19 Commits

Author SHA1 Message Date
01417f5bbd up version 2019-05-30 15:25:33 +03:00
abf944418e [common] add PlayerControl presets 2019-05-30 15:24:26 +03:00
c7946ef1da [common] PacketQueue fix 2019-05-29 16:09:46 +03:00
241499bc2d [common] add Ticker 2019-05-29 11:22:25 +03:00
74297dd9c7 [common] refactor ControlFactory 2019-05-28 21:50:05 +03:00
31cb20bf85 [common] add BaseControlFactory 2019-05-28 19:42:46 +03:00
1d95de02e1 [common] update for network 2019-05-28 17:03:04 +03:00
ba13111a8e [common] GameRunner extend from Game 2019-05-27 17:59:59 +03:00
94b19a1c26 up version 2019-05-24 16:04:36 +03:00
50a0cee044 [network] update 2019-05-24 15:43:00 +03:00
26ad5f47cd [client] add GameRoomFrame 2019-05-23 17:57:54 +03:00
864d5f3335 [common] binary message in ws connection 2019-05-23 11:43:35 +03:00
4b426183e8 [client] add GameListFrame 2019-05-22 17:25:51 +03:00
a5722dfa9d [common] add DesktopConnection 2019-05-21 17:44:48 +03:00
7984d8282c [client] update SoundManager 2019-05-20 22:02:13 +03:00
17823ede11 [core] disable autospawn bonuses 2019-05-20 17:20:44 +03:00
5db3ae1af0 [client] set FPS to 60 2019-05-20 17:11:50 +03:00
bbe2aeb7fb [editor] refactor MapEditView 2019-05-20 13:00:04 +03:00
09b188cf24 [build] disable editor 2019-05-17 16:24:29 +03:00
108 changed files with 2687 additions and 1887 deletions

9
.editorconfig Normal file
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@@ -0,0 +1,9 @@
# Editor configuration, see http://editorconfig.org
root = true
[*]
charset = utf-8
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true

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@@ -3,7 +3,9 @@ hash_behaviour = merge
host_key_checking = False host_key_checking = False
#callback_whitelist = profile_tasks #callback_whitelist = profile_tasks
display_skipped_hosts = False display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection] [ssh_connection]
pipelining = True pipelining = True
ssh_args = -o ForwardAgent=yes ssh_args = -o ForwardAgent=yes

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@@ -6,6 +6,6 @@
remote_src: true remote_src: true
- name: "Gulp build" - name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default" command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
args: args:
chdir: "{{ deploy_release_dir }}" chdir: "{{ deploy_release_dir }}"

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@@ -4,7 +4,7 @@ const Config = require('./config.json');
const packageInfo = require('./package.json'); const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool'); const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
const dateformat = require('dateformat'); const dateformat = require('dateformat');
const argv = require('yargs').argv;
// ToDo: update default in gulp-haxetool // ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '32'; FlashPlayer.VERSION = '32';
@@ -49,11 +49,13 @@ const config = new Project.Config({
'src/common/resources' 'src/common/resources'
], ],
macros: [ macros: [
//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`, `CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
] ]
}); });
const host = argv.host || 'localhost';
const port = argv.port || 5000;
/** /**
* client * client
*/ */
@@ -78,10 +80,15 @@ const client = new Project(
height: 768, height: 768,
}, },
flags: [ flags: [
//'proto_debug',
//'dom', //'dom',
//'dev_layout', //'dev_layout',
//'bitmap_text', //'bitmap_text',
], ],
macros: [
`CompilationOption.set('host','${host}')`,
`CompilationOption.set('port',${port})`,
]
}), }),
module.exports.generate module.exports.generate
).bind(module, gulp); ).bind(module, gulp);
@@ -125,7 +132,8 @@ const server = new Project(
name: 'server', name: 'server',
sources: ['src/server/haxe'], sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server', main: 'ru.m.tankz.server.Server',
}) }),
module.exports.generate
).bind(module, gulp); ).bind(module, gulp);
/** /**
@@ -144,5 +152,5 @@ module.exports.default = gulp.series(
module.exports['editor:flash:html'], module.exports['editor:flash:html'],
module.exports['editor:html5:build'], module.exports['editor:html5:build'],
//module.exports['server:neko:build'], module.exports['server:neko:build'],
); );

636
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -1,18 +1,19 @@
{ {
"name": "tankz", "name": "tankz",
"version": "0.11.0", "version": "0.13.0",
"private": true, "private": true,
"devDependencies": { "devDependencies": {
"dateformat": "^3.0.3", "dateformat": "^3.0.3",
"gulp": "^4.0.0", "gulp": "^4.0.0",
"gulp-add": "0.0.2", "gulp-add": "0.0.2",
"gulp-clean": "^0.4.0", "gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.17" "gulp-haxetool": "^0.0.19",
"yargs": "^13.2.4"
}, },
"haxeDependencies": { "haxeDependencies": {
"haxework": "git@bitbucket.org:shmyga/haxework.git", "haxework": "git@bitbucket.org:shmyga/haxework.git",
"lime": "7.3.0", "lime": "7.5.0",
"openfl": "8.9.0", "openfl": "8.9.1",
"hxcpp": "4.0.8", "hxcpp": "4.0.8",
"promhx": "1.1.0", "promhx": "1.1.0",
"protohx": "0.4.6", "protohx": "0.4.6",

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@@ -1,23 +1,21 @@
package ru.m.tankz; package ru.m.tankz;
import ru.m.tankz.view.ClientView;
import flash.Lib; import flash.Lib;
import haxework.animate.Animate; import haxework.animate.Animate;
import haxework.view.Root;
import haxework.log.TraceLogger; import haxework.log.TraceLogger;
#if flash import haxework.log.JSLogger; #end import haxework.view.Root;
#if debug import haxework.log.SocketLogger; #end import ru.m.tankz.view.ClientView;
class Client { class Client {
private static inline var TAG = 'Tankz'; private static inline var TAG = "Tankz";
public static function main() { public static function main() {
L.push(new TraceLogger()); L.push(new TraceLogger());
#if flash #if flash
L.push(new JSLogger()); L.push(new haxework.log.JSLogger());
#end #end
#if debug #if debug
//L.push(new SocketLogger()); //L.push(new haxework.log.SocketLogger());
#end #end
Const.init(); Const.init();
Init.init(); Init.init();
@@ -32,5 +30,10 @@ class Client {
var view:ClientView = new ClientView(); var view:ClientView = new ClientView();
Root.bind(view); Root.bind(view);
view.launch(); view.launch();
#if debug
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
Lib.current.addChild(fps);
#end
} }
} }

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@@ -10,8 +10,6 @@ import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle; import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
@@ -20,11 +18,6 @@ import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage; import ru.m.tankz.storage.MultiplayerStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage; import ru.m.tankz.storage.SettingsStorage;
#if flash
import flash.Lib;
#elseif html5
import js.Browser;
#end
class Init { class Init {
@@ -37,23 +30,19 @@ class Init {
@:provide static var recordStorage:RecordStorage; @:provide static var recordStorage:RecordStorage;
@:provide static var soundManager:SoundManager; @:provide static var soundManager:SoundManager;
@:provide static var networkManager:NetworkManager; @:provide static var networkManager:NetworkManager;
@:provide static var controlFactory:IControlFactory;
@:provide static var popupManager:PopupManager; @:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>; @:provide static var connection:IConnection<Request, Response>;
private static function getHost():String { private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash #if flash
var url = Lib.current.loaderInfo.url; return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
var r:EReg = ~/(app|https?):\/\/?([-_\w\d\.]+)(:\d+)?\/?/;
if (r.match(url) && !(r.matched(1) == "app")) {
return r.matched(2);
} else {
return "localhost";
}
#elseif html5 #elseif html5
return Browser.location.hostname; return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else #else
return "localhost"; return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end #end
} }
@@ -66,21 +55,12 @@ class Init {
gameStorage = new GameStorage(); gameStorage = new GameStorage();
recordStorage = new RecordStorage(); recordStorage = new RecordStorage();
soundManager = new SoundManager(); soundManager = new SoundManager();
controlFactory = new ClientControlFactory();
popupManager = new PopupManager(); popupManager = new PopupManager();
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100); popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100); popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
var host:String = getHost(); connection = buildConnection();
L.d('Init', 'host: ${host}');
#if flash
connection = new ru.m.connect.flash.FlashConnection<Request, Response>(host, 5000, Response);
#elseif html5
connection = new ru.m.connect.js.JsConnection<Request, Response>(host, 5000, Response);
#else
connection = new ru.m.connect.fake.FakeConnection<Request, Response>(Response);
#end
networkManager = new NetworkManager(); networkManager = new NetworkManager();
} }
} }

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@@ -146,5 +146,7 @@ class Style {
registerButton("close", "times-circle-solid.svg"); registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg"); registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg"); registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
} }
} }

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@@ -16,7 +16,7 @@ class ConfigBundle implements IConfigBundle {
public function get(type:GameType):Config { public function get(type:GameType):Config {
if (!_cache.exists(type)) { if (!_cache.exists(type)) {
var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects());
_cache.set(type, new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses)); _cache.set(type, Config.fromSource(type, source));
} }
return _cache.get(type); return _cache.get(type);
} }

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@@ -1,22 +0,0 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.Type;
class ClientControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case HUMAN(index): new HumanControl(id, index);
case BOT(type): switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
case NONE: null;
}
}
}

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@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class LocalControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new HumanControl(id, index);
}
}

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@@ -3,12 +3,13 @@ package ru.m.tankz.control;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
class NetworkControl extends HumanControl {
class ClientNetworkControl extends HumanControl {
@:provide private var network:NetworkManager; @:provide private var network:NetworkManager;
override public function action(action:TankAction):Void { override public function action(action:TankAction):Void {
network.action(action); if (tankId > -1) {
network.action(tankId, action);
}
} }
} }

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@@ -0,0 +1,10 @@
package ru.m.tankz.control;
import ru.m.tankz.Type;
class NetworkControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new NetworkControl(id, index);
}
}

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@@ -0,0 +1,29 @@
package ru.m.tankz.game;
import ru.m.tankz.control.LocalControlFactory;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState) {
super(state);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

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@@ -0,0 +1,41 @@
package ru.m.tankz.game;
import haxe.Unserializer;
import ru.m.tankz.control.NetworkControlFactory;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.game.type, 0, network.game.level));
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
}
private function onGameEventProto(game:GameEventResponse):Void {
var time = game.time;
var eventStr = game.event;
var event:GameEvent = Unserializer.run(eventStr);
gameEventSignal.emit(event);
}
override public function start():Void {
var player = Lambda.find(network.game.players, function(player) return player.user.uuid == network.user.uuid);
if (player != null) {
state.controls.push({playerId: [player.team, player.index], control: "human-0"});
}
super.start();
}
override public function dispose():Void {
super.dispose();
network.gameEventSignal.disconnect(onGameEventProto);
}
}

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@@ -1,78 +1,96 @@
package ru.m.tankz.network; package ru.m.tankz.network;
import ru.m.tankz.storage.MultiplayerStorage; import haxe.Serializer;
import haxework.storage.IStorage;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.tankz.proto.pack.GameRequest; import ru.m.connect.IConnection;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.game.GameActionTypeProto;
import ru.m.tankz.proto.pack.GameUpdateRequest;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.tankz.proto.pack.GameEventRequest;
import ru.m.tankz.proto.pack.GameEventResponse;
import ru.m.tankz.proto.pack.JoinGameRequest; import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest; import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.connect.IConnection;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.pack.ListGameRequest; import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.proto.pack.LoginRequest; import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request; import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response; import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.storage.MultiplayerStorage;
typedef ClientConnection = IConnection<Request, Response>; typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState {
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
}
class NetworkManager { class NetworkManager {
public var state(default, null):String; public var state(default, null):ConnectionState;
public var stateSignal:Signal<String>; public var game(default, null):GameProto;
public var listGameSignal:Signal<Array<GameInfoProto>>; public var user(default, null):UserProto;
public var gameSignal:Signal<GameInfoProto>;
public var stateSignal:Signal<ConnectionState>;
public var listGameSignal:Signal<Array<GameProto>>;
public var gameSignal:Signal<GameProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>; public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var user(default, null):User; public var gameEventSignal:Signal<GameEventResponse>;
public var game(default, set):NetworkGame;
@:provide private var connection:ClientConnection; @:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage; @:provide private var storage:MultiplayerStorage;
public function new() { public function new() {
stateSignal = new Signal<String>(); stateSignal = new Signal();
listGameSignal = new Signal<Array<GameInfoProto>>(); listGameSignal = new Signal();
gameSignal = new Signal<GameInfoProto>(); gameSignal = new Signal();
gameUpdateSignal = new Signal<Array<GameChangeProto>>(); gameUpdateSignal = new Signal();
updateState('offline'); gameEventSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent); connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse); connection.receiveHandler.connect(onResponse);
user = storage.user; var user = storage.user;
if (user == null) { if (user != null) {
user = {name: 'User', uuid: null}; login(user.name, user.uuid);
} }
} }
private function updateState(value:String):Void { private function updateState(value:ConnectionState):Void {
state = value; state = value;
stateSignal.emit(value); stateSignal.emit(value);
} }
public function login(name:String):Void { public function login(name:String, uuid:String = null):Void {
user.name = name; updateState(CONNECT);
updateState('connect...');
connection.connect().then(function(c:ClientConnection) { connection.connect().then(function(c:ClientConnection) {
updateState('login...'); updateState(LOGIN);
c.send(new Request().setLogin( c.send(new Request().setLogin(
new LoginRequest() new LoginRequest()
.setUuid(user.uuid) .setUuid(uuid)
.setName(user.name) .setName(name)
)); ));
}).catchError(function(_) {}); }).catchError(function(error) {
updateState(ERROR(error));
});
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
} }
public function listGame():Void { public function listGame():Void {
connection.send(new Request().setListGame(new ListGameRequest())); connection.send(new Request().setListGame(new ListGameRequest()));
} }
public function createGame(type:String):Void { public function createGame(type:String, level:Int):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type))); connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
} }
public function joinGame(gameId:Int):Void { public function joinGame(gameId:Int):Void {
@@ -87,71 +105,59 @@ class NetworkManager {
connection.send(new Request().setStartGame(new StartGameRequest())); connection.send(new Request().setStartGame(new StartGameRequest()));
} }
public function action(action:TankAction):Void { public function action(tankId:Int, action:TankAction):Void {
var update:GameUpdateRequest = switch action { connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
case TankAction.MOVE(direction): Serializer.run(GameEvent.ACTION(tankId, action))
new GameUpdateRequest() )));
.setType(GameActionTypeProto.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y);
case TankAction.STOP:
new GameUpdateRequest()
.setType(GameActionTypeProto.STOP);
case TankAction.SHOT:
new GameUpdateRequest()
.setType(GameActionTypeProto.SHOT);
case _: null;
}
if (update != null) {
connection.send(new Request().setUpdateGame(update));
}
} }
private function onConnectionEvent(event:ConnectionEvent):Void { private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch (event) { updateState(switch event {
case ConnectionEvent.CONNECTED: case CONNECTED:
L.d('Network', '$event'); L.d('Network', '$event');
'connected'; CONNECTED;
case ConnectionEvent.DISCONNECTED: case DISCONNECTED:
L.d('Network', '$event'); L.d('Network', '$event');
'offline'; OFFLINE;
case ConnectionEvent.ERROR(error): case ERROR(error):
L.e('Network', '$error', error); L.e('Network', '$error', error);
'error'; ERROR(error);
}); });
} }
private function onResponse(packet:Response):Void { private function onResponse(packet:Response):Void {
if (packet.hasLogin()) { if (packet.hasLogin()) {
user = { this.user = packet.login.user;
uuid: packet.login.user.uuid, var user = {
name: packet.login.user.name, uuid: this.user.uuid,
name: this.user.name,
}; };
storage.user = user; storage.user = user;
updateState('online'); updateState(ONLINE(user));
} else if (packet.hasLogout()) { } else if (packet.hasLogout()) {
user = null; storage.user = null;
updateState('connected'); updateState(CONNECTED);
} else if (packet.hasListGame()) { } else if (packet.hasListGame()) {
listGameSignal.emit(packet.listGame.games); listGameSignal.emit(packet.listGame.games);
} else if (packet.hasCreateGame()) { } else if (packet.hasCreateGame()) {
gameSignal.emit(packet.createGame.game); game = packet.createGame.game;
gameSignal.emit(game);
} else if (packet.hasJoinGame()) { } else if (packet.hasJoinGame()) {
gameSignal.emit(packet.joinGame.game); game = packet.joinGame.game;
gameSignal.emit(game);
} else if (packet.hasLeaveGame()) { } else if (packet.hasLeaveGame()) {
gameSignal.emit(null); if (packet.leaveGame.user.uuid == user.uuid) {
game = null;
gameSignal.emit(null);
} else {
game = packet.leaveGame.game;
gameSignal.emit(game);
}
} else if (packet.hasStartGame()) { } else if (packet.hasStartGame()) {
gameSignal.emit(packet.startGame.game); game = packet.startGame.game;
} else if (packet.hasUpdateGame()) { gameSignal.emit(game);
gameUpdateSignal.emit(packet.updateGame.changes); } else if (packet.hasGameEvent()) {
} else if (packet.hasGame()) { gameEventSignal.emit(packet.gameEvent);
game.load(packet.game.game);
} }
} }
private function set_game(value:NetworkGame):NetworkGame {
this.game = value;
connection.send(new Request().setGame(new GameRequest()));
return this.game;
}
} }

View File

@@ -1,10 +1,11 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import haxework.view.IView; import haxework.view.IView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> { interface IRender extends IView<Dynamic> extends GameListener {
public var game(default, set):IGame; public var config(default, set):Config;
public function draw():Void; public function draw():Void;
public function reset():Void; public function reset():Void;
} }

View File

@@ -14,17 +14,17 @@ import ru.m.geom.Point;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.render.item.BonusRenderItem; import ru.m.tankz.render.item.BonusRenderItem;
import ru.m.tankz.render.item.BrickRenderItem; import ru.m.tankz.render.item.BrickRenderItem;
import ru.m.tankz.render.item.BulletRenderItem; import ru.m.tankz.render.item.BulletRenderItem;
import ru.m.tankz.render.item.EagleRenderItem; import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem; import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem; import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
class Render extends SpriteView implements IRender implements GameListener { class Render extends SpriteView implements IRender {
public var game(default, set):IGame; public var config(default, set):Config;
private var backgroundLayer:Sprite; private var backgroundLayer:Sprite;
private var groundLayer:Sprite; private var groundLayer:Sprite;
@@ -32,7 +32,6 @@ class Render extends SpriteView implements IRender implements GameListener {
private var upLayer:Sprite; private var upLayer:Sprite;
private var upperLayer:Sprite; private var upperLayer:Sprite;
private var background:Sprite;
private var items:Map<Int, IRenderItem>; private var items:Map<Int, IRenderItem>;
public function new() { public function new() {
@@ -51,13 +50,11 @@ class Render extends SpriteView implements IRender implements GameListener {
reset(); reset();
} }
private function set_game(value:IGame):IGame { private function set_config(value:Config):Config {
game = value; return config = value;
game.connect(this);
return game;
} }
private function drawBackground(config:Config):Void { private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth; var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight; var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics; var g:Graphics = backgroundLayer.graphics;
@@ -72,9 +69,6 @@ class Render extends SpriteView implements IRender implements GameListener {
for (item in items) { for (item in items) {
item.update(); item.update();
} }
if (background == null) {
drawBackground(game.config);
}
} }
private function onEnterFrame(event:Event):Void { private function onEnterFrame(event:Event):Void {
@@ -91,10 +85,6 @@ class Render extends SpriteView implements IRender implements GameListener {
item.dispose(); item.dispose();
} }
items = new Map(); items = new Map();
if (background != null) {
backgroundLayer.removeChild(background);
background = null;
}
clearLayer(entryLayer); clearLayer(entryLayer);
clearLayer(groundLayer); clearLayer(groundLayer);
clearLayer(upLayer); clearLayer(upLayer);
@@ -108,9 +98,10 @@ class Render extends SpriteView implements IRender implements GameListener {
case COMPLETE(_, _): case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame); content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)): case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) { for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type); var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = game.config.getBrick(brick.type); var config = config.getBrick(brick.type);
items[brick.id] = item; items[brick.id] = item;
if (config.layer > 2) { if (config.layer > 2) {
upLayer.addChild(item.view); upLayer.addChild(item.view);
@@ -119,15 +110,15 @@ class Render extends SpriteView implements IRender implements GameListener {
} }
} }
case SPAWN(EAGLE(id, rect, teamId)): case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect); var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item); items.set(id, item);
entryLayer.addChild(item.view); entryLayer.addChild(item.view);
item.update(); item.update();
case SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect); var item = new TankRenderItem(rect);
var config = game.config.getTank(info.type); var tankConfig = config.getTank(info.type);
item.color = game.config.getColor(playerId); item.color = info.color;
item.skin = config.skin; item.skin = tankConfig.skin;
item.hits = info.hits; item.hits = info.hits;
item.bonus = info.bonus; item.bonus = info.bonus;
items.set(id, item); items.set(id, item);
@@ -144,6 +135,11 @@ class Render extends SpriteView implements IRender implements GameListener {
items.set(id, item); items.set(id, item);
upperLayer.addChild(item.view); upperLayer.addChild(item.view);
item.update(); item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)): case MOVE(BULLET(id, position)):
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
@@ -163,7 +159,7 @@ class Render extends SpriteView implements IRender implements GameListener {
case CHANGE(TANK(id, type, hits, bonus)): case CHANGE(TANK(id, type, hits, bonus)):
if (items.exists(id)) { if (items.exists(id)) {
var item:TankRenderItem = cast items[id]; var item:TankRenderItem = cast items[id];
item.skin = game.config.getTank(type).skin; item.skin = config.getTank(type).skin;
item.hits = hits; item.hits = hits;
item.bonus = bonus; item.bonus = bonus;
} }
@@ -177,6 +173,11 @@ class Render extends SpriteView implements IRender implements GameListener {
var item:EagleRenderItem = cast items[id]; var item:EagleRenderItem = cast items[id];
item.protect = state; item.protect = state;
} }
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)): case DESTROY(TANK(id, shot)):
if (items.exists(id)) { if (items.exists(id)) {
var item = items[id]; var item = items[id];
@@ -223,6 +224,9 @@ class Render extends SpriteView implements IRender implements GameListener {
item.destroy(); item.destroy();
case _: case _:
} }
#if cpp
flash.Lib.current.stage.invalidate();
#end
} }
private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> { private function playAnimate(point:Point, animate:OnceAnimate):Promise<Dynamic> {

View File

@@ -6,7 +6,8 @@ import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem { class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType; public var type(default, set):BonusType;
private var d = 0.1; private var d = -0.05;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) { public function new(rect:Rectangle, type:BonusType) {
super(rect); super(rect);
@@ -24,8 +25,9 @@ class BonusRenderItem extends BitmapRenderItem {
override public function update():Void { override public function update():Void {
super.update(); super.update();
view.alpha += d; alpha += d;
if (view.alpha < 0 || view.alpha > 1.5) { view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d; d = -d;
} }
} }

View File

@@ -26,14 +26,13 @@ class BrickRenderItem extends RenderItem {
public function new(rect:Rectangle, type:BrickType) { public function new(rect:Rectangle, type:BrickType) {
super(rect); super(rect);
this.shape = new Shape(); this.shape = new Shape();
this.type = type;
cells = [ cells = [
new Point(0, 0), new Point(0, 0),
new Point(0, 1), new Point(0, 1),
new Point(1, 0), new Point(1, 0),
new Point(1, 1), new Point(1, 1),
]; ];
redraw(); this.type = type;
move(rect.position); move(rect.position);
} }
@@ -53,6 +52,7 @@ class BrickRenderItem extends RenderItem {
if (type != value) { if (type != value) {
type = value; type = value;
image = Assets.getBitmapData('resources/image/map/${type}.png'); image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
} }
return type; return type;
} }
@@ -69,6 +69,7 @@ class BrickRenderItem extends RenderItem {
public function redraw():Void { public function redraw():Void {
shape.graphics.clear(); shape.graphics.clear();
if (type == "none") return;
switch state { switch state {
case UNBROKEN: case UNBROKEN:
shape.graphics.beginBitmapFill(image); shape.graphics.beginBitmapFill(image);

View File

@@ -2,18 +2,22 @@ package ru.m.tankz.render.item;
import flash.display.DisplayObject; import flash.display.DisplayObject;
import flash.display.Sprite; import flash.display.Sprite;
import haxework.color.Color;
import haxework.view.utils.BitmapUtil;
import ru.m.animate.Animate; import ru.m.animate.Animate;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem { class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var death(default, set):Bool = true; public var death(default, set):Bool = true;
public var protect(default, set):Bool; public var protect(default, set):Bool;
private var container:Sprite; private var container:Sprite;
private var protectView:Animate; private var protectView:Animate;
public function new(rect:Rectangle) { public function new(rect:Rectangle, color:Color) {
super(rect); super(rect);
this.color = color;
container = new Sprite(); container = new Sprite();
container.addChild(bitmap); container.addChild(bitmap);
protectView = AnimateBundle.tankProtect(); protectView = AnimateBundle.tankProtect();
@@ -45,6 +49,9 @@ class EagleRenderItem extends BitmapRenderItem {
death = value; death = value;
var suffix = death ? '-death' : ''; var suffix = death ? '-death' : '';
image = 'resources/image/eagle/eagle${suffix}.png'; image = 'resources/image/eagle/eagle${suffix}.png';
if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
}
} }
return death; return death;
} }

View File

@@ -55,10 +55,7 @@ class TankRenderItem extends BitmapRenderItem {
if (!color1.zero) { if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2); image2 = BitmapUtil.colorize(image2, color2);
} }
images = [ images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
image1, image1, image1,
image2, image2, image2,
];
frame = 0; frame = 0;
bitmap.bitmapData = images[frame]; bitmap.bitmapData = images[frame];
} }

View File

@@ -5,24 +5,30 @@ import flash.media.Sound;
import flash.media.SoundChannel; import flash.media.SoundChannel;
import flash.media.SoundTransform; import flash.media.SoundTransform;
import openfl.utils.Assets; import openfl.utils.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
class SoundManager implements GameListener { class SoundManager implements GameListener {
private static var TAG(default, never):String = 'SoundManager'; private static var TAG(default, never):String = "SoundManager";
#if flash #if flash
private static var type:String = 'mp3'; private static var type:String = "mp3";
#else #else
private static var type:String = 'ogg'; private static var type:String = "ogg";
#end #end
public var config(default, default):Config;
public var volume(default, set):Float = 1; public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false; public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>; private var channels:Array<SoundChannel>;
private var transform:SoundTransform; private var transform:SoundTransform;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
public function new() { public function new() {
channels = []; channels = [];
updateSoundTransform(); updateSoundTransform();
@@ -77,30 +83,44 @@ class SoundManager implements GameListener {
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case START(_): case START(_):
play('start'); play("start");
case SPAWN(BULLET(_)): humanTanks = [];
if (false /*ToDo: human tank*/) { liveBonuses = [];
play('shot'); humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
} }
case SPAWN(BONUS(_, _)):
play('bonus_add');
case HIT(TANK(_, _)): case HIT(TANK(_, _)):
play('bullet_hit'); play("bullet_hit");
case DESTROY(TANK(_, _)): case HIT(CELL(_, _, shot)):
if (true /*ToDo: human tank*/) { if (humanBullets.indexOf(shot.bulletId) > -1) {
play('boom_player'); //play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else { } else {
play('boom_bot'); play("boom_bot");
} }
case DESTROY(EAGLE(_, _)): case DESTROY(EAGLE(_, _)):
play('boom_player'); play("boom_player");
case DESTROY(BONUS(_, _)): case DESTROY(BONUS(id, _)):
// ToDo: bonus type play("bonus_get");
play('bonus_get'); if (liveBonuses.indexOf(id) > -1) {
if (false /*ToDo: bonus.type == 'life'*/) { play("live");
play('live');
} else { } else {
play('bonus_get'); play("bonus_get");
} }
case _: case _:
} }

View File

@@ -4,7 +4,6 @@ import flash.events.KeyboardEvent;
import flash.ui.Keyboard; import flash.ui.Keyboard;
import haxework.resources.IResources; import haxework.resources.IResources;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.IView;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
@:template class ClientView extends FrameSwitcher { @:template class ClientView extends FrameSwitcher {
@@ -16,7 +15,6 @@ import ru.m.tankz.sound.SoundManager;
public function init():Void { public function init():Void {
resources.text.put('version', '${Const.VERSION}'); resources.text.put('version', '${Const.VERSION}');
switcher = this; switcher = this;
onSwitch.connect(onFrameSwitch);
} }
public function launch():Void { public function launch():Void {
@@ -31,10 +29,4 @@ import ru.m.tankz.sound.SoundManager;
}); });
change(StartFrame.ID); change(StartFrame.ID);
} }
private function onFrameSwitch(frame:IView<Dynamic>):Void {
if (frame.id == StartFrame.ID) {
soundManager.stopAll();
}
}
} }

View File

@@ -15,3 +15,7 @@ views:
$type: ru.m.tankz.view.SettingsFrame $type: ru.m.tankz.view.SettingsFrame
- id: record - id: record
$type: ru.m.tankz.view.RecordFrame $type: ru.m.tankz.view.RecordFrame
- id: game_list
$type: ru.m.tankz.view.network.GameListFrame
- id: game_room
$type: ru.m.tankz.view.network.GameRoomFrame

View File

@@ -3,18 +3,14 @@ package ru.m.tankz.view;
import haxe.ds.Option; import haxe.ds.Option;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.network.NetworkManager; import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager; import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.RecordStorage; import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView; import ru.m.tankz.view.game.GameView;
@:template class GameFrame extends VGroupView implements GameListener { @:template class GameFrame extends VGroupView implements GameListener {
@@ -28,61 +24,26 @@ import ru.m.tankz.view.game.GameView;
@:provide var soundManager:SoundManager; @:provide var soundManager:SoundManager;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var record:GameRecord; @:provide var record:GameRecord;
@:provide("result") var result:GameState; @:provide("next") var nextState:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage; @:provide var gameStorage:GameStorage;
@:provide var recordStorage:RecordStorage;
private var game:IGame; @:provide var game:IGame;
private var runner:GameRunner;
private var recorder:GameRecorder;
private var player:GamePlayer;
public function onShow():Void { public function onShow():Void {
if (record != null) { gameView.type = game.type;
play(record); soundManager.config = game.config;
record = null; gameView.render.config = game.config;
} else { game.connect(gameView.render);
start(state);
}
}
private function start(state:GameState):Void {
gameView.type = state.type;
game = new Game(state);
gameView.render.game = game;
game.connect(soundManager); game.connect(soundManager);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
game.connect(this); game.connect(this);
if (gameView.panel != null) { game.start();
game.connect(gameView.panel);
}
//game.connect(new GameTracer());
recorder = new GameRecorder();
game.connect(recorder);
runner = new GameRunner(game);
runner.start(state);
gameView.render.draw();
}
private function play(record:GameRecord):Void {
gameView.type = record.info.type;
game = new Game(record.state);
gameView.render.game = game;
game.connect(soundManager);
//game.connect(this);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
player = new GamePlayer(game, record);
player.start();
gameView.render.draw();
} }
private function stop():Void { private function stop():Void {
if (runner != null) {
runner.dispose();
runner = null;
}
if (game != null) { if (game != null) {
game.dispose(); game.dispose();
game = null; game = null;
@@ -92,19 +53,17 @@ import ru.m.tankz.view.game.GameView;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.COMPLETE(state, _): case GameEvent.COMPLETE(state, winner):
// ToDo: this.state = state;
recordStorage.save(recorder.record); nextState = switch next(winner) {
result = state;
this.state = switch runner.next() {
case Some(s): case Some(s):
// ToDo: // ToDo:
var progress = gameStorage.get(game.type); var progress = gameStorage.get(game.type);
progress.completeLevel(result.levelId, result.presetId); progress.completeLevel(state.levelId, state.presetId);
gameStorage.set(progress); gameStorage.set(progress);
s; s;
case None: case None:
new GameState(state.type, state.presetId, 0); null;
} }
stop(); stop();
switcher.change(ResultFrame.ID); switcher.change(ResultFrame.ID);
@@ -112,8 +71,21 @@ import ru.m.tankz.view.game.GameView;
} }
} }
// ToDo:
private function next(winner:TeamId):Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
return Option.None;
}
}
var level = state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, state.presetId, level, state));
}
public function onHide():Void { public function onHide():Void {
stop(); stop();
soundManager.stopAll();
} }
public function close():Void { public function close():Void {

View File

@@ -8,6 +8,8 @@ import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.LocalGame;
import ru.m.tankz.storage.GameStorage; import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup; import ru.m.tankz.view.popup.LevelPopup;
@@ -19,6 +21,7 @@ import ru.m.tankz.view.popup.LevelPopup;
@:view var levels:DataView<LevelId, ButtonView>; @:view var levels:DataView<LevelId, ButtonView>;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var game:IGame;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle; @:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage; @:provide var storage:GameStorage;
@@ -30,9 +33,11 @@ import ru.m.tankz.view.popup.LevelPopup;
levels.data = [for (i in 0...state.config.game.levels) i]; levels.data = [for (i in 0...state.config.game.levels) i];
} }
private function start(level:LevelConfig, preset:GamePreset):Void { private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.levelId = level.id; state.levelId = level.id;
state.presetId = preset.id; state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }
@@ -57,8 +62,9 @@ import ru.m.tankz.view.popup.LevelPopup;
levelPopup.setData( levelPopup.setData(
level, level,
state.config.presets, state.config.presets,
state.config.controls,
storage.get(state.type) storage.get(state.type)
); );
levelPopup.show().then(function(preset) preset != null ? start(level, preset) : {}); levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
} }
} }

View File

@@ -1,108 +0,0 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.frame.IFrameSwitcher;
import haxework.view.IGroupView;
import haxework.view.InputView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import haxework.view.VGroupView;
import haxework.provider.Provider;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
@:template class NetworkFrame extends VGroupView {
public static var ID(default, never):String = "network";
@:view var frameSwitcher(default, null):IFrameSwitcher;
@:view var loginFrame(default, null):IGroupView;
@:view var stateLabel(default, null):LabelView;
@:view var nameInput(default, null):InputView;
@:view var loginButton(default, null):ButtonView;
@:view var gameListFrame(default, null):IGroupView;
@:view var createGameButton(default, null):ButtonView;
@:view var gameList(default, null):ListView<GameInfoProto>;
@:view var gameFrame(default, null):IGroupView;
@:view var leaveGameButton(default, null):ButtonView;
@:view var startGameButton(default, null):ButtonView;
@:view var userList(default, null):ListView<UserProto>;
@:provide var network:NetworkManager;
@:provide var mainFrameSwitcher:IFrameSwitcher;
public function init():Void {
loginButton.onPress = this;
createGameButton.onPress = this;
leaveGameButton.onPress = this;
startGameButton.onPress = this;
gameList.dispatcher.addListener({
onListItemClick: function(item:IListItemView<GameInfoProto>):Void {
network.joinGame(item.data.id);
}
});
}
public function onShow():Void {
nameInput.text = network.user.name;
onStateChange(network.state);
network.stateSignal.connect(onStateChange);
}
private function onStateChange(state:String):Void {
loginButton.disabled = !(state == "offline" || state == "error");
stateLabel.text = state;
if (state == 'online') {
gameList.data = [];
frameSwitcher.change(gameListFrame.id);
network.listGameSignal.connect(onListGame);
network.gameSignal.connect(onGame);
network.listGame();
} else {
frameSwitcher.change(loginFrame.id);
}
}
private function onListGame(games:Array<GameInfoProto>):Void {
gameList.data = games;
}
private function onGame(game:GameInfoProto):Void {
if (game != null) {
userList.data = game.players;
frameSwitcher.change(gameFrame.id);
if (game.state == GameStateProto.STARTED) {
Provider.set(GameState, new GameState(ClassicGame.TYPE, ClassicGame.PLAYER1));
mainFrameSwitcher.change(GameFrame.ID);
}
} else {
frameSwitcher.change(gameListFrame.id);
}
}
public function onHide():Void {
network.listGameSignal.disconnect(onListGame);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onStateChange);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'loginButton':
network.login(nameInput.text);
case 'createGameButton':
network.createGame('classic');
case 'leaveGameButton':
network.leaveGame();
case 'startGameButton':
network.startGame();
}
}
}

View File

@@ -1,90 +0,0 @@
---
pWidth: 100
pHeight: 100
views:
- id: frameSwitcher
$type: haxework.view.frame.FrameSwitcher
pWidth: 100
pHeight: 100
views:
# login
- id: loginFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: stateLabel
$type: haxework.view.LabelView
$style: label
text: offline
width: 200
height: 50
- id: nameInput
$type: haxework.view.InputView
$style: label
width: 200
height: 50
text: User
skin:
$type: haxework.view.skin.ColorSkin
color: '#444444'
- id: loginButton
$type: haxework.view.ButtonView
$style: button
text: Login
# game list
- id: gameListFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: createGameButton
$type: haxework.view.ButtonView
$style: button
text: Create
- id: gameList
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.GameInfoProto>
factory: "@class:ru.m.tankz.view.network.GameItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.view.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.view.list.VScrollSkin
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0
# game
- id: gameFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: startGameButton
$type: haxework.view.ButtonView
$style: button
text: Start
- id: leaveGameButton
$type: haxework.view.ButtonView
$style: button
text: Leave
- id: userList
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.UserProto>
factory: "@class:ru.m.tankz.view.network.UserItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.view.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.view.list.VScrollSkin
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0

View File

@@ -5,7 +5,9 @@ import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView; import ru.m.tankz.view.common.LifeView;
@:template class ResultFrame extends VGroupView { @:template class ResultFrame extends VGroupView {
@@ -17,28 +19,32 @@ import ru.m.tankz.view.common.LifeView;
@:provide var frames:FrameSwitcher; @:provide var frames:FrameSwitcher;
@:provide var state:GameState; @:provide var state:GameState;
@:provide("result") var resultState:GameState; @:provide("next") var nextState:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) { private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView(); var view = new LifeView();
var playerConfig = resultState.config.getPlayer(player.id); var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type; var tankType = playerConfig.tanks[0].type;
var tankConfig = resultState.config.getTank(tankType); var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin; view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = resultState.getPlayerColor(player.id); view.color = state.getPlayerColor(player.id);
view.life = player.frags; view.life = player.frags;
view.score = player.score; view.score = player.score;
return view; return view;
} }
public function onShow() { public function onShow() {
resultView.data = Lambda.array(resultState.players); resultView.data = Lambda.array(state.players);
levelLabel.text = 'Level ${resultState.levelId}'; levelLabel.text = 'Level ${state.levelId}';
nextButton.visible = state != null; nextButton.visible = nextState != null;
} }
private function next() { private function next() {
frames.change(GameFrame.ID); if (nextState != null) {
game = new GameRunner(nextState);
frames.change(GameFrame.ID);
}
} }
private function close() { private function close() {

View File

@@ -1,25 +1,69 @@
package ru.m.tankz.view; package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.LabelView;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView; import haxework.view.VGroupView;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType; import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.popup.FontPopup; import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
@:template class StartFrame extends VGroupView { @:template class StartFrame extends VGroupView {
public static var ID(default, never):String = "start"; public static var ID(default, never):String = "start";
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("network") var networkButton:ButtonView;
@:provide var state:GameState; @:provide var state:GameState;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private var fontPopup:FontPopup; private var fontPopup:FontPopup;
public function onShow():Void {
onConnectionState(network.state);
network.stateSignal.connect(onConnectionState);
}
public function onHide():Void {
network.stateSignal.disconnect(onConnectionState);
}
private function onConnectionState(state:ConnectionState):Void {
trace("state", state);
setUser(switch state {
case ONLINE(user): user;
case _: null;
});
}
private function setUser(value:User):Void {
username.text = value == null ? "" : value.name;
loginButton.visible = value == null;
logoutButton.visible = value != null;
networkButton.disabled = value == null;
}
private function startGame(type:GameType):Void { private function startGame(type:GameType):Void {
state = new GameState(type); state = new GameState(type);
switcher.change(LevelFrame.ID); switcher.change(LevelFrame.ID);
} }
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function choiceFont():Void { private function choiceFont():Void {
if (fontPopup == null) { if (fontPopup == null) {
fontPopup = new FontPopup(); fontPopup = new FontPopup();

View File

@@ -1,40 +1,63 @@
--- ---
views: views:
- $type: haxework.view.VGroupView - $type: haxework.view.VGroupView
skinId: container skinId: container
layout.margin: 10 layout.margin: 10
views: views:
- $type: haxework.view.LabelView - $type: haxework.view.LabelView
text: Tank'z text: Tank'z
skinId: font skinId: font
fontSize: 100 fontSize: 100
geometry.margin.bottom: 30 geometry.margin.bottom: 30
- $type: haxework.view.ButtonView - $type: haxework.view.ButtonView
skinId: button skinId: button
+onPress: $code:startGame('classic') +onPress: $code:startGame('classic')
text: Classic text: Classic
- $type: haxework.view.ButtonView - $type: haxework.view.ButtonView
skinId: button skinId: button
+onPress: $code:startGame('dota') +onPress: $code:startGame('dota')
text: DotA text: DotA
- $type: haxework.view.ButtonView - $type: haxework.view.ButtonView
skinId: button skinId: button
+onPress: $code:startGame('death') +onPress: $code:startGame('death')
text: DeathMatch text: DeathMatch
- $type: haxework.view.ButtonView - $type: haxework.view.ButtonView
skinId: button skinId: button
+onPress: $code:switcher.change('record') +onPress: $code:switcher.change('record')
text: Records text: Records
- $type: haxework.view.HGroupView - id: network
skinId: panel $type: haxework.view.ButtonView
views: skinId: button
- id: settings +onPress: $code:switcher.change('game_list')
$type: haxework.view.ButtonView text: Network
skinId: button.settings disabled: true
+onPress: $code:switcher.change('settings') - $type: haxework.view.HGroupView
- $type: haxework.view.SpriteView skinId: panel
geometry.size.width: 100% views:
- $type: haxework.view.LabelView - id: settings
geometry.padding: [20, 5] $type: haxework.view.ButtonView
skinId: text.box skinId: button.settings
text: $r:text:version +onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: username
$type: haxework.view.LabelView
skinId: text
geometry.margin.right: 10
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
skinId: text.box
text: $r:text:version

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.view.common; package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher; import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView; import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -18,7 +20,7 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage; @:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher; @:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord; @:provide var game:IGame;
private function set_data(value:GameRecordInfo):GameRecordInfo { private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) { if (data != value) {
@@ -32,7 +34,8 @@ import ru.m.tankz.storage.RecordStorage;
} }
private function play():Void { private function play():Void {
record = recordStorage.read(data.id); var record = recordStorage.read(data.id);
game = new GamePlayer(record);
switcher.change(GameFrame.ID); switcher.change(GameFrame.ID);
} }

19
src/client/haxe/ru/m/tankz/view/network/GameItemView.hx Executable file → Normal file
View File

@@ -1,21 +1,24 @@
package ru.m.tankz.view.network; package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView; import haxework.view.LabelView;
import haxework.view.HGroupView;
import haxework.view.list.ListView; import haxework.view.list.ListView;
import ru.m.tankz.proto.core.GameInfoProto; import ru.m.tankz.proto.core.GameProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
@:template class GameItemView extends HGroupView implements IListItemView<GameInfoProto> {
public var item_index(default, default):Int; public var item_index(default, default):Int;
public var data(default, set):GameInfoProto; public var data(default, set):GameProto;
@:view var label(default, null):LabelView; @:view var label:LabelView;
private function set_data(value:GameInfoProto):GameInfoProto { private function set_data(value:GameProto):GameProto {
data = value; data = value;
label.text = '${data.type}'; label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
return data; return data;
} }
public static function factory():GameItemView {
return new GameItemView();
}
} }

View File

@@ -1,15 +1,8 @@
--- ---
width: 440 geometry.size.width: 100%
height: 44 geometry.size.height: 48
margins: 5
views: views:
- id: label - id: label
$type: haxework.view.LabelView $type: haxework.view.LabelView
$style: label geometry.size.stretch: true
pWidth: 100 skinId: text.box
pHeight: 100
text: ""
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -0,0 +1,54 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
@:template class GameListFrame extends VGroupView {
public static inline var ID = "game_list";
@:view var games:VListView<GameProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listGameSignal.connect(onGameList);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
network.listGame();
}
public function onHide():Void {
network.listGameSignal.disconnect(onGameList);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
}
private function create():Void {
network.createGame("classic", 0);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
private function onGameList(data:Array<GameProto>):Void {
games.data = data;
}
private function onGame(game:GameProto):Void {
if (game != null) {
switcher.change(GameRoomFrame.ID);
}
}
private function selectGame(game:GameProto):Void {
network.joinGame(game.id);
}
}

View File

@@ -0,0 +1,27 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Games List
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:create()
- id: games
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.GameItemView.factory
geometry.margin: 10
+onItemSelect: $code:function(item) selectGame(item.data)
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -0,0 +1,65 @@
package ru.m.tankz.view.network;
import haxework.view.ButtonView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.NetworkGame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.PlayerProto;
@:template class GameRoomFrame extends VGroupView {
public static inline var ID = "game_room";
@:view var start:ButtonView;
@:view var info:TextView;
@:view var players:VListView<PlayerProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
private function refresh(game:GameProto):Void {
if (game != null) {
start.visible = game.creator.uuid == network.user.uuid;
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
players.data = game.players;
if (game.state == GameStateProto.STARTED) {
this.game = new NetworkGame(network);
switcher.change(GameFrame.ID);
}
} else {
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.game);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
}
public function onHide():Void {
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
// ToDo:
//network.leaveGame();
}
private function onGame(game:GameProto):Void {
refresh(game);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
}

View File

@@ -0,0 +1,31 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- id: start
$type: haxework.view.ButtonView
skinId: button.simple
text: Start
+onPress: $code:network.startGame()
visible: false
- id: info
$type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text.box
- id: players
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:network.leaveGame()

View File

@@ -0,0 +1,24 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.PlayerProto;
@:template class PlayerItemView extends HGroupView implements IListItemView<PlayerProto> {
public var item_index(default, default):Int;
public var data(default, set):PlayerProto;
@:view var label:LabelView;
private function set_data(value:PlayerProto):PlayerProto {
data = value;
label.text = '${value.user.name}';
return data;
}
public static function factory():PlayerItemView {
return new PlayerItemView();
}
}

View File

@@ -0,0 +1,8 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -1,21 +0,0 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class UserItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label(default, null):LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${data.uuid} -- ${data.name}';
return data;
}
}

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.view.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -1,27 +1,27 @@
--- ---
view: view:
$type: haxework.view.VGroupView $type: haxework.view.VGroupView
geometry.size.width: 400 geometry.size.width: 400
geometry.size.height: 80% geometry.size.height: 80%
geometry.padding: 10 geometry.padding: 10
geometry.hAlign: center geometry.hAlign: center
geometry.vAlign: middle geometry.vAlign: middle
skinId: dark skinId: dark
views: views:
- id: fonts - id: fonts
$type: haxework.view.list.VListView $type: haxework.view.list.VListView
geometry.size.stretch: true geometry.size.stretch: true
factory: $this:fontViewFactory factory: $this:fontViewFactory
+onItemSelect: $code:function(item) close(item.data) +onItemSelect: $code:function(item) close(item.data)
scroll: scroll:
$type: haxework.view.list.VScrollBarView $type: haxework.view.list.VScrollBarView
skinId: scroll.vertical skinId: scroll.vertical
- $type: haxework.view.HGroupView - $type: haxework.view.HGroupView
geometry.size.width: 100% geometry.size.width: 100%
geometry.margin.top: 10 geometry.margin.top: 10
layout.hAlign: right layout.hAlign: right
views: views:
- $type: haxework.view.ButtonView - $type: haxework.view.ButtonView
skinId: button.simple skinId: button.simple
text: Cancel text: Cancel
+onPress: $code:reject('cancel') +onPress: $code:reject('cancel')

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.view.popup; package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView; import haxework.view.ButtonView;
import haxework.view.DataView; import haxework.view.DataView;
import haxework.view.LabelView; import haxework.view.LabelView;
@@ -7,19 +8,28 @@ import haxework.view.popup.PopupView;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress; import ru.m.tankz.game.GameProgress;
@:template class LevelPopup extends PopupView<GamePreset> { typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
}
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig; private var level:LevelConfig;
private var progress:GameProgress; private var progress:GameProgress;
@:view var name:LabelView; @:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>; @:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, progress:GameProgress):Void { public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
this.level = level; this.level = level;
this.progress = progress; this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}'; name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets; presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
} }
private function presetViewFactory(index:Int, value:GamePreset):ButtonView { private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
@@ -32,7 +42,22 @@ import ru.m.tankz.game.GameProgress;
private function onPresetSelect(value:GamePreset):Void { private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) { if (progress.isPresetAvailable(level.id, value.id)) {
close(value); close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
} }
} }
} }

View File

@@ -2,34 +2,43 @@
layout.hAlign: center layout.hAlign: center
layout.vAlign: middle layout.vAlign: middle
view: view:
$type: haxework.view.VGroupView $type: haxework.view.VGroupView
layout.hAlign: center layout.hAlign: center
geometry.size.width: 400 geometry.size.width: 400
geometry.size.height: 400 geometry.size.height: 400
skinId: window skinId: window
views: views:
- $type: haxework.view.HGroupView - $type: haxework.view.HGroupView
geometry.size.width: 100% geometry.size.width: 100%
geometry.padding: 10 geometry.padding: 10
layout.vAlign: middle layout.vAlign: middle
views: views:
- id: name - id: name
$type: haxework.view.LabelView $type: haxework.view.LabelView
geometry.size.width: 100% geometry.size.width: 100%
geometry.margin.left: 10 geometry.margin.left: 10
layout.hAlign: left layout.hAlign: left
skinId: text skinId: text
- $type: haxework.view.ButtonView - $type: haxework.view.ButtonView
skinId: window.close skinId: window.close
+onPress: $code:reject('close') +onPress: $code:reject('close')
- $type: haxework.view.SpriteView - $type: haxework.view.SpriteView
geometry.size.height: 100% geometry.size.height: 100%
- id: presets - id: controls
$type: haxework.view.DataView $type: haxework.view.DataView
factory: $this:presetViewFactory factory: $this:controlViewFactory
+onDataSelect: $this:onPresetSelect +onItemSelect: $this:onControlSelect
layout: layout:
$type: haxework.view.layout.HorizontalLayout $type: haxework.view.layout.HorizontalLayout
hAlign: center hAlign: center
margin: 5 margin: 5
skinId: panel skinId: panel
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory
+onDataSelect: $this:onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.popup;
import haxework.log.BaseLogger.LoggerUtil;
import haxework.view.InputView;
import haxework.view.popup.PopupView;
import haxework.view.TextView;
import ru.m.tankz.network.NetworkManager;
@:template class LoginPopup extends PopupView<User> {
@:view var username:InputView;
@:view var password:InputView;
@:view var error:TextView;
@:provide static var network:NetworkManager;
override private function onShow():Void {
super.onShow();
network.stateSignal.connect(onStateChange);
}
override private function onClose():Void {
super.onClose();
network.stateSignal.disconnect(onStateChange);
}
private function onStateChange(state:ConnectionState):Void {
switch state {
case ONLINE(user): close(user);
case ERROR(error): this.error.text = LoggerUtil.printError(error);
case _: this.error.text = null;
}
}
private function submit():Void {
network.login(username.text);
}
public static var instance(get, null):LoginPopup;
private static function get_instance():LoginPopup {
if (instance == null) {
instance = new LoginPopup();
}
return instance;
}
}

View File

@@ -0,0 +1,64 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 400
# geometry.size.height: 400
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: Login
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
# geometry.size.stretch: true
geometry.padding: 20
layout.margin: 5
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Username
- id: username
$type: haxework.view.InputView
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Password
- id: password
$type: haxework.view.InputView
textField.displayAsPassword: true
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
- id: error
$type: haxework.view.TextView
geometry.size.width: 100%
skinId: text
fill: false
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Submit
+onPress: $code:submit()

View File

@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-in" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-in fa-w-16 fa-2x"><path fill="currentColor" d="M137.2 110.3l21.9-21.9c9.3-9.3 24.5-9.4 33.9-.1L344.9 239c9.5 9.4 9.5 24.7 0 34.1L193 423.7c-9.4 9.3-24.5 9.3-33.9-.1l-21.9-21.9c-9.7-9.7-9.3-25.4.8-34.7l77.6-71.1H24c-13.3 0-24-10.7-24-24v-32c0-13.3 10.7-24 24-24h191.5l-77.6-71.1c-10-9.1-10.4-24.9-.7-34.5zM512 352V160c0-53-43-96-96-96h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c17.7 0 32 14.3 32 32v192c0 17.7-14.3 32-32 32h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c53 0 96-43 96-96z" class=""></path></svg>

After

Width:  |  Height:  |  Size: 698 B

View File

@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-out" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-out fa-w-16 fa-2x"><path fill="currentColor" d="M180 448H96c-53 0-96-43-96-96V160c0-53 43-96 96-96h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12H96c-17.7 0-32 14.3-32 32v192c0 17.7 14.3 32 32 32h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12zm117.9-303.1l77.6 71.1H184c-13.3 0-24 10.7-24 24v32c0 13.3 10.7 24 24 24h191.5l-77.6 71.1c-10.1 9.2-10.4 25-.8 34.7l21.9 21.9c9.3 9.3 24.5 9.4 33.9.1l152-150.8c9.5-9.4 9.5-24.7 0-34.1L353 88.3c-9.4-9.3-24.5-9.3-33.9.1l-21.9 21.9c-9.7 9.6-9.3 25.4.7 34.6z" class=""></path></svg>

After

Width:  |  Height:  |  Size: 695 B

View File

@@ -0,0 +1,60 @@
package ru.m;
#if neko
import haxe.Log;
import haxe.PosInfos;
import neko.vm.Thread;
class Timer {
private var sleep:Float;
private var stopped:Bool;
public function new(time_ms:Int) {
this.sleep = time_ms / 1000.0;
this.stopped = false;
Thread.create(function() {
while (!stopped) {
Sys.sleep(sleep);
try {
run();
} catch (error:Dynamic) {
trace(haxework.log.BaseLogger.LoggerUtil.printError(error));
}
}
});
}
public function stop() {
stopped = true;
}
public dynamic function run() {}
public static function delay(f:Void -> Void, time_ms:Int) {
var t = new Timer(time_ms);
t.run = function() {
t.stop();
f();
};
return t;
}
public static function measure<T>(f:Void -> T, ?pos:PosInfos):T {
var t0 = stamp();
var r = f();
Log.trace((stamp() - t0) + "s", pos);
return r;
}
public static inline function stamp():Float {
return Sys.time();
}
}
#else
typedef Timer = haxe.Timer;
#end

View File

@@ -7,7 +7,6 @@ import promhx.Promise;
import protohx.Message; import protohx.Message;
import ru.m.connect.IConnection; import ru.m.connect.IConnection;
class BaseConnection<O:Message, I:Message> implements IConnection<O, I> { class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
public var handler(default, null):Signal<ConnectionEvent>; public var handler(default, null):Signal<ConnectionEvent>;
public var sendHandler(default, null):Signal<O>; public var sendHandler(default, null):Signal<O>;
@@ -17,12 +16,11 @@ class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
private var connectDeferred:Deferred<IConnection<O, I>>; private var connectDeferred:Deferred<IConnection<O, I>>;
public function new(i:Class<I>) { public function new(inputFactory:Class<I>) {
queue = new PacketQueue<I>(i); queue = new PacketQueue<I>(inputFactory);
handler = new Signal<ConnectionEvent>(); handler = new Signal<ConnectionEvent>();
sendHandler = new Signal<O>(); sendHandler = new Signal<O>();
receiveHandler = new Signal<I>(); receiveHandler = new Signal<I>();
connectDeferred = new Deferred();
} }
public function connect():Promise<IConnection<O, I>> { public function connect():Promise<IConnection<O, I>> {

View File

@@ -5,7 +5,6 @@ import haxe.io.Bytes;
import promhx.Promise; import promhx.Promise;
import protohx.Message; import protohx.Message;
enum ConnectionEvent { enum ConnectionEvent {
CONNECTED; CONNECTED;
DISCONNECTED; DISCONNECTED;

View File

@@ -1,21 +1,22 @@
package ru.m.connect; package ru.m.connect;
import Reflect;
import haxe.io.Bytes; import haxe.io.Bytes;
import haxe.io.BytesBuffer; import haxe.io.BytesBuffer;
import haxe.io.BytesInput; import haxe.io.BytesInput;
import protohx.Message; import protohx.Message;
class PacketQueue<P:Message> { class PacketQueue<P:Message> {
public var packetClass(default, null):Class<P>; public var packetClass(default, null):Class<P>;
private var bytesBuff:Bytes; private var buffer:BytesBuffer;
private var msgs:List<P>; private var msgs:List<P>;
public function new(packetClass:Class<P>) { public function new(packetClass:Class<P>) {
this.packetClass = packetClass; this.packetClass = packetClass;
msgs = new List<P>(); msgs = new List<P>();
buffer = new BytesBuffer();
} }
public inline function hasMsg():Bool { public inline function hasMsg():Bool {
@@ -30,47 +31,41 @@ class PacketQueue<P:Message> {
msgs.add(msg); msgs.add(msg);
} }
public function addBytes(bytes:Bytes):Void { private function readPackage():Null<P> {
if (bytes == null) { var bytes = buffer.getBytes();
return; var input = new BytesInput(bytes);
} input.bigEndian = false;
if (bytesBuff == null) { if (input.length > 1) {
bytesBuff = bytes; var packetSize = input.readUInt16();
} else { if (input.length >= packetSize + 2) {
var buffer = new BytesBuffer();
buffer.add(bytesBuff);
buffer.add(bytes);
bytesBuff = buffer.getBytes();
}
if (bytesBuff == null || bytesBuff.length < 1) {
return;
}
var available = bytesBuff.length;
var bi = new BytesInput(bytesBuff);
bi.bigEndian = false;
while (available > 0) {
var packetSize = bi.readUInt16();
available -= 2;
if (packetSize <= available) {
var msgBytes = bi.read(packetSize);
var packet:P = Type.createInstance(packetClass, []); var packet:P = Type.createInstance(packetClass, []);
packet.mergeFrom(msgBytes); try {
addMsg(packet); packet.mergeFrom(input.read(packetSize));
available -= packetSize; buffer = new BytesBuffer();
} else { buffer.add(input.read(input.length - (packetSize + 2)));
break; return packet;
} catch (error:Dynamic) {
L.w("PacketQueue", "readPackage ", error);
buffer = new BytesBuffer();
return null;
}
} }
} }
if (available == 0) { buffer = new BytesBuffer();
bytesBuff = null; buffer.add(bytes);
} else if (available > 0) { return null;
if (bytesBuff.length != available) { }
var pos = bytesBuff.length - available;
bytesBuff = bytesBuff.sub(pos, available); public function addBytes(bytes:Bytes):Void {
} buffer.add(bytes);
} else { var packet = readPackage();
throw "Wrong available: " + available; while (packet != null) {
msgs.add(packet);
packet = readPackage();
} }
} }
} public function clean():Void {
buffer = new BytesBuffer();
}
}

View File

@@ -0,0 +1,20 @@
package ru.m.connect;
import haxe.io.Bytes;
import haxe.io.BytesOutput;
import protohx.Message;
class PacketUtil {
public static function fromBytes<P:Message>(bytes:Bytes, factory:Class<P>):P {
var packet:P = Type.createInstance(factory, []);
packet.mergeFrom(bytes);
return packet;
}
public static function toBytes<P:Message>(packet:P):Bytes {
var out = new BytesOutput();
packet.writeTo(out);
return out.getBytes();
}
}

View File

@@ -0,0 +1,74 @@
package ru.m.connect.desktop;
import cpp.vm.Thread;
import haxe.Timer;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
import sys.net.Host;
import sys.net.Socket;
class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var host:String;
private var port:Int;
private var socket:Socket;
private var reader:Thread;
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
socket = new Socket();
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
}
override public function connect():Promise<IConnection<O, I>> {
connectDeferred = new Deferred();
try {
if (connected) {
connectDeferred.resolve(this);
} else {
socket.connect(new Host(host), port);
connected = true;
reader = Thread.create(_read);
connectDeferred.resolve(this);
}
} catch (error:Dynamic) {
Timer.delay(function() connectDeferred.throwError(error), 1);
}
return connectDeferred.promise();
}
override public function disconnect():Void {
socket.close();
connected = false;
handler.emit(DISCONNECTED);
}
private function _read():Void {
try {
while (connected) {
socket.waitForRead();
var size = socket.input.readUInt16();
var data = socket.input.read(size);
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receiveHandler.emit(packet);
}
} catch (error:Dynamic) {
handler.emit(ERROR(error));
}
}
private function _send(packet:O):Void {
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
socket.output.write(bytes);
socket.output.flush();
}
}

View File

@@ -4,7 +4,6 @@ import ru.m.connect.IConnection.ConnectionEvent;
import promhx.Promise; import promhx.Promise;
import protohx.Message; import protohx.Message;
class FakeConnection<O:Message, I:Message> extends BaseConnection<O, I> { class FakeConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function connect():Promise<IConnection<O, I>> { override public function connect():Promise<IConnection<O, I>> {

View File

@@ -1,18 +1,17 @@
package ru.m.connect.flash; package ru.m.connect.flash;
import ru.m.connect.IConnection.ConnectionEvent;
import promhx.Promise;
import flash.utils.Endian;
import haxe.io.BytesOutput;
import protohx.Message;
import haxe.io.Bytes;
import flash.events.ErrorEvent; import flash.events.ErrorEvent;
import flash.events.ProgressEvent;
import flash.events.Event; import flash.events.Event;
import flash.events.SecurityErrorEvent;
import flash.events.IOErrorEvent; import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.events.SecurityErrorEvent;
import flash.net.Socket; import flash.net.Socket;
import flash.utils.Endian;
import haxe.io.Bytes;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> { class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
@@ -20,8 +19,8 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var port:Int; private var port:Int;
private var socket:Socket; private var socket:Socket;
public function new(host:String, port:Int, i:Class<I>) { public function new(host:String, port:Int, inputFactory:Class<I>) {
super(i); super(inputFactory);
this.host = host; this.host = host;
this.port = port; this.port = port;
connected = false; connected = false;
@@ -37,14 +36,15 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function connect():Promise<IConnection<O, I>> { override public function connect():Promise<IConnection<O, I>> {
socket.connect(host, port); socket.connect(host, port);
connectDeferred = new Deferred();
return connectDeferred.promise(); return connectDeferred.promise();
} }
override public function disconnect():Void { override public function disconnect():Void {
if (socket.connected) { if (socket.connected) {
socket.close(); socket.close();
//connected = false; connected = false;
//handler.emit(ConnectionEvent.DISCONNECTED); handler.emit(ConnectionEvent.DISCONNECTED);
} }
} }
@@ -52,13 +52,19 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
socket.close(); socket.close();
connected = false; connected = false;
handler.emit(ConnectionEvent.ERROR(event)); handler.emit(ConnectionEvent.ERROR(event));
connectDeferred.throwError(event); if (connectDeferred != null) {
connectDeferred.throwError(event);
connectDeferred = null;
}
} }
private function onConnect(_):Void { private function onConnect(_):Void {
connected = true; connected = true;
handler.emit(ConnectionEvent.CONNECTED); handler.emit(ConnectionEvent.CONNECTED);
connectDeferred.resolve(this); if (connectDeferred != null) {
connectDeferred.resolve(this);
connectDeferred = null;
}
} }
private function onClose(_):Void { private function onClose(_):Void {
@@ -68,22 +74,16 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
} }
private function onSocketData(_):Void { private function onSocketData(_):Void {
try { var data = new flash.utils.ByteArray();
var b = new flash.utils.ByteArray(); socket.readBytes(data);
socket.readBytes(b); var bytes = Bytes.ofData(data);
var bs = Bytes.ofData(cast b); pushData(bytes);
pushData(bs);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
}
} }
private function _send(packet:O):Void { private function _send(packet:O):Void {
var out = new BytesOutput(); var bytes = PacketUtil.toBytes(packet);
packet.writeTo(out);
var bytes = out.getBytes();
socket.writeShort(bytes.length); socket.writeShort(bytes.length);
socket.writeBytes(cast bytes.getData()); socket.writeBytes(bytes.getData());
socket.flush(); socket.flush();
} }
} }

View File

@@ -1,12 +1,13 @@
package ru.m.connect.js; package ru.m.connect.js;
import haxe.io.Bytes;
import js.Browser; import js.Browser;
import js.html.BinaryType;
import js.html.WebSocket; import js.html.WebSocket;
import promhx.Deferred;
import promhx.Promise; import promhx.Promise;
import protohx.Message; import protohx.Message;
import ru.m.Base64; import ru.m.connect.IConnection;
import ru.m.connect.IConnection.ConnectionEvent;
class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> { class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
@@ -14,35 +15,36 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var port:Int; private var port:Int;
private var socket:WebSocket; private var socket:WebSocket;
public function new(host:String, port:Int, i:Class<I>) { public function new(host:String, port:Int, inputFactory:Class<I>) {
super(i); super(inputFactory);
this.host = host; this.host = host;
this.port = port; this.port = port;
connected = false; connected = false;
} }
public static function isSecured():Bool {
return Browser.location.protocol == "https:";
}
private function buildSocket(host:String, port:Int):WebSocket { private function buildSocket(host:String, port:Int):WebSocket {
var protocol = switch Browser.location.protocol { var protocol = isSecured() ? "wss:" : "ws:";
case 'http:': 'ws:';
case 'https:': 'wss:';
case _: 'ws:';
}
return new WebSocket('$protocol//$host:$port'); return new WebSocket('$protocol//$host:$port');
} }
override public function connect():Promise<IConnection<O, I>> { override public function connect():Promise<IConnection<O, I>> {
var self = this; var self = this;
var decodeBytes = Base64.decodeBase64;
socket = buildSocket(host, port); socket = buildSocket(host, port);
socket.binaryType = BinaryType.ARRAYBUFFER;
socket.onopen = this.onConnect; socket.onopen = this.onConnect;
socket.onclose = this.onClose; socket.onclose = this.onClose;
socket.onerror = this.onError; socket.onerror = this.onError;
socket.onmessage = this.onSocketData; socket.onmessage = this.onSocketData;
connectDeferred = new Deferred();
return connectDeferred.promise(); return connectDeferred.promise();
} }
override public function disconnect():Void { override public function disconnect():Void {
socket.close(); socket.close(1000);
connected = false; connected = false;
} }
@@ -66,8 +68,8 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private function onSocketData(event:Dynamic):Void { private function onSocketData(event:Dynamic):Void {
try { try {
var data:String = event.data; var bytes = Bytes.ofData(event.data);
var packet:I = WebSocketTools.string2packet(data, queue.packetClass); var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass);
receive(packet); receive(packet);
} catch (error:Dynamic) { } catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(event)); handler.emit(ConnectionEvent.ERROR(event));
@@ -76,6 +78,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function send(packet:O):Void { override public function send(packet:O):Void {
super.send(packet); super.send(packet);
socket.send(WebSocketTools.packet2string(packet)); var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
} }
} }

View File

@@ -1,10 +1,8 @@
package ru.m.connect.neko; package ru.m.connect.neko;
import haxe.io.BytesOutput;
import protohx.Message; import protohx.Message;
import sys.net.Socket; import sys.net.Socket;
class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> { class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
public var socket(default, null):Socket; public var socket(default, null):Socket;
@@ -20,9 +18,7 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private function _send(packet:O):Void { private function _send(packet:O):Void {
try { try {
var b = new BytesOutput(); var bytes = PacketUtil.toBytes(packet);
packet.writeTo(b);
var bytes = b.getBytes();
socket.output.writeUInt16(bytes.length); socket.output.writeUInt16(bytes.length);
socket.output.write(bytes); socket.output.write(bytes);
socket.output.flush(); socket.output.flush();
@@ -30,4 +26,4 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
L.e('Proto', 'Error send packet: ${packet}', error); L.e('Proto', 'Error send packet: ${packet}', error);
} }
} }
} }

View File

@@ -2,12 +2,12 @@ package ru.m.connect.neko;
import haxe.crypto.BaseCode; import haxe.crypto.BaseCode;
import haxe.crypto.Sha1; import haxe.crypto.Sha1;
import protohx.Message;
import haxe.io.Bytes; import haxe.io.Bytes;
import haxe.io.BytesBuffer;
import protohx.Message;
import sys.net.Socket; import sys.net.Socket;
class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
private var opened:Bool; private var opened:Bool;
@@ -17,12 +17,8 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
} }
override private function _send(packet:O):Void { override private function _send(packet:O):Void {
try { var data = PacketUtil.toBytes(packet);
var data = WebSocketTools.packet2string(packet); writeData(data, socket);
writeData(data, socket);
} catch (error:Dynamic) {
L.e('Proto', 'Error send packet: ${packet}', error);
}
} }
override public function pushData(bytes:Bytes):Void { override public function pushData(bytes:Bytes):Void {
@@ -37,13 +33,12 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
} else { } else {
var data = parseData(bytes); var data = parseData(bytes);
if (data != null) { if (data != null) {
var packet:I = WebSocketTools.string2packet(data, queue.packetClass); var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receive(packet); receive(packet);
} }
} }
} }
private function encodeBase64(content:String):String { private function encodeBase64(content:String):String {
var suffix = switch (content.length % 3) var suffix = switch (content.length % 3)
{ {
@@ -74,8 +69,8 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
socket.output.writeString(s); socket.output.writeString(s);
} }
private function writeData(data:String, socket:sys.net.Socket, isServer = true):Void { private function writeData(data:Bytes, socket:sys.net.Socket, isServer = true):Void {
socket.output.writeByte(0x81); socket.output.writeByte(130);
var len = 0; var len = 0;
if (data.length < 126) len = data.length; if (data.length < 126) len = data.length;
@@ -98,7 +93,7 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
} }
if (isServer) { if (isServer) {
socket.output.writeString(data); socket.output.writeBytes(data, 0, data.length);
} }
else { else {
var mask = [ Std.random(256), Std.random(256), Std.random(256), Std.random(256) ]; var mask = [ Std.random(256), Std.random(256), Std.random(256), Std.random(256) ];
@@ -106,29 +101,29 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
socket.output.writeByte(mask[1]); socket.output.writeByte(mask[1]);
socket.output.writeByte(mask[2]); socket.output.writeByte(mask[2]);
socket.output.writeByte(mask[3]); socket.output.writeByte(mask[3]);
var maskedData = new StringBuf(); var maskedData = new BytesBuffer();
for (i in 0...data.length) { for (i in 0...data.length) {
maskedData.addChar(data.charCodeAt(i) ^ mask[i % 4]); maskedData.addByte(data.get(i) ^ mask[i % 4]);
} }
socket.output.writeString(maskedData.toString()); socket.output.writeBytes(maskedData.getBytes(), 0, maskedData.length);
} }
} }
private function parseData(bytes:Bytes):String { private function parseData(bytes:Bytes):Bytes {
var p = 0; var p = 0;
var opcode = bytes.get(p++); var opcode = bytes.get(p++);
if (opcode == 0x00) { if (opcode == 0x00) {
var s = ""; var data = new BytesBuffer();
var b:Int; var b:Int;
while ((b = bytes.get(p++)) != 0xFF) { while ((b = bytes.get(p++)) != 0xFF) {
s += String.fromCharCode(b); data.addByte(b);
} }
return s; return data.getBytes();
} }
// 0x81 = fin & text // 130 = binary data
if (opcode == 0x81) { if (opcode == 130) {
var len = bytes.get(p++); var len = bytes.get(p++);
// mask // mask
@@ -159,13 +154,13 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
//Lib.println("mask = " + mask); //Lib.println("mask = " + mask);
var data = new StringBuf(); var data = new BytesBuffer();
for (i in 0...len) { for (i in 0...len) {
data.addChar(bytes.get(p++) ^ mask[i % 4]); data.addByte(bytes.get(p++) ^ mask[i % 4]);
} }
//Lib.println("readed = " + data.toString()); //Lib.println("readed = " + data.toString());
return data.toString(); return data.getBytes();
} else { } else {
throw "Expected masked data."; throw "Expected masked data.";
} }
@@ -180,4 +175,4 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
} }
return null; return null;
} }
} }

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -12,7 +12,7 @@ class BotControl extends Control {
private var tank(get, null):Tank; private var tank(get, null):Tank;
private inline function get_tank():Tank { private inline function get_tank():Tank {
return handler == null ? null : handler.engine.getEntity(tankId); return handler == null || tankId == -1 ? null : engine.getEntity(tankId);
} }
override public function stop():Void { override public function stop():Void {

View File

@@ -4,13 +4,13 @@ import ru.m.geom.Direction;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.IGame; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class BotHelper { class BotHelper {
public static function findEagle(team:TeamId, handler:IGame):Null<Eagle> { public static function findEagle(team:TeamId, engine:IEngine):Null<Eagle> {
for (entity in handler.engine.entities) { for (entity in engine.entities) {
switch (EntityTypeResolver.of(entity)) { switch (EntityTypeResolver.of(entity)) {
case EntityType.EAGLE(eagle): case EntityType.EAGLE(eagle):
if (eagle.team != team) { if (eagle.team != team) {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
@@ -56,7 +56,7 @@ class HardBotControl extends BotControl {
} }
var enemy:Tank = null; var enemy:Tank = null;
var distance:Float = Math.POSITIVE_INFINITY; var distance:Float = Math.POSITIVE_INFINITY;
for (entity in handler.engine.entities.iterator()) { for (entity in engine.entities.iterator()) {
switch EntityTypeResolver.of(entity) { switch EntityTypeResolver.of(entity) {
case TANK(t): case TANK(t):
if (t.playerId.team != tank.playerId.team) { if (t.playerId.team != tank.playerId.team) {
@@ -82,7 +82,7 @@ class HardBotControl extends BotControl {
} }
private function calcTurn():Void { private function calcTurn():Void {
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -1,6 +1,6 @@
package ru.m.tankz.bot; package ru.m.tankz.bot;
import haxe.Timer; import ru.m.Timer;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
@@ -45,7 +45,7 @@ class StupidBotControl extends BotControl {
private function calcTurn():Void { private function calcTurn():Void {
if (handler == null || tank == null) return; if (handler == null || tank == null) return;
var eagle:Eagle = BotHelper.findEagle(playerId.team, handler); var eagle:Eagle = BotHelper.findEagle(playerId.team, engine);
if (eagle != null && Math.random() > 0.5) { if (eagle != null && Math.random() > 0.5) {
turn(BotHelper.getDirectionTo(tank, eagle)); turn(BotHelper.getDirectionTo(tank, eagle));
} else { } else {

View File

@@ -3,17 +3,6 @@ package ru.m.tankz.bundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
interface IConfigBundle { interface IConfigBundle {
public function get(type:GameType):Config; public function get(type:GameType):Config;
} }

View File

@@ -1,6 +1,7 @@
package ru.m.tankz.config; package ru.m.tankz.config;
import haxework.color.Color; import haxework.color.Color;
import ru.m.tankz.control.Controller;
import ru.m.tankz.Type; import ru.m.tankz.Type;
typedef CompleteRule = { typedef CompleteRule = {
@@ -50,8 +51,8 @@ typedef TankConfig = {
var speed:Float; var speed:Float;
var bullet:BulletConfig; var bullet:BulletConfig;
var bullets:Int; var bullets:Int;
var hits:Int;
var skin:String; var skin:String;
@:optinal var hits:Int;
@:optinal var upgrade:TankType; @:optinal var upgrade:TankType;
@:optinal var downgrade:TankType; @:optinal var downgrade:TankType;
@:optinal var score:Int; @:optinal var score:Int;
@@ -104,6 +105,29 @@ typedef LevelConfig = {
@:optional var points:Array<SpawnPoint>; @:optional var points:Array<SpawnPoint>;
} }
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Color;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
class Config { class Config {
public var type(default, null):String; public var type(default, null):String;
public var game(default, null):GameConfig; public var game(default, null):GameConfig;
@@ -111,6 +135,7 @@ class Config {
public var bricks(default, null):Array<BrickConfig>; public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>; public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>; public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>; public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>; public var bonuses(default, null):Array<BonusConfig>;
@@ -122,12 +147,17 @@ class Config {
private var teamsMap:Map<TeamId, TeamConfig>; private var teamsMap:Map<TeamId, TeamConfig>;
private var playersMap:Map<String, PlayerConfig>; private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
}
public function new( public function new(
type:String, type:String,
game:GameConfig, game:GameConfig,
map:MapConfig, map:MapConfig,
bricks:Array<BrickConfig>, bricks:Array<BrickConfig>,
presets:Array<GamePreset>, presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>, points:Array<SpawnPoint>,
tanks:Array<TankConfig>, tanks:Array<TankConfig>,
bonuses:Array<BonusConfig> bonuses:Array<BonusConfig>
@@ -137,6 +167,7 @@ class Config {
this.map = map; this.map = map;
this.bricks = bricks; this.bricks = bricks;
this.presets = presets; this.presets = presets;
this.controls = controls;
this.points = points; this.points = points;
this.tanks = tanks; this.tanks = tanks;
this.bonuses = bonuses; this.bonuses = bonuses;
@@ -222,4 +253,12 @@ class Config {
} }
return null; return null;
} }
public function isHuman(playerId:PlayerId) {
var controller:Controller = AController.fromString(getPlayer(playerId).control);
return switch controller {
case HUMAN(_): true;
case _: false;
}
}
} }

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.control;
import ru.m.tankz.bot.HardBotControl;
import ru.m.tankz.bot.StupidBotControl;
import ru.m.tankz.Type;
class BaseControlFactory implements IControlFactory {
public function new() {}
public function build(id:PlayerId, controller:Controller):Control {
return switch controller {
case Controller.HUMAN(index): buildHuman(id, index);
case Controller.BOT(type): buildBot(id, type);
case Controller.NONE: null;
}
}
private function buildHuman(id:PlayerId, index:Int):Control {
return null;
}
private function buildBot(id:PlayerId, type:String):Control {
return switch type {
case StupidBotControl.BOT_TYPE: new StupidBotControl(id);
case HardBotControl.BOT_TYPE: new HardBotControl(id);
case _: null;
}
}
}

View File

@@ -1,8 +1,9 @@
package ru.m.tankz.control; package ru.m.tankz.control;
import ru.m.tankz.game.GameEvent;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
import ru.m.tankz.Type; import ru.m.tankz.Type;
@@ -17,17 +18,20 @@ class Control {
public var playerId(default, null):PlayerId; public var playerId(default, null):PlayerId;
public var tankId(default, default):Int; public var tankId(default, default):Int;
private var handler:IGame; private var handler:IGame;
private var engine:IEngine;
public function new(playerId:PlayerId) { public function new(playerId:PlayerId) {
this.playerId = playerId; this.playerId = playerId;
this.tankId = -1;
} }
public function bind(handler:IGame):Void { public function bind(handler:IGame, engine:IEngine):Void {
this.handler = handler; this.handler = handler;
this.engine = engine;
} }
public function action(action:TankAction):Void { public function action(action:TankAction):Void {
if (tankId != 0 && handler != null) { if (tankId > -1 && handler != null) {
handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action)); handler.gameEventSignal.emit(GameEvent.ACTION(tankId, action));
} }
} }
@@ -41,5 +45,7 @@ class Control {
public function dispose():Void { public function dispose():Void {
stop(); stop();
handler = null; handler = null;
engine = null;
tankId = -1;
} }
} }

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.Type; import ru.m.tankz.Type;
interface IControlFactory { interface IControlFactory {
public function build(id:PlayerId, controller:Controller):Control; public function build(id:PlayerId, controller:Controller):Control;
} }

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.Type; import ru.m.tankz.Type;
class NoneControlFactory implements IControlFactory { class NoneControlFactory implements IControlFactory {
public function new() {} public function new() {}

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.core; package ru.m.tankz.core;
import haxe.Timer;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.Timer;
class Modificator extends Signal2<Int, Bool> { class Modificator extends Signal2<Int, Bool> {

View File

@@ -4,7 +4,6 @@ import ru.m.geom.Direction;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.MobileEntity; import ru.m.tankz.core.MobileEntity;
@@ -21,14 +20,14 @@ import ru.m.tankz.map.LevelMap;
public var allEntities(default, null):Map<Int, Entity>; public var allEntities(default, null):Map<Int, Entity>;
public var entities(default, null):Map<Int, Entity>; public var entities(default, null):Map<Int, Entity>;
private var time:Float; private var ticker:Ticker;
public function new(config:Config) { public function new(config:Config) {
this.config = config; this.config = config;
map = new LevelMap(config.map); map = new LevelMap(config.map);
allEntities = new Map(); allEntities = new Map();
entities = new Map(); entities = new Map();
time = Date.now().getTime(); ticker = new Ticker();
} }
public function getEntity<T:Entity>(entityId:Int):T { public function getEntity<T:Entity>(entityId:Int):T {
@@ -68,9 +67,8 @@ import ru.m.tankz.map.LevelMap;
} }
public function update():Void { public function update():Void {
var newTime:Float = Date.now().getTime(); if (!ticker.running) ticker.start();
var d:Float = newTime - time; var d:Float = ticker.passed;
time = newTime;
for (ent in entities) if (Std.is(ent, MobileEntity)) { for (ent in entities) if (Std.is(ent, MobileEntity)) {
var entityType:EntityType = EntityTypeResolver.of(ent); var entityType:EntityType = EntityTypeResolver.of(ent);

View File

@@ -0,0 +1,42 @@
package ru.m.tankz.engine;
class Ticker {
public var time(get, null):Int;
public var passed(get, null):Int;
public var running(default, null):Bool;
private var begin:Int;
private var last:Int;
private static var TIME = Timer.stamp();
private inline static function now():Int {
return Std.int((Timer.stamp() - TIME) * 1000);
}
public function new() {
begin = 0;
last = 0;
running = false;
}
public function start():Void {
last = begin = now();
running = true;
}
public function stop():Void {
running = false;
}
private function get_time():Int {
return now() - begin;
}
private function get_passed():Int {
var now = now();
var result = now - last;
last = now;
return result;
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Direction; import ru.m.geom.Direction;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
@@ -19,12 +20,14 @@ typedef EntityPoint = {
class EntityBuilder { class EntityBuilder {
private var config:Config; private var config:Config;
private var entityId:Int;
public function new(config:Config) { public function new(config:Config) {
this.config = config; this.config = config;
this.entityId = 1;
} }
private function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle { public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
return new Rectangle( return new Rectangle(
(point.x + 1) * config.map.cellWidth - width / 2, (point.x + 1) * config.map.cellWidth - width / 2,
(point.y + 1) * config.map.cellHeight - height / 2, (point.y + 1) * config.map.cellHeight - height / 2,
@@ -34,35 +37,37 @@ class EntityBuilder {
); );
} }
public function buildEagle(id:Int, point:EntityPoint, teamId:TeamId):Eagle { public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
var eageleConfig = config.getTeam(teamId).eagle; var eageleConfig = config.getTeam(teamId).eagle;
var eagle = new Eagle(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig); var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
eagle.color = config.getColor(new PlayerId(teamId, -1)); eagle.color = config.getColor(new PlayerId(teamId, -1));
return eagle; return eagle;
} }
public function buildTank(id:Int, point:EntityPoint, playerId:PlayerId, type:TankType):Tank { public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, color:Color, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId); var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type); var tankConfig = config.getTank(type);
var tank = new Tank(id, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig); var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = config.getColor(playerId); tank.color = color.zero ? config.getColor(playerId) : color;
tank.bonus = Math.random() < playerConfig.bonus; if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus;
}
if (playerConfig.protect > 0) { if (playerConfig.protect > 0) {
tank.protect.on(playerConfig.protect); tank.protect.on(playerConfig.protect);
} }
return tank; return tank;
} }
public function buildBullet(id:Int, point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet { public function buildBullet(point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
var tankConfig = config.getTank(type); var tankConfig = config.getTank(type);
var bulletConfig = tankConfig.bullet; var bulletConfig = tankConfig.bullet;
var bullet = new Bullet(id, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig); var bullet = new Bullet(++entityId, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
return bullet; return bullet;
} }
public function buildBonus(id:Int, point:EntityPoint, type:BonusType):Bonus { public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
var bonusConfig = config.getBonus(type); var bonusConfig = config.getBonus(type);
var bonus = new Bonus(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig); var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
return bonus; return bonus;
} }
} }

View File

@@ -0,0 +1,51 @@
package ru.m.tankz.game;
import ru.m.tankz.core.EntityType.EntityTypeResolver;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.map.LevelMap;
class EventUtil {
public static function buildBricksSpawn(map:LevelMap):GameEvent {
var bricks = map.bricks.map(function(item:Brick):BrickInfo {
return {
id: item.id,
x: item.cellY,
y: item.cellY,
rect: item.rect,
type: item.config.type,
}
});
return GameEvent.SPAWN(BRICK(bricks));
}
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
}
public static function buildTankSpawn(tank:Tank):GameEvent {
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
type:tank.config.type,
hits:tank.hits,
bonus:tank.bonus,
color:tank.color,
}));
}
public static function buildMove(entity:Entity):GameEvent {
return switch EntityTypeResolver.of(entity) {
case EAGLE(eagle):
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position));
case TANK(tank):
GameEvent.MOVE(TANK(entity.id, entity.rect.position));
case BULLET(bullet):
GameEvent.MOVE(BULLET(entity.id, entity.rect.position));
case _:
null;
}
}
}

View File

@@ -4,9 +4,11 @@ import ru.m.geom.Point;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState; import ru.m.tankz.game.GameState;
@@ -20,34 +22,20 @@ import ru.m.tankz.Type;
public var type(default, null):GameType; public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>; public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config; public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var engine(default, null):IEngine;
private var builder:EntityBuilder; public var controlFactory(default, null):IControlFactory;
@:provide var configBundle:IConfigBundle; @:provide var configBundle:IConfigBundle;
public function new(state:GameState) { public function new(state:GameState) {
this.type = state.type; this.type = state.type;
this.state = state;
this.teams = new Map(); this.teams = new Map();
this.config = configBundle.get(type); this.config = configBundle.get(type);
this.engine = new Engine(config); this.controlFactory = new NoneControlFactory();
this.builder = new EntityBuilder(config);
connect(this); connect(this);
prepare(state);
}
private function prepare(state:GameState):Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
engine.map.setData(level.data);
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
}
} }
private function applyPosition(entity:Entity, position:Position):Void { private function applyPosition(entity:Entity, position:Position):Void {
@@ -67,15 +55,15 @@ import ru.m.tankz.Type;
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
switch event { switch event {
case GameEvent.START(state): case START(state):
this.state = state; this.state = state;
case GameEvent.COMPLETE(state, winnerId): case COMPLETE(state, winnerId):
this.state = state; this.state = state;
this.winner = winnerId; this.winner = winnerId;
case GameEvent.SPAWN(EAGLE(id, rect, teamId)): case SPAWN(EAGLE(id, rect, teamId)):
var team = getTeam(teamId); var team = getTeam(teamId);
team.eagleId = id; team.eagleId = id;
case GameEvent.SPAWN(TANK(id, rect, playerId, info)): case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId); var player = getPlayer(playerId);
player.tankId = id; player.tankId = id;
player.state.tank = info.type; player.state.tank = info.type;
@@ -83,8 +71,38 @@ import ru.m.tankz.Type;
} }
} }
public function start():Void {
var level:LevelConfig = state.level;
var points:Array<SpawnPoint> = level.points != null ? level.points : config.points;
for (teamConfig in state.preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state.teams[teamConfig.id]);
teams[team.id] = team;
}
var controlsById:Map<String, PlayerControl> = new Map();
for (control in state.controls) {
controlsById[control.playerId] = control;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var playerControl = controlsById.get(player.id);
if (playerControl != null && !playerControl.color.zero) {
player.state.color = playerControl.color;
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
if (control != null) {
player.control = control;
player.control.bind(this, engine);
} else {
// ToDo: remove player
player.state.life = 0;
}
}
}
}
public function dispose():Void { public function dispose():Void {
gameEventSignal.dispose(); gameEventSignal.dispose();
engine.dispose();
} }
} }

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.geom.Position; import ru.m.geom.Position;
import ru.m.geom.Rectangle; import ru.m.geom.Rectangle;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
@@ -9,6 +10,7 @@ typedef TankInfo = {
var type:TankType; var type:TankType;
var hits:Int; var hits:Int;
var bonus:Bool; var bonus:Bool;
var color:Color;
} }
typedef BrickInfo = { typedef BrickInfo = {
@@ -48,6 +50,7 @@ enum DestroyEvent {
} }
enum MoveEvent { enum MoveEvent {
EAGLE(id:Int, position:Position);
TANK(id:Int, position:Position); TANK(id:Int, position:Position);
BULLET(id:Int, position:Position); BULLET(id:Int, position:Position);
} }
@@ -65,6 +68,7 @@ enum ChangeEvent {
PLAYER_LIFE(playerId:PlayerId, value:Int); PLAYER_LIFE(playerId:PlayerId, value:Int);
TEAM_SCORE(teamId:TeamId, value:Int); TEAM_SCORE(teamId:TeamId, value:Int);
TEAM_LIFE(teamId:TeamId, value:Int); TEAM_LIFE(teamId:TeamId, value:Int);
BRICK(id:Int, type:BrickType);
} }
enum GameEvent { enum GameEvent {

View File

@@ -1,78 +1,49 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxe.ds.Option; import haxework.color.Color;
import haxe.Timer;
import haxework.signal.Signal;
import ru.m.geom.Direction;
import ru.m.geom.Line; import ru.m.geom.Line;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.core.Bonus; import ru.m.tankz.core.Bonus;
import ru.m.tankz.core.Bullet; import ru.m.tankz.core.Bullet;
import ru.m.tankz.core.Eagle; import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.EntityType; import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank; import ru.m.tankz.core.Tank;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent; import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.Spawner; import ru.m.tankz.game.Spawner;
import ru.m.tankz.map.Brick;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.Timer;
class GameRunner implements EngineListener implements GameListener { class GameRunner extends Game implements EngineListener {
@:provide var controlFactory:IControlFactory;
private var game(default, null):IGame;
private var gameEventSignal(get, null):Signal<GameEvent>;
private var entityId:Int;
private var timer:Timer; private var timer:Timer;
private var builder:EntityBuilder; private var builder:EntityBuilder;
public function new(game:IGame) { public function new(state:GameState) {
this.game = game; super(state);
this.builder = new EntityBuilder(this.game.config); this.builder = new EntityBuilder(config);
this.game.connect(this); this.engine = new Engine(config);
this.game.engine.connect(this); this.engine.connect(this);
this.entityId = 0;
}
private inline function get_gameEventSignal():Signal<GameEvent> {
return game.gameEventSignal;
} }
private function update():Void { private function update():Void {
game.engine.update(); engine.update();
} }
public function dispose():Void { override public function dispose():Void {
super.dispose();
if (timer != null) { if (timer != null) {
timer.stop(); timer.stop();
timer = null; timer = null;
} }
game.disconnect(this); engine.dispose();
game.engine.disconnect(this);
} }
private function pointToPosition(point:{x:Int, y:Int, direction:String}):Position { override public function start():Void {
return { super.start();
x: (point.x + 1) * game.config.map.cellWidth, engine.map.setData(state.level.data);
y: (point.y + 1) * game.config.map.cellHeight, for (team in teams.iterator()) {
direction: Direction.fromString(point.direction),
}
}
public function start(state:GameState):Void {
for (team in game.teams.iterator()) {
for (player in team.players.iterator()) {
var control = controlFactory.build(player.id, AController.fromString(player.config.control));
if (control != null) {
player.control = control;
player.control.bind(game);
}
}
team.spawner.runner = spawn; team.spawner.runner = spawn;
for (player in team.players.iterator()) { for (player in team.players.iterator()) {
if (team.tryRespawn(player.id)) { if (team.tryRespawn(player.id)) {
@@ -80,63 +51,45 @@ class GameRunner implements EngineListener implements GameListener {
} }
} }
if (team.config.eagle != null) { if (team.config.eagle != null) {
var point = game.config.getPoint(team.id, "eagle"); var point = team.spawner.getPoint("eagle");
var eagle = builder.buildEagle(++entityId, point, team.id); var eagle = builder.buildEagle(point, team.id);
game.engine.spawn(eagle); engine.spawn(eagle);
gameEventSignal.emit(GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team))); gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
eagle.protect.connect(onEagleProtectChange); eagle.protect.connect(onEagleProtectChange);
} }
} }
var bricks = game.engine.map.bricks.map(function(item:Brick):BrickInfo { gameEventSignal.emit(EventUtil.buildBricksSpawn(engine.map));
return { gameEventSignal.emit(START(state));
id: item.id, //for (i in 0...10) spawnBonus();
x: item.cellY,
y: item.cellY,
rect: item.rect,
type: item.config.type,
}
});
gameEventSignal.emit(GameEvent.SPAWN(BRICK(bricks)));
gameEventSignal.emit(GameEvent.START(state));
}
public function next():Option<GameState> {
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != game.winner) {
return Option.None;
}
}
var level = game.state.levelId + 1;
if (level >= game.config.game.levels) level = 0;
return Option.Some(new GameState(game.type, game.state.presetId, level, game.state));
} }
private function spawn(task:SpawnTask):Void { private function spawn(task:SpawnTask):Void {
var tank = builder.buildTank(++entityId, task.point, task.playerId, task.tankType); var player = getPlayer(task.playerId);
game.engine.spawn(tank); var tank = builder.buildTank(task.point, task.playerId, task.tankType, player.state.color);
gameEventSignal.emit(GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {type:tank.config.type, hits:tank.hits, bonus:tank.bonus}))); engine.spawn(tank);
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
tank.protect.connect(onTankProtectChange); tank.protect.connect(onTankProtectChange);
tank.freezing.connect(onTankFreezingChange); tank.freezing.connect(onTankFreezingChange);
} }
private function onEagleProtectChange(id:Int, state:Bool):Void { private function onEagleProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(EAGLE_PROTECT(id, state))); gameEventSignal.emit(CHANGE(EAGLE_PROTECT(id, state)));
} }
private function onTankProtectChange(id:Int, state:Bool):Void { private function onTankProtectChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_PROTECT(id, state))); gameEventSignal.emit(CHANGE(TANK_PROTECT(id, state)));
} }
private function onTankFreezingChange(id:Int, state:Bool):Void { private function onTankFreezingChange(id:Int, state:Bool):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK_FREEZE(id, state))); gameEventSignal.emit(CHANGE(TANK_FREEZE(id, state)));
} }
private function checkComplete():Void { private function checkComplete():Void {
var actives:Array<TeamId> = []; var actives:Array<TeamId> = [];
for (team in game.teams.iterator()) { for (team in teams.iterator()) {
if (team.isAlive) { if (team.isAlive) {
if (team.eagleId > 0) { if (team.eagleId > -1) {
if (!cast(game.engine.entities[team.eagleId], Eagle).death) { if (!cast(engine.entities[team.eagleId], Eagle).death) {
actives.push(team.id); actives.push(team.id);
} }
} else { } else {
@@ -153,15 +106,17 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function complete(winner:TeamId):Void { private function complete(winner:TeamId):Void {
for (team in game.teams.iterator()) { for (team in teams.iterator()) {
for (player in team.players) { for (player in team.players) {
player.control.action(TankAction.STOP); if (player.control != null) {
player.control.dispose(); player.control.action(STOP);
player.control.dispose();
}
} }
} }
Timer.delay(function() { Timer.delay(function() {
gameEventSignal.emit(GameEvent.COMPLETE(game.state, winner)); gameEventSignal.emit(COMPLETE(state, winner));
}, 5000); }, 3000);
} }
public function onSpawn(entity:EntityType):Void { public function onSpawn(entity:EntityType):Void {
@@ -176,17 +131,17 @@ class GameRunner implements EngineListener implements GameListener {
} }
private inline function emitTankMove(tank:Tank):Void { private inline function emitTankMove(tank:Tank):Void {
gameEventSignal.emit(GameEvent.MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction}))); gameEventSignal.emit(MOVE(TANK(tank.id, {x:tank.rect.x, y:tank.rect.y, direction:tank.rect.direction})));
} }
private inline function emitTankChange(tank:Tank):Void { private inline function emitTankChange(tank:Tank):Void {
gameEventSignal.emit(GameEvent.CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus))); gameEventSignal.emit(CHANGE(TANK(tank.id, tank.config.type, tank.hits, tank.bonus)));
} }
public function onCollision(entity:EntityType, with:EntityType):Void { public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity { switch entity {
case EntityType.TANK(tank): case EntityType.TANK(tank):
var control = game.getPlayer(tank.playerId).control; var control = getPlayer(tank.playerId).control;
if (control != null) control.onCollision(with); if (control != null) control.onCollision(with);
case _: case _:
} }
@@ -201,16 +156,16 @@ class GameRunner implements EngineListener implements GameListener {
tank.rect.lean(cell.rect); tank.rect.lean(cell.rect);
emitTankMove(tank); emitTankMove(tank);
case [BULLET(bullet), BULLET(other_bullet)]: case [BULLET(bullet), BULLET(other_bullet)]:
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(other_bullet.id))); gameEventSignal.emit(DESTROY(BULLET(other_bullet.id)));
case [BULLET(bullet), CELL(cell)]: case [BULLET(bullet), CELL(cell)]:
bullet.rect.lean(cell.rect); bullet.rect.lean(cell.rect);
gameEventSignal.emit(GameEvent.HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet)))); gameEventSignal.emit(HIT(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case [TANK(tank), BONUS(bonus)]: case [TANK(tank), BONUS(bonus)]:
gameEventSignal.emit(GameEvent.DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score}))); gameEventSignal.emit(DESTROY(BONUS(bonus.id, {tankId: tank.id, score: bonus.config.score})));
case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/: case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
if (bullet.tankId == tank.id || (!game.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) { if (bullet.tankId == tank.id || (!config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
// Nothing // Nothing
} else { } else {
if (!tank.protect.active) { if (!tank.protect.active) {
@@ -220,27 +175,27 @@ class GameRunner implements EngineListener implements GameListener {
tank.bonus = false; tank.bonus = false;
spawnBonus(); spawnBonus();
} }
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet)))); gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank); emitTankChange(tank);
} else if (tank.config.downgrade != null) { } else if (tank.config.downgrade != null) {
tank.config = game.config.getTank(tank.config.downgrade); tank.config = config.getTank(tank.config.downgrade);
gameEventSignal.emit(GameEvent.HIT(TANK(tank.id, buildShot(bullet)))); gameEventSignal.emit(HIT(TANK(tank.id, buildShot(bullet))));
emitTankChange(tank); emitTankChange(tank);
} else { } else {
var score = tank.config.score; var score = tank.config.score;
if (tank.playerId.team == bullet.playerId.team) { if (tank.playerId.team == bullet.playerId.team) {
score = Math.round(score * -0.5); score = Math.round(score * -0.5);
} }
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, buildShot(bullet, score)))); gameEventSignal.emit(DESTROY(TANK(tank.id, buildShot(bullet, score))));
} }
} }
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
} }
case [BULLET(bullet), EAGLE(eagle)]: case [BULLET(bullet), EAGLE(eagle)]:
if (!eagle.protect.active) { if (!eagle.protect.active) {
gameEventSignal.emit(GameEvent.DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score)))); gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
} }
gameEventSignal.emit(GameEvent.DESTROY(BULLET(bullet.id))); gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
case _: case _:
} }
} }
@@ -250,7 +205,7 @@ class GameRunner implements EngineListener implements GameListener {
case TANK(tank): case TANK(tank):
emitTankMove(tank); emitTankMove(tank);
case BULLET(bullet): case BULLET(bullet):
gameEventSignal.emit(GameEvent.MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction}))); gameEventSignal.emit(MOVE(BULLET(bullet.id, {x:bullet.rect.x, y:bullet.rect.y, direction:bullet.rect.direction})));
case _: case _:
} }
} }
@@ -259,15 +214,15 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function spawnBonus():Void { private function spawnBonus():Void {
var type = game.config.bonuses[Math.floor(Math.random() * game.config.bonuses.length)].type; var type = config.bonuses[Math.floor(Math.random() * config.bonuses.length)].type;
var point = { var point = {
x: Math.floor(Math.random() * (game.engine.map.gridWidth - 1)), x: Math.floor(Math.random() * (engine.map.gridWidth - 1)),
y: Math.floor(Math.random() * (game.engine.map.gridHeight - 1)), y: Math.floor(Math.random() * (engine.map.gridHeight - 1)),
direction: "right", direction: "right",
} }
var bonus = builder.buildBonus(++entityId, point, type); var bonus = builder.buildBonus(point, type);
game.engine.spawn(bonus); engine.spawn(bonus);
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type))); gameEventSignal.emit(SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
} }
private inline function alienTank(team:TeamId):Tank->Bool { private inline function alienTank(team:TeamId):Tank->Bool {
@@ -281,35 +236,35 @@ class GameRunner implements EngineListener implements GameListener {
case "star": case "star":
upgradeTank(tank); upgradeTank(tank);
case "grenade": case "grenade":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) { for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
gameEventSignal.emit(GameEvent.DESTROY(TANK(t.id, {tankId: tank.id}))); gameEventSignal.emit(DESTROY(TANK(t.id, {tankId: tank.id})));
} }
case "helmet": case "helmet":
tank.protect.on(bonus.config.duration); tank.protect.on(bonus.config.duration);
case "clock": case "clock":
for (t in game.engine.iterTanks(alienTank(tank.playerId.team))) { for (t in engine.iterTanks(alienTank(tank.playerId.team))) {
t.freezing.on(bonus.config.duration); t.freezing.on(bonus.config.duration);
t.stop(); t.stop();
gameEventSignal.emit(GameEvent.STOP(TANK(t.id))); gameEventSignal.emit(STOP(TANK(t.id)));
} }
case "shovel": case "shovel":
// ToDo: protect eagle/area // ToDo: protect eagle/area
var team:Team = game.teams[tank.playerId.team]; var team:Team = teams[tank.playerId.team];
if (team.eagleId > 0) { if (team.eagleId > 0) {
var eagle:Eagle = cast(game.engine.entities[team.eagleId], Eagle); var eagle:Eagle = cast(engine.entities[team.eagleId], Eagle);
eagle.protect.on(bonus.config.duration); eagle.protect.on(bonus.config.duration);
} }
case "gun": case "gun":
upgradeTank(tank, 5); upgradeTank(tank, 5);
case _: case _:
gameEventSignal.emit(GameEvent.DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D gameEventSignal.emit(DESTROY(TANK(tank.id, {tankId: tank.id}))); // :-D
} }
} }
private function upgradeTank(tank:Tank, level:Int = 1):Void { private function upgradeTank(tank:Tank, level:Int = 1):Void {
if (tank.config.upgrade != null) { if (tank.config.upgrade != null) {
while (level-- > 0 && tank.config.upgrade != null) { while (level-- > 0 && tank.config.upgrade != null) {
tank.config = game.config.getTank(tank.config.upgrade); tank.config = config.getTank(tank.config.upgrade);
} }
} else { } else {
tank.hits++; tank.hits++;
@@ -318,70 +273,76 @@ class GameRunner implements EngineListener implements GameListener {
} }
private function changeScore(playerId:PlayerId, score:Int):Void { private function changeScore(playerId:PlayerId, score:Int):Void {
var player = game.getPlayer(playerId); var player = getPlayer(playerId);
var team = game.getTeam(playerId.team); var team = getTeam(playerId.team);
player.state.score += score; player.state.score += score;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_SCORE(playerId, player.state.score))); gameEventSignal.emit(CHANGE(PLAYER_SCORE(playerId, player.state.score)));
gameEventSignal.emit(GameEvent.CHANGE(TEAM_SCORE(playerId.team, game.state.getTeamScore(team.id)))); gameEventSignal.emit(CHANGE(TEAM_SCORE(playerId.team, state.getTeamScore(team.id))));
} }
private function changeLife(playerId:PlayerId, life:Int):Void { private function changeLife(playerId:PlayerId, life:Int):Void {
var player = game.getPlayer(playerId); var player = getPlayer(playerId);
player.state.life += life; player.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(PLAYER_LIFE(playerId, player.state.life))); gameEventSignal.emit(CHANGE(PLAYER_LIFE(playerId, player.state.life)));
} }
private function changeTeamLife(teamId:TeamId, life:Int):Void { private function changeTeamLife(teamId:TeamId, life:Int):Void {
var team = game.getTeam(teamId); var team = getTeam(teamId);
team.state.life += life; team.state.life += life;
gameEventSignal.emit(GameEvent.CHANGE(TEAM_LIFE(teamId, team.state.life))); gameEventSignal.emit(CHANGE(TEAM_LIFE(teamId, team.state.life)));
} }
public function onGameEvent(event:GameEvent):Void { override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event { switch event {
case GameEvent.START(_): case START(_):
timer = new Timer(10); timer = new Timer(30);
timer.run = update; timer.run = update;
case GameEvent.COMPLETE(_, _): case COMPLETE(_, _):
if (timer != null) { if (timer != null) {
timer.stop(); timer.stop();
timer = null; timer = null;
} }
case GameEvent.ACTION(tankId, SHOT): case ACTION(tankId, SHOT):
var tank:Tank = cast game.engine.entities.get(tankId); var tank:Tank = cast engine.entities.get(tankId);
var player = game.getPlayer(tank.playerId); var player = getPlayer(tank.playerId);
if (!tank.freezing.active && player.bullets < tank.config.bullets) { if (!tank.freezing.active && player.bullets < tank.config.bullets) {
var rect = tank.rect; var rect = tank.rect;
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y)); var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
var bullet = builder.buildBullet(++entityId, point, rect.direction, player.id, tank.config.type); var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
bullet.tank = tank; bullet.tank = tank;
bullet.move(bullet.rect.direction); bullet.move(bullet.rect.direction);
game.engine.spawn(bullet); engine.spawn(bullet);
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing))); gameEventSignal.emit(SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
} }
case GameEvent.ACTION(tankId, MOVE(direction)): case ACTION(tankId, MOVE(direction)):
game.engine.move(tankId, direction); engine.move(tankId, direction);
case GameEvent.ACTION(tankId, STOP): case ACTION(tankId, STOP):
gameEventSignal.emit(GameEvent.STOP(TANK(tankId))); gameEventSignal.emit(STOP(TANK(tankId)));
game.engine.stop(tankId); engine.stop(tankId);
case GameEvent.SPAWN(TANK(_, _, playerId, _)): case SPAWN(TANK(_, _, playerId, _)):
game.getPlayer(playerId).control.start(); var control = getPlayer(playerId).control;
case GameEvent.SPAWN(BULLET(_, _, playerId, _)): if (control != null) {
game.getPlayer(playerId).bullets++; control.start();
case GameEvent.DESTROY(EAGLE(id, shot)): }
var eagle:Eagle = game.engine.getEntity(id); case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)):
var eagle:Eagle = engine.getEntity(id);
eagle.death = true; eagle.death = true;
if (shot.score != 0) { if (shot.score != 0) {
var tank:Tank = game.engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
checkComplete(); checkComplete();
case GameEvent.DESTROY(TANK(id, shot)): case DESTROY(TANK(id, shot)):
var tank:Tank = game.engine.getEntity(id); var tank:Tank = engine.getEntity(id);
var team = game.getTeam(tank.playerId.team); var team = getTeam(tank.playerId.team);
var player = game.getPlayer(tank.playerId); var player = getPlayer(tank.playerId);
player.control.stop(); if (player.control != null) {
player.tankId = 0; //ToDo: ? player.control.stop();
}
player.tankId = -1;
team.onDestroy(player.id); team.onDestroy(player.id);
if (player.state.life > 0) { if (player.state.life > 0) {
changeLife(player.id, -1); changeLife(player.id, -1);
@@ -399,44 +360,44 @@ class GameRunner implements EngineListener implements GameListener {
spawnBonus(); spawnBonus();
} }
if (shot.score != 0) { if (shot.score != 0) {
var shooterTank:Tank = game.engine.getEntity(shot.tankId); var shooterTank:Tank = engine.getEntity(shot.tankId);
changeScore(shooterTank.playerId, shot.score); changeScore(shooterTank.playerId, shot.score);
} }
game.engine.destroy(id); engine.destroy(id);
case GameEvent.DESTROY(BONUS(id, shot)): case DESTROY(BONUS(id, shot)):
var bonus:Bonus = game.engine.getEntity(id); var bonus:Bonus = engine.getEntity(id);
var tank:Tank = game.engine.getEntity(shot.tankId); var tank:Tank = engine.getEntity(shot.tankId);
applyBonus(tank, bonus); applyBonus(tank, bonus);
if (shot.score != 0) { if (shot.score != 0) {
changeScore(tank.playerId, shot.score); changeScore(tank.playerId, shot.score);
} }
game.engine.destroy(id); engine.destroy(id);
case GameEvent.DESTROY(BULLET(id)): case DESTROY(BULLET(id)):
var bullet:Bullet = game.engine.getEntity(id); var bullet:Bullet = engine.getEntity(id);
var player = game.getPlayer(bullet.playerId); var player = getPlayer(bullet.playerId);
player.bullets--; player.bullets--;
var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move( var side:Line = bullet.rect.getSide(bullet.rect.direction.reverse()).move(
// ToDo: move // ToDo: move
new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5) new Point(bullet.rect.direction.x * 5, bullet.rect.direction.y * 5)
); );
var cells = game.engine.map.grid.getCells(side.setLength(game.engine.map.grid.cellWidth * 3)); var cells = engine.map.grid.getCells(side.setLength(engine.map.grid.cellWidth * 3));
for (cell in cells) { for (cell in cells) {
if (cell.armor > 0) { if (cell.armor > 0) {
var shot = buildShot(bullet); var shot = buildShot(bullet);
if (cell.armor == bullet.config.piercing) { if (cell.armor == bullet.config.piercing) {
game.engine.destroyCell(cell.cellX, cell.cellY); engine.destroyCell(cell.cellX, cell.cellY);
var brick = game.engine.map.getBrick(cell.position); var brick = engine.map.getBrick(cell.position);
gameEventSignal.emit(GameEvent.DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot))); gameEventSignal.emit(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
} else if (cell.armor < bullet.config.piercing) { } else if (cell.armor < bullet.config.piercing) {
var brick = game.engine.map.getBrick(cell.position); var brick = engine.map.getBrick(cell.position);
for (cell in brick.cells) { for (cell in brick.cells) {
game.engine.destroyCell(cell.cellX, cell.cellY); engine.destroyCell(cell.cellX, cell.cellY);
} }
gameEventSignal.emit(GameEvent.DESTROY(BRICK(brick.id, shot))); gameEventSignal.emit(DESTROY(BRICK(brick.id, shot)));
} }
} }
} }
game.engine.destroy(id); engine.destroy(id);
case _: case _:
} }
} }

View File

@@ -13,7 +13,10 @@ class State {
public var hits:Int; public var hits:Int;
public function new() { public function new() {
score = 0;
frags = 0;
shots = 0;
hits = 0;
} }
public function add(state:State) { public function add(state:State) {
@@ -69,6 +72,7 @@ class GameState {
public var type:GameType; public var type:GameType;
public var presetId:PresetId; public var presetId:PresetId;
public var levelId:LevelId; public var levelId:LevelId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>; public var players:Map<String, PlayerState>;
public var teams:Map<TeamId, TeamState>; public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset; public var preset(get, null):GamePreset;
@@ -78,10 +82,12 @@ class GameState {
@:provide static private var configBundle:IConfigBundle; @:provide static private var configBundle:IConfigBundle;
@:provide static private var levelBundle:ILevelBundle; @:provide static private var levelBundle:ILevelBundle;
public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null) { public function new(type:GameType, presetId:PresetId = 0, levelId:Int = 0, state:GameState = null, controls:Array<PlayerControl> = null) {
this.type = type; this.type = type;
this.presetId = presetId; this.presetId = presetId;
this.levelId = levelId; this.levelId = levelId;
//this.controls = controls == null ? config.controls[0].values : controls;
this.controls = controls == null ? [] : controls;
if (state == null) { if (state == null) {
this.teams = new Map(); this.teams = new Map();
this.players = new Map(); this.players = new Map();

View File

@@ -2,16 +2,16 @@ package ru.m.tankz.game;
import haxework.signal.Signal; import haxework.signal.Signal;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.engine.IEngine; import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.Type; import ru.m.tankz.Type;
interface IGame extends GameListener { interface IGame extends GameListener {
public var type(default, null):GameType; public var type(default, null):GameType;
public var teams(default, null):Map<TeamId, Team>; public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config; public var config(default, null):Config;
public var engine(default, null):IEngine;
public var winner(default, null):Null<TeamId>; public var winner(default, null):Null<TeamId>;
public var state(default, null):GameState; public var state(default, null):GameState;
public var controlFactory(default, null):IControlFactory;
public var gameEventSignal(default, null):Signal<GameEvent>; public var gameEventSignal(default, null):Signal<GameEvent>;
@@ -24,6 +24,8 @@ interface IGame extends GameListener {
public function getTeam(teamId:TeamId):Team; public function getTeam(teamId:TeamId):Team;
public function getPlayer(playerId:PlayerId):Player; public function getPlayer(playerId:PlayerId):Player;
public function start():Void;
} }
interface GameListener { interface GameListener {

View File

@@ -22,6 +22,7 @@ class Player {
this.state.reset(); this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life; this.state.life = Math.isNaN(config.life) ? 0 : config.life;
this.bullets = 0; this.bullets = 0;
this.tankId = -1;
} }
private function set_tankId(value:Int):Int { private function set_tankId(value:Int):Int {
@@ -42,6 +43,6 @@ class Player {
} }
private function get_isAlive():Bool { private function get_isAlive():Bool {
return tankId > 0 || state.life > 0; return tankId > -1 || state.life > 0;
} }
} }

View File

@@ -1,9 +1,8 @@
package ru.m.tankz.game; package ru.m.tankz.game;
import haxe.Timer;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.Type; import ru.m.tankz.Type;
import ru.m.Timer;
typedef SpawnTask = { typedef SpawnTask = {
var point:SpawnPoint; var point:SpawnPoint;

View File

@@ -19,6 +19,8 @@ class Team {
public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) { public function new(config:TeamConfig, points:Array<SpawnPoint>, state:TeamState = null) {
this.id = config.id; this.id = config.id;
this.config = config; this.config = config;
this.active = 0;
this.eagleId = -1;
this.players = new Map(); this.players = new Map();
for (playerConfig in config.players) { for (playerConfig in config.players) {
var playerState = state == null ? null : state.players[playerConfig.index]; var playerState = state == null ? null : state.players[playerConfig.index];

View File

@@ -2,24 +2,25 @@ package ru.m.tankz.game.record;
import flash.events.Event; import flash.events.Event;
import flash.Lib; import flash.Lib;
import ru.m.tankz.engine.Ticker;
import ru.m.tankz.game.record.GameRecord; import ru.m.tankz.game.record.GameRecord;
class GamePlayer { class GamePlayer extends Game {
private var frame:Int;
private var game:IGame;
private var record:GameRecord; private var record:GameRecord;
private var data:Array<EventItem>; private var data:Array<EventItem>;
private var ticker:Ticker;
public function new(game:IGame, record:GameRecord) { public function new(record:GameRecord) {
frame = 0; super(record.state);
this.game = game;
this.record = record; this.record = record;
this.data = null; this.data = null;
this.ticker = new Ticker();
} }
public function start():Void { override public function start():Void {
frame = 0; super.start();
ticker.start();
data = record.events.slice(0); data = record.events.slice(0);
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame); Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
} }
@@ -29,12 +30,11 @@ class GamePlayer {
} }
private function onEnterFrame(event:Event):Void { private function onEnterFrame(event:Event):Void {
frame++;
var events = 0; var events = 0;
for (event in data) { for (event in data) {
if (event.frame <= frame) { if (event.time <= ticker.time) {
events++; events++;
game.gameEventSignal.emit(event.event); gameEventSignal.emit(event.event);
switch event.event { switch event.event {
case GameEvent.COMPLETE(_, _): case GameEvent.COMPLETE(_, _):
stop(); stop();

View File

@@ -5,8 +5,8 @@ import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random; import com.hurlant.crypto.prng.Random;
typedef EventItem = { typedef EventItem = {
frame:Int, var time:Int;
event:GameEvent var event:GameEvent;
} }
class GameRecordInfo { class GameRecordInfo {

View File

@@ -1,44 +1,31 @@
package ru.m.tankz.game.record; package ru.m.tankz.game.record;
import flash.events.Event; import ru.m.tankz.engine.Ticker;
import flash.Lib;
import ru.m.tankz.game.IGame; import ru.m.tankz.game.IGame;
class GameRecorder implements GameListener { class GameRecorder implements GameListener {
private var frame:Int;
public var record(default, null):GameRecord; public var record(default, null):GameRecord;
private var ticker:Ticker;
public function new() { public function new() {
frame = 0; ticker = new Ticker();
record = new GameRecord(); record = new GameRecord();
} }
public function onGameEvent(event:GameEvent):Void { public function onGameEvent(event:GameEvent):Void {
if (!ticker.running) ticker.start();
record.events.push({time: ticker.time, event: event});
switch event { switch event {
case GameEvent.START(state): case GameEvent.START(state):
record.info.type = state.type; record.info.type = state.type;
record.info.presetId = state.presetId; record.info.presetId = state.presetId;
record.info.levelId = state.levelId; record.info.levelId = state.levelId;
start(); record.info.date = Date.now();
case GameEvent.COMPLETE(_, _): case GameEvent.COMPLETE(_, _):
stop(); ticker.stop();
case _: case _:
} }
record.events.push({frame: frame, event: event});
}
public function start():Void {
frame = 0;
record.info.date = Date.now();
Lib.current.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function stop():Void {
Lib.current.stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):Void {
frame++;
} }
} }

View File

@@ -1,18 +0,0 @@
package ru.m.tankz.network;
import ru.m.tankz.game.Game;
import ru.m.tankz.proto.core.GameProto;
class NetworkGame extends Game {
private static var TAG(default, never):String = 'NetworkGame';
public function load(proto:GameProto):Void {
L.w(TAG, 'load: ${proto}');
// ToDo:
}
public function export():GameProto {
return new GameProto();
}
}

View File

@@ -2,7 +2,6 @@ syntax = "proto3";
package ru.m.tankz.proto.core; package ru.m.tankz.proto.core;
message UserProto { message UserProto {
string uuid = 1; string uuid = 1;
string name = 2; string name = 2;
@@ -14,24 +13,17 @@ enum GameStateProto {
ENDED = 2; ENDED = 2;
} }
message BrickProto { message PlayerProto {
string type = 1; UserProto user = 1;
} string team = 2;
int32 index = 3;
message EntityProto {
string type = 1;
}
message GameInfoProto {
int32 id = 1;
string type = 2;
UserProto creator = 3;
repeated UserProto players = 4;
GameStateProto state = 5;
} }
message GameProto { message GameProto {
GameInfoProto info = 1; int32 id = 1;
repeated BrickProto map = 2; string type = 2;
repeated EntityProto entities = 3; int32 level = 3;
} UserProto creator = 4;
repeated PlayerProto players = 5;
GameStateProto state = 6;
}

View File

@@ -30,16 +30,17 @@ message LogoutResponse {}
message ListGameRequest {} message ListGameRequest {}
message ListGameResponse { message ListGameResponse {
repeated ru.m.tankz.proto.core.GameInfoProto games = 1; repeated ru.m.tankz.proto.core.GameProto games = 1;
} }
// Create Game // Create Game
message CreateGameRequest { message CreateGameRequest {
string type = 1; string type = 1;
int32 level = 2;
} }
message CreateGameResponse { message CreateGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1; ru.m.tankz.proto.core.GameProto game = 1;
} }
// Join Game // Join Game
@@ -48,39 +49,34 @@ message JoinGameRequest {
} }
message JoinGameResponse { message JoinGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1; ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
} }
// Leave Game // Leave Game
message LeaveGameRequest {} message LeaveGameRequest {}
message LeaveGameResponse { message LeaveGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1; ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
} }
// Start Game // Start Game
message StartGameRequest {} message StartGameRequest {}
message StartGameResponse { message StartGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1;
}
// Game
message GameRequest {}
message GameResponse {
ru.m.tankz.proto.core.GameProto game = 1; ru.m.tankz.proto.core.GameProto game = 1;
} }
// Game Update // Game
message GameUpdateRequest { message GameEventRequest {
ru.m.tankz.proto.game.GameActionTypeProto type = 1; int32 time = 1;
int32 directionX = 2; string event = 2;
int32 directionY = 3;
} }
message GameUpdateResponse { message GameEventResponse {
repeated ru.m.tankz.proto.game.GameChangeProto changes = 1; int32 time = 1;
string event = 2;
} }
// Request // Request
@@ -93,8 +89,7 @@ message Request {
JoinGameRequest joinGame = 5; JoinGameRequest joinGame = 5;
LeaveGameRequest leaveGame = 6; LeaveGameRequest leaveGame = 6;
StartGameRequest startGame = 7; StartGameRequest startGame = 7;
GameRequest game = 8; GameEventRequest gameEvent = 8;
GameUpdateRequest updateGame = 9;
} }
} }
@@ -108,7 +103,8 @@ message Response {
JoinGameResponse joinGame = 5; JoinGameResponse joinGame = 5;
LeaveGameResponse leaveGame = 6; LeaveGameResponse leaveGame = 6;
StartGameResponse startGame = 7; StartGameResponse startGame = 7;
GameResponse game = 8; GameEventResponse gameEvent = 8;
GameUpdateResponse updateGame = 9;
ErrorResponse error = 999;
} }
} }

View File

@@ -38,14 +38,15 @@ team:
human: &team_human human: &team_human
id: human id: human
players: players:
- {<<: *human, index: 0, color: 0xFFFF00, control: human-0} - {<<: *human, index: 0, color: 0xFFFF00, control: 'null'}
- {<<: *human, index: 1, color: 0x15C040, control: 'null'}
eagle: eagle:
score: 0 score: 0
points: points:
- {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24} - {team: human, type: eagle, index: -1, direction: right, x: 12, y: 24}
- {team: human, type: tank, index: 0, direction: top, x: 8, y: 24} - {team: human, type: tank, index: 0, direction: top, x: 8, y: 24}
#- {team: human, type: tank, index: 1, direction: top, x: 16, y: 24} - {team: human, type: tank, index: 1, direction: top, x: 16, y: 24}
- {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0} - {team: bot, type: tank, index: -1, direction: bottom, x: 0, y: 0}
- {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0} - {team: bot, type: tank, index: -2, direction: bottom, x: 12, y: 0}
- {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0} - {team: bot, type: tank, index: -3, direction: bottom, x: 24, y: 0}
@@ -195,3 +196,17 @@ presets:
- {<<: *bot, index: 3, control: bot-hard} - {<<: *bot, index: 3, control: bot-hard}
- {<<: *bot, index: 4, control: bot-hard} - {<<: *bot, index: 4, control: bot-hard}
- {<<: *bot, index: 5, control: bot-hard} - {<<: *bot, index: 5, control: bot-hard}
controls:
- id: 0
name: 1 Player
values:
- playerId: [human, 0]
control: human-0
- id: 1
name: 2 Player
values:
- playerId: [human, 0]
control: human-0
- playerId: [human, 1]
control: human-1

View File

@@ -37,8 +37,6 @@ presets:
teams: teams:
- id: alpha - id: alpha
color: 0xFF4422 color: 0xFF4422
players:
- {<<: *player, index: 0, control: human-0}
<<: *team <<: *team
- id: beta - id: beta
color: 0xFFD000 color: 0xFFD000
@@ -91,3 +89,17 @@ tanks:
skin: pc skin: pc
bonuses: [] bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
- playerId: [beta, 0]
control: human-1

View File

@@ -41,7 +41,7 @@ team:
id: radiant id: radiant
color: 0xff4422 color: 0xff4422
players: players:
- {<<: *player-slow, index: 0, control: human-0, color: 0xff8866} - {<<: *player-slow, index: 0, control: bot-hard}
- {<<: *player-fast, index: 1, control: bot-hard} - {<<: *player-fast, index: 1, control: bot-hard}
- {<<: *player-slow, index: 2, control: bot-hard} - {<<: *player-slow, index: 2, control: bot-hard}
- {<<: *player-fast, index: 3, control: bot-hard} - {<<: *player-fast, index: 3, control: bot-hard}
@@ -114,3 +114,29 @@ bonuses:
- {type: life} - {type: life}
- {type: shovel, duration: 10} - {type: shovel, duration: 10}
- {type: star} - {type: star}
controls:
- id: 0
name: 1 Player
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- id: 1
name: 2 Player Coop
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- playerId: [radiant, 1]
control: human-1
color: 0xff8866
- id: 2
name: 2 Player VS
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
- playerId: [dire, 0]
control: human-1
color: 0x4294ff

View File

@@ -1,126 +1,65 @@
package ru.m.tankz.editor.level; package ru.m.tankz.editor.level;
import flash.display.DisplayObjectContainer;
import flash.display.Graphics; import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.MouseEvent; import flash.events.MouseEvent;
import haxework.color.Color;
import haxework.view.SpriteView;
import haxework.view.utils.BitmapUtil;
import openfl.Assets;
import ru.m.geom.Point; import ru.m.geom.Point;
import ru.m.geom.Rectangle;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.core.Entity; import ru.m.tankz.core.Entity;
import ru.m.tankz.game.EntityBuilder;
import ru.m.tankz.game.EventUtil;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.map.Brick; import ru.m.tankz.map.Brick;
import ru.m.tankz.map.LevelMap; import ru.m.tankz.map.LevelMap;
import ru.m.tankz.render.RenderItem; import ru.m.tankz.render.Render;
import ru.m.tankz.Type.PlayerId; import ru.m.tankz.Type.PlayerId;
class SpawnPointEntity extends Entity {
public var point(default, null):SpawnPoint;
public function new(id:Int, point:SpawnPoint, rect:Rectangle) {
super(id, rect);
this.point = point;
}
}
class SpawnPointItem extends BitmapItem<SpawnPointEntity> {
private var cellX:Int = -1;
private var cellY:Int = -1;
private var src:String;
private var color:Color;
public function new(value:SpawnPoint, config:Config) {
src = getSrc(value, config);
super(new SpawnPointEntity(0, value, new Rectangle(
value.x * config.map.cellWidth,
value.y * config.map.cellHeight,
config.map.cellWidth * 2,
config.map.cellHeight * 2
)));
color = config.getColor(new PlayerId(value.team, value.index));
}
public static function getSrc(value:SpawnPoint, config:Config):String {
var preset:GamePreset = config.presets[config.presets.length - 1];
var tankConfig:TankConfig = null;
if (value.type == 'tank') {
var player = config.getPlayer(new PlayerId(value.team, value.index < 0 ? 0 : value.index));
var tankType = player.tanks[0];
tankConfig = config.getTank(tankType.type);
}
return switch(value.type) {
case 'eagle': 'resources/image/eagle/eagle.png';
case 'tank': 'resources/image/tank/${tankConfig.skin}-0.png';
case _: 'resources/image/eagle/eagle-death.png';
}
}
override public function update():Void {
super.update();
if (cellX != value.point.x || cellY != value.point.y) {
var image = Assets.getBitmapData(getImage());
cellX = value.point.x;
cellY = value.point.y;
value.rect.x = cellX * (value.rect.width / 2) + (value.rect.width - image.width) / 2;
value.rect.y = cellY * (value.rect.height / 2) + (value.rect.height - image.height) / 2;
redraw();
}
}
override public function redraw():Void {
var image = Assets.getBitmapData(getImage());
if (!color.zero) {
image = BitmapUtil.colorize(image, color);
}
view.bitmapData = image;
}
override private function getImage():String {
return src;
}
}
enum Brush { enum Brush {
POINT(point:SpawnPoint); POINT(point:SpawnPoint);
BRICK(brick:BrickConfig); BRICK(brick:BrickConfig);
} }
//ToDo: copy paste from ru.m.tankz.render.Render @:dispatcher(GameListener) class MapEditView extends Render {
class MapEditView extends SpriteView {
public var config(default, set):Config;
public var data(get, set):LevelConfig; public var data(get, set):LevelConfig;
public var map(default, null):LevelMap; public var map(default, null):LevelMap;
public var brush(default, default):Brush; public var brush(default, default):Brush;
private var items:Map<String, RenderItem<Dynamic, Dynamic>>; private var builder:EntityBuilder;
private var entityId:Int;
private var backgroundLayer:Sprite; private var pointEntities:Map<String, Entity>;
private var upLayer:Sprite;
private var groundLayer:Sprite;
private var spawnLayer:Sprite;
public function new() { public function new() {
super(); super();
items = new Map(); content.mouseChildren = false;
map = null; map = null;
backgroundLayer = new Sprite(); pointEntities = null;
upLayer = new Sprite();
groundLayer = new Sprite();
spawnLayer = new Sprite();
content.addChild(backgroundLayer);
content.addChild(groundLayer);
content.addChild(upLayer);
content.addChild(spawnLayer);
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
connect(this);
reset(); reset();
} }
override private function set_config(value:Config):Config {
builder = new EntityBuilder(value);
return super.set_config(value);
}
override private function drawBackground():Void {
super.drawBackground();
var mapWidth = map.gridWidth * map.cellWidth;
var mapHeight = map.gridHeight * map.cellHeight;
var g:Graphics = backgroundLayer.graphics;
g.lineStyle(1, 0x007700);
for (x in 0...map.gridWidth) {
g.moveTo(x * map.cellWidth, 0);
g.lineTo(x * map.cellWidth, mapHeight);
}
for (y in 0...map.gridHeight) {
g.moveTo(0, y * map.cellHeight);
g.lineTo(mapWidth, y * map.cellHeight);
}
}
private function onMouseDown(event:MouseEvent):Void { private function onMouseDown(event:MouseEvent):Void {
content.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); content.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
content.stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); content.stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
@@ -137,92 +76,21 @@ class MapEditView extends SpriteView {
if (b != null) { if (b != null) {
switch (brush) { switch (brush) {
case Brush.POINT(point): case Brush.POINT(point):
for (p in config.points) { var entity = pointEntities[pointKey(point)];
if (p.team == point.team && p.type == point.type && p.index == point.index) { point.x = b.cellX;
p.x = b.cellX; point.y = b.cellY;
p.y = b.cellY; var rect = builder.buildRect(point, entity.rect.width, entity.rect.height);
drawMap(); entity.rect.position = rect.position;
drawMap(); gameEventSignal.emit(EventUtil.buildMove(entity));
break; case Brush.BRICK(brickConfig):
} b.config = config.getBrick(brickConfig.type);
} gameEventSignal.emit(GameEvent.CHANGE(BRICK(b.id, brickConfig.type)));
case Brush.BRICK(brick):
b.config = brick;
drawMap();
} }
} }
} }
private function clearLayer(layer:DisplayObjectContainer) { private static function pointKey(point:SpawnPoint):String {
while (layer.numChildren > 0) layer.removeChildAt(0); return '${point.type}:${point.team}:${point.index}';
}
public function reset():Void {
for (item in items.iterator()) {
item.dispose();
}
items = new Map();
clearLayer(groundLayer);
clearLayer(upLayer);
clearLayer(spawnLayer);
}
private function drawBackground():Void {
var mapWidth = map.gridWidth * map.cellWidth;
var mapHeight = map.gridHeight * map.cellHeight;
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
g.lineStyle(1, 0x007700);
for (x in 0...map.gridWidth) {
g.moveTo(x * map.cellWidth, 0);
g.lineTo(x * map.cellWidth, mapHeight);
}
for (y in 0...map.gridHeight) {
g.moveTo(0, y * map.cellHeight);
g.lineTo(mapWidth, y * map.cellHeight);
}
}
override public function update():Void {
if (this.map != null) {
drawBackground();
drawMap();
}
super.update();
}
private function drawMap() {
for (brick in map.bricks) if (brick.config.index > 0) {
var key = Std.string(brick.id);
if (!items.exists(key)) {
items[key] = new BrickItem(brick);
if (brick.config.layer > 2) {
upLayer.addChild(items[key].view);
} else {
groundLayer.addChild(items[key].view);
}
}
}
for (point in config.points) {
var key = '${point.team}:${point.type}:${point.index}';
if (!items.exists(key)) {
items[key] = new SpawnPointItem(point, config);
spawnLayer.addChild(items[key].view);
}
}
for (item in items) {
item.update();
}
}
private function set_config(value:Config):Config {
config = value;
map = new LevelMap(config.map);
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
return config;
} }
private function get_data():LevelConfig { private function get_data():LevelConfig {
@@ -234,16 +102,35 @@ class MapEditView extends SpriteView {
private function set_data(value:LevelConfig):LevelConfig { private function set_data(value:LevelConfig):LevelConfig {
reset(); reset();
pointEntities = new Map();
map = new LevelMap(config.map);
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
map.setData(value.data); map.setData(value.data);
if (value.points != null) for (point in value.points) { gameEventSignal.emit(EventUtil.buildBricksSpawn(map));
for (p in config.points) { for (point in config.points) {
if (p.team == point.team && p.type == point.type && p.index == point.index) { switch point.type {
p.x = point.x; case "eagle":
p.y = point.y; var eagle = builder.buildEagle(point, point.team);
break; pointEntities[pointKey(point)] = eagle;
} gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
case "tank":
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
var player = config.getPlayer(playerId);
var tankSpawn = player.tanks[0];
var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, true);
pointEntities[pointKey(point)] = tank;
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
} }
} }
if (value.points != null) {
for (point in value.points) {
var entity = pointEntities[pointKey(point)];
var rect = builder.buildRect(point, entity.rect.width, entity.rect.height);
entity.rect.position = rect.position;
gameEventSignal.emit(EventUtil.buildMove(entity));
}
}
draw();
toUpdate(); toUpdate();
return value; return value;
} }

View File

@@ -1,9 +1,7 @@
package ru.m.tankz.editor.level; package ru.m.tankz.editor.level;
import haxework.color.Color; import haxework.color.Color;
import haxework.provider.Provider;
import ru.m.tankz.config.Config; import ru.m.tankz.config.Config;
import ru.m.tankz.editor.level.MapEditView;
import ru.m.tankz.Type.PlayerId; import ru.m.tankz.Type.PlayerId;
class SpawnPointView extends BrushView<SpawnPoint> { class SpawnPointView extends BrushView<SpawnPoint> {
@@ -15,7 +13,18 @@ class SpawnPointView extends BrushView<SpawnPoint> {
} }
override private function resolveSrc(value:SpawnPoint):String { override private function resolveSrc(value:SpawnPoint):String {
return SpawnPointItem.getSrc(value, Provider.get(Config)); var preset:GamePreset = config.presets[config.presets.length - 1];
var tankConfig:TankConfig = null;
if (value.type == 'tank') {
var player = config.getPlayer(new PlayerId(value.team, value.index < 0 ? 0 : value.index));
var tankType = player.tanks[0];
tankConfig = config.getTank(tankType.type);
}
return switch(value.type) {
case 'eagle': 'resources/image/eagle/eagle.png';
case 'tank': 'resources/image/tank/${tankConfig.skin}-0.png';
case _: 'resources/image/eagle/eagle-death.png';
}
} }
public static inline function factory(index:Int, value:SpawnPoint) { public static inline function factory(index:Int, value:SpawnPoint) {

View File

@@ -1,67 +1,58 @@
package ru.m.tankz.server; package ru.m.tankz.server;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.control.IControlFactory;
import haxe.io.Bytes; import haxe.io.Bytes;
import haxework.log.TraceLogger; import haxework.log.TraceLogger;
import haxework.provider.Provider; import haxework.provider.Provider;
import neko.net.ThreadServer; import neko.net.ThreadServer;
import ru.m.connect.IConnection.ConnectionEvent;
import ru.m.tankz.bundle.IConfigBundle; import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle; import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.server.bundle.ServerConfigBundle; import ru.m.tankz.server.bundle.ServerConfigBundle;
import ru.m.tankz.server.bundle.ServerLevelBundle; import ru.m.tankz.server.bundle.ServerLevelBundle;
import ru.m.tankz.server.session.Session; import ru.m.tankz.server.game.GameManager;
import ru.m.tankz.server.game.IGameManager;
import ru.m.tankz.server.session.GameSession;
import sys.net.Socket; import sys.net.Socket;
#if debug import haxework.log.SocketLogger; #end
class Server extends ThreadServer<GameSession, Bytes> {
class Server extends ThreadServer<Session, Bytes> {
private static inline var TAG = 'Server'; private static inline var TAG = 'Server';
public function new() { override public function clientConnected(socket:Socket):GameSession {
super(); var session = new GameSession(socket);
}
override public function clientConnected(s:Socket):Session {
var session = new Session(s);
L.d(TAG, 'Client connected'); L.d(TAG, 'Client connected');
return session; return session;
} }
override public function clientDisconnected(session:Session) { override public function clientDisconnected(session:GameSession) {
L.d(TAG, 'Client disconnected'); L.d(TAG, 'Client disconnected');
session.connection.handler.emit(ConnectionEvent.DISCONNECTED); session.disconnect();
} }
override public function readClientMessage(session:Session, buf:Bytes, pos:Int, len:Int) { override public function readClientMessage(session:GameSession, buf:Bytes, pos:Int, len:Int) {
//L.d(TAG, 'Client message: ${buf}'); //L.d(TAG, 'Client message: ${buf}');
return {msg: buf.sub(pos, len), bytes: len}; return {msg: buf.sub(pos, len), bytes: len};
} }
override public function clientMessage(session:Session, bytes:Bytes) { override public function clientMessage(session:GameSession, bytes:Bytes) {
try { session.pushData(bytes);
session.pushData(bytes);
} catch (error:Dynamic) {
L.e(TAG, 'error', error);
}
} }
@:provide static var gameManager:IGameManager;
public static function main() { public static function main() {
L.push(new TraceLogger()); L.push(new TraceLogger());
#if debug #if debug
L.push(new SocketLogger()); L.push(new haxework.log.SocketLogger());
#end #end
L.d(TAG, 'Running'); L.d(TAG, 'Running');
L.i(TAG, 'Build: ${CompilationOption.get("build")}'); L.i(TAG, 'Build: ${CompilationOption.get("build")}');
Provider.setFactory(IConfigBundle, ServerConfigBundle); Provider.setFactory(IConfigBundle, ServerConfigBundle);
Provider.setFactory(ILevelBundle, ServerLevelBundle); Provider.setFactory(ILevelBundle, ServerLevelBundle);
Provider.setFactory(IControlFactory, NoneControlFactory); gameManager = new GameManager();
var host:String = Sys.args().length > 0 ? Sys.args()[0] : "localhost"; var host:String = Sys.args().length > 0 ? Sys.args()[0] : "0.0.0.0";
var port:Int = Sys.args().length > 1 ? Std.parseInt(Sys.args()[1]) : 5000; var port:Int = Sys.args().length > 1 ? Std.parseInt(Sys.args()[1]) : 5000;
var wserver = new Server(); var wserver = new Server();
L.i(TAG, 'Start on ${host}:${port}'); L.i(TAG, 'Start on ${host}:${port}');
wserver.run(host, port); wserver.run(host, port);
} }
} }

View File

@@ -8,7 +8,6 @@ import sys.io.File;
import yaml.Parser; import yaml.Parser;
import yaml.Yaml; import yaml.Yaml;
class ServerConfigBundle implements IConfigBundle { class ServerConfigBundle implements IConfigBundle {
public function new() {} public function new() {}
@@ -17,6 +16,6 @@ class ServerConfigBundle implements IConfigBundle {
var path:String = FileSystem.absolutePath('./resources/${type}/config.yaml'); var path:String = FileSystem.absolutePath('./resources/${type}/config.yaml');
var data:String = File.getContent(path); var data:String = File.getContent(path);
var source:ConfigSource = Yaml.parse(data, Parser.options().useObjects()); var source:ConfigSource = Yaml.parse(data, Parser.options().useObjects());
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses); return Config.fromSource(type, source);
} }
} }

View File

@@ -0,0 +1,14 @@
package ru.m.tankz.server.control;
import ru.m.tankz.Type;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.BaseControlFactory;
class ClientControl extends Control {}
class ServerControlFactory extends BaseControlFactory {
override private function buildHuman(id:PlayerId, index:Int):Control {
return new ClientControl(id);
}
}

View File

@@ -1,37 +0,0 @@
package ru.m.tankz.server.db;
import ru.m.tankz.db.Orm;
import ru.m.tankz.proto.Person;
import ru.m.tankz.proto.Account;
class DbProvider {
private var orm:Orm;
public function new() {
var db = new orm.Db("mysql://shmyga:password@localhost:3306/armageddon");
orm = new Orm(db);
}
public function getAccount(login:String, password:String):Null<Account> {
var account = null;
var accountModel = orm.account.getByLogin(login);
if (accountModel != null && accountModel.password == password) {
account = new Account().setLogin(accountModel.login);
var personsModels = orm.person.getByAccount_id(accountModel.id);
for (personModel in personsModels) {
account.addPersons(new Person().setId(personModel.id).setName(personModel.name));
}
}
return account;
}
public function getPerson(person_id:Int):Null<Person> {
var person = null;
var personModel = orm.person.get(person_id);
if (personModel != null) {
person = new Person().setId(personModel.id).setName(personModel.name);
}
return person;
}
}

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