[client] update haxework. ep8

This commit is contained in:
2019-03-13 13:06:48 +03:00
parent 4863f37eef
commit d9915120d4
21 changed files with 188 additions and 269 deletions

View File

@@ -1,13 +1,13 @@
---
$type: haxework.gui.VGroupView
skin: $r:skin:dark
skinId: dark
geometry.size.stretch: true
layout.hAlign: center
views:
# Tabs
- id: tabs
$type: haxework.gui.HGroupView
geometry.margin.bottom: -3
geometry.margin.bottom: -2
views:
- id: level
$type: haxework.gui.ToggleButtonView

View File

@@ -1,57 +1,56 @@
package ru.m.tankz.editor.frame;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.util.LevelUtil;
import ru.m.tankz.bundle.IConfigBundle;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import haxework.gui.list.VListView;
import haxework.gui.VGroupView;
import haxework.provider.Provider;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.editor.FileUtil;
import ru.m.tankz.editor.level.BrickView;
import ru.m.tankz.editor.level.MapEditView;
import ru.m.tankz.editor.level.SpawnPointView;
import ru.m.tankz.preset.ClassicGame;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
@:template class LevelFrame extends VGroupView {
public static inline var ID = 'level';
public static inline var TAG = 'level';
@:view var gameClassicButton(default, null):ButtonView;
@:view var gameDotaButton(default, null):ButtonView;
@:view var openButton(default, null):ButtonView;
@:view var saveButton(default, null):ButtonView;
@:view var fileNameLabel(default, null):LabelView;
@:view var mapView(default, null):MapEditView;
@:view var spawnPointList(default, null):VListView<SpawnPoint>;
@:view var brickList(default, null):VListView<BrickConfig>;
@:view var gameClassicButton:ButtonView;
@:view var gameDotaButton:ButtonView;
@:view var openButton:ButtonView;
@:view var saveButton:ButtonView;
@:view var fileNameLabel:LabelView;
@:view var mapView:MapEditView;
@:view var spawnPointList:DataView<SpawnPoint, SpawnPointView>;
@:view var brickList:DataView<BrickConfig, BrickView>;
private var config:Config;
public function init():Void {
var resetSelected = function() {
for (v in brickList.items) {
for (v in brickList.views) {
cast(v, BrickView).selected = false;
}
for (v in spawnPointList.items) {
for (v in spawnPointList.views) {
cast(v, SpawnPointView).selected = false;
}
};
brickList.onItemSelect.connect(function(item:IListItemView<BrickConfig>) {
brickList.onItemSelect.connect(function(index:Int, value:BrickConfig, item:BrickView):Void {
mapView.brush = Brush.BRICK(item.data);
resetSelected();
cast(item, BrickView).selected = true;
item.selected = true;
});
spawnPointList.onItemSelect.connect(function(item:IListItemView<SpawnPoint>) {
spawnPointList.onItemSelect.connect(function(index:Int, value:SpawnPoint, item:SpawnPointView):Void {
mapView.brush = Brush.POINT(item.data);
resetSelected();
cast(item, SpawnPointView).selected = true;
item.selected = true;
});
}
@@ -70,7 +69,7 @@ import ru.m.tankz.Type;
spawnPointList.data = config.points;
mapView.brush = Brush.BRICK(brickList.data[0]);
cast(brickList.items[0], BrickView).selected = true;
cast(brickList.views[0], BrickView).selected = true;
}
public function onPress(v:ButtonView):Void {

View File

@@ -31,17 +31,24 @@ views:
+onPress: $this:onPress
- id: fileNameLabel
$type: haxework.gui.LabelView
# map
- $type: haxework.gui.HGroupView
views:
- id: spawnPointList
$type: haxework.gui.list.VListView<SpawnPoint>
factory: $code:function() return new ru.m.tankz.editor.level.SpawnPointView()
geometry.size.width: 56
geometry.size.height: 100%
$type: haxework.gui.DataView
geometry.padding: 3
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
margin: 5
factory: $code:ru.m.tankz.editor.level.SpawnPointView.factory
- id: mapView
$type: ru.m.tankz.editor.level.MapEditView
- id: brickList
$type: haxework.gui.list.VListView<BrickConfig>
factory: $code:function() return new ru.m.tankz.editor.level.BrickView()
geometry.size.width: 30
geometry.size.height: 100%
$type: haxework.gui.DataView
geometry.padding: 3
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
margin: 5
factory: $code:ru.m.tankz.editor.level.BrickView.factory

View File

@@ -1,53 +1,14 @@
package ru.m.tankz.editor.level;
import flash.display.Bitmap;
import flash.display.Shape;
import haxework.gui.list.ListView;
import haxework.gui.SpriteView;
import openfl.utils.Assets;
import ru.m.tankz.config.Config;
class BrickView extends BrushView<BrickConfig> {
class BrickView extends SpriteView implements IListItemView<BrickConfig> {
private static var size = 26;
public var item_index(default, default):Int;
public var data(default, set):BrickConfig;
public var selected(default, set):Bool;
private var imageView:Bitmap;
private var selectView:Shape;
public function new() {
super();
setContentSize(size, size);
selectView = createSelectView(size, size);
selectView.visible = false;
content.addChild(selectView);
imageView = new Bitmap();
content.addChild(imageView);
override private function resolveSrc(value:BrickConfig):String {
return 'resources/image/map/${value.type}.png';
}
private static function createSelectView(width:Float, height:Float):Shape {
var view = new Shape();
view.graphics.lineStyle(4, 0x33ff00);
view.graphics.drawRect(0, 0, width, height);
view.graphics.lineStyle();
return view;
}
private function set_data(value:BrickConfig):BrickConfig {
data = value;
var src = 'resources/image/map/${value.type}.png';
imageView.bitmapData = Assets.getBitmapData(src);
imageView.x = (width - imageView.width) / 2;
imageView.y = (height - imageView.height) / 2;
return data;
}
private function set_selected(value:Bool):Bool {
selected = value;
selectView.visible = value;
return selected;
public static inline function factory(index:Int, value:BrickConfig) {
return new BrickView(value);
}
}

View File

@@ -0,0 +1,48 @@
package ru.m.tankz.editor.level;
import flash.display.Shape;
import haxework.gui.ImageView;
import openfl.utils.Assets;
class BrushView<D> extends ImageView {
public var data(default, set):D;
public var selected(default, set):Bool;
private var selectView:Shape;
public function new(data:D = null) {
super();
selectView = new Shape();
selectView.visible = false;
content.addChild(selectView);
if (data != null) {
this.data = data;
}
}
override public function update():Void {
super.update();
selectView.graphics.clear();
selectView.graphics.lineStyle(4, 0x33ff00);
selectView.graphics.drawRect(0, 0, width, height);
selectView.graphics.lineStyle();
}
private function resolveSrc(value:D):String {
return null;
}
private function set_data(value:D):D {
data = value;
var src = resolveSrc(value);
image = Assets.getBitmapData(src);
return data;
}
private function set_selected(value:Bool):Bool {
selected = value;
selectView.visible = value;
return selected;
}
}

View File

@@ -13,7 +13,6 @@ import ru.m.tankz.map.Brick;
import ru.m.tankz.map.LevelMap;
import ru.m.tankz.render.RenderItem;
class SpawnPointEntity extends Entity {
public var point(default, null):SpawnPoint;
@@ -77,13 +76,11 @@ class SpawnPointItem extends BitmapItem<SpawnPointEntity> {
}
}
enum Brush {
POINT(point:SpawnPoint);
BRICK(brick:BrickConfig);
}
//ToDo: copy paste from ru.m.tankz.render.Render
class MapEditView extends SpriteView {
@@ -213,11 +210,7 @@ class MapEditView extends SpriteView {
private function set_config(value:Config):Config {
config = value;
map = new LevelMap(config.map);
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight);
//ToDo:
if (parent != null) {
parent.toUpdateParent();
}
setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
return config;
}

View File

@@ -1,55 +1,17 @@
package ru.m.tankz.editor.level;
import flash.display.Bitmap;
import flash.display.Shape;
import haxework.gui.list.ListView;
import haxework.gui.SpriteView;
import haxework.provider.Provider;
import openfl.utils.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.editor.level.MapEditView;
class SpawnPointView extends BrushView<SpawnPoint> {
class SpawnPointView extends SpriteView implements IListItemView<SpawnPoint> {
private static var size = 52;
public var item_index(default, default):Int;
public var data(default, set):SpawnPoint;
public var selected(default, set):Bool;
private var imageView:Bitmap;
private var selectView:Shape;
public function new() {
super();
setContentSize(size, size);
selectView = createSelectView(size, size);
selectView.visible = false;
content.addChild(selectView);
imageView = new Bitmap();
content.addChild(imageView);
override private function resolveSrc(value:SpawnPoint):String {
return SpawnPointItem.getSrc(value, Provider.get(Config));
}
private static function createSelectView(width:Float, height:Float):Shape {
var view = new Shape();
view.graphics.lineStyle(4, 0x33ff00);
view.graphics.drawRect(0, 0, width, height);
view.graphics.lineStyle();
return view;
}
private function set_data(value:SpawnPoint):SpawnPoint {
data = value;
var src = SpawnPointItem.getSrc(value, Provider.get(Config));
imageView.bitmapData = Assets.getBitmapData(src);
imageView.x = (width - imageView.width) / 2;
imageView.y = (height - imageView.height) / 2;
return data;
}
private function set_selected(value:Bool):Bool {
selected = value;
selectView.visible = value;
return selected;
public static inline function factory(index:Int, value:SpawnPoint) {
return new SpawnPointView(value);
}
}