Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 01417f5bbd | |||
| abf944418e | |||
| c7946ef1da | |||
| 241499bc2d | |||
| 74297dd9c7 | |||
| 31cb20bf85 | |||
| 1d95de02e1 | |||
| ba13111a8e | |||
| 94b19a1c26 | |||
| 50a0cee044 | |||
| 26ad5f47cd | |||
| 864d5f3335 | |||
| 4b426183e8 | |||
| a5722dfa9d | |||
| 7984d8282c | |||
| 17823ede11 | |||
| 5db3ae1af0 | |||
| bbe2aeb7fb | |||
| 09b188cf24 |
9
.editorconfig
Normal file
9
.editorconfig
Normal file
@@ -0,0 +1,9 @@
|
||||
# Editor configuration, see http://editorconfig.org
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
@@ -3,6 +3,8 @@ hash_behaviour = merge
|
||||
host_key_checking = False
|
||||
#callback_whitelist = profile_tasks
|
||||
display_skipped_hosts = False
|
||||
stdout_callback = yaml
|
||||
bin_ansible_callbacks = True
|
||||
|
||||
[ssh_connection]
|
||||
pipelining = True
|
||||
|
||||
@@ -6,6 +6,6 @@
|
||||
remote_src: true
|
||||
|
||||
- name: "Gulp build"
|
||||
command: "/usr/local/lib/npm/bin/gulp default"
|
||||
command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
|
||||
args:
|
||||
chdir: "{{ deploy_release_dir }}"
|
||||
|
||||
16
gulpfile.js
16
gulpfile.js
@@ -4,7 +4,7 @@ const Config = require('./config.json');
|
||||
const packageInfo = require('./package.json');
|
||||
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
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||||
const dateformat = require('dateformat');
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||||
|
||||
const argv = require('yargs').argv;
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||||
|
||||
// ToDo: update default in gulp-haxetool
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||||
FlashPlayer.VERSION = '32';
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||||
@@ -49,11 +49,13 @@ const config = new Project.Config({
|
||||
'src/common/resources'
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||||
],
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||||
macros: [
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||||
//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
|
||||
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
|
||||
]
|
||||
});
|
||||
|
||||
const host = argv.host || 'localhost';
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||||
const port = argv.port || 5000;
|
||||
|
||||
/**
|
||||
* client
|
||||
*/
|
||||
@@ -78,10 +80,15 @@ const client = new Project(
|
||||
height: 768,
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||||
},
|
||||
flags: [
|
||||
//'proto_debug',
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||||
//'dom',
|
||||
//'dev_layout',
|
||||
//'bitmap_text',
|
||||
],
|
||||
macros: [
|
||||
`CompilationOption.set('host','${host}')`,
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||||
`CompilationOption.set('port',${port})`,
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||||
]
|
||||
}),
|
||||
module.exports.generate
|
||||
).bind(module, gulp);
|
||||
@@ -125,7 +132,8 @@ const server = new Project(
|
||||
name: 'server',
|
||||
sources: ['src/server/haxe'],
|
||||
main: 'ru.m.tankz.server.Server',
|
||||
})
|
||||
}),
|
||||
module.exports.generate
|
||||
).bind(module, gulp);
|
||||
|
||||
/**
|
||||
@@ -144,5 +152,5 @@ module.exports.default = gulp.series(
|
||||
module.exports['editor:flash:html'],
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||||
module.exports['editor:html5:build'],
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||||
|
||||
//module.exports['server:neko:build'],
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||||
module.exports['server:neko:build'],
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||||
);
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||||
|
||||
636
package-lock.json
generated
636
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -1,18 +1,19 @@
|
||||
{
|
||||
"name": "tankz",
|
||||
"version": "0.11.0",
|
||||
"version": "0.13.0",
|
||||
"private": true,
|
||||
"devDependencies": {
|
||||
"dateformat": "^3.0.3",
|
||||
"gulp": "^4.0.0",
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||||
"gulp-add": "0.0.2",
|
||||
"gulp-clean": "^0.4.0",
|
||||
"gulp-haxetool": "^0.0.17"
|
||||
"gulp-haxetool": "^0.0.19",
|
||||
"yargs": "^13.2.4"
|
||||
},
|
||||
"haxeDependencies": {
|
||||
"haxework": "git@bitbucket.org:shmyga/haxework.git",
|
||||
"lime": "7.3.0",
|
||||
"openfl": "8.9.0",
|
||||
"lime": "7.5.0",
|
||||
"openfl": "8.9.1",
|
||||
"hxcpp": "4.0.8",
|
||||
"promhx": "1.1.0",
|
||||
"protohx": "0.4.6",
|
||||
|
||||
@@ -1,23 +1,21 @@
|
||||
package ru.m.tankz;
|
||||
|
||||
import ru.m.tankz.view.ClientView;
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||||
import flash.Lib;
|
||||
import haxework.animate.Animate;
|
||||
import haxework.view.Root;
|
||||
import haxework.log.TraceLogger;
|
||||
#if flash import haxework.log.JSLogger; #end
|
||||
#if debug import haxework.log.SocketLogger; #end
|
||||
import haxework.view.Root;
|
||||
import ru.m.tankz.view.ClientView;
|
||||
|
||||
class Client {
|
||||
private static inline var TAG = 'Tankz';
|
||||
private static inline var TAG = "Tankz";
|
||||
|
||||
public static function main() {
|
||||
L.push(new TraceLogger());
|
||||
#if flash
|
||||
L.push(new JSLogger());
|
||||
L.push(new haxework.log.JSLogger());
|
||||
#end
|
||||
#if debug
|
||||
//L.push(new SocketLogger());
|
||||
//L.push(new haxework.log.SocketLogger());
|
||||
#end
|
||||
Const.init();
|
||||
Init.init();
|
||||
@@ -32,5 +30,10 @@ class Client {
|
||||
var view:ClientView = new ClientView();
|
||||
Root.bind(view);
|
||||
view.launch();
|
||||
|
||||
#if debug
|
||||
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
|
||||
Lib.current.addChild(fps);
|
||||
#end
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,8 +10,6 @@ import ru.m.tankz.bundle.ConfigBundle;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.bundle.LevelBundle;
|
||||
import ru.m.tankz.control.ClientControlFactory;
|
||||
import ru.m.tankz.control.IControlFactory;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.pack.Request;
|
||||
import ru.m.tankz.proto.pack.Response;
|
||||
@@ -20,11 +18,6 @@ import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.storage.MultiplayerStorage;
|
||||
import ru.m.tankz.storage.RecordStorage;
|
||||
import ru.m.tankz.storage.SettingsStorage;
|
||||
#if flash
|
||||
import flash.Lib;
|
||||
#elseif html5
|
||||
import js.Browser;
|
||||
#end
|
||||
|
||||
class Init {
|
||||
|
||||
@@ -37,23 +30,19 @@ class Init {
|
||||
@:provide static var recordStorage:RecordStorage;
|
||||
@:provide static var soundManager:SoundManager;
|
||||
@:provide static var networkManager:NetworkManager;
|
||||
@:provide static var controlFactory:IControlFactory;
|
||||
@:provide static var popupManager:PopupManager;
|
||||
@:provide static var connection:IConnection<Request, Response>;
|
||||
|
||||
private static function getHost():String {
|
||||
private static function buildConnection():IConnection<Request, Response> {
|
||||
var host:String = CompilationOption.get("host");
|
||||
var port:Int = CompilationOption.get("port");
|
||||
L.d("Init", 'connect to $host:$port');
|
||||
#if flash
|
||||
var url = Lib.current.loaderInfo.url;
|
||||
var r:EReg = ~/(app|https?):\/\/?([-_\w\d\.]+)(:\d+)?\/?/;
|
||||
if (r.match(url) && !(r.matched(1) == "app")) {
|
||||
return r.matched(2);
|
||||
} else {
|
||||
return "localhost";
|
||||
}
|
||||
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
|
||||
#elseif html5
|
||||
return Browser.location.hostname;
|
||||
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
|
||||
#else
|
||||
return "localhost";
|
||||
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
|
||||
#end
|
||||
}
|
||||
|
||||
@@ -66,21 +55,12 @@ class Init {
|
||||
gameStorage = new GameStorage();
|
||||
recordStorage = new RecordStorage();
|
||||
soundManager = new SoundManager();
|
||||
controlFactory = new ClientControlFactory();
|
||||
popupManager = new PopupManager();
|
||||
|
||||
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
|
||||
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
|
||||
|
||||
var host:String = getHost();
|
||||
L.d('Init', 'host: ${host}');
|
||||
#if flash
|
||||
connection = new ru.m.connect.flash.FlashConnection<Request, Response>(host, 5000, Response);
|
||||
#elseif html5
|
||||
connection = new ru.m.connect.js.JsConnection<Request, Response>(host, 5000, Response);
|
||||
#else
|
||||
connection = new ru.m.connect.fake.FakeConnection<Request, Response>(Response);
|
||||
#end
|
||||
connection = buildConnection();
|
||||
networkManager = new NetworkManager();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,5 +146,7 @@ class Style {
|
||||
registerButton("close", "times-circle-solid.svg");
|
||||
registerButton("next", "arrow-alt-circle-right-solid.svg");
|
||||
registerButton("start", "play-circle-solid.svg");
|
||||
registerButton("login", "sign-in-solid.svg");
|
||||
registerButton("logout", "sign-out-solid.svg");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ class ConfigBundle implements IConfigBundle {
|
||||
public function get(type:GameType):Config {
|
||||
if (!_cache.exists(type)) {
|
||||
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
|
||||
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses));
|
||||
_cache.set(type, Config.fromSource(type, source));
|
||||
}
|
||||
return _cache.get(type);
|
||||
}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.tankz.bot.StupidBotControl;
|
||||
import ru.m.tankz.bot.HardBotControl;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class ClientControlFactory implements IControlFactory {
|
||||
|
||||
public function new() {}
|
||||
|
||||
public function build(id:PlayerId, controller:Controller):Control {
|
||||
return switch controller {
|
||||
case HUMAN(index): new HumanControl(id, index);
|
||||
case BOT(type): switch type {
|
||||
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
|
||||
case HardBotControl.BOT_TYPE: new HardBotControl(id);
|
||||
case _: null;
|
||||
}
|
||||
case NONE: null;
|
||||
}
|
||||
}
|
||||
}
|
||||
10
src/client/haxe/ru/m/tankz/control/LocalControlFactory.hx
Normal file
10
src/client/haxe/ru/m/tankz/control/LocalControlFactory.hx
Normal file
@@ -0,0 +1,10 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class LocalControlFactory extends BaseControlFactory {
|
||||
|
||||
override private function buildHuman(id:PlayerId, index:Int):Control {
|
||||
return new HumanControl(id, index);
|
||||
}
|
||||
}
|
||||
@@ -3,12 +3,13 @@ package ru.m.tankz.control;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.control.Control;
|
||||
|
||||
|
||||
class ClientNetworkControl extends HumanControl {
|
||||
class NetworkControl extends HumanControl {
|
||||
|
||||
@:provide private var network:NetworkManager;
|
||||
|
||||
override public function action(action:TankAction):Void {
|
||||
network.action(action);
|
||||
if (tankId > -1) {
|
||||
network.action(tankId, action);
|
||||
}
|
||||
}
|
||||
}
|
||||
10
src/client/haxe/ru/m/tankz/control/NetworkControlFactory.hx
Normal file
10
src/client/haxe/ru/m/tankz/control/NetworkControlFactory.hx
Normal file
@@ -0,0 +1,10 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class NetworkControlFactory extends BaseControlFactory {
|
||||
|
||||
override private function buildHuman(id:PlayerId, index:Int):Control {
|
||||
return new NetworkControl(id, index);
|
||||
}
|
||||
}
|
||||
29
src/client/haxe/ru/m/tankz/game/LocalGame.hx
Normal file
29
src/client/haxe/ru/m/tankz/game/LocalGame.hx
Normal file
@@ -0,0 +1,29 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.control.LocalControlFactory;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.record.GameRecorder;
|
||||
import ru.m.tankz.storage.RecordStorage;
|
||||
|
||||
class LocalGame extends GameRunner {
|
||||
@:provide var recordStorage:RecordStorage;
|
||||
private var recorder:GameRecorder;
|
||||
|
||||
public function new(state:GameState) {
|
||||
super(state);
|
||||
controlFactory = new LocalControlFactory();
|
||||
recorder = new GameRecorder();
|
||||
connect(recorder);
|
||||
}
|
||||
|
||||
override public function onGameEvent(event:GameEvent):Void {
|
||||
super.onGameEvent(event);
|
||||
switch event {
|
||||
case GameEvent.COMPLETE(_, _):
|
||||
disconnect(recorder);
|
||||
recorder.onGameEvent(event); //ToDo:
|
||||
recordStorage.save(recorder.record);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
}
|
||||
41
src/client/haxe/ru/m/tankz/game/NetworkGame.hx
Normal file
41
src/client/haxe/ru/m/tankz/game/NetworkGame.hx
Normal file
@@ -0,0 +1,41 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.Unserializer;
|
||||
import ru.m.tankz.control.NetworkControlFactory;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
|
||||
class NetworkGame extends Game {
|
||||
|
||||
private var network:NetworkManager;
|
||||
|
||||
public function new(network:NetworkManager) {
|
||||
super(new GameState(network.game.type, 0, network.game.level));
|
||||
this.network = network;
|
||||
this.controlFactory = new NetworkControlFactory();
|
||||
network.gameEventSignal.connect(onGameEventProto);
|
||||
}
|
||||
|
||||
private function onGameEventProto(game:GameEventResponse):Void {
|
||||
var time = game.time;
|
||||
var eventStr = game.event;
|
||||
var event:GameEvent = Unserializer.run(eventStr);
|
||||
gameEventSignal.emit(event);
|
||||
}
|
||||
|
||||
override public function start():Void {
|
||||
var player = Lambda.find(network.game.players, function(player) return player.user.uuid == network.user.uuid);
|
||||
if (player != null) {
|
||||
state.controls.push({playerId: [player.team, player.index], control: "human-0"});
|
||||
}
|
||||
super.start();
|
||||
}
|
||||
|
||||
override public function dispose():Void {
|
||||
super.dispose();
|
||||
network.gameEventSignal.disconnect(onGameEventProto);
|
||||
}
|
||||
}
|
||||
@@ -1,78 +1,96 @@
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import ru.m.tankz.storage.MultiplayerStorage;
|
||||
import haxework.storage.IStorage;
|
||||
import haxe.Serializer;
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.tankz.proto.pack.GameRequest;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
import ru.m.tankz.proto.pack.StartGameRequest;
|
||||
import ru.m.tankz.proto.game.GameChangeProto;
|
||||
import ru.m.tankz.proto.game.GameActionTypeProto;
|
||||
import ru.m.tankz.proto.pack.GameUpdateRequest;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
import ru.m.tankz.proto.game.GameChangeProto;
|
||||
import ru.m.tankz.proto.pack.CreateGameRequest;
|
||||
import ru.m.tankz.proto.pack.GameEventRequest;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
import ru.m.tankz.proto.pack.JoinGameRequest;
|
||||
import ru.m.tankz.proto.pack.LeaveGameRequest;
|
||||
import ru.m.tankz.proto.pack.CreateGameRequest;
|
||||
import ru.m.connect.IConnection;
|
||||
import ru.m.tankz.proto.core.GameInfoProto;
|
||||
import ru.m.tankz.proto.pack.ListGameRequest;
|
||||
import ru.m.tankz.proto.pack.LoginRequest;
|
||||
import ru.m.tankz.proto.pack.LogoutRequest;
|
||||
import ru.m.tankz.proto.pack.Request;
|
||||
import ru.m.tankz.proto.pack.Response;
|
||||
import ru.m.tankz.proto.pack.StartGameRequest;
|
||||
import ru.m.tankz.storage.MultiplayerStorage;
|
||||
|
||||
typedef ClientConnection = IConnection<Request, Response>;
|
||||
|
||||
enum ConnectionState {
|
||||
OFFLINE;
|
||||
CONNECT;
|
||||
CONNECTED;
|
||||
LOGIN;
|
||||
ONLINE(user:User);
|
||||
ERROR(error:Dynamic);
|
||||
}
|
||||
|
||||
class NetworkManager {
|
||||
|
||||
public var state(default, null):String;
|
||||
public var stateSignal:Signal<String>;
|
||||
public var listGameSignal:Signal<Array<GameInfoProto>>;
|
||||
public var gameSignal:Signal<GameInfoProto>;
|
||||
public var state(default, null):ConnectionState;
|
||||
public var game(default, null):GameProto;
|
||||
public var user(default, null):UserProto;
|
||||
|
||||
public var stateSignal:Signal<ConnectionState>;
|
||||
public var listGameSignal:Signal<Array<GameProto>>;
|
||||
public var gameSignal:Signal<GameProto>;
|
||||
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
|
||||
public var user(default, null):User;
|
||||
public var game(default, set):NetworkGame;
|
||||
public var gameEventSignal:Signal<GameEventResponse>;
|
||||
|
||||
@:provide private var connection:ClientConnection;
|
||||
@:provide private var storage:MultiplayerStorage;
|
||||
|
||||
public function new() {
|
||||
stateSignal = new Signal<String>();
|
||||
listGameSignal = new Signal<Array<GameInfoProto>>();
|
||||
gameSignal = new Signal<GameInfoProto>();
|
||||
gameUpdateSignal = new Signal<Array<GameChangeProto>>();
|
||||
updateState('offline');
|
||||
stateSignal = new Signal();
|
||||
listGameSignal = new Signal();
|
||||
gameSignal = new Signal();
|
||||
gameUpdateSignal = new Signal();
|
||||
gameEventSignal = new Signal();
|
||||
updateState(OFFLINE);
|
||||
connection.handler.connect(onConnectionEvent);
|
||||
connection.receiveHandler.connect(onResponse);
|
||||
user = storage.user;
|
||||
if (user == null) {
|
||||
user = {name: 'User', uuid: null};
|
||||
var user = storage.user;
|
||||
if (user != null) {
|
||||
login(user.name, user.uuid);
|
||||
}
|
||||
}
|
||||
|
||||
private function updateState(value:String):Void {
|
||||
private function updateState(value:ConnectionState):Void {
|
||||
state = value;
|
||||
stateSignal.emit(value);
|
||||
}
|
||||
|
||||
public function login(name:String):Void {
|
||||
user.name = name;
|
||||
updateState('connect...');
|
||||
public function login(name:String, uuid:String = null):Void {
|
||||
updateState(CONNECT);
|
||||
connection.connect().then(function(c:ClientConnection) {
|
||||
updateState('login...');
|
||||
updateState(LOGIN);
|
||||
c.send(new Request().setLogin(
|
||||
new LoginRequest()
|
||||
.setUuid(user.uuid)
|
||||
.setName(user.name)
|
||||
.setUuid(uuid)
|
||||
.setName(name)
|
||||
));
|
||||
}).catchError(function(_) {});
|
||||
}).catchError(function(error) {
|
||||
updateState(ERROR(error));
|
||||
});
|
||||
}
|
||||
|
||||
public function logout():Void {
|
||||
connection.send(new Request().setLogout(new LogoutRequest()));
|
||||
}
|
||||
|
||||
public function listGame():Void {
|
||||
connection.send(new Request().setListGame(new ListGameRequest()));
|
||||
}
|
||||
|
||||
public function createGame(type:String):Void {
|
||||
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type)));
|
||||
public function createGame(type:String, level:Int):Void {
|
||||
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
|
||||
}
|
||||
|
||||
public function joinGame(gameId:Int):Void {
|
||||
@@ -87,71 +105,59 @@ class NetworkManager {
|
||||
connection.send(new Request().setStartGame(new StartGameRequest()));
|
||||
}
|
||||
|
||||
public function action(action:TankAction):Void {
|
||||
var update:GameUpdateRequest = switch action {
|
||||
case TankAction.MOVE(direction):
|
||||
new GameUpdateRequest()
|
||||
.setType(GameActionTypeProto.MOVE)
|
||||
.setDirectionX(direction.x)
|
||||
.setDirectionY(direction.y);
|
||||
case TankAction.STOP:
|
||||
new GameUpdateRequest()
|
||||
.setType(GameActionTypeProto.STOP);
|
||||
case TankAction.SHOT:
|
||||
new GameUpdateRequest()
|
||||
.setType(GameActionTypeProto.SHOT);
|
||||
case _: null;
|
||||
}
|
||||
if (update != null) {
|
||||
connection.send(new Request().setUpdateGame(update));
|
||||
}
|
||||
public function action(tankId:Int, action:TankAction):Void {
|
||||
connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
|
||||
Serializer.run(GameEvent.ACTION(tankId, action))
|
||||
)));
|
||||
}
|
||||
|
||||
private function onConnectionEvent(event:ConnectionEvent):Void {
|
||||
updateState(switch (event) {
|
||||
case ConnectionEvent.CONNECTED:
|
||||
updateState(switch event {
|
||||
case CONNECTED:
|
||||
L.d('Network', '$event');
|
||||
'connected';
|
||||
case ConnectionEvent.DISCONNECTED:
|
||||
CONNECTED;
|
||||
case DISCONNECTED:
|
||||
L.d('Network', '$event');
|
||||
'offline';
|
||||
case ConnectionEvent.ERROR(error):
|
||||
OFFLINE;
|
||||
case ERROR(error):
|
||||
L.e('Network', '$error', error);
|
||||
'error';
|
||||
ERROR(error);
|
||||
});
|
||||
}
|
||||
|
||||
private function onResponse(packet:Response):Void {
|
||||
if (packet.hasLogin()) {
|
||||
user = {
|
||||
uuid: packet.login.user.uuid,
|
||||
name: packet.login.user.name,
|
||||
this.user = packet.login.user;
|
||||
var user = {
|
||||
uuid: this.user.uuid,
|
||||
name: this.user.name,
|
||||
};
|
||||
storage.user = user;
|
||||
updateState('online');
|
||||
updateState(ONLINE(user));
|
||||
} else if (packet.hasLogout()) {
|
||||
user = null;
|
||||
updateState('connected');
|
||||
storage.user = null;
|
||||
updateState(CONNECTED);
|
||||
} else if (packet.hasListGame()) {
|
||||
listGameSignal.emit(packet.listGame.games);
|
||||
} else if (packet.hasCreateGame()) {
|
||||
gameSignal.emit(packet.createGame.game);
|
||||
game = packet.createGame.game;
|
||||
gameSignal.emit(game);
|
||||
} else if (packet.hasJoinGame()) {
|
||||
gameSignal.emit(packet.joinGame.game);
|
||||
game = packet.joinGame.game;
|
||||
gameSignal.emit(game);
|
||||
} else if (packet.hasLeaveGame()) {
|
||||
gameSignal.emit(null);
|
||||
if (packet.leaveGame.user.uuid == user.uuid) {
|
||||
game = null;
|
||||
gameSignal.emit(null);
|
||||
} else {
|
||||
game = packet.leaveGame.game;
|
||||
gameSignal.emit(game);
|
||||
}
|
||||
} else if (packet.hasStartGame()) {
|
||||
gameSignal.emit(packet.startGame.game);
|
||||
} else if (packet.hasUpdateGame()) {
|
||||
gameUpdateSignal.emit(packet.updateGame.changes);
|
||||
} else if (packet.hasGame()) {
|
||||
game.load(packet.game.game);
|
||||
game = packet.startGame.game;
|
||||
gameSignal.emit(game);
|
||||
} else if (packet.hasGameEvent()) {
|
||||
gameEventSignal.emit(packet.gameEvent);
|
||||
}
|
||||
}
|
||||
|
||||
private function set_game(value:NetworkGame):NetworkGame {
|
||||
this.game = value;
|
||||
connection.send(new Request().setGame(new GameRequest()));
|
||||
return this.game;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
package ru.m.tankz.render;
|
||||
|
||||
import haxework.view.IView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.IGame;
|
||||
|
||||
interface IRender extends IView<Dynamic> {
|
||||
public var game(default, set):IGame;
|
||||
interface IRender extends IView<Dynamic> extends GameListener {
|
||||
public var config(default, set):Config;
|
||||
public function draw():Void;
|
||||
public function reset():Void;
|
||||
}
|
||||
|
||||
@@ -14,17 +14,17 @@ import ru.m.geom.Point;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.render.item.BonusRenderItem;
|
||||
import ru.m.tankz.render.item.BrickRenderItem;
|
||||
import ru.m.tankz.render.item.BulletRenderItem;
|
||||
import ru.m.tankz.render.item.EagleRenderItem;
|
||||
import ru.m.tankz.render.item.IRenderItem;
|
||||
import ru.m.tankz.render.item.TankRenderItem;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class Render extends SpriteView implements IRender implements GameListener {
|
||||
class Render extends SpriteView implements IRender {
|
||||
|
||||
public var game(default, set):IGame;
|
||||
public var config(default, set):Config;
|
||||
|
||||
private var backgroundLayer:Sprite;
|
||||
private var groundLayer:Sprite;
|
||||
@@ -32,7 +32,6 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
private var upLayer:Sprite;
|
||||
private var upperLayer:Sprite;
|
||||
|
||||
private var background:Sprite;
|
||||
private var items:Map<Int, IRenderItem>;
|
||||
|
||||
public function new() {
|
||||
@@ -51,13 +50,11 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
reset();
|
||||
}
|
||||
|
||||
private function set_game(value:IGame):IGame {
|
||||
game = value;
|
||||
game.connect(this);
|
||||
return game;
|
||||
private function set_config(value:Config):Config {
|
||||
return config = value;
|
||||
}
|
||||
|
||||
private function drawBackground(config:Config):Void {
|
||||
private function drawBackground():Void {
|
||||
var width = config.map.cellWidth * config.map.gridWidth;
|
||||
var height = config.map.cellHeight * config.map.gridHeight;
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
@@ -72,9 +69,6 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
for (item in items) {
|
||||
item.update();
|
||||
}
|
||||
if (background == null) {
|
||||
drawBackground(game.config);
|
||||
}
|
||||
}
|
||||
|
||||
private function onEnterFrame(event:Event):Void {
|
||||
@@ -91,10 +85,6 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
item.dispose();
|
||||
}
|
||||
items = new Map();
|
||||
if (background != null) {
|
||||
backgroundLayer.removeChild(background);
|
||||
background = null;
|
||||
}
|
||||
clearLayer(entryLayer);
|
||||
clearLayer(groundLayer);
|
||||
clearLayer(upLayer);
|
||||
@@ -108,9 +98,10 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
case COMPLETE(_, _):
|
||||
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
case SPAWN(BRICK(bricks)):
|
||||
drawBackground();
|
||||
for (brick in bricks) {
|
||||
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
|
||||
var config = game.config.getBrick(brick.type);
|
||||
var config = config.getBrick(brick.type);
|
||||
items[brick.id] = item;
|
||||
if (config.layer > 2) {
|
||||
upLayer.addChild(item.view);
|
||||
@@ -119,15 +110,15 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
}
|
||||
}
|
||||
case SPAWN(EAGLE(id, rect, teamId)):
|
||||
var item = new EagleRenderItem(rect);
|
||||
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
|
||||
items.set(id, item);
|
||||
entryLayer.addChild(item.view);
|
||||
item.update();
|
||||
case SPAWN(TANK(id, rect, playerId, info)):
|
||||
var item = new TankRenderItem(rect);
|
||||
var config = game.config.getTank(info.type);
|
||||
item.color = game.config.getColor(playerId);
|
||||
item.skin = config.skin;
|
||||
var tankConfig = config.getTank(info.type);
|
||||
item.color = info.color;
|
||||
item.skin = tankConfig.skin;
|
||||
item.hits = info.hits;
|
||||
item.bonus = info.bonus;
|
||||
items.set(id, item);
|
||||
@@ -144,6 +135,11 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
items.set(id, item);
|
||||
upperLayer.addChild(item.view);
|
||||
item.update();
|
||||
case MOVE(EAGLE(id, position)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
item.move(position);
|
||||
}
|
||||
case MOVE(BULLET(id, position)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
@@ -163,7 +159,7 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
case CHANGE(TANK(id, type, hits, bonus)):
|
||||
if (items.exists(id)) {
|
||||
var item:TankRenderItem = cast items[id];
|
||||
item.skin = game.config.getTank(type).skin;
|
||||
item.skin = config.getTank(type).skin;
|
||||
item.hits = hits;
|
||||
item.bonus = bonus;
|
||||
}
|
||||
@@ -177,6 +173,11 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
var item:EagleRenderItem = cast items[id];
|
||||
item.protect = state;
|
||||
}
|
||||
case CHANGE(BRICK(id, type)):
|
||||
if (items.exists(id)) {
|
||||
var item:BrickRenderItem = cast items[id];
|
||||
item.type = type;
|
||||
}
|
||||
case DESTROY(TANK(id, shot)):
|
||||
if (items.exists(id)) {
|
||||
var item = items[id];
|
||||
@@ -223,6 +224,9 @@ class Render extends SpriteView implements IRender implements GameListener {
|
||||
item.destroy();
|
||||
case _:
|
||||
}
|
||||
#if cpp
|
||||
flash.Lib.current.stage.invalidate();
|
||||
#end
|
||||
}
|
||||
|
||||
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {
|
||||
|
||||
@@ -6,7 +6,8 @@ import ru.m.tankz.Type;
|
||||
class BonusRenderItem extends BitmapRenderItem {
|
||||
|
||||
public var type(default, set):BonusType;
|
||||
private var d = 0.1;
|
||||
private var d = -0.05;
|
||||
private var alpha = 1.0;
|
||||
|
||||
public function new(rect:Rectangle, type:BonusType) {
|
||||
super(rect);
|
||||
@@ -24,8 +25,9 @@ class BonusRenderItem extends BitmapRenderItem {
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
view.alpha += d;
|
||||
if (view.alpha < 0 || view.alpha > 1.5) {
|
||||
alpha += d;
|
||||
view.alpha = alpha;
|
||||
if (alpha <= 0 || alpha >= 1.5) {
|
||||
d = -d;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,14 +26,13 @@ class BrickRenderItem extends RenderItem {
|
||||
public function new(rect:Rectangle, type:BrickType) {
|
||||
super(rect);
|
||||
this.shape = new Shape();
|
||||
this.type = type;
|
||||
cells = [
|
||||
new Point(0, 0),
|
||||
new Point(0, 1),
|
||||
new Point(1, 0),
|
||||
new Point(1, 1),
|
||||
];
|
||||
redraw();
|
||||
this.type = type;
|
||||
move(rect.position);
|
||||
}
|
||||
|
||||
@@ -53,6 +52,7 @@ class BrickRenderItem extends RenderItem {
|
||||
if (type != value) {
|
||||
type = value;
|
||||
image = Assets.getBitmapData('resources/image/map/${type}.png');
|
||||
redraw();
|
||||
}
|
||||
return type;
|
||||
}
|
||||
@@ -69,6 +69,7 @@ class BrickRenderItem extends RenderItem {
|
||||
|
||||
public function redraw():Void {
|
||||
shape.graphics.clear();
|
||||
if (type == "none") return;
|
||||
switch state {
|
||||
case UNBROKEN:
|
||||
shape.graphics.beginBitmapFill(image);
|
||||
|
||||
@@ -2,18 +2,22 @@ package ru.m.tankz.render.item;
|
||||
|
||||
import flash.display.DisplayObject;
|
||||
import flash.display.Sprite;
|
||||
import haxework.color.Color;
|
||||
import haxework.view.utils.BitmapUtil;
|
||||
import ru.m.animate.Animate;
|
||||
import ru.m.geom.Rectangle;
|
||||
|
||||
class EagleRenderItem extends BitmapRenderItem {
|
||||
public var color(default, default):Color;
|
||||
public var death(default, set):Bool = true;
|
||||
public var protect(default, set):Bool;
|
||||
|
||||
private var container:Sprite;
|
||||
private var protectView:Animate;
|
||||
|
||||
public function new(rect:Rectangle) {
|
||||
public function new(rect:Rectangle, color:Color) {
|
||||
super(rect);
|
||||
this.color = color;
|
||||
container = new Sprite();
|
||||
container.addChild(bitmap);
|
||||
protectView = AnimateBundle.tankProtect();
|
||||
@@ -45,6 +49,9 @@ class EagleRenderItem extends BitmapRenderItem {
|
||||
death = value;
|
||||
var suffix = death ? '-death' : '';
|
||||
image = 'resources/image/eagle/eagle${suffix}.png';
|
||||
if (!color.zero) {
|
||||
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
|
||||
}
|
||||
}
|
||||
return death;
|
||||
}
|
||||
|
||||
@@ -55,10 +55,7 @@ class TankRenderItem extends BitmapRenderItem {
|
||||
if (!color1.zero) {
|
||||
image2 = BitmapUtil.colorize(image2, color2);
|
||||
}
|
||||
images = [
|
||||
image1, image1, image1,
|
||||
image2, image2, image2,
|
||||
];
|
||||
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
|
||||
frame = 0;
|
||||
bitmap.bitmapData = images[frame];
|
||||
}
|
||||
|
||||
@@ -5,24 +5,30 @@ import flash.media.Sound;
|
||||
import flash.media.SoundChannel;
|
||||
import flash.media.SoundTransform;
|
||||
import openfl.utils.Assets;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.IGame;
|
||||
|
||||
class SoundManager implements GameListener {
|
||||
private static var TAG(default, never):String = 'SoundManager';
|
||||
private static var TAG(default, never):String = "SoundManager";
|
||||
|
||||
#if flash
|
||||
private static var type:String = 'mp3';
|
||||
private static var type:String = "mp3";
|
||||
#else
|
||||
private static var type:String = 'ogg';
|
||||
private static var type:String = "ogg";
|
||||
#end
|
||||
|
||||
public var config(default, default):Config;
|
||||
public var volume(default, set):Float = 1;
|
||||
public var mute(default, set):Bool = false;
|
||||
|
||||
private var channels:Array<SoundChannel>;
|
||||
private var transform:SoundTransform;
|
||||
|
||||
private var humanTanks:Array<Int>;
|
||||
private var humanBullets:Array<Int>;
|
||||
private var liveBonuses:Array<Int>;
|
||||
|
||||
public function new() {
|
||||
channels = [];
|
||||
updateSoundTransform();
|
||||
@@ -77,30 +83,44 @@ class SoundManager implements GameListener {
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case START(_):
|
||||
play('start');
|
||||
case SPAWN(BULLET(_)):
|
||||
if (false /*ToDo: human tank*/) {
|
||||
play('shot');
|
||||
play("start");
|
||||
humanTanks = [];
|
||||
liveBonuses = [];
|
||||
humanBullets = [];
|
||||
case SPAWN(BULLET(id, _, playerId, _)):
|
||||
if (config.isHuman(playerId)) {
|
||||
play("shot");
|
||||
humanBullets.push(id);
|
||||
}
|
||||
case SPAWN(TANK(id, _, playerId, _)):
|
||||
if (config.isHuman(playerId)) {
|
||||
humanTanks.push(id);
|
||||
}
|
||||
case SPAWN(BONUS(id, _, type)):
|
||||
play("bonus_add");
|
||||
if (type == "live") {
|
||||
liveBonuses.push(id);
|
||||
}
|
||||
case SPAWN(BONUS(_, _)):
|
||||
play('bonus_add');
|
||||
case HIT(TANK(_, _)):
|
||||
play('bullet_hit');
|
||||
case DESTROY(TANK(_, _)):
|
||||
if (true /*ToDo: human tank*/) {
|
||||
play('boom_player');
|
||||
play("bullet_hit");
|
||||
case HIT(CELL(_, _, shot)):
|
||||
if (humanBullets.indexOf(shot.bulletId) > -1) {
|
||||
//play("bullet_block");
|
||||
}
|
||||
case DESTROY(TANK(id, _)):
|
||||
if (humanTanks.indexOf(id) > -1) {
|
||||
play("boom_player");
|
||||
} else {
|
||||
play('boom_bot');
|
||||
play("boom_bot");
|
||||
}
|
||||
case DESTROY(EAGLE(_, _)):
|
||||
play('boom_player');
|
||||
case DESTROY(BONUS(_, _)):
|
||||
// ToDo: bonus type
|
||||
play('bonus_get');
|
||||
if (false /*ToDo: bonus.type == 'life'*/) {
|
||||
play('live');
|
||||
play("boom_player");
|
||||
case DESTROY(BONUS(id, _)):
|
||||
play("bonus_get");
|
||||
if (liveBonuses.indexOf(id) > -1) {
|
||||
play("live");
|
||||
} else {
|
||||
play('bonus_get');
|
||||
play("bonus_get");
|
||||
}
|
||||
case _:
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@ import flash.events.KeyboardEvent;
|
||||
import flash.ui.Keyboard;
|
||||
import haxework.resources.IResources;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.IView;
|
||||
import ru.m.tankz.sound.SoundManager;
|
||||
|
||||
@:template class ClientView extends FrameSwitcher {
|
||||
@@ -16,7 +15,6 @@ import ru.m.tankz.sound.SoundManager;
|
||||
public function init():Void {
|
||||
resources.text.put('version', '${Const.VERSION}');
|
||||
switcher = this;
|
||||
onSwitch.connect(onFrameSwitch);
|
||||
}
|
||||
|
||||
public function launch():Void {
|
||||
@@ -31,10 +29,4 @@ import ru.m.tankz.sound.SoundManager;
|
||||
});
|
||||
change(StartFrame.ID);
|
||||
}
|
||||
|
||||
private function onFrameSwitch(frame:IView<Dynamic>):Void {
|
||||
if (frame.id == StartFrame.ID) {
|
||||
soundManager.stopAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,3 +15,7 @@ views:
|
||||
$type: ru.m.tankz.view.SettingsFrame
|
||||
- id: record
|
||||
$type: ru.m.tankz.view.RecordFrame
|
||||
- id: game_list
|
||||
$type: ru.m.tankz.view.network.GameListFrame
|
||||
- id: game_room
|
||||
$type: ru.m.tankz.view.network.GameRoomFrame
|
||||
|
||||
@@ -3,18 +3,14 @@ package ru.m.tankz.view;
|
||||
import haxe.ds.Option;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameRunner;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.record.GamePlayer;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
import ru.m.tankz.game.record.GameRecorder;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.sound.SoundManager;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.storage.RecordStorage;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.game.GameView;
|
||||
|
||||
@:template class GameFrame extends VGroupView implements GameListener {
|
||||
@@ -28,61 +24,26 @@ import ru.m.tankz.view.game.GameView;
|
||||
@:provide var soundManager:SoundManager;
|
||||
@:provide var state:GameState;
|
||||
@:provide var record:GameRecord;
|
||||
@:provide("result") var result:GameState;
|
||||
@:provide("next") var nextState:GameState;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var gameStorage:GameStorage;
|
||||
@:provide var recordStorage:RecordStorage;
|
||||
|
||||
private var game:IGame;
|
||||
private var runner:GameRunner;
|
||||
private var recorder:GameRecorder;
|
||||
private var player:GamePlayer;
|
||||
@:provide var game:IGame;
|
||||
|
||||
public function onShow():Void {
|
||||
if (record != null) {
|
||||
play(record);
|
||||
record = null;
|
||||
} else {
|
||||
start(state);
|
||||
}
|
||||
}
|
||||
|
||||
private function start(state:GameState):Void {
|
||||
gameView.type = state.type;
|
||||
game = new Game(state);
|
||||
gameView.render.game = game;
|
||||
gameView.type = game.type;
|
||||
soundManager.config = game.config;
|
||||
gameView.render.config = game.config;
|
||||
game.connect(gameView.render);
|
||||
game.connect(soundManager);
|
||||
if (gameView.panel != null) {
|
||||
game.connect(gameView.panel);
|
||||
}
|
||||
game.connect(this);
|
||||
if (gameView.panel != null) {
|
||||
game.connect(gameView.panel);
|
||||
}
|
||||
//game.connect(new GameTracer());
|
||||
recorder = new GameRecorder();
|
||||
game.connect(recorder);
|
||||
runner = new GameRunner(game);
|
||||
runner.start(state);
|
||||
gameView.render.draw();
|
||||
}
|
||||
|
||||
private function play(record:GameRecord):Void {
|
||||
gameView.type = record.info.type;
|
||||
game = new Game(record.state);
|
||||
gameView.render.game = game;
|
||||
game.connect(soundManager);
|
||||
//game.connect(this);
|
||||
if (gameView.panel != null) {
|
||||
game.connect(gameView.panel);
|
||||
}
|
||||
player = new GamePlayer(game, record);
|
||||
player.start();
|
||||
gameView.render.draw();
|
||||
game.start();
|
||||
}
|
||||
|
||||
private function stop():Void {
|
||||
if (runner != null) {
|
||||
runner.dispose();
|
||||
runner = null;
|
||||
}
|
||||
if (game != null) {
|
||||
game.dispose();
|
||||
game = null;
|
||||
@@ -92,19 +53,17 @@ import ru.m.tankz.view.game.GameView;
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case GameEvent.COMPLETE(state, _):
|
||||
// ToDo:
|
||||
recordStorage.save(recorder.record);
|
||||
result = state;
|
||||
this.state = switch runner.next() {
|
||||
case GameEvent.COMPLETE(state, winner):
|
||||
this.state = state;
|
||||
nextState = switch next(winner) {
|
||||
case Some(s):
|
||||
// ToDo:
|
||||
var progress = gameStorage.get(game.type);
|
||||
progress.completeLevel(result.levelId, result.presetId);
|
||||
progress.completeLevel(state.levelId, state.presetId);
|
||||
gameStorage.set(progress);
|
||||
s;
|
||||
case None:
|
||||
new GameState(state.type, state.presetId, 0);
|
||||
null;
|
||||
}
|
||||
stop();
|
||||
switcher.change(ResultFrame.ID);
|
||||
@@ -112,8 +71,21 @@ import ru.m.tankz.view.game.GameView;
|
||||
}
|
||||
}
|
||||
|
||||
// ToDo:
|
||||
private function next(winner:TeamId):Option<GameState> {
|
||||
for (rule in game.config.game.complete) {
|
||||
if (rule.team != null && rule.team != winner) {
|
||||
return Option.None;
|
||||
}
|
||||
}
|
||||
var level = state.levelId + 1;
|
||||
if (level >= game.config.game.levels) level = 0;
|
||||
return Option.Some(new GameState(game.type, state.presetId, level, state));
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
stop();
|
||||
soundManager.stopAll();
|
||||
}
|
||||
|
||||
public function close():Void {
|
||||
|
||||
@@ -8,6 +8,8 @@ import haxework.view.VGroupView;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.LocalGame;
|
||||
import ru.m.tankz.storage.GameStorage;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.view.popup.LevelPopup;
|
||||
@@ -19,6 +21,7 @@ import ru.m.tankz.view.popup.LevelPopup;
|
||||
@:view var levels:DataView<LevelId, ButtonView>;
|
||||
|
||||
@:provide var state:GameState;
|
||||
@:provide var game:IGame;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var levelBundle:ILevelBundle;
|
||||
@:provide var storage:GameStorage;
|
||||
@@ -30,9 +33,11 @@ import ru.m.tankz.view.popup.LevelPopup;
|
||||
levels.data = [for (i in 0...state.config.game.levels) i];
|
||||
}
|
||||
|
||||
private function start(level:LevelConfig, preset:GamePreset):Void {
|
||||
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
|
||||
state.levelId = level.id;
|
||||
state.presetId = preset.id;
|
||||
state.controls = control.values;
|
||||
game = new LocalGame(state);
|
||||
switcher.change(GameFrame.ID);
|
||||
}
|
||||
|
||||
@@ -57,8 +62,9 @@ import ru.m.tankz.view.popup.LevelPopup;
|
||||
levelPopup.setData(
|
||||
level,
|
||||
state.config.presets,
|
||||
state.config.controls,
|
||||
storage.get(state.type)
|
||||
);
|
||||
levelPopup.show().then(function(preset) preset != null ? start(level, preset) : {});
|
||||
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.frame.IFrameSwitcher;
|
||||
import haxework.view.IGroupView;
|
||||
import haxework.view.InputView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import haxework.view.VGroupView;
|
||||
import haxework.provider.Provider;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.preset.ClassicGame;
|
||||
import ru.m.tankz.proto.core.GameInfoProto;
|
||||
import ru.m.tankz.proto.core.GameStateProto;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
|
||||
|
||||
@:template class NetworkFrame extends VGroupView {
|
||||
public static var ID(default, never):String = "network";
|
||||
|
||||
@:view var frameSwitcher(default, null):IFrameSwitcher;
|
||||
|
||||
@:view var loginFrame(default, null):IGroupView;
|
||||
@:view var stateLabel(default, null):LabelView;
|
||||
@:view var nameInput(default, null):InputView;
|
||||
@:view var loginButton(default, null):ButtonView;
|
||||
|
||||
@:view var gameListFrame(default, null):IGroupView;
|
||||
@:view var createGameButton(default, null):ButtonView;
|
||||
@:view var gameList(default, null):ListView<GameInfoProto>;
|
||||
|
||||
@:view var gameFrame(default, null):IGroupView;
|
||||
@:view var leaveGameButton(default, null):ButtonView;
|
||||
@:view var startGameButton(default, null):ButtonView;
|
||||
@:view var userList(default, null):ListView<UserProto>;
|
||||
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide var mainFrameSwitcher:IFrameSwitcher;
|
||||
|
||||
public function init():Void {
|
||||
loginButton.onPress = this;
|
||||
createGameButton.onPress = this;
|
||||
leaveGameButton.onPress = this;
|
||||
startGameButton.onPress = this;
|
||||
gameList.dispatcher.addListener({
|
||||
onListItemClick: function(item:IListItemView<GameInfoProto>):Void {
|
||||
network.joinGame(item.data.id);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
nameInput.text = network.user.name;
|
||||
onStateChange(network.state);
|
||||
network.stateSignal.connect(onStateChange);
|
||||
}
|
||||
|
||||
private function onStateChange(state:String):Void {
|
||||
loginButton.disabled = !(state == "offline" || state == "error");
|
||||
stateLabel.text = state;
|
||||
if (state == 'online') {
|
||||
gameList.data = [];
|
||||
frameSwitcher.change(gameListFrame.id);
|
||||
network.listGameSignal.connect(onListGame);
|
||||
network.gameSignal.connect(onGame);
|
||||
network.listGame();
|
||||
} else {
|
||||
frameSwitcher.change(loginFrame.id);
|
||||
}
|
||||
}
|
||||
|
||||
private function onListGame(games:Array<GameInfoProto>):Void {
|
||||
gameList.data = games;
|
||||
}
|
||||
|
||||
private function onGame(game:GameInfoProto):Void {
|
||||
if (game != null) {
|
||||
userList.data = game.players;
|
||||
frameSwitcher.change(gameFrame.id);
|
||||
if (game.state == GameStateProto.STARTED) {
|
||||
Provider.set(GameState, new GameState(ClassicGame.TYPE, ClassicGame.PLAYER1));
|
||||
mainFrameSwitcher.change(GameFrame.ID);
|
||||
}
|
||||
} else {
|
||||
frameSwitcher.change(gameListFrame.id);
|
||||
}
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.listGameSignal.disconnect(onListGame);
|
||||
network.gameSignal.disconnect(onGame);
|
||||
network.stateSignal.disconnect(onStateChange);
|
||||
}
|
||||
|
||||
public function onPress(view:ButtonView):Void {
|
||||
switch (view.id) {
|
||||
case 'loginButton':
|
||||
network.login(nameInput.text);
|
||||
case 'createGameButton':
|
||||
network.createGame('classic');
|
||||
case 'leaveGameButton':
|
||||
network.leaveGame();
|
||||
case 'startGameButton':
|
||||
network.startGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
---
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: frameSwitcher
|
||||
$type: haxework.view.frame.FrameSwitcher
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
# login
|
||||
- id: loginFrame
|
||||
$type: haxework.view.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: stateLabel
|
||||
$type: haxework.view.LabelView
|
||||
$style: label
|
||||
text: offline
|
||||
width: 200
|
||||
height: 50
|
||||
- id: nameInput
|
||||
$type: haxework.view.InputView
|
||||
$style: label
|
||||
width: 200
|
||||
height: 50
|
||||
text: User
|
||||
skin:
|
||||
$type: haxework.view.skin.ColorSkin
|
||||
color: '#444444'
|
||||
- id: loginButton
|
||||
$type: haxework.view.ButtonView
|
||||
$style: button
|
||||
text: Login
|
||||
# game list
|
||||
- id: gameListFrame
|
||||
$type: haxework.view.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: createGameButton
|
||||
$type: haxework.view.ButtonView
|
||||
$style: button
|
||||
text: Create
|
||||
- id: gameList
|
||||
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.GameInfoProto>
|
||||
factory: "@class:ru.m.tankz.view.network.GameItemView"
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
paddings: 10
|
||||
scroll:
|
||||
$type: haxework.view.list.VScrollView
|
||||
width: 10
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.view.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.view.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0
|
||||
# game
|
||||
- id: gameFrame
|
||||
$type: haxework.view.VGroupView
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
views:
|
||||
- id: startGameButton
|
||||
$type: haxework.view.ButtonView
|
||||
$style: button
|
||||
text: Start
|
||||
- id: leaveGameButton
|
||||
$type: haxework.view.ButtonView
|
||||
$style: button
|
||||
text: Leave
|
||||
- id: userList
|
||||
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.UserProto>
|
||||
factory: "@class:ru.m.tankz.view.network.UserItemView"
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
paddings: 10
|
||||
scroll:
|
||||
$type: haxework.view.list.VScrollView
|
||||
width: 10
|
||||
pHeight: 100
|
||||
skin:
|
||||
$type: haxework.view.list.VScrollSkin
|
||||
skin:
|
||||
$type: haxework.view.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0
|
||||
@@ -5,7 +5,9 @@ import haxework.view.DataView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.GameRunner;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.view.common.LifeView;
|
||||
|
||||
@:template class ResultFrame extends VGroupView {
|
||||
@@ -17,28 +19,32 @@ import ru.m.tankz.view.common.LifeView;
|
||||
|
||||
@:provide var frames:FrameSwitcher;
|
||||
@:provide var state:GameState;
|
||||
@:provide("result") var resultState:GameState;
|
||||
@:provide("next") var nextState:GameState;
|
||||
@:provide var game:IGame;
|
||||
|
||||
private function playerViewFactory(index:Int, player:PlayerState) {
|
||||
var view = new LifeView();
|
||||
var playerConfig = resultState.config.getPlayer(player.id);
|
||||
var playerConfig = state.config.getPlayer(player.id);
|
||||
var tankType = playerConfig.tanks[0].type;
|
||||
var tankConfig = resultState.config.getTank(tankType);
|
||||
var tankConfig = state.config.getTank(tankType);
|
||||
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
|
||||
view.color = resultState.getPlayerColor(player.id);
|
||||
view.color = state.getPlayerColor(player.id);
|
||||
view.life = player.frags;
|
||||
view.score = player.score;
|
||||
return view;
|
||||
}
|
||||
|
||||
public function onShow() {
|
||||
resultView.data = Lambda.array(resultState.players);
|
||||
levelLabel.text = 'Level ${resultState.levelId}';
|
||||
nextButton.visible = state != null;
|
||||
resultView.data = Lambda.array(state.players);
|
||||
levelLabel.text = 'Level ${state.levelId}';
|
||||
nextButton.visible = nextState != null;
|
||||
}
|
||||
|
||||
private function next() {
|
||||
frames.change(GameFrame.ID);
|
||||
if (nextState != null) {
|
||||
game = new GameRunner(nextState);
|
||||
frames.change(GameFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private function close() {
|
||||
|
||||
@@ -1,25 +1,69 @@
|
||||
package ru.m.tankz.view;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.Type.GameType;
|
||||
import ru.m.tankz.view.popup.FontPopup;
|
||||
import ru.m.tankz.view.popup.LoginPopup;
|
||||
|
||||
@:template class StartFrame extends VGroupView {
|
||||
|
||||
public static var ID(default, never):String = "start";
|
||||
|
||||
@:view var username:LabelView;
|
||||
@:view("login") var loginButton:ButtonView;
|
||||
@:view("logout") var logoutButton:ButtonView;
|
||||
@:view("network") var networkButton:ButtonView;
|
||||
|
||||
@:provide var state:GameState;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
|
||||
private var fontPopup:FontPopup;
|
||||
|
||||
public function onShow():Void {
|
||||
onConnectionState(network.state);
|
||||
network.stateSignal.connect(onConnectionState);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.stateSignal.disconnect(onConnectionState);
|
||||
}
|
||||
|
||||
private function onConnectionState(state:ConnectionState):Void {
|
||||
trace("state", state);
|
||||
setUser(switch state {
|
||||
case ONLINE(user): user;
|
||||
case _: null;
|
||||
});
|
||||
}
|
||||
|
||||
private function setUser(value:User):Void {
|
||||
username.text = value == null ? "" : value.name;
|
||||
loginButton.visible = value == null;
|
||||
logoutButton.visible = value != null;
|
||||
networkButton.disabled = value == null;
|
||||
}
|
||||
|
||||
private function startGame(type:GameType):Void {
|
||||
state = new GameState(type);
|
||||
switcher.change(LevelFrame.ID);
|
||||
}
|
||||
|
||||
private function login():Void {
|
||||
LoginPopup.instance.show().then(function(user:User):Void {
|
||||
L.d("Login", 'user: $user');
|
||||
});
|
||||
}
|
||||
|
||||
private function logout():Void {
|
||||
network.logout();
|
||||
}
|
||||
|
||||
private function choiceFont():Void {
|
||||
if (fontPopup == null) {
|
||||
fontPopup = new FontPopup();
|
||||
|
||||
@@ -1,40 +1,63 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
layout.margin: 10
|
||||
views:
|
||||
- $type: haxework.view.LabelView
|
||||
text: Tank'z
|
||||
skinId: font
|
||||
fontSize: 100
|
||||
geometry.margin.bottom: 30
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('classic')
|
||||
text: Classic
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('dota')
|
||||
text: DotA
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('death')
|
||||
text: DeathMatch
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:switcher.change('record')
|
||||
text: Records
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- id: settings
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.settings
|
||||
+onPress: $code:switcher.change('settings')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 100%
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.padding: [20, 5]
|
||||
skinId: text.box
|
||||
text: $r:text:version
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
layout.margin: 10
|
||||
views:
|
||||
- $type: haxework.view.LabelView
|
||||
text: Tank'z
|
||||
skinId: font
|
||||
fontSize: 100
|
||||
geometry.margin.bottom: 30
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('classic')
|
||||
text: Classic
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('dota')
|
||||
text: DotA
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:startGame('death')
|
||||
text: DeathMatch
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:switcher.change('record')
|
||||
text: Records
|
||||
- id: network
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:switcher.change('game_list')
|
||||
text: Network
|
||||
disabled: true
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- id: settings
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.settings
|
||||
+onPress: $code:switcher.change('settings')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 100%
|
||||
- id: username
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text
|
||||
geometry.margin.right: 10
|
||||
- id: login
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.login
|
||||
+onPress: $code:login()
|
||||
- id: logout
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.logout
|
||||
+onPress: $code:logout()
|
||||
visible: false
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.hAlign: right
|
||||
geometry.vAlign: top
|
||||
geometry.padding: [20, 5]
|
||||
geometry.position: absolute
|
||||
geometry.margin: [0, 20, 20, 0]
|
||||
skinId: text.box
|
||||
text: $r:text:version
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package ru.m.tankz.view.common;
|
||||
|
||||
import ru.m.tankz.game.record.GamePlayer;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
@@ -18,7 +20,7 @@ import ru.m.tankz.storage.RecordStorage;
|
||||
|
||||
@:provide var recordStorage:RecordStorage;
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var record:GameRecord;
|
||||
@:provide var game:IGame;
|
||||
|
||||
private function set_data(value:GameRecordInfo):GameRecordInfo {
|
||||
if (data != value) {
|
||||
@@ -32,7 +34,8 @@ import ru.m.tankz.storage.RecordStorage;
|
||||
}
|
||||
|
||||
private function play():Void {
|
||||
record = recordStorage.read(data.id);
|
||||
var record = recordStorage.read(data.id);
|
||||
game = new GamePlayer(record);
|
||||
switcher.change(GameFrame.ID);
|
||||
}
|
||||
|
||||
|
||||
19
src/client/haxe/ru/m/tankz/view/network/GameItemView.hx
Executable file → Normal file
19
src/client/haxe/ru/m/tankz/view/network/GameItemView.hx
Executable file → Normal file
@@ -1,21 +1,24 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.core.GameInfoProto;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
|
||||
|
||||
@:template class GameItemView extends HGroupView implements IListItemView<GameInfoProto> {
|
||||
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):GameInfoProto;
|
||||
public var data(default, set):GameProto;
|
||||
|
||||
@:view var label(default, null):LabelView;
|
||||
@:view var label:LabelView;
|
||||
|
||||
private function set_data(value:GameInfoProto):GameInfoProto {
|
||||
private function set_data(value:GameProto):GameProto {
|
||||
data = value;
|
||||
label.text = '${data.type}';
|
||||
label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function factory():GameItemView {
|
||||
return new GameItemView();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,8 @@
|
||||
---
|
||||
width: 440
|
||||
height: 44
|
||||
margins: 5
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 48
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
$style: label
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
text: ""
|
||||
skin:
|
||||
$type: haxework.view.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0.2
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.stretch: true
|
||||
skinId: text.box
|
||||
|
||||
54
src/client/haxe/ru/m/tankz/view/network/GameListFrame.hx
Normal file
54
src/client/haxe/ru/m/tankz/view/network/GameListFrame.hx
Normal file
@@ -0,0 +1,54 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
|
||||
@:template class GameListFrame extends VGroupView {
|
||||
public static inline var ID = "game_list";
|
||||
|
||||
@:view var games:VListView<GameProto>;
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
|
||||
public function onShow():Void {
|
||||
network.listGameSignal.connect(onGameList);
|
||||
network.gameSignal.connect(onGame);
|
||||
network.stateSignal.connect(onState);
|
||||
network.listGame();
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.listGameSignal.disconnect(onGameList);
|
||||
network.gameSignal.disconnect(onGame);
|
||||
network.stateSignal.disconnect(onState);
|
||||
}
|
||||
|
||||
private function create():Void {
|
||||
network.createGame("classic", 0);
|
||||
}
|
||||
|
||||
private function onState(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(_):
|
||||
case _: switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private function onGameList(data:Array<GameProto>):Void {
|
||||
games.data = data;
|
||||
}
|
||||
|
||||
private function onGame(game:GameProto):Void {
|
||||
if (game != null) {
|
||||
switcher.change(GameRoomFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private function selectGame(game:GameProto):Void {
|
||||
network.joinGame(game.id);
|
||||
}
|
||||
}
|
||||
27
src/client/haxe/ru/m/tankz/view/network/GameListFrame.yaml
Normal file
27
src/client/haxe/ru/m/tankz/view/network/GameListFrame.yaml
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
geometry.padding: 20
|
||||
views:
|
||||
- id: header
|
||||
$type: haxework.view.LabelView
|
||||
geometry.margin.bottom: 20
|
||||
skinId: text.header
|
||||
text: Games List
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Create
|
||||
+onPress: $code:create()
|
||||
- id: games
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $code:ru.m.tankz.view.network.GameItemView.factory
|
||||
geometry.margin: 10
|
||||
+onItemSelect: $code:function(item) selectGame(item.data)
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:switcher.change('start')
|
||||
65
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.hx
Normal file
65
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.hx
Normal file
@@ -0,0 +1,65 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.TextView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.NetworkGame;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
import ru.m.tankz.proto.core.GameStateProto;
|
||||
import ru.m.tankz.proto.core.PlayerProto;
|
||||
|
||||
@:template class GameRoomFrame extends VGroupView {
|
||||
|
||||
public static inline var ID = "game_room";
|
||||
|
||||
@:view var start:ButtonView;
|
||||
@:view var info:TextView;
|
||||
@:view var players:VListView<PlayerProto>;
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
@:provide var game:IGame;
|
||||
|
||||
private function refresh(game:GameProto):Void {
|
||||
if (game != null) {
|
||||
start.visible = game.creator.uuid == network.user.uuid;
|
||||
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
|
||||
players.data = game.players;
|
||||
if (game.state == GameStateProto.STARTED) {
|
||||
this.game = new NetworkGame(network);
|
||||
switcher.change(GameFrame.ID);
|
||||
}
|
||||
} else {
|
||||
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
|
||||
}
|
||||
}
|
||||
|
||||
public function onShow():Void {
|
||||
refresh(network.game);
|
||||
network.gameSignal.connect(onGame);
|
||||
network.stateSignal.connect(onState);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.gameSignal.disconnect(onGame);
|
||||
network.stateSignal.disconnect(onState);
|
||||
// ToDo:
|
||||
//network.leaveGame();
|
||||
}
|
||||
|
||||
private function onGame(game:GameProto):Void {
|
||||
refresh(game);
|
||||
}
|
||||
|
||||
private function onState(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(_):
|
||||
case _: switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
31
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.yaml
Normal file
31
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.yaml
Normal file
@@ -0,0 +1,31 @@
|
||||
---
|
||||
views:
|
||||
- $type: haxework.view.VGroupView
|
||||
skinId: container
|
||||
geometry.padding: 20
|
||||
views:
|
||||
- id: header
|
||||
$type: haxework.view.LabelView
|
||||
geometry.margin.bottom: 20
|
||||
skinId: text.header
|
||||
text: Game Room
|
||||
- id: start
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Start
|
||||
+onPress: $code:network.startGame()
|
||||
visible: false
|
||||
- id: info
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
skinId: text.box
|
||||
- id: players
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:network.leaveGame()
|
||||
24
src/client/haxe/ru/m/tankz/view/network/PlayerItemView.hx
Normal file
24
src/client/haxe/ru/m/tankz/view/network/PlayerItemView.hx
Normal file
@@ -0,0 +1,24 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.core.PlayerProto;
|
||||
|
||||
@:template class PlayerItemView extends HGroupView implements IListItemView<PlayerProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):PlayerProto;
|
||||
|
||||
@:view var label:LabelView;
|
||||
|
||||
private function set_data(value:PlayerProto):PlayerProto {
|
||||
data = value;
|
||||
label.text = '${value.user.name}';
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function factory():PlayerItemView {
|
||||
return new PlayerItemView();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 48
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.stretch: true
|
||||
skinId: text.box
|
||||
@@ -1,21 +0,0 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
|
||||
|
||||
@:template class UserItemView extends HGroupView implements IListItemView<UserProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):UserProto;
|
||||
|
||||
@:view var label(default, null):LabelView;
|
||||
|
||||
private function set_data(value:UserProto):UserProto {
|
||||
data = value;
|
||||
label.text = '${data.uuid} -- ${data.name}';
|
||||
return data;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
---
|
||||
width: 440
|
||||
height: 44
|
||||
margins: 5
|
||||
views:
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
$style: label
|
||||
pWidth: 100
|
||||
pHeight: 100
|
||||
text: ""
|
||||
skin:
|
||||
$type: haxework.view.skin.ColorSkin
|
||||
color: "#000000"
|
||||
alpha: 0.2
|
||||
@@ -1,27 +1,27 @@
|
||||
---
|
||||
view:
|
||||
$type: haxework.view.VGroupView
|
||||
geometry.size.width: 400
|
||||
geometry.size.height: 80%
|
||||
geometry.padding: 10
|
||||
geometry.hAlign: center
|
||||
geometry.vAlign: middle
|
||||
skinId: dark
|
||||
views:
|
||||
- id: fonts
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $this:fontViewFactory
|
||||
+onItemSelect: $code:function(item) close(item.data)
|
||||
scroll:
|
||||
$type: haxework.view.list.VScrollBarView
|
||||
skinId: scroll.vertical
|
||||
- $type: haxework.view.HGroupView
|
||||
geometry.size.width: 100%
|
||||
geometry.margin.top: 10
|
||||
layout.hAlign: right
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Cancel
|
||||
+onPress: $code:reject('cancel')
|
||||
$type: haxework.view.VGroupView
|
||||
geometry.size.width: 400
|
||||
geometry.size.height: 80%
|
||||
geometry.padding: 10
|
||||
geometry.hAlign: center
|
||||
geometry.vAlign: middle
|
||||
skinId: dark
|
||||
views:
|
||||
- id: fonts
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $this:fontViewFactory
|
||||
+onItemSelect: $code:function(item) close(item.data)
|
||||
scroll:
|
||||
$type: haxework.view.list.VScrollBarView
|
||||
skinId: scroll.vertical
|
||||
- $type: haxework.view.HGroupView
|
||||
geometry.size.width: 100%
|
||||
geometry.margin.top: 10
|
||||
layout.hAlign: right
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Cancel
|
||||
+onPress: $code:reject('cancel')
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.view.popup;
|
||||
|
||||
import haxework.view.ToggleButtonView;
|
||||
import haxework.view.ButtonView;
|
||||
import haxework.view.DataView;
|
||||
import haxework.view.LabelView;
|
||||
@@ -7,19 +8,28 @@ import haxework.view.popup.PopupView;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.game.GameProgress;
|
||||
|
||||
@:template class LevelPopup extends PopupView<GamePreset> {
|
||||
typedef Result = {
|
||||
var control:ControlPreset;
|
||||
var preset:GamePreset;
|
||||
}
|
||||
|
||||
@:template class LevelPopup extends PopupView<Result> {
|
||||
|
||||
private var level:LevelConfig;
|
||||
private var progress:GameProgress;
|
||||
|
||||
@:view var name:LabelView;
|
||||
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
|
||||
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
|
||||
private var control:ControlPreset;
|
||||
|
||||
public function setData(level:LevelConfig, presets:Array<GamePreset>, progress:GameProgress):Void {
|
||||
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
|
||||
this.level = level;
|
||||
this.progress = progress;
|
||||
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
|
||||
presetsView.data = presets;
|
||||
control = controls[0];
|
||||
controlsView.data = controls;
|
||||
}
|
||||
|
||||
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
|
||||
@@ -32,7 +42,22 @@ import ru.m.tankz.game.GameProgress;
|
||||
|
||||
private function onPresetSelect(value:GamePreset):Void {
|
||||
if (progress.isPresetAvailable(level.id, value.id)) {
|
||||
close(value);
|
||||
close({control: control, preset: value});
|
||||
}
|
||||
}
|
||||
|
||||
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
|
||||
var result = new ToggleButtonView();
|
||||
result.skinId = 'button.simple.active';
|
||||
result.on = control == value;
|
||||
result.text = value.name;
|
||||
return result;
|
||||
}
|
||||
|
||||
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
|
||||
control = value;
|
||||
for (v in controlsView.dataViews) {
|
||||
v.on = v == view;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,34 +2,43 @@
|
||||
layout.hAlign: center
|
||||
layout.vAlign: middle
|
||||
view:
|
||||
$type: haxework.view.VGroupView
|
||||
layout.hAlign: center
|
||||
geometry.size.width: 400
|
||||
geometry.size.height: 400
|
||||
skinId: window
|
||||
views:
|
||||
- $type: haxework.view.HGroupView
|
||||
geometry.size.width: 100%
|
||||
geometry.padding: 10
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: name
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
geometry.margin.left: 10
|
||||
layout.hAlign: left
|
||||
skinId: text
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: window.close
|
||||
+onPress: $code:reject('close')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.height: 100%
|
||||
- id: presets
|
||||
$type: haxework.view.DataView
|
||||
factory: $this:presetViewFactory
|
||||
+onDataSelect: $this:onPresetSelect
|
||||
layout:
|
||||
$type: haxework.view.layout.HorizontalLayout
|
||||
hAlign: center
|
||||
margin: 5
|
||||
skinId: panel
|
||||
$type: haxework.view.VGroupView
|
||||
layout.hAlign: center
|
||||
geometry.size.width: 400
|
||||
geometry.size.height: 400
|
||||
skinId: window
|
||||
views:
|
||||
- $type: haxework.view.HGroupView
|
||||
geometry.size.width: 100%
|
||||
geometry.padding: 10
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: name
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
geometry.margin.left: 10
|
||||
layout.hAlign: left
|
||||
skinId: text
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: window.close
|
||||
+onPress: $code:reject('close')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.height: 100%
|
||||
- id: controls
|
||||
$type: haxework.view.DataView
|
||||
factory: $this:controlViewFactory
|
||||
+onItemSelect: $this:onControlSelect
|
||||
layout:
|
||||
$type: haxework.view.layout.HorizontalLayout
|
||||
hAlign: center
|
||||
margin: 5
|
||||
skinId: panel
|
||||
- id: presets
|
||||
$type: haxework.view.DataView
|
||||
factory: $this:presetViewFactory
|
||||
+onDataSelect: $this:onPresetSelect
|
||||
layout:
|
||||
$type: haxework.view.layout.HorizontalLayout
|
||||
hAlign: center
|
||||
margin: 5
|
||||
skinId: panel
|
||||
|
||||
47
src/client/haxe/ru/m/tankz/view/popup/LoginPopup.hx
Normal file
47
src/client/haxe/ru/m/tankz/view/popup/LoginPopup.hx
Normal file
@@ -0,0 +1,47 @@
|
||||
package ru.m.tankz.view.popup;
|
||||
|
||||
import haxework.log.BaseLogger.LoggerUtil;
|
||||
import haxework.view.InputView;
|
||||
import haxework.view.popup.PopupView;
|
||||
import haxework.view.TextView;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
|
||||
@:template class LoginPopup extends PopupView<User> {
|
||||
|
||||
@:view var username:InputView;
|
||||
@:view var password:InputView;
|
||||
@:view var error:TextView;
|
||||
|
||||
@:provide static var network:NetworkManager;
|
||||
|
||||
override private function onShow():Void {
|
||||
super.onShow();
|
||||
network.stateSignal.connect(onStateChange);
|
||||
}
|
||||
|
||||
override private function onClose():Void {
|
||||
super.onClose();
|
||||
network.stateSignal.disconnect(onStateChange);
|
||||
}
|
||||
|
||||
private function onStateChange(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(user): close(user);
|
||||
case ERROR(error): this.error.text = LoggerUtil.printError(error);
|
||||
case _: this.error.text = null;
|
||||
}
|
||||
}
|
||||
|
||||
private function submit():Void {
|
||||
network.login(username.text);
|
||||
}
|
||||
|
||||
public static var instance(get, null):LoginPopup;
|
||||
|
||||
private static function get_instance():LoginPopup {
|
||||
if (instance == null) {
|
||||
instance = new LoginPopup();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
64
src/client/haxe/ru/m/tankz/view/popup/LoginPopup.yaml
Normal file
64
src/client/haxe/ru/m/tankz/view/popup/LoginPopup.yaml
Normal file
@@ -0,0 +1,64 @@
|
||||
---
|
||||
layout.hAlign: center
|
||||
layout.vAlign: middle
|
||||
view:
|
||||
$type: haxework.view.VGroupView
|
||||
layout.hAlign: center
|
||||
geometry.size.width: 400
|
||||
# geometry.size.height: 400
|
||||
skinId: window
|
||||
views:
|
||||
- $type: haxework.view.HGroupView
|
||||
geometry.size.width: 100%
|
||||
geometry.padding: 10
|
||||
layout.vAlign: middle
|
||||
views:
|
||||
- id: name
|
||||
$type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
geometry.margin.left: 10
|
||||
layout.hAlign: left
|
||||
skinId: text
|
||||
text: Login
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: window.close
|
||||
+onPress: $code:reject('close')
|
||||
- $type: haxework.view.VGroupView
|
||||
geometry.size.width: 100%
|
||||
# geometry.size.stretch: true
|
||||
geometry.padding: 20
|
||||
layout.margin: 5
|
||||
views:
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
skinId: text
|
||||
text: Username
|
||||
- id: username
|
||||
$type: haxework.view.InputView
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 28
|
||||
skinId: text.box
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.size.width: 100%
|
||||
skinId: text
|
||||
text: Password
|
||||
- id: password
|
||||
$type: haxework.view.InputView
|
||||
textField.displayAsPassword: true
|
||||
geometry.size.width: 100%
|
||||
geometry.size.height: 28
|
||||
skinId: text.box
|
||||
- id: error
|
||||
$type: haxework.view.TextView
|
||||
geometry.size.width: 100%
|
||||
skinId: text
|
||||
fill: false
|
||||
- $type: haxework.view.HGroupView
|
||||
layout.hAlign: center
|
||||
layout.margin: 5
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.simple
|
||||
text: Submit
|
||||
+onPress: $code:submit()
|
||||
1
src/client/resources/image/icon/sign-in-solid.svg
Normal file
1
src/client/resources/image/icon/sign-in-solid.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-in" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-in fa-w-16 fa-2x"><path fill="currentColor" d="M137.2 110.3l21.9-21.9c9.3-9.3 24.5-9.4 33.9-.1L344.9 239c9.5 9.4 9.5 24.7 0 34.1L193 423.7c-9.4 9.3-24.5 9.3-33.9-.1l-21.9-21.9c-9.7-9.7-9.3-25.4.8-34.7l77.6-71.1H24c-13.3 0-24-10.7-24-24v-32c0-13.3 10.7-24 24-24h191.5l-77.6-71.1c-10-9.1-10.4-24.9-.7-34.5zM512 352V160c0-53-43-96-96-96h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c17.7 0 32 14.3 32 32v192c0 17.7-14.3 32-32 32h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c53 0 96-43 96-96z" class=""></path></svg>
|
||||
|
After Width: | Height: | Size: 698 B |
1
src/client/resources/image/icon/sign-out-solid.svg
Normal file
1
src/client/resources/image/icon/sign-out-solid.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-out" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-out fa-w-16 fa-2x"><path fill="currentColor" d="M180 448H96c-53 0-96-43-96-96V160c0-53 43-96 96-96h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12H96c-17.7 0-32 14.3-32 32v192c0 17.7 14.3 32 32 32h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12zm117.9-303.1l77.6 71.1H184c-13.3 0-24 10.7-24 24v32c0 13.3 10.7 24 24 24h191.5l-77.6 71.1c-10.1 9.2-10.4 25-.8 34.7l21.9 21.9c9.3 9.3 24.5 9.4 33.9.1l152-150.8c9.5-9.4 9.5-24.7 0-34.1L353 88.3c-9.4-9.3-24.5-9.3-33.9.1l-21.9 21.9c-9.7 9.6-9.3 25.4.7 34.6z" class=""></path></svg>
|
||||
|
After Width: | Height: | Size: 695 B |
60
src/common/haxe/ru/m/Timer.hx
Normal file
60
src/common/haxe/ru/m/Timer.hx
Normal file
@@ -0,0 +1,60 @@
|
||||
package ru.m;
|
||||
|
||||
#if neko
|
||||
|
||||
import haxe.Log;
|
||||
import haxe.PosInfos;
|
||||
import neko.vm.Thread;
|
||||
|
||||
class Timer {
|
||||
|
||||
private var sleep:Float;
|
||||
private var stopped:Bool;
|
||||
|
||||
public function new(time_ms:Int) {
|
||||
this.sleep = time_ms / 1000.0;
|
||||
this.stopped = false;
|
||||
Thread.create(function() {
|
||||
while (!stopped) {
|
||||
Sys.sleep(sleep);
|
||||
try {
|
||||
run();
|
||||
} catch (error:Dynamic) {
|
||||
trace(haxework.log.BaseLogger.LoggerUtil.printError(error));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public function stop() {
|
||||
stopped = true;
|
||||
}
|
||||
|
||||
public dynamic function run() {}
|
||||
|
||||
public static function delay(f:Void -> Void, time_ms:Int) {
|
||||
var t = new Timer(time_ms);
|
||||
t.run = function() {
|
||||
t.stop();
|
||||
f();
|
||||
};
|
||||
return t;
|
||||
}
|
||||
|
||||
public static function measure<T>(f:Void -> T, ?pos:PosInfos):T {
|
||||
var t0 = stamp();
|
||||
var r = f();
|
||||
Log.trace((stamp() - t0) + "s", pos);
|
||||
return r;
|
||||
}
|
||||
|
||||
public static inline function stamp():Float {
|
||||
return Sys.time();
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
typedef Timer = haxe.Timer;
|
||||
|
||||
#end
|
||||
@@ -7,7 +7,6 @@ import promhx.Promise;
|
||||
import protohx.Message;
|
||||
import ru.m.connect.IConnection;
|
||||
|
||||
|
||||
class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
|
||||
public var handler(default, null):Signal<ConnectionEvent>;
|
||||
public var sendHandler(default, null):Signal<O>;
|
||||
@@ -17,12 +16,11 @@ class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
|
||||
|
||||
private var connectDeferred:Deferred<IConnection<O, I>>;
|
||||
|
||||
public function new(i:Class<I>) {
|
||||
queue = new PacketQueue<I>(i);
|
||||
public function new(inputFactory:Class<I>) {
|
||||
queue = new PacketQueue<I>(inputFactory);
|
||||
handler = new Signal<ConnectionEvent>();
|
||||
sendHandler = new Signal<O>();
|
||||
receiveHandler = new Signal<I>();
|
||||
connectDeferred = new Deferred();
|
||||
}
|
||||
|
||||
public function connect():Promise<IConnection<O, I>> {
|
||||
|
||||
@@ -5,7 +5,6 @@ import haxe.io.Bytes;
|
||||
import promhx.Promise;
|
||||
import protohx.Message;
|
||||
|
||||
|
||||
enum ConnectionEvent {
|
||||
CONNECTED;
|
||||
DISCONNECTED;
|
||||
|
||||
@@ -1,21 +1,22 @@
|
||||
package ru.m.connect;
|
||||
|
||||
import Reflect;
|
||||
import haxe.io.Bytes;
|
||||
import haxe.io.BytesBuffer;
|
||||
import haxe.io.BytesInput;
|
||||
import protohx.Message;
|
||||
|
||||
|
||||
class PacketQueue<P:Message> {
|
||||
|
||||
public var packetClass(default, null):Class<P>;
|
||||
|
||||
private var bytesBuff:Bytes;
|
||||
private var buffer:BytesBuffer;
|
||||
private var msgs:List<P>;
|
||||
|
||||
public function new(packetClass:Class<P>) {
|
||||
this.packetClass = packetClass;
|
||||
msgs = new List<P>();
|
||||
buffer = new BytesBuffer();
|
||||
}
|
||||
|
||||
public inline function hasMsg():Bool {
|
||||
@@ -30,47 +31,41 @@ class PacketQueue<P:Message> {
|
||||
msgs.add(msg);
|
||||
}
|
||||
|
||||
public function addBytes(bytes:Bytes):Void {
|
||||
if (bytes == null) {
|
||||
return;
|
||||
}
|
||||
if (bytesBuff == null) {
|
||||
bytesBuff = bytes;
|
||||
} else {
|
||||
var buffer = new BytesBuffer();
|
||||
buffer.add(bytesBuff);
|
||||
buffer.add(bytes);
|
||||
bytesBuff = buffer.getBytes();
|
||||
}
|
||||
if (bytesBuff == null || bytesBuff.length < 1) {
|
||||
return;
|
||||
}
|
||||
var available = bytesBuff.length;
|
||||
var bi = new BytesInput(bytesBuff);
|
||||
bi.bigEndian = false;
|
||||
while (available > 0) {
|
||||
var packetSize = bi.readUInt16();
|
||||
available -= 2;
|
||||
if (packetSize <= available) {
|
||||
var msgBytes = bi.read(packetSize);
|
||||
private function readPackage():Null<P> {
|
||||
var bytes = buffer.getBytes();
|
||||
var input = new BytesInput(bytes);
|
||||
input.bigEndian = false;
|
||||
if (input.length > 1) {
|
||||
var packetSize = input.readUInt16();
|
||||
if (input.length >= packetSize + 2) {
|
||||
var packet:P = Type.createInstance(packetClass, []);
|
||||
packet.mergeFrom(msgBytes);
|
||||
addMsg(packet);
|
||||
available -= packetSize;
|
||||
} else {
|
||||
break;
|
||||
try {
|
||||
packet.mergeFrom(input.read(packetSize));
|
||||
buffer = new BytesBuffer();
|
||||
buffer.add(input.read(input.length - (packetSize + 2)));
|
||||
return packet;
|
||||
} catch (error:Dynamic) {
|
||||
L.w("PacketQueue", "readPackage ", error);
|
||||
buffer = new BytesBuffer();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (available == 0) {
|
||||
bytesBuff = null;
|
||||
} else if (available > 0) {
|
||||
if (bytesBuff.length != available) {
|
||||
var pos = bytesBuff.length - available;
|
||||
bytesBuff = bytesBuff.sub(pos, available);
|
||||
}
|
||||
} else {
|
||||
throw "Wrong available: " + available;
|
||||
buffer = new BytesBuffer();
|
||||
buffer.add(bytes);
|
||||
return null;
|
||||
}
|
||||
|
||||
public function addBytes(bytes:Bytes):Void {
|
||||
buffer.add(bytes);
|
||||
var packet = readPackage();
|
||||
while (packet != null) {
|
||||
msgs.add(packet);
|
||||
packet = readPackage();
|
||||
}
|
||||
}
|
||||
|
||||
public function clean():Void {
|
||||
buffer = new BytesBuffer();
|
||||
}
|
||||
}
|
||||
20
src/common/haxe/ru/m/connect/PacketUtil.hx
Normal file
20
src/common/haxe/ru/m/connect/PacketUtil.hx
Normal file
@@ -0,0 +1,20 @@
|
||||
package ru.m.connect;
|
||||
|
||||
import haxe.io.Bytes;
|
||||
import haxe.io.BytesOutput;
|
||||
import protohx.Message;
|
||||
|
||||
class PacketUtil {
|
||||
|
||||
public static function fromBytes<P:Message>(bytes:Bytes, factory:Class<P>):P {
|
||||
var packet:P = Type.createInstance(factory, []);
|
||||
packet.mergeFrom(bytes);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static function toBytes<P:Message>(packet:P):Bytes {
|
||||
var out = new BytesOutput();
|
||||
packet.writeTo(out);
|
||||
return out.getBytes();
|
||||
}
|
||||
}
|
||||
74
src/common/haxe/ru/m/connect/desktop/DesktopConnection.hx
Normal file
74
src/common/haxe/ru/m/connect/desktop/DesktopConnection.hx
Normal file
@@ -0,0 +1,74 @@
|
||||
package ru.m.connect.desktop;
|
||||
|
||||
import cpp.vm.Thread;
|
||||
import haxe.Timer;
|
||||
import promhx.Deferred;
|
||||
import promhx.Promise;
|
||||
import protohx.Message;
|
||||
import ru.m.connect.IConnection;
|
||||
import sys.net.Host;
|
||||
import sys.net.Socket;
|
||||
|
||||
class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
private var host:String;
|
||||
private var port:Int;
|
||||
private var socket:Socket;
|
||||
private var reader:Thread;
|
||||
|
||||
public function new(host:String, port:Int, inputFactory:Class<I>) {
|
||||
super(inputFactory);
|
||||
this.host = host;
|
||||
this.port = port;
|
||||
connected = false;
|
||||
socket = new Socket();
|
||||
socket.setFastSend(true);
|
||||
socket.output.bigEndian = false;
|
||||
socket.input.bigEndian = false;
|
||||
sendHandler.connect(_send);
|
||||
}
|
||||
|
||||
override public function connect():Promise<IConnection<O, I>> {
|
||||
connectDeferred = new Deferred();
|
||||
try {
|
||||
if (connected) {
|
||||
connectDeferred.resolve(this);
|
||||
} else {
|
||||
socket.connect(new Host(host), port);
|
||||
connected = true;
|
||||
reader = Thread.create(_read);
|
||||
connectDeferred.resolve(this);
|
||||
}
|
||||
} catch (error:Dynamic) {
|
||||
Timer.delay(function() connectDeferred.throwError(error), 1);
|
||||
}
|
||||
return connectDeferred.promise();
|
||||
}
|
||||
|
||||
override public function disconnect():Void {
|
||||
socket.close();
|
||||
connected = false;
|
||||
handler.emit(DISCONNECTED);
|
||||
}
|
||||
|
||||
private function _read():Void {
|
||||
try {
|
||||
while (connected) {
|
||||
socket.waitForRead();
|
||||
var size = socket.input.readUInt16();
|
||||
var data = socket.input.read(size);
|
||||
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
|
||||
receiveHandler.emit(packet);
|
||||
}
|
||||
} catch (error:Dynamic) {
|
||||
handler.emit(ERROR(error));
|
||||
}
|
||||
}
|
||||
|
||||
private function _send(packet:O):Void {
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.output.writeUInt16(bytes.length);
|
||||
socket.output.write(bytes);
|
||||
socket.output.flush();
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@ import ru.m.connect.IConnection.ConnectionEvent;
|
||||
import promhx.Promise;
|
||||
import protohx.Message;
|
||||
|
||||
|
||||
class FakeConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
override public function connect():Promise<IConnection<O, I>> {
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
package ru.m.connect.flash;
|
||||
|
||||
import ru.m.connect.IConnection.ConnectionEvent;
|
||||
import promhx.Promise;
|
||||
import flash.utils.Endian;
|
||||
import haxe.io.BytesOutput;
|
||||
import protohx.Message;
|
||||
import haxe.io.Bytes;
|
||||
import flash.events.ErrorEvent;
|
||||
import flash.events.ProgressEvent;
|
||||
import flash.events.Event;
|
||||
import flash.events.SecurityErrorEvent;
|
||||
import flash.events.IOErrorEvent;
|
||||
import flash.events.ProgressEvent;
|
||||
import flash.events.SecurityErrorEvent;
|
||||
import flash.net.Socket;
|
||||
|
||||
import flash.utils.Endian;
|
||||
import haxe.io.Bytes;
|
||||
import promhx.Deferred;
|
||||
import promhx.Promise;
|
||||
import protohx.Message;
|
||||
import ru.m.connect.IConnection;
|
||||
|
||||
class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
@@ -20,8 +19,8 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
private var port:Int;
|
||||
private var socket:Socket;
|
||||
|
||||
public function new(host:String, port:Int, i:Class<I>) {
|
||||
super(i);
|
||||
public function new(host:String, port:Int, inputFactory:Class<I>) {
|
||||
super(inputFactory);
|
||||
this.host = host;
|
||||
this.port = port;
|
||||
connected = false;
|
||||
@@ -37,14 +36,15 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
override public function connect():Promise<IConnection<O, I>> {
|
||||
socket.connect(host, port);
|
||||
connectDeferred = new Deferred();
|
||||
return connectDeferred.promise();
|
||||
}
|
||||
|
||||
override public function disconnect():Void {
|
||||
if (socket.connected) {
|
||||
socket.close();
|
||||
//connected = false;
|
||||
//handler.emit(ConnectionEvent.DISCONNECTED);
|
||||
connected = false;
|
||||
handler.emit(ConnectionEvent.DISCONNECTED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,13 +52,19 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
socket.close();
|
||||
connected = false;
|
||||
handler.emit(ConnectionEvent.ERROR(event));
|
||||
connectDeferred.throwError(event);
|
||||
if (connectDeferred != null) {
|
||||
connectDeferred.throwError(event);
|
||||
connectDeferred = null;
|
||||
}
|
||||
}
|
||||
|
||||
private function onConnect(_):Void {
|
||||
connected = true;
|
||||
handler.emit(ConnectionEvent.CONNECTED);
|
||||
connectDeferred.resolve(this);
|
||||
if (connectDeferred != null) {
|
||||
connectDeferred.resolve(this);
|
||||
connectDeferred = null;
|
||||
}
|
||||
}
|
||||
|
||||
private function onClose(_):Void {
|
||||
@@ -68,22 +74,16 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
}
|
||||
|
||||
private function onSocketData(_):Void {
|
||||
try {
|
||||
var b = new flash.utils.ByteArray();
|
||||
socket.readBytes(b);
|
||||
var bs = Bytes.ofData(cast b);
|
||||
pushData(bs);
|
||||
} catch (error:Dynamic) {
|
||||
handler.emit(ConnectionEvent.ERROR(error));
|
||||
}
|
||||
var data = new flash.utils.ByteArray();
|
||||
socket.readBytes(data);
|
||||
var bytes = Bytes.ofData(data);
|
||||
pushData(bytes);
|
||||
}
|
||||
|
||||
private function _send(packet:O):Void {
|
||||
var out = new BytesOutput();
|
||||
packet.writeTo(out);
|
||||
var bytes = out.getBytes();
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.writeShort(bytes.length);
|
||||
socket.writeBytes(cast bytes.getData());
|
||||
socket.writeBytes(bytes.getData());
|
||||
socket.flush();
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
package ru.m.connect.js;
|
||||
|
||||
import haxe.io.Bytes;
|
||||
import js.Browser;
|
||||
import js.html.BinaryType;
|
||||
import js.html.WebSocket;
|
||||
import promhx.Deferred;
|
||||
import promhx.Promise;
|
||||
import protohx.Message;
|
||||
import ru.m.Base64;
|
||||
import ru.m.connect.IConnection.ConnectionEvent;
|
||||
|
||||
import ru.m.connect.IConnection;
|
||||
|
||||
class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
@@ -14,35 +15,36 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
private var port:Int;
|
||||
private var socket:WebSocket;
|
||||
|
||||
public function new(host:String, port:Int, i:Class<I>) {
|
||||
super(i);
|
||||
public function new(host:String, port:Int, inputFactory:Class<I>) {
|
||||
super(inputFactory);
|
||||
this.host = host;
|
||||
this.port = port;
|
||||
connected = false;
|
||||
}
|
||||
|
||||
public static function isSecured():Bool {
|
||||
return Browser.location.protocol == "https:";
|
||||
}
|
||||
|
||||
private function buildSocket(host:String, port:Int):WebSocket {
|
||||
var protocol = switch Browser.location.protocol {
|
||||
case 'http:': 'ws:';
|
||||
case 'https:': 'wss:';
|
||||
case _: 'ws:';
|
||||
}
|
||||
var protocol = isSecured() ? "wss:" : "ws:";
|
||||
return new WebSocket('$protocol//$host:$port');
|
||||
}
|
||||
|
||||
override public function connect():Promise<IConnection<O, I>> {
|
||||
var self = this;
|
||||
var decodeBytes = Base64.decodeBase64;
|
||||
socket = buildSocket(host, port);
|
||||
socket.binaryType = BinaryType.ARRAYBUFFER;
|
||||
socket.onopen = this.onConnect;
|
||||
socket.onclose = this.onClose;
|
||||
socket.onerror = this.onError;
|
||||
socket.onmessage = this.onSocketData;
|
||||
connectDeferred = new Deferred();
|
||||
return connectDeferred.promise();
|
||||
}
|
||||
|
||||
override public function disconnect():Void {
|
||||
socket.close();
|
||||
socket.close(1000);
|
||||
connected = false;
|
||||
}
|
||||
|
||||
@@ -66,8 +68,8 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
private function onSocketData(event:Dynamic):Void {
|
||||
try {
|
||||
var data:String = event.data;
|
||||
var packet:I = WebSocketTools.string2packet(data, queue.packetClass);
|
||||
var bytes = Bytes.ofData(event.data);
|
||||
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass);
|
||||
receive(packet);
|
||||
} catch (error:Dynamic) {
|
||||
handler.emit(ConnectionEvent.ERROR(event));
|
||||
@@ -76,6 +78,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
override public function send(packet:O):Void {
|
||||
super.send(packet);
|
||||
socket.send(WebSocketTools.packet2string(packet));
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.send(bytes.getData());
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,8 @@
|
||||
package ru.m.connect.neko;
|
||||
|
||||
import haxe.io.BytesOutput;
|
||||
import protohx.Message;
|
||||
import sys.net.Socket;
|
||||
|
||||
|
||||
class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
public var socket(default, null):Socket;
|
||||
@@ -20,9 +18,7 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
|
||||
private function _send(packet:O):Void {
|
||||
try {
|
||||
var b = new BytesOutput();
|
||||
packet.writeTo(b);
|
||||
var bytes = b.getBytes();
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.output.writeUInt16(bytes.length);
|
||||
socket.output.write(bytes);
|
||||
socket.output.flush();
|
||||
|
||||
@@ -2,12 +2,12 @@ package ru.m.connect.neko;
|
||||
|
||||
import haxe.crypto.BaseCode;
|
||||
import haxe.crypto.Sha1;
|
||||
import protohx.Message;
|
||||
import haxe.io.Bytes;
|
||||
import haxe.io.BytesBuffer;
|
||||
import protohx.Message;
|
||||
import sys.net.Socket;
|
||||
|
||||
|
||||
class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
|
||||
private var opened:Bool;
|
||||
|
||||
@@ -17,12 +17,8 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
}
|
||||
|
||||
override private function _send(packet:O):Void {
|
||||
try {
|
||||
var data = WebSocketTools.packet2string(packet);
|
||||
writeData(data, socket);
|
||||
} catch (error:Dynamic) {
|
||||
L.e('Proto', 'Error send packet: ${packet}', error);
|
||||
}
|
||||
var data = PacketUtil.toBytes(packet);
|
||||
writeData(data, socket);
|
||||
}
|
||||
|
||||
override public function pushData(bytes:Bytes):Void {
|
||||
@@ -37,13 +33,12 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
} else {
|
||||
var data = parseData(bytes);
|
||||
if (data != null) {
|
||||
var packet:I = WebSocketTools.string2packet(data, queue.packetClass);
|
||||
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
|
||||
receive(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private function encodeBase64(content:String):String {
|
||||
var suffix = switch (content.length % 3)
|
||||
{
|
||||
@@ -74,8 +69,8 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
socket.output.writeString(s);
|
||||
}
|
||||
|
||||
private function writeData(data:String, socket:sys.net.Socket, isServer = true):Void {
|
||||
socket.output.writeByte(0x81);
|
||||
private function writeData(data:Bytes, socket:sys.net.Socket, isServer = true):Void {
|
||||
socket.output.writeByte(130);
|
||||
|
||||
var len = 0;
|
||||
if (data.length < 126) len = data.length;
|
||||
@@ -98,7 +93,7 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
}
|
||||
|
||||
if (isServer) {
|
||||
socket.output.writeString(data);
|
||||
socket.output.writeBytes(data, 0, data.length);
|
||||
}
|
||||
else {
|
||||
var mask = [ Std.random(256), Std.random(256), Std.random(256), Std.random(256) ];
|
||||
@@ -106,29 +101,29 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
socket.output.writeByte(mask[1]);
|
||||
socket.output.writeByte(mask[2]);
|
||||
socket.output.writeByte(mask[3]);
|
||||
var maskedData = new StringBuf();
|
||||
var maskedData = new BytesBuffer();
|
||||
for (i in 0...data.length) {
|
||||
maskedData.addChar(data.charCodeAt(i) ^ mask[i % 4]);
|
||||
maskedData.addByte(data.get(i) ^ mask[i % 4]);
|
||||
}
|
||||
socket.output.writeString(maskedData.toString());
|
||||
socket.output.writeBytes(maskedData.getBytes(), 0, maskedData.length);
|
||||
}
|
||||
}
|
||||
|
||||
private function parseData(bytes:Bytes):String {
|
||||
private function parseData(bytes:Bytes):Bytes {
|
||||
var p = 0;
|
||||
var opcode = bytes.get(p++);
|
||||
|
||||
if (opcode == 0x00) {
|
||||
var s = "";
|
||||
var data = new BytesBuffer();
|
||||
var b:Int;
|
||||
while ((b = bytes.get(p++)) != 0xFF) {
|
||||
s += String.fromCharCode(b);
|
||||
data.addByte(b);
|
||||
}
|
||||
return s;
|
||||
return data.getBytes();
|
||||
}
|
||||
|
||||
// 0x81 = fin & text
|
||||
if (opcode == 0x81) {
|
||||
// 130 = binary data
|
||||
if (opcode == 130) {
|
||||
var len = bytes.get(p++);
|
||||
|
||||
// mask
|
||||
@@ -159,13 +154,13 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
|
||||
|
||||
//Lib.println("mask = " + mask);
|
||||
|
||||
var data = new StringBuf();
|
||||
var data = new BytesBuffer();
|
||||
for (i in 0...len) {
|
||||
data.addChar(bytes.get(p++) ^ mask[i % 4]);
|
||||
data.addByte(bytes.get(p++) ^ mask[i % 4]);
|
||||
}
|
||||
|
||||
//Lib.println("readed = " + data.toString());
|
||||
return data.toString();
|
||||
return data.getBytes();
|
||||
} else {
|
||||
throw "Expected masked data.";
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
package ru.m.tankz.bot;
|
||||
|
||||
import haxe.Timer;
|
||||
import ru.m.Timer;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.core.Tank;
|
||||
@@ -12,7 +12,7 @@ class BotControl extends Control {
|
||||
private var tank(get, null):Tank;
|
||||
|
||||
private inline function get_tank():Tank {
|
||||
return handler == null ? null : handler.engine.getEntity(tankId);
|
||||
return handler == null || tankId == -1 ? null : engine.getEntity(tankId);
|
||||
}
|
||||
|
||||
override public function stop():Void {
|
||||
|
||||
@@ -4,13 +4,13 @@ import ru.m.geom.Direction;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.engine.IEngine;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class BotHelper {
|
||||
|
||||
public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> {
|
||||
for (entity in handler.engine.entities) {
|
||||
public static function findEagle(team:TeamId, engine:IEngine):Null<Eagle> {
|
||||
for (entity in engine.entities) {
|
||||
switch (EntityTypeResolver.of(entity)) {
|
||||
case EntityType.EAGLE(eagle):
|
||||
if (eagle.team != team) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package ru.m.tankz.bot;
|
||||
|
||||
import haxe.Timer;
|
||||
import ru.m.Timer;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.core.Tank;
|
||||
@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
|
||||
}
|
||||
var enemy:Tank = null;
|
||||
var distance:Float = Math.POSITIVE_INFINITY;
|
||||
for (entity in handler.engine.entities.iterator()) {
|
||||
for (entity in engine.entities.iterator()) {
|
||||
switch EntityTypeResolver.of(entity) {
|
||||
case TANK(t):
|
||||
if (t.playerId.team != tank.playerId.team) {
|
||||
@@ -82,7 +82,7 @@ class HardBotControl extends BotControl {
|
||||
}
|
||||
|
||||
private function calcTurn():Void {
|
||||
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler);
|
||||
var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
|
||||
if (eagle != null && Math.random() > 0.5) {
|
||||
turn(BotHelper.getDirectionTo(tank, eagle));
|
||||
} else {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package ru.m.tankz.bot;
|
||||
|
||||
import haxe.Timer;
|
||||
import ru.m.Timer;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
@@ -45,7 +45,7 @@ class StupidBotControl extends BotControl {
|
||||
|
||||
private function calcTurn():Void {
|
||||
if (handler == null || tank == null) return;
|
||||
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler);
|
||||
var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
|
||||
if (eagle != null && Math.random() > 0.5) {
|
||||
turn(BotHelper.getDirectionTo(tank, eagle));
|
||||
} else {
|
||||
|
||||
@@ -3,17 +3,6 @@ package ru.m.tankz.bundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
typedef ConfigSource = {
|
||||
var game:GameConfig;
|
||||
var map: MapConfig;
|
||||
var bricks: Array<BrickConfig>;
|
||||
var presets: Array<GamePreset>;
|
||||
var points: Array<SpawnPoint>;
|
||||
var tanks: Array<TankConfig>;
|
||||
var bonuses: Array<BonusConfig>;
|
||||
}
|
||||
|
||||
interface IConfigBundle {
|
||||
public function get(type:GameType):Config;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package ru.m.tankz.config;
|
||||
|
||||
import haxework.color.Color;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
typedef CompleteRule = {
|
||||
@@ -50,8 +51,8 @@ typedef TankConfig = {
|
||||
var speed:Float;
|
||||
var bullet:BulletConfig;
|
||||
var bullets:Int;
|
||||
var hits:Int;
|
||||
var skin:String;
|
||||
@:optinal var hits:Int;
|
||||
@:optinal var upgrade:TankType;
|
||||
@:optinal var downgrade:TankType;
|
||||
@:optinal var score:Int;
|
||||
@@ -104,6 +105,29 @@ typedef LevelConfig = {
|
||||
@:optional var points:Array<SpawnPoint>;
|
||||
}
|
||||
|
||||
typedef PlayerControl = {
|
||||
var playerId:PlayerId;
|
||||
var control:String;
|
||||
@:optional var color:Color;
|
||||
}
|
||||
|
||||
typedef ControlPreset = {
|
||||
var id:Int;
|
||||
var name:String;
|
||||
var values:Array<PlayerControl>;
|
||||
};
|
||||
|
||||
typedef ConfigSource = {
|
||||
var game:GameConfig;
|
||||
var map: MapConfig;
|
||||
var bricks: Array<BrickConfig>;
|
||||
var presets: Array<GamePreset>;
|
||||
var controls: Array<ControlPreset>;
|
||||
var points: Array<SpawnPoint>;
|
||||
var tanks: Array<TankConfig>;
|
||||
var bonuses: Array<BonusConfig>;
|
||||
}
|
||||
|
||||
class Config {
|
||||
public var type(default, null):String;
|
||||
public var game(default, null):GameConfig;
|
||||
@@ -111,6 +135,7 @@ class Config {
|
||||
public var bricks(default, null):Array<BrickConfig>;
|
||||
public var tanks(default, null):Array<TankConfig>;
|
||||
public var presets(default, null):Array<GamePreset>;
|
||||
public var controls(default, null):Array<ControlPreset>;
|
||||
public var points(default, null):Array<SpawnPoint>;
|
||||
public var bonuses(default, null):Array<BonusConfig>;
|
||||
|
||||
@@ -122,12 +147,17 @@ class Config {
|
||||
private var teamsMap:Map<TeamId, TeamConfig>;
|
||||
private var playersMap:Map<String, PlayerConfig>;
|
||||
|
||||
public static function fromSource(type:GameType, source:ConfigSource):Config {
|
||||
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
|
||||
}
|
||||
|
||||
public function new(
|
||||
type:String,
|
||||
game:GameConfig,
|
||||
map:MapConfig,
|
||||
bricks:Array<BrickConfig>,
|
||||
presets:Array<GamePreset>,
|
||||
controls:Array<ControlPreset>,
|
||||
points:Array<SpawnPoint>,
|
||||
tanks:Array<TankConfig>,
|
||||
bonuses:Array<BonusConfig>
|
||||
@@ -137,6 +167,7 @@ class Config {
|
||||
this.map = map;
|
||||
this.bricks = bricks;
|
||||
this.presets = presets;
|
||||
this.controls = controls;
|
||||
this.points = points;
|
||||
this.tanks = tanks;
|
||||
this.bonuses = bonuses;
|
||||
@@ -222,4 +253,12 @@ class Config {
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function isHuman(playerId:PlayerId) {
|
||||
var controller:Controller = AController.fromString(getPlayer(playerId).control);
|
||||
return switch controller {
|
||||
case HUMAN(_): true;
|
||||
case _: false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
30
src/common/haxe/ru/m/tankz/control/BaseControlFactory.hx
Normal file
30
src/common/haxe/ru/m/tankz/control/BaseControlFactory.hx
Normal file
@@ -0,0 +1,30 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.tankz.bot.HardBotControl;
|
||||
import ru.m.tankz.bot.StupidBotControl;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
class BaseControlFactory implements IControlFactory {
|
||||
|
||||
public function new() {}
|
||||
|
||||
public function build(id:PlayerId, controller:Controller):Control {
|
||||
return switch controller {
|
||||
case Controller.HUMAN(index): buildHuman(id, index);
|
||||
case Controller.BOT(type): buildBot(id, type);
|
||||
case Controller.NONE: null;
|
||||
}
|
||||
}
|
||||
|
||||
private function buildHuman(id:PlayerId, index:Int):Control {
|
||||
return null;
|
||||
}
|
||||
|
||||
private function buildBot(id:PlayerId, type:String):Control {
|
||||
return switch type {
|
||||
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
|
||||
case HardBotControl.BOT_TYPE: new HardBotControl(id);
|
||||
case _: null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
package ru.m.tankz.control;
|
||||
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.engine.IEngine;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
@@ -17,17 +18,20 @@ class Control {
|
||||
public var playerId(default, null):PlayerId;
|
||||
public var tankId(default, default):Int;
|
||||
private var handler:IGame;
|
||||
private var engine:IEngine;
|
||||
|
||||
public function new(playerId:PlayerId) {
|
||||
this.playerId = playerId;
|
||||
this.tankId = -1;
|
||||
}
|
||||
|
||||
public function bind(handler:IGame):Void {
|
||||
public function bind(handler:IGame, engine:IEngine):Void {
|
||||
this.handler = handler;
|
||||
this.engine = engine;
|
||||
}
|
||||
|
||||
public function action(action:TankAction):Void {
|
||||
if (tankId != 0 && handler != null) {
|
||||
if (tankId > -1 && handler != null) {
|
||||
handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action));
|
||||
}
|
||||
}
|
||||
@@ -41,5 +45,7 @@ class Control {
|
||||
public function dispose():Void {
|
||||
stop();
|
||||
handler = null;
|
||||
engine = null;
|
||||
tankId = -1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ package ru.m.tankz.control;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
interface IControlFactory {
|
||||
public function build(id:PlayerId, controller:Controller):Control;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ package ru.m.tankz.control;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
|
||||
class NoneControlFactory implements IControlFactory {
|
||||
|
||||
public function new() {}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package ru.m.tankz.core;
|
||||
|
||||
import haxe.Timer;
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.Timer;
|
||||
|
||||
class Modificator extends Signal2<Int, Bool> {
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ import ru.m.geom.Direction;
|
||||
import ru.m.geom.Line;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.Bullet;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.core.MobileEntity;
|
||||
@@ -21,14 +20,14 @@ import ru.m.tankz.map.LevelMap;
|
||||
public var allEntities(default, null):Map<Int, Entity>;
|
||||
public var entities(default, null):Map<Int, Entity>;
|
||||
|
||||
private var time:Float;
|
||||
private var ticker:Ticker;
|
||||
|
||||
public function new(config:Config) {
|
||||
this.config = config;
|
||||
map = new LevelMap(config.map);
|
||||
allEntities = new Map();
|
||||
entities = new Map();
|
||||
time = Date.now().getTime();
|
||||
ticker = new Ticker();
|
||||
}
|
||||
|
||||
public function getEntity<T:Entity>(entityId:Int):T {
|
||||
@@ -68,9 +67,8 @@ import ru.m.tankz.map.LevelMap;
|
||||
}
|
||||
|
||||
public function update():Void {
|
||||
var newTime:Float = Date.now().getTime();
|
||||
var d:Float = newTime - time;
|
||||
time = newTime;
|
||||
if (!ticker.running) ticker.start();
|
||||
var d:Float = ticker.passed;
|
||||
|
||||
for (ent in entities) if (Std.is(ent, MobileEntity)) {
|
||||
var entityType:EntityType = EntityTypeResolver.of(ent);
|
||||
|
||||
42
src/common/haxe/ru/m/tankz/engine/Ticker.hx
Normal file
42
src/common/haxe/ru/m/tankz/engine/Ticker.hx
Normal file
@@ -0,0 +1,42 @@
|
||||
package ru.m.tankz.engine;
|
||||
|
||||
class Ticker {
|
||||
public var time(get, null):Int;
|
||||
public var passed(get, null):Int;
|
||||
public var running(default, null):Bool;
|
||||
|
||||
private var begin:Int;
|
||||
private var last:Int;
|
||||
|
||||
private static var TIME = Timer.stamp();
|
||||
|
||||
private inline static function now():Int {
|
||||
return Std.int((Timer.stamp() - TIME) * 1000);
|
||||
}
|
||||
|
||||
public function new() {
|
||||
begin = 0;
|
||||
last = 0;
|
||||
running = false;
|
||||
}
|
||||
|
||||
public function start():Void {
|
||||
last = begin = now();
|
||||
running = true;
|
||||
}
|
||||
|
||||
public function stop():Void {
|
||||
running = false;
|
||||
}
|
||||
|
||||
private function get_time():Int {
|
||||
return now() - begin;
|
||||
}
|
||||
|
||||
private function get_passed():Int {
|
||||
var now = now();
|
||||
var result = now - last;
|
||||
last = now;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxework.color.Color;
|
||||
import ru.m.geom.Direction;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.geom.Rectangle;
|
||||
@@ -19,12 +20,14 @@ typedef EntityPoint = {
|
||||
class EntityBuilder {
|
||||
|
||||
private var config:Config;
|
||||
private var entityId:Int;
|
||||
|
||||
public function new(config:Config) {
|
||||
this.config = config;
|
||||
this.entityId = 1;
|
||||
}
|
||||
|
||||
private function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
|
||||
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
|
||||
return new Rectangle(
|
||||
(point.x + 1) * config.map.cellWidth - width / 2,
|
||||
(point.y + 1) * config.map.cellHeight - height / 2,
|
||||
@@ -34,35 +37,37 @@ class EntityBuilder {
|
||||
);
|
||||
}
|
||||
|
||||
public function buildEagle(id:Int, point:EntityPoint, teamId:TeamId):Eagle {
|
||||
public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
|
||||
var eageleConfig = config.getTeam(teamId).eagle;
|
||||
var eagle = new Eagle(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
|
||||
var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
|
||||
eagle.color = config.getColor(new PlayerId(teamId, -1));
|
||||
return eagle;
|
||||
}
|
||||
|
||||
public function buildTank(id:Int, point:EntityPoint, playerId:PlayerId, type:TankType):Tank {
|
||||
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Color, bonusOff:Bool = false):Tank {
|
||||
var playerConfig = config.getPlayer(playerId);
|
||||
var tankConfig = config.getTank(type);
|
||||
var tank = new Tank(id, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
|
||||
tank.color = config.getColor(playerId);
|
||||
tank.bonus = Math.random() < playerConfig.bonus;
|
||||
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
|
||||
tank.color = color.zero ? config.getColor(playerId) : color;
|
||||
if (!bonusOff) {
|
||||
tank.bonus = Math.random() < playerConfig.bonus;
|
||||
}
|
||||
if (playerConfig.protect > 0) {
|
||||
tank.protect.on(playerConfig.protect);
|
||||
}
|
||||
return tank;
|
||||
}
|
||||
|
||||
public function buildBullet(id:Int, point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
|
||||
public function buildBullet(point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
|
||||
var tankConfig = config.getTank(type);
|
||||
var bulletConfig = tankConfig.bullet;
|
||||
var bullet = new Bullet(id, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
|
||||
var bullet = new Bullet(++entityId, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
|
||||
return bullet;
|
||||
}
|
||||
|
||||
public function buildBonus(id:Int, point:EntityPoint, type:BonusType):Bonus {
|
||||
public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
|
||||
var bonusConfig = config.getBonus(type);
|
||||
var bonus = new Bonus(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
|
||||
var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
|
||||
return bonus;
|
||||
}
|
||||
}
|
||||
|
||||
51
src/common/haxe/ru/m/tankz/game/EventUtil.hx
Normal file
51
src/common/haxe/ru/m/tankz/game/EventUtil.hx
Normal file
@@ -0,0 +1,51 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.core.EntityType.EntityTypeResolver;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
|
||||
class EventUtil {
|
||||
|
||||
public static function buildBricksSpawn(map:LevelMap):GameEvent {
|
||||
var bricks = map.bricks.map(function(item:Brick):BrickInfo {
|
||||
return {
|
||||
id: item.id,
|
||||
x: item.cellY,
|
||||
y: item.cellY,
|
||||
rect: item.rect,
|
||||
type: item.config.type,
|
||||
}
|
||||
});
|
||||
return GameEvent.SPAWN(BRICK(bricks));
|
||||
}
|
||||
|
||||
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
|
||||
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
|
||||
}
|
||||
|
||||
public static function buildTankSpawn(tank:Tank):GameEvent {
|
||||
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
|
||||
type:tank.config.type,
|
||||
hits:tank.hits,
|
||||
bonus:tank.bonus,
|
||||
color:tank.color,
|
||||
}));
|
||||
}
|
||||
|
||||
public static function buildMove(entity:Entity):GameEvent {
|
||||
return switch EntityTypeResolver.of(entity) {
|
||||
case EAGLE(eagle):
|
||||
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position));
|
||||
case TANK(tank):
|
||||
GameEvent.MOVE(TANK(entity.id, entity.rect.position));
|
||||
case BULLET(bullet):
|
||||
GameEvent.MOVE(BULLET(entity.id, entity.rect.position));
|
||||
case _:
|
||||
null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,9 +4,11 @@ import ru.m.geom.Point;
|
||||
import ru.m.geom.Position;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.control.IControlFactory;
|
||||
import ru.m.tankz.control.NoneControlFactory;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.engine.Engine;
|
||||
import ru.m.tankz.engine.IEngine;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameState;
|
||||
@@ -20,34 +22,20 @@ import ru.m.tankz.Type;
|
||||
public var type(default, null):GameType;
|
||||
public var teams(default, null):Map<TeamId, Team>;
|
||||
public var config(default, null):Config;
|
||||
public var engine(default, null):IEngine;
|
||||
public var winner(default, null):Null<TeamId>;
|
||||
|
||||
public var state(default, null):GameState;
|
||||
|
||||
private var builder:EntityBuilder;
|
||||
public var engine(default, null):IEngine;
|
||||
public var controlFactory(default, null):IControlFactory;
|
||||
|
||||
@:provide var configBundle:IConfigBundle;
|
||||
|
||||
public function new(state:GameState) {
|
||||
this.type = state.type;
|
||||
this.state = state;
|
||||
this.teams = new Map();
|
||||
this.config = configBundle.get(type);
|
||||
this.engine = new Engine(config);
|
||||
this.builder = new EntityBuilder(config);
|
||||
this.controlFactory = new NoneControlFactory();
|
||||
connect(this);
|
||||
prepare(state);
|
||||
}
|
||||
|
||||
private function prepare(state:GameState):Void {
|
||||
var level:LevelConfig = state.level;
|
||||
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
|
||||
engine.map.setData(level.data);
|
||||
for (teamConfig in state.preset.teams) {
|
||||
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
|
||||
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
|
||||
teams[team.id] = team;
|
||||
}
|
||||
}
|
||||
|
||||
private function applyPosition(entity:Entity, position:Position):Void {
|
||||
@@ -67,15 +55,15 @@ import ru.m.tankz.Type;
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
switch event {
|
||||
case GameEvent.START(state):
|
||||
case START(state):
|
||||
this.state = state;
|
||||
case GameEvent.COMPLETE(state, winnerId):
|
||||
case COMPLETE(state, winnerId):
|
||||
this.state = state;
|
||||
this.winner = winnerId;
|
||||
case GameEvent.SPAWN(EAGLE(id, rect, teamId)):
|
||||
case SPAWN(EAGLE(id, rect, teamId)):
|
||||
var team = getTeam(teamId);
|
||||
team.eagleId = id;
|
||||
case GameEvent.SPAWN(TANK(id, rect, playerId, info)):
|
||||
case SPAWN(TANK(id, rect, playerId, info)):
|
||||
var player = getPlayer(playerId);
|
||||
player.tankId = id;
|
||||
player.state.tank = info.type;
|
||||
@@ -83,8 +71,38 @@ import ru.m.tankz.Type;
|
||||
}
|
||||
}
|
||||
|
||||
public function start():Void {
|
||||
var level:LevelConfig = state.level;
|
||||
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
|
||||
for (teamConfig in state.preset.teams) {
|
||||
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
|
||||
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
|
||||
teams[team.id] = team;
|
||||
}
|
||||
var controlsById:Map<String, PlayerControl> = new Map();
|
||||
for (control in state.controls) {
|
||||
controlsById[control.playerId] = control;
|
||||
}
|
||||
for (team in teams.iterator()) {
|
||||
for (player in team.players.iterator()) {
|
||||
var playerControl = controlsById.get(player.id);
|
||||
if (playerControl != null && !playerControl.color.zero) {
|
||||
player.state.color = playerControl.color;
|
||||
}
|
||||
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
|
||||
var control = controlFactory.build(player.id, controlType);
|
||||
if (control != null) {
|
||||
player.control = control;
|
||||
player.control.bind(this, engine);
|
||||
} else {
|
||||
// ToDo: remove player
|
||||
player.state.life = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
gameEventSignal.dispose();
|
||||
engine.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxework.color.Color;
|
||||
import ru.m.geom.Position;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.control.Control;
|
||||
@@ -9,6 +10,7 @@ typedef TankInfo = {
|
||||
var type:TankType;
|
||||
var hits:Int;
|
||||
var bonus:Bool;
|
||||
var color:Color;
|
||||
}
|
||||
|
||||
typedef BrickInfo = {
|
||||
@@ -48,6 +50,7 @@ enum DestroyEvent {
|
||||
}
|
||||
|
||||
enum MoveEvent {
|
||||
EAGLE(id:Int, position:Position);
|
||||
TANK(id:Int, position:Position);
|
||||
BULLET(id:Int, position:Position);
|
||||
}
|
||||
@@ -65,6 +68,7 @@ enum ChangeEvent {
|
||||
PLAYER_LIFE(playerId:PlayerId, value:Int);
|
||||
TEAM_SCORE(teamId:TeamId, value:Int);
|
||||
TEAM_LIFE(teamId:TeamId, value:Int);
|
||||
BRICK(id:Int, type:BrickType);
|
||||
}
|
||||
|
||||
enum GameEvent {
|
||||
|
||||
@@ -1,78 +1,49 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.ds.Option;
|
||||
import haxe.Timer;
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.geom.Direction;
|
||||
import haxework.color.Color;
|
||||
import ru.m.geom.Line;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.geom.Position;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.control.Controller;
|
||||
import ru.m.tankz.control.IControlFactory;
|
||||
import ru.m.tankz.core.Bonus;
|
||||
import ru.m.tankz.core.Bullet;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.engine.Engine;
|
||||
import ru.m.tankz.engine.IEngine;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.game.Spawner;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.Timer;
|
||||
|
||||
class GameRunner implements EngineListener implements GameListener {
|
||||
@:provide var controlFactory:IControlFactory;
|
||||
|
||||
private var game(default, null):IGame;
|
||||
private var gameEventSignal(get, null):Signal<GameEvent>;
|
||||
private var entityId:Int;
|
||||
class GameRunner extends Game implements EngineListener {
|
||||
private var timer:Timer;
|
||||
private var builder:EntityBuilder;
|
||||
|
||||
public function new(game:IGame) {
|
||||
this.game = game;
|
||||
this.builder = new EntityBuilder(this.game.config);
|
||||
this.game.connect(this);
|
||||
this.game.engine.connect(this);
|
||||
this.entityId = 0;
|
||||
}
|
||||
|
||||
private inline function get_gameEventSignal():Signal<GameEvent> {
|
||||
return game.gameEventSignal;
|
||||
public function new(state:GameState) {
|
||||
super(state);
|
||||
this.builder = new EntityBuilder(config);
|
||||
this.engine = new Engine(config);
|
||||
this.engine.connect(this);
|
||||
}
|
||||
|
||||
private function update():Void {
|
||||
game.engine.update();
|
||||
engine.update();
|
||||
}
|
||||
|
||||
public function dispose():Void {
|
||||
override public function dispose():Void {
|
||||
super.dispose();
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
}
|
||||
game.disconnect(this);
|
||||
game.engine.disconnect(this);
|
||||
engine.dispose();
|
||||
}
|
||||
|
||||
private function pointToPosition(point:{x:Int, y:Int, direction:String}):Position {
|
||||
return {
|
||||
x: (point.x + 1) * game.config.map.cellWidth,
|
||||
y: (point.y + 1) * game.config.map.cellHeight,
|
||||
direction: Direction.fromString(point.direction),
|
||||
}
|
||||
}
|
||||
|
||||
public function start(state:GameState):Void {
|
||||
for (team in game.teams.iterator()) {
|
||||
for (player in team.players.iterator()) {
|
||||
var control = controlFactory.build(player.id, AController.fromString(player.config.control));
|
||||
if (control != null) {
|
||||
player.control = control;
|
||||
player.control.bind(game);
|
||||
}
|
||||
}
|
||||
override public function start():Void {
|
||||
super.start();
|
||||
engine.map.setData(state.level.data);
|
||||
for (team in teams.iterator()) {
|
||||
team.spawner.runner = spawn;
|
||||
for (player in team.players.iterator()) {
|
||||
if (team.tryRespawn(player.id)) {
|
||||
@@ -80,63 +51,45 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
}
|
||||
}
|
||||
if (team.config.eagle != null) {
|
||||
var point = game.config.getPoint(team.id, "eagle");
|
||||
var eagle = builder.buildEagle(++entityId, point, team.id);
|
||||
game.engine.spawn(eagle);
|
||||
gameEventSignal.emit(GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team)));
|
||||
var point = team.spawner.getPoint("eagle");
|
||||
var eagle = builder.buildEagle(point, team.id);
|
||||
engine.spawn(eagle);
|
||||
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
|
||||
eagle.protect.connect(onEagleProtectChange);
|
||||
}
|
||||
}
|
||||
var bricks = game.engine.map.bricks.map(function(item:Brick):BrickInfo {
|
||||
return {
|
||||
id: item.id,
|
||||
x: item.cellY,
|
||||
y: item.cellY,
|
||||
rect: item.rect,
|
||||
type: item.config.type,
|
||||
}
|
||||
});
|
||||
gameEventSignal.emit(GameEvent.SPAWN(BRICK(bricks)));
|
||||
gameEventSignal.emit(GameEvent.START(state));
|
||||
}
|
||||
|
||||
public function next():Option<GameState> {
|
||||
for (rule in game.config.game.complete) {
|
||||
if (rule.team != null && rule.team != game.winner) {
|
||||
return Option.None;
|
||||
}
|
||||
}
|
||||
var level = game.state.levelId + 1;
|
||||
if (level >= game.config.game.levels) level = 0;
|
||||
return Option.Some(new GameState(game.type, game.state.presetId, level, game.state));
|
||||
gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
|
||||
gameEventSignal.emit(START(state));
|
||||
//for (i in 0...10) spawnBonus();
|
||||
}
|
||||
|
||||
private function spawn(task:SpawnTask):Void {
|
||||
var tank = builder.buildTank(++entityId, task.point, task.playerId, task.tankType);
|
||||
game.engine.spawn(tank);
|
||||
gameEventSignal.emit(GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {type:tank.config.type, hits:tank.hits, bonus:tank.bonus})));
|
||||
var player = getPlayer(task.playerId);
|
||||
var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
|
||||
engine.spawn(tank);
|
||||
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
|
||||
tank.protect.connect(onTankProtectChange);
|
||||
tank.freezing.connect(onTankFreezingChange);
|
||||
}
|
||||
|
||||
private function onEagleProtectChange(id:Int, state:Bool):Void {
|
||||
gameEventSignal.emit(GameEvent.CHANGE(EAGLE_PROTECT(id, state)));
|
||||
gameEventSignal.emit(CHANGE(EAGLE_PROTECT(id, state)));
|
||||
}
|
||||
|
||||
private function onTankProtectChange(id:Int, state:Bool):Void {
|
||||
gameEventSignal.emit(GameEvent.CHANGE(TANK_PROTECT(id, state)));
|
||||
gameEventSignal.emit(CHANGE(TANK_PROTECT(id, state)));
|
||||
}
|
||||
|
||||
private function onTankFreezingChange(id:Int, state:Bool):Void {
|
||||
gameEventSignal.emit(GameEvent.CHANGE(TANK_FREEZE(id, state)));
|
||||
gameEventSignal.emit(CHANGE(TANK_FREEZE(id, state)));
|
||||
}
|
||||
|
||||
private function checkComplete():Void {
|
||||
var actives:Array<TeamId> = [];
|
||||
for (team in game.teams.iterator()) {
|
||||
for (team in teams.iterator()) {
|
||||
if (team.isAlive) {
|
||||
if (team.eagleId > 0) {
|
||||
if (!cast(game.engine.entities[team.eagleId], Eagle).death) {
|
||||
if (team.eagleId > -1) {
|
||||
if (!cast(engine.entities[team.eagleId], Eagle).death) {
|
||||
actives.push(team.id);
|
||||
}
|
||||
} else {
|
||||
@@ -153,15 +106,17 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
}
|
||||
|
||||
private function complete(winner:TeamId):Void {
|
||||
for (team in game.teams.iterator()) {
|
||||
for (team in teams.iterator()) {
|
||||
for (player in team.players) {
|
||||
player.control.action(TankAction.STOP);
|
||||
player.control.dispose();
|
||||
if (player.control != null) {
|
||||
player.control.action(STOP);
|
||||
player.control.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
Timer.delay(function() {
|
||||
gameEventSignal.emit(GameEvent.COMPLETE(game.state, winner));
|
||||
}, 5000);
|
||||
gameEventSignal.emit(COMPLETE(state, winner));
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
public function onSpawn(entity:EntityType):Void {
|
||||
@@ -176,17 +131,17 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
}
|
||||
|
||||
private inline function emitTankMove(tank:Tank):Void {
|
||||
gameEventSignal.emit(GameEvent.MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
|
||||
gameEventSignal.emit(MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
|
||||
}
|
||||
|
||||
private inline function emitTankChange(tank:Tank):Void {
|
||||
gameEventSignal.emit(GameEvent.CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
|
||||
gameEventSignal.emit(CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
|
||||
}
|
||||
|
||||
public function onCollision(entity:EntityType, with:EntityType):Void {
|
||||
switch entity {
|
||||
case EntityType.TANK(tank):
|
||||
var control = game.getPlayer(tank.playerId).control;
|
||||
var control = getPlayer(tank.playerId).control;
|
||||
if (control != null) control.onCollision(with);
|
||||
case _:
|
||||
}
|
||||
@@ -201,16 +156,16 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
tank.rect.lean(cell.rect);
|
||||
emitTankMove(tank);
|
||||
case [BULLET(bullet), BULLET(other_bullet)]:
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet.id)));
|
||||
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
|
||||
gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
|
||||
case [BULLET(bullet), CELL(cell)]:
|
||||
bullet.rect.lean(cell.rect);
|
||||
gameEventSignal.emit(GameEvent.HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
|
||||
gameEventSignal.emit(HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
|
||||
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
|
||||
case [TANK(tank), BONUS(bonus)]:
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
|
||||
gameEventSignal.emit(DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
|
||||
case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
|
||||
if (bullet.tankId == tank.id || (!game.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
|
||||
if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
|
||||
// Nothing
|
||||
} else {
|
||||
if (!tank.protect.active) {
|
||||
@@ -220,27 +175,27 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
tank.bonus = false;
|
||||
spawnBonus();
|
||||
}
|
||||
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet))));
|
||||
gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
|
||||
emitTankChange(tank);
|
||||
} else if (tank.config.downgrade != null) {
|
||||
tank.config = game.config.getTank(tank.config.downgrade);
|
||||
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet))));
|
||||
tank.config = config.getTank(tank.config.downgrade);
|
||||
gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
|
||||
emitTankChange(tank);
|
||||
} else {
|
||||
var score = tank.config.score;
|
||||
if (tank.playerId.team == bullet.playerId.team) {
|
||||
score = Math.round(score * -0.5);
|
||||
}
|
||||
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, buildShot(bullet, score))));
|
||||
gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
|
||||
}
|
||||
}
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
|
||||
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
|
||||
}
|
||||
case [BULLET(bullet), EAGLE(eagle)]:
|
||||
if (!eagle.protect.active) {
|
||||
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
|
||||
gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
|
||||
}
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id)));
|
||||
gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
|
||||
case _:
|
||||
}
|
||||
}
|
||||
@@ -250,7 +205,7 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
case TANK(tank):
|
||||
emitTankMove(tank);
|
||||
case BULLET(bullet):
|
||||
gameEventSignal.emit(GameEvent.MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
|
||||
gameEventSignal.emit(MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
|
||||
case _:
|
||||
}
|
||||
}
|
||||
@@ -259,15 +214,15 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
}
|
||||
|
||||
private function spawnBonus():Void {
|
||||
var type = game.config.bonuses[Math.floor(Math.random() * game.config.bonuses.length)].type;
|
||||
var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
|
||||
var point = {
|
||||
x: Math.floor(Math.random() * (game.engine.map.gridWidth - 1)),
|
||||
y: Math.floor(Math.random() * (game.engine.map.gridHeight - 1)),
|
||||
x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
|
||||
y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
|
||||
direction: "right",
|
||||
}
|
||||
var bonus = builder.buildBonus(++entityId, point, type);
|
||||
game.engine.spawn(bonus);
|
||||
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
|
||||
var bonus = builder.buildBonus(point, type);
|
||||
engine.spawn(bonus);
|
||||
gameEventSignal.emit(SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
|
||||
}
|
||||
|
||||
private inline function alienTank(team:TeamId):Tank->Bool {
|
||||
@@ -281,35 +236,35 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
case "star":
|
||||
upgradeTank(tank);
|
||||
case "grenade":
|
||||
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
gameEventSignal.emit(GameEvent.DESTROY(TANK(t.id, {tankId: tank.id})));
|
||||
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
|
||||
}
|
||||
case "helmet":
|
||||
tank.protect.on(bonus.config.duration);
|
||||
case "clock":
|
||||
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
|
||||
t.freezing.on(bonus.config.duration);
|
||||
t.stop();
|
||||
gameEventSignal.emit(GameEvent.STOP(TANK(t.id)));
|
||||
gameEventSignal.emit(STOP(TANK(t.id)));
|
||||
}
|
||||
case "shovel":
|
||||
// ToDo: protect eagle/area
|
||||
var team:Team = game.teams[tank.playerId.team];
|
||||
var team:Team = teams[tank.playerId.team];
|
||||
if (team.eagleId > 0) {
|
||||
var eagle:Eagle = cast(game.engine.entities[team.eagleId], Eagle);
|
||||
var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
|
||||
eagle.protect.on(bonus.config.duration);
|
||||
}
|
||||
case "gun":
|
||||
upgradeTank(tank, 5);
|
||||
case _:
|
||||
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
|
||||
gameEventSignal.emit(DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
|
||||
}
|
||||
}
|
||||
|
||||
private function upgradeTank(tank:Tank, level:Int = 1):Void {
|
||||
if (tank.config.upgrade != null) {
|
||||
while (level-- > 0 && tank.config.upgrade != null) {
|
||||
tank.config = game.config.getTank(tank.config.upgrade);
|
||||
tank.config = config.getTank(tank.config.upgrade);
|
||||
}
|
||||
} else {
|
||||
tank.hits++;
|
||||
@@ -318,70 +273,76 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
}
|
||||
|
||||
private function changeScore(playerId:PlayerId, score:Int):Void {
|
||||
var player = game.getPlayer(playerId);
|
||||
var team = game.getTeam(playerId.team);
|
||||
var player = getPlayer(playerId);
|
||||
var team = getTeam(playerId.team);
|
||||
player.state.score += score;
|
||||
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(playerId, player.state.score)));
|
||||
gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(playerId.team, game.state.getTeamScore(team.id))));
|
||||
gameEventSignal.emit(CHANGE(PLAYER_SCORE(playerId, player.state.score)));
|
||||
gameEventSignal.emit(CHANGE(TEAM_SCORE(playerId.team, state.getTeamScore(team.id))));
|
||||
}
|
||||
|
||||
private function changeLife(playerId:PlayerId, life:Int):Void {
|
||||
var player = game.getPlayer(playerId);
|
||||
var player = getPlayer(playerId);
|
||||
player.state.life += life;
|
||||
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(playerId, player.state.life)));
|
||||
gameEventSignal.emit(CHANGE(PLAYER_LIFE(playerId, player.state.life)));
|
||||
}
|
||||
|
||||
private function changeTeamLife(teamId:TeamId, life:Int):Void {
|
||||
var team = game.getTeam(teamId);
|
||||
var team = getTeam(teamId);
|
||||
team.state.life += life;
|
||||
gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(teamId, team.state.life)));
|
||||
gameEventSignal.emit(CHANGE(TEAM_LIFE(teamId, team.state.life)));
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
override public function onGameEvent(event:GameEvent):Void {
|
||||
super.onGameEvent(event);
|
||||
switch event {
|
||||
case GameEvent.START(_):
|
||||
timer = new Timer(10);
|
||||
case START(_):
|
||||
timer = new Timer(30);
|
||||
timer.run = update;
|
||||
case GameEvent.COMPLETE(_, _):
|
||||
case COMPLETE(_, _):
|
||||
if (timer != null) {
|
||||
timer.stop();
|
||||
timer = null;
|
||||
}
|
||||
case GameEvent.ACTION(tankId, SHOT):
|
||||
var tank:Tank = cast game.engine.entities.get(tankId);
|
||||
var player = game.getPlayer(tank.playerId);
|
||||
case ACTION(tankId, SHOT):
|
||||
var tank:Tank = cast engine.entities.get(tankId);
|
||||
var player = getPlayer(tank.playerId);
|
||||
if (!tank.freezing.active && player.bullets < tank.config.bullets) {
|
||||
var rect = tank.rect;
|
||||
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
|
||||
var bullet = builder.buildBullet(++entityId, point, rect.direction, player.id, tank.config.type);
|
||||
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
|
||||
bullet.tank = tank;
|
||||
bullet.move(bullet.rect.direction);
|
||||
game.engine.spawn(bullet);
|
||||
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
|
||||
engine.spawn(bullet);
|
||||
gameEventSignal.emit(SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
|
||||
}
|
||||
case GameEvent.ACTION(tankId, MOVE(direction)):
|
||||
game.engine.move(tankId, direction);
|
||||
case GameEvent.ACTION(tankId, STOP):
|
||||
gameEventSignal.emit(GameEvent.STOP(TANK(tankId)));
|
||||
game.engine.stop(tankId);
|
||||
case GameEvent.SPAWN(TANK(_, _, playerId, _)):
|
||||
game.getPlayer(playerId).control.start();
|
||||
case GameEvent.SPAWN(BULLET(_, _, playerId, _)):
|
||||
game.getPlayer(playerId).bullets++;
|
||||
case GameEvent.DESTROY(EAGLE(id, shot)):
|
||||
var eagle:Eagle = game.engine.getEntity(id);
|
||||
case ACTION(tankId, MOVE(direction)):
|
||||
engine.move(tankId, direction);
|
||||
case ACTION(tankId, STOP):
|
||||
gameEventSignal.emit(STOP(TANK(tankId)));
|
||||
engine.stop(tankId);
|
||||
case SPAWN(TANK(_, _, playerId, _)):
|
||||
var control = getPlayer(playerId).control;
|
||||
if (control != null) {
|
||||
control.start();
|
||||
}
|
||||
case SPAWN(BULLET(_, _, playerId, _)):
|
||||
getPlayer(playerId).bullets++;
|
||||
case DESTROY(EAGLE(id, shot)):
|
||||
var eagle:Eagle = engine.getEntity(id);
|
||||
eagle.death = true;
|
||||
if (shot.score != 0) {
|
||||
var tank:Tank = game.engine.getEntity(shot.tankId);
|
||||
var tank:Tank = engine.getEntity(shot.tankId);
|
||||
changeScore(tank.playerId, shot.score);
|
||||
}
|
||||
checkComplete();
|
||||
case GameEvent.DESTROY(TANK(id, shot)):
|
||||
var tank:Tank = game.engine.getEntity(id);
|
||||
var team = game.getTeam(tank.playerId.team);
|
||||
var player = game.getPlayer(tank.playerId);
|
||||
player.control.stop();
|
||||
player.tankId = 0; //ToDo: ?
|
||||
case DESTROY(TANK(id, shot)):
|
||||
var tank:Tank = engine.getEntity(id);
|
||||
var team = getTeam(tank.playerId.team);
|
||||
var player = getPlayer(tank.playerId);
|
||||
if (player.control != null) {
|
||||
player.control.stop();
|
||||
}
|
||||
player.tankId = -1;
|
||||
team.onDestroy(player.id);
|
||||
if (player.state.life > 0) {
|
||||
changeLife(player.id, -1);
|
||||
@@ -399,44 +360,44 @@ class GameRunner implements EngineListener implements GameListener {
|
||||
spawnBonus();
|
||||
}
|
||||
if (shot.score != 0) {
|
||||
var shooterTank:Tank = game.engine.getEntity(shot.tankId);
|
||||
var shooterTank:Tank = engine.getEntity(shot.tankId);
|
||||
changeScore(shooterTank.playerId, shot.score);
|
||||
}
|
||||
game.engine.destroy(id);
|
||||
case GameEvent.DESTROY(BONUS(id, shot)):
|
||||
var bonus:Bonus = game.engine.getEntity(id);
|
||||
var tank:Tank = game.engine.getEntity(shot.tankId);
|
||||
engine.destroy(id);
|
||||
case DESTROY(BONUS(id, shot)):
|
||||
var bonus:Bonus = engine.getEntity(id);
|
||||
var tank:Tank = engine.getEntity(shot.tankId);
|
||||
applyBonus(tank, bonus);
|
||||
if (shot.score != 0) {
|
||||
changeScore(tank.playerId, shot.score);
|
||||
}
|
||||
game.engine.destroy(id);
|
||||
case GameEvent.DESTROY(BULLET(id)):
|
||||
var bullet:Bullet = game.engine.getEntity(id);
|
||||
var player = game.getPlayer(bullet.playerId);
|
||||
engine.destroy(id);
|
||||
case DESTROY(BULLET(id)):
|
||||
var bullet:Bullet = engine.getEntity(id);
|
||||
var player = getPlayer(bullet.playerId);
|
||||
player.bullets--;
|
||||
var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move(
|
||||
// ToDo: move
|
||||
new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5)
|
||||
);
|
||||
var cells = game.engine.map.grid.getCells(side.setLength(game.engine.map.grid.cellWidth * 3));
|
||||
var cells = engine.map.grid.getCells(side.setLength(engine.map.grid.cellWidth * 3));
|
||||
for (cell in cells) {
|
||||
if (cell.armor > 0) {
|
||||
var shot = buildShot(bullet);
|
||||
if (cell.armor == bullet.config.piercing) {
|
||||
game.engine.destroyCell(cell.cellX, cell.cellY);
|
||||
var brick = game.engine.map.getBrick(cell.position);
|
||||
gameEventSignal.emit(GameEvent.DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
|
||||
engine.destroyCell(cell.cellX, cell.cellY);
|
||||
var brick = engine.map.getBrick(cell.position);
|
||||
gameEventSignal.emit(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
|
||||
} else if (cell.armor < bullet.config.piercing) {
|
||||
var brick = game.engine.map.getBrick(cell.position);
|
||||
var brick = engine.map.getBrick(cell.position);
|
||||
for (cell in brick.cells) {
|
||||
game.engine.destroyCell(cell.cellX, cell.cellY);
|
||||
engine.destroyCell(cell.cellX, cell.cellY);
|
||||
}
|
||||
gameEventSignal.emit(GameEvent.DESTROY(BRICK(brick.id, shot)));
|
||||
gameEventSignal.emit(DESTROY(BRICK(brick.id, shot)));
|
||||
}
|
||||
}
|
||||
}
|
||||
game.engine.destroy(id);
|
||||
engine.destroy(id);
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,10 @@ class State {
|
||||
public var hits:Int;
|
||||
|
||||
public function new() {
|
||||
|
||||
score = 0;
|
||||
frags = 0;
|
||||
shots = 0;
|
||||
hits = 0;
|
||||
}
|
||||
|
||||
public function add(state:State) {
|
||||
@@ -69,6 +72,7 @@ class GameState {
|
||||
public var type:GameType;
|
||||
public var presetId:PresetId;
|
||||
public var levelId:LevelId;
|
||||
public var controls:Array<PlayerControl>;
|
||||
public var players:Map<String, PlayerState>;
|
||||
public var teams:Map<TeamId, TeamState>;
|
||||
public var preset(get, null):GamePreset;
|
||||
@@ -78,10 +82,12 @@ class GameState {
|
||||
@:provide static private var configBundle:IConfigBundle;
|
||||
@:provide static private var levelBundle:ILevelBundle;
|
||||
|
||||
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null) {
|
||||
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
|
||||
this.type = type;
|
||||
this.presetId = presetId;
|
||||
this.levelId = levelId;
|
||||
//this.controls = controls == null ? config.controls[0].values : controls;
|
||||
this.controls = controls == null ? [] : controls;
|
||||
if (state == null) {
|
||||
this.teams = new Map();
|
||||
this.players = new Map();
|
||||
|
||||
@@ -2,16 +2,16 @@ package ru.m.tankz.game;
|
||||
|
||||
import haxework.signal.Signal;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.engine.IEngine;
|
||||
import ru.m.tankz.control.IControlFactory;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
interface IGame extends GameListener {
|
||||
public var type(default, null):GameType;
|
||||
public var teams(default, null):Map<TeamId, Team>;
|
||||
public var config(default, null):Config;
|
||||
public var engine(default, null):IEngine;
|
||||
public var winner(default, null):Null<TeamId>;
|
||||
public var state(default, null):GameState;
|
||||
public var controlFactory(default, null):IControlFactory;
|
||||
|
||||
public var gameEventSignal(default, null):Signal<GameEvent>;
|
||||
|
||||
@@ -24,6 +24,8 @@ interface IGame extends GameListener {
|
||||
public function getTeam(teamId:TeamId):Team;
|
||||
|
||||
public function getPlayer(playerId:PlayerId):Player;
|
||||
|
||||
public function start():Void;
|
||||
}
|
||||
|
||||
interface GameListener {
|
||||
|
||||
@@ -22,6 +22,7 @@ class Player {
|
||||
this.state.reset();
|
||||
this.state.life = Math.isNaN(config.life) ? 0 : config.life;
|
||||
this.bullets = 0;
|
||||
this.tankId = -1;
|
||||
}
|
||||
|
||||
private function set_tankId(value:Int):Int {
|
||||
@@ -42,6 +43,6 @@ class Player {
|
||||
}
|
||||
|
||||
private function get_isAlive():Bool {
|
||||
return tankId > 0 || state.life > 0;
|
||||
return tankId > -1 || state.life > 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import haxe.Timer;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.Type;
|
||||
|
||||
import ru.m.Timer;
|
||||
|
||||
typedef SpawnTask = {
|
||||
var point:SpawnPoint;
|
||||
|
||||
@@ -19,6 +19,8 @@ class Team {
|
||||
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
|
||||
this.id = config.id;
|
||||
this.config = config;
|
||||
this.active = 0;
|
||||
this.eagleId = -1;
|
||||
this.players = new Map();
|
||||
for (playerConfig in config.players) {
|
||||
var playerState = state == null ? null : state.players[playerConfig.index];
|
||||
|
||||
@@ -2,24 +2,25 @@ package ru.m.tankz.game.record;
|
||||
|
||||
import flash.events.Event;
|
||||
import flash.Lib;
|
||||
import ru.m.tankz.engine.Ticker;
|
||||
import ru.m.tankz.game.record.GameRecord;
|
||||
|
||||
class GamePlayer {
|
||||
class GamePlayer extends Game {
|
||||
|
||||
private var frame:Int;
|
||||
private var game:IGame;
|
||||
private var record:GameRecord;
|
||||
private var data:Array<EventItem>;
|
||||
private var ticker:Ticker;
|
||||
|
||||
public function new(game:IGame, record:GameRecord) {
|
||||
frame = 0;
|
||||
this.game = game;
|
||||
public function new(record:GameRecord) {
|
||||
super(record.state);
|
||||
this.record = record;
|
||||
this.data = null;
|
||||
this.ticker = new Ticker();
|
||||
}
|
||||
|
||||
public function start():Void {
|
||||
frame = 0;
|
||||
override public function start():Void {
|
||||
super.start();
|
||||
ticker.start();
|
||||
data = record.events.slice(0);
|
||||
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
}
|
||||
@@ -29,12 +30,11 @@ class GamePlayer {
|
||||
}
|
||||
|
||||
private function onEnterFrame(event:Event):Void {
|
||||
frame++;
|
||||
var events = 0;
|
||||
for (event in data) {
|
||||
if (event.frame <= frame) {
|
||||
if (event.time <= ticker.time) {
|
||||
events++;
|
||||
game.gameEventSignal.emit(event.event);
|
||||
gameEventSignal.emit(event.event);
|
||||
switch event.event {
|
||||
case GameEvent.COMPLETE(_, _):
|
||||
stop();
|
||||
|
||||
@@ -5,8 +5,8 @@ import com.hurlant.crypto.extra.UUID;
|
||||
import com.hurlant.crypto.prng.Random;
|
||||
|
||||
typedef EventItem = {
|
||||
frame:Int,
|
||||
event:GameEvent
|
||||
var time:Int;
|
||||
var event:GameEvent;
|
||||
}
|
||||
|
||||
class GameRecordInfo {
|
||||
|
||||
@@ -1,44 +1,31 @@
|
||||
package ru.m.tankz.game.record;
|
||||
|
||||
import flash.events.Event;
|
||||
import flash.Lib;
|
||||
import ru.m.tankz.engine.Ticker;
|
||||
import ru.m.tankz.game.IGame;
|
||||
|
||||
class GameRecorder implements GameListener {
|
||||
|
||||
private var frame:Int;
|
||||
public var record(default, null):GameRecord;
|
||||
|
||||
private var ticker:Ticker;
|
||||
|
||||
public function new() {
|
||||
frame = 0;
|
||||
ticker = new Ticker();
|
||||
record = new GameRecord();
|
||||
}
|
||||
|
||||
public function onGameEvent(event:GameEvent):Void {
|
||||
if (!ticker.running) ticker.start();
|
||||
record.events.push({time: ticker.time, event: event});
|
||||
switch event {
|
||||
case GameEvent.START(state):
|
||||
record.info.type = state.type;
|
||||
record.info.presetId = state.presetId;
|
||||
record.info.levelId = state.levelId;
|
||||
start();
|
||||
record.info.date = Date.now();
|
||||
case GameEvent.COMPLETE(_, _):
|
||||
stop();
|
||||
ticker.stop();
|
||||
case _:
|
||||
}
|
||||
record.events.push({frame: frame, event: event});
|
||||
}
|
||||
|
||||
public function start():Void {
|
||||
frame = 0;
|
||||
record.info.date = Date.now();
|
||||
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
}
|
||||
|
||||
public function stop():Void {
|
||||
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
|
||||
}
|
||||
|
||||
private function onEnterFrame(event:Event):Void {
|
||||
frame++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
package ru.m.tankz.network;
|
||||
|
||||
import ru.m.tankz.game.Game;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
|
||||
class NetworkGame extends Game {
|
||||
|
||||
private static var TAG(default, never):String = 'NetworkGame';
|
||||
|
||||
public function load(proto:GameProto):Void {
|
||||
L.w(TAG, 'load: ${proto}');
|
||||
// ToDo:
|
||||
}
|
||||
|
||||
public function export():GameProto {
|
||||
return new GameProto();
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@ syntax = "proto3";
|
||||
|
||||
package ru.m.tankz.proto.core;
|
||||
|
||||
|
||||
message UserProto {
|
||||
string uuid = 1;
|
||||
string name = 2;
|
||||
@@ -14,24 +13,17 @@ enum GameStateProto {
|
||||
ENDED = 2;
|
||||
}
|
||||
|
||||
message BrickProto {
|
||||
string type = 1;
|
||||
}
|
||||
|
||||
message EntityProto {
|
||||
string type = 1;
|
||||
}
|
||||
|
||||
message GameInfoProto {
|
||||
int32 id = 1;
|
||||
string type = 2;
|
||||
UserProto creator = 3;
|
||||
repeated UserProto players = 4;
|
||||
GameStateProto state = 5;
|
||||
message PlayerProto {
|
||||
UserProto user = 1;
|
||||
string team = 2;
|
||||
int32 index = 3;
|
||||
}
|
||||
|
||||
message GameProto {
|
||||
GameInfoProto info = 1;
|
||||
repeated BrickProto map = 2;
|
||||
repeated EntityProto entities = 3;
|
||||
int32 id = 1;
|
||||
string type = 2;
|
||||
int32 level = 3;
|
||||
UserProto creator = 4;
|
||||
repeated PlayerProto players = 5;
|
||||
GameStateProto state = 6;
|
||||
}
|
||||
@@ -30,16 +30,17 @@ message LogoutResponse {}
|
||||
message ListGameRequest {}
|
||||
|
||||
message ListGameResponse {
|
||||
repeated ru.m.tankz.proto.core.GameInfoProto games = 1;
|
||||
repeated ru.m.tankz.proto.core.GameProto games = 1;
|
||||
}
|
||||
|
||||
// Create Game
|
||||
message CreateGameRequest {
|
||||
string type = 1;
|
||||
int32 level = 2;
|
||||
}
|
||||
|
||||
message CreateGameResponse {
|
||||
ru.m.tankz.proto.core.GameInfoProto game = 1;
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
}
|
||||
|
||||
// Join Game
|
||||
@@ -48,39 +49,34 @@ message JoinGameRequest {
|
||||
}
|
||||
|
||||
message JoinGameResponse {
|
||||
ru.m.tankz.proto.core.GameInfoProto game = 1;
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
ru.m.tankz.proto.core.UserProto user = 2;
|
||||
}
|
||||
|
||||
// Leave Game
|
||||
message LeaveGameRequest {}
|
||||
|
||||
message LeaveGameResponse {
|
||||
ru.m.tankz.proto.core.GameInfoProto game = 1;
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
ru.m.tankz.proto.core.UserProto user = 2;
|
||||
}
|
||||
|
||||
// Start Game
|
||||
message StartGameRequest {}
|
||||
|
||||
message StartGameResponse {
|
||||
ru.m.tankz.proto.core.GameInfoProto game = 1;
|
||||
}
|
||||
|
||||
// Game
|
||||
message GameRequest {}
|
||||
|
||||
message GameResponse {
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
}
|
||||
|
||||
// Game Update
|
||||
message GameUpdateRequest {
|
||||
ru.m.tankz.proto.game.GameActionTypeProto type = 1;
|
||||
int32 directionX = 2;
|
||||
int32 directionY = 3;
|
||||
// Game
|
||||
message GameEventRequest {
|
||||
int32 time = 1;
|
||||
string event = 2;
|
||||
}
|
||||
|
||||
message GameUpdateResponse {
|
||||
repeated ru.m.tankz.proto.game.GameChangeProto changes = 1;
|
||||
message GameEventResponse {
|
||||
int32 time = 1;
|
||||
string event = 2;
|
||||
}
|
||||
|
||||
// Request
|
||||
@@ -93,8 +89,7 @@ message Request {
|
||||
JoinGameRequest joinGame = 5;
|
||||
LeaveGameRequest leaveGame = 6;
|
||||
StartGameRequest startGame = 7;
|
||||
GameRequest game = 8;
|
||||
GameUpdateRequest updateGame = 9;
|
||||
GameEventRequest gameEvent = 8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,7 +103,8 @@ message Response {
|
||||
JoinGameResponse joinGame = 5;
|
||||
LeaveGameResponse leaveGame = 6;
|
||||
StartGameResponse startGame = 7;
|
||||
GameResponse game = 8;
|
||||
GameUpdateResponse updateGame = 9;
|
||||
GameEventResponse gameEvent = 8;
|
||||
|
||||
ErrorResponse error = 999;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,14 +38,15 @@ team:
|
||||
human: &team_human
|
||||
id: human
|
||||
players:
|
||||
- {<<: *human, index: 0, color: 0xFFFF00, control: human-0}
|
||||
- {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
|
||||
- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
|
||||
eagle:
|
||||
score: 0
|
||||
|
||||
points:
|
||||
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
|
||||
- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
|
||||
#- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
|
||||
- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
|
||||
- {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0}
|
||||
- {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0}
|
||||
- {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0}
|
||||
@@ -195,3 +196,17 @@ presets:
|
||||
- {<<: *bot, index: 3, control: bot-hard}
|
||||
- {<<: *bot, index: 4, control: bot-hard}
|
||||
- {<<: *bot, index: 5, control: bot-hard}
|
||||
|
||||
controls:
|
||||
- id: 0
|
||||
name: 1 Player
|
||||
values:
|
||||
- playerId: [human, 0]
|
||||
control: human-0
|
||||
- id: 1
|
||||
name: 2 Player
|
||||
values:
|
||||
- playerId: [human, 0]
|
||||
control: human-0
|
||||
- playerId: [human, 1]
|
||||
control: human-1
|
||||
|
||||
@@ -37,8 +37,6 @@ presets:
|
||||
teams:
|
||||
- id: alpha
|
||||
color: 0xFF4422
|
||||
players:
|
||||
- {<<: *player, index: 0, control: human-0}
|
||||
<<: *team
|
||||
- id: beta
|
||||
color: 0xFFD000
|
||||
@@ -91,3 +89,17 @@ tanks:
|
||||
skin: pc
|
||||
|
||||
bonuses: []
|
||||
|
||||
controls:
|
||||
- id: 0
|
||||
name: 1 Player
|
||||
values:
|
||||
- playerId: [alpha, 0]
|
||||
control: human-0
|
||||
- id: 1
|
||||
name: 2 Player
|
||||
values:
|
||||
- playerId: [alpha, 0]
|
||||
control: human-0
|
||||
- playerId: [beta, 0]
|
||||
control: human-1
|
||||
|
||||
@@ -41,7 +41,7 @@ team:
|
||||
id: radiant
|
||||
color: 0xff4422
|
||||
players:
|
||||
- {<<: *player-slow, index: 0, control: human-0, color: 0xff8866}
|
||||
- {<<: *player-slow, index: 0, control: bot-hard}
|
||||
- {<<: *player-fast, index: 1, control: bot-hard}
|
||||
- {<<: *player-slow, index: 2, control: bot-hard}
|
||||
- {<<: *player-fast, index: 3, control: bot-hard}
|
||||
@@ -114,3 +114,29 @@ bonuses:
|
||||
- {type: life}
|
||||
- {type: shovel, duration: 10}
|
||||
- {type: star}
|
||||
|
||||
controls:
|
||||
- id: 0
|
||||
name: 1 Player
|
||||
values:
|
||||
- playerId: [radiant, 0]
|
||||
control: human-0
|
||||
color: 0xff8866
|
||||
- id: 1
|
||||
name: 2 Player Coop
|
||||
values:
|
||||
- playerId: [radiant, 0]
|
||||
control: human-0
|
||||
color: 0xff8866
|
||||
- playerId: [radiant, 1]
|
||||
control: human-1
|
||||
color: 0xff8866
|
||||
- id: 2
|
||||
name: 2 Player VS
|
||||
values:
|
||||
- playerId: [radiant, 0]
|
||||
control: human-0
|
||||
color: 0xff8866
|
||||
- playerId: [dire, 0]
|
||||
control: human-1
|
||||
color: 0x4294ff
|
||||
|
||||
@@ -1,126 +1,65 @@
|
||||
package ru.m.tankz.editor.level;
|
||||
|
||||
import flash.display.DisplayObjectContainer;
|
||||
import flash.display.Graphics;
|
||||
import flash.display.Sprite;
|
||||
import flash.events.MouseEvent;
|
||||
import haxework.color.Color;
|
||||
import haxework.view.SpriteView;
|
||||
import haxework.view.utils.BitmapUtil;
|
||||
import openfl.Assets;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.geom.Rectangle;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.game.EntityBuilder;
|
||||
import ru.m.tankz.game.EventUtil;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.IGame;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
import ru.m.tankz.render.RenderItem;
|
||||
import ru.m.tankz.render.Render;
|
||||
import ru.m.tankz.Type.PlayerId;
|
||||
|
||||
class SpawnPointEntity extends Entity {
|
||||
|
||||
public var point(default, null):SpawnPoint;
|
||||
|
||||
public function new(id:Int, point:SpawnPoint, rect:Rectangle) {
|
||||
super(id, rect);
|
||||
this.point = point;
|
||||
}
|
||||
}
|
||||
|
||||
class SpawnPointItem extends BitmapItem<SpawnPointEntity> {
|
||||
|
||||
private var cellX:Int = -1;
|
||||
private var cellY:Int = -1;
|
||||
private var src:String;
|
||||
private var color:Color;
|
||||
|
||||
public function new(value:SpawnPoint, config:Config) {
|
||||
src = getSrc(value, config);
|
||||
super(new SpawnPointEntity(0, value, new Rectangle(
|
||||
value.x * config.map.cellWidth,
|
||||
value.y * config.map.cellHeight,
|
||||
config.map.cellWidth * 2,
|
||||
config.map.cellHeight * 2
|
||||
)));
|
||||
color = config.getColor(new PlayerId(value.team, value.index));
|
||||
}
|
||||
|
||||
public static function getSrc(value:SpawnPoint, config:Config):String {
|
||||
var preset:GamePreset = config.presets[config.presets.length - 1];
|
||||
var tankConfig:TankConfig = null;
|
||||
if (value.type == 'tank') {
|
||||
var player = config.getPlayer(new PlayerId(value.team, value.index < 0 ? 0 : value.index));
|
||||
var tankType = player.tanks[0];
|
||||
tankConfig = config.getTank(tankType.type);
|
||||
}
|
||||
return switch(value.type) {
|
||||
case 'eagle': 'resources/image/eagle/eagle.png';
|
||||
case 'tank': 'resources/image/tank/${tankConfig.skin}-0.png';
|
||||
case _: 'resources/image/eagle/eagle-death.png';
|
||||
}
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
super.update();
|
||||
if (cellX != value.point.x || cellY != value.point.y) {
|
||||
var image = Assets.getBitmapData(getImage());
|
||||
cellX = value.point.x;
|
||||
cellY = value.point.y;
|
||||
value.rect.x = cellX * (value.rect.width / 2) + (value.rect.width - image.width) / 2;
|
||||
value.rect.y = cellY * (value.rect.height / 2) + (value.rect.height - image.height) / 2;
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
override public function redraw():Void {
|
||||
var image = Assets.getBitmapData(getImage());
|
||||
if (!color.zero) {
|
||||
image = BitmapUtil.colorize(image, color);
|
||||
}
|
||||
view.bitmapData = image;
|
||||
}
|
||||
|
||||
override private function getImage():String {
|
||||
return src;
|
||||
}
|
||||
}
|
||||
|
||||
enum Brush {
|
||||
POINT(point:SpawnPoint);
|
||||
BRICK(brick:BrickConfig);
|
||||
}
|
||||
|
||||
//ToDo: copy paste from ru.m.tankz.render.Render
|
||||
class MapEditView extends SpriteView {
|
||||
@:dispatcher(GameListener) class MapEditView extends Render {
|
||||
|
||||
public var config(default, set):Config;
|
||||
public var data(get, set):LevelConfig;
|
||||
public var map(default, null):LevelMap;
|
||||
public var brush(default, default):Brush;
|
||||
|
||||
private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
|
||||
|
||||
private var backgroundLayer:Sprite;
|
||||
private var upLayer:Sprite;
|
||||
private var groundLayer:Sprite;
|
||||
private var spawnLayer:Sprite;
|
||||
private var builder:EntityBuilder;
|
||||
private var entityId:Int;
|
||||
private var pointEntities:Map<String, Entity>;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
items = new Map();
|
||||
content.mouseChildren = false;
|
||||
map = null;
|
||||
backgroundLayer = new Sprite();
|
||||
upLayer = new Sprite();
|
||||
groundLayer = new Sprite();
|
||||
spawnLayer = new Sprite();
|
||||
content.addChild(backgroundLayer);
|
||||
content.addChild(groundLayer);
|
||||
content.addChild(upLayer);
|
||||
content.addChild(spawnLayer);
|
||||
pointEntities = null;
|
||||
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
|
||||
connect(this);
|
||||
reset();
|
||||
}
|
||||
|
||||
override private function set_config(value:Config):Config {
|
||||
builder = new EntityBuilder(value);
|
||||
return super.set_config(value);
|
||||
}
|
||||
|
||||
override private function drawBackground():Void {
|
||||
super.drawBackground();
|
||||
var mapWidth = map.gridWidth * map.cellWidth;
|
||||
var mapHeight = map.gridHeight * map.cellHeight;
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
g.lineStyle(1, 0x007700);
|
||||
for (x in 0...map.gridWidth) {
|
||||
g.moveTo(x * map.cellWidth, 0);
|
||||
g.lineTo(x * map.cellWidth, mapHeight);
|
||||
}
|
||||
for (y in 0...map.gridHeight) {
|
||||
g.moveTo(0, y * map.cellHeight);
|
||||
g.lineTo(mapWidth, y * map.cellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
private function onMouseDown(event:MouseEvent):Void {
|
||||
content.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
|
||||
content.stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
|
||||
@@ -137,92 +76,21 @@ class MapEditView extends SpriteView {
|
||||
if (b != null) {
|
||||
switch (brush) {
|
||||
case Brush.POINT(point):
|
||||
for (p in config.points) {
|
||||
if (p.team == point.team && p.type == point.type && p.index == point.index) {
|
||||
p.x = b.cellX;
|
||||
p.y = b.cellY;
|
||||
drawMap();
|
||||
drawMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
case Brush.BRICK(brick):
|
||||
b.config = brick;
|
||||
drawMap();
|
||||
var entity = pointEntities[pointKey(point)];
|
||||
point.x = b.cellX;
|
||||
point.y = b.cellY;
|
||||
var rect = builder.buildRect(point, entity.rect.width, entity.rect.height);
|
||||
entity.rect.position = rect.position;
|
||||
gameEventSignal.emit(EventUtil.buildMove(entity));
|
||||
case Brush.BRICK(brickConfig):
|
||||
b.config = config.getBrick(brickConfig.type);
|
||||
gameEventSignal.emit(GameEvent.CHANGE(BRICK(b.id, brickConfig.type)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function clearLayer(layer:DisplayObjectContainer) {
|
||||
while (layer.numChildren > 0) layer.removeChildAt(0);
|
||||
}
|
||||
|
||||
public function reset():Void {
|
||||
for (item in items.iterator()) {
|
||||
item.dispose();
|
||||
}
|
||||
items = new Map();
|
||||
clearLayer(groundLayer);
|
||||
clearLayer(upLayer);
|
||||
clearLayer(spawnLayer);
|
||||
}
|
||||
|
||||
private function drawBackground():Void {
|
||||
var mapWidth = map.gridWidth * map.cellWidth;
|
||||
var mapHeight = map.gridHeight * map.cellHeight;
|
||||
var g:Graphics = backgroundLayer.graphics;
|
||||
g.clear();
|
||||
g.beginFill(0x000000);
|
||||
g.drawRect(0, 0, mapWidth, mapHeight);
|
||||
g.endFill();
|
||||
g.lineStyle(1, 0x007700);
|
||||
for (x in 0...map.gridWidth) {
|
||||
g.moveTo(x * map.cellWidth, 0);
|
||||
g.lineTo(x * map.cellWidth, mapHeight);
|
||||
}
|
||||
for (y in 0...map.gridHeight) {
|
||||
g.moveTo(0, y * map.cellHeight);
|
||||
g.lineTo(mapWidth, y * map.cellHeight);
|
||||
}
|
||||
}
|
||||
|
||||
override public function update():Void {
|
||||
if (this.map != null) {
|
||||
drawBackground();
|
||||
drawMap();
|
||||
}
|
||||
super.update();
|
||||
}
|
||||
|
||||
private function drawMap() {
|
||||
for (brick in map.bricks) if (brick.config.index > 0) {
|
||||
var key = Std.string(brick.id);
|
||||
if (!items.exists(key)) {
|
||||
items[key] = new BrickItem(brick);
|
||||
if (brick.config.layer > 2) {
|
||||
upLayer.addChild(items[key].view);
|
||||
} else {
|
||||
groundLayer.addChild(items[key].view);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (point in config.points) {
|
||||
var key = '${point.team}:${point.type}:${point.index}';
|
||||
if (!items.exists(key)) {
|
||||
items[key] = new SpawnPointItem(point, config);
|
||||
spawnLayer.addChild(items[key].view);
|
||||
}
|
||||
}
|
||||
for (item in items) {
|
||||
item.update();
|
||||
}
|
||||
}
|
||||
|
||||
private function set_config(value:Config):Config {
|
||||
config = value;
|
||||
map = new LevelMap(config.map);
|
||||
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
|
||||
return config;
|
||||
private static function pointKey(point:SpawnPoint):String {
|
||||
return '${point.type}:${point.team}:${point.index}';
|
||||
}
|
||||
|
||||
private function get_data():LevelConfig {
|
||||
@@ -234,16 +102,35 @@ class MapEditView extends SpriteView {
|
||||
|
||||
private function set_data(value:LevelConfig):LevelConfig {
|
||||
reset();
|
||||
pointEntities = new Map();
|
||||
map = new LevelMap(config.map);
|
||||
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
|
||||
map.setData(value.data);
|
||||
if (value.points != null) for (point in value.points) {
|
||||
for (p in config.points) {
|
||||
if (p.team == point.team && p.type == point.type && p.index == point.index) {
|
||||
p.x = point.x;
|
||||
p.y = point.y;
|
||||
break;
|
||||
}
|
||||
gameEventSignal.emit(EventUtil.buildBricksSpawn(map));
|
||||
for (point in config.points) {
|
||||
switch point.type {
|
||||
case "eagle":
|
||||
var eagle = builder.buildEagle(point, point.team);
|
||||
pointEntities[pointKey(point)] = eagle;
|
||||
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
|
||||
case "tank":
|
||||
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
|
||||
var player = config.getPlayer(playerId);
|
||||
var tankSpawn = player.tanks[0];
|
||||
var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, true);
|
||||
pointEntities[pointKey(point)] = tank;
|
||||
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
|
||||
}
|
||||
}
|
||||
if (value.points != null) {
|
||||
for (point in value.points) {
|
||||
var entity = pointEntities[pointKey(point)];
|
||||
var rect = builder.buildRect(point, entity.rect.width, entity.rect.height);
|
||||
entity.rect.position = rect.position;
|
||||
gameEventSignal.emit(EventUtil.buildMove(entity));
|
||||
}
|
||||
}
|
||||
draw();
|
||||
toUpdate();
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
package ru.m.tankz.editor.level;
|
||||
|
||||
import haxework.color.Color;
|
||||
import haxework.provider.Provider;
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.editor.level.MapEditView;
|
||||
import ru.m.tankz.Type.PlayerId;
|
||||
|
||||
class SpawnPointView extends BrushView<SpawnPoint> {
|
||||
@@ -15,7 +13,18 @@ class SpawnPointView extends BrushView<SpawnPoint> {
|
||||
}
|
||||
|
||||
override private function resolveSrc(value:SpawnPoint):String {
|
||||
return SpawnPointItem.getSrc(value, Provider.get(Config));
|
||||
var preset:GamePreset = config.presets[config.presets.length - 1];
|
||||
var tankConfig:TankConfig = null;
|
||||
if (value.type == 'tank') {
|
||||
var player = config.getPlayer(new PlayerId(value.team, value.index < 0 ? 0 : value.index));
|
||||
var tankType = player.tanks[0];
|
||||
tankConfig = config.getTank(tankType.type);
|
||||
}
|
||||
return switch(value.type) {
|
||||
case 'eagle': 'resources/image/eagle/eagle.png';
|
||||
case 'tank': 'resources/image/tank/${tankConfig.skin}-0.png';
|
||||
case _: 'resources/image/eagle/eagle-death.png';
|
||||
}
|
||||
}
|
||||
|
||||
public static inline function factory(index:Int, value:SpawnPoint) {
|
||||
|
||||
@@ -1,64 +1,55 @@
|
||||
package ru.m.tankz.server;
|
||||
|
||||
import ru.m.tankz.control.NoneControlFactory;
|
||||
import ru.m.tankz.control.IControlFactory;
|
||||
import haxe.io.Bytes;
|
||||
import haxework.log.TraceLogger;
|
||||
import haxework.provider.Provider;
|
||||
import neko.net.ThreadServer;
|
||||
import ru.m.connect.IConnection.ConnectionEvent;
|
||||
import ru.m.tankz.bundle.IConfigBundle;
|
||||
import ru.m.tankz.bundle.ILevelBundle;
|
||||
import ru.m.tankz.server.bundle.ServerConfigBundle;
|
||||
import ru.m.tankz.server.bundle.ServerLevelBundle;
|
||||
import ru.m.tankz.server.session.Session;
|
||||
import ru.m.tankz.server.game.GameManager;
|
||||
import ru.m.tankz.server.game.IGameManager;
|
||||
import ru.m.tankz.server.session.GameSession;
|
||||
import sys.net.Socket;
|
||||
#if debug import haxework.log.SocketLogger; #end
|
||||
|
||||
|
||||
class Server extends ThreadServer<Session, Bytes> {
|
||||
class Server extends ThreadServer<GameSession, Bytes> {
|
||||
|
||||
private static inline var TAG = 'Server';
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
}
|
||||
|
||||
override public function clientConnected(s:Socket):Session {
|
||||
var session = new Session(s);
|
||||
override public function clientConnected(socket:Socket):GameSession {
|
||||
var session = new GameSession(socket);
|
||||
L.d(TAG, 'Client connected');
|
||||
return session;
|
||||
}
|
||||
|
||||
override public function clientDisconnected(session:Session) {
|
||||
override public function clientDisconnected(session:GameSession) {
|
||||
L.d(TAG, 'Client disconnected');
|
||||
session.connection.handler.emit(ConnectionEvent.DISCONNECTED);
|
||||
session.disconnect();
|
||||
}
|
||||
|
||||
override public function readClientMessage(session:Session, buf:Bytes, pos:Int, len:Int) {
|
||||
override public function readClientMessage(session:GameSession, buf:Bytes, pos:Int, len:Int) {
|
||||
//L.d(TAG, 'Client message: ${buf}');
|
||||
return {msg: buf.sub(pos, len), bytes: len};
|
||||
}
|
||||
|
||||
override public function clientMessage(session:Session, bytes:Bytes) {
|
||||
try {
|
||||
session.pushData(bytes);
|
||||
} catch (error:Dynamic) {
|
||||
L.e(TAG, 'error', error);
|
||||
}
|
||||
override public function clientMessage(session:GameSession, bytes:Bytes) {
|
||||
session.pushData(bytes);
|
||||
}
|
||||
|
||||
@:provide static var gameManager:IGameManager;
|
||||
|
||||
public static function main() {
|
||||
L.push(new TraceLogger());
|
||||
#if debug
|
||||
L.push(new SocketLogger());
|
||||
L.push(new haxework.log.SocketLogger());
|
||||
#end
|
||||
L.d(TAG, 'Running');
|
||||
L.i(TAG, 'Build: ${CompilationOption.get("build")}');
|
||||
Provider.setFactory(IConfigBundle, ServerConfigBundle);
|
||||
Provider.setFactory(ILevelBundle, ServerLevelBundle);
|
||||
Provider.setFactory(IControlFactory, NoneControlFactory);
|
||||
var host:String = Sys.args().length > 0 ? Sys.args()[0] : "localhost";
|
||||
gameManager = new GameManager();
|
||||
var host:String = Sys.args().length > 0 ? Sys.args()[0] : "0.0.0.0";
|
||||
var port:Int = Sys.args().length > 1 ? Std.parseInt(Sys.args()[1]) : 5000;
|
||||
var wserver = new Server();
|
||||
L.i(TAG, 'Start on ${host}:${port}');
|
||||
|
||||
@@ -8,7 +8,6 @@ import sys.io.File;
|
||||
import yaml.Parser;
|
||||
import yaml.Yaml;
|
||||
|
||||
|
||||
class ServerConfigBundle implements IConfigBundle {
|
||||
|
||||
public function new() {}
|
||||
@@ -17,6 +16,6 @@ class ServerConfigBundle implements IConfigBundle {
|
||||
var path:String = FileSystem.absolutePath('./resources/${type}/config.yaml');
|
||||
var data:String = File.getContent(path);
|
||||
var source:ConfigSource = Yaml.parse(data, Parser.options().useObjects());
|
||||
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
|
||||
return Config.fromSource(type, source);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
package ru.m.tankz.server.control;
|
||||
|
||||
import ru.m.tankz.Type;
|
||||
import ru.m.tankz.control.Control;
|
||||
import ru.m.tankz.control.BaseControlFactory;
|
||||
|
||||
class ClientControl extends Control {}
|
||||
|
||||
class ServerControlFactory extends BaseControlFactory {
|
||||
|
||||
override private function buildHuman(id:PlayerId, index:Int):Control {
|
||||
return new ClientControl(id);
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
package ru.m.tankz.server.db;
|
||||
|
||||
import ru.m.tankz.db.Orm;
|
||||
import ru.m.tankz.proto.Person;
|
||||
import ru.m.tankz.proto.Account;
|
||||
|
||||
class DbProvider {
|
||||
|
||||
private var orm:Orm;
|
||||
|
||||
public function new() {
|
||||
var db = new orm.Db("mysql://shmyga:password@localhost:3306/armageddon");
|
||||
orm = new Orm(db);
|
||||
}
|
||||
|
||||
public function getAccount(login:String, password:String):Null<Account> {
|
||||
var account = null;
|
||||
var accountModel = orm.account.getByLogin(login);
|
||||
if (accountModel != null && accountModel.password == password) {
|
||||
account = new Account().setLogin(accountModel.login);
|
||||
var personsModels = orm.person.getByAccount_id(accountModel.id);
|
||||
for (personModel in personsModels) {
|
||||
account.addPersons(new Person().setId(personModel.id).setName(personModel.name));
|
||||
}
|
||||
}
|
||||
return account;
|
||||
}
|
||||
|
||||
public function getPerson(person_id:Int):Null<Person> {
|
||||
var person = null;
|
||||
var personModel = orm.person.get(person_id);
|
||||
if (personModel != null) {
|
||||
person = new Person().setId(personModel.id).setName(personModel.name);
|
||||
}
|
||||
return person;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user