11 Commits

Author SHA1 Message Date
94b19a1c26 up version 2019-05-24 16:04:36 +03:00
50a0cee044 [network] update 2019-05-24 15:43:00 +03:00
26ad5f47cd [client] add GameRoomFrame 2019-05-23 17:57:54 +03:00
864d5f3335 [common] binary message in ws connection 2019-05-23 11:43:35 +03:00
4b426183e8 [client] add GameListFrame 2019-05-22 17:25:51 +03:00
a5722dfa9d [common] add DesktopConnection 2019-05-21 17:44:48 +03:00
7984d8282c [client] update SoundManager 2019-05-20 22:02:13 +03:00
17823ede11 [core] disable autospawn bonuses 2019-05-20 17:20:44 +03:00
5db3ae1af0 [client] set FPS to 60 2019-05-20 17:11:50 +03:00
bbe2aeb7fb [editor] refactor MapEditView 2019-05-20 13:00:04 +03:00
09b188cf24 [build] disable editor 2019-05-17 16:24:29 +03:00
75 changed files with 1956 additions and 1513 deletions

9
.editorconfig Normal file
View File

@@ -0,0 +1,9 @@
# Editor configuration, see http://editorconfig.org
root = true
[*]
charset = utf-8
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true

View File

@@ -3,6 +3,8 @@ hash_behaviour = merge
host_key_checking = False
#callback_whitelist = profile_tasks
display_skipped_hosts = False
stdout_callback = yaml
bin_ansible_callbacks = True
[ssh_connection]
pipelining = True

View File

@@ -6,6 +6,6 @@
remote_src: true
- name: "Gulp build"
command: "/usr/local/lib/npm/bin/gulp default"
command: "/usr/local/lib/npm/bin/gulp default --host shmyga.ru"
args:
chdir: "{{ deploy_release_dir }}"

View File

@@ -4,7 +4,7 @@ const Config = require('./config.json');
const packageInfo = require('./package.json');
const {Sdk, Haxe, Project, FlashPlayer} = require('gulp-haxetool');
const dateformat = require('dateformat');
const argv = require('yargs').argv;
// ToDo: update default in gulp-haxetool
FlashPlayer.VERSION = '32';
@@ -49,11 +49,13 @@ const config = new Project.Config({
'src/common/resources'
],
macros: [
//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
]
});
const host = argv.host || 'localhost';
const port = argv.port || 5000;
/**
* client
*/
@@ -78,10 +80,15 @@ const client = new Project(
height: 768,
},
flags: [
//'proto_debug',
//'dom',
//'dev_layout',
//'bitmap_text',
],
macros: [
`CompilationOption.set('host','${host}')`,
`CompilationOption.set('port',${port})`,
]
}),
module.exports.generate
).bind(module, gulp);
@@ -125,7 +132,8 @@ const server = new Project(
name: 'server',
sources: ['src/server/haxe'],
main: 'ru.m.tankz.server.Server',
})
}),
module.exports.generate
).bind(module, gulp);
/**
@@ -144,5 +152,5 @@ module.exports.default = gulp.series(
module.exports['editor:flash:html'],
module.exports['editor:html5:build'],
//module.exports['server:neko:build'],
module.exports['server:neko:build'],
);

636
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -1,18 +1,19 @@
{
"name": "tankz",
"version": "0.11.0",
"version": "0.12.0",
"private": true,
"devDependencies": {
"dateformat": "^3.0.3",
"gulp": "^4.0.0",
"gulp-add": "0.0.2",
"gulp-clean": "^0.4.0",
"gulp-haxetool": "^0.0.17"
"gulp-haxetool": "^0.0.19",
"yargs": "^13.2.4"
},
"haxeDependencies": {
"haxework": "git@bitbucket.org:shmyga/haxework.git",
"lime": "7.3.0",
"openfl": "8.9.0",
"lime": "7.5.0",
"openfl": "8.9.1",
"hxcpp": "4.0.8",
"promhx": "1.1.0",
"protohx": "0.4.6",

View File

@@ -1,23 +1,21 @@
package ru.m.tankz;
import ru.m.tankz.view.ClientView;
import flash.Lib;
import haxework.animate.Animate;
import haxework.view.Root;
import haxework.log.TraceLogger;
#if flash import haxework.log.JSLogger; #end
#if debug import haxework.log.SocketLogger; #end
import haxework.view.Root;
import ru.m.tankz.view.ClientView;
class Client {
private static inline var TAG = 'Tankz';
private static inline var TAG = "Tankz";
public static function main() {
L.push(new TraceLogger());
#if flash
L.push(new JSLogger());
L.push(new haxework.log.JSLogger());
#end
#if debug
//L.push(new SocketLogger());
//L.push(new haxework.log.SocketLogger());
#end
Const.init();
Init.init();
@@ -32,5 +30,10 @@ class Client {
var view:ClientView = new ClientView();
Root.bind(view);
view.launch();
#if debug
var fps = new openfl.display.FPS(0, 0, 0x00ff00);
Lib.current.addChild(fps);
#end
}
}

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@@ -20,11 +20,6 @@ import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.MultiplayerStorage;
import ru.m.tankz.storage.RecordStorage;
import ru.m.tankz.storage.SettingsStorage;
#if flash
import flash.Lib;
#elseif html5
import js.Browser;
#end
class Init {
@@ -41,19 +36,16 @@ class Init {
@:provide static var popupManager:PopupManager;
@:provide static var connection:IConnection<Request, Response>;
private static function getHost():String {
private static function buildConnection():IConnection<Request, Response> {
var host:String = CompilationOption.get("host");
var port:Int = CompilationOption.get("port");
L.d("Init", 'connect to $host:$port');
#if flash
var url = Lib.current.loaderInfo.url;
var r:EReg = ~/(app|https?):\/\/?([-_\w\d\.]+)(:\d+)?\/?/;
if (r.match(url) && !(r.matched(1) == "app")) {
return r.matched(2);
} else {
return "localhost";
}
return new ru.m.connect.flash.FlashConnection<Request, Response>(host, port, Response);
#elseif html5
return Browser.location.hostname;
return new ru.m.connect.js.JsConnection<Request, Response>(host, port + (ru.m.connect.js.JsConnection.isSecured() ? 1 : 0), Response);
#else
return "localhost";
return new ru.m.connect.desktop.DesktopConnection<Request, Response>(host, port, Response);
#end
}
@@ -72,15 +64,7 @@ class Init {
popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
var host:String = getHost();
L.d('Init', 'host: ${host}');
#if flash
connection = new ru.m.connect.flash.FlashConnection<Request, Response>(host, 5000, Response);
#elseif html5
connection = new ru.m.connect.js.JsConnection<Request, Response>(host, 5000, Response);
#else
connection = new ru.m.connect.fake.FakeConnection<Request, Response>(Response);
#end
connection = buildConnection();
networkManager = new NetworkManager();
}
}

View File

@@ -146,5 +146,7 @@ class Style {
registerButton("close", "times-circle-solid.svg");
registerButton("next", "arrow-alt-circle-right-solid.svg");
registerButton("start", "play-circle-solid.svg");
registerButton("login", "sign-in-solid.svg");
registerButton("logout", "sign-out-solid.svg");
}
}

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.control.Control;
class ClientNetworkControl extends HumanControl {
@:provide private var network:NetworkManager;

View File

@@ -1,78 +1,90 @@
package ru.m.tankz.network;
import ru.m.tankz.storage.MultiplayerStorage;
import haxework.storage.IStorage;
import ru.m.tankz.proto.core.UserProto;
import haxework.signal.Signal;
import ru.m.tankz.proto.pack.GameRequest;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.game.GameActionTypeProto;
import ru.m.tankz.proto.pack.GameUpdateRequest;
import ru.m.connect.IConnection;
import ru.m.tankz.control.Control;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.connect.IConnection;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.storage.MultiplayerStorage;
typedef ClientConnection = IConnection<Request, Response>;
enum ConnectionState {
OFFLINE;
CONNECT;
CONNECTED;
LOGIN;
ONLINE(user:User);
ERROR(error:Dynamic);
}
class NetworkManager {
public var state(default, null):String;
public var stateSignal:Signal<String>;
public var listGameSignal:Signal<Array<GameInfoProto>>;
public var gameSignal:Signal<GameInfoProto>;
public var state(default, null):ConnectionState;
public var game(default, null):GameProto;
public var user(default, null):UserProto;
public var stateSignal:Signal<ConnectionState>;
public var listGameSignal:Signal<Array<GameProto>>;
public var gameSignal:Signal<GameProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var user(default, null):User;
public var game(default, set):NetworkGame;
@:provide private var connection:ClientConnection;
@:provide private var storage:MultiplayerStorage;
public function new() {
stateSignal = new Signal<String>();
listGameSignal = new Signal<Array<GameInfoProto>>();
gameSignal = new Signal<GameInfoProto>();
gameUpdateSignal = new Signal<Array<GameChangeProto>>();
updateState('offline');
stateSignal = new Signal();
listGameSignal = new Signal();
gameSignal = new Signal();
gameUpdateSignal = new Signal();
updateState(OFFLINE);
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onResponse);
user = storage.user;
if (user == null) {
user = {name: 'User', uuid: null};
var user = storage.user;
if (user != null) {
login(user.name, user.uuid);
}
}
private function updateState(value:String):Void {
private function updateState(value:ConnectionState):Void {
state = value;
stateSignal.emit(value);
}
public function login(name:String):Void {
user.name = name;
updateState('connect...');
public function login(name:String, uuid:String = null):Void {
updateState(CONNECT);
connection.connect().then(function(c:ClientConnection) {
updateState('login...');
updateState(LOGIN);
c.send(new Request().setLogin(
new LoginRequest()
.setUuid(user.uuid)
.setName(user.name)
.setUuid(uuid)
.setName(name)
));
}).catchError(function(_) {});
}).catchError(function(error) {
updateState(ERROR(error));
});
}
public function logout():Void {
connection.send(new Request().setLogout(new LogoutRequest()));
}
public function listGame():Void {
connection.send(new Request().setListGame(new ListGameRequest()));
}
public function createGame(type:String):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type)));
public function createGame(type:String, level:Int):Void {
connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
}
public function joinGame(gameId:Int):Void {
@@ -88,70 +100,54 @@ class NetworkManager {
}
public function action(action:TankAction):Void {
var update:GameUpdateRequest = switch action {
case TankAction.MOVE(direction):
new GameUpdateRequest()
.setType(GameActionTypeProto.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y);
case TankAction.STOP:
new GameUpdateRequest()
.setType(GameActionTypeProto.STOP);
case TankAction.SHOT:
new GameUpdateRequest()
.setType(GameActionTypeProto.SHOT);
case _: null;
}
if (update != null) {
connection.send(new Request().setUpdateGame(update));
}
// ToDo: network
}
private function onConnectionEvent(event:ConnectionEvent):Void {
updateState(switch (event) {
case ConnectionEvent.CONNECTED:
updateState(switch event {
case CONNECTED:
L.d('Network', '$event');
'connected';
case ConnectionEvent.DISCONNECTED:
CONNECTED;
case DISCONNECTED:
L.d('Network', '$event');
'offline';
case ConnectionEvent.ERROR(error):
OFFLINE;
case ERROR(error):
L.e('Network', '$error', error);
'error';
ERROR(error);
});
}
private function onResponse(packet:Response):Void {
if (packet.hasLogin()) {
user = {
uuid: packet.login.user.uuid,
name: packet.login.user.name,
this.user = packet.login.user;
var user = {
uuid: this.user.uuid,
name: this.user.name,
};
storage.user = user;
updateState('online');
updateState(ONLINE(user));
} else if (packet.hasLogout()) {
user = null;
updateState('connected');
storage.user = null;
updateState(CONNECTED);
} else if (packet.hasListGame()) {
listGameSignal.emit(packet.listGame.games);
} else if (packet.hasCreateGame()) {
gameSignal.emit(packet.createGame.game);
game = packet.createGame.game;
gameSignal.emit(game);
} else if (packet.hasJoinGame()) {
gameSignal.emit(packet.joinGame.game);
game = packet.joinGame.game;
gameSignal.emit(game);
} else if (packet.hasLeaveGame()) {
gameSignal.emit(null);
if (packet.leaveGame.user.uuid == user.uuid) {
game = null;
gameSignal.emit(null);
} else {
game = packet.leaveGame.game;
gameSignal.emit(game);
}
} else if (packet.hasStartGame()) {
gameSignal.emit(packet.startGame.game);
} else if (packet.hasUpdateGame()) {
gameUpdateSignal.emit(packet.updateGame.changes);
} else if (packet.hasGame()) {
game.load(packet.game.game);
game = packet.startGame.game;
gameSignal.emit(game);
}
}
private function set_game(value:NetworkGame):NetworkGame {
this.game = value;
connection.send(new Request().setGame(new GameRequest()));
return this.game;
}
}

View File

@@ -1,10 +1,11 @@
package ru.m.tankz.render;
import haxework.view.IView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.IGame;
interface IRender extends IView<Dynamic> {
public var game(default, set):IGame;
interface IRender extends IView<Dynamic> extends GameListener {
public var config(default, set):Config;
public function draw():Void;
public function reset():Void;
}

View File

@@ -14,17 +14,17 @@ import ru.m.geom.Point;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.render.item.BonusRenderItem;
import ru.m.tankz.render.item.BrickRenderItem;
import ru.m.tankz.render.item.BulletRenderItem;
import ru.m.tankz.render.item.EagleRenderItem;
import ru.m.tankz.render.item.IRenderItem;
import ru.m.tankz.render.item.TankRenderItem;
import ru.m.tankz.Type;
class Render extends SpriteView implements IRender implements GameListener {
class Render extends SpriteView implements IRender {
public var game(default, set):IGame;
public var config(default, set):Config;
private var backgroundLayer:Sprite;
private var groundLayer:Sprite;
@@ -32,7 +32,6 @@ class Render extends SpriteView implements IRender implements GameListener {
private var upLayer:Sprite;
private var upperLayer:Sprite;
private var background:Sprite;
private var items:Map<Int, IRenderItem>;
public function new() {
@@ -51,13 +50,11 @@ class Render extends SpriteView implements IRender implements GameListener {
reset();
}
private function set_game(value:IGame):IGame {
game = value;
game.connect(this);
return game;
private function set_config(value:Config):Config {
return config = value;
}
private function drawBackground(config:Config):Void {
private function drawBackground():Void {
var width = config.map.cellWidth * config.map.gridWidth;
var height = config.map.cellHeight * config.map.gridHeight;
var g:Graphics = backgroundLayer.graphics;
@@ -72,9 +69,6 @@ class Render extends SpriteView implements IRender implements GameListener {
for (item in items) {
item.update();
}
if (background == null) {
drawBackground(game.config);
}
}
private function onEnterFrame(event:Event):Void {
@@ -91,10 +85,6 @@ class Render extends SpriteView implements IRender implements GameListener {
item.dispose();
}
items = new Map();
if (background != null) {
backgroundLayer.removeChild(background);
background = null;
}
clearLayer(entryLayer);
clearLayer(groundLayer);
clearLayer(upLayer);
@@ -108,9 +98,10 @@ class Render extends SpriteView implements IRender implements GameListener {
case COMPLETE(_, _):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();
for (brick in bricks) {
var item:IRenderItem = new BrickRenderItem(brick.rect, brick.type);
var config = game.config.getBrick(brick.type);
var config = config.getBrick(brick.type);
items[brick.id] = item;
if (config.layer > 2) {
upLayer.addChild(item.view);
@@ -119,15 +110,15 @@ class Render extends SpriteView implements IRender implements GameListener {
}
}
case SPAWN(EAGLE(id, rect, teamId)):
var item = new EagleRenderItem(rect);
var item = new EagleRenderItem(rect, config.getColor(new PlayerId(teamId, -1)));
items.set(id, item);
entryLayer.addChild(item.view);
item.update();
case SPAWN(TANK(id, rect, playerId, info)):
var item = new TankRenderItem(rect);
var config = game.config.getTank(info.type);
item.color = game.config.getColor(playerId);
item.skin = config.skin;
var tankConfig = config.getTank(info.type);
item.color = config.getColor(playerId);
item.skin = tankConfig.skin;
item.hits = info.hits;
item.bonus = info.bonus;
items.set(id, item);
@@ -144,6 +135,11 @@ class Render extends SpriteView implements IRender implements GameListener {
items.set(id, item);
upperLayer.addChild(item.view);
item.update();
case MOVE(EAGLE(id, position)):
if (items.exists(id)) {
var item = items[id];
item.move(position);
}
case MOVE(BULLET(id, position)):
if (items.exists(id)) {
var item = items[id];
@@ -163,7 +159,7 @@ class Render extends SpriteView implements IRender implements GameListener {
case CHANGE(TANK(id, type, hits, bonus)):
if (items.exists(id)) {
var item:TankRenderItem = cast items[id];
item.skin = game.config.getTank(type).skin;
item.skin = config.getTank(type).skin;
item.hits = hits;
item.bonus = bonus;
}
@@ -177,6 +173,11 @@ class Render extends SpriteView implements IRender implements GameListener {
var item:EagleRenderItem = cast items[id];
item.protect = state;
}
case CHANGE(BRICK(id, type)):
if (items.exists(id)) {
var item:BrickRenderItem = cast items[id];
item.type = type;
}
case DESTROY(TANK(id, shot)):
if (items.exists(id)) {
var item = items[id];

View File

@@ -6,7 +6,8 @@ import ru.m.tankz.Type;
class BonusRenderItem extends BitmapRenderItem {
public var type(default, set):BonusType;
private var d = 0.1;
private var d = -0.05;
private var alpha = 1.0;
public function new(rect:Rectangle, type:BonusType) {
super(rect);
@@ -24,8 +25,9 @@ class BonusRenderItem extends BitmapRenderItem {
override public function update():Void {
super.update();
view.alpha += d;
if (view.alpha < 0 || view.alpha > 1.5) {
alpha += d;
view.alpha = alpha;
if (alpha <= 0 || alpha >= 1.5) {
d = -d;
}
}

View File

@@ -26,14 +26,13 @@ class BrickRenderItem extends RenderItem {
public function new(rect:Rectangle, type:BrickType) {
super(rect);
this.shape = new Shape();
this.type = type;
cells = [
new Point(0, 0),
new Point(0, 1),
new Point(1, 0),
new Point(1, 1),
];
redraw();
this.type = type;
move(rect.position);
}
@@ -53,6 +52,7 @@ class BrickRenderItem extends RenderItem {
if (type != value) {
type = value;
image = Assets.getBitmapData('resources/image/map/${type}.png');
redraw();
}
return type;
}
@@ -69,6 +69,7 @@ class BrickRenderItem extends RenderItem {
public function redraw():Void {
shape.graphics.clear();
if (type == "none") return;
switch state {
case UNBROKEN:
shape.graphics.beginBitmapFill(image);

View File

@@ -2,18 +2,22 @@ package ru.m.tankz.render.item;
import flash.display.DisplayObject;
import flash.display.Sprite;
import haxework.color.Color;
import haxework.view.utils.BitmapUtil;
import ru.m.animate.Animate;
import ru.m.geom.Rectangle;
class EagleRenderItem extends BitmapRenderItem {
public var color(default, default):Color;
public var death(default, set):Bool = true;
public var protect(default, set):Bool;
private var container:Sprite;
private var protectView:Animate;
public function new(rect:Rectangle) {
public function new(rect:Rectangle, color:Color) {
super(rect);
this.color = color;
container = new Sprite();
container.addChild(bitmap);
protectView = AnimateBundle.tankProtect();
@@ -45,6 +49,9 @@ class EagleRenderItem extends BitmapRenderItem {
death = value;
var suffix = death ? '-death' : '';
image = 'resources/image/eagle/eagle${suffix}.png';
if (!color.zero) {
bitmap.bitmapData = bitmapData = BitmapUtil.colorize(bitmapData, color);
}
}
return death;
}

View File

@@ -55,10 +55,7 @@ class TankRenderItem extends BitmapRenderItem {
if (!color1.zero) {
image2 = BitmapUtil.colorize(image2, color2);
}
images = [
image1, image1, image1,
image2, image2, image2,
];
images = [for (i in 0...6) image1].concat([for (i in 0...6) image2]);
frame = 0;
bitmap.bitmapData = images[frame];
}

View File

@@ -5,24 +5,30 @@ import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import openfl.utils.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
class SoundManager implements GameListener {
private static var TAG(default, never):String = 'SoundManager';
private static var TAG(default, never):String = "SoundManager";
#if flash
private static var type:String = 'mp3';
private static var type:String = "mp3";
#else
private static var type:String = 'ogg';
private static var type:String = "ogg";
#end
public var config(default, default):Config;
public var volume(default, set):Float = 1;
public var mute(default, set):Bool = false;
private var channels:Array<SoundChannel>;
private var transform:SoundTransform;
private var humanTanks:Array<Int>;
private var humanBullets:Array<Int>;
private var liveBonuses:Array<Int>;
public function new() {
channels = [];
updateSoundTransform();
@@ -77,30 +83,44 @@ class SoundManager implements GameListener {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_):
play('start');
case SPAWN(BULLET(_)):
if (false /*ToDo: human tank*/) {
play('shot');
play("start");
humanTanks = [];
liveBonuses = [];
humanBullets = [];
case SPAWN(BULLET(id, _, playerId, _)):
if (config.isHuman(playerId)) {
play("shot");
humanBullets.push(id);
}
case SPAWN(TANK(id, _, playerId, _)):
if (config.isHuman(playerId)) {
humanTanks.push(id);
}
case SPAWN(BONUS(id, _, type)):
play("bonus_add");
if (type == "live") {
liveBonuses.push(id);
}
case SPAWN(BONUS(_, _)):
play('bonus_add');
case HIT(TANK(_, _)):
play('bullet_hit');
case DESTROY(TANK(_, _)):
if (true /*ToDo: human tank*/) {
play('boom_player');
play("bullet_hit");
case HIT(CELL(_, _, shot)):
if (humanBullets.indexOf(shot.bulletId) > -1) {
//play("bullet_block");
}
case DESTROY(TANK(id, _)):
if (humanTanks.indexOf(id) > -1) {
play("boom_player");
} else {
play('boom_bot');
play("boom_bot");
}
case DESTROY(EAGLE(_, _)):
play('boom_player');
case DESTROY(BONUS(_, _)):
// ToDo: bonus type
play('bonus_get');
if (false /*ToDo: bonus.type == 'life'*/) {
play('live');
play("boom_player");
case DESTROY(BONUS(id, _)):
play("bonus_get");
if (liveBonuses.indexOf(id) > -1) {
play("live");
} else {
play('bonus_get');
play("bonus_get");
}
case _:
}

View File

@@ -15,3 +15,7 @@ views:
$type: ru.m.tankz.view.SettingsFrame
- id: record
$type: ru.m.tankz.view.RecordFrame
- id: game_list
$type: ru.m.tankz.view.network.GameListFrame
- id: game_room
$type: ru.m.tankz.view.network.GameRoomFrame

View File

@@ -47,35 +47,31 @@ import ru.m.tankz.view.game.GameView;
}
}
private function start(state:GameState):Void {
private function buildGame(state:GameState):Void {
gameView.type = state.type;
game = new Game(state);
gameView.render.game = game;
soundManager.config = game.config;
gameView.render.config = game.config;
game.connect(gameView.render);
game.connect(soundManager);
game.connect(this);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
//game.connect(new GameTracer());
}
private function start(state:GameState):Void {
buildGame(state);
game.connect(this);
recorder = new GameRecorder();
game.connect(recorder);
runner = new GameRunner(game);
runner.start(state);
gameView.render.draw();
}
private function play(record:GameRecord):Void {
gameView.type = record.info.type;
game = new Game(record.state);
gameView.render.game = game;
game.connect(soundManager);
//game.connect(this);
if (gameView.panel != null) {
game.connect(gameView.panel);
}
buildGame(record.state);
player = new GamePlayer(game, record);
player.start();
gameView.render.draw();
}
private function stop():Void {

View File

@@ -1,108 +0,0 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.frame.IFrameSwitcher;
import haxework.view.IGroupView;
import haxework.view.InputView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import haxework.view.VGroupView;
import haxework.provider.Provider;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.UserProto;
@:template class NetworkFrame extends VGroupView {
public static var ID(default, never):String = "network";
@:view var frameSwitcher(default, null):IFrameSwitcher;
@:view var loginFrame(default, null):IGroupView;
@:view var stateLabel(default, null):LabelView;
@:view var nameInput(default, null):InputView;
@:view var loginButton(default, null):ButtonView;
@:view var gameListFrame(default, null):IGroupView;
@:view var createGameButton(default, null):ButtonView;
@:view var gameList(default, null):ListView<GameInfoProto>;
@:view var gameFrame(default, null):IGroupView;
@:view var leaveGameButton(default, null):ButtonView;
@:view var startGameButton(default, null):ButtonView;
@:view var userList(default, null):ListView<UserProto>;
@:provide var network:NetworkManager;
@:provide var mainFrameSwitcher:IFrameSwitcher;
public function init():Void {
loginButton.onPress = this;
createGameButton.onPress = this;
leaveGameButton.onPress = this;
startGameButton.onPress = this;
gameList.dispatcher.addListener({
onListItemClick: function(item:IListItemView<GameInfoProto>):Void {
network.joinGame(item.data.id);
}
});
}
public function onShow():Void {
nameInput.text = network.user.name;
onStateChange(network.state);
network.stateSignal.connect(onStateChange);
}
private function onStateChange(state:String):Void {
loginButton.disabled = !(state == "offline" || state == "error");
stateLabel.text = state;
if (state == 'online') {
gameList.data = [];
frameSwitcher.change(gameListFrame.id);
network.listGameSignal.connect(onListGame);
network.gameSignal.connect(onGame);
network.listGame();
} else {
frameSwitcher.change(loginFrame.id);
}
}
private function onListGame(games:Array<GameInfoProto>):Void {
gameList.data = games;
}
private function onGame(game:GameInfoProto):Void {
if (game != null) {
userList.data = game.players;
frameSwitcher.change(gameFrame.id);
if (game.state == GameStateProto.STARTED) {
Provider.set(GameState, new GameState(ClassicGame.TYPE, ClassicGame.PLAYER1));
mainFrameSwitcher.change(GameFrame.ID);
}
} else {
frameSwitcher.change(gameListFrame.id);
}
}
public function onHide():Void {
network.listGameSignal.disconnect(onListGame);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onStateChange);
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'loginButton':
network.login(nameInput.text);
case 'createGameButton':
network.createGame('classic');
case 'leaveGameButton':
network.leaveGame();
case 'startGameButton':
network.startGame();
}
}
}

View File

@@ -1,90 +0,0 @@
---
pWidth: 100
pHeight: 100
views:
- id: frameSwitcher
$type: haxework.view.frame.FrameSwitcher
pWidth: 100
pHeight: 100
views:
# login
- id: loginFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: stateLabel
$type: haxework.view.LabelView
$style: label
text: offline
width: 200
height: 50
- id: nameInput
$type: haxework.view.InputView
$style: label
width: 200
height: 50
text: User
skin:
$type: haxework.view.skin.ColorSkin
color: '#444444'
- id: loginButton
$type: haxework.view.ButtonView
$style: button
text: Login
# game list
- id: gameListFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: createGameButton
$type: haxework.view.ButtonView
$style: button
text: Create
- id: gameList
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.GameInfoProto>
factory: "@class:ru.m.tankz.view.network.GameItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.view.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.view.list.VScrollSkin
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0
# game
- id: gameFrame
$type: haxework.view.VGroupView
pWidth: 100
pHeight: 100
views:
- id: startGameButton
$type: haxework.view.ButtonView
$style: button
text: Start
- id: leaveGameButton
$type: haxework.view.ButtonView
$style: button
text: Leave
- id: userList
$type: haxework.view.list.VListView<ru.m.tankz.proto.core.UserProto>
factory: "@class:ru.m.tankz.view.network.UserItemView"
pWidth: 100
pHeight: 100
paddings: 10
scroll:
$type: haxework.view.list.VScrollView
width: 10
pHeight: 100
skin:
$type: haxework.view.list.VScrollSkin
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0

View File

@@ -1,25 +1,69 @@
package ru.m.tankz.view;
import haxework.view.ButtonView;
import haxework.view.LabelView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
@:template class StartFrame extends VGroupView {
public static var ID(default, never):String = "start";
@:view var username:LabelView;
@:view("login") var loginButton:ButtonView;
@:view("logout") var logoutButton:ButtonView;
@:view("network") var networkButton:ButtonView;
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private var fontPopup:FontPopup;
public function onShow():Void {
onConnectionState(network.state);
network.stateSignal.connect(onConnectionState);
}
public function onHide():Void {
network.stateSignal.disconnect(onConnectionState);
}
private function onConnectionState(state:ConnectionState):Void {
trace("state", state);
setUser(switch state {
case ONLINE(user): user;
case _: null;
});
}
private function setUser(value:User):Void {
username.text = value == null ? "" : value.name;
loginButton.visible = value == null;
logoutButton.visible = value != null;
networkButton.disabled = value == null;
}
private function startGame(type:GameType):Void {
state = new GameState(type);
switcher.change(LevelFrame.ID);
}
private function login():Void {
LoginPopup.instance.show().then(function(user:User):Void {
L.d("Login", 'user: $user');
});
}
private function logout():Void {
network.logout();
}
private function choiceFont():Void {
if (fontPopup == null) {
fontPopup = new FontPopup();

View File

@@ -1,40 +1,63 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
layout.margin: 10
views:
- $type: haxework.view.LabelView
text: Tank'z
skinId: font
fontSize: 100
geometry.margin.bottom: 30
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('classic')
text: Classic
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('dota')
text: DotA
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('death')
text: DeathMatch
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('record')
text: Records
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- $type: haxework.view.LabelView
geometry.padding: [20, 5]
skinId: text.box
text: $r:text:version
- $type: haxework.view.VGroupView
skinId: container
layout.margin: 10
views:
- $type: haxework.view.LabelView
text: Tank'z
skinId: font
fontSize: 100
geometry.margin.bottom: 30
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('classic')
text: Classic
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('dota')
text: DotA
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:startGame('death')
text: DeathMatch
- $type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('record')
text: Records
- id: network
$type: haxework.view.ButtonView
skinId: button
+onPress: $code:switcher.change('game_list')
text: Network
disabled: true
- $type: haxework.view.HGroupView
skinId: panel
views:
- id: settings
$type: haxework.view.ButtonView
skinId: button.settings
+onPress: $code:switcher.change('settings')
- $type: haxework.view.SpriteView
geometry.size.width: 100%
- id: username
$type: haxework.view.LabelView
skinId: text
geometry.margin.right: 10
- id: login
$type: haxework.view.ButtonView
skinId: button.login
+onPress: $code:login()
- id: logout
$type: haxework.view.ButtonView
skinId: button.logout
+onPress: $code:logout()
visible: false
- $type: haxework.view.LabelView
geometry.hAlign: right
geometry.vAlign: top
geometry.padding: [20, 5]
geometry.position: absolute
geometry.margin: [0, 20, 20, 0]
skinId: text.box
text: $r:text:version

19
src/client/haxe/ru/m/tankz/view/network/GameItemView.hx Executable file → Normal file
View File

@@ -1,21 +1,24 @@
package ru.m.tankz.view.network;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.HGroupView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.GameProto;
@:template class GameItemView extends HGroupView implements IListItemView<GameInfoProto> {
@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
public var item_index(default, default):Int;
public var data(default, set):GameInfoProto;
public var data(default, set):GameProto;
@:view var label(default, null):LabelView;
@:view var label:LabelView;
private function set_data(value:GameInfoProto):GameInfoProto {
private function set_data(value:GameProto):GameProto {
data = value;
label.text = '${data.type}';
label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
return data;
}
public static function factory():GameItemView {
return new GameItemView();
}
}

View File

@@ -1,15 +1,8 @@
---
width: 440
height: 44
margins: 5
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0.2
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -0,0 +1,54 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
@:template class GameListFrame extends VGroupView {
public static inline var ID = "game_list";
@:view var games:VListView<GameProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
public function onShow():Void {
network.listGameSignal.connect(onGameList);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
network.listGame();
}
public function onHide():Void {
network.listGameSignal.disconnect(onGameList);
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
}
private function create():Void {
network.createGame("classic", 0);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
private function onGameList(data:Array<GameProto>):Void {
games.data = data;
}
private function onGame(game:GameProto):Void {
if (game != null) {
switcher.change(GameRoomFrame.ID);
}
}
private function selectGame(game:GameProto):Void {
network.joinGame(game.id);
}
}

View File

@@ -0,0 +1,27 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Games List
- $type: haxework.view.ButtonView
skinId: button.simple
text: Create
+onPress: $code:create()
- id: games
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.GameItemView.factory
geometry.margin: 10
+onItemSelect: $code:function(item) selectGame(item.data)
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:switcher.change('start')

View File

@@ -0,0 +1,53 @@
package ru.m.tankz.view.network;
import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.UserProto;
@:template class GameRoomFrame extends VGroupView {
public static inline var ID = "game_room";
@:view var info:TextView;
@:view var players:VListView<UserProto>;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private function refresh(game:GameProto):Void {
if (game != null) {
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
players.data = game.players;
} else {
Timer.delay(function() switcher.change(GameListFrame.ID), 1);
}
}
public function onShow():Void {
refresh(network.game);
network.gameSignal.connect(onGame);
network.stateSignal.connect(onState);
}
public function onHide():Void {
network.gameSignal.disconnect(onGame);
network.stateSignal.disconnect(onState);
network.leaveGame();
}
private function onGame(game:GameProto):Void {
refresh(game);
}
private function onState(state:ConnectionState):Void {
switch state {
case ONLINE(_):
case _: switcher.change(StartFrame.ID);
}
}
}

View File

@@ -0,0 +1,25 @@
---
views:
- $type: haxework.view.VGroupView
skinId: container
geometry.padding: 20
views:
- id: header
$type: haxework.view.LabelView
geometry.margin.bottom: 20
skinId: text.header
text: Game Room
- id: info
$type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text.box
- id: players
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
- $type: haxework.view.HGroupView
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.close
+onPress: $code:network.leaveGame()

View File

@@ -5,17 +5,20 @@ import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.proto.core.UserProto;
@:template class UserItemView extends HGroupView implements IListItemView<UserProto> {
@:template class PlayerItemView extends HGroupView implements IListItemView<UserProto> {
public var item_index(default, default):Int;
public var data(default, set):UserProto;
@:view var label(default, null):LabelView;
@:view var label:LabelView;
private function set_data(value:UserProto):UserProto {
data = value;
label.text = '${data.uuid} -- ${data.name}';
label.text = '${value.name}';
return data;
}
public static function factory():PlayerItemView {
return new PlayerItemView();
}
}

View File

@@ -0,0 +1,8 @@
---
geometry.size.width: 100%
geometry.size.height: 48
views:
- id: label
$type: haxework.view.LabelView
geometry.size.stretch: true
skinId: text.box

View File

@@ -1,15 +0,0 @@
---
width: 440
height: 44
margins: 5
views:
- id: label
$type: haxework.view.LabelView
$style: label
pWidth: 100
pHeight: 100
text: ""
skin:
$type: haxework.view.skin.ColorSkin
color: "#000000"
alpha: 0.2

View File

@@ -1,27 +1,27 @@
---
view:
$type: haxework.view.VGroupView
geometry.size.width: 400
geometry.size.height: 80%
geometry.padding: 10
geometry.hAlign: center
geometry.vAlign: middle
skinId: dark
views:
- id: fonts
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $this:fontViewFactory
+onItemSelect: $code:function(item) close(item.data)
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.margin.top: 10
layout.hAlign: right
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Cancel
+onPress: $code:reject('cancel')
$type: haxework.view.VGroupView
geometry.size.width: 400
geometry.size.height: 80%
geometry.padding: 10
geometry.hAlign: center
geometry.vAlign: middle
skinId: dark
views:
- id: fonts
$type: haxework.view.list.VListView
geometry.size.stretch: true
factory: $this:fontViewFactory
+onItemSelect: $code:function(item) close(item.data)
scroll:
$type: haxework.view.list.VScrollBarView
skinId: scroll.vertical
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.margin.top: 10
layout.hAlign: right
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Cancel
+onPress: $code:reject('cancel')

View File

@@ -2,34 +2,34 @@
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 400
geometry.size.height: 400
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.SpriteView
geometry.size.height: 100%
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory
+onDataSelect: $this:onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 400
geometry.size.height: 400
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.SpriteView
geometry.size.height: 100%
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory
+onDataSelect: $this:onPresetSelect
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
margin: 5
skinId: panel

View File

@@ -0,0 +1,47 @@
package ru.m.tankz.view.popup;
import haxework.log.BaseLogger.LoggerUtil;
import haxework.view.InputView;
import haxework.view.popup.PopupView;
import haxework.view.TextView;
import ru.m.tankz.network.NetworkManager;
@:template class LoginPopup extends PopupView<User> {
@:view var username:InputView;
@:view var password:InputView;
@:view var error:TextView;
@:provide static var network:NetworkManager;
override private function onShow():Void {
super.onShow();
network.stateSignal.connect(onStateChange);
}
override private function onClose():Void {
super.onClose();
network.stateSignal.disconnect(onStateChange);
}
private function onStateChange(state:ConnectionState):Void {
switch state {
case ONLINE(user): close(user);
case ERROR(error): this.error.text = LoggerUtil.printError(error);
case _: this.error.text = null;
}
}
private function submit():Void {
network.login(username.text);
}
public static var instance(get, null):LoginPopup;
private static function get_instance():LoginPopup {
if (instance == null) {
instance = new LoginPopup();
}
return instance;
}
}

View File

@@ -0,0 +1,64 @@
---
layout.hAlign: center
layout.vAlign: middle
view:
$type: haxework.view.VGroupView
layout.hAlign: center
geometry.size.width: 400
# geometry.size.height: 400
skinId: window
views:
- $type: haxework.view.HGroupView
geometry.size.width: 100%
geometry.padding: 10
layout.vAlign: middle
views:
- id: name
$type: haxework.view.LabelView
geometry.size.width: 100%
geometry.margin.left: 10
layout.hAlign: left
skinId: text
text: Login
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.VGroupView
geometry.size.width: 100%
# geometry.size.stretch: true
geometry.padding: 20
layout.margin: 5
views:
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Username
- id: username
$type: haxework.view.InputView
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
- $type: haxework.view.LabelView
geometry.size.width: 100%
skinId: text
text: Password
- id: password
$type: haxework.view.InputView
textField.displayAsPassword: true
geometry.size.width: 100%
geometry.size.height: 28
skinId: text.box
- id: error
$type: haxework.view.TextView
geometry.size.width: 100%
skinId: text
fill: false
- $type: haxework.view.HGroupView
layout.hAlign: center
layout.margin: 5
skinId: panel
views:
- $type: haxework.view.ButtonView
skinId: button.simple
text: Submit
+onPress: $code:submit()

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@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-in" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-in fa-w-16 fa-2x"><path fill="currentColor" d="M137.2 110.3l21.9-21.9c9.3-9.3 24.5-9.4 33.9-.1L344.9 239c9.5 9.4 9.5 24.7 0 34.1L193 423.7c-9.4 9.3-24.5 9.3-33.9-.1l-21.9-21.9c-9.7-9.7-9.3-25.4.8-34.7l77.6-71.1H24c-13.3 0-24-10.7-24-24v-32c0-13.3 10.7-24 24-24h191.5l-77.6-71.1c-10-9.1-10.4-24.9-.7-34.5zM512 352V160c0-53-43-96-96-96h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c17.7 0 32 14.3 32 32v192c0 17.7-14.3 32-32 32h-84c-6.6 0-12 5.4-12 12v40c0 6.6 5.4 12 12 12h84c53 0 96-43 96-96z" class=""></path></svg>

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@@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="sign-out" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" class="svg-inline--fa fa-sign-out fa-w-16 fa-2x"><path fill="currentColor" d="M180 448H96c-53 0-96-43-96-96V160c0-53 43-96 96-96h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12H96c-17.7 0-32 14.3-32 32v192c0 17.7 14.3 32 32 32h84c6.6 0 12 5.4 12 12v40c0 6.6-5.4 12-12 12zm117.9-303.1l77.6 71.1H184c-13.3 0-24 10.7-24 24v32c0 13.3 10.7 24 24 24h191.5l-77.6 71.1c-10.1 9.2-10.4 25-.8 34.7l21.9 21.9c9.3 9.3 24.5 9.4 33.9.1l152-150.8c9.5-9.4 9.5-24.7 0-34.1L353 88.3c-9.4-9.3-24.5-9.3-33.9.1l-21.9 21.9c-9.7 9.6-9.3 25.4.7 34.6z" class=""></path></svg>

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@@ -0,0 +1,60 @@
package ru.m;
#if neko
import haxe.Log;
import haxe.PosInfos;
import neko.vm.Thread;
class Timer {
private var sleep:Float;
private var stopped:Bool;
public function new(time_ms:Int) {
this.sleep = time_ms / 1000.0;
this.stopped = false;
Thread.create(function() {
while (!stopped) {
Sys.sleep(sleep);
try {
run();
} catch (error:Dynamic) {
trace(error);
}
}
});
}
public function stop() {
stopped = true;
}
public dynamic function run() {}
public static function delay(f:Void -> Void, time_ms:Int) {
var t = new Timer(time_ms);
t.run = function() {
t.stop();
f();
};
return t;
}
public static function measure<T>(f:Void -> T, ?pos:PosInfos):T {
var t0 = stamp();
var r = f();
Log.trace((stamp() - t0) + "s", pos);
return r;
}
public static inline function stamp():Float {
return Sys.time();
}
}
#else
typedef Timer = haxe.Timer;
#end

View File

@@ -7,7 +7,6 @@ import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
public var handler(default, null):Signal<ConnectionEvent>;
public var sendHandler(default, null):Signal<O>;
@@ -17,12 +16,11 @@ class BaseConnection<O:Message, I:Message> implements IConnection<O, I> {
private var connectDeferred:Deferred<IConnection<O, I>>;
public function new(i:Class<I>) {
queue = new PacketQueue<I>(i);
public function new(inputFactory:Class<I>) {
queue = new PacketQueue<I>(inputFactory);
handler = new Signal<ConnectionEvent>();
sendHandler = new Signal<O>();
receiveHandler = new Signal<I>();
connectDeferred = new Deferred();
}
public function connect():Promise<IConnection<O, I>> {

View File

@@ -5,7 +5,6 @@ import haxe.io.Bytes;
import promhx.Promise;
import protohx.Message;
enum ConnectionEvent {
CONNECTED;
DISCONNECTED;

View File

@@ -0,0 +1,20 @@
package ru.m.connect;
import haxe.io.Bytes;
import haxe.io.BytesOutput;
import protohx.Message;
class PacketUtil {
public static function fromBytes<P:Message>(bytes:Bytes, factory:Class<P>):P {
var packet:P = Type.createInstance(factory, []);
packet.mergeFrom(bytes);
return packet;
}
public static function toBytes<P:Message>(packet:P):Bytes {
var out = new BytesOutput();
packet.writeTo(out);
return out.getBytes();
}
}

View File

@@ -0,0 +1,74 @@
package ru.m.connect.desktop;
import cpp.vm.Thread;
import haxe.Timer;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
import sys.net.Host;
import sys.net.Socket;
class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var host:String;
private var port:Int;
private var socket:Socket;
private var reader:Thread;
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
socket = new Socket();
socket.setFastSend(true);
socket.output.bigEndian = false;
socket.input.bigEndian = false;
sendHandler.connect(_send);
}
override public function connect():Promise<IConnection<O, I>> {
connectDeferred = new Deferred();
try {
if (connected) {
connectDeferred.resolve(this);
} else {
socket.connect(new Host(host), port);
connected = true;
reader = Thread.create(_read);
connectDeferred.resolve(this);
}
} catch (error:Dynamic) {
Timer.delay(function() connectDeferred.throwError(error), 1);
}
return connectDeferred.promise();
}
override public function disconnect():Void {
socket.close();
connected = false;
handler.emit(DISCONNECTED);
}
private function _read():Void {
try {
while (connected) {
socket.waitForRead();
var size = socket.input.readUInt16();
var data = socket.input.read(size);
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receiveHandler.emit(packet);
}
} catch (error:Dynamic) {
handler.emit(ERROR(error));
}
}
private function _send(packet:O):Void {
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
socket.output.write(bytes);
socket.output.flush();
}
}

View File

@@ -4,7 +4,6 @@ import ru.m.connect.IConnection.ConnectionEvent;
import promhx.Promise;
import protohx.Message;
class FakeConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function connect():Promise<IConnection<O, I>> {

View File

@@ -1,18 +1,17 @@
package ru.m.connect.flash;
import ru.m.connect.IConnection.ConnectionEvent;
import promhx.Promise;
import flash.utils.Endian;
import haxe.io.BytesOutput;
import protohx.Message;
import haxe.io.Bytes;
import flash.events.ErrorEvent;
import flash.events.ProgressEvent;
import flash.events.Event;
import flash.events.SecurityErrorEvent;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.events.SecurityErrorEvent;
import flash.net.Socket;
import flash.utils.Endian;
import haxe.io.Bytes;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.connect.IConnection;
class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
@@ -20,8 +19,8 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var port:Int;
private var socket:Socket;
public function new(host:String, port:Int, i:Class<I>) {
super(i);
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
@@ -37,14 +36,15 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function connect():Promise<IConnection<O, I>> {
socket.connect(host, port);
connectDeferred = new Deferred();
return connectDeferred.promise();
}
override public function disconnect():Void {
if (socket.connected) {
socket.close();
//connected = false;
//handler.emit(ConnectionEvent.DISCONNECTED);
connected = false;
handler.emit(ConnectionEvent.DISCONNECTED);
}
}
@@ -52,13 +52,19 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
socket.close();
connected = false;
handler.emit(ConnectionEvent.ERROR(event));
connectDeferred.throwError(event);
if (connectDeferred != null) {
connectDeferred.throwError(event);
connectDeferred = null;
}
}
private function onConnect(_):Void {
connected = true;
handler.emit(ConnectionEvent.CONNECTED);
connectDeferred.resolve(this);
if (connectDeferred != null) {
connectDeferred.resolve(this);
connectDeferred = null;
}
}
private function onClose(_):Void {
@@ -69,21 +75,19 @@ class FlashConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private function onSocketData(_):Void {
try {
var b = new flash.utils.ByteArray();
socket.readBytes(b);
var bs = Bytes.ofData(cast b);
pushData(bs);
var data = new flash.utils.ByteArray();
socket.readBytes(data);
var bytes = Bytes.ofData(data);
pushData(bytes);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(error));
}
}
private function _send(packet:O):Void {
var out = new BytesOutput();
packet.writeTo(out);
var bytes = out.getBytes();
var bytes = PacketUtil.toBytes(packet);
socket.writeShort(bytes.length);
socket.writeBytes(cast bytes.getData());
socket.writeBytes(bytes.getData());
socket.flush();
}
}

View File

@@ -1,12 +1,13 @@
package ru.m.connect.js;
import haxe.io.Bytes;
import js.Browser;
import js.html.BinaryType;
import js.html.WebSocket;
import promhx.Deferred;
import promhx.Promise;
import protohx.Message;
import ru.m.Base64;
import ru.m.connect.IConnection.ConnectionEvent;
import ru.m.connect.IConnection;
class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
@@ -14,35 +15,36 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private var port:Int;
private var socket:WebSocket;
public function new(host:String, port:Int, i:Class<I>) {
super(i);
public function new(host:String, port:Int, inputFactory:Class<I>) {
super(inputFactory);
this.host = host;
this.port = port;
connected = false;
}
public static function isSecured():Bool {
return Browser.location.protocol == "https:";
}
private function buildSocket(host:String, port:Int):WebSocket {
var protocol = switch Browser.location.protocol {
case 'http:': 'ws:';
case 'https:': 'wss:';
case _: 'ws:';
}
var protocol = isSecured() ? "wss:" : "ws:";
return new WebSocket('$protocol//$host:$port');
}
override public function connect():Promise<IConnection<O, I>> {
var self = this;
var decodeBytes = Base64.decodeBase64;
socket = buildSocket(host, port);
socket.binaryType = BinaryType.ARRAYBUFFER;
socket.onopen = this.onConnect;
socket.onclose = this.onClose;
socket.onerror = this.onError;
socket.onmessage = this.onSocketData;
connectDeferred = new Deferred();
return connectDeferred.promise();
}
override public function disconnect():Void {
socket.close();
socket.close(1000);
connected = false;
}
@@ -66,8 +68,8 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private function onSocketData(event:Dynamic):Void {
try {
var data:String = event.data;
var packet:I = WebSocketTools.string2packet(data, queue.packetClass);
var bytes = Bytes.ofData(event.data);
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass);
receive(packet);
} catch (error:Dynamic) {
handler.emit(ConnectionEvent.ERROR(event));
@@ -76,6 +78,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
override public function send(packet:O):Void {
super.send(packet);
socket.send(WebSocketTools.packet2string(packet));
var bytes = PacketUtil.toBytes(packet);
socket.send(bytes.getData());
}
}

View File

@@ -1,10 +1,8 @@
package ru.m.connect.neko;
import haxe.io.BytesOutput;
import protohx.Message;
import sys.net.Socket;
class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
public var socket(default, null):Socket;
@@ -20,9 +18,7 @@ class NekoConnection<O:Message, I:Message> extends BaseConnection<O, I> {
private function _send(packet:O):Void {
try {
var b = new BytesOutput();
packet.writeTo(b);
var bytes = b.getBytes();
var bytes = PacketUtil.toBytes(packet);
socket.output.writeUInt16(bytes.length);
socket.output.write(bytes);
socket.output.flush();

View File

@@ -2,12 +2,12 @@ package ru.m.connect.neko;
import haxe.crypto.BaseCode;
import haxe.crypto.Sha1;
import protohx.Message;
import haxe.io.Bytes;
import haxe.io.BytesBuffer;
import protohx.Message;
import sys.net.Socket;
class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
class NekoWSConnection<O:Message, I:Message> extends NekoConnection<O, I> {
private var opened:Bool;
@@ -17,12 +17,8 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
}
override private function _send(packet:O):Void {
try {
var data = WebSocketTools.packet2string(packet);
writeData(data, socket);
} catch (error:Dynamic) {
L.e('Proto', 'Error send packet: ${packet}', error);
}
var data = PacketUtil.toBytes(packet);
writeData(data, socket);
}
override public function pushData(bytes:Bytes):Void {
@@ -37,13 +33,12 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
} else {
var data = parseData(bytes);
if (data != null) {
var packet:I = WebSocketTools.string2packet(data, queue.packetClass);
var packet:I = PacketUtil.fromBytes(data, queue.packetClass);
receive(packet);
}
}
}
private function encodeBase64(content:String):String {
var suffix = switch (content.length % 3)
{
@@ -74,8 +69,8 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
socket.output.writeString(s);
}
private function writeData(data:String, socket:sys.net.Socket, isServer = true):Void {
socket.output.writeByte(0x81);
private function writeData(data:Bytes, socket:sys.net.Socket, isServer = true):Void {
socket.output.writeByte(130);
var len = 0;
if (data.length < 126) len = data.length;
@@ -98,7 +93,7 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
}
if (isServer) {
socket.output.writeString(data);
socket.output.writeBytes(data, 0, data.length);
}
else {
var mask = [ Std.random(256), Std.random(256), Std.random(256), Std.random(256) ];
@@ -106,29 +101,29 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
socket.output.writeByte(mask[1]);
socket.output.writeByte(mask[2]);
socket.output.writeByte(mask[3]);
var maskedData = new StringBuf();
var maskedData = new BytesBuffer();
for (i in 0...data.length) {
maskedData.addChar(data.charCodeAt(i) ^ mask[i % 4]);
maskedData.addByte(data.get(i) ^ mask[i % 4]);
}
socket.output.writeString(maskedData.toString());
socket.output.writeBytes(maskedData.getBytes(), 0, maskedData.length);
}
}
private function parseData(bytes:Bytes):String {
private function parseData(bytes:Bytes):Bytes {
var p = 0;
var opcode = bytes.get(p++);
if (opcode == 0x00) {
var s = "";
var data = new BytesBuffer();
var b:Int;
while ((b = bytes.get(p++)) != 0xFF) {
s += String.fromCharCode(b);
data.addByte(b);
}
return s;
return data.getBytes();
}
// 0x81 = fin & text
if (opcode == 0x81) {
// 130 = binary data
if (opcode == 130) {
var len = bytes.get(p++);
// mask
@@ -159,13 +154,13 @@ class NekoWebConnection<O:Message, I:Message> extends NekoConnection<O, I> {
//Lib.println("mask = " + mask);
var data = new StringBuf();
var data = new BytesBuffer();
for (i in 0...len) {
data.addChar(bytes.get(p++) ^ mask[i % 4]);
data.addByte(bytes.get(p++) ^ mask[i % 4]);
}
//Lib.println("readed = " + data.toString());
return data.toString();
return data.getBytes();
} else {
throw "Expected masked data.";
}

View File

@@ -1,6 +1,7 @@
package ru.m.tankz.config;
import haxework.color.Color;
import ru.m.tankz.control.Controller;
import ru.m.tankz.Type;
typedef CompleteRule = {
@@ -222,4 +223,12 @@ class Config {
}
return null;
}
public function isHuman(playerId:PlayerId) {
var controller:Controller = AController.fromString(getPlayer(playerId).control);
return switch controller {
case HUMAN(_): true;
case _: false;
}
}
}

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
interface IControlFactory {
public function build(id:PlayerId, controller:Controller):Control;
}

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.control;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
class NoneControlFactory implements IControlFactory {
public function new() {}

View File

@@ -1,7 +1,7 @@
package ru.m.tankz.core;
import haxe.Timer;
import haxework.signal.Signal;
import ru.m.Timer;
class Modificator extends Signal2<Int, Bool> {

View File

@@ -19,12 +19,14 @@ typedef EntityPoint = {
class EntityBuilder {
private var config:Config;
private var entityId:Int;
public function new(config:Config) {
this.config = config;
this.entityId = 0;
}
private function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
return new Rectangle(
(point.x + 1) * config.map.cellWidth - width / 2,
(point.y + 1) * config.map.cellHeight - height / 2,
@@ -34,35 +36,37 @@ class EntityBuilder {
);
}
public function buildEagle(id:Int, point:EntityPoint, teamId:TeamId):Eagle {
public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
var eageleConfig = config.getTeam(teamId).eagle;
var eagle = new Eagle(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
eagle.color = config.getColor(new PlayerId(teamId, -1));
return eagle;
}
public function buildTank(id:Int, point:EntityPoint, playerId:PlayerId, type:TankType):Tank {
public function buildTank(point:EntityPoint, playerId:PlayerId, type:TankType, bonusOff:Bool = false):Tank {
var playerConfig = config.getPlayer(playerId);
var tankConfig = config.getTank(type);
var tank = new Tank(id, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
tank.color = config.getColor(playerId);
tank.bonus = Math.random() < playerConfig.bonus;
if (!bonusOff) {
tank.bonus = Math.random() < playerConfig.bonus;
}
if (playerConfig.protect > 0) {
tank.protect.on(playerConfig.protect);
}
return tank;
}
public function buildBullet(id:Int, point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
public function buildBullet(point:Point, direction:Direction, playerId:PlayerId, type:TankType):Bullet {
var tankConfig = config.getTank(type);
var bulletConfig = tankConfig.bullet;
var bullet = new Bullet(id, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
var bullet = new Bullet(++entityId, new Rectangle(point.x - bulletConfig.width / 2, point.y - bulletConfig.height / 2, bulletConfig.width, bulletConfig.height, direction), playerId, bulletConfig);
return bullet;
}
public function buildBonus(id:Int, point:EntityPoint, type:BonusType):Bonus {
public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
var bonusConfig = config.getBonus(type);
var bonus = new Bonus(id, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
return bonus;
}
}

View File

@@ -0,0 +1,50 @@
package ru.m.tankz.game;
import ru.m.tankz.core.EntityType.EntityTypeResolver;
import ru.m.tankz.core.Entity;
import ru.m.tankz.core.Eagle;
import ru.m.tankz.core.Tank;
import ru.m.tankz.map.Brick;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.map.LevelMap;
class EventUtil {
public static function buildBricksSpawn(map:LevelMap):GameEvent {
var bricks = map.bricks.map(function(item:Brick):BrickInfo {
return {
id: item.id,
x: item.cellY,
y: item.cellY,
rect: item.rect,
type: item.config.type,
}
});
return GameEvent.SPAWN(BRICK(bricks));
}
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
}
public static function buildTankSpawn(tank:Tank):GameEvent {
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
type:tank.config.type,
hits:tank.hits,
bonus:tank.bonus
}));
}
public static function buildMove(entity:Entity):GameEvent {
return switch EntityTypeResolver.of(entity) {
case EAGLE(eagle):
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position));
case TANK(tank):
GameEvent.MOVE(TANK(entity.id, entity.rect.position));
case BULLET(bullet):
GameEvent.MOVE(BULLET(entity.id, entity.rect.position));
case _:
null;
}
}
}

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@@ -48,6 +48,7 @@ enum DestroyEvent {
}
enum MoveEvent {
EAGLE(id:Int, position:Position);
TANK(id:Int, position:Position);
BULLET(id:Int, position:Position);
}
@@ -65,6 +66,7 @@ enum ChangeEvent {
PLAYER_LIFE(playerId:PlayerId, value:Int);
TEAM_SCORE(teamId:TeamId, value:Int);
TEAM_LIFE(teamId:TeamId, value:Int);
BRICK(id:Int, type:BrickType);
}
enum GameEvent {

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@@ -1,12 +1,9 @@
package ru.m.tankz.game;
import haxe.ds.Option;
import haxe.Timer;
import haxework.signal.Signal;
import ru.m.geom.Direction;
import ru.m.geom.Line;
import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
@@ -19,15 +16,14 @@ import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.Spawner;
import ru.m.tankz.map.Brick;
import ru.m.tankz.Type;
import ru.m.Timer;
class GameRunner implements EngineListener implements GameListener {
@:provide var controlFactory:IControlFactory;
private var game(default, null):IGame;
private var gameEventSignal(get, null):Signal<GameEvent>;
private var entityId:Int;
private var timer:Timer;
private var builder:EntityBuilder;
@@ -36,7 +32,6 @@ class GameRunner implements EngineListener implements GameListener {
this.builder = new EntityBuilder(this.game.config);
this.game.connect(this);
this.game.engine.connect(this);
this.entityId = 0;
}
private inline function get_gameEventSignal():Signal<GameEvent> {
@@ -56,14 +51,6 @@ class GameRunner implements EngineListener implements GameListener {
game.engine.disconnect(this);
}
private function pointToPosition(point:{x:Int, y:Int, direction:String}):Position {
return {
x: (point.x + 1) * game.config.map.cellWidth,
y: (point.y + 1) * game.config.map.cellHeight,
direction: Direction.fromString(point.direction),
}
}
public function start(state:GameState):Void {
for (team in game.teams.iterator()) {
for (player in team.players.iterator()) {
@@ -80,24 +67,16 @@ class GameRunner implements EngineListener implements GameListener {
}
}
if (team.config.eagle != null) {
var point = game.config.getPoint(team.id, "eagle");
var eagle = builder.buildEagle(++entityId, point, team.id);
var point = team.spawner.getPoint("eagle");
var eagle = builder.buildEagle(point, team.id);
game.engine.spawn(eagle);
gameEventSignal.emit(GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team)));
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
eagle.protect.connect(onEagleProtectChange);
}
}
var bricks = game.engine.map.bricks.map(function(item:Brick):BrickInfo {
return {
id: item.id,
x: item.cellY,
y: item.cellY,
rect: item.rect,
type: item.config.type,
}
});
gameEventSignal.emit(GameEvent.SPAWN(BRICK(bricks)));
gameEventSignal.emit(EventUtil.buildBricksSpawn(game.engine.map));
gameEventSignal.emit(GameEvent.START(state));
//for (i in 0...10) spawnBonus();
}
public function next():Option<GameState> {
@@ -112,9 +91,9 @@ class GameRunner implements EngineListener implements GameListener {
}
private function spawn(task:SpawnTask):Void {
var tank = builder.buildTank(++entityId, task.point, task.playerId, task.tankType);
var tank = builder.buildTank(task.point, task.playerId, task.tankType);
game.engine.spawn(tank);
gameEventSignal.emit(GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {type:tank.config.type, hits:tank.hits, bonus:tank.bonus})));
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
tank.protect.connect(onTankProtectChange);
tank.freezing.connect(onTankFreezingChange);
}
@@ -265,7 +244,7 @@ class GameRunner implements EngineListener implements GameListener {
y: Math.floor(Math.random() * (game.engine.map.gridHeight - 1)),
direction: "right",
}
var bonus = builder.buildBonus(++entityId, point, type);
var bonus = builder.buildBonus(point, type);
game.engine.spawn(bonus);
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
}
@@ -353,7 +332,7 @@ class GameRunner implements EngineListener implements GameListener {
if (!tank.freezing.active && player.bullets < tank.config.bullets) {
var rect = tank.rect;
var point = rect.center.add(new Point(rect.width / 4 * rect.direction.x, rect.height / 4 * rect.direction.y));
var bullet = builder.buildBullet(++entityId, point, rect.direction, player.id, tank.config.type);
var bullet = builder.buildBullet(point, rect.direction, player.id, tank.config.type);
bullet.tank = tank;
bullet.move(bullet.rect.direction);
game.engine.spawn(bullet);

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@@ -13,7 +13,10 @@ class State {
public var hits:Int;
public function new() {
score = 0;
frags = 0;
shots = 0;
hits = 0;
}
public function add(state:State) {

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@@ -1,9 +1,8 @@
package ru.m.tankz.game;
import haxe.Timer;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.Timer;
typedef SpawnTask = {
var point:SpawnPoint;

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@@ -1,18 +0,0 @@
package ru.m.tankz.network;
import ru.m.tankz.game.Game;
import ru.m.tankz.proto.core.GameProto;
class NetworkGame extends Game {
private static var TAG(default, never):String = 'NetworkGame';
public function load(proto:GameProto):Void {
L.w(TAG, 'load: ${proto}');
// ToDo:
}
public function export():GameProto {
return new GameProto();
}
}

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@@ -14,24 +14,11 @@ enum GameStateProto {
ENDED = 2;
}
message BrickProto {
string type = 1;
}
message EntityProto {
string type = 1;
}
message GameInfoProto {
message GameProto {
int32 id = 1;
string type = 2;
UserProto creator = 3;
repeated UserProto players = 4;
GameStateProto state = 5;
}
message GameProto {
GameInfoProto info = 1;
repeated BrickProto map = 2;
repeated EntityProto entities = 3;
int32 level = 3;
UserProto creator = 4;
repeated UserProto players = 5;
GameStateProto state = 6;
}

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@@ -30,16 +30,17 @@ message LogoutResponse {}
message ListGameRequest {}
message ListGameResponse {
repeated ru.m.tankz.proto.core.GameInfoProto games = 1;
repeated ru.m.tankz.proto.core.GameProto games = 1;
}
// Create Game
message CreateGameRequest {
string type = 1;
int32 level = 2;
}
message CreateGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1;
ru.m.tankz.proto.core.GameProto game = 1;
}
// Join Game
@@ -48,41 +49,25 @@ message JoinGameRequest {
}
message JoinGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1;
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Leave Game
message LeaveGameRequest {}
message LeaveGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1;
ru.m.tankz.proto.core.GameProto game = 1;
ru.m.tankz.proto.core.UserProto user = 2;
}
// Start Game
message StartGameRequest {}
message StartGameResponse {
ru.m.tankz.proto.core.GameInfoProto game = 1;
}
// Game
message GameRequest {}
message GameResponse {
ru.m.tankz.proto.core.GameProto game = 1;
}
// Game Update
message GameUpdateRequest {
ru.m.tankz.proto.game.GameActionTypeProto type = 1;
int32 directionX = 2;
int32 directionY = 3;
}
message GameUpdateResponse {
repeated ru.m.tankz.proto.game.GameChangeProto changes = 1;
}
// Request
message Request {
oneof content {
@@ -93,8 +78,6 @@ message Request {
JoinGameRequest joinGame = 5;
LeaveGameRequest leaveGame = 6;
StartGameRequest startGame = 7;
GameRequest game = 8;
GameUpdateRequest updateGame = 9;
}
}
@@ -108,7 +91,7 @@ message Response {
JoinGameResponse joinGame = 5;
LeaveGameResponse leaveGame = 6;
StartGameResponse startGame = 7;
GameResponse game = 8;
GameUpdateResponse updateGame = 9;
ErrorResponse error = 999;
}
}

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@@ -1,126 +1,65 @@
package ru.m.tankz.editor.level;
import flash.display.DisplayObjectContainer;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.MouseEvent;
import haxework.color.Color;
import haxework.view.SpriteView;
import haxework.view.utils.BitmapUtil;
import openfl.Assets;
import ru.m.geom.Point;
import ru.m.geom.Rectangle;
import ru.m.tankz.config.Config;
import ru.m.tankz.core.Entity;
import ru.m.tankz.game.EntityBuilder;
import ru.m.tankz.game.EventUtil;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.IGame;
import ru.m.tankz.map.Brick;
import ru.m.tankz.map.LevelMap;
import ru.m.tankz.render.RenderItem;
import ru.m.tankz.render.Render;
import ru.m.tankz.Type.PlayerId;
class SpawnPointEntity extends Entity {
public var point(default, null):SpawnPoint;
public function new(id:Int, point:SpawnPoint, rect:Rectangle) {
super(id, rect);
this.point = point;
}
}
class SpawnPointItem extends BitmapItem<SpawnPointEntity> {
private var cellX:Int = -1;
private var cellY:Int = -1;
private var src:String;
private var color:Color;
public function new(value:SpawnPoint, config:Config) {
src = getSrc(value, config);
super(new SpawnPointEntity(0, value, new Rectangle(
value.x * config.map.cellWidth,
value.y * config.map.cellHeight,
config.map.cellWidth * 2,
config.map.cellHeight * 2
)));
color = config.getColor(new PlayerId(value.team, value.index));
}
public static function getSrc(value:SpawnPoint, config:Config):String {
var preset:GamePreset = config.presets[config.presets.length - 1];
var tankConfig:TankConfig = null;
if (value.type == 'tank') {
var player = config.getPlayer(new PlayerId(value.team, value.index < 0 ? 0 : value.index));
var tankType = player.tanks[0];
tankConfig = config.getTank(tankType.type);
}
return switch(value.type) {
case 'eagle': 'resources/image/eagle/eagle.png';
case 'tank': 'resources/image/tank/${tankConfig.skin}-0.png';
case _: 'resources/image/eagle/eagle-death.png';
}
}
override public function update():Void {
super.update();
if (cellX != value.point.x || cellY != value.point.y) {
var image = Assets.getBitmapData(getImage());
cellX = value.point.x;
cellY = value.point.y;
value.rect.x = cellX * (value.rect.width / 2) + (value.rect.width - image.width) / 2;
value.rect.y = cellY * (value.rect.height / 2) + (value.rect.height - image.height) / 2;
redraw();
}
}
override public function redraw():Void {
var image = Assets.getBitmapData(getImage());
if (!color.zero) {
image = BitmapUtil.colorize(image, color);
}
view.bitmapData = image;
}
override private function getImage():String {
return src;
}
}
enum Brush {
POINT(point:SpawnPoint);
BRICK(brick:BrickConfig);
}
//ToDo: copy paste from ru.m.tankz.render.Render
class MapEditView extends SpriteView {
@:dispatcher(GameListener) class MapEditView extends Render {
public var config(default, set):Config;
public var data(get, set):LevelConfig;
public var map(default, null):LevelMap;
public var brush(default, default):Brush;
private var items:Map<String, RenderItem<Dynamic, Dynamic>>;
private var backgroundLayer:Sprite;
private var upLayer:Sprite;
private var groundLayer:Sprite;
private var spawnLayer:Sprite;
private var builder:EntityBuilder;
private var entityId:Int;
private var pointEntities:Map<String, Entity>;
public function new() {
super();
items = new Map();
content.mouseChildren = false;
map = null;
backgroundLayer = new Sprite();
upLayer = new Sprite();
groundLayer = new Sprite();
spawnLayer = new Sprite();
content.addChild(backgroundLayer);
content.addChild(groundLayer);
content.addChild(upLayer);
content.addChild(spawnLayer);
pointEntities = null;
content.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
connect(this);
reset();
}
override private function set_config(value:Config):Config {
builder = new EntityBuilder(value);
return super.set_config(value);
}
override private function drawBackground():Void {
super.drawBackground();
var mapWidth = map.gridWidth * map.cellWidth;
var mapHeight = map.gridHeight * map.cellHeight;
var g:Graphics = backgroundLayer.graphics;
g.lineStyle(1, 0x007700);
for (x in 0...map.gridWidth) {
g.moveTo(x * map.cellWidth, 0);
g.lineTo(x * map.cellWidth, mapHeight);
}
for (y in 0...map.gridHeight) {
g.moveTo(0, y * map.cellHeight);
g.lineTo(mapWidth, y * map.cellHeight);
}
}
private function onMouseDown(event:MouseEvent):Void {
content.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
content.stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
@@ -137,92 +76,21 @@ class MapEditView extends SpriteView {
if (b != null) {
switch (brush) {
case Brush.POINT(point):
for (p in config.points) {
if (p.team == point.team && p.type == point.type && p.index == point.index) {
p.x = b.cellX;
p.y = b.cellY;
drawMap();
drawMap();
break;
}
}
case Brush.BRICK(brick):
b.config = brick;
drawMap();
var entity = pointEntities[pointKey(point)];
point.x = b.cellX;
point.y = b.cellY;
var rect = builder.buildRect(point, entity.rect.width, entity.rect.height);
entity.rect.position = rect.position;
gameEventSignal.emit(EventUtil.buildMove(entity));
case Brush.BRICK(brickConfig):
b.config = config.getBrick(brickConfig.type);
gameEventSignal.emit(GameEvent.CHANGE(BRICK(b.id, brickConfig.type)));
}
}
}
private function clearLayer(layer:DisplayObjectContainer) {
while (layer.numChildren > 0) layer.removeChildAt(0);
}
public function reset():Void {
for (item in items.iterator()) {
item.dispose();
}
items = new Map();
clearLayer(groundLayer);
clearLayer(upLayer);
clearLayer(spawnLayer);
}
private function drawBackground():Void {
var mapWidth = map.gridWidth * map.cellWidth;
var mapHeight = map.gridHeight * map.cellHeight;
var g:Graphics = backgroundLayer.graphics;
g.clear();
g.beginFill(0x000000);
g.drawRect(0, 0, mapWidth, mapHeight);
g.endFill();
g.lineStyle(1, 0x007700);
for (x in 0...map.gridWidth) {
g.moveTo(x * map.cellWidth, 0);
g.lineTo(x * map.cellWidth, mapHeight);
}
for (y in 0...map.gridHeight) {
g.moveTo(0, y * map.cellHeight);
g.lineTo(mapWidth, y * map.cellHeight);
}
}
override public function update():Void {
if (this.map != null) {
drawBackground();
drawMap();
}
super.update();
}
private function drawMap() {
for (brick in map.bricks) if (brick.config.index > 0) {
var key = Std.string(brick.id);
if (!items.exists(key)) {
items[key] = new BrickItem(brick);
if (brick.config.layer > 2) {
upLayer.addChild(items[key].view);
} else {
groundLayer.addChild(items[key].view);
}
}
}
for (point in config.points) {
var key = '${point.team}:${point.type}:${point.index}';
if (!items.exists(key)) {
items[key] = new SpawnPointItem(point, config);
spawnLayer.addChild(items[key].view);
}
}
for (item in items) {
item.update();
}
}
private function set_config(value:Config):Config {
config = value;
map = new LevelMap(config.map);
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
return config;
private static function pointKey(point:SpawnPoint):String {
return '${point.type}:${point.team}:${point.index}';
}
private function get_data():LevelConfig {
@@ -234,16 +102,35 @@ class MapEditView extends SpriteView {
private function set_data(value:LevelConfig):LevelConfig {
reset();
pointEntities = new Map();
map = new LevelMap(config.map);
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
map.setData(value.data);
if (value.points != null) for (point in value.points) {
for (p in config.points) {
if (p.team == point.team && p.type == point.type && p.index == point.index) {
p.x = point.x;
p.y = point.y;
break;
}
gameEventSignal.emit(EventUtil.buildBricksSpawn(map));
for (point in config.points) {
switch point.type {
case "eagle":
var eagle = builder.buildEagle(point, point.team);
pointEntities[pointKey(point)] = eagle;
gameEventSignal.emit(EventUtil.buildEagleSpawn(eagle));
case "tank":
var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
var player = config.getPlayer(playerId);
var tankSpawn = player.tanks[0];
var tank = builder.buildTank(point, playerId, tankSpawn.type, true);
pointEntities[pointKey(point)] = tank;
gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
}
}
if (value.points != null) {
for (point in value.points) {
var entity = pointEntities[pointKey(point)];
var rect = builder.buildRect(point, entity.rect.width, entity.rect.height);
entity.rect.position = rect.position;
gameEventSignal.emit(EventUtil.buildMove(entity));
}
}
draw();
toUpdate();
return value;
}

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@@ -1,9 +1,7 @@
package ru.m.tankz.editor.level;
import haxework.color.Color;
import haxework.provider.Provider;
import ru.m.tankz.config.Config;
import ru.m.tankz.editor.level.MapEditView;
import ru.m.tankz.Type.PlayerId;
class SpawnPointView extends BrushView<SpawnPoint> {
@@ -15,7 +13,18 @@ class SpawnPointView extends BrushView<SpawnPoint> {
}
override private function resolveSrc(value:SpawnPoint):String {
return SpawnPointItem.getSrc(value, Provider.get(Config));
var preset:GamePreset = config.presets[config.presets.length - 1];
var tankConfig:TankConfig = null;
if (value.type == 'tank') {
var player = config.getPlayer(new PlayerId(value.team, value.index < 0 ? 0 : value.index));
var tankType = player.tanks[0];
tankConfig = config.getTank(tankType.type);
}
return switch(value.type) {
case 'eagle': 'resources/image/eagle/eagle.png';
case 'tank': 'resources/image/tank/${tankConfig.skin}-0.png';
case _: 'resources/image/eagle/eagle-death.png';
}
}
public static inline function factory(index:Int, value:SpawnPoint) {

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@@ -1,64 +1,58 @@
package ru.m.tankz.server;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.control.IControlFactory;
import haxe.io.Bytes;
import haxework.log.TraceLogger;
import haxework.provider.Provider;
import neko.net.ThreadServer;
import ru.m.connect.IConnection.ConnectionEvent;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.server.bundle.ServerConfigBundle;
import ru.m.tankz.server.bundle.ServerLevelBundle;
import ru.m.tankz.server.session.Session;
import ru.m.tankz.server.game.GameManager;
import ru.m.tankz.server.game.IGameManager;
import ru.m.tankz.server.session.GameSession;
import sys.net.Socket;
#if debug import haxework.log.SocketLogger; #end
class Server extends ThreadServer<Session, Bytes> {
class Server extends ThreadServer<GameSession, Bytes> {
private static inline var TAG = 'Server';
public function new() {
super();
}
override public function clientConnected(s:Socket):Session {
var session = new Session(s);
override public function clientConnected(socket:Socket):GameSession {
var session = new GameSession(socket);
L.d(TAG, 'Client connected');
return session;
}
override public function clientDisconnected(session:Session) {
override public function clientDisconnected(session:GameSession) {
L.d(TAG, 'Client disconnected');
session.connection.handler.emit(ConnectionEvent.DISCONNECTED);
session.disconnect();
}
override public function readClientMessage(session:Session, buf:Bytes, pos:Int, len:Int) {
override public function readClientMessage(session:GameSession, buf:Bytes, pos:Int, len:Int) {
//L.d(TAG, 'Client message: ${buf}');
return {msg: buf.sub(pos, len), bytes: len};
}
override public function clientMessage(session:Session, bytes:Bytes) {
try {
session.pushData(bytes);
} catch (error:Dynamic) {
L.e(TAG, 'error', error);
}
override public function clientMessage(session:GameSession, bytes:Bytes) {
session.pushData(bytes);
}
@:provide static var gameManager:IGameManager;
public static function main() {
L.push(new TraceLogger());
#if debug
L.push(new SocketLogger());
L.push(new haxework.log.SocketLogger());
#end
L.d(TAG, 'Running');
L.i(TAG, 'Build: ${CompilationOption.get("build")}');
Provider.setFactory(IConfigBundle, ServerConfigBundle);
Provider.setFactory(ILevelBundle, ServerLevelBundle);
Provider.setFactory(IControlFactory, NoneControlFactory);
var host:String = Sys.args().length > 0 ? Sys.args()[0] : "localhost";
gameManager = new GameManager();
var host:String = Sys.args().length > 0 ? Sys.args()[0] : "0.0.0.0";
var port:Int = Sys.args().length > 1 ? Std.parseInt(Sys.args()[1]) : 5000;
var wserver = new Server();
L.i(TAG, 'Start on ${host}:${port}');

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@@ -8,7 +8,6 @@ import sys.io.File;
import yaml.Parser;
import yaml.Yaml;
class ServerConfigBundle implements IConfigBundle {
public function new() {}

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@@ -1,37 +0,0 @@
package ru.m.tankz.server.db;
import ru.m.tankz.db.Orm;
import ru.m.tankz.proto.Person;
import ru.m.tankz.proto.Account;
class DbProvider {
private var orm:Orm;
public function new() {
var db = new orm.Db("mysql://shmyga:password@localhost:3306/armageddon");
orm = new Orm(db);
}
public function getAccount(login:String, password:String):Null<Account> {
var account = null;
var accountModel = orm.account.getByLogin(login);
if (accountModel != null && accountModel.password == password) {
account = new Account().setLogin(accountModel.login);
var personsModels = orm.person.getByAccount_id(accountModel.id);
for (personModel in personsModels) {
account.addPersons(new Person().setId(personModel.id).setName(personModel.name));
}
}
return account;
}
public function getPerson(person_id:Int):Null<Person> {
var person = null;
var personModel = orm.person.get(person_id);
if (personModel != null) {
person = new Person().setId(personModel.id).setName(personModel.name);
}
return person;
}
}

View File

@@ -1,147 +1,78 @@
package ru.m.tankz.server.game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.proto.pack.StartGameResponse;
import ru.m.tankz.proto.pack.LeaveGameResponse;
import ru.m.tankz.proto.pack.JoinGameResponse;
import ru.m.tankz.proto.pack.ListGameResponse;
import ru.m.tankz.proto.pack.CreateGameResponse;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.core.GameStateProto;
import ru.m.tankz.proto.core.GameInfoProto;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.server.session.Thread;
import ru.m.tankz.server.session.Session;
import ru.m.tankz.server.game.IGameManager;
@:dispatcher(GameManagerListener) class GameManager implements IGameManager {
public var games(default, null):Array<ServerGame>;
public var gamesById(default, null):Map<Int, ServerGame>;
public var gamesByCreator(default, null):Map<String, ServerGame>;
public var gamesByUser(default, null):Map<String, ServerGame>;
/**
*
**/
class NekoTimer {
private var counter:Int;
private var sleep:Float;
private var stopped:Bool;
public function new(time_ms:Int) {
this.sleep = time_ms / 1000.0;
this.stopped = false;
Thread.create(function() {
while (!stopped) {
Sys.sleep(sleep);
try {
run();
} catch (error:Dynamic) {
trace(error);
}
}
});
public function new() {
counter = 0;
games = [];
gamesById = new Map();
gamesByCreator = new Map();
gamesByUser = new Map();
}
public dynamic function run() {}
public function create(user:UserProto, type:String, level:Int):ServerGame {
if (gamesByCreator.exists(user.uuid)) {
delete(gamesByCreator[user.uuid].proto.id);
}
var proto = new GameProto()
.setId(++counter)
.setCreator(user)
.setType(type)
.setLevel(level)
.setPlayers([user]);
var game = new ServerGame(proto);
games.push(game);
gamesById[game.proto.id] = game;
gamesByCreator[game.proto.creator.uuid] = game;
createSignal.emit(game);
return game;
}
public function stop() {
stopped = true;
}
}
/**
*
**/
class GameManager {
public static var byGameId:Map<Int, GameManager> = new Map<Int, GameManager>();
public static var byPersonId:Map<String, GameManager> = new Map<String, GameManager>();
public static var subscribers:Map<String, Bool> = new Map<String, Bool>();
private static var idCounter:Int = 0;
public var gameInfo(default, null):GameInfoProto;
public var game(default, null):NetworkGame;
private var timer:NekoTimer;
//private var changes:Array<GameChange> = new Array<GameChange>();
public function new(creator:UserProto) {
gameInfo = new GameInfoProto()
.setId(idCounter++)
.setState(GameStateProto.READY)
.setCreator(creator);
gameInfo.addPlayers(creator);
byGameId.set(gameInfo.id, this);
byPersonId.set(creator.uuid, this);
broadcast(new Response().setCreateGame(new CreateGameResponse().setGame(gameInfo)));
broadcastGames();
}
public static function getReadyGames():Array<GameInfoProto> {
return Lambda.array(Lambda.filter(Lambda.map(GameManager.byGameId, function(gm) return gm.gameInfo), function(game) return game.state == GameStateProto.READY));
}
public function broadcastGames() {
var packet = new Response().setListGame(new ListGameResponse().setGames(getReadyGames()));
for (personId in subscribers.keys()) {
var session:Session = Session.sessions.get(personId);
session.send(packet);
}
}
public function broadcast(packet:Response) {
for (player in gameInfo.players) {
var session:Session = Session.sessions.get(player.uuid);
session.send(packet);
}
}
public function join(user:UserProto) {
gameInfo.addPlayers(user);
byPersonId.set(user.uuid, this);
broadcast(new Response().setJoinGame(new JoinGameResponse().setGame(gameInfo)));
}
public function leave(user:UserProto) {
gameInfo.setPlayers(gameInfo.players.filter(function(p:UserProto) return p.uuid != user.uuid));
byPersonId.remove(user.uuid);
var packet = new Response().setLeaveGame(new LeaveGameResponse().setGame(gameInfo));
Session.sessions.get(user.uuid).send(packet);
if (gameInfo.players.length == 0/* || person.id == game.creator.id*/) {
stop();
} else {
broadcast(packet);
}
}
public function start() {
gameInfo.setState(GameStateProto.STARTED);
game = new NetworkGame(ClassicGame.TYPE);
game.start(new GameState(ClassicGame.TYPE,ClassicGame.PLAYER1));
timer = new NekoTimer(30);
timer.run = update;
broadcast(new Response().setStartGame(new StartGameResponse().setGame(gameInfo)));
}
public function stop() {
gameInfo.setState(GameStateProto.ENDED);
gameInfo.setPlayers([]);
byGameId.remove(gameInfo.id);
for (p in gameInfo.players) byPersonId.remove(p.uuid);
if (timer != null) {
timer.stop();
timer = null;
}
broadcast(new Response().setLeaveGame(new LeaveGameResponse().setGame(gameInfo)));
broadcastGames();
}
private function update() {
game.engine.update();
/*var changes = engine.update();
changes = this.changes.concat(changes);
this.changes = [];
if (changes.length > 0) {
broadcast(new GameUpdateResponse().setChanges(changes));
}*/
public function join(gameId:Int, user:UserProto):Void {
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
game.proto.players.push(user);
gamesByUser[user.uuid] = game;
changeSignal.emit(game, JOIN(user));
}
}
public function delete(gameId:Int):Void {
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
games.remove(game);
gamesById.remove(game.proto.id);
gamesByCreator.remove(game.proto.creator.uuid);
deleteSignal.emit(game);
}
}
public function leave(user:UserProto):Void {
if (gamesByCreator.exists(user.uuid)) {
delete(gamesByCreator[user.uuid].proto.id);
} else if (gamesByUser.exists(user.uuid)) {
var game = gamesByUser[user.uuid];
game.proto.setPlayers(game.proto.players.filter(function(player) return player.uuid != user.uuid));
changeSignal.emit(game, LEAVE(user));
}
}
public function start(gameId:Int):Void {
if (gamesById.exists(gameId)) {
var game = gamesById[gameId];
game.proto.setState(GameStateProto.STARTED);
changeSignal.emit(game, START);
}
}
}

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@@ -0,0 +1,35 @@
package ru.m.tankz.server.game;
import haxework.signal.Signal;
import ru.m.tankz.proto.core.UserProto;
enum GameChange {
JOIN(user:UserProto);
LEAVE(user:UserProto);
START();
}
interface GameManagerListener {
public function onCreate(game:ServerGame):Void;
public function onChange(game:ServerGame, change:GameChange):Void;
public function onDelete(game:ServerGame):Void;
}
interface IGameManager {
public var games(default, null):Array<ServerGame>;
public var gamesById(default, null):Map<Int, ServerGame>;
public var gamesByCreator(default, null):Map<String, ServerGame>;
private var createSignal(default, null):Signal<ServerGame>;
private var changeSignal(default, null):Signal2<ServerGame, GameChange>;
private var deleteSignal(default, null):Signal<ServerGame>;
public function connect(listener:GameManagerListener):Void;
public function disconnect(listener:GameManagerListener):Void;
public function create(user:UserProto, type:String, level:Int):ServerGame;
public function delete(gameId:Int):Void;
public function join(gameId:Int, user:UserProto):Void;
public function leave(user:UserProto):Void;
public function start(gameId:Int):Void;
}

View File

@@ -0,0 +1,18 @@
package ru.m.tankz.server.game;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.proto.core.GameProto;
class ServerGame extends Game {
public var runner(default, null):GameRunner;
public var proto(default, null):GameProto;
public function new(proto:GameProto) {
super(new GameState(proto.type, 0, proto.level));
this.proto = proto;
runner = new GameRunner(this);
}
}

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@@ -0,0 +1,151 @@
package ru.m.tankz.server.session;
import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random;
import haxework.log.BaseLogger.LoggerUtil;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.CreateGameResponse;
import ru.m.tankz.proto.pack.ErrorResponse;
import ru.m.tankz.proto.pack.JoinGameResponse;
import ru.m.tankz.proto.pack.LeaveGameResponse;
import ru.m.tankz.proto.pack.ListGameResponse;
import ru.m.tankz.proto.pack.LoginResponse;
import ru.m.tankz.proto.pack.LogoutResponse;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameResponse;
import ru.m.tankz.server.game.IGameManager;
import ru.m.tankz.server.game.ServerGame;
import sys.net.Socket;
class GameSession extends ProtoSession<Response, Request> implements GameManagerListener {
private static inline var TAG = "Session";
@:provide static var gameManager:IGameManager;
public var user(default, null):UserProto;
public var gameId(default, null):Int;
private var tag(get, never):String;
private function get_tag():String {
return '[${id}|${user == null ? '-' : user.name}|${gameId == -1 ? '-' : Std.string(gameId)}]';
}
public function new(socket:Socket) {
super(socket, Request);
gameId = -1;
}
private function sendError(code:Int, message:String):Void {
send(new Response().setError(new ErrorResponse().setCode(code).setMessage(message)));
}
private function listGame():ListGameResponse {
var games = gameManager.games;
return new ListGameResponse().setGames([for (game in games) game.proto]);
}
override public function send(packet:Response):Void {
L.d(TAG, '$tag send: ${packet}');
try {
super.send(packet);
} catch (error:Dynamic) {
L.e(TAG, '$tag send ', error);
}
}
private function logout():Void {
gameId = -1;
gameManager.disconnect(this);
if (user != null) {
gameManager.leave(user);
user = null;
}
}
override private function onRequest(request:Request):Void {
L.d(TAG, '$tag onRequest: ${request}');
try {
if (!request.hasLogin() && user == null) {
throw "Not Authorized";
}
// login
if (request.hasLogin()) {
user = new UserProto()
.setUuid(request.login.uuid != null ? request.login.uuid : UUID.generateRandom(new Random()).toString())
.setName(request.login.name);
gameManager.connect(this);
send(new Response().setLogin(new LoginResponse().setUser(user)));
// logout
} else if (request.hasLogout()) {
logout();
send(new Response().setLogout(new LogoutResponse()));
// create
} else if (request.hasCreateGame()) {
var game = gameManager.create(user, request.createGame.type, request.createGame.level);
gameId = game.proto.id;
send(new Response().setCreateGame(new CreateGameResponse().setGame(game.proto)));
// list
} else if (request.hasListGame()) {
send(new Response().setListGame(listGame()));
// join
} else if (request.hasJoinGame()) {
gameId = request.joinGame.gameId;
gameManager.join(request.joinGame.gameId, user);
// leave
} else if (request.hasLeaveGame()) {
gameManager.leave(user);
// start
} else if (request.hasStartGame()) {
gameManager.start(gameId);
}
} catch (error:Dynamic) {
L.e(TAG, '$tag onRequest ', error);
sendError(500, LoggerUtil.printError(error));
}
}
override public function disconnect():Void {
L.d(TAG, '$tag disconnect');
logout();
super.disconnect();
}
public function onCreate(game:ServerGame):Void {
if (gameId == -1) {
send(new Response().setListGame(listGame()));
}
}
public function onChange(game:ServerGame, change:GameChange):Void {
if (gameId == game.proto.id) {
switch change {
case JOIN(user):
if (user.uuid == this.user.uuid) {
gameId = game.proto.id;
}
send(new Response().setJoinGame(new JoinGameResponse().setGame(game.proto).setUser(user)));
case LEAVE(user):
if (user.uuid == this.user.uuid) {
gameId = -1;
}
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
case START:
send(new Response().setStartGame(new StartGameResponse().setGame(game.proto)));
}
} else {
// ToDo: change game event
send(new Response().setListGame(listGame()));
}
}
public function onDelete(game:ServerGame):Void {
if (gameId == -1) {
send(new Response().setListGame(listGame()));
} else if (gameId == game.proto.id) {
gameId = -1;
send(new Response().setLeaveGame(new LeaveGameResponse().setGame(game.proto).setUser(user)));
}
}
}

View File

@@ -0,0 +1,9 @@
package ru.m.tankz.server.session;
import haxe.io.Bytes;
interface ISession {
public var id(default, null):Int;
public function pushData(bytes:Bytes):Void;
public function disconnect():Void;
}

View File

@@ -0,0 +1,72 @@
package ru.m.tankz.server.session;
import haxe.io.Bytes;
import protohx.Message;
import ru.m.connect.IConnection;
import ru.m.connect.neko.NekoConnection;
import ru.m.connect.neko.NekoWSConnection;
import sys.net.Socket;
class ProtoSession<O:Message, I:Message> implements ISession {
private static inline var TAG = "Session";
private static var POLICY_FILE:String = [
"<?xml version=\"1.0\"?>",
"<!DOCTYPE cross-domain-policy SYSTEM \"http://www.adobe.com/xml/dtds/cross-domain-policy.dtd\">",
"<cross-domain-policy>",
"<site-control permitted-cross-domain-policies=\"master-only\"/>",
"<allow-access-from domain=\"*\" to-ports=\"*\"/>",
"</cross-domain-policy>"
].join("\n");
private static var idCounter:Int = 0;
public var id(default, null):Int;
public var connection(default, null):IConnection<O, I>;
private var socket:Socket;
private var request:Class<I>;
public function new(socket:Socket, request:Class<I>) {
this.id = ++idCounter;
this.socket = socket;
this.request = request;
}
private function buildConnection(bytes:Bytes):IConnection<O, I> {
var str:String = bytes.getString(0, bytes.length);
if (str == "<policy-file-request/>" + String.fromCharCode(0)) {
L.d(TAG, "policy-file-request");
socket.output.writeString(POLICY_FILE + String.fromCharCode(0));
socket.output.flush();
return null;
}
if (StringTools.startsWith(str, "GET")) {
connection = new NekoWSConnection<O, I>(socket, request);
} else {
connection = new NekoConnection<O, I>(socket, request);
}
connection.receiveHandler.connect(onRequest);
return connection;
}
public function send(packet:O):Void {
connection.send(packet);
}
public function pushData(bytes:Bytes):Void {
if (connection == null) {
connection = buildConnection(bytes);
}
if (connection != null) {
connection.pushData(bytes);
}
}
public function disconnect():Void {
connection.disconnect();
}
private function onRequest(request:I):Void {
L.d(TAG, 'onRequest: ${request}');
}
}

View File

@@ -1,155 +0,0 @@
package ru.m.tankz.server.session;
import ru.m.tankz.proto.pack.GameResponse;
import ru.m.tankz.proto.pack.GameRequest;
import com.hurlant.crypto.extra.UUID;
import com.hurlant.crypto.prng.Random;
import haxe.io.Bytes;
import ru.m.connect.IConnection;
import ru.m.connect.neko.NekoConnection;
import ru.m.connect.neko.NekoWebConnection;
import ru.m.tankz.proto.core.UserProto;
import ru.m.tankz.proto.pack.CreateGameRequest;
import ru.m.tankz.proto.pack.CreateGameResponse;
import ru.m.tankz.proto.pack.JoinGameRequest;
import ru.m.tankz.proto.pack.JoinGameResponse;
import ru.m.tankz.proto.pack.LeaveGameRequest;
import ru.m.tankz.proto.pack.LeaveGameResponse;
import ru.m.tankz.proto.pack.ListGameRequest;
import ru.m.tankz.proto.pack.ListGameResponse;
import ru.m.tankz.proto.pack.LoginRequest;
import ru.m.tankz.proto.pack.LoginResponse;
import ru.m.tankz.proto.pack.LogoutRequest;
import ru.m.tankz.proto.pack.LogoutResponse;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.pack.StartGameResponse;
import ru.m.tankz.server.game.GameManager;
import sys.net.Socket;
typedef ServerConnection = IConnection<Response, Request>;
class Session {
private static inline var TAG = 'Session';
private static var POLICY_FILE:String = [
'<?xml version="1.0"?>',
'<!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd">',
'<cross-domain-policy>',
'<site-control permitted-cross-domain-policies="master-only"/>',
'<allow-access-from domain="*" to-ports="*"/>',
'</cross-domain-policy>'
].join('\n');
public static var sessions:Map<String, Session> = new Map<String, Session>();
public var user(default, null):UserProto;
public var gameId(default, null):Int = -1;
public var connection(default, null):ServerConnection;
private var socket:Socket;
public function new(socket:Socket) {
this.socket = socket;
}
public function send(packet:Response):Void {
connection.send(packet);
}
public function pushData(bytes:Bytes):Void {
if (connection != null) {
connection.pushData(bytes);
} else {
var str:String = bytes.getString(0, bytes.length);
if (str == '<policy-file-request/>' + String.fromCharCode(0)) {
L.d(TAG, 'policy-file-request');
socket.output.writeString(POLICY_FILE + String.fromCharCode(0));
socket.output.flush();
return;
}
if (StringTools.startsWith(str, "GET")) {
connection = new NekoWebConnection<Response, Request>(socket, Request);
} else {
connection = new NekoConnection<Response, Request>(socket, Request);
}
connection.handler.connect(onConnectionEvent);
connection.receiveHandler.connect(onRequest);
connection.pushData(bytes);
}
}
private function onConnectionEvent(event:ConnectionEvent):Void {
L.d(TAG, '${event}');
}
public function onRequest(request:Request):Void {
if (request.hasLogin()) {
send(new Response().setLogin(login(request.login)));
} else if (request.hasLogout()) {
send(new Response().setLogout(logout(request.logout)));
} else if (request.hasListGame()) {
send(new Response().setListGame(listGame(request.listGame)));
} else if (request.hasCreateGame()) {
send(new Response().setCreateGame(createGame(request.createGame)));
} else if (request.hasJoinGame()) {
send(new Response().setJoinGame(joinGame(request.joinGame)));
} else if (request.hasLeaveGame()) {
send(new Response().setLeaveGame(leaveGame(request.leaveGame)));
} else if (request.hasStartGame()) {
send(new Response().setStartGame(startGame(request.startGame)));
}else if (request.hasGame()) {
send(new Response().setGame(game(request.game)));
}
}
private function login(request:LoginRequest):LoginResponse {
user = new UserProto()
.setUuid(request.uuid != null ? request.uuid : UUID.generateRandom(new Random()).toString())
.setName(request.name);
sessions.set(user.uuid, this);
GameManager.subscribers.set(user.uuid, true);
return new LoginResponse().setUser(user);
}
private function logout(request:LogoutRequest):LogoutResponse {
GameManager.subscribers.remove(user.uuid);
user = null;
return new LogoutResponse();
}
private function listGame(request:ListGameRequest):ListGameResponse {
return new ListGameResponse().setGames(GameManager.getReadyGames());
}
private function createGame(request:CreateGameRequest):CreateGameResponse {
var gameManager:GameManager = new GameManager(user);
return new CreateGameResponse().setGame(gameManager.gameInfo);
}
private function joinGame(request:JoinGameRequest):JoinGameResponse {
var gameManager:GameManager = GameManager.byGameId.get(request.gameId);
gameManager.join(user);
return new JoinGameResponse().setGame(gameManager.gameInfo);
}
private function leaveGame(request:LeaveGameRequest):LeaveGameResponse {
var gameManager:GameManager = GameManager.byPersonId.get(user.uuid);
gameManager.leave(user);
return new LeaveGameResponse().setGame(gameManager.gameInfo);
}
private function startGame(request:StartGameRequest):StartGameResponse {
var gameManager:GameManager = GameManager.byPersonId.get(user.uuid);
gameManager.start();
return new StartGameResponse().setGame(gameManager.gameInfo);
}
private function game(request:GameRequest):GameResponse {
var gameManager:GameManager = GameManager.byPersonId.get(user.uuid);
return new GameResponse().setGame(gameManager.game.export());
}
}

View File

@@ -1,112 +0,0 @@
package ru.m.tankz.server.session;
enum ThreadHandle {
}
class Thread {
var handle:ThreadHandle;
function new(h) {
handle = h;
}
/**
Send a message to the thread queue. This message can be readed by using [readMessage].
**/
public function sendMessage(msg:Dynamic) {
thread_send(handle, msg);
}
/**
Returns the current thread.
**/
public static function current() {
return new Thread(thread_current());
}
/**
Creates a new thread that will execute the [callb] function, then exit.
**/
public static function create(callb:Void -> Void) {
return new Thread(thread_create(function(_) { return callb(); }, null));
}
/**
Reads a message from the thread queue. If [block] is true, the function
blocks until a message is available. If [block] is false, the function
returns [null] if no message is available.
**/
public static function readMessage(block:Bool):Dynamic {
return thread_read_message(block);
}
@:keep function __compare(t) {
return untyped __dollar__compare(handle, t.handle);
}
/**
Starts an OS message loop after [osInitialize] has been done.
In that state, the UI handled by this thread will be updated and
[sync] calls can be performed. The loop returns when [exitLoop] is
called for this thread.
**
public static function osLoop() {
if( os_loop == null ) throw "Please call osInitialize() first";
os_loop();
}
/**
The function [f] will be called by this thread if it's in [osLoop].
[sync] returns immediatly. See [osInitialize] remarks.
**
public function sync( f : Void -> Void ) {
os_sync(handle,f);
}
/**
The function [f] will be called by this thread and the calling thread
will wait until the result is available then return its value.
**
public function syncResult<T>( f : Void -> T ) : T {
if( this == current() )
return f();
var v = new neko.vm.Lock();
var r = null;
sync(function() {
r = f();
v.release();
});
v.wait();
return r;
}
/**
Exit from [osLoop].
**
public function exitLoop() {
os_loop_stop(handle);
}
/**
If you want to use the [osLoop], [sync] and [syncResult] methods, you
need to call [osInitialize] before creating any thread or calling [current].
This will load [os.ndll] library and initialize UI methods for each thread.
**
public static function osInitialize() {
os_loop = neko.Lib.load("os","os_loop",0);
os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
os_sync = neko.Lib.load("os","os_sync",2);
}
static var os_loop = null;
static var os_loop_stop = null;
static var os_sync = null;
*/
static var thread_create = neko.Lib.load("std", "thread_create", 2);
static var thread_current = neko.Lib.load("std", "thread_current", 0);
static var thread_send = neko.Lib.load("std", "thread_send", 2);
static var thread_read_message = neko.Lib.load("std", "thread_read_message", 1);
}