[client] PlayerTank to PlayerControl change

This commit is contained in:
2018-01-04 20:40:09 +03:00
parent 4d27f2a55d
commit b2ba693dbf
10 changed files with 328 additions and 292 deletions

View File

@@ -1,32 +1,33 @@
package ru.m.tankz.core;
enum TankAction {
MOVE(direction:Direction);
SHOT;
MOVE(direction:Direction);
STOP;
SHOT;
}
class Tank extends MobileEntity {
public var personId(default, null):Int;
public var personId(default, null):Int;
public var bulletsCount:Int = 0;
public var bulletsCount:Int = 0;
public function new(personId:Int, id:Int, x:Float, y:Float, direction:Direction) {
super(id, x, y, 4, direction);
this.personId = personId;
width = 36;
height = 36;
}
public function new(personId:Int, id:Int, x:Float, y:Float, direction:Direction) {
super(id, x, y, 4, direction);
this.personId = personId;
width = 36;
height = 36;
}
public function shot():Null<Bullet> {
if (bulletsCount >= 5) return null;
var bullet = new Bullet(personId, 0, x + width / 2 - 5, y + height / 2 - 5, 6, direction);
bullet.move(direction);
bulletsCount++;
return bullet;
}
public function shot():Null<Bullet> {
if (bulletsCount >= 5) return null;
var bullet = new Bullet(personId, 0, x + width / 2 - 5, y + height / 2 - 5, 6, direction);
bullet.move(direction);
bulletsCount++;
return bullet;
}
public function onDestroyBullet():Void {
bulletsCount--;
}
public function onDestroyBullet():Void {
bulletsCount--;
}
}

View File

@@ -15,107 +15,136 @@ import ru.m.tankz.map.ITankzMap;
class Engine implements IEngine {
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
private var x_limit:Float;
private var y_limit:Float;
private var x_limit:Float;
private var y_limit:Float;
public function new() {}
public function new() {}
public function clear():Void {
tanks = new Map<Int, Tank>();
}
private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
return new Tank(personId, id, x, y, direction);
}
public function init(config:TankzConfig):Void {
this.config = config;
map = new TankzMap(config.map);
tanks = new Map<Int, Tank>();
mobileEntities = new Map<Int, IMobileEntity>();
x_limit = map.gridWidth * map.cellWidth;
y_limit = map.gridHeight * map.cellHeight;
}
public function initTanks(persons:Array<Person>):Array<GameChange> {
var changes = new Array<GameChange>();
for (person in persons) {
var x = 0;
var y = 100 * persons.indexOf(person);
var tank = buildTank(person.id, 0, x, y, Direction.BOTTOM);
this.tanks.set(tank.personId, tank);
this.mobileEntities.set(tank.id, tank);
changes.push(new GameChange()
.setType(GameChangeType.APPEND)
.setObjectType(GameObjectType.TANK)
.setPersonId(tank.personId)
.setObjectId(tank.id)
.setX(tank.x)
.setY(tank.y)
.setDirectionX(tank.direction.x)
.setDirectionY(tank.direction.y)
);
public function clear():Void {
tanks = new Map<Int, Tank>();
}
return changes;
}
public function updateFromChanges(changes:Array<GameChange>):Void {
for (change in changes) {
switch (change.type) {
case GameChangeType.APPEND:
switch (change.objectType) {
case GameObjectType.TANK:
var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, Direction.from(change.directionX, change.directionY));
mobileEntities.set(tank.id, tank);
tanks.set(tank.personId, tank);
case GameObjectType.BULLET:
var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, Direction.from(change.directionX, change.directionY));
mobileEntities.set(bullet.id, bullet);
}
case GameChangeType.DESTROED:
mobileEntities.remove(change.objectId);
case GameChangeType.DIRECTION:
var target = mobileEntities.get(change.objectId);
target.direction = Direction.from(change.directionX, change.directionY);
case GameChangeType.MOVED:
var target = mobileEntities.get(change.objectId);
target.x = change.x;
target.y = change.y;
case GameChangeType.MODIFIED:
//
}
private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
return new Tank(personId, id, x, y, direction);
}
}
public function update():Array<GameChange> {
var changes = new Array<GameChange>();
public function init(config:TankzConfig):Void {
this.config = config;
map = new TankzMap(config.map);
tanks = new Map<Int, Tank>();
mobileEntities = new Map<Int, IMobileEntity>();
x_limit = map.gridWidth * map.cellWidth;
y_limit = map.gridHeight * map.cellHeight;
}
for (entiny in mobileEntities) {
var objectType = -1;
var personId = Reflect.hasField(entiny, "personId") ? Reflect.field(entiny, "personId") : -1;
if (Std.is(entiny, Tank)) objectType = GameObjectType.TANK;
if (Std.is(entiny, Bullet)) objectType = GameObjectType.BULLET;
if (objectType == GameObjectType.TANK) {
if (entiny.direction.x != 0) {
entiny.y = Math.round((entiny.y + entiny.height / 2) / config.map.cellHeight) * config.map.cellHeight - entiny.height / 2;
public function initTanks(persons:Array<Person>):Array<GameChange> {
var changes = new Array<GameChange>();
for (person in persons) {
var x = 0;
var y = 100 * persons.indexOf(person);
var tank = buildTank(person.id, 0, x, y, Direction.BOTTOM);
this.tanks.set(tank.personId, tank);
this.mobileEntities.set(tank.id, tank);
changes.push(new GameChange()
.setType(GameChangeType.APPEND)
.setObjectType(GameObjectType.TANK)
.setPersonId(tank.personId)
.setObjectId(tank.id)
.setX(tank.x)
.setY(tank.y)
.setDirectionX(tank.direction.x)
.setDirectionY(tank.direction.y)
);
}
if (entiny.direction.y != 0) {
entiny.x = Math.round((entiny.x + entiny.width / 2) / config.map.cellWidth) * config.map.cellWidth - entiny.width / 2;
return changes;
}
public function action(tankId:Int, action:TankAction):Void {
var tank:Tank = tanks.get(tankId);
switch (action) {
case TankAction.MOVE(direction):
tank.move(direction);
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y)
);*/
case TankAction.STOP:
tank.stop();
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.STOP)
);*/
case TankAction.SHOT:
var bullet = tank.shot();
if (bullet != null) {
mobileEntities.set(bullet.id, bullet);
}
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.SHOT)
);*/
}
}
}
if (entiny.mx != 0 || entiny.my != 0) {
entiny.x += entiny.mx;
entiny.y += entiny.my;
public function updateFromChanges(changes:Array<GameChange>):Void {
for (change in changes) {
switch (change.type) {
case GameChangeType.APPEND:
switch (change.objectType) {
case GameObjectType.TANK:
var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, Direction.from(change.directionX, change.directionY));
mobileEntities.set(tank.id, tank);
tanks.set(tank.personId, tank);
case GameObjectType.BULLET:
var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, Direction.from(change.directionX, change.directionY));
mobileEntities.set(bullet.id, bullet);
}
case GameChangeType.DESTROED:
mobileEntities.remove(change.objectId);
case GameChangeType.DIRECTION:
var target = mobileEntities.get(change.objectId);
target.direction = Direction.from(change.directionX, change.directionY);
case GameChangeType.MOVED:
var target = mobileEntities.get(change.objectId);
target.x = change.x;
target.y = change.y;
case GameChangeType.MODIFIED:
//
}
}
}
/*var tankR = new Rectangle(tank.x, tank.y, tank.width, tank.height);
public function update():Array<GameChange> {
var changes = new Array<GameChange>();
for (entiny in mobileEntities) {
var objectType = -1;
var personId = Reflect.hasField(entiny, "personId") ? Reflect.field(entiny, "personId") : -1;
if (Std.is(entiny, Tank)) objectType = GameObjectType.TANK;
if (Std.is(entiny, Bullet)) objectType = GameObjectType.BULLET;
if (objectType == GameObjectType.TANK) {
if (entiny.direction.x != 0) {
entiny.y = Math.round((entiny.y + entiny.height / 2) / config.map.cellHeight) * config.map.cellHeight - entiny.height / 2;
}
if (entiny.direction.y != 0) {
entiny.x = Math.round((entiny.x + entiny.width / 2) / config.map.cellWidth) * config.map.cellWidth - entiny.width / 2;
}
}
if (entiny.mx != 0 || entiny.my != 0) {
entiny.x += entiny.mx;
entiny.y += entiny.my;
/*var tankR = new Rectangle(tank.x, tank.y, tank.width, tank.height);
for (t in tanks) if (t != tank) {
var r = new Rectangle(t.x, t.y, t.width, t.height);
@@ -133,38 +162,38 @@ class Engine implements IEngine {
}
}*/
if (objectType == GameObjectType.TANK) {
if (entiny.x < 0) entiny.x = 0;
if (entiny.x + entiny.width > x_limit) entiny.x = x_limit - entiny.width;
if (entiny.y < 0) entiny.y = 0;
if (entiny.y + entiny.height > y_limit) entiny.y = y_limit - entiny.height;
if (objectType == GameObjectType.TANK) {
if (entiny.x < 0) entiny.x = 0;
if (entiny.x + entiny.width > x_limit) entiny.x = x_limit - entiny.width;
if (entiny.y < 0) entiny.y = 0;
if (entiny.y + entiny.height > y_limit) entiny.y = y_limit - entiny.height;
}
changes.push(new GameChange()
.setType(GameChangeType.MOVED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
.setX(entiny.x)
.setY(entiny.y)
);
if (objectType == GameObjectType.BULLET) {
if (entiny.x < 0 || entiny.x + entiny.width > x_limit || entiny.y < 0 || entiny.y + entiny.height > y_limit) {
mobileEntities.remove(entiny.id);
var tank = tanks.get(personId);
tank.onDestroyBullet();
changes.push(new GameChange()
.setType(GameChangeType.DESTROED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
);
}
}
}
}
changes.push(new GameChange()
.setType(GameChangeType.MOVED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
.setX(entiny.x)
.setY(entiny.y)
);
if (objectType == GameObjectType.BULLET) {
if (entiny.x < 0 || entiny.x + entiny.width > x_limit || entiny.y < 0 || entiny.y + entiny.height > y_limit) {
mobileEntities.remove(entiny.id);
var tank = tanks.get(personId);
tank.onDestroyBullet();
changes.push(new GameChange()
.setType(GameChangeType.DESTROED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
);
}
}
}
return changes;
}
return changes;
}
}

View File

@@ -8,14 +8,15 @@ import ru.m.tankz.config.TankzConfig;
import ru.m.tankz.map.ITankzMap;
interface IEngine {
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
public function clear():Void;
public function init(config:TankzConfig):Void;
public function initTanks(persons:Array<Person>):Array<GameChange>;
public function updateFromChanges(changes:Array<GameChange>):Void;
public function update():Array<GameChange>;
public function clear():Void;
public function init(config:TankzConfig):Void;
public function initTanks(persons:Array<Person>):Array<GameChange>;
public function action(tankId:Int, action:TankAction):Void;
public function updateFromChanges(changes:Array<GameChange>):Void;
public function update():Array<GameChange>;
}