[client] update frames
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@@ -107,6 +107,7 @@ typedef GamePreset = {
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}
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typedef LevelConfig = {
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@:optional var packId:PackId;
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@:optional var id:LevelId;
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var data:Array<BrickIndex>;
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@:optional var name:String;
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@@ -238,10 +238,12 @@ class GameRunner extends Game implements EngineListener {
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gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
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}
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case [BULLET(bullet), EAGLE(eagle)]:
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if (!eagle.protect) {
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gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
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if (!eagle.death) {
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if (!eagle.protect) {
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gameEventSignal.emit(DESTROY(EAGLE(eagle.id, buildShot(bullet, eagle.score))));
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}
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gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
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}
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gameEventSignal.emit(DESTROY(BULLET(bullet.id)));
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case _:
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}
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}
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@@ -144,4 +144,8 @@ class GameState {
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var playerState = players[id];
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return (playerState == null || playerState.color.zero) ? config.getColor(id) : playerState.color;
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}
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public function clean():GameState {
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return new GameState(type, presetId, null, controls);
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}
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}
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@@ -27,7 +27,7 @@ class PackProgress {
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}
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public function isPresetAvailable(levelId:LevelId, presetId:PresetId):Bool {
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return presetId == 0 || completed.exists(levelId) && completed.get(levelId).presets.get(presetId - 1) != null;
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return isLevelAvailable(levelId) && (presetId == 0 || (completed.exists(levelId) && completed.get(levelId).presets.get(presetId - 1) != null));
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}
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public function isPresetCompleted(levelId:LevelId, presetId:PresetId):Bool {
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