[editor] MapFrame rework
This commit is contained in:
@@ -1,9 +1,7 @@
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package ru.m.tankz.editor.view;
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import haxework.view.ButtonView;
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import haxework.view.DataView;
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import haxework.view.InputView;
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import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.config.Config;
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@@ -12,7 +10,6 @@ import ru.m.tankz.editor.view.map.BrickView;
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import ru.m.tankz.editor.view.map.MapEditView;
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import ru.m.tankz.editor.view.map.SpawnPointView;
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import ru.m.tankz.preset.ClassicGame;
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import ru.m.tankz.preset.DotaGame;
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import ru.m.tankz.Type;
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import ru.m.tankz.util.LevelUtil;
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@@ -20,11 +17,9 @@ import ru.m.tankz.util.LevelUtil;
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public static inline var ID = 'map';
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public static inline var TAG = 'map';
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@:view var gameClassicButton:ButtonView;
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@:view var gameDotaButton:ButtonView;
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@:view var openButton:ButtonView;
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@:view var saveButton:ButtonView;
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@:view var fileNameLabel:LabelView;
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public var type(default, set):GameType;
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private var fileName:String;
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@:view var levelName:InputView;
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@:view var mapView:MapEditView;
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@:view var spawnPointList:DataView<SpawnPoint, SpawnPointView>;
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@@ -36,80 +31,66 @@ import ru.m.tankz.util.LevelUtil;
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@:provide var config:Config;
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public function init():Void {
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var resetSelected = function() {
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for (v in brickList.views) {
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cast(v, BrickView).selected = false;
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}
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for (v in spawnPointList.views) {
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cast(v, SpawnPointView).selected = false;
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}
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};
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brickList.onItemSelect.connect(function(index:Int, value:BrickConfig, item:BrickView):Void {
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mapView.brush = Brush.BRICK(item.data);
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resetSelected();
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item.selected = true;
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});
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spawnPointList.onItemSelect.connect(function(index:Int, value:SpawnPoint, item:SpawnPointView):Void {
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mapView.brush = Brush.POINT(item.data);
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resetSelected();
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item.selected = true;
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});
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setGameType(ClassicGame.TYPE);
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fileName = "level000.txt";
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type = ClassicGame.TYPE;
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}
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/*public function onShow():Void {
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if (config == null) {
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setGameType(ClassicGame.TYPE);
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private function set_type(value:GameType):GameType {
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if (type != value) {
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type = value;
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config = configBundle.get(type);
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mapView.config = config;
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brickList.data = config.bricks.filter(function(brick) return brick.index > -1);
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spawnPointList.data = config.points;
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selectBrick(brickList.data[0]);
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resetSize();
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}
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}*/
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private function setGameType(type:GameType):Void {
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config = configBundle.get(type);
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mapView.config = config;
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brickList.data = config.bricks.filter(function(brick) return brick.index > -1);
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spawnPointList.data = config.points;
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mapView.brush = Brush.BRICK(brickList.data[0]);
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cast(brickList.views[0], BrickView).selected = true;
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return type;
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}
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public function onPress(v:ButtonView):Void {
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switch (v.id) {
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case 'gameClassicButton':
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setGameType(ClassicGame.TYPE);
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case 'gameDotaButton':
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setGameType(DotaGame.TYPE);
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case 'openButton':
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L.d(TAG, 'OPEN');
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FileUtil.browse().then(function(content:FileContent) {
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fileNameLabel.text = content.name;
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var data = LevelUtil.loads(config, content.content);
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mapView.gridSize = data.size;
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mapView.data = data;
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levelName.text = data.name;
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if (data.size != null) {
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widthInput.text = Std.string(data.size.width);
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heightInput.text = Std.string(data.size.height);
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} else {
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widthInput.text = "";
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heightInput.text = "";
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}
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});
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case 'saveButton':
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L.d(TAG, 'SAVE');
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var data = mapView.data;
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data.name = levelName.text;
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FileUtil.save({
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name: fileNameLabel.text,
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content: LevelUtil.dumps(config, data),
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});
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case _:
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private function updateSelected(brick:BrickConfig = null, point:SpawnPoint = null) {
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for (v in brickList.dataViews) {
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v.selected = v.data == brick;
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}
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for (v in spawnPointList.dataViews) {
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v.selected = v.data == point;
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}
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}
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private function selectBrick(brick:BrickConfig):Void {
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mapView.brush = BRICK(brick);
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updateSelected(brick);
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}
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private function selectSpawnPoint(point:SpawnPoint):Void {
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mapView.brush = POINT(point);
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updateSelected(null, point);
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}
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private function open():Void {
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FileUtil.browse().then(function(content:FileContent) {
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fileName = content.name;
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var data = LevelUtil.loads(config, content.content);
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mapView.gridSize = data.size;
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mapView.data = data;
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levelName.text = data.name;
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if (data.size != null) {
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widthInput.text = Std.string(data.size.width);
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heightInput.text = Std.string(data.size.height);
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} else {
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widthInput.text = Std.string(config.map.grid.width);
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heightInput.text = Std.string(config.map.grid.height);
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}
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});
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}
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private function save():Void {
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var data = mapView.data;
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data.name = levelName.text;
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FileUtil.save({
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name: fileName,
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content: LevelUtil.dumps(config, data),
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});
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}
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private function applySize():Void {
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@@ -117,6 +98,8 @@ import ru.m.tankz.util.LevelUtil;
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}
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private function resetSize():Void {
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widthInput.text = Std.string(config.map.grid.width);
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heightInput.text = Std.string(config.map.grid.height);
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mapView.gridSize = null;
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}
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}
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@@ -11,43 +11,48 @@ views:
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: Classic
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+onPress: $code:setGameType('classic')
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+onPress: $code:function(_) type = 'classic'
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: DotA
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+onPress: $code:setGameType('dota')
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+onPress: $code:function(_) type = 'dota'
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: DeathMatch
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+onPress: $code:setGameType('death')
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- id: fileNameLabel
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$type: haxework.view.LabelView
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skinId: text
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text: level000.txt
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- id: levelName
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$type: haxework.view.InputView
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skinId: text.box
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geometry.size.width: 300
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geometry.size.height: 26
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text: ""
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+onPress: $code:function(_) type = 'death'
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- $type: haxework.view.HGroupView
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layout.vAlign: middle
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views:
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- $type: haxework.view.LabelView
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skinId: text
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text: "Name:"
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- id: levelName
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$type: haxework.view.InputView
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skinId: text.box
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geometry.size.width: 300
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geometry.size.height: 26
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text: ""
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- $type: haxework.view.LabelView
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skinId: text
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text: "Size:"
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geometry.margin.left: 20
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- id: width
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$type: haxework.view.InputView
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skinId: text.box
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geometry.size.fixed: [50, 26]
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- $type: haxework.view.LabelView
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skinId: text
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text: "x"
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- id: height
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$type: haxework.view.InputView
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skinId: text.box
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geometry.size.fixed: [50, 26]
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: apply
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+onPress: "$code:applySize()"
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skinId: button.start.small
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+onPress: $code:applySize()
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: reset
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+onPress: "$code:resetSize()"
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skinId: button.close.small
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+onPress: $code:resetSize()
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# map
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- $type: haxework.view.HGroupView
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views:
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@@ -59,6 +64,7 @@ views:
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hAlign: center
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margin: 5
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factory: $code:ru.m.tankz.editor.view.map.SpawnPointView.factory
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+onDataSelect: $this:selectSpawnPoint
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- id: mapView
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$type: ru.m.tankz.editor.view.map.MapEditView
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- id: brickList
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@@ -69,6 +75,7 @@ views:
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hAlign: center
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margin: 5
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factory: $code:ru.m.tankz.editor.view.map.BrickView.factory
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+onDataSelect: $this:selectBrick
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- $type: haxework.view.HGroupView
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layout.margin: 5
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views:
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@@ -76,9 +83,9 @@ views:
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$type: haxework.view.ButtonView
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skinId: button.simple
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text: Open
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+onPress: $this:onPress
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+onPress: $code:open()
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- id: saveButton
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$type: haxework.view.ButtonView
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skinId: button.simple
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text: Save
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+onPress: $this:onPress
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+onPress: $code:save()
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