[client] add death game panel
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@@ -37,10 +37,10 @@ import ru.m.tankz.preset.DotaGame;
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}
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public function onShow() {
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resultView.data = resultState.players.filter(function(player) return switch player.controller {
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resultView.data = Lambda.array(Lambda.filter(resultState.players, function(player:PlayerState):Bool return switch player.controller {
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case HUMAN(_): true;
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case _: false;
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});
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}));
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levelLabel.text = 'Level ${resultState.level}';
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nextButton.visible = state != null;
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}
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@@ -1,11 +1,10 @@
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package ru.m.tankz.view.common;
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import haxework.resources.IResources;
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import haxework.view.ButtonView;
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import haxework.view.GroupView;
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import haxework.resources.IResources;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.control.Control.Controller;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.Type;
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@@ -33,13 +32,6 @@ class LevelFrame extends GroupView {
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if (preset != value || true) { // ToDo:
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preset = value;
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state = new GameState(gameType, preset.id);
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for (team in value.teams) {
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for (player in team.players) {
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var playerId = new PlayerId(team.id, player.index);
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var controller = player.human ? HUMAN(player.index) : NONE;
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state.players.push(new PlayerState(playerId, controller, player.life));
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}
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}
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}
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return preset;
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}
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@@ -15,7 +15,7 @@ import ru.m.tankz.view.common.LifeView;
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public function onGameStart(state:GameState):Void {
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level.text = 'Level ${state.level}';
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players.data = state.players;
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players.data = Lambda.array(state.players);
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}
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public function onGameChange(state:GameState):Void {
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@@ -1,5 +1,6 @@
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package ru.m.tankz.view.death;
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import Lambda;
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import haxework.view.ButtonView;
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import haxework.view.DataView;
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import haxework.view.frame.FrameSwitcher;
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@@ -19,7 +20,7 @@ import ru.m.tankz.view.common.PlayerView;
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private function onShow():Void {
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gameType = DeathGame.TYPE;
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levels.data = [for (i in 0...config.game.levels) i];
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players.data = [for (i in 0...2) state.players];
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players.data = [for (i in 0...2) Lambda.array(state.players)];
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}
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private function playerViewFactory(index:Int, data:Array<PlayerState>):PlayerView {
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@@ -1,5 +1,6 @@
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package ru.m.tankz.view.dota;
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import Lambda;
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import haxework.view.ButtonView;
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import haxework.view.DataView;
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import haxework.view.frame.FrameSwitcher;
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@@ -19,7 +20,7 @@ import ru.m.tankz.preset.DotaGame;
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private function onShow():Void {
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gameType = DotaGame.TYPE;
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levels.data = [for (i in 0...config.game.levels) i];
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players.data = [for (i in 0...2) state.players];
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players.data = [for (i in 0...2) Lambda.array(state.players)];
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}
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private function playerViewFactory(index:Int, data:Array<PlayerState>):PlayerView {
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