update
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@@ -126,8 +126,8 @@ enum GameChangeType {
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message GameChange {
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required GameChangeType type = 1;
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required GameObjectType objectType = 2;
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required int32 objectId = 3;
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optional int32 parentObjectId = 4;
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optional int32 personId = 3;
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required int32 objectId = 4;
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optional float x = 5;
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optional float y = 6;
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optional int32 directionX = 7;
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