBuilder;
public function new(game:IGame) {
this.game = game;
this.builder = new EntityBuilder(this.game.config);
this.game.connect(this);
this.game.engine.connect(this);
this.entityId = 0;
public function new(state:GameState) {
super(state);
this.builder = new EntityBuilder(config);
this.engine = new Engine(config);
this.engine.connect(this);
}
private inline function get_gameEventSignal():Signal<GameEvent> {
return game.gameEventSignal;
override function changePause(value:Bool):Void {
if (engine != null) {
if (value) {
engine.ticker.stop();
} else {
engine.ticker.start();
}
}
}
private function update():Void {
game.engine.update();
engine.update();
}
public function dispose():Void {
override public function dispose():Void {
super.dispose();
if (timer != null) {
timer.stop();
timer = null;
}
game.disconnect(this);
game.engine.disconnect(this);
engine.dispose();
}
private function pointToPosition(point:{x:Int, y:Int, direction:String}):Position {
return {
x: (point.x + 1) * game.config.map.cellWidth,
y: (point.y + 1) * game.config.map.cellHeight,
direction: Direction.fromString(point.direction),
}
}
public function start(state:GameState):Void {
for (team in game.teams.iterator()) {
for (player in team.players.iterator()) {
var control = controlFactory.build(player.id, AController.fromString(player.config.control));
if (control != null) {
player.control = control;
player.control.bind(game);
}
}
override public function start():Void {
super.start();
engine.map.setData(state.level.data);
for (team in teams.iterator()) {
team.spawner.runner = spawn;
for (player in team.players.iterator()) {
if (team.tryRespawn(player.id)) {
team.spawner.push(player.id);
team.spawner.push(engine.ticker, player.id);
}
}
if (team.config.eagle != null) {
var point = game.config.getPoint(team.id, "eagle");
var eagle = builder.buildEagle(++entityId, point, team.id);
game.engine.spawn(eagle);
gameEventSignal.emit(GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team)));
eagle.protect.connect(onEagleProtectChange);
var point = team.spawner.getPoint("eagle");
var eagle = builder.buildEagle(point, team.id);
engine.spawn(eagle);
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
}
}
var bricks = game.engine.map.bricks.map(function(item:Brick):BrickInfo {
return {
id: item.id,
x: item.cellY,
y: item.cellY,
rect: item.rect,
type: item.config.type,
}
});
gameEventSignal.emit(GameEvent.SPAWN(BRICK(bricks)));
gameEventSignal.emit(GameEvent.START(state));
}
public function next():Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != game.winner) {
return Option.None;
}
}
var level = game.state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, game.state.presetId, level, game.state));
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
gameEventSignal.emit(START(state));
//for (i in 0...10) spawnBonus();
}
private function spawn(task:SpawnTask):Void {
var tank = builder.buildTank(++entityId, task.point, task.playerId, task.tankType);
game.engine.spawn(tank);
gameEventSignal.emit(GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {type:tank.config.type, hits:tank.hits, bonus:tank.bonus})));
tank.protect.connect(onTankProtectChange);
tank.freezing.connect(onTankFreezingChange);
var player = getPlayer(task.playerId);
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
if (player.config.protect > 0) {
protectTank(tank, player.config.protect);
}
}
private function onEagleProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(EAGLE_PROTECT(id, state)));
private function protectEagle(eagle:Eagle, duration:Float):Void {
eagle.protect = true;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
engine.ticker.emit(function() {
eagle.protect = false;
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(eagle.id, eagle.protect)));
}, Std.int(duration * 1000));
}
private function onTankProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_PROTECT(id, state)));
private function protectTank(tank:Tank, duration:Float):Void {
tank.protect = true;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
engine.ticker.emit(function() {
tank.protect = false;
gameEventSignal.emit(CHANGE(TANK_PROTECT(tank.id, tank.protect)));
}, Std.int(duration * 1000));
}
private function onTankFreezingChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_FREEZE(id, state)));
private function freezeTank(tank:Tank, duration:Float):Void {
tank.freezing = true;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
engine.ticker.emit(function() {
tank.freezing = false;
gameEventSignal.emit(CHANGE(TANK_FREEZE(tank.id, tank.freezing)));
}, Std.int(duration * 1000));
}
private function checkComplete():Void {
var actives:Array<TeamId> = [];
for (team in game.teams.iterator()) {
for (team in teams.iterator()) {
if (team.isAlive) {
if (team.eagleId > 0) {
if (!cast(game.engine.entities[team.eagleId], Eagle).death) {
if (team.eagleId > -1) {
if (!cast(engine.entities[team.eagleId], Eagle).death) {
actives.push(team.id);
}
} else {
@@ -153,15 +130,17 @@ class GameRunner implements EngineListener implements GameListener {
}
private function complete(winner:TeamId):Void {
for (team in game.teams.iterator()) {
for (team in teams.iterator()) {
for (player in team.players) {
player.control.action(TankAction.STOP);
if (player.control != null) {
player.control.action(STOP);
player.control.dispose();
}
}
}
Timer.delay(function() {
gameEventSignal.emit(GameEvent.COMPLETE(game.state, winner));
}, 5000);
gameEventSignal.emit(COMPLETE(state, winner));
}, 3000);
}
public function onSpawn(entity:EntityType):Void {
@@ -176,17 +155,17 @@ class GameRunner implements EngineListener implements GameListener {
}
private inline function emitTankMove(tank:Tank):Void {
gameEventSignal.emit(GameEvent.MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
gameEventSignal.emit(MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
}
private inline function emitTankChange(tank:Tank):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
gameEventSignal.emit(CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
}
public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity {
case EntityType.TANK(tank):
var control = game.getPlayer(tank.playerId).control;
var control = getPlayer(tank.playerId).control;
if (control != null) control.onCollision(with);
case _:
}
@@ -201,46 +180,46 @@ class GameRunner implements EngineListener implements GameListener {
tank.rect.lean(cell.rect);
emitTankMove(tank);
case [BULLET(bullet), BULLET(other_bullet)]:
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
case [BULLET(bullet), CELL(cell)]:
bullet.rect.lean(cell.rect);
gameEventSignal.emit(GameEvent.HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case [TANK(tank), BONUS(bonus)]:
gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
gameEventSignal.emit(DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
if (bullet.tankId == tank.id || (!game.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
// Nothing
} else {
if (!tank.protect.active) {
if (!tank.protect) {
if (tank.hits > 0) {
tank.hits--;
if (tank.bonus) {
tank.bonus = false;
spawnBonus();
}
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet))));
gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank);
} else if (tank.config.downgrade != null) {
tank.config = game.config.getTank(tank.config.downgrade);
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet))));
tank.config = config.getTank(tank.config.downgrade);
gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank);
} else {
var score = tank.config.score;
if (tank.playerId.team == bullet.playerId.team) {
score = Math.round(score * -0.5);
}
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, buildShot(bullet, score))));
gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
}
}
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
}
case [BULLET(bullet), EAGLE(eagle)]:
if (!eagle.protect.active) {
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
if (!eagle.protect) {
gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
}
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case _:
}
}
@@ -250,7 +229,7 @@ class GameRunner implements EngineListener implements GameListener {
case TANK(tank):
emitTankMove(tank);
case BULLET(bullet):
gameEventSignal.emit(GameEvent.MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
gameEventSignal.emit(MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
case _:
}
}
@@ -259,15 +238,15 @@ class GameRunner implements EngineListener implements GameListener {
}
private function spawnBonus():Void {
var type = game.config.bonuses[Math.floor(Math.random() * game.config.bonuses.length)].type;
var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
var point = {
x: Math.floor(Math.random() * (game.engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (game.engine.map.gridHeight - 1)),
x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
direction: "right",
}
var bonus = builder.buildBonus(++entityId, point, type);
game.engine.spawn(bonus);
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
var bonus = builder.buildBonus(point, type);
engine.spawn(bonus);
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
}
private inline function alienTank(team:TeamId):Tank->Bool {
@@ -281,35 +260,35 @@ class GameRunner implements EngineListener implements GameListener {
case "star":
upgradeTank(tank);
case "grenade":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) {
gameEventSignal.emit(GameEvent.DESTROY(TANK(t.id, {tankId: tank.id})));
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
}
case "helmet":
tank.protect.on(bonus.config.duration);
protectTank(tank, bonus.config.duration);
case "clock":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) {
t.freezing.on(bonus.config.duration);
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
freezeTank(t, bonus.config.duration);
t.stop();
gameEventSignal.emit(GameEvent.STOP(TANK(t.id)));
gameEventSignal.emit(STOP(TANK(t.id)));
}
case "shovel":
// ToDo: protect eagle/area
var team:Team = game.teams[tank.playerId.team];
var team:Team = teams[tank.playerId.team];
if (team.eagleId > 0) {
var eagle:Eagle = cast(game.engine.entities[team.eagleId], Eagle);
eagle.protect.on(bonus.config.duration);
var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
protectEagle(eagle, bonus.config.duration);
}
case "gun":
upgradeTank(tank, 5);
case _:
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
gameEventSignal.emit(DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
}
}
private function upgradeTank(tank:Tank, level:Int = 1):Void {
if (tank.config.upgrade != null) {
while (level-- > 0 && tank.config.upgrade != null) {
tank.config = game.config.getTank(tank.config.upgrade);
tank.config = config.getTank(tank.config.upgrade);
}
} else {
tank.hits++;
@@ -318,70 +297,84 @@ class GameRunner implements EngineListener implements GameListener {
}
private function changeScore(playerId:PlayerId, score:Int):Void {
var player = game.getPlayer(playerId);
var team = game.getTeam(playerId.team);
var player = getPlayer(playerId);
var team = getTeam(playerId.team);
player.state.score += score;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(playerId, player.state.score)));
gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(playerId.team, game.state.getTeamScore(team.id))));
gameEventSignal.emit(CHANGE(PLAYER_SCORE(playerId, player.state.score)));
gameEventSignal.emit(CHANGE(TEAM_SCORE(playerId.team, state.getTeamScore(team.id))));
}
private function changeLife(playerId:PlayerId, life:Int):Void {
var player = game.getPlayer(playerId);
var player = getPlayer(playerId);
player.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(playerId, player.state.life)));
gameEventSignal.emit(CHANGE(PLAYER_LIFE(playerId, player.state.life)));
}
private function changeTeamLife(teamId:TeamId, life:Int):Void {
var team = game.getTeam(teamId);
var team = getTeam(teamId);
team.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(teamId, team.state.life)));
gameEventSignal.emit(CHANGE(TEAM_LIFE(teamId, team.state.life)));
}
public function onGameEvent(event:GameEvent):Void {
override public function onGameEvent(event:GameEvent):Void {
if (pause) {
switch event {
case GameEvent.START(_):
timer = new Timer(10);
case ACTION(_): return;
case _:
}
}
super.onGameEvent(event);
switch event {
case START(_):
engine.ticker.start();
timer = new Timer(30);
timer.run = update;
case GameEvent.COMPLETE(_, _):
case COMPLETE(_, _):
engine.ticker.stop();
if (timer != null) {
timer.stop();
timer = null;
}
case GameEvent.ACTION(tankId, SHOT):
var tank:Tank = cast game.engine.entities.get(tankId);
var player = game.getPlayer(tank.playerId);
if (!tank.freezing.active && player.bullets < tank.config.bullets) {
case ACTION(tankId, SHOT):
var tank:Tank = cast engine.entities.get(tankId);
var player = getPlayer(tank.playerId);
if (!tank.freezing && player.bullets < tank.config.bullets) {
var rect = tank.rect;
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
var bullet = builder.buildBullet(++entityId, point, rect.direction, player.id, tank.config.type);
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
bullet.tank = tank;
bullet.move(bullet.rect.direction);
game.engine.spawn(bullet);
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
engine.spawn(bullet);
gameEventSignal.emit(EventUtil.buildBulletSpawn(bullet));
}
case GameEvent.ACTION(tankId, MOVE(direction)):
game.engine.move(tankId, direction);
case GameEvent.ACTION(tankId, STOP):
gameEventSignal.emit(GameEvent.STOP(TANK(tankId)));
game.engine.stop(tankId);
case GameEvent.SPAWN(TANK(_, _, playerId, _)):
game.getPlayer(playerId).control.start();
case GameEvent.SPAWN(BULLET(_, _, playerId, _)):
game.getPlayer(playerId).bullets++;
case GameEvent.DESTROY(EAGLE(id, shot)):
var eagle:Eagle = game.engine.getEntity(id);
case ACTION(tankId, MOVE(direction)):
engine.move(tankId, direction);
case ACTION(tankId, STOP):
gameEventSignal.emit(STOP(TANK(tankId)));
engine.stop(tankId);
case SPAWN(TANK(_, _, playerId, _)):
var control = getPlayer(playerId).control;
if (control != null) {
control.start();
}
case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)):
var eagle:Eagle = engine.getEntity(id);
eagle.death = true;
if (shot.score != 0) {
var tank:Tank = game.engine.getEntity(shot.tankId);
var tank:Tank = engine.getEntity(shot.tankId);
changeScore(tank.playerId, shot.score);
}
checkComplete();
case GameEvent.DESTROY(TANK(id, shot)):
var tank:Tank = game.engine.getEntity(id);
var team = game.getTeam(tank.playerId.team);
var player = game.getPlayer(tank.playerId);
case DESTROY(TANK(id, shot)):
var tank:Tank = engine.getEntity(id);
var team = getTeam(tank.playerId.team);
var player = getPlayer(tank.playerId);
if (player.control != null) {
player.control.stop();
player.tankId = 0; //ToDo: ?
}
player.tankId = -1;
team.onDestroy(player.id);
if (player.state.life > 0) {
changeLife(player.id, -1);
@@ -390,7 +383,7 @@ class GameRunner implements EngineListener implements GameListener {
}
var respawn:Bool = team.tryRespawn(player.id);
if (respawn) {
team.spawner.push(player.id);
team.spawner.push(engine.ticker, player.id);
}
if (!team.isAlive) {
checkComplete();
@@ -399,44 +392,44 @@ class GameRunner implements EngineListener implements GameListener {
spawnBonus();
}
if (shot.score != 0) {
var shooterTank:Tank = game.engine.getEntity(shot.tankId);
var shooterTank:Tank = engine.getEntity(shot.tankId);
changeScore(shooterTank.playerId, shot.score);
}
game.engine.destroy(id);
case GameEvent.DESTROY(BONUS(id, shot)):
var bonus:Bonus = game.engine.getEntity(id);
var tank:Tank = game.engine.getEntity(shot.tankId);
engine.destroy(id);
case DESTROY(BONUS(id, shot)):
var bonus:Bonus = engine.getEntity(id);
var tank:Tank = engine.getEntity(shot.tankId);
applyBonus(tank, bonus);
if (shot.score != 0) {
changeScore(tank.playerId, shot.score);
}
game.engine.destroy(id);
case GameEvent.DESTROY(BULLET(id)):
var bullet:Bullet = game.engine.getEntity(id);
var player = game.getPlayer(bullet.playerId);
engine.destroy(id);
case DESTROY(BULLET(id)):
var bullet:Bullet = engine.getEntity(id);
var player = getPlayer(bullet.playerId);
player.bullets--;
var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move(
// ToDo: move
new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5)
);
var cells = game.engine.map.grid.getCells(side.setLength(game.engine.map.grid.cellWidth * 3));
var cells = engine.map.grid.getCells(side.setLength(engine.map.grid.cellWidth * 3));
for (cell in cells) {
if (cell.armor > 0) {
var shot = buildShot(bullet);
if (cell.armor == bullet.config.piercing) {
game.engine.destroyCell(cell.cellX, cell.cellY);
var brick = game.engine.map.getBrick(cell.position);
gameEventSignal.emit(GameEvent.DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
engine.destroyCell(cell.cellX, cell.cellY);
var brick = engine.map.getBrick(cell.position);
gameEventSignal.emit(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
} else if (cell.armor < bullet.config.piercing) {
var brick = game.engine.map.getBrick(cell.position);
var brick = engine.map.getBrick(cell.position);
for (cell in brick.cells) {
game.engine.destroyCell(cell.cellX, cell.cellY);
engine.destroyCell(cell.cellX, cell.cellY);
}
gameEventSignal.emit(GameEvent.DESTROY(BRICK(brick.id, shot)));
gameEventSignal.emit(DESTROY(BRICK(brick.id, shot)));
}
}
}
game.engine.destroy(id);
engine.destroy(id);
case _:
}
}

View File

@@ -13,7 +13,10 @@ class State {
public var hits:Int;
public function new() {
score = 0;
frags = 0;
shots = 0;
hits = 0;
}
public function add(state:State) {
@@ -69,6 +72,7 @@ class GameState {
public var type:GameType;
public var presetId:PresetId;
public var levelId:LevelId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset;
@@ -78,10 +82,12 @@ class GameState {
@:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null) {
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type;
this.presetId = presetId;
this.levelId = levelId;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) {
this.teams = new Map();
this.players = new Map();

View File

@@ -2,16 +2,17 @@ package ru.m.tankz.game;
import haxework.signal.Signal;
import ru.m.tankz.config.Config;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.Type;
interface IGame extends GameListener {
public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
public var gameEventSignal(default, null):Signal<GameEvent>;
@@ -24,6 +25,8 @@ interface IGame extends GameListener {
public function getTeam(teamId:TeamId):Team;
public function getPlayer(playerId:PlayerId):Player;
public function start():Void;
}
interface GameListener {

View File

@@ -22,6 +22,7 @@ class Player {
this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life;
this.bullets = 0;
this.tankId = -1;
}
private function set_tankId(value:Int):Int {
@@ -42,6 +43,6 @@ class Player {
}
private function get_isAlive():Bool {
return tankId > 0 || state.life > 0;
return tankId > -1 || state.life > 0;
}
}

View File

@@ -1,10 +1,9 @@
package ru.m.tankz.game;
import haxe.Timer;
import ru.m.tankz.engine.ITicker;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
typedef SpawnTask = {
var point:SpawnPoint;
var playerId:PlayerId;
@@ -19,7 +18,6 @@ class Spawner {
private var config:TeamConfig;
private var points:Array<SpawnPoint>;
private var queue:Array<SpawnTask>;
private var timer:Timer;
private var indexedPoints:Map<Int, SpawnPoint>;
private var anyPoints:Array<SpawnPoint>;
@@ -62,7 +60,7 @@ class Spawner {
return null;
}
public function push(playerId:PlayerId):Void {
public function push(ticker:ITicker, playerId:PlayerId):Void {
var point:SpawnPoint = null;
if (indexedPoints.exists(playerId.index)) {
point = indexedPoints.get(playerId.index);
@@ -72,24 +70,16 @@ class Spawner {
}
if (point != null) {
queue.push({playerId:playerId, point:point, tankType:getPlayerTank(playerId)});
run();
if (config.spawnInterval == null) {
ticker.emit(spawn, 500);
} else {
ticker.emit(spawn, 500 + config.spawnInterval * queue.length);
}
}
private function run():Void {
if (timer == null) {
timer = new Timer(config.spawnInterval == null ? 500 : config.spawnInterval);
timer.run = spawn;
}
}
private function spawn():Void {
if (queue.length == 0) {
if (timer != null) {
timer.stop();
timer = null;
}
} else {
if (queue.length > 0) {
runner(queue.shift());
}
}

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