[client] update ResultFrame

This commit is contained in:
2019-07-31 17:59:13 +03:00
parent f5af6716d5
commit b9b5453f89
5 changed files with 81 additions and 13 deletions

View File

@@ -10,14 +10,14 @@ import ru.m.tankz.game.GameEvent;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.view.game.PlayerView;
import ru.m.tankz.view.result.ResultPlayerView;
using ru.m.tankz.view.ViewUtil;
@:template class ResultFrame extends FrameView<Result> {
public static var ID(default, never):String = "result";
@:view("result") var resultView:DataView<PlayerState, PlayerView>;
@:view("result") var resultView:DataView<PlayerState, ResultPlayerView>;
@:view("level") var levelLabel:LabelView;
@:view("next") var nextButton:ButtonView;
@@ -31,20 +31,14 @@ using ru.m.tankz.view.ViewUtil;
super(ID);
}
private function playerViewFactory(index:Int, player:PlayerState):PlayerView {
var view = new PlayerView();
view.tank = result.state.config.getPlayerTank(player.id).skin;
view.color = result.state.getPlayerColor(player.id);
view.life = player.frags;
view.score = player.score;
return view;
}
override public function onShow(data:Result):Void {
result = data;
var players = Lambda.array(result.state.players);
var players = result.state.humans;
players.sort(function(a, b) return a.id.compare(b.id));
resultView.data = players;
for (view in resultView.dataViews) {
view.tank = result.state.config.getPlayerTank(view.data.id).skin;
}
levelLabel.text = data.level.toLevelLabel();
nextButton.disabled = !gameStorage.get(result.level.packId).isPresetAvailable(result.level.id + 1, result.state.presetId);
nextButton.text = 'Next #${result.level.id + 1}';

View File

@@ -9,11 +9,15 @@ views:
font.align: center
- id: result
$type: haxework.view.data.DataView
factory: ~playerViewFactory
layout:
$type: haxework.view.layout.TailLayout
factory: ~ru.m.tankz.view.result.ResultPlayerView.factory
geometry.width: 100%
geometry.height: 100%
overflow.y: scroll
geometry.margin.top: 20
layout.margin: 5
layout.hAlign: center
- $type: haxework.view.group.HGroupView
style: panel
layout.margin: 10

View File

@@ -0,0 +1,37 @@
package ru.m.tankz.view.result;
import haxework.view.form.LabelView;
import haxework.view.group.VGroupView;
import haxework.view.ImageView;
import openfl.Assets;
import ru.m.tankz.game.GameState;
@:template class ResultPlayerView extends VGroupView {
@:view("tank") var tankView:ImageView;
@:view("title") var titleView:LabelView;
@:view("score") var scoreView:LabelView;
public var data(default, set):PlayerState;
public var tank(default, set):String;
private function set_data(value:PlayerState):PlayerState {
data = value;
titleView.text = data.name;
scoreView.text = '${data.score}$';
tankView.color = value.color;
return data;
}
public function set_tank(value:String):String {
tank = value;
tankView.image = Assets.getBitmapData('resources/image/tank/${tank}-0.png');
return tank;
}
public static function factory(index:Int, data:PlayerState):ResultPlayerView {
var result = new ResultPlayerView();
result.data = data;
return result;
}
}

View File

@@ -0,0 +1,20 @@
---
style: light
geometry.margin: 10
geometry.padding: 10
geometry.width: 50%
geometry.height: 100%
layout.hAlign: center
views:
- $type: haxework.view.group.HGroupView
views:
- id: tank
$type: haxework.view.ImageView
geometry.width: 42
geometry.height: 42
- id: title
$type: haxework.view.form.LabelView
- id: score
$type: haxework.view.form.LabelView
style: text.box
geometry.width: 100

View File

@@ -3,6 +3,7 @@ package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.Type;
@@ -74,6 +75,7 @@ class GameState {
public var presetId:PresetId;
public var controls:Array<PlayerControl>;
public var players:Map<String, PlayerState>;
public var humans(get, null):Array<PlayerState>;
public var teams:Map<TeamId, TeamState>;
public var preset(get, null):GamePreset;
public var config(get, null):Config;
@@ -103,6 +105,17 @@ class GameState {
}
}
public function get_humans():Array<PlayerState> {
return controls.filter(function(control:PlayerControl):Bool {
return switch control.controller {
case HUMAN(_): true;
case _: false;
}
}).map(function(control:PlayerControl):PlayerState {
return players.get(control.playerId);
});
}
private function get_preset():GamePreset {
var config = configBundle.get(type);
var preset = config.getPreset(presetId);