[client] add GameInit

This commit is contained in:
2019-06-24 18:04:01 +03:00
parent 91dd84a437
commit d0ebf05f1c
22 changed files with 127 additions and 104 deletions

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
enum GameInit {
LOCAL(start:Start);
NETWORK(network:NetworkManager);
RECORD(record:GameRecord);
}

View File

@@ -1,32 +1,13 @@
package ru.m.tankz.local;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.record.GameRecorder;
import ru.m.tankz.local.LocalControlFactory;
import ru.m.tankz.storage.RecordStorage;
class LocalGame extends GameRunner {
@:provide var recordStorage:RecordStorage;
private var recorder:GameRecorder;
public function new(state:GameState, level:LevelConfig) {
super(state, level);
public function new(start:Start) {
super(start);
controlFactory = new LocalControlFactory();
recorder = new GameRecorder();
connect(recorder);
}
override public function onGameEvent(event:GameEvent):Void {
super.onGameEvent(event);
switch event {
case GameEvent.COMPLETE(_, _):
disconnect(recorder);
recorder.onGameEvent(event); //ToDo:
recordStorage.save(recorder.record);
case _:
}
}
}

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkControlFactory;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.GameEventResponse;
@@ -14,7 +13,7 @@ class NetworkGame extends Game {
private var network:NetworkManager;
public function new(network:NetworkManager) {
super(new GameState(network.room.game.type, 0), null);
super(network.room.game.type);
this.network = network;
this.controlFactory = new NetworkControlFactory();
network.gameEventSignal.connect(onGameEventProto);
@@ -38,12 +37,12 @@ class NetworkGame extends Game {
}
}
override public function start():Void {
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
}
super.start();
super.onStart(start);
}
override public function dispose():Void {

View File

@@ -115,10 +115,10 @@ class Render extends SpriteView implements IRender {
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(_, level):
gridSize = level.size;
case START(start):
gridSize = start.level.size;
content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
case COMPLETE(_, _):
case COMPLETE(_):
content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
case SPAWN(BRICK(bricks)):
drawBackground();

View File

@@ -5,10 +5,12 @@ import haxework.view.VGroupView;
import ru.m.control.DeviceType;
import ru.m.control.IControlBus;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.IGame;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
@@ -24,17 +26,18 @@ import ru.m.tankz.view.GamepadView;
@:view("game") private var gameView(default, null):GameView;
@:view private var gamepad(default, null):GamepadView;
@:provide var network:NetworkManager;
@:provide var soundManager:SoundManager;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide var switcher:FrameSwitcher;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame;
@:provide var gameInit:GameInit;
//@:provide var result:Result;
@:provide static var bus:IControlBus;
private var game:IGame;
private var recorder:GameRecord;
public function init():Void {
bus.connect(gamepad);
}
@@ -52,6 +55,12 @@ import ru.m.tankz.view.GamepadView;
}
}
}
game = switch gameInit {
case LOCAL(start): new LocalGame(start);
case NETWORK(network): new NetworkGame(network);
case RECORD(record): new GamePlayer(record);
case _: null;
}
gameView.type = game.type;
soundManager.config = game.config;
gameView.render.config = game.config;
@@ -74,9 +83,9 @@ import ru.m.tankz.view.GamepadView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case COMPLETE(state, winner):
this.state = state;
updateProgress(game, winner);
case COMPLETE(result):
//this.result = result;
updateProgress(game, result.winner);
stop();
switcher.change(ResultFrame.ID);
case _:

View File

@@ -7,9 +7,8 @@ import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@@ -20,8 +19,7 @@ import ru.m.tankz.view.popup.LevelPopup;
@:view var header:LabelView;
@:view var levels:DataView<LevelConfig, ButtonView>;
@:provide var state:GameState;
@:provide var game:IGame;
@:provide var gameInit:GameInit;
@:provide var switcher:FrameSwitcher;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
@@ -30,15 +28,27 @@ import ru.m.tankz.view.popup.LevelPopup;
private var levelPopup:LevelPopup;
public function onShow():Void {
var state = getState();
header.text = state.type;
pack = levelBundle.get(new PackId(state.type));
levels.data = pack.data;
}
private function getState():GameState {
return switch gameInit {
case LOCAL(start): start.state;
case _: null;
}
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
state.presetId = preset.id;
state.controls = control.values;
game = new LocalGame(state, level);
switch gameInit {
case LOCAL(start):
start.state.presetId = preset.id;
start.state.controls = control.values;
start.level = level;
case _:
}
switcher.change(GameFrame.ID);
}
@@ -46,7 +56,7 @@ import ru.m.tankz.view.popup.LevelPopup;
var progress = storage.get(pack.id);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
var presetsLine = [for (p in getState().config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
result.text = '${level.id}\n${presetsLine}';
result.disabled = !progress.isLevelAvailable(level.id);
return result;
@@ -59,6 +69,7 @@ import ru.m.tankz.view.popup.LevelPopup;
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var state = getState();
levelPopup.setData(
level,
state.config.presets,

View File

@@ -14,7 +14,6 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var record:GameRecord;
public function onShow():Void {
var data = Lambda.array(recordStorage);

View File

@@ -4,7 +4,6 @@ import haxework.view.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.LabelView;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameRunner;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.view.common.LifeView;
@@ -16,23 +15,23 @@ import ru.m.tankz.view.common.LifeView;
@:view("level") var levelLabel:LabelView;
@:provide var frames:FrameSwitcher;
@:provide var state:GameState;
@:provide var game:IGame;
private function playerViewFactory(index:Int, player:PlayerState) {
var view = new LifeView();
var playerConfig = state.config.getPlayer(player.id);
// ToDo:
/*var playerConfig = state.config.getPlayer(player.id);
var tankType = playerConfig.tanks[0].type;
var tankConfig = state.config.getTank(tankType);
view.tank = tankConfig == null ? 'ba' : tankConfig.skin;
view.color = state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
view.score = player.score;*/
return view;
}
public function onShow() {
resultView.data = Lambda.array(state.players);
//resultView.data = Lambda.array(state.players);
//levelLabel.text = 'Level ${state.levelId}'; // ToDo: level?
}

View File

@@ -2,11 +2,12 @@ package ru.m.tankz.view;
import haxework.view.frame.FrameSwitcher;
import haxework.view.VGroupView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.network.RoomFrame;
import ru.m.tankz.view.network.RoomListFrame;
import ru.m.tankz.view.popup.FontPopup;
import ru.m.tankz.view.popup.LoginPopup;
@@ -14,14 +15,14 @@ import ru.m.tankz.view.popup.LoginPopup;
public static var ID(default, never):String = "start";
@:provide var state:GameState;
@:provide var gameInit:GameInit;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
private var fontPopup:FontPopup;
private function startGame(type:GameType):Void {
state = new GameState(type);
gameInit = LOCAL({state: new GameState(type), level: null});
switcher.change(LevelFrame.ID);
}

View File

@@ -1,11 +1,10 @@
package ru.m.tankz.view.common;
import ru.m.tankz.game.record.GamePlayer;
import ru.m.tankz.game.IGame;
import haxework.view.frame.FrameSwitcher;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import haxework.view.list.ListView;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.record.GameRecord;
import ru.m.tankz.storage.RecordStorage;
@@ -20,7 +19,7 @@ import ru.m.tankz.storage.RecordStorage;
@:provide var recordStorage:RecordStorage;
@:provide var switcher:FrameSwitcher;
@:provide var game:IGame;
@:provide var gameInit:GameInit;
private function set_data(value:GameRecordInfo):GameRecordInfo {
if (data != value) {
@@ -35,7 +34,7 @@ import ru.m.tankz.storage.RecordStorage;
private function play():Void {
var record = recordStorage.read(data.id);
game = new GamePlayer(record);
gameInit = RECORD(record);
switcher.change(GameFrame.ID);
}

View File

@@ -35,9 +35,9 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case START(start):
this.level.text = 'Level ${start.level.id}';
refresh(start.state);
case CHANGE(TEAM_LIFE(teamId, life)):
if (teamId == ClassicGame.BOT) {
bot.life = life;

View File

@@ -16,9 +16,9 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state, level):
this.level.text = 'Level ${level.id}';
players.data = Lambda.array(state.players);
case START(start):
this.level.text = 'Level ${start.level.id}';
players.data = Lambda.array(start.state.players);
case _:
for (view in players.views) {
view.toUpdate();

View File

@@ -33,9 +33,9 @@ import ru.m.tankz.view.common.LifeView;
public function onGameEvent(event:GameEvent):Void {
switch event {
case START(state, level):
this.level.text = 'Level ${level.id}';
refresh(state);
case START(start):
this.level.text = 'Level ${start.level.id}';
refresh(start.state);
case CHANGE(TEAM_LIFE(teamId, life)):
getLifeView(teamId).life = life;
case CHANGE(TEAM_SCORE(teamId, score)):

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@@ -5,8 +5,7 @@ import haxework.view.frame.FrameSwitcher;
import haxework.view.list.VListView;
import haxework.view.TextView;
import haxework.view.VGroupView;
import ru.m.tankz.game.IGame;
import ru.m.tankz.network.NetworkGame;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.room.RoomProto;
import ru.m.tankz.proto.room.RoomSlotProto;
@@ -21,7 +20,7 @@ import ru.m.tankz.proto.room.RoomSlotProto;
@:provide var switcher:FrameSwitcher;
@:provide var network:NetworkManager;
@:provide var game:IGame;
@:provide var gameInit:GameInit;
private function refresh(room:RoomProto):Void {
if (room != null) {
@@ -29,9 +28,7 @@ import ru.m.tankz.proto.room.RoomSlotProto;
info.text = '${room.game.type} #${room.game.level}';
slots.data = room.slots;
if (room.game.started) {
if (this.game == null) {
this.game = new NetworkGame(network);
}
gameInit = NETWORK(network);
switcher.change(GameFrame.ID);
}
} else {