[client] control settings rework
This commit is contained in:
@@ -1,18 +0,0 @@
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package ru.m.tankz.control;
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import ru.m.control.DeviceAction;
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import ru.m.control.DeviceType;
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import ru.m.tankz.control.Control;
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typedef Binding = Map<DeviceAction, TankAction>;
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class ActionConfig {
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public var device(default, null):DeviceType;
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public var binding(default, null):Binding;
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public function new(device:DeviceType = null, binding:Binding = null) {
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this.device = device != null ? device : NONE;
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this.binding = binding != null ? binding : new Map();
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}
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}
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12
src/client/haxe/ru/m/tankz/control/Binding.hx
Normal file
12
src/client/haxe/ru/m/tankz/control/Binding.hx
Normal file
@@ -0,0 +1,12 @@
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package ru.m.tankz.control;
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import ru.m.control.DeviceAction;
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import ru.m.control.DeviceType;
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import ru.m.tankz.control.Control;
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typedef BindAction = {
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var device:DeviceType;
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var action:DeviceAction;
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}
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typedef Binding = Map<TankAction, BindAction>;
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@@ -1,6 +1,5 @@
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package ru.m.tankz.control;
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import haxe.EnumTools.EnumValueTools;
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import flash.events.FocusEvent;
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import haxe.Timer;
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import ru.m.control.DeviceAction;
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@@ -16,27 +15,28 @@ class HumanControl extends Control {
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@:provide static var storage:SettingsStorage;
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@:provide static var bus:IControlBus;
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private var config:ActionConfig;
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private var binding:Map<DeviceType, Map<DeviceAction, TankAction>>;
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private var moveQueue:Array<Direction>;
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private var shotTimer:Timer;
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public function new(playerId:PlayerId, controlIndex:Int) {
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super(playerId);
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config = storage.getActionConfig(controlIndex);
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var config = storage.getBinding(controlIndex);
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binding = new Map();
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for (action in config.keys()) {
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var bind = config.get(action);
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if (!binding.exists(bind.device)) {
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binding.set(bind.device, new Map());
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}
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binding.get(bind.device).set(bind.action, action);
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}
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moveQueue = [];
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}
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private function onDeviceAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
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if (EnumValueTools.equals(config.device, device)) {
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switch action {
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case DIRECTION(direction):
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toggleAction(MOVE(direction), on);
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case any:
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if (config.binding.exists(any)) {
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toggleAction(config.binding.get(any), on);
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}
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}
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if (binding.exists(device) && binding[device].exists(action)) {
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toggleAction(binding[device][action], on);
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}
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}
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@@ -6,59 +6,59 @@ import haxework.utils.ObjectUtil;
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import ru.m.control.DeviceAction;
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import ru.m.control.DeviceType;
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import ru.m.geom.Direction;
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import ru.m.tankz.control.ActionConfig;
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import ru.m.tankz.control.Control.TankAction;
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import ru.m.tankz.control.Binding;
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import ru.m.tankz.control.Control;
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class SettingsStorage extends SharedObjectStorage {
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public function new() {
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super("settings-2");
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super("settings-3");
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}
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public function getActionConfig(index:Int):ActionConfig {
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return exists('action:$index') ? read('action:$index') : getDefaultActionConfig(index);
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public function getBinding(index:Int):Binding {
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return exists('action:$index') ? read('action:$index') : getDefaultBinding(index);
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}
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public function setActionConffig(index:Int, value:ActionConfig) {
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public function saveBinding(index:Int, value:Binding) {
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write('action:$index', value);
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}
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public static function getDefaultActionConfig(index:Int):ActionConfig {
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return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : empty);
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public static function getDefaultBinding(index:Int):Binding {
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return ObjectUtil.clone(defaults.exists(index) ? defaults.get(index) : defaults.get(-1));
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}
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private static var defaults:Map<Int, ActionConfig> = [
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0 => new ActionConfig(KEYBOARD, [
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KEY(Keyboard.W) => MOVE(Direction.TOP),
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KEY(Keyboard.A) => MOVE(Direction.LEFT),
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KEY(Keyboard.S) => MOVE(Direction.BOTTOM),
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KEY(Keyboard.D) => MOVE(Direction.RIGHT),
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KEY(Keyboard.SPACE) => SHOT,
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]),
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1 => new ActionConfig(KEYBOARD, [
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KEY(Keyboard.UP) => MOVE(Direction.TOP),
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KEY(Keyboard.LEFT) => MOVE(Direction.LEFT),
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KEY(Keyboard.DOWN) => MOVE(Direction.BOTTOM),
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KEY(Keyboard.RIGHT) => MOVE(Direction.RIGHT),
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KEY(Keyboard.NUMPAD_0) => SHOT,
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]),
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public static function buildGamepadBinding(id:Int):Binding {
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var device = GAMEPAD(id);
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return [
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MOVE(Direction.TOP) => {device: device, action: DIRECTION(Direction.TOP)},
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MOVE(Direction.LEFT) => {device: device, action: DIRECTION(Direction.LEFT)},
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MOVE(Direction.BOTTOM) => {device: device, action: DIRECTION(Direction.BOTTOM)},
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MOVE(Direction.RIGHT) => {device: device, action: DIRECTION(Direction.RIGHT)},
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SHOT => {device: device, action: KEY(0)},
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];
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private static var empty:ActionConfig = new ActionConfig(NONE, [
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KEY(-1) => MOVE(Direction.TOP),
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KEY(-1) => MOVE(Direction.LEFT),
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KEY(-1) => MOVE(Direction.BOTTOM),
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KEY(-1) => MOVE(Direction.RIGHT),
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KEY(-1) => SHOT,
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]);
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public static function gamepadConfig(id:Int):ActionConfig {
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return new ActionConfig(GAMEPAD(id), [
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DIRECTION(Direction.TOP) => MOVE(Direction.TOP),
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DIRECTION(Direction.LEFT) => MOVE(Direction.LEFT),
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DIRECTION(Direction.BOTTOM) => MOVE(Direction.BOTTOM),
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DIRECTION(Direction.RIGHT) => MOVE(Direction.RIGHT),
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KEY(0) => SHOT,
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]);
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}
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private static var defaults:Map<Int, Binding> = [
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-1 => [
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MOVE(Direction.TOP) => null,
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MOVE(Direction.LEFT) => null,
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MOVE(Direction.BOTTOM) => null,
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MOVE(Direction.RIGHT) => null,
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SHOT => null,
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],
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0 => [
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MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.W)},
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MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.A)},
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MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.S)},
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MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.D)},
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SHOT => {device: KEYBOARD, action: KEY(Keyboard.SPACE)},
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],
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1 => [
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MOVE(Direction.TOP) => {device: KEYBOARD, action: KEY(Keyboard.UP)},
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MOVE(Direction.LEFT) => {device: KEYBOARD, action: KEY(Keyboard.LEFT)},
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MOVE(Direction.BOTTOM) => {device: KEYBOARD, action: KEY(Keyboard.DOWN)},
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MOVE(Direction.RIGHT) => {device: KEYBOARD, action: KEY(Keyboard.RIGHT)},
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SHOT => {device: KEYBOARD, action: KEY(Keyboard.NUMPAD_0)},
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],
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];
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}
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@@ -1,8 +1,8 @@
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package ru.m.tankz.view;
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import ru.m.control.DeviceType;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.VGroupView;
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import ru.m.control.DeviceType;
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import ru.m.control.IControlBus;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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@@ -42,13 +42,15 @@ import ru.m.tankz.view.GamepadView;
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gamepad.visible = false;
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// ToDo:
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for (i in 0...1) {
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switch settings.getActionConfig(i).device {
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for (bind in settings.getBinding(i)) {
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switch bind.device {
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case GAMEPAD(GamepadView.ID):
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gamepad.visible = true;
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break;
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case _:
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}
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}
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}
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gameView.type = game.type;
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soundManager.config = game.config;
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gameView.render.config = game.config;
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@@ -66,7 +66,7 @@ class GamepadView extends SpriteView implements IControlDevice {
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private function onMouseDown(event:MouseEvent):Void {
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onMouseMove(event);
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stage = event.relatedObject.stage;
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stage = content.stage;
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stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
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stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
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}
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@@ -84,7 +84,7 @@ class GamepadView extends SpriteView implements IControlDevice {
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private function onTouchBegin(event:TouchEvent):Void {
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onTouchMove(event);
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stage = event.relatedObject.stage;
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stage = content.stage;
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stage.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove);
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stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
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}
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@@ -4,15 +4,13 @@ import haxework.view.HGroupView;
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import haxework.view.LabelView;
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import haxework.view.list.ListView;
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import openfl.Assets;
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import openfl.events.KeyboardEvent;
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import promhx.Deferred;
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import promhx.Promise;
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import ru.m.control.DeviceAction;
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import ru.m.tankz.control.Binding;
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import ru.m.tankz.control.Control;
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typedef ActionItem = {
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var tankAction:TankAction;
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var deviceAction:DeviceAction;
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var action:TankAction;
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var bind:BindAction;
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}
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class KeyboardMap {
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@@ -44,11 +42,11 @@ class KeyboardMap {
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public var item_index(default, default):Int;
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public var data(default, set):ActionItem;
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public var edit(default, set):Bool;
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@:view var action(default, null):LabelView;
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@:view var key(default, null):LabelView;
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private var editDeferred:Deferred<DeviceAction>;
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private static function actionLabel(action:TankAction):String {
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return switch (action) {
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case TankAction.SHOT: "SHOT";
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@@ -57,8 +55,8 @@ class KeyboardMap {
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}
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}
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private static function keyLabel(action:DeviceAction):String {
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return switch action {
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private static function bindLabel(bind:BindAction):String {
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return bind == null ? "(NONE)" : Std.string(bind.device) + " " + switch bind.action {
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case KEY(code): KeyboardMap.getName(code);
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case DIRECTION(direction): Std.string(direction);
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};
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@@ -66,26 +64,16 @@ class KeyboardMap {
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private function set_data(value:ActionItem):ActionItem {
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data = value;
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action.text = actionLabel(data.tankAction);
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key.text = keyLabel(data.deviceAction);
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action.text = actionLabel(data.action);
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key.text = bindLabel(data.bind);
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return data;
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}
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public function edit():Promise<DeviceAction> {
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action.skinId = key.skinId = "text.box.active";
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toRedraw();
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editDeferred = new Deferred();
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content.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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return editDeferred.promise();
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private function set_edit(value:Bool):Bool {
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if (edit != value) {
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edit = value;
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action.skinId = key.skinId = edit ? "text.box.active" : "text.box";
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}
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private function onKeyDown(event:KeyboardEvent):Void {
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content.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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action.skinId = key.skinId = "text.box";
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toRedraw();
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data.deviceAction = KEY(event.keyCode);
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key.text = keyLabel(data.deviceAction);
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editDeferred.resolve(data.deviceAction);
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editDeferred = null;
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return edit;
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}
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}
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@@ -4,9 +4,9 @@ layout.margin: 5
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views:
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- id: action
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$type: haxework.view.LabelView
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geometry.size.fixed: [200, 38]
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geometry.size.fixed: [180, 38]
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skinId: text.box
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- id: key
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$type: haxework.view.LabelView
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geometry.size.fixed: [200, 38]
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geometry.size.fixed: [250, 38]
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skinId: text.box
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@@ -1,19 +1,67 @@
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package ru.m.tankz.view.settings;
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import haxe.EnumTools.EnumValueTools;
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import haxework.view.ButtonGroup;
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import haxework.view.DataView;
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import haxework.view.GroupView;
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import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import promhx.Deferred;
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import promhx.Promise;
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import ru.m.control.DeviceAction;
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import ru.m.control.DeviceType;
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import ru.m.control.IControlBus;
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import ru.m.tankz.control.ActionConfig;
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import ru.m.tankz.control.Binding;
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import ru.m.tankz.storage.SettingsStorage;
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import ru.m.tankz.view.settings.ActionView;
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class BindEditor {
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private var editViews:Array<ActionView>;
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@:provide static var bus:IControlBus;
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private var def:Deferred<Bool>;
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public function new() {
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editViews = [];
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bus.signal.connect(onBusAction);
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}
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private function onBusAction(device:DeviceType, action:DeviceAction, on:Bool):Void {
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if (on && editViews.length > 0) {
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var view = editViews.shift();
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view.edit = false;
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view.data.bind = {device: device, action: action};
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view.data = view.data;
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if (editViews.length > 0) {
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editViews[0].edit = true;
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} else {
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def.resolve(true);
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}
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}
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}
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public function push(views:Array<ActionView>):Promise<Bool> {
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for (view in editViews) {
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view.edit = false;
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}
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editViews = views.slice(0);
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if (editViews.length > 0) {
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editViews[0].edit = true;
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}
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def = new Deferred();
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return def.promise();
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}
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public static var i(get, null):BindEditor;
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private static function get_i():BindEditor {
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if (i == null) {
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i = new BindEditor();
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}
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return i;
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}
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}
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@:template class SettingsEditor extends VGroupView {
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public var controlIndex(default, set): Int;
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@@ -21,22 +69,14 @@ import ru.m.tankz.view.settings.ActionView;
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@:view var label:LabelView;
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@:view var list:DataView<ActionItem, ActionView>;
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@:view var panel:GroupView;
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@:view var device:ButtonGroup<DeviceType>;
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@:provide static var storage:SettingsStorage;
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@:provide static var bus:IControlBus;
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public function init() {
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bus.devicesSignal.connect(function(devices) refresh());
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}
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private function refresh():Void {
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label.text = 'Player ${controlIndex+1}';
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var config = storage.getActionConfig(controlIndex);
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list.data = bindingToArray(config.binding);
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device.data = bus.devices.map(function(device) return device.type);
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device.selected = config.device;
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panel.visible = list.visible = EnumValueTools.equals(config.device, KEYBOARD);
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var binding = storage.getBinding(controlIndex);
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list.data = bindingToArray(binding);
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}
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private function set_controlIndex(value: Int): Int {
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@@ -45,16 +85,6 @@ import ru.m.tankz.view.settings.ActionView;
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return this.controlIndex;
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}
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private function onDeviceSelect(value:DeviceType):Void {
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var config = switch value {
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case GAMEPAD(id): SettingsStorage.gamepadConfig(id);
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case KEYBOARD | NONE: SettingsStorage.getDefaultActionConfig(controlIndex);
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}
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panel.visible = list.visible = EnumValueTools.equals(config.device, KEYBOARD);
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storage.setActionConffig(controlIndex, config);
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refresh();
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}
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private function viewFactory(index:Int, value:ActionItem) {
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var view = new ActionView();
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view.item_index = index;
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@@ -63,41 +93,39 @@ import ru.m.tankz.view.settings.ActionView;
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}
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private function onItemSelect(index:Int, value:ActionItem, view:ActionView):Void {
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view.edit().then(function(_) save());
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BindEditor.i.push([view]).then(function(_) save());
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}
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private function change():Void {
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var p:Promise<DeviceAction> = Promise.promise(null);
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for (view in list.views) {
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var v: ActionView = cast view;
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p = p.pipe(function(_) return v.edit());
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}
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p.then(function(_) save());
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}
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private function clear():Void {
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for (item in list.data) {
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item.deviceAction = KEY(-1);
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}
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list.data = list.data;
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private function screen():Void {
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list.data = bindingToArray(SettingsStorage.buildGamepadBinding(GamepadView.ID));
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list.toUpdate();
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save();
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}
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private function reset():Void {
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list.data = bindingToArray(SettingsStorage.getDefaultActionConfig(controlIndex).binding);
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private function change():Void {
|
||||
BindEditor.i.push(list.dataViews).then(function(_) save());
|
||||
}
|
||||
|
||||
private function clear():Void {
|
||||
list.data = bindingToArray(SettingsStorage.getDefaultBinding(-1));
|
||||
list.toUpdate();
|
||||
save();
|
||||
}
|
||||
|
||||
private function default_():Void {
|
||||
list.data = bindingToArray(SettingsStorage.getDefaultBinding(controlIndex));
|
||||
list.toUpdate();
|
||||
save();
|
||||
}
|
||||
|
||||
private function save():Void {
|
||||
storage.setActionConffig(controlIndex, new ActionConfig(KEYBOARD, arrayToBinding(list.data)));
|
||||
storage.saveBinding(controlIndex, arrayToBinding(list.data));
|
||||
}
|
||||
|
||||
private static function bindingToArray(binding:Binding):Array<ActionItem> {
|
||||
var result:Array<ActionItem> = [];
|
||||
for (deviceAction in binding.keys()) {
|
||||
result.push({deviceAction: deviceAction, tankAction: binding.get(deviceAction)});
|
||||
for (action in binding.keys()) {
|
||||
result.push({action: action, bind: binding.get(action)});
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -105,7 +133,7 @@ import ru.m.tankz.view.settings.ActionView;
|
||||
private static function arrayToBinding(array:Array<ActionItem>):Binding {
|
||||
var result = new Binding();
|
||||
for (item in array) {
|
||||
result.set(item.deviceAction, item.tankAction);
|
||||
result.set(item.action, item.bind);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -5,33 +5,30 @@ views:
|
||||
- id: label
|
||||
$type: haxework.view.LabelView
|
||||
skinId: text
|
||||
- id: device
|
||||
$type: haxework.view.ButtonGroup
|
||||
geometry.size.width: 100%
|
||||
- id: panel
|
||||
$type: haxework.view.GroupView
|
||||
layout:
|
||||
$type: haxework.view.layout.TailLayout
|
||||
margin: 3
|
||||
buttonSkinId: button.simple
|
||||
+onDataSelect: $this:onDeviceSelect
|
||||
- id: panel
|
||||
$type: haxework.view.HGroupView
|
||||
layout.margin: 10
|
||||
rowSize: 2
|
||||
margin: 10
|
||||
geometry.size.width: 100%
|
||||
views:
|
||||
- id: change
|
||||
$type: haxework.view.ButtonView
|
||||
- $type: haxework.view.ButtonView
|
||||
+onPress: $code:screen()
|
||||
skinId: button.simple
|
||||
text: Screen
|
||||
- $type: haxework.view.ButtonView
|
||||
+onPress: $code:change()
|
||||
skinId: button.simple
|
||||
text: Change
|
||||
- id: clear
|
||||
$type: haxework.view.ButtonView
|
||||
- $type: haxework.view.ButtonView
|
||||
+onPress: $code:clear()
|
||||
skinId: button.simple
|
||||
text: Clear
|
||||
- id: reset
|
||||
$type: haxework.view.ButtonView
|
||||
+onPress: $code:reset()
|
||||
- $type: haxework.view.ButtonView
|
||||
+onPress: $code:default_()
|
||||
skinId: button.simple
|
||||
text: Reset
|
||||
text: Default
|
||||
- id: list
|
||||
$type: haxework.view.DataView
|
||||
layout:
|
||||
|
||||
Reference in New Issue
Block a user