[client] update Frames
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@@ -14,6 +14,7 @@ typedef Start = {
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typedef Result = {
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var state:GameState;
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var level:LevelConfig;
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var winner:TeamId;
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}
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@@ -160,7 +160,7 @@ class GameRunner extends Game implements EngineListener {
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private function complete(winner:TeamId):Void {
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Timer.delay(function() {
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gameEventSignal.emit(COMPLETE({state: state, winner: winner}));
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gameEventSignal.emit(COMPLETE({state: state, level: level, winner: winner}));
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}, 3000);
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}
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