[common] PlayerControl update

This commit is contained in:
2019-06-28 16:42:39 +03:00
parent fbc9238d2f
commit b7bc1d244f
19 changed files with 221 additions and 194 deletions

View File

@@ -26,6 +26,16 @@ abstract PlayerId(Array<Dynamic>) {
private inline function get_index():Int return this[1];
public function compare(other:PlayerId):Int {
if (other == null) {
return 1;
}
if (other.team != team) {
return team > other.team ? 1 : -1;
}
return index - other.index;
}
@:from static public inline function fromArray(value:Array<Dynamic>):PlayerId {
return new PlayerId(value[0], value[1]);
}

View File

@@ -120,25 +120,11 @@ typedef LevelPack = {
var data:Array<LevelConfig>;
}
typedef PlayerControl = {
var playerId:PlayerId;
var control:String;
@:optional var color:Null<Int>;
@:optional var name:String;
}
typedef ControlPreset = {
var id:Int;
var name:String;
var values:Array<PlayerControl>;
};
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var controls: Array<ControlPreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
@@ -151,7 +137,6 @@ class Config {
public var bricks(default, null):Array<BrickConfig>;
public var tanks(default, null):Array<TankConfig>;
public var presets(default, null):Array<GamePreset>;
public var controls(default, null):Array<ControlPreset>;
public var points(default, null):Array<SpawnPoint>;
public var bonuses(default, null):Array<BonusConfig>;
@@ -164,7 +149,7 @@ class Config {
private var playersMap:Map<String, PlayerConfig>;
public static function fromSource(type:GameType, source:ConfigSource):Config {
return new Config(type, source.game, source.map, source.bricks, source.presets, source.controls, source.points, source.tanks, source.bonuses);
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
}
public function new(
@@ -173,7 +158,6 @@ class Config {
map:MapConfig,
bricks:Array<BrickConfig>,
presets:Array<GamePreset>,
controls:Array<ControlPreset>,
points:Array<SpawnPoint>,
tanks:Array<TankConfig>,
bonuses:Array<BonusConfig>
@@ -183,7 +167,6 @@ class Config {
this.map = map;
this.bricks = bricks;
this.presets = presets;
this.controls = controls;
this.points = points;
this.tanks = tanks;
this.bonuses = bonuses;
@@ -271,10 +254,6 @@ class Config {
}
public function isHuman(playerId:PlayerId) {
var controller:Controller = AController.fromString(getPlayer(playerId).control);
return switch controller {
case HUMAN(_): true;
case _: false;
}
return ControllerParser.fromString(getPlayer(playerId).control).match(HUMAN(_));
}
}

View File

@@ -6,21 +6,23 @@ enum Controller {
BOT(type:String);
}
abstract AController(Controller) {
class ControllerParser {
public inline function new(value:Controller) {
this = value;
public static function fromString(value:String):Controller {
return switch value {
case null: NONE;
case x: switch x.split("-") {
case ["human", index]: HUMAN(Std.parseInt(index));
case ["bot", type]: BOT(type);
case _: NONE;
}
}
}
@:from public static function fromString(value:String):AController {
return new AController(switch value.split("-") {
case ["human", index]: HUMAN(Std.parseInt(index));
case ["bot", type]: BOT(type);
case _: NONE;
});
}
@:to public inline function toController():Controller {
return this;
public static function defaultName(controller:Controller):String {
return switch controller {
case HUMAN(index): 'Player $index';
case BOT(_) | NONE: null;
}
}
}

View File

@@ -0,0 +1,11 @@
package ru.m.tankz.control;
import haxework.color.Color;
import ru.m.tankz.Type;
typedef PlayerControl = {
var playerId:PlayerId;
var controller:Controller;
@:optional var color:Color;
@:optional var name:String;
}

View File

@@ -1,14 +1,12 @@
package ru.m.tankz.game;
import ru.m.geom.Point;
import ru.m.geom.Position;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.control.Controller;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.control.NoneControlFactory;
import ru.m.tankz.core.Entity;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.game.GameEvent;
@@ -102,6 +100,7 @@ import ru.m.tankz.Type;
}
for (team in teams.iterator()) {
for (player in team.players.iterator()) {
var controller = ControllerParser.fromString(player.config.control);
var playerControl = controlsById.get(player.id);
if (playerControl != null) {
if (playerControl.color != null) {
@@ -110,9 +109,11 @@ import ru.m.tankz.Type;
if (playerControl.name != null) {
player.state.name = playerControl.name;
}
if (playerControl.controller != null && !playerControl.controller.match(NONE)) {
controller = playerControl.controller;
}
}
var controlType:Controller = AController.fromString(playerControl != null ? playerControl.control : player.config.control);
var control = controlFactory.build(player.id, controlType);
var control = controlFactory.build(player.id, controller);
if (control != null) {
controls[player.id] = control;
control.bind(this, engine);

View File

@@ -3,6 +3,7 @@ package ru.m.tankz.game;
import haxework.color.Color;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.PlayerControl;
import ru.m.tankz.Type;
class State {

View File

@@ -196,20 +196,3 @@ presets:
- {<<: *bot, index: 3, control: bot-hard}
- {<<: *bot, index: 4, control: bot-hard}
- {<<: *bot, index: 5, control: bot-hard}
controls:
- id: 0
name: 1 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [human, 0]
control: human-0
name: Player 1
- playerId: [human, 1]
control: human-1
name: Player 2

View File

@@ -91,20 +91,3 @@ tanks:
skin: pc
bonuses: []
controls:
- id: 0
name: 1 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- id: 1
name: 2 Player
values:
- playerId: [alpha, 0]
control: human-0
name: Player 1
- playerId: [beta, 0]
control: human-1
name: Player 2

View File

@@ -115,34 +115,3 @@ bonuses:
- {type: life}
- {type: shovel, duration: 10}
- {type: star}
controls:
- id: 0
name: 1 Player
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- id: 1
name: 2 Player Coop
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [radiant, 1]
control: human-1
color: 0xff8866
name: Player 2
- id: 2
name: 2 Player VS
values:
- playerId: [radiant, 0]
control: human-0
color: 0xff8866
name: Player 1
- playerId: [dire, 0]
control: human-1
color: 0x4294ff
name: Player 2