[server] build fix
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@@ -1,13 +1,13 @@
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package ru.m.tankz.control;
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package ru.m.tankz.control;
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import ru.m.tankz.game.Player;
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import ru.m.tankz.Type;
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class NoneControlFactory implements IControlFactory {
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class NoneControlFactory implements IControlFactory {
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public function new() {}
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public function new() {}
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public function build(player:Player):Control {
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public function build(id:PlayerId, type:ControlType):Control {
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return null;
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return null;
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}
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}
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}
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}
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@@ -1,8 +1,8 @@
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package ru.m.tankz.server.game;
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package ru.m.tankz.server.game;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.network.NetworkGame;
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import ru.m.tankz.network.NetworkGame;
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import ru.m.tankz.preset.ClassicGame;
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import ru.m.tankz.preset.ClassicGame;
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import ru.m.tankz.game.GameSave;
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import ru.m.tankz.proto.pack.StartGameResponse;
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import ru.m.tankz.proto.pack.StartGameResponse;
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import ru.m.tankz.proto.pack.LeaveGameResponse;
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import ru.m.tankz.proto.pack.LeaveGameResponse;
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import ru.m.tankz.proto.pack.JoinGameResponse;
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import ru.m.tankz.proto.pack.JoinGameResponse;
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@@ -116,7 +116,7 @@ class GameManager {
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public function start() {
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public function start() {
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gameInfo.setState(GameStateProto.STARTED);
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gameInfo.setState(GameStateProto.STARTED);
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game = new NetworkGame(ClassicGame.TYPE);
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game = new NetworkGame(ClassicGame.TYPE);
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game.start(new GameSave({type: ClassicGame.TYPE, presetId: ClassicGame.PLAYER1, level: 0}));
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game.start(new GameState(ClassicGame.TYPE,ClassicGame.PLAYER1));
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timer = new NekoTimer(30);
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timer = new NekoTimer(30);
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timer.run = update;
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timer.run = update;
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broadcast(new Response().setStartGame(new StartGameResponse().setGame(gameInfo)));
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broadcast(new Response().setStartGame(new StartGameResponse().setGame(gameInfo)));
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