update
This commit is contained in:
@@ -14,6 +14,7 @@
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<window width="0" height="0" if="html5"/>
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<haxeflag name="-D" value="swf-gpu"/>
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<haxeflag name="-D" value="native-trace"/>
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<haxeflag name="-D" value="proto_debug"/>
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<haxeflag name="-dce" value="no"/>
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<haxeflag name="-debug"/>
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<haxeflag name="--macro" value="Meta.set('0.0.0')"/>
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@@ -6,3 +6,4 @@
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-cp src/server/haxe
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-cp src-gen/haxe
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-neko target/server.n
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-D proto_debug
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@@ -13,8 +13,8 @@ class PlayerTank extends Tank {
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private var keyBinding:Map<Int, TankAction>;
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private var moveQueue:Array<Int>;
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public function new(id:Int, x:Float, y:Float, keyBinding:Map<Int, TankAction>) {
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super(id, x, y);
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public function new(personId:Int, id:Int, x:Float, y:Float, direction:Direction, keyBinding:Map<Int, TankAction>) {
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super(personId, id, x, y, direction);
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this.keyBinding = keyBinding;
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moveQueue = new Array<Int>();
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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@@ -1,10 +1,9 @@
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package ru.m.tankz.engine;
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import ru.m.tankz.core.Direction;
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import ru.m.tankz.core.Tank.TankAction;
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import ru.m.tankz.core.Tank;
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import flash.ui.Keyboard;
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import ru.m.tankz.core.PlayerTank;
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import ru.m.tankz.core.ITank;
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class ClientEngine extends Engine {
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@@ -14,9 +13,9 @@ class ClientEngine extends Engine {
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super();
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}
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override private function buildTank(id:Int, x:Float, y:Float):ITank {
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return if (id == personId) {
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new PlayerTank(id, x, y, [
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override private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
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return if (this.personId == personId) {
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new PlayerTank(personId, id, x, y, direction, [
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Keyboard.A => TankAction.MOVE(Direction.LEFT),
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Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
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Keyboard.W => TankAction.MOVE(Direction.TOP),
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@@ -24,7 +23,7 @@ class ClientEngine extends Engine {
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Keyboard.SPACE => TankAction.SHOT
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]);
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} else {
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super.buildTank(id, x, y);
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super.buildTank(personId, id, x, y, direction);
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}
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}
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}
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@@ -1,5 +1,7 @@
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package ru.m.tankz.render;
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import ru.m.tankz.core.Bullet;
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import ru.m.tankz.core.Tank;
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import flash.display.Sprite;
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import flash.display.Graphics;
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import haxework.gui.SpriteView;
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@@ -46,22 +48,23 @@ class Render extends SpriteView implements IRender {
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var g:Graphics = tankLayer.graphics;
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g.clear();
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for (tank in game.tanks) {
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for (e in game.mobileEntities) {
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if (Std.is(e, Tank)) {
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g.beginFill(0xff0000);
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g.drawRect(tank.x, tank.y, tank.width, tank.height);
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g.drawRect(e.x, e.y, e.width, e.height);
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g.endFill();
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g.beginFill(0x990000);
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g.drawRect(
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tank.x + tank.width / 2 - tank.width / 8 + tank.direction.x * tank.width / 4,
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tank.y + tank.height / 2 - tank.height / 8 + tank.direction.y * tank.height / 4,
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tank.width / 4,
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tank.height / 4
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e.x + e.width / 2 - e.width / 8 + e.direction.x * e.width / 4,
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e.y + e.height / 2 - e.height / 8 + e.direction.y * e.height / 4,
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e.width / 4,
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e.height / 4
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);
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g.endFill();
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for (bullet in tank.bullets) {
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} else if (Std.is(e, Bullet)) {
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g.beginFill(0xff0000);
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g.drawRect(bullet.x, bullet.y, bullet.width, bullet.height);
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g.drawRect(e.x, e.y, e.width, e.height);
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g.endFill();
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}
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}
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@@ -1,9 +1,5 @@
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package ru.m.tankz.view.frames;
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import ru.m.tankz.core.MobileEntity;
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import ru.m.tankz.core.Direction;
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import ru.m.tankz.proto.GameObjectType;
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import ru.m.tankz.proto.GameChangeType;
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import ru.m.tankz.engine.ClientEngine;
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import protohx.Message;
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import ru.m.tankz.proto.GameUpdateResponse;
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@@ -33,7 +29,7 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
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var persons = Provider.get(GameData).game.persons;
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name.text = person.name;
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engine.personId = person.id;
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engine.init(persons, DEFAULT.CONFIG);
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engine.init(DEFAULT.CONFIG);
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content.addEventListener(Event.ENTER_FRAME, updateGame);
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Provider.get(IConnection).packetHandler.addListener(this);
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render.draw(engine);
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@@ -51,57 +47,7 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
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}
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public function onGameUpdateResponse(packet:GameUpdateResponse):Void {
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for (change in packet.changes) {
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switch (change.type) {
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case GameChangeType.DIRECTION:
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switch (change.objectType) {
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case GameObjectType.TANK:
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for (tank in engine.tanks) {
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if (tank.id == change.objectId) {
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tank.direction = new Direction(change.directionX, change.directionY);
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break;
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}
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}
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}
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case GameChangeType.MOVED:
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switch (change.objectType) {
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case GameObjectType.TANK:
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for (tank in engine.tanks) {
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if (tank.id == change.objectId) {
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tank.x = change.x;
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tank.y = change.y;
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break;
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}
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}
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case GameObjectType.BULLET:
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for (tank in engine.tanks) {
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if (tank.id == change.parentObjectId) {
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for (bullet in tank.bullets) {
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if (bullet.id == change.objectId) {
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bullet.x = change.x;
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bullet.y = change.y;
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break;
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}
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}
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break;
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}
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}
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}
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case GameChangeType.APPEND:
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switch (change.objectType) {
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case GameObjectType.BULLET:
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for (tank in engine.tanks) {
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if (tank.id == change.parentObjectId) {
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var bullet = new MobileEntity(change.objectId, change.x, change.y, 0, new Direction(change.directionX, change.directionY));
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bullet.width = 10;
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bullet.height = 10;
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tank.bullets.push(bullet);
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break;
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}
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}
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}
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}
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}
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engine.updateFromChanges(packet.changes);
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render.draw(engine);
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}
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@@ -42,11 +42,11 @@ class BaseConnection implements IConnection {
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}
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}
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public function send(packet:Message):Void {
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//L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop());
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#if proto_debug L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop()); #end
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}
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public function receive(packet:Message):Void {
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//L.d("Receive", Type.getClassName(Type.getClass(packet)).split(".").pop());
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#if proto_debug L.d("Receive", Type.getClassName(Type.getClass(packet)).split(".").pop()); #end
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var name = "on" + Type.getClassName(Type.getClass(packet)).split(".").pop();
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packetHandler.dispatch(function(h) {
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var method = Reflect.field(h, name);
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@@ -17,7 +17,7 @@ class NekoWebConnection extends NekoConnection {
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}
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override public function send(packet:Message):Void {
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//L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop());
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#if proto_debug L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop()); #end
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try {
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var data = WebSocketTools.packet2string(packet, builder);
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writeData(data, socket);
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13
src/common/haxe/ru/m/tankz/core/Bullet.hx
Normal file
13
src/common/haxe/ru/m/tankz/core/Bullet.hx
Normal file
@@ -0,0 +1,13 @@
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package ru.m.tankz.core;
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class Bullet extends MobileEntity {
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public var personId(default, null):Int;
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public function new(personId:Int, id:Int, x:Float, y:Float, speed:Float, direction:Direction) {
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super(id, x, y, speed, direction);
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this.personId = personId;
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this.width = 10;
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this.height = 10;
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}
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}
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@@ -1,8 +0,0 @@
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package ru.m.tankz.core;
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interface ITank extends IMobileEntity {
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public var bullets:Array<IMobileEntity>;
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public function shot():Void;
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public function destroyBullet(bullet:IMobileEntity):Void;
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}
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@@ -1,6 +1,8 @@
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package ru.m.tankz.core;
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class MobileEntity extends Entity implements IMobileEntity {
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private static var idCounter:Int = 0;
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public var id(default, null):Int;
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public var mx(default, default):Float = 0;
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@@ -9,9 +11,9 @@ class MobileEntity extends Entity implements IMobileEntity {
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public var speed(default, null):Float = 0;
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public var direction(default, default):Direction;
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public function new(id:Int, x:Float, y:Float, speed:Float, direction:Direction = null) {
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public function new(id:Int = 0, x:Float = 0, y:Float = 0, speed:Float = 0, direction:Direction = null) {
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super(x, y);
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this.id = id;
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this.id = id == 0 ? ++idCounter : id;
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this.speed = speed;
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this.direction = direction == null ? Direction.BOTTOM : direction;
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}
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@@ -5,30 +5,28 @@ enum TankAction {
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SHOT;
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}
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class Tank extends MobileEntity implements ITank {
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class Tank extends MobileEntity {
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private static var bulletIdCounter:Int = -1;
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public var personId(default, null):Int;
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public var bullets:Array<IMobileEntity>;
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public var bulletsCount:Int = 0;
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public function new(id:Int, x:Float, y:Float) {
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super(id, x, y, 4);
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this.id = id;
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bullets = new Array<IMobileEntity>();
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public function new(personId:Int, id:Int, x:Float, y:Float, direction:Directiondo apt-g) {
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super(id, x, y, 4, direction);
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this.personId = personId;
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width = 34;
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height = 34;
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}
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public function shot():Void {
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if (bullets.length >= 5) return;
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var bullet = new MobileEntity(bulletIdCounter--, x + width / 2 - 5, y + height / 2 - 5, 6, direction);
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bullet.width = 10;
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bullet.height = 10;
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public function shot():Null<Bullet> {
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if (bulletsCount >= 5) return null;
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var bullet = new Bullet(personId, 0, x + width / 2 - 5, y + height / 2 - 5, 6, direction);
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bullet.move(direction);
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bullets.push(bullet);
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bulletsCount++;
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return bullet;
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}
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public function destroyBullet(bullet:IMobileEntity):Void {
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bullets.remove(bullet);
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public function onDestroyBullet():Void {
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bulletsCount--;
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}
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}
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@@ -1,5 +1,9 @@
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package ru.m.tankz.engine;
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import ru.m.tankz.core.Bullet;
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import ru.m.tankz.proto.GameObjectType;
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import ru.m.tankz.proto.GameChangeType;
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import ru.m.tankz.proto.GameChange;
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import ru.m.tankz.proto.Person;
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import ru.m.tankz.core.Direction;
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import ru.m.tankz.core.IMobileEntity;
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@@ -7,14 +11,15 @@ import ru.m.tankz.core.IMobileEntity;
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import ru.m.tankz.config.TankzConfig;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.map.TankzMap;
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import ru.m.tankz.core.ITank;
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import ru.m.tankz.map.ITankzMap;
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class Engine implements IEngine {
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public var config(default, default):TankzConfig;
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public var map(default, null):ITankzMap;
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public var tanks(default, null):Array<ITank>;
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public var tanks(default, null):Map<Int, Tank>;
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public var mobileEntities(default, null):Map<Int, IMobileEntity>;
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private var x_limit:Float;
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private var y_limit:Float;
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@@ -22,36 +27,93 @@ class Engine implements IEngine {
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public function new() {}
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public function clear():Void {
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tanks = [];
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tanks = new Map<Int, Tank>();
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}
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private function buildTank(id:Int, x:Float, y:Float):ITank {
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return new Tank(id, x, y);
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private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
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return new Tank(personId, id, x, y, direction);
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||||
}
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||||
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public function init(persons:Array<Person>, config:TankzConfig):Void {
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public function init(config:TankzConfig):Void {
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this.config = config;
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map = new TankzMap(config.map);
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tanks = [];
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for (person in persons) {
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var x = 0;
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var y = 100 * persons.indexOf(person);
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tanks.push(buildTank(person.id, x, y));
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}
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tanks = new Map<Int, Tank>();
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mobileEntities = new Map<Int, IMobileEntity>();
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x_limit = map.gridWidth * map.cellWidth;
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y_limit = map.gridHeight * map.cellHeight;
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}
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public function update():Void {
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for (tank in tanks) {
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if (tank.direction.x != 0) {
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tank.y = Math.round((tank.y + tank.height / 2) / config.map.cellHeight) * config.map.cellHeight - tank.height / 2;
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public function initTanks(persons:Array<Person>):Array<GameChange> {
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var changes = new Array<GameChange>();
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for (person in persons) {
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var x = 0;
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var y = 100 * persons.indexOf(person);
|
||||
var tank = buildTank(person.id, 0, x, y, Direction.BOTTOM);
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||||
this.tanks.set(tank.personId, tank);
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||||
this.mobileEntities.set(tank.id, tank);
|
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changes.push(new GameChange()
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.setType(GameChangeType.APPEND)
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||||
.setObjectType(GameObjectType.TANK)
|
||||
.setPersonId(tank.personId)
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||||
.setObjectId(tank.id)
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||||
.setX(tank.x)
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||||
.setY(tank.y)
|
||||
.setDirectionX(tank.direction.x)
|
||||
.setDirectionY(tank.direction.y)
|
||||
);
|
||||
}
|
||||
if (tank.direction.y != 0) {
|
||||
tank.x = Math.round((tank.x + tank.width / 2) / config.map.cellWidth) * config.map.cellWidth - tank.width / 2;
|
||||
return changes;
|
||||
}
|
||||
tank.x += tank.mx;
|
||||
tank.y += tank.my;
|
||||
|
||||
public function updateFromChanges(changes:Array<GameChange>):Void {
|
||||
for (change in changes) {
|
||||
switch (change.type) {
|
||||
case GameChangeType.APPEND:
|
||||
switch (change.objectType) {
|
||||
case GameObjectType.TANK:
|
||||
var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, new Direction(change.directionY, change.directionY));
|
||||
mobileEntities.set(tank.id, tank);
|
||||
tanks.set(tank.personId, tank);
|
||||
case GameObjectType.BULLET:
|
||||
var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, new Direction(change.directionY, change.directionY));
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||||
mobileEntities.set(bullet.id, bullet);
|
||||
}
|
||||
case GameChangeType.DESTROED:
|
||||
mobileEntities.remove(change.objectId);
|
||||
case GameChangeType.DIRECTION:
|
||||
var target = mobileEntities.get(change.objectId);
|
||||
target.direction = new Direction(change.directionX, change.directionY);
|
||||
case GameChangeType.MOVED:
|
||||
var target = mobileEntities.get(change.objectId);
|
||||
target.x = change.x;
|
||||
target.y = change.y;
|
||||
case GameChangeType.MODIFIED:
|
||||
//
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function update():Array<GameChange> {
|
||||
var changes = new Array<GameChange>();
|
||||
|
||||
for (entiny in mobileEntities) {
|
||||
var objectType = -1;
|
||||
var personId = Reflect.hasField(entiny, "personId") ? Reflect.field(entiny, "personId") : -1;
|
||||
if (Std.is(entiny, Tank)) objectType = GameObjectType.TANK;
|
||||
if (Std.is(entiny, Bullet)) objectType = GameObjectType.BULLET;
|
||||
|
||||
if (objectType == GameObjectType.TANK) {
|
||||
if (entiny.direction.x != 0) {
|
||||
entiny.y = Math.round((entiny.y + entiny.height / 2) / config.map.cellHeight) * config.map.cellHeight - entiny.height / 2;
|
||||
}
|
||||
if (entiny.direction.y != 0) {
|
||||
entiny.x = Math.round((entiny.x + entiny.width / 2) / config.map.cellWidth) * config.map.cellWidth - entiny.width / 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (entiny.mx != 0 || entiny.my != 0) {
|
||||
entiny.x += entiny.mx;
|
||||
entiny.y += entiny.my;
|
||||
|
||||
/*var tankR = new Rectangle(tank.x, tank.y, tank.width, tank.height);
|
||||
|
||||
@@ -71,38 +133,38 @@ class Engine implements IEngine {
|
||||
}
|
||||
}*/
|
||||
|
||||
if (tank.x < 0) tank.x = 0;
|
||||
if (tank.x + tank.width > x_limit) tank.x = x_limit - tank.width;
|
||||
if (tank.y < 0) tank.y = 0;
|
||||
if (tank.y + tank.height > y_limit) tank.y = y_limit - tank.height;
|
||||
|
||||
updateBullets(tank);
|
||||
}
|
||||
if (objectType == GameObjectType.TANK) {
|
||||
if (entiny.x < 0) entiny.x = 0;
|
||||
if (entiny.x + entiny.width > x_limit) entiny.x = x_limit - entiny.width;
|
||||
if (entiny.y < 0) entiny.y = 0;
|
||||
if (entiny.y + entiny.height > y_limit) entiny.y = y_limit - entiny.height;
|
||||
}
|
||||
|
||||
private function updateBullets(tank:ITank):Void {
|
||||
for (bullet in tank.bullets) {
|
||||
bullet.x += bullet.mx;
|
||||
bullet.y += bullet.my;
|
||||
|
||||
/*var bulletR = new Rectangle(bullet.x, bullet.y, bullet.width, bullet.height);
|
||||
changes.push(new GameChange()
|
||||
.setType(GameChangeType.MOVED)
|
||||
.setObjectType(objectType)
|
||||
.setPersonId(personId)
|
||||
.setObjectId(entiny.id)
|
||||
.setX(entiny.x)
|
||||
.setY(entiny.y)
|
||||
);
|
||||
|
||||
var i = 0;
|
||||
while (i < tanks.length) {
|
||||
var t = tanks[i++];
|
||||
if (t != tank) {
|
||||
var r = new Rectangle(t.x, t.y, t.width, t.height);
|
||||
if (bulletR.intersects(r)) {
|
||||
tank.destroyBullet(bullet);
|
||||
tanks.remove(t);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (bullet.x < 0 || bullet.x + bullet.width > x_limit || bullet.y < 0 || bullet.y + bullet.height > y_limit) {
|
||||
tank.destroyBullet(bullet);
|
||||
if (objectType == GameObjectType.BULLET) {
|
||||
if (entiny.x < 0 || entiny.x + entiny.width > x_limit || entiny.y < 0 || entiny.y + entiny.height > y_limit) {
|
||||
mobileEntities.remove(entiny.id);
|
||||
var tank = tanks.get(personId);
|
||||
tank.onDestroyBullet();
|
||||
changes.push(new GameChange()
|
||||
.setType(GameChangeType.DESTROED)
|
||||
.setObjectType(objectType)
|
||||
.setPersonId(personId)
|
||||
.setObjectId(entiny.id)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return changes;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,21 @@
|
||||
package ru.m.tankz.engine;
|
||||
|
||||
import ru.m.tankz.proto.GameChange;
|
||||
import ru.m.tankz.core.IMobileEntity;
|
||||
import ru.m.tankz.core.Tank;
|
||||
import ru.m.tankz.proto.Person;
|
||||
import ru.m.tankz.config.TankzConfig;
|
||||
import ru.m.tankz.core.ITank;
|
||||
import ru.m.tankz.map.ITankzMap;
|
||||
|
||||
interface IEngine {
|
||||
public var config(default, default):TankzConfig;
|
||||
public var map(default, null):ITankzMap;
|
||||
public var tanks(default, null):Array<ITank>;
|
||||
public var tanks(default, null):Map<Int, Tank>;
|
||||
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
|
||||
|
||||
public function clear():Void;
|
||||
public function init(persons:Array<Person>, config:TankzConfig):Void;
|
||||
public function update():Void;
|
||||
public function init(config:TankzConfig):Void;
|
||||
public function initTanks(persons:Array<Person>):Array<GameChange>;
|
||||
public function updateFromChanges(changes:Array<GameChange>):Void;
|
||||
public function update():Array<GameChange>;
|
||||
}
|
||||
|
||||
@@ -126,8 +126,8 @@ enum GameChangeType {
|
||||
message GameChange {
|
||||
required GameChangeType type = 1;
|
||||
required GameObjectType objectType = 2;
|
||||
required int32 objectId = 3;
|
||||
optional int32 parentObjectId = 4;
|
||||
optional int32 personId = 3;
|
||||
required int32 objectId = 4;
|
||||
optional float x = 5;
|
||||
optional float y = 6;
|
||||
optional int32 directionX = 7;
|
||||
|
||||
@@ -52,14 +52,6 @@ class NekoTimer {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
**/
|
||||
typedef ObjectState = {
|
||||
var x:Float;
|
||||
var y:Float;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
**/
|
||||
@@ -115,10 +107,12 @@ class GameManager {
|
||||
public function start() {
|
||||
game.setState(GameState.STARTED);
|
||||
engine = new Engine();
|
||||
engine.init(game.persons, DEFAULT.CONFIG);
|
||||
engine.init(DEFAULT.CONFIG);
|
||||
var changes = engine.initTanks(game.persons);
|
||||
timer = new NekoTimer(30);
|
||||
timer.run = update;
|
||||
broadcast(new StartGameResponse().setGame(game));
|
||||
broadcast(new GameUpdateResponse().setChanges(changes));
|
||||
}
|
||||
|
||||
public function stop() {
|
||||
@@ -133,27 +127,29 @@ class GameManager {
|
||||
}
|
||||
|
||||
public function action(person:Person, action:GameActionRequest) {
|
||||
for (tank in engine.tanks) {
|
||||
if (tank.id == person.id) {
|
||||
var tank = engine.tanks.get(person.id);
|
||||
switch (action.type) {
|
||||
case GameActionType.SHOT:
|
||||
tank.shot();
|
||||
var bullet = tank.bullets.slice(0).pop();
|
||||
var bullet = tank.shot();
|
||||
if (bullet != null) {
|
||||
engine.mobileEntities.set(bullet.id, bullet);
|
||||
changes.push(new GameChange()
|
||||
.setType(GameChangeType.APPEND)
|
||||
.setObjectType(GameObjectType.BULLET)
|
||||
.setParentObjectId(tank.id)
|
||||
.setPersonId(bullet.personId)
|
||||
.setObjectId(bullet.id)
|
||||
.setX(bullet.x)
|
||||
.setY(bullet.y)
|
||||
.setDirectionX(bullet.direction.x)
|
||||
.setDirectionY(bullet.direction.y)
|
||||
);
|
||||
}
|
||||
case GameActionType.MOVE:
|
||||
tank.move(new Direction(action.directionX, action.directionY));
|
||||
changes.push(new GameChange()
|
||||
.setType(GameChangeType.DIRECTION)
|
||||
.setObjectType(GameObjectType.TANK)
|
||||
.setPersonId(tank.personId)
|
||||
.setObjectId(tank.id)
|
||||
.setDirectionX(tank.direction.x)
|
||||
.setDirectionY(tank.direction.y)
|
||||
@@ -162,54 +158,9 @@ class GameManager {
|
||||
tank.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function update() {
|
||||
var states = new Map<Int, ObjectState>();
|
||||
for (tank in engine.tanks) {
|
||||
states.set(tank.id, {
|
||||
x: tank.x,
|
||||
y: tank.y
|
||||
});
|
||||
for (bullet in tank.bullets) {
|
||||
states.set(bullet.id, {
|
||||
x: bullet.x,
|
||||
y: bullet.y
|
||||
});
|
||||
}
|
||||
}
|
||||
engine.update();
|
||||
var changes = new Array<GameChange>();
|
||||
for (tank in engine.tanks) {
|
||||
if (states.exists(tank.id)) {
|
||||
var state = states.get(tank.id);
|
||||
if (state.x != tank.x || state.y != tank.y) {
|
||||
changes.push(new GameChange()
|
||||
.setType(GameChangeType.MOVED)
|
||||
.setObjectType(GameObjectType.TANK)
|
||||
.setObjectId(tank.id)
|
||||
.setX(tank.x)
|
||||
.setY(tank.y)
|
||||
);
|
||||
}
|
||||
for (bullet in tank.bullets) {
|
||||
if (states.exists(bullet.id)) {
|
||||
var state = states.get(bullet.id);
|
||||
if (state.x != bullet.x || state.y != bullet.y) {
|
||||
changes.push(new GameChange()
|
||||
.setType(GameChangeType.MOVED)
|
||||
.setObjectType(GameObjectType.BULLET)
|
||||
.setParentObjectId(tank.id)
|
||||
.setObjectId(bullet.id)
|
||||
.setX(bullet.x)
|
||||
.setY(bullet.y)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
var changes = engine.update();
|
||||
changes = this.changes.concat(changes);
|
||||
this.changes = [];
|
||||
if (changes.length > 0) {
|
||||
|
||||
Reference in New Issue
Block a user