[common] added control
This commit is contained in:
@@ -1,38 +1,32 @@
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package ru.m.tankz.bot;
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import ru.m.tankz.control.Control;
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import ru.m.geom.Direction;
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import haxe.Timer;
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import ru.m.tankz.map.Grid.GridCell;
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import ru.m.tankz.core.Tank;
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import Type.ValueType;
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import ru.m.tankz.core.Entity;
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import ru.m.tankz.engine.Engine;
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class Bot implements EngineListener {
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public var tankId(default, null):Int;
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private var engine:Engine;
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class Bot extends Control {
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private var shotTimer:Timer;
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private var turnTimer:Timer;
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public function new(engine:Engine, tankId:Int) {
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this.engine = engine;
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this.tankId = tankId;
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public function new(tankId:Int) {
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super(tankId);
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}
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public function onCollision(entity:Entity, with:Dynamic):Void {
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if (entity.id == tankId) {
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switch (Type.typeof(with)) {
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case ValueType.TClass(Tank): turn();
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case ValueType.TClass(GridCell): turn();
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case _:
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}
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override public function onCollision(with:Dynamic):Void {
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switch (Type.typeof(with)) {
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case ValueType.TClass(Tank): turn();
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case ValueType.TClass(GridCell): turn();
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case _:
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}
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}
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public function start():Void {
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engine.action(tankId, TankAction.MOVE(Direction.BOTTOM));
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action(TankAction.MOVE(Direction.BOTTOM));
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shotTimer = new Timer(1000);
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shotTimer.run = shot;
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turnTimer = new Timer(3000);
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@@ -40,11 +34,11 @@ class Bot implements EngineListener {
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}
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public function shot():Void {
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engine.action(tankId, TankAction.SHOT);
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action(TankAction.SHOT);
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}
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public function turn():Void {
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engine.action(tankId, TankAction.MOVE(randomDirection()));
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action(TankAction.MOVE(randomDirection()));
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}
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private function randomDirection():Direction {
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@@ -56,7 +50,8 @@ class Bot implements EngineListener {
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][Math.floor(Math.random() * 4)];
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}
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public function dispose():Void {
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override public function dispose():Void {
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super.dispose();
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if (shotTimer != null) {
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shotTimer.stop();
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shotTimer = null;
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@@ -65,6 +60,5 @@ class Bot implements EngineListener {
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turnTimer.stop();
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turnTimer = null;
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}
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engine = null;
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}
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}
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44
src/common/haxe/ru/m/tankz/control/Control.hx
Normal file
44
src/common/haxe/ru/m/tankz/control/Control.hx
Normal file
@@ -0,0 +1,44 @@
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package ru.m.tankz.control;
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import ru.m.geom.Direction;
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enum TankAction {
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MOVE(direction:Direction);
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LEVEL_UP(level:Int);
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STOP;
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SHOT;
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}
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class Control {
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public var tankId(default, null):Int;
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private var listener:ControlListener;
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public function new(tankId:Int) {
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this.tankId = tankId;
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}
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public function bind(listener:ControlListener):Void {
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this.listener = listener;
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}
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public function action(action:TankAction):Void {
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if (listener != null) {
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listener.onAction(tankId, action);
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}
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}
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public function onCollision(with:Dynamic):Void {
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}
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public function dispose():Void {
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listener = null;
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}
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}
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interface ControlListener {
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public function onAction(tankId:Int, action:TankAction):Void;
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}
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@@ -1,19 +1,12 @@
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package ru.m.tankz.core;
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import ru.m.geom.Point;
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import ru.m.tankz.config.Config.TankConfig;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.core.Bullet;
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import ru.m.geom.Rectangle;
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import ru.m.geom.Direction;
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enum TankAction {
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MOVE(direction:Direction);
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LEVEL_UP(level:Int);
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STOP;
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SHOT;
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}
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class Tank extends MobileEntity {
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public var index(default, null):Int;
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public var config(default, set):TankConfig;
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@@ -45,15 +38,6 @@ class Tank extends MobileEntity {
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return bullet;
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}
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override public function move(direction:Direction):Void {
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// ToDo: spike
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/*if (direction != this.direction) {
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rect.x -= this.direction.x * 4;
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rect.y -= this.direction.y * 4;
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}*/
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super.move(direction);
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}
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public function onDestroyBullet():Void {
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bulletsCounter--;
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.engine;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.bot.Bot;
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import haxe.Constraints.Function;
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import ru.m.geom.Line;
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@@ -18,7 +19,7 @@ import ru.m.tankz.core.Tank;
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import ru.m.tankz.map.LevelMap;
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class Engine {
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class Engine implements ControlListener {
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public var config(default, default):Config;
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public var map(default, null):LevelMap;
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@@ -29,17 +30,13 @@ class Engine {
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public var playerTanks(default, null):Map<Int, Tank>;
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private var time:Float;
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public var listeners(default, null):Array<EngineListener>;
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private var controls:Map<Int, Control>;
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private var bots:Map<Int, Bot>;
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public function new() {
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listeners = [];
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}
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public function new() {}
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public function clear():Void {
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playerTanks = new Map<Int, Tank>();
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bots = new Map<Int, Bot>();
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controls = new Map<Int, Control>();
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}
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private function buildTank(index:Int, config:TankConfig, point:SpawnPoint):Tank {
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@@ -53,7 +50,7 @@ class Engine {
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this.config = config;
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map = new LevelMap(config.map);
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playerTanks = new Map<Int, Tank>();
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bots = new Map<Int, Bot>();
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controls = new Map<Int, Control>();
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entities = new Map<Int, Entity>();
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removedEntities = new Array<String>();
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time = Date.now().getTime();
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@@ -82,15 +79,19 @@ class Engine {
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var point:SpawnPoint = config.getSpawnPoint(EntityType.BOT, index);
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var tank = buildTank(0, config.getTank('bot', 0), point);
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entities.set(tank.id, tank);
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var bot = new Bot(this, tank.id);
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bots.set(tank.id, bot);
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listeners.push(bot);
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var bot = new Bot(tank.id);
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bindControl(bot);
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bot.start();
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}
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return changes;
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}
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public function action(tankId:Int, action:TankAction):Void {
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public function bindControl(control:Control):Void {
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control.bind(this);
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controls.set(control.tankId, control);
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}
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public function onAction(tankId:Int, action:TankAction):Void {
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if (!entities.exists(tankId)) return;
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var tank:Tank = cast entities.get(tankId);
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switch (action) {
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@@ -188,11 +189,10 @@ class Engine {
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if (tank != null) tank.onDestroyBullet();
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}
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}
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if (bots.exists(entity.id)) {
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var bot:Bot = bots.get(entity.id);
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bot.dispose();
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listeners.remove(bot);
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bots.remove(entity.id);
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if (controls.exists(entity.id)) {
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var control:Control = controls.get(entity.id);
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control.dispose();
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controls.remove(entity.id);
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}
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}
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@@ -227,7 +227,9 @@ class Engine {
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if (cell.layer >= entity.layer && cell.layer < 3) {
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entity.rect.lean(cell.rect);
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collision = true;
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for (listener in listeners) listener.onCollision(ent, cell);
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if (controls.exists(entity.id)) {
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controls.get(entity.id).onCollision(cell);
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}
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break;
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}
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}
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@@ -241,7 +243,9 @@ class Engine {
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if (fun != null) {
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var c = Reflect.callMethod(this, fun, [ent, other]);
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if (c) {
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for (listener in listeners) listener.onCollision(ent, other);
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if (controls.exists(entity.id)) {
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controls.get(entity.id).onCollision(other);
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}
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}
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collision = c || collision;
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}
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@@ -279,7 +283,3 @@ class Engine {
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return changes;
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}
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}
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interface EngineListener {
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public function onCollision(entity:Entity, with:Dynamic):Void;
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}
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