[common] PlayerControl update

This commit is contained in:
2019-06-28 16:42:39 +03:00
parent fbc9238d2f
commit b7bc1d244f
19 changed files with 221 additions and 194 deletions

View File

@@ -7,9 +7,11 @@ import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
private var _cache:Map<String, LevelPack> = new Map();
public function new() {}
public function get(id:PackId):LevelPack {
private function resolve(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
id: id,
@@ -19,4 +21,11 @@ class LevelBundle implements ILevelBundle {
}),
};
}
public function get(id:PackId):LevelPack {
if (!_cache.exists(id)) {
_cache.set(id, resolve(id));
}
return _cache.get(id);
}
}

View File

@@ -1,6 +1,7 @@
package ru.m.tankz.network;
import haxe.Unserializer;
import ru.m.tankz.control.Controller;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameEvent;
import ru.m.tankz.network.NetworkControlFactory;
@@ -40,7 +41,7 @@ class NetworkGame extends Game {
override private function onStart(start:Start):Void {
var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
if (slot != null) {
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
start.state.controls.push({playerId: [slot.slot.team, slot.slot.index], controller: HUMAN(0)});
}
super.onStart(start);
}

View File

@@ -7,9 +7,13 @@ import haxework.view.frame.FrameView;
import haxework.view.LabelView;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.game.GameInit;
import ru.m.tankz.game.GameState;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type.PlayerId;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@:template class LevelFrame extends FrameView<LevelPack> {
@@ -40,9 +44,9 @@ import ru.m.tankz.view.popup.LevelPopup;
levels.data = pack.data;
}
private function start(level:LevelConfig, preset:GamePreset, control:ControlPreset):Void {
private function start(level:LevelConfig, presetId:PresetId, controls:Array<PlayerControl>):Void {
switcher.change(GameFrame.ID, LOCAL({
state: new GameState(pack.id.type, preset.id, control.values),
state: new GameState(pack.id.type, presetId, controls),
level: level,
}));
}
@@ -64,12 +68,31 @@ import ru.m.tankz.view.popup.LevelPopup;
if (levelPopup == null) {
levelPopup = new LevelPopup();
}
var controls:Array<PlayerControl> = [];
var preset = config.getPreset(0);
for (team in preset.teams) {
if (team.id != "bot") { // ToDo:
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
controls.push({
playerId: playerId,
color: config.getColor(playerId),
controller: NONE,
});
}
}
}
controls.sort(function(a, b) return a.playerId.compare(b.playerId));
if (controls.length > 0) {
controls[0].controller = HUMAN(0);
controls[0].name = ControllerParser.defaultName(controls[0].controller);
}
levelPopup.setData(
level,
config.presets,
config.controls,
controls,
storage.get(pack.id)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
levelPopup.show().then(function(result) result != null ? start(level, result.presetId, result.controls) : {});
}
}

View File

@@ -43,7 +43,9 @@ import ru.m.tankz.view.common.LifeView;
override public function onShow(data:Result):Void {
result = data;
resultView.data = Lambda.array(result.state.players);
var players = Lambda.array(result.state.players);
players.sort(function(a, b) return a.id.compare(b.id));
resultView.data = players;
var label = '${result.state.type} Level ${result.level.id}';
if (result.level.name != null) {
label += '\n${result.level.name}';

View File

@@ -1,16 +0,0 @@
---
geometry.margin: 5
layout.margin: 10
layout.vAlign: middle
views:
- id: label
$type: haxework.view.LabelView
skinId: text
- id: teams
$type: haxework.view.DataView
factory: $this:teamViewFactory
layout:
$type: haxework.view.layout.TailLayout
rowSize: 5
margin: 3
+onDataSelect: $this:onTeamSelect

View File

@@ -0,0 +1,29 @@
package ru.m.tankz.view.common;
import haxework.view.ButtonView;
import haxework.view.HGroupView;
import haxework.view.LabelView;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
@:template class SlotView extends HGroupView {
@:view("slot") var slotLabel:LabelView;
@:view("player") var playerButton:ButtonView;
public var control(default, set):PlayerControl;
private function set_control(value:PlayerControl):PlayerControl {
control = value;
slotLabel.text = '${control.playerId.team}(${control.playerId.index})';
playerButton.skinId = switch control.controller {
case HUMAN(_): "button.simple.active";
case _: "button.simple";
}
var name = ControllerParser.defaultName(control.controller);
playerButton.text = name != null ? name : "None";
slotLabel.skin = Style.textBox(value.color != null ? value.color : Style.textColor);
return control;
}
}

View File

@@ -0,0 +1,16 @@
---
geometry.size.height: 48
geometry.padding: 2
layout.margin: 10
views:
- id: slot
$type: haxework.view.LabelView
skinId: text.box
geometry.size.height: 100%
geometry.size.width: 150
- id: player
$type: haxework.view.ButtonView
skinId: button.simple
geometry.size.height: 100%
geometry.size.width: 120
text: "-"

View File

@@ -1,16 +1,20 @@
package ru.m.tankz.view.popup;
using haxe.EnumTools.EnumValueTools;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
import ru.m.tankz.view.common.SlotView;
private typedef Result = {
var control:ControlPreset;
var preset:GamePreset;
var presetId:PresetId;
var controls:Array<PlayerControl>;
}
@:template class LevelPopup extends PopupView<Result> {
@@ -20,16 +24,46 @@ private typedef Result = {
@:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
@:view("slots") var slotsView:DataView<PlayerControl, SlotView>;
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:PackProgress):Void {
private var humanIndex:Int = 0;
private var humanTotal:Int = 2;
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<PlayerControl>, progress:PackProgress):Void {
this.level = level;
this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';
presetsView.data = presets;
control = controls[0];
controlsView.data = controls;
slotsView.data = controls;
}
private function slotViewFactory(index:Int, value:PlayerControl):SlotView {
var result = new SlotView();
result.control = value;
return result;
}
private function onControlSelect(index:Int, value:PlayerControl, view:SlotView):Void {
if (!value.controller.match(NONE)) {
value.controller = NONE;
value.name = null;
} else {
humanIndex++;
if (humanIndex == humanTotal) {
humanIndex = 0;
}
var controller = HUMAN(humanIndex);
for (v in slotsView.dataViews) {
if (v.control.controller.equals(controller)) {
v.control.controller = NONE;
v.control.name = null;
v.control = v.control;
}
}
value.controller = controller;
value.name = ControllerParser.defaultName(controller);
}
view.control = value;
}
private function presetViewFactory(index:Int, value:GamePreset):ButtonView {
@@ -42,22 +76,7 @@ private typedef Result = {
private function onPresetSelect(value:GamePreset):Void {
if (progress.isPresetAvailable(level.id, value.id)) {
close({control: control, preset: value});
}
}
private function controlViewFactory(index:Int, value:ControlPreset):ToggleButtonView {
var result = new ToggleButtonView();
result.skinId = 'button.simple.active';
result.on = control == value;
result.text = value.name;
return result;
}
private function onControlSelect(index:Int, value:ControlPreset, view:ToggleButtonView):Void {
control = value;
for (v in controlsView.dataViews) {
v.on = v == view;
close({presetId: value.id, controls: slotsView.data});
}
}
}

View File

@@ -6,6 +6,7 @@ view:
layout.hAlign: center
geometry.size.width: 400
geometry.size.height: 400
geometry.margin: 10
skinId: window
views:
- $type: haxework.view.HGroupView
@@ -22,17 +23,20 @@ view:
- $type: haxework.view.ButtonView
skinId: window.close
+onPress: $code:reject('close')
- $type: haxework.view.SpriteView
geometry.size.height: 100%
- id: controls
- $type: haxework.view.ScrollView
geometry.size.stretch: true
layout.hAlign: center
scroll.skinId: scroll.vertical
view:
id: slots
$type: haxework.view.DataView
factory: $this:controlViewFactory
+onItemSelect: $this:onControlSelect
geometry.padding: 10
factory: $this:slotViewFactory
layout:
$type: haxework.view.layout.HorizontalLayout
hAlign: center
$type: haxework.view.layout.VerticalLayout
# $type: haxework.view.layout.TailLayout
margin: 5
skinId: panel
+onItemSelect: $this:onControlSelect
- id: presets
$type: haxework.view.DataView
factory: $this:presetViewFactory

View File

@@ -26,6 +26,16 @@ abstract PlayerId(Array<Dynamic>) {
private inline function get_index():Int return this[1];
public function compare(other:PlayerId):Int {
if (other == null) {
return 1;
}
if (other.team != team) {
return team > other.team ? 1 : -1;
}
return index - other.index;
}
@:from static public inline function fromArray(value:Array<Dynamic>):PlayerId {
return new PlayerId(value[0], value[1]);
}

View File

@@ -120,25 +120,11 @@ typedef LevelPack = {
var data:Array<LevelConfig>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
@:optional var name:String;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
@@ -151,7 +137,6 @@ class Config {
public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>;
@@ -164,7 +149,7 @@ class Config {
private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
}
public function new(
@@ -173,7 +158,6 @@ class Config {
map:MapConfig,
bricks:Array<BrickConfig>,
presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>,
tanks:Array<TankConfig>,
bonuses:Array<BonusConfig>
@@ -183,7 +167,6 @@ class Config {
this.map = map;
this.bricks = bricks;
this.presets = presets;
this.controls = controls;
this.points = points;
this.tanks = tanks;
this.bonuses = bonuses;
@@ -271,10 +254,6 @@ class Config {
}
public function isHuman(playerId:PlayerId) {
var controller:Controller = AController.fromString(getPlayer(playerId).control);
return switch controller {
case HUMAN(_): true;
case _: false;
}
return ControllerParser.fromString(getPlayer(playerId).control).match(HUMAN(_));
}
}

View File

@@ -6,21 +6,23 @@ enum Controller {
BOT(type:String);
}
abstract AController(Controller) {
class ControllerParser {
public inline function new(value:Controller) {
this = value;
}
@:from public static function fromString(value:String):AController {
return new AController(switch value.split("-") {
public static function fromString(value:String):Controller {
return switch value {
case null: NONE;
case x: switch x.split("-") {
case ["human", index]: HUMAN(Std.parseInt(index));
case ["bot", type]: BOT(type);
case _: NONE;
});
}
}
}
@:to public inline function toController():Controller {
return this;
public static function defaultName(controller:Controller):String {
return switch controller {
case HUMAN(index): 'Player $index';
case BOT(_) | NONE: null;
}
}
}

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.control;
import haxework.color.Color;
import ru.m.tankz.Type;
typedef PlayerControl = {
var playerId:PlayerId;
var controller:Controller;
@:optional var color:Color;
@:optional var name:String;
}

View File

@@ -1,14 +1,12 @@
package ru.m.tankz.game;
import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
@@ -102,6 +100,7 @@ import ru.m.tankz.Type;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var controller = ControllerParser.fromString(player.config.control);
var playerControl = controlsById.get(player.id);
if (playerControl != null) {
if (playerControl.color != null) {
@@ -110,9 +109,11 @@ import ru.m.tankz.Type;
if (playerControl.name != null) {
player.state.name = playerControl.name;
}
if (playerControl.controller != null && !playerControl.controller.match(NONE)) {
controller = playerControl.controller;
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
}
var control = controlFactory.build(player.id, controller);
if (control != null) {
controls[player.id] = control;
control.bind(this, engine);

View File

@@ -3,6 +3,7 @@ package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.Type;
class State {

View File

@@ -196,20 +196,3 @@ presets:
- {<<: *bot, index: 3, control: bot-hard}
- {<<: *bot, index: 4, control: bot-hard}
- {<<: *bot, index: 5, control: bot-hard}
controls:
- id: 0
name: 1 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- playerId: [human, 1]
control: human-1
name: Player 2

View File

@@ -91,20 +91,3 @@ tanks:
skin: pc
bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- playerId: [beta, 0]
control: human-1
name: Player 2

View File

@@ -115,34 +115,3 @@ bonuses:
- {type: life}
- {type: shovel, duration: 10}
- {type: star}
controls:
- id: 0
name: 1 Player
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- id: 1
name: 2 Player Coop
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [radiant, 1]
control: human-1
color: 0xff8866
name: Player 2
- id: 2
name: 2 Player VS
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [dire, 0]
control: human-1
color: 0x4294ff
name: Player 2

View File

@@ -1,7 +1,8 @@
package ru.m.tankz.server.game;
import ru.m.tankz.control.Controller;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.game.EventUtil;
import ru.m.tankz.game.GameEvent;
@@ -81,7 +82,7 @@ class ServerGame extends GameRunner {
.filter(function(slot:RoomSlotProto) return slot.hasUser())
.map(function(slot:RoomSlotProto):PlayerControl return {
playerId: [slot.slot.team, slot.slot.index],
control: "human-0",
controller: HUMAN(0),
name: slot.user.name,
});
super.start();