[network] update
This commit is contained in:
@@ -48,6 +48,9 @@ const config = new Project.Config({
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assets: [
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'src/common/resources'
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],
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flags: [
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//'proto_debug',
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],
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macros: [
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`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
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]
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@@ -1,6 +1,6 @@
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{
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"name": "tankz",
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"version": "0.13.1",
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"version": "0.13.2",
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"private": true,
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"devDependencies": {
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"dateformat": "^3.0.3",
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@@ -17,6 +17,7 @@ class NetworkGame extends Game {
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this.network = network;
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this.controlFactory = new NetworkControlFactory();
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network.gameEventSignal.connect(onGameEventProto);
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network.stateSignal.connect(onConnectionState);
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}
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private function onGameEventProto(game:GameEventResponse):Void {
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@@ -26,6 +27,16 @@ class NetworkGame extends Game {
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gameEventSignal.emit(event);
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}
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private function onConnectionState(state:ConnectionState):Void {
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switch state {
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case ONLINE(user):
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if (network.game != null) {
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network.joinGame(network.game.id);
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}
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case _:
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}
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}
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override public function start():Void {
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var player = Lambda.find(network.game.players, function(player) return player.user.uuid == network.user.uuid);
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if (player != null) {
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@@ -37,5 +48,6 @@ class NetworkGame extends Game {
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override public function dispose():Void {
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super.dispose();
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network.gameEventSignal.disconnect(onGameEventProto);
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network.stateSignal.disconnect(onConnectionState);
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}
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}
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@@ -47,7 +47,11 @@ class NetworkManager {
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@:provide private var connection:ClientConnection;
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@:provide private var storage:MultiplayerStorage;
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private var reconnectTimer:Timer;
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private var reconnectDelay:Int;
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public function new() {
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reconnectDelay = 500;
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stateSignal = new Signal();
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listGameSignal = new Signal();
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gameSignal = new Signal();
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@@ -56,10 +60,7 @@ class NetworkManager {
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updateState(OFFLINE);
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connection.handler.connect(onConnectionEvent);
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connection.receiveHandler.connect(onResponse);
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var user = storage.user;
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if (user != null) {
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login(user.name, user.uuid);
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}
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connect();
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}
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private function updateState(value:ConnectionState):Void {
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@@ -68,17 +69,12 @@ class NetworkManager {
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}
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public function login(name:String, uuid:String = null):Void {
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updateState(CONNECT);
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connection.connect().then(function(c:ClientConnection) {
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updateState(LOGIN);
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c.send(new Request().setLogin(
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new LoginRequest()
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.setUuid(uuid)
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.setName(name)
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));
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}).catchError(function(error) {
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updateState(ERROR(error));
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});
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updateState(LOGIN);
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connection.send(new Request().setLogin(
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new LoginRequest()
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.setUuid(uuid)
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.setName(name)
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));
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}
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public function logout():Void {
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@@ -93,8 +89,8 @@ class NetworkManager {
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connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
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}
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public function joinGame(gameId:Int):Void {
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connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId)));
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public function joinGame(gameId:Int, restore:Bool = false):Void {
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connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId).setRestore(restore)));
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}
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public function leaveGame():Void {
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@@ -111,18 +107,39 @@ class NetworkManager {
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)));
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}
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private function connect():Void {
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if (reconnectTimer != null) {
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reconnectTimer.stop();
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reconnectTimer = null;
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}
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reconnectTimer = null;
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updateState(CONNECT);
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connection.connect().catchError(function(error) {});
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}
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private function reconnect():Void {
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reconnectDelay = Std.int(Math.min(reconnectDelay * 2, 10000));
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if (reconnectTimer == null) {
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reconnectTimer = Timer.delay(connect, reconnectDelay);
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}
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}
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private function onConnectionEvent(event:ConnectionEvent):Void {
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updateState(switch event {
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case CONNECTED:
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L.d('Network', '$event');
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CONNECTED;
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case DISCONNECTED:
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L.d('Network', '$event');
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OFFLINE;
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case ERROR(error):
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L.e('Network', '$error', error);
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ERROR(error);
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case CONNECTED: CONNECTED;
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case DISCONNECTED: OFFLINE;
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case ERROR(error): ERROR(error);
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});
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switch event {
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case CONNECTED:
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reconnectDelay = 500;
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var user = storage.user;
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if (user != null) {
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login(user.name, user.uuid);
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}
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case DISCONNECTED | ERROR(_):
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reconnect();
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}
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}
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private function onResponse(packet:Response):Void {
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@@ -3,18 +3,30 @@ package ru.m.tankz.view;
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import flash.events.KeyboardEvent;
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import flash.ui.Keyboard;
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import haxework.resources.IResources;
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import haxework.view.ButtonView;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.sound.SoundManager;
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import ru.m.tankz.view.popup.LoginPopup;
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@:template class ClientView extends FrameSwitcher {
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@:template class ClientView extends VGroupView {
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@:view("switcher") var switcherView:FrameSwitcher;
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@:view var username:LabelView;
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@:view("login") var loginButton:ButtonView;
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@:view("logout") var logoutButton:ButtonView;
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@:provide var network:NetworkManager;
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@:provide var resources:IResources;
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@:provide var switcher:FrameSwitcher;
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@:provide var soundManager:SoundManager;
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public function init():Void {
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resources.text.put('version', '${Const.VERSION}');
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switcher = this;
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switcher = switcherView;
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network.stateSignal.connect(onConnectionState);
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onConnectionState(network.state);
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}
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public function launch():Void {
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@@ -22,11 +34,45 @@ import ru.m.tankz.sound.SoundManager;
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content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
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switch event.keyCode {
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case Keyboard.ESCAPE:
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change(StartFrame.ID);
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switcher.change(StartFrame.ID);
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case Keyboard.M:
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soundManager.mute = !soundManager.mute;
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}
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});
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change(StartFrame.ID);
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switcher.change(StartFrame.ID);
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}
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private function onConnectionState(state:ConnectionState):Void {
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L.d("ClientView", 'onConnectionState: ${state}');
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switch state {
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case ONLINE(user):
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username.text = user.name;
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logoutButton.visible = true;
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loginButton.visible = false;
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case CONNECTED:
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username.text = "";
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logoutButton.visible = false;
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loginButton.visible = true;
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case ERROR(error):
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L.e("ClientView", 'onConnectionState: ERROR', error);
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case _:
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username.text = "";
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logoutButton.visible = false;
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loginButton.visible = false;
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}
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}
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private function login():Void {
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LoginPopup.instance.show().then(function(user:User):Void {
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L.d("Login", 'user: $user');
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});
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}
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private function logout():Void {
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network.logout();
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}
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private function close():Void {
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switcher.change(StartFrame.ID);
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}
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}
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@@ -1,21 +1,51 @@
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---
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$type: haxework.view.frame.FrameSwitcher
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geometry.size.stretch: true
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skinId: dark
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views:
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- id: start
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$type: ru.m.tankz.view.StartFrame
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- id: level
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$type: ru.m.tankz.view.LevelFrame
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- id: game
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$type: ru.m.tankz.view.GameFrame
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- id: result
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$type: ru.m.tankz.view.ResultFrame
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- id: settings
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$type: ru.m.tankz.view.SettingsFrame
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- id: record
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$type: ru.m.tankz.view.RecordFrame
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- id: game_list
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$type: ru.m.tankz.view.network.GameListFrame
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- id: game_room
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$type: ru.m.tankz.view.network.GameRoomFrame
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- $type: haxework.view.frame.FrameSwitcher
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id: switcher
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geometry.size.stretch: true
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skinId: dark
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views:
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- id: start
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$type: ru.m.tankz.view.StartFrame
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- id: level
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$type: ru.m.tankz.view.LevelFrame
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- id: game
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$type: ru.m.tankz.view.GameFrame
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- id: result
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$type: ru.m.tankz.view.ResultFrame
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- id: settings
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$type: ru.m.tankz.view.SettingsFrame
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- id: record
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$type: ru.m.tankz.view.RecordFrame
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- id: game_list
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$type: ru.m.tankz.view.network.GameListFrame
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- id: game_room
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$type: ru.m.tankz.view.network.GameRoomFrame
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- $type: haxework.view.HGroupView
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skinId: panel
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layout.margin: 10
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views:
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- id: settings
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$type: haxework.view.ButtonView
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skinId: button.settings
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+onPress: $code:switcher.change('settings')
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- $type: haxework.view.SpriteView
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geometry.size.width: 50%
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- id: username
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$type: haxework.view.LabelView
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skinId: text
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- id: login
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$type: haxework.view.ButtonView
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skinId: button.login
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+onPress: $code:login()
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- id: logout
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$type: haxework.view.ButtonView
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skinId: button.logout
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+onPress: $code:logout()
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visible: false
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- $type: haxework.view.SpriteView
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geometry.size.width: 50%
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- id: close
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$type: haxework.view.ButtonView
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skinId: button.close
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+onPress: $code:close()
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@@ -5,10 +5,3 @@ views:
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views:
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- id: game
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$type: ru.m.tankz.view.game.GameView
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# - $type: haxework.view.HGroupView
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# skinId: panel
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# views:
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# - id: close
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# $type: haxework.view.ButtonView
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# skinId: button.close
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# +onPress: $code:close()
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@@ -16,9 +16,3 @@ views:
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factory: $this:levelViewFactory
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+onItemSelect: $this:onLevelSelect
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geometry.padding: 10
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- $type: haxework.view.HGroupView
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skinId: panel
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views:
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- $type: haxework.view.ButtonView
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skinId: button.close
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+onPress: $code:switcher.change('start')
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@@ -25,8 +25,4 @@ import ru.m.tankz.storage.RecordStorage;
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private function onRecordSelect(item:IListItemView<GameRecordInfo>):Void {
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}
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private function close() {
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switcher.change(StartFrame.ID);
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}
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}
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@@ -16,9 +16,3 @@ views:
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scroll:
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$type: haxework.view.list.VScrollBarView
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skinId: scroll
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- $type: haxework.view.HGroupView
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skinId: panel
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views:
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- $type: haxework.view.ButtonView
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skinId: button.close
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+onPress: $code:close()
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@@ -14,7 +14,6 @@ import ru.m.tankz.view.common.LifeView;
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public static var ID(default, never):String = "result";
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@:view("result") var resultView:DataView<PlayerState, LifeView>;
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@:view("next") var nextButton:ButtonView;
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@:view("level") var levelLabel:LabelView;
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@:provide var frames:FrameSwitcher;
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@@ -37,7 +36,6 @@ import ru.m.tankz.view.common.LifeView;
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public function onShow() {
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resultView.data = Lambda.array(state.players);
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levelLabel.text = 'Level ${state.levelId}';
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nextButton.visible = nextState != null;
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}
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private function next() {
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@@ -14,16 +14,3 @@ views:
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$type: haxework.view.layout.VerticalLayout
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hAlign: right
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margin: 10
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- $type: haxework.view.HGroupView
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skinId: panel
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views:
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- id: close
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$type: haxework.view.ButtonView
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skinId: button.close
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+onPress: $code:close()
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- $type: haxework.view.SpriteView
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geometry.size.width: 100%
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- id: next
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$type: haxework.view.ButtonView
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skinId: button.next
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+onPress: $code:next()
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@@ -1,11 +1,7 @@
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package ru.m.tankz.view;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.VGroupView;
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@:template class SettingsFrame extends VGroupView {
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public static var ID(default, never):String = "settings";
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@:provide var switcher:FrameSwitcher;
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}
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@@ -13,9 +13,3 @@ views:
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controlIndex: 0
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- $type: ru.m.tankz.view.settings.SettingsEditor
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controlIndex: 1
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- $type: haxework.view.HGroupView
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skinId: panel
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views:
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- $type: haxework.view.ButtonView
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skinId: button.close
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+onPress: $code:switcher.change('start')
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@@ -1,12 +1,12 @@
|
||||
package ru.m.tankz.view;
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import haxework.view.ButtonView;
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import haxework.view.LabelView;
|
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.VGroupView;
|
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.network.NetworkManager;
|
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import ru.m.tankz.Type.GameType;
|
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import ru.m.tankz.view.network.GameListFrame;
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import ru.m.tankz.view.network.GameRoomFrame;
|
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import ru.m.tankz.view.popup.FontPopup;
|
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import ru.m.tankz.view.popup.LoginPopup;
|
||||
|
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@@ -14,54 +14,34 @@ import ru.m.tankz.view.popup.LoginPopup;
|
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|
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public static var ID(default, never):String = "start";
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|
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@:view var username:LabelView;
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@:view("login") var loginButton:ButtonView;
|
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@:view("logout") var logoutButton:ButtonView;
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@:view("network") var networkButton:ButtonView;
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||||
|
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@:provide var state:GameState;
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@:provide var switcher:FrameSwitcher;
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@:provide var network:NetworkManager;
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||||
|
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private var fontPopup:FontPopup;
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|
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public function onShow():Void {
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onConnectionState(network.state);
|
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network.stateSignal.connect(onConnectionState);
|
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}
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||||
|
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public function onHide():Void {
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network.stateSignal.disconnect(onConnectionState);
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}
|
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|
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private function onConnectionState(state:ConnectionState):Void {
|
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trace("state", state);
|
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setUser(switch state {
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case ONLINE(user): user;
|
||||
case _: null;
|
||||
});
|
||||
}
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|
||||
private function setUser(value:User):Void {
|
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username.text = value == null ? "" : value.name;
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loginButton.visible = value == null;
|
||||
logoutButton.visible = value != null;
|
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networkButton.disabled = value == null;
|
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}
|
||||
|
||||
private function startGame(type:GameType):Void {
|
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state = new GameState(type);
|
||||
switcher.change(LevelFrame.ID);
|
||||
}
|
||||
|
||||
private function login():Void {
|
||||
LoginPopup.instance.show().then(function(user:User):Void {
|
||||
L.d("Login", 'user: $user');
|
||||
});
|
||||
}
|
||||
|
||||
private function logout():Void {
|
||||
network.logout();
|
||||
private function startNetwork():Void {
|
||||
switch network.state {
|
||||
case ONLINE(user):
|
||||
if (network.game != null) {
|
||||
switcher.change(GameRoomFrame.ID);
|
||||
network.joinGame(network.game.id, true);
|
||||
} else {
|
||||
switcher.change(GameListFrame.ID);
|
||||
}
|
||||
case CONNECTED:
|
||||
LoginPopup.instance.show().then(function(user):Void {
|
||||
if (user != null) {
|
||||
switcher.change(GameListFrame.ID);
|
||||
}
|
||||
});
|
||||
case _:
|
||||
}
|
||||
}
|
||||
|
||||
private function choiceFont():Void {
|
||||
|
||||
@@ -28,31 +28,9 @@ views:
|
||||
- id: network
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button
|
||||
+onPress: $code:switcher.change('game_list')
|
||||
+onPress: $code:startNetwork()
|
||||
text: Network
|
||||
disabled: true
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- id: settings
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.settings
|
||||
+onPress: $code:switcher.change('settings')
|
||||
- $type: haxework.view.SpriteView
|
||||
geometry.size.width: 100%
|
||||
- id: username
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text
|
||||
geometry.margin.right: 10
|
||||
- id: login
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.login
|
||||
+onPress: $code:login()
|
||||
- id: logout
|
||||
$type: haxework.view.ButtonView
|
||||
skinId: button.logout
|
||||
+onPress: $code:logout()
|
||||
visible: false
|
||||
#disabled: true
|
||||
- $type: haxework.view.LabelView
|
||||
geometry.hAlign: right
|
||||
geometry.vAlign: top
|
||||
|
||||
@@ -17,27 +17,18 @@ import ru.m.tankz.proto.core.GameProto;
|
||||
public function onShow():Void {
|
||||
network.listGameSignal.connect(onGameList);
|
||||
network.gameSignal.connect(onGame);
|
||||
network.stateSignal.connect(onState);
|
||||
network.listGame();
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.listGameSignal.disconnect(onGameList);
|
||||
network.gameSignal.disconnect(onGame);
|
||||
network.stateSignal.disconnect(onState);
|
||||
}
|
||||
|
||||
private function create():Void {
|
||||
network.createGame("classic", 0);
|
||||
}
|
||||
|
||||
private function onState(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(_):
|
||||
case _: switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private function onGameList(data:Array<GameProto>):Void {
|
||||
games.data = data;
|
||||
}
|
||||
@@ -49,6 +40,6 @@ import ru.m.tankz.proto.core.GameProto;
|
||||
}
|
||||
|
||||
private function selectGame(game:GameProto):Void {
|
||||
network.joinGame(game.id);
|
||||
network.joinGame(game.id, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,9 +19,3 @@ views:
|
||||
factory: $code:ru.m.tankz.view.network.GameItemView.factory
|
||||
geometry.margin: 10
|
||||
+onItemSelect: $code:function(item) selectGame(item.data)
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:switcher.change('start')
|
||||
|
||||
@@ -30,7 +30,9 @@ import ru.m.tankz.proto.core.PlayerProto;
|
||||
info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
|
||||
players.data = game.players;
|
||||
if (game.state == GameStateProto.STARTED) {
|
||||
this.game = new NetworkGame(network);
|
||||
if (this.game == null) {
|
||||
this.game = new NetworkGame(network);
|
||||
}
|
||||
switcher.change(GameFrame.ID);
|
||||
}
|
||||
} else {
|
||||
@@ -41,25 +43,13 @@ import ru.m.tankz.proto.core.PlayerProto;
|
||||
public function onShow():Void {
|
||||
refresh(network.game);
|
||||
network.gameSignal.connect(onGame);
|
||||
network.stateSignal.connect(onState);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.gameSignal.disconnect(onGame);
|
||||
network.stateSignal.disconnect(onState);
|
||||
// ToDo:
|
||||
//network.leaveGame();
|
||||
}
|
||||
|
||||
private function onGame(game:GameProto):Void {
|
||||
refresh(game);
|
||||
}
|
||||
|
||||
private function onState(state:ConnectionState):Void {
|
||||
switch state {
|
||||
case ONLINE(_):
|
||||
case _: switcher.change(StartFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,9 +23,3 @@ views:
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
|
||||
- $type: haxework.view.HGroupView
|
||||
skinId: panel
|
||||
views:
|
||||
- $type: haxework.view.ButtonView
|
||||
skinId: button.close
|
||||
+onPress: $code:network.leaveGame()
|
||||
|
||||
@@ -38,8 +38,10 @@ class DesktopConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
connected = true;
|
||||
reader = Thread.create(_read);
|
||||
connectDeferred.resolve(this);
|
||||
handler.emit(ConnectionEvent.CONNECTED);
|
||||
}
|
||||
} catch (error:Dynamic) {
|
||||
handler.emit(ConnectionEvent.ERROR(error));
|
||||
Timer.delay(function() connectDeferred.throwError(error), 1);
|
||||
}
|
||||
return connectDeferred.promise();
|
||||
|
||||
@@ -49,7 +49,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
}
|
||||
|
||||
private function onError(event:Dynamic):Void {
|
||||
socket.close();
|
||||
socket.close(1000);
|
||||
connected = false;
|
||||
handler.emit(ConnectionEvent.ERROR(event));
|
||||
}
|
||||
@@ -67,18 +67,25 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
|
||||
}
|
||||
|
||||
private function onSocketData(event:Dynamic):Void {
|
||||
var packet:I = null;
|
||||
try {
|
||||
var bytes = Bytes.ofData(event.data);
|
||||
var packet:I = PacketUtil.fromBytes(bytes, queue.packetClass);
|
||||
receive(packet);
|
||||
packet = PacketUtil.fromBytes(bytes, queue.packetClass);
|
||||
} catch (error:Dynamic) {
|
||||
handler.emit(ConnectionEvent.ERROR(event));
|
||||
handler.emit(ConnectionEvent.ERROR(error));
|
||||
}
|
||||
if (packet != null) {
|
||||
receive(packet);
|
||||
}
|
||||
}
|
||||
|
||||
override public function send(packet:O):Void {
|
||||
super.send(packet);
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.send(bytes.getData());
|
||||
if (connected) {
|
||||
super.send(packet);
|
||||
var bytes = PacketUtil.toBytes(packet);
|
||||
socket.send(bytes.getData());
|
||||
} else {
|
||||
L.w("Connection", "closed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ class EntityBuilder {
|
||||
var playerConfig = config.getPlayer(playerId);
|
||||
var tankConfig = config.getTank(type);
|
||||
var tank = new Tank(++entityId, buildRect(point, tankConfig.width, tankConfig.height), playerId, tankConfig);
|
||||
tank.color = color == null ? config.getColor(playerId) : color;
|
||||
tank.color = color == null || color.zero ? config.getColor(playerId) : color;
|
||||
if (!bonusOff) {
|
||||
tank.bonus = Math.random() < playerConfig.bonus;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
package ru.m.tankz.game;
|
||||
|
||||
import ru.m.tankz.core.EntityType.EntityTypeResolver;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.Bonus;
|
||||
import ru.m.tankz.core.Bullet;
|
||||
import ru.m.tankz.core.Eagle;
|
||||
import ru.m.tankz.core.Entity;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.map.Brick;
|
||||
import ru.m.tankz.map.LevelMap;
|
||||
|
||||
class EventUtil {
|
||||
@@ -20,15 +22,27 @@ class EventUtil {
|
||||
type: item.config.type,
|
||||
}
|
||||
});
|
||||
return GameEvent.SPAWN(BRICK(bricks));
|
||||
return SPAWN(BRICK(bricks));
|
||||
}
|
||||
|
||||
public static function buildCellsDestroyed(map:LevelMap):Array<GameEvent> {
|
||||
var result = [];
|
||||
for (brick in map.bricks) {
|
||||
for (cell in brick.cells) {
|
||||
if (cell.destroyed) {
|
||||
result.push(DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, {tankId: -1})));
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static function buildEagleSpawn(eagle:Eagle):GameEvent {
|
||||
return GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
|
||||
return SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team));
|
||||
}
|
||||
|
||||
public static function buildTankSpawn(tank:Tank):GameEvent {
|
||||
return GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
|
||||
return SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {
|
||||
type:tank.config.type,
|
||||
hits:tank.hits,
|
||||
bonus:tank.bonus,
|
||||
@@ -36,14 +50,22 @@ class EventUtil {
|
||||
}));
|
||||
}
|
||||
|
||||
public static function buildBonusSpawn(bonus:Bonus):GameEvent {
|
||||
return SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type));
|
||||
}
|
||||
|
||||
public static function buildBulletSpawn(bullet:Bullet):GameEvent {
|
||||
return SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing));
|
||||
}
|
||||
|
||||
public static function buildMove(entity:Entity):GameEvent {
|
||||
return switch EntityTypeResolver.of(entity) {
|
||||
case EAGLE(eagle):
|
||||
GameEvent.MOVE(EAGLE(entity.id, entity.rect.position));
|
||||
MOVE(EAGLE(entity.id, entity.rect.position));
|
||||
case TANK(tank):
|
||||
GameEvent.MOVE(TANK(entity.id, entity.rect.position));
|
||||
MOVE(TANK(entity.id, entity.rect.position));
|
||||
case BULLET(bullet):
|
||||
GameEvent.MOVE(BULLET(entity.id, entity.rect.position));
|
||||
MOVE(BULLET(entity.id, entity.rect.position));
|
||||
case _:
|
||||
null;
|
||||
}
|
||||
|
||||
@@ -222,7 +222,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
}
|
||||
var bonus = builder.buildBonus(point, type);
|
||||
engine.spawn(bonus);
|
||||
gameEventSignal.emit(SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
|
||||
gameEventSignal.emit(EventUtil.buildBonusSpawn(bonus));
|
||||
}
|
||||
|
||||
private inline function alienTank(team:TeamId):Tank->Bool {
|
||||
@@ -313,7 +313,7 @@ class GameRunner extends Game implements EngineListener {
|
||||
bullet.tank = tank;
|
||||
bullet.move(bullet.rect.direction);
|
||||
engine.spawn(bullet);
|
||||
gameEventSignal.emit(SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
|
||||
gameEventSignal.emit(EventUtil.buildBulletSpawn(bullet));
|
||||
}
|
||||
case ACTION(tankId, MOVE(direction)):
|
||||
engine.move(tankId, direction);
|
||||
|
||||
@@ -46,11 +46,13 @@ message CreateGameResponse {
|
||||
// Join Game
|
||||
message JoinGameRequest {
|
||||
int32 game_id = 1;
|
||||
bool restore = 2;
|
||||
}
|
||||
|
||||
message JoinGameResponse {
|
||||
ru.m.tankz.proto.core.GameProto game = 1;
|
||||
ru.m.tankz.proto.core.UserProto user = 2;
|
||||
repeated string events = 3;
|
||||
}
|
||||
|
||||
// Leave Game
|
||||
|
||||
@@ -62,6 +62,9 @@ class _GameListener implements GameListener {
|
||||
var game = new ServerGame(proto);
|
||||
game.joinUser(user);
|
||||
games.push(game);
|
||||
/*if (gamesByCreator.exists(user.uuid)) {
|
||||
delete(gamesByCreator[user.uuid].proto.id);
|
||||
} else*/
|
||||
gamesById[game.proto.id] = game;
|
||||
gamesByCreator[game.proto.creator.uuid] = game;
|
||||
createSignal.emit(game);
|
||||
@@ -88,9 +91,9 @@ class _GameListener implements GameListener {
|
||||
}
|
||||
|
||||
public function leave(user:UserProto):Void {
|
||||
if (gamesByCreator.exists(user.uuid)) {
|
||||
/*if (gamesByCreator.exists(user.uuid)) {
|
||||
delete(gamesByCreator[user.uuid].proto.id);
|
||||
} else if (gamesByUser.exists(user.uuid)) {
|
||||
} else*/ if (gamesByUser.exists(user.uuid)) {
|
||||
var game = gamesByUser[user.uuid];
|
||||
game.leaveUser(user);
|
||||
changeSignal.emit(game, LEAVE(user));
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
package ru.m.tankz.server.game;
|
||||
|
||||
import ru.m.tankz.config.Config;
|
||||
import ru.m.tankz.core.EntityType;
|
||||
import ru.m.tankz.game.EventUtil;
|
||||
import ru.m.tankz.game.GameEvent;
|
||||
import ru.m.tankz.game.GameRunner;
|
||||
import ru.m.tankz.game.GameState;
|
||||
import ru.m.tankz.proto.core.GameProto;
|
||||
import ru.m.tankz.proto.core.PlayerProto;
|
||||
import ru.m.tankz.proto.core.UserProto;
|
||||
import ru.m.tankz.server.control.ServerControlFactory;
|
||||
import ru.m.tankz.Type.PlayerId;
|
||||
|
||||
class ServerGame extends GameRunner {
|
||||
|
||||
@@ -19,10 +23,12 @@ class ServerGame extends GameRunner {
|
||||
this.proto = proto;
|
||||
}
|
||||
|
||||
public function joinUser(user:UserProto):Void {
|
||||
var index = proto.players.length;
|
||||
var teamId = "human"; // ToDo:
|
||||
proto.players.push(new PlayerProto().setUser(user).setTeam(teamId).setIndex(index));
|
||||
public function joinUser(user:UserProto, playerId:PlayerId = null):Void {
|
||||
leaveUser(user);
|
||||
if (playerId == null) {
|
||||
playerId = ["human", proto.players.length];
|
||||
}
|
||||
proto.players.push(new PlayerProto().setUser(user).setTeam(playerId.team).setIndex(playerId.index));
|
||||
}
|
||||
|
||||
public function leaveUser(user:UserProto):Void {
|
||||
@@ -36,4 +42,21 @@ class ServerGame extends GameRunner {
|
||||
});
|
||||
super.start();
|
||||
}
|
||||
|
||||
public function restore():Array<GameEvent> {
|
||||
var result = [];
|
||||
result.push(EventUtil.buildBricksSpawn(engine.map));
|
||||
result = result.concat(EventUtil.buildCellsDestroyed(engine.map));
|
||||
for (entity in engine.entities) {
|
||||
switch EntityTypeResolver.of(entity) {
|
||||
case EAGLE(eagle): result.push(EventUtil.buildEagleSpawn(eagle));
|
||||
case TANK(tank): result.push(EventUtil.buildTankSpawn(tank));
|
||||
case BONUS(bonus): result.push(EventUtil.buildBonusSpawn(bonus));
|
||||
case BULLET(bullet): result.push(EventUtil.buildBulletSpawn(bullet));
|
||||
case CELL(_):
|
||||
}
|
||||
}
|
||||
result.push(START(state));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package ru.m.tankz.server.session;
|
||||
|
||||
import ru.m.tankz.proto.core.GameStateProto;
|
||||
import haxe.Unserializer;
|
||||
import haxe.Serializer;
|
||||
import ru.m.tankz.proto.pack.GameEventResponse;
|
||||
@@ -97,6 +98,12 @@ class GameSession extends ProtoSession<Response, Request> implements GameManager
|
||||
} else if (request.hasJoinGame()) {
|
||||
gameId = request.joinGame.gameId;
|
||||
gameManager.join(request.joinGame.gameId, user);
|
||||
var game = gameManager.gamesById[gameId];
|
||||
if (request.joinGame.restore && game.proto.state == GameStateProto.STARTED) {
|
||||
for (event in game.restore()) {
|
||||
send(new Response().setGameEvent(new GameEventResponse().setTime(0).setEvent(Serializer.run(event))));
|
||||
}
|
||||
}
|
||||
// leave
|
||||
} else if (request.hasLeaveGame()) {
|
||||
gameManager.leave(user);
|
||||
|
||||
Reference in New Issue
Block a user