[client] added draw package

This commit is contained in:
2018-02-08 17:57:40 +03:00
parent 89ac9fd225
commit dd1014e230
3 changed files with 56 additions and 1 deletions

View File

@@ -0,0 +1,16 @@
package ru.m.draw;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.display.BitmapData;
class BitmapUtil {
public static function colorize(data: BitmapData, color: Color):BitmapData {
var result = data.clone();
var transform = new ColorTransform(1, 1, 1, 1, color.red, color.green, color.blue, color.alpha);
result.colorTransform(new Rectangle(0, 0, result.width, result.height), transform);
return result;
}
}

View File

@@ -0,0 +1,37 @@
package ru.m.draw;
abstract Color(Int) {
public var alpha(get, never):Int;
public var red(get, never):Int;
public var green(get, never):Int;
public var blue(get, never):Int;
public inline function new(value:Int) {
this = value;
}
private inline function get_alpha():Int {
return (this >> 24) & 255;
}
private inline function get_red():Int {
return (this >> 16) & 255;
}
private inline function get_green():Int {
return (this >> 8) & 255;
}
private inline function get_blue():Int {
return this & 255;
}
@:from
static public inline function fromString(value:String):Color {
return new Color(Std.parseInt('0x${value.split('#').pop()}'));
}
public function toString():String {
return 'Color(${red},${green},${blue})';
}
}

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.render; package ru.m.tankz.render;
import ru.m.draw.BitmapUtil;
import ru.m.tankz.game.Game.TeamId; import ru.m.tankz.game.Game.TeamId;
import ru.m.tankz.config.Config.TankType; import ru.m.tankz.config.Config.TankType;
import ru.m.tankz.control.Control; import ru.m.tankz.control.Control;
@@ -154,7 +155,8 @@ class TankItem extends RenderItem<Tank, Sprite> {
} }
override public function redraw():Void { override public function redraw():Void {
tankView.frames = getFrames().map(function(s) return Assets.getBitmapData(s)); // ToDo: ImageBundle
tankView.frames = getFrames().map(function(s) return BitmapUtil.colorize(Assets.getBitmapData(s), '#cc0000'));
} }
public static function getTankFrames(team:TeamId, index:Int, type:TankType, hits:Int=0):Array<String> { public static function getTankFrames(team:TeamId, index:Int, type:TankType, hits:Int=0):Array<String> {