[client] PlayerTank to PlayerControl change
This commit is contained in:
@@ -2,7 +2,8 @@ set :npm_path, -> { release_path }
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namespace :npm do
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namespace :npm do
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task :prepare do
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task :prepare do
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on roles(:all) do
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npm_role = fetch(:npm_role)
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on roles(npm_role) do
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npm_target_path = fetch(:npm_target_path)
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npm_target_path = fetch(:npm_target_path)
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npm_path = fetch(:npm_path)
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npm_path = fetch(:npm_path)
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execute "mkdir -p #{npm_target_path}"
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execute "mkdir -p #{npm_target_path}"
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@@ -10,7 +11,8 @@ namespace :npm do
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end
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end
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end
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end
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task :link do
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task :link do
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on roles(:all) do
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npm_role = fetch(:npm_role)
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on roles(npm_role) do
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npm_target_path = fetch(:npm_target_path)
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npm_target_path = fetch(:npm_target_path)
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npm_path = fetch(:npm_path)
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npm_path = fetch(:npm_path)
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execute "ln -s #{npm_target_path}/node_modules #{npm_path}/"
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execute "ln -s #{npm_target_path}/node_modules #{npm_path}/"
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89
src/client/haxe/ru/m/tankz/core/PlayerControl.hx
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89
src/client/haxe/ru/m/tankz/core/PlayerControl.hx
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@@ -0,0 +1,89 @@
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package ru.m.tankz.core;
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import flash.events.FocusEvent;
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import flash.ui.Keyboard;
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import ru.m.tankz.engine.IEngine;
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import ru.m.tankz.core.Tank.TankAction;
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import flash.events.KeyboardEvent;
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import flash.Lib;
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class PlayerControl {
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private var engine:IEngine;
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private var id:Int;
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private var keyBinding:Map<Int, TankAction>;
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private var moveQueue:Array<Int>;
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public function new(id:Int, engine:IEngine, keyBinding:Map<Int, TankAction>) {
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this.id = id;
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this.engine = engine;
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this.keyBinding = keyBinding;
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moveQueue = new Array<Int>();
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
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Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
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}
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private function onKeyDown(event:KeyboardEvent):Void {
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if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
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case TankAction.MOVE(direction):
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if (moveQueue.indexOf(event.keyCode) == -1) {
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moveQueue.unshift(event.keyCode);
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updateMove();
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}
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case TankAction.SHOT:
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engine.action(id, TankAction.SHOT);
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case _:
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}
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}
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private function onKeyUp(event:KeyboardEvent):Void {
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if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
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case TankAction.MOVE(direction):
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moveQueue.remove(event.keyCode);
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updateMove();
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case _:
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}
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}
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private function onFocusOut(event:FocusEvent):Void {
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moveQueue = [];
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updateMove();
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}
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private function updateMove():Void {
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if (moveQueue.length == 0) {
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engine.action(id, TankAction.STOP);
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} else {
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switch (keyBinding.get(moveQueue[0])) {
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case TankAction.MOVE(direction):
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engine.action(id, TankAction.MOVE(direction));
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case _:
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}
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}
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}
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public static function forPlayer(index:Int, tankId:Int, engine:IEngine):PlayerControl {
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switch (index) {
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case 0:
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return new PlayerControl(tankId, engine, [
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Keyboard.A => TankAction.MOVE(Direction.LEFT),
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Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
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Keyboard.W => TankAction.MOVE(Direction.TOP),
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Keyboard.D => TankAction.MOVE(Direction.RIGHT),
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Keyboard.SPACE => TankAction.SHOT
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]);
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case 1:
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return new PlayerControl(tankId, engine, [
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Keyboard.LEFT => TankAction.MOVE(Direction.LEFT),
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Keyboard.DOWN => TankAction.MOVE(Direction.BOTTOM),
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Keyboard.UP => TankAction.MOVE(Direction.TOP),
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Keyboard.RIGHT => TankAction.MOVE(Direction.RIGHT),
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Keyboard.NUMPAD_0 => TankAction.SHOT
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]);
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case _:
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throw 'Invalid player index ${index}';
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}
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}
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}
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@@ -1,72 +0,0 @@
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package ru.m.tankz.core;
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import ru.m.tankz.proto.GameActionType;
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import ru.m.tankz.proto.GameActionRequest;
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import ru.m.core.connect.IConnection;
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import haxework.provider.Provider;
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import ru.m.tankz.core.Tank.TankAction;
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import flash.events.KeyboardEvent;
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import flash.Lib;
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class PlayerTank extends Tank {
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private var keyBinding:Map<Int, TankAction>;
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private var moveQueue:Array<Int>;
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public function new(personId:Int, id:Int, x:Float, y:Float, direction:Direction, keyBinding:Map<Int, TankAction>) {
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super(personId, id, x, y, direction);
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this.keyBinding = keyBinding;
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moveQueue = new Array<Int>();
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
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Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
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}
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private function onKeyDown(event:KeyboardEvent):Void {
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if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
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case TankAction.MOVE(direction):
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if (moveQueue.indexOf(event.keyCode) == -1) {
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moveQueue.unshift(event.keyCode);
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updateMove();
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}
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case TankAction.SHOT:
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//ToDo:
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shot();
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/*Provider.get(IConnection).send(
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new GameActionRequest()
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.setType(GameActionType.SHOT)
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);*/
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}
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}
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private function onKeyUp(event:KeyboardEvent):Void {
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if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
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case TankAction.MOVE(direction):
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moveQueue.remove(event.keyCode);
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updateMove();
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case _: {};
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}
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}
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private function updateMove():Void {
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if (moveQueue.length == 0) {
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stop();
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/*Provider.get(IConnection).send(
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new GameActionRequest()
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.setType(GameActionType.STOP)
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);*/
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} else {
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switch (keyBinding.get(moveQueue[0])) {
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case TankAction.MOVE(direction):
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//ToDo:
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move(direction);
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/*Provider.get(IConnection).send(
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new GameActionRequest()
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.setType(GameActionType.MOVE)
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.setDirectionX(direction.x)
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.setDirectionY(direction.y)
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);*/
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case _:
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}
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}
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}
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}
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@@ -7,5 +7,6 @@ import ru.m.tankz.proto.Account;
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class GameData {
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class GameData {
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public var account:Account;
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public var account:Account;
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public var person:Person;
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public var person:Person;
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public var players:Array<Person>;
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public var game:Game;
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public var game:Game;
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}
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}
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@@ -1,29 +0,0 @@
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package ru.m.tankz.engine;
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import ru.m.tankz.core.Direction;
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import ru.m.tankz.core.Tank;
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import flash.ui.Keyboard;
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import ru.m.tankz.core.PlayerTank;
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class ClientEngine extends Engine {
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public var personId(default, default):Int;
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public function new() {
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super();
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}
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override private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
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return if (this.personId == personId) {
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new PlayerTank(personId, id, x, y, direction, [
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Keyboard.A => TankAction.MOVE(Direction.LEFT),
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Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
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Keyboard.W => TankAction.MOVE(Direction.TOP),
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Keyboard.D => TankAction.MOVE(Direction.RIGHT),
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Keyboard.SPACE => TankAction.SHOT
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]);
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} else {
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super.buildTank(personId, id, x, y, direction);
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}
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}
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}
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@@ -1,6 +1,8 @@
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package ru.m.tankz.view.frames;
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package ru.m.tankz.view.frames;
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import ru.m.tankz.engine.ClientEngine;
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import ru.m.tankz.core.PlayerControl;
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import ru.m.tankz.engine.Engine;
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import ru.m.tankz.engine.IEngine;
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import protohx.Message;
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import protohx.Message;
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import ru.m.tankz.proto.GameUpdateResponse;
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import ru.m.tankz.proto.GameUpdateResponse;
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import ru.m.core.connect.IConnection;
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import ru.m.core.connect.IConnection;
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@@ -18,19 +20,23 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
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public static inline var ID = "game";
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public static inline var ID = "game";
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private var engine:ClientEngine;
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private var engine:IEngine;
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private var controls:Map<Int, PlayerControl>;
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public function init():Void {
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public function init():Void {
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engine = new ClientEngine();
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engine = new Engine();
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controls = new Map<Int, PlayerControl>();
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}
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}
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public function onShow():Void {
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public function onShow():Void {
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var person = Provider.get(GameData).person;
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var data:GameData = Provider.get(GameData);
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var persons = Provider.get(GameData).game.persons;
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engine.personId = person.id;
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engine.init(DEFAULT.CONFIG);
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engine.init(DEFAULT.CONFIG);
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engine.initTanks(persons);
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engine.initTanks(data.game.persons); // ToDo:
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content.addEventListener(Event.ENTER_FRAME, updateGame);
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content.addEventListener(Event.ENTER_FRAME, updateGame);
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for (index in 0...data.players.length) {
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var playerId:Int = data.players[index].id;
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controls.set(playerId, PlayerControl.forPlayer(index, playerId, engine));
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}
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Provider.get(IConnection).packetHandler.addListener(this);
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Provider.get(IConnection).packetHandler.addListener(this);
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render.draw(engine);
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render.draw(engine);
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}
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}
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@@ -16,20 +16,28 @@ class StartFrame extends VGroupView implements ViewBuilder {
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public function init() {
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public function init() {
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start_1p.onPress = this;
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start_1p.onPress = this;
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start_2p.onPress = this;
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}
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}
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public function onPress(view:ButtonView):Void {
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public function onPress(view:ButtonView):Void {
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switch (view.id) {
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switch (view.id) {
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case "start_1p":
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case "start_1p":
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var player = new Person();
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startGame(1);
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player.id = 1;
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case "start_2p":
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startGame(2);
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}
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}
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private function startGame(playersCount:Int):Void {
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var game = new Game();
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var game = new Game();
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game.creator = player;
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for (i in 0...playersCount) {
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var player = new Person();
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player.id = i;
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game.persons.push(player);
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game.persons.push(player);
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}
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game.id = 1;
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game.id = 1;
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Provider.get(GameData).person = player;
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Provider.get(GameData).players = game.persons;
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Provider.get(GameData).game = game;
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Provider.get(GameData).game = game;
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Provider.get(IFrameSwitcher).change(GameFrame.ID);
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Provider.get(IFrameSwitcher).change(GameFrame.ID);
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}
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ package ru.m.tankz.core;
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enum TankAction {
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enum TankAction {
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MOVE(direction:Direction);
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MOVE(direction:Direction);
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STOP;
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SHOT;
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SHOT;
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}
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}
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@@ -65,6 +65,35 @@ class Engine implements IEngine {
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return changes;
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return changes;
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}
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}
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public function action(tankId:Int, action:TankAction):Void {
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var tank:Tank = tanks.get(tankId);
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switch (action) {
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case TankAction.MOVE(direction):
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tank.move(direction);
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/*Provider.get(IConnection).send(
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new GameActionRequest()
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.setType(GameActionType.MOVE)
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.setDirectionX(direction.x)
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.setDirectionY(direction.y)
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);*/
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case TankAction.STOP:
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tank.stop();
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/*Provider.get(IConnection).send(
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new GameActionRequest()
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.setType(GameActionType.STOP)
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);*/
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case TankAction.SHOT:
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var bullet = tank.shot();
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if (bullet != null) {
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mobileEntities.set(bullet.id, bullet);
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}
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/*Provider.get(IConnection).send(
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new GameActionRequest()
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.setType(GameActionType.SHOT)
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);*/
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}
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}
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public function updateFromChanges(changes:Array<GameChange>):Void {
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public function updateFromChanges(changes:Array<GameChange>):Void {
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for (change in changes) {
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for (change in changes) {
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switch (change.type) {
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switch (change.type) {
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@@ -16,6 +16,7 @@ interface IEngine {
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public function clear():Void;
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public function clear():Void;
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public function init(config:TankzConfig):Void;
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public function init(config:TankzConfig):Void;
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public function initTanks(persons:Array<Person>):Array<GameChange>;
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public function initTanks(persons:Array<Person>):Array<GameChange>;
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public function action(tankId:Int, action:TankAction):Void;
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public function updateFromChanges(changes:Array<GameChange>):Void;
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public function updateFromChanges(changes:Array<GameChange>):Void;
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public function update():Array<GameChange>;
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public function update():Array<GameChange>;
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}
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}
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Reference in New Issue
Block a user