[client] fix control

This commit is contained in:
2019-06-06 17:38:37 +03:00
parent abd1b834d7
commit dbf30decae
15 changed files with 67 additions and 59 deletions

View File

@@ -4,6 +4,7 @@ import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
@@ -28,6 +29,8 @@ import ru.m.tankz.Type;
public var controlFactory(default, null):IControlFactory;
public var pause(default, set):Bool;
private var controls:Map<String, Control>;
@:provide var configBundle:IConfigBundle;
public function new(state:GameState) {
@@ -37,6 +40,7 @@ import ru.m.tankz.Type;
this.config = configBundle.get(type);
this.controlFactory = new NoneControlFactory();
this.pause = false;
this.controls = new Map();
connect(this);
}
@@ -76,9 +80,19 @@ import ru.m.tankz.Type;
var team = getTeam(teamId);
team.eagleId = id;
case SPAWN(TANK(id, rect, playerId, info)):
var player = getPlayer(playerId);
player.tankId = id;
player.state.tank = info.type;
if (controls.exists(playerId)) {
var control = controls[playerId];
control.tankId = id;
control.start();
}
case DESTROY(TANK(id, shot)):
for (control in controls) {
if (control.tankId == id) {
control.stop();
control.tankId = -1;
break;
}
}
case _:
}
}
@@ -104,8 +118,8 @@ import ru.m.tankz.Type;
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
if (control != null) {
player.control = control;
player.control.bind(this, engine);
controls[player.id] = control;
control.bind(this, engine);
} else {
// ToDo: remove player
player.state.life = 0;
@@ -115,6 +129,10 @@ import ru.m.tankz.Type;
}
public function dispose():Void {
for (control in controls) {
control.dispose();
}
controls = new Map();
gameEventSignal.dispose();
}
}

View File

@@ -130,14 +130,6 @@ class GameRunner extends Game implements EngineListener {
}
private function complete(winner:TeamId):Void {
for (team in teams.iterator()) {
for (player in team.players) {
if (player.control != null) {
player.control.action(STOP);
player.control.dispose();
}
}
}
Timer.delay(function() {
gameEventSignal.emit(COMPLETE(state, winner));
}, 3000);
@@ -165,8 +157,9 @@ class GameRunner extends Game implements EngineListener {
public function onCollision(entity:EntityType, with:EntityType):Void {
switch entity {
case EntityType.TANK(tank):
var control = getPlayer(tank.playerId).control;
if (control != null) control.onCollision(with);
if (controls.exists(tank.playerId)) {
controls[tank.playerId].onCollision(with);
}
case _:
}
switch [entity, with] {
@@ -352,11 +345,6 @@ class GameRunner extends Game implements EngineListener {
case ACTION(tankId, STOP):
gameEventSignal.emit(STOP(TANK(tankId)));
engine.stop(tankId);
case SPAWN(TANK(_, _, playerId, _)):
var control = getPlayer(playerId).control;
if (control != null) {
control.start();
}
case SPAWN(BULLET(_, _, playerId, _)):
getPlayer(playerId).bullets++;
case DESTROY(EAGLE(id, shot)):
@@ -371,9 +359,6 @@ class GameRunner extends Game implements EngineListener {
var tank:Tank = engine.getEntity(id);
var team = getTeam(tank.playerId.team);
var player = getPlayer(tank.playerId);
if (player.control != null) {
player.control.stop();
}
player.tankId = -1;
team.onDestroy(player.id);
if (player.state.life > 0) {

View File

@@ -1,15 +1,13 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class Player {
public var config(default, null):PlayerConfig;
public var id(default, null):PlayerId;
public var tankId(default, set):Int;
public var control(default, set):Control;
public var isAlive(get, null):Bool;
public var state(default, default):PlayerState;
public var bullets(default, default):Int;
@@ -17,7 +15,6 @@ class Player {
public function new(teamId:TeamId, config:PlayerConfig, state:PlayerState = null) {
this.config = config;
this.id = new PlayerId(teamId, config.index);
this.control = null;
this.state = state == null ? new PlayerState(id) : state;
this.state.reset();
this.state.life = Math.isNaN(config.life) ? 0 : config.life;
@@ -27,21 +24,9 @@ class Player {
private function set_tankId(value:Int):Int {
tankId = value;
if (control != null) {
control.tankId = tankId;
}
return tankId;
}
private function set_control(value:Control):Control {
if (control != null) control.dispose();
control = value;
if (control != null) {
control.tankId = tankId;
}
return control;
}
private function get_isAlive():Bool {
return tankId > -1 || state.life > 0;
}