[client] update haxework. ep2
This commit is contained in:
@@ -34,7 +34,7 @@ const config = new Project.Config({
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meta: {
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meta: {
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title: 'Tank\'z',
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title: 'Tank\'z',
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filename: 'tankz',
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filename: 'tankz',
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icon: 'resources/images/tank/player/tank_p3_0-0.png',
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icon: 'src/client/resources/image/tank/pd-0.png',
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pack: 'ru.m.tankz',
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pack: 'ru.m.tankz',
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author: 'shmyga <shmyga.z@gmail.com>',
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author: 'shmyga <shmyga.z@gmail.com>',
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company: 'MegaLoMania',
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company: 'MegaLoMania',
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@@ -49,7 +49,7 @@ const config = new Project.Config({
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'src/common/resources'
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'src/common/resources'
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],
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],
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macros: [
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macros: [
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'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
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//'yield.parser.Parser.auto()', // ToDo: bug with extraParams.hxml in yield library
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`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
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`CompilationOption.set('build','${dateformat(new Date(), 'yyyy-mm-dd HH:MM:ss')}')`,
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]
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]
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});
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});
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@@ -71,6 +71,7 @@ const client = new Project(
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main: 'ru.m.tankz.Client',
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main: 'ru.m.tankz.Client',
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assets: ['src/client/resources'],
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assets: ['src/client/resources'],
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//flags: ['bitmap_text'],
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//flags: ['bitmap_text'],
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flags: ['dom'],
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}),
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}),
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module.exports.generate
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module.exports.generate
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).bind(module, gulp);
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).bind(module, gulp);
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@@ -10,8 +10,8 @@
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},
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},
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"haxeDependencies": {
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"haxeDependencies": {
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"haxework": "git",
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"haxework": "git",
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"lime": "7.1.1",
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"lime": "7.2.1",
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"openfl": "8.5.1",
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"openfl": "8.8.0",
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"hxcpp": "4.0.4",
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"hxcpp": "4.0.4",
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"promhx": "1.1.0",
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"promhx": "1.1.0",
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"protohx": "0.4.6",
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"protohx": "0.4.6",
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@@ -12,10 +12,10 @@ views:
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views:
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views:
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- id: start
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- id: start
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$type: ru.m.tankz.frame.StartFrame
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$type: ru.m.tankz.frame.StartFrame
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# - id: level
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- id: level
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# $type: ru.m.tankz.frame.StartGameFrame
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$type: ru.m.tankz.frame.StartGameFrame
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# - id: game
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- id: game
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# $type: ru.m.tankz.frame.GameFrame
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$type: ru.m.tankz.frame.GameFrame
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# - id: network
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# - id: network
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# $type: ru.m.tankz.frame.NetworkFrame
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# $type: ru.m.tankz.frame.NetworkFrame
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- id: settings
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- id: settings
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@@ -2,7 +2,6 @@ package ru.m.tankz;
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import ru.m.skin.SimpleButtonSkin;
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import ru.m.skin.SimpleButtonSkin;
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import haxework.gui.skin.Skin;
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import haxework.gui.skin.Skin;
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import haxework.gui.skin.TextSkin;
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import haxework.gui.skin.ButtonBitmapSkin;
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import haxework.gui.skin.ButtonBitmapSkin;
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import haxework.gui.utils.DrawUtil;
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import haxework.gui.utils.DrawUtil;
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import haxework.resources.IResources;
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import haxework.resources.IResources;
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@@ -15,22 +14,26 @@ class Style {
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private static var lightColor = 0x95937D;
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private static var lightColor = 0x95937D;
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private static var darkColor = 0x777564;
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private static var darkColor = 0x777564;
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private static var textColor = 0xE7E0BB;
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private static var textColor = 0xE7E0BB;
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private static var fontFamily = "Courirer New";
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public static function register() {
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public static function register() {
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var text = new TextSkin(textColor, "Courirer New");
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//text.fontSize = 18; // ToDo:
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var button = new ButtonBitmapSkin();
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var button = new ButtonBitmapSkin();
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button.fillType = FillType.NINEPATH;
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button.fillType = FillType.NINEPATH;
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button.upImage = Assets.getBitmapData("resources/image/ui/button/normal.png");
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button.upImage = Assets.getBitmapData("resources/image/ui/button/normal.png");
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button.downImage = Assets.getBitmapData("resources/image/ui/button/down.png");
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button.downImage = Assets.getBitmapData("resources/image/ui/button/down.png");
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button.overImage = Assets.getBitmapData("resources/image/ui/button/over.png");
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button.overImage = Assets.getBitmapData("resources/image/ui/button/over.png");
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resources.skin.put("light", [Skin.color(lightColor)]);
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resources.skin.put("light", [Skin.color(lightColor)]);
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resources.skin.put("dark", [Skin.color(darkColor)]);
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resources.skin.put("dark", [Skin.color(darkColor)]);
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resources.skin.put("text", [text]);
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resources.skin.put("text", [Skin.text(textColor, 16, fontFamily)]);
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resources.skin.put("button", [button, text]);
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resources.skin.put("button", [button, Skin.text(textColor, 18, fontFamily), Skin.size(250, 60)]);
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resources.skin.put("button.simple", [
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resources.skin.put("button.simple", [
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new SimpleButtonSkin(lightColor, textColor),
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new SimpleButtonSkin(lightColor, textColor),
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text
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Skin.text(textColor, 16, fontFamily),
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Skin.size(100, 36),
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]);
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resources.skin.put("button.close", [
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new ButtonBitmapSkin(Assets.getBitmapData("resources/image/ui/close.png"))
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]);
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]);
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}
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}
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}
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}
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@@ -21,4 +21,11 @@ views:
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controlIndex: 1
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controlIndex: 1
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- id: close
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- id: close
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$type: haxework.gui.ButtonView
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$type: haxework.gui.ButtonView
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$style: close
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skin: $r:skin:button.close
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+onPress: $this:onPress
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inLayout: false
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hAlign: LEFT
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vAlign: BOTTOM
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leftMargin: 10
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bottomMargin: 10
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contentSize: true
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@@ -37,6 +37,6 @@ import ru.m.tankz.Type;
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private function startGame(type:GameType, presetId:PresetId):Void {
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private function startGame(type:GameType, presetId:PresetId):Void {
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state = new GameState(type, presetId);
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state = new GameState(type, presetId);
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//frameSwitcher.change(StartGameFrame.ID);
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frameSwitcher.change(StartGameFrame.ID);
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}
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}
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}
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}
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@@ -4,8 +4,7 @@ pHeight: 100
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views:
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views:
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- $type: haxework.gui.ImageView
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- $type: haxework.gui.ImageView
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image: $asset:image:resources/image/ui/logo.png
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image: $asset:image:resources/image/ui/logo.png
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width: 367
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contentSize: true
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height: 157
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bottomMargin: 15
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bottomMargin: 15
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- $type: haxework.gui.VGroupView
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- $type: haxework.gui.VGroupView
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contentSize: true
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contentSize: true
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@@ -14,24 +13,19 @@ views:
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$type: haxework.gui.ButtonView
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$type: haxework.gui.ButtonView
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skin: $r:skin:button
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skin: $r:skin:button
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+onPress: $this:onPress
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+onPress: $this:onPress
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width: 250
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height: 60
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text: Classic
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text: Classic
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- id: dota
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- id: dota
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$type: haxework.gui.ButtonView
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$type: haxework.gui.ButtonView
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skin: $r:skin:button
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skin: $r:skin:button
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+onPress: $this:onPress
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+onPress: $this:onPress
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width: 250
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height: 60
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text: DotA
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text: DotA
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- id: network
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- id: network
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$type: haxework.gui.ButtonView
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$type: haxework.gui.ButtonView
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skin: $r:skin:button
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skin: $r:skin:button
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+onPress: $this:onPress
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+onPress: $this:onPress
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width: 250
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height: 60
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text: Network (in developing)
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text: Network (in developing)
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fontColor: 0xff0000
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fontColor: 0xff0000
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visible: false
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- $type: haxework.gui.LabelView
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- $type: haxework.gui.LabelView
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skin: $r:skin:text
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skin: $r:skin:text
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inLayout: false
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inLayout: false
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@@ -48,8 +42,7 @@ views:
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vAlign: BOTTOM
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vAlign: BOTTOM
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leftMargin: 10
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leftMargin: 10
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bottomMargin: 10
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bottomMargin: 10
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width: 64
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contentSize: true
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height: 64
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skin:
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skin:
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- $type: haxework.gui.skin.ButtonBitmapSkin
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- $type: haxework.gui.skin.ButtonBitmapSkin
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image: $asset:image:resources/image/ui/settings.png
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image: $asset:image:resources/image/ui/settings.png
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@@ -30,7 +30,6 @@ import ru.m.tankz.Type;
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private var preset:GamePreset;
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private var preset:GamePreset;
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public function init():Void {
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public function init():Void {
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levels.dispatcher.addListener(this);
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presets.change.connect(function(presetId) this.presetId = presetId);
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presets.change.connect(function(presetId) this.presetId = presetId);
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}
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}
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@@ -17,28 +17,21 @@ views:
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pHeight: 100
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pHeight: 100
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paddings: 10
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paddings: 10
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scroll:
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scroll:
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$type: haxework.gui.list.VScrollView
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$type: haxework.gui.list.VScrollBarView
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width: 10
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width: 10
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pHeight: 100
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pHeight: 100
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skin:
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skin:
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$type: haxework.gui.list.VScrollSkin
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- $type: [haxework.gui.list.ScrollBarSkin.vertical]
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skin:
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$type: haxework.gui.skin.ColorSkin
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color: 0x000000
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alpha: 0
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- id: levels
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- id: levels
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$type: haxework.gui.list.VListView<Int>
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$type: haxework.gui.list.VListView<Int>
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factory: { $class: ru.m.tankz.frame.start.LevelView }
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factory: { $class: ru.m.tankz.frame.start.LevelView }
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+onItemSelect: $this:onListItemClick
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pWidth: 50
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pWidth: 50
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pHeight: 100
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pHeight: 100
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paddings: 10
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paddings: 10
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scroll:
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scroll:
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$type: haxework.gui.list.VScrollView
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$type: haxework.gui.list.VScrollBarView
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width: 10
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width: 10
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pHeight: 100
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pHeight: 100
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skin:
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skin:
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$type: haxework.gui.list.VScrollSkin
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- $type: [haxework.gui.list.ScrollBarSkin.vertical]
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skin:
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$type: haxework.gui.skin.ColorSkin
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color: "#000000"
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alpha: 0
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@@ -3,6 +3,6 @@ package ru.m.tankz.frame.game;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.Game;
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import haxework.gui.IView;
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import haxework.gui.IView;
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interface IGamePanel extends IView {
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interface IGamePanel extends IView<Dynamic> {
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public var game:Game;
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public var game:Game;
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}
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}
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@@ -39,7 +39,7 @@ class KeyboardMap {
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@:template class ActionView extends HGroupView implements IListItemView<ActionItem> {
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@:template class ActionView extends HGroupView implements IListItemView<ActionItem> {
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public var item_index(default, set):Int;
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public var item_index(default, default):Int;
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public var data(default, set):ActionItem;
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public var data(default, set):ActionItem;
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@:view var action(default, null):LabelView;
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@:view var action(default, null):LabelView;
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@@ -55,11 +55,6 @@ class KeyboardMap {
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return KeyboardMap.getName(key);
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return KeyboardMap.getName(key);
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}
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}
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private function set_item_index(value:Int):Int {
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item_index = value;
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return item_index;
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}
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private function set_data(value:ActionItem):ActionItem {
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private function set_data(value:ActionItem):ActionItem {
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data = value;
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data = value;
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action.text = actionLabel(data.action);
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action.text = actionLabel(data.action);
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@@ -11,22 +11,16 @@ views:
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$type: haxework.gui.ButtonView
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$type: haxework.gui.ButtonView
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+onPress: $this:onPress
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+onPress: $this:onPress
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skin: $r:skin:button.simple
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skin: $r:skin:button.simple
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width: 100
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height: 36
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text: Change
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text: Change
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- id: clear
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- id: clear
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$type: haxework.gui.ButtonView
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$type: haxework.gui.ButtonView
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+onPress: $this:onPress
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+onPress: $this:onPress
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skin: $r:skin:button.simple
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skin: $r:skin:button.simple
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width: 100
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height: 36
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text: Clear
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text: Clear
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- id: reset
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- id: reset
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$type: haxework.gui.ButtonView
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$type: haxework.gui.ButtonView
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+onPress: $this:onPress
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+onPress: $this:onPress
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skin: $r:skin:button.simple
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skin: $r:skin:button.simple
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width: 100
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height: 36
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||||||
text: Reset
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text: Reset
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- id: list
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- id: list
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||||||
$type: haxework.gui.list.VListView<ru.m.tankz.control.ActionItem>
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$type: haxework.gui.list.VListView<ru.m.tankz.control.ActionItem>
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||||||
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@@ -10,6 +10,6 @@ views:
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pHeight: 100
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pHeight: 100
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||||||
text: ""
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text: ""
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||||||
skin:
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skin:
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$type: haxework.gui.skin.ColorSkin
|
- $type: haxework.gui.skin.ColorSkin
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||||||
color: 0x000000
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color: 0x000000
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||||||
alpha: 0.2
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alpha: 0.2
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||||||
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|||||||
@@ -26,7 +26,7 @@ import ru.m.tankz.Type;
|
|||||||
@:provide var configBundle:IConfigBundle;
|
@:provide var configBundle:IConfigBundle;
|
||||||
|
|
||||||
private function init():Void {
|
private function init():Void {
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control.onPress = this;
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control.onPress.connect(onPress);
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||||||
}
|
}
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||||||
|
|
||||||
private function set_data(value:PlayerId):PlayerId {
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private function set_data(value:PlayerId):PlayerId {
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@@ -51,7 +51,7 @@ import ru.m.tankz.Type;
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}
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}
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indexLabel.fontColor = cast color;
|
indexLabel.fontColor = cast color;
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var controlType = state.control.get(value);
|
var controlType = state.control.get(value);
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control.skin = new ButtonBitmapSkin(Assets.getBitmapData('resources/image/ui/control/${controlType}.png'));
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control.skin = [new ButtonBitmapSkin(Assets.getBitmapData('resources/image/ui/control/${controlType}.png'))];
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return data;
|
return data;
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||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,9 +10,9 @@ views:
|
|||||||
pHeight: 100
|
pHeight: 100
|
||||||
pWidth: 100
|
pWidth: 100
|
||||||
skin:
|
skin:
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||||||
$type: haxework.gui.skin.ColorSkin
|
- $type: haxework.gui.skin.ColorSkin
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||||||
color: 0x000000
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color: 0x000000
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||||||
alpha: 0.2
|
alpha: 0.2
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||||||
shadow: true
|
shadow: true
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||||||
shadowColor: 0x000000
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shadowColor: 0x000000
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||||||
- id: control
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- id: control
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||||||
|
|||||||
@@ -29,8 +29,8 @@ class PresetsView extends HGroupView {
|
|||||||
removeAllViews();
|
removeAllViews();
|
||||||
for (item in data) {
|
for (item in data) {
|
||||||
var view = new ToggleButtonView();
|
var view = new ToggleButtonView();
|
||||||
view.skin = new SimpleButtonSkin();
|
view.skin = [new SimpleButtonSkin()];
|
||||||
view.onSkin = new SimpleButtonSkin(0x00ff00);
|
view.onSkin = [new SimpleButtonSkin(0x00ff00)];
|
||||||
view.text = item.id;
|
view.text = item.id;
|
||||||
view.width = 250;
|
view.width = 250;
|
||||||
view.height = 36;
|
view.height = 36;
|
||||||
@@ -38,7 +38,7 @@ class PresetsView extends HGroupView {
|
|||||||
view.fontColor = 0xffffff;
|
view.fontColor = 0xffffff;
|
||||||
view.fontSize = 18;
|
view.fontSize = 18;
|
||||||
view.shadowColor = 0x000000;
|
view.shadowColor = 0x000000;
|
||||||
view.onPress = this;
|
view.onPress.connect(onPress);
|
||||||
view.update();
|
view.update();
|
||||||
addView(view);
|
addView(view);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,11 +37,11 @@ class Render extends SpriteView {
|
|||||||
entryLayer = new Sprite();
|
entryLayer = new Sprite();
|
||||||
upLayer = new Sprite();
|
upLayer = new Sprite();
|
||||||
upperLayer = new Sprite();
|
upperLayer = new Sprite();
|
||||||
contentAsSprite.addChild(backgroundLayer);
|
content.addChild(backgroundLayer);
|
||||||
contentAsSprite.addChild(groundLayer);
|
content.addChild(groundLayer);
|
||||||
contentAsSprite.addChild(entryLayer);
|
content.addChild(entryLayer);
|
||||||
contentAsSprite.addChild(upLayer);
|
content.addChild(upLayer);
|
||||||
contentAsSprite.addChild(upperLayer);
|
content.addChild(upperLayer);
|
||||||
reset();
|
reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user