[client] PlayerTank to PlayerControl change

This commit is contained in:
2018-01-04 20:40:09 +03:00
parent 4d27f2a55d
commit b2ba693dbf
10 changed files with 328 additions and 292 deletions

View File

@@ -0,0 +1,89 @@
package ru.m.tankz.core;
import flash.events.FocusEvent;
import flash.ui.Keyboard;
import ru.m.tankz.engine.IEngine;
import ru.m.tankz.core.Tank.TankAction;
import flash.events.KeyboardEvent;
import flash.Lib;
class PlayerControl {
private var engine:IEngine;
private var id:Int;
private var keyBinding:Map<Int, TankAction>;
private var moveQueue:Array<Int>;
public function new(id:Int, engine:IEngine, keyBinding:Map<Int, TankAction>) {
this.id = id;
this.engine = engine;
this.keyBinding = keyBinding;
moveQueue = new Array<Int>();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
Lib.current.stage.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
}
private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
engine.action(id, TankAction.SHOT);
case _:
}
}
private function onKeyUp(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode);
updateMove();
case _:
}
}
private function onFocusOut(event:FocusEvent):Void {
moveQueue = [];
updateMove();
}
private function updateMove():Void {
if (moveQueue.length == 0) {
engine.action(id, TankAction.STOP);
} else {
switch (keyBinding.get(moveQueue[0])) {
case TankAction.MOVE(direction):
engine.action(id, TankAction.MOVE(direction));
case _:
}
}
}
public static function forPlayer(index:Int, tankId:Int, engine:IEngine):PlayerControl {
switch (index) {
case 0:
return new PlayerControl(tankId, engine, [
Keyboard.A => TankAction.MOVE(Direction.LEFT),
Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
Keyboard.W => TankAction.MOVE(Direction.TOP),
Keyboard.D => TankAction.MOVE(Direction.RIGHT),
Keyboard.SPACE => TankAction.SHOT
]);
case 1:
return new PlayerControl(tankId, engine, [
Keyboard.LEFT => TankAction.MOVE(Direction.LEFT),
Keyboard.DOWN => TankAction.MOVE(Direction.BOTTOM),
Keyboard.UP => TankAction.MOVE(Direction.TOP),
Keyboard.RIGHT => TankAction.MOVE(Direction.RIGHT),
Keyboard.NUMPAD_0 => TankAction.SHOT
]);
case _:
throw 'Invalid player index ${index}';
}
}
}

View File

@@ -1,72 +0,0 @@
package ru.m.tankz.core;
import ru.m.tankz.proto.GameActionType;
import ru.m.tankz.proto.GameActionRequest;
import ru.m.core.connect.IConnection;
import haxework.provider.Provider;
import ru.m.tankz.core.Tank.TankAction;
import flash.events.KeyboardEvent;
import flash.Lib;
class PlayerTank extends Tank {
private var keyBinding:Map<Int, TankAction>;
private var moveQueue:Array<Int>;
public function new(personId:Int, id:Int, x:Float, y:Float, direction:Direction, keyBinding:Map<Int, TankAction>) {
super(personId, id, x, y, direction);
this.keyBinding = keyBinding;
moveQueue = new Array<Int>();
Lib.current.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
Lib.current.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
if (moveQueue.indexOf(event.keyCode) == -1) {
moveQueue.unshift(event.keyCode);
updateMove();
}
case TankAction.SHOT:
//ToDo:
shot();
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.SHOT)
);*/
}
}
private function onKeyUp(event:KeyboardEvent):Void {
if (keyBinding.exists(event.keyCode)) switch (keyBinding.get(event.keyCode)) {
case TankAction.MOVE(direction):
moveQueue.remove(event.keyCode);
updateMove();
case _: {};
}
}
private function updateMove():Void {
if (moveQueue.length == 0) {
stop();
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.STOP)
);*/
} else {
switch (keyBinding.get(moveQueue[0])) {
case TankAction.MOVE(direction):
//ToDo:
move(direction);
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y)
);*/
case _:
}
}
}
}

View File

@@ -7,5 +7,6 @@ import ru.m.tankz.proto.Account;
class GameData {
public var account:Account;
public var person:Person;
public var players:Array<Person>;
public var game:Game;
}

View File

@@ -1,29 +0,0 @@
package ru.m.tankz.engine;
import ru.m.tankz.core.Direction;
import ru.m.tankz.core.Tank;
import flash.ui.Keyboard;
import ru.m.tankz.core.PlayerTank;
class ClientEngine extends Engine {
public var personId(default, default):Int;
public function new() {
super();
}
override private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
return if (this.personId == personId) {
new PlayerTank(personId, id, x, y, direction, [
Keyboard.A => TankAction.MOVE(Direction.LEFT),
Keyboard.S => TankAction.MOVE(Direction.BOTTOM),
Keyboard.W => TankAction.MOVE(Direction.TOP),
Keyboard.D => TankAction.MOVE(Direction.RIGHT),
Keyboard.SPACE => TankAction.SHOT
]);
} else {
super.buildTank(personId, id, x, y, direction);
}
}
}

View File

@@ -1,6 +1,8 @@
package ru.m.tankz.view.frames;
import ru.m.tankz.engine.ClientEngine;
import ru.m.tankz.core.PlayerControl;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.engine.IEngine;
import protohx.Message;
import ru.m.tankz.proto.GameUpdateResponse;
import ru.m.core.connect.IConnection;
@@ -14,42 +16,46 @@ import haxework.gui.VGroupView;
@:template("layout/frames/game.json", "layout/styles.json")
class GameFrame extends VGroupView implements ViewBuilder implements IPacketHandler {
private static inline var TAG = "GameFrame";
private static inline var TAG = "GameFrame";
public static inline var ID = "game";
public static inline var ID = "game";
private var engine:ClientEngine;
private var engine:IEngine;
private var controls:Map<Int, PlayerControl>;
public function init():Void {
engine = new ClientEngine();
}
public function init():Void {
engine = new Engine();
controls = new Map<Int, PlayerControl>();
}
public function onShow():Void {
var person = Provider.get(GameData).person;
var persons = Provider.get(GameData).game.persons;
engine.personId = person.id;
engine.init(DEFAULT.CONFIG);
engine.initTanks(persons);
content.addEventListener(Event.ENTER_FRAME, updateGame);
Provider.get(IConnection).packetHandler.addListener(this);
render.draw(engine);
}
public function onShow():Void {
var data:GameData = Provider.get(GameData);
engine.init(DEFAULT.CONFIG);
engine.initTanks(data.game.persons); // ToDo:
content.addEventListener(Event.ENTER_FRAME, updateGame);
for (index in 0...data.players.length) {
var playerId:Int = data.players[index].id;
controls.set(playerId, PlayerControl.forPlayer(index, playerId, engine));
}
Provider.get(IConnection).packetHandler.addListener(this);
render.draw(engine);
}
public function onHide():Void {
Provider.get(IConnection).packetHandler.removeListener(this);
content.removeEventListener(Event.ENTER_FRAME, updateGame);
engine.clear();
}
public function onHide():Void {
Provider.get(IConnection).packetHandler.removeListener(this);
content.removeEventListener(Event.ENTER_FRAME, updateGame);
engine.clear();
}
private function updateGame(_):Void {
engine.update();
render.draw(engine);
}
private function updateGame(_):Void {
engine.update();
render.draw(engine);
}
public function onGameUpdateResponse(packet:GameUpdateResponse):Void {
engine.updateFromChanges(packet.changes);
render.draw(engine);
}
public function onGameUpdateResponse(packet:GameUpdateResponse):Void {
engine.updateFromChanges(packet.changes);
render.draw(engine);
}
public function onPacket(packet:Message):Void {}
public function onPacket(packet:Message):Void {}
}

View File

@@ -16,20 +16,28 @@ class StartFrame extends VGroupView implements ViewBuilder {
public function init() {
start_1p.onPress = this;
start_2p.onPress = this;
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case "start_1p":
var player = new Person();
player.id = 1;
var game = new Game();
game.creator = player;
game.persons.push(player);
game.id = 1;
Provider.get(GameData).person = player;
Provider.get(GameData).game = game;
Provider.get(IFrameSwitcher).change(GameFrame.ID);
startGame(1);
case "start_2p":
startGame(2);
}
}
private function startGame(playersCount:Int):Void {
var game = new Game();
for (i in 0...playersCount) {
var player = new Person();
player.id = i;
game.persons.push(player);
}
game.id = 1;
Provider.get(GameData).players = game.persons;
Provider.get(GameData).game = game;
Provider.get(IFrameSwitcher).change(GameFrame.ID);
}
}

View File

@@ -1,32 +1,33 @@
package ru.m.tankz.core;
enum TankAction {
MOVE(direction:Direction);
SHOT;
MOVE(direction:Direction);
STOP;
SHOT;
}
class Tank extends MobileEntity {
public var personId(default, null):Int;
public var personId(default, null):Int;
public var bulletsCount:Int = 0;
public var bulletsCount:Int = 0;
public function new(personId:Int, id:Int, x:Float, y:Float, direction:Direction) {
super(id, x, y, 4, direction);
this.personId = personId;
width = 36;
height = 36;
}
public function new(personId:Int, id:Int, x:Float, y:Float, direction:Direction) {
super(id, x, y, 4, direction);
this.personId = personId;
width = 36;
height = 36;
}
public function shot():Null<Bullet> {
if (bulletsCount >= 5) return null;
var bullet = new Bullet(personId, 0, x + width / 2 - 5, y + height / 2 - 5, 6, direction);
bullet.move(direction);
bulletsCount++;
return bullet;
}
public function shot():Null<Bullet> {
if (bulletsCount >= 5) return null;
var bullet = new Bullet(personId, 0, x + width / 2 - 5, y + height / 2 - 5, 6, direction);
bullet.move(direction);
bulletsCount++;
return bullet;
}
public function onDestroyBullet():Void {
bulletsCount--;
}
public function onDestroyBullet():Void {
bulletsCount--;
}
}

View File

@@ -15,107 +15,136 @@ import ru.m.tankz.map.ITankzMap;
class Engine implements IEngine {
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
private var x_limit:Float;
private var y_limit:Float;
private var x_limit:Float;
private var y_limit:Float;
public function new() {}
public function new() {}
public function clear():Void {
tanks = new Map<Int, Tank>();
}
private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
return new Tank(personId, id, x, y, direction);
}
public function init(config:TankzConfig):Void {
this.config = config;
map = new TankzMap(config.map);
tanks = new Map<Int, Tank>();
mobileEntities = new Map<Int, IMobileEntity>();
x_limit = map.gridWidth * map.cellWidth;
y_limit = map.gridHeight * map.cellHeight;
}
public function initTanks(persons:Array<Person>):Array<GameChange> {
var changes = new Array<GameChange>();
for (person in persons) {
var x = 0;
var y = 100 * persons.indexOf(person);
var tank = buildTank(person.id, 0, x, y, Direction.BOTTOM);
this.tanks.set(tank.personId, tank);
this.mobileEntities.set(tank.id, tank);
changes.push(new GameChange()
.setType(GameChangeType.APPEND)
.setObjectType(GameObjectType.TANK)
.setPersonId(tank.personId)
.setObjectId(tank.id)
.setX(tank.x)
.setY(tank.y)
.setDirectionX(tank.direction.x)
.setDirectionY(tank.direction.y)
);
public function clear():Void {
tanks = new Map<Int, Tank>();
}
return changes;
}
public function updateFromChanges(changes:Array<GameChange>):Void {
for (change in changes) {
switch (change.type) {
case GameChangeType.APPEND:
switch (change.objectType) {
case GameObjectType.TANK:
var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, Direction.from(change.directionX, change.directionY));
mobileEntities.set(tank.id, tank);
tanks.set(tank.personId, tank);
case GameObjectType.BULLET:
var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, Direction.from(change.directionX, change.directionY));
mobileEntities.set(bullet.id, bullet);
}
case GameChangeType.DESTROED:
mobileEntities.remove(change.objectId);
case GameChangeType.DIRECTION:
var target = mobileEntities.get(change.objectId);
target.direction = Direction.from(change.directionX, change.directionY);
case GameChangeType.MOVED:
var target = mobileEntities.get(change.objectId);
target.x = change.x;
target.y = change.y;
case GameChangeType.MODIFIED:
//
}
private function buildTank(personId:Int, id:Int, x:Float, y:Float, direction:Direction):Tank {
return new Tank(personId, id, x, y, direction);
}
}
public function update():Array<GameChange> {
var changes = new Array<GameChange>();
public function init(config:TankzConfig):Void {
this.config = config;
map = new TankzMap(config.map);
tanks = new Map<Int, Tank>();
mobileEntities = new Map<Int, IMobileEntity>();
x_limit = map.gridWidth * map.cellWidth;
y_limit = map.gridHeight * map.cellHeight;
}
for (entiny in mobileEntities) {
var objectType = -1;
var personId = Reflect.hasField(entiny, "personId") ? Reflect.field(entiny, "personId") : -1;
if (Std.is(entiny, Tank)) objectType = GameObjectType.TANK;
if (Std.is(entiny, Bullet)) objectType = GameObjectType.BULLET;
if (objectType == GameObjectType.TANK) {
if (entiny.direction.x != 0) {
entiny.y = Math.round((entiny.y + entiny.height / 2) / config.map.cellHeight) * config.map.cellHeight - entiny.height / 2;
public function initTanks(persons:Array<Person>):Array<GameChange> {
var changes = new Array<GameChange>();
for (person in persons) {
var x = 0;
var y = 100 * persons.indexOf(person);
var tank = buildTank(person.id, 0, x, y, Direction.BOTTOM);
this.tanks.set(tank.personId, tank);
this.mobileEntities.set(tank.id, tank);
changes.push(new GameChange()
.setType(GameChangeType.APPEND)
.setObjectType(GameObjectType.TANK)
.setPersonId(tank.personId)
.setObjectId(tank.id)
.setX(tank.x)
.setY(tank.y)
.setDirectionX(tank.direction.x)
.setDirectionY(tank.direction.y)
);
}
if (entiny.direction.y != 0) {
entiny.x = Math.round((entiny.x + entiny.width / 2) / config.map.cellWidth) * config.map.cellWidth - entiny.width / 2;
return changes;
}
public function action(tankId:Int, action:TankAction):Void {
var tank:Tank = tanks.get(tankId);
switch (action) {
case TankAction.MOVE(direction):
tank.move(direction);
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.MOVE)
.setDirectionX(direction.x)
.setDirectionY(direction.y)
);*/
case TankAction.STOP:
tank.stop();
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.STOP)
);*/
case TankAction.SHOT:
var bullet = tank.shot();
if (bullet != null) {
mobileEntities.set(bullet.id, bullet);
}
/*Provider.get(IConnection).send(
new GameActionRequest()
.setType(GameActionType.SHOT)
);*/
}
}
}
if (entiny.mx != 0 || entiny.my != 0) {
entiny.x += entiny.mx;
entiny.y += entiny.my;
public function updateFromChanges(changes:Array<GameChange>):Void {
for (change in changes) {
switch (change.type) {
case GameChangeType.APPEND:
switch (change.objectType) {
case GameObjectType.TANK:
var tank:Tank = buildTank(change.personId, change.objectId, change.x, change.y, Direction.from(change.directionX, change.directionY));
mobileEntities.set(tank.id, tank);
tanks.set(tank.personId, tank);
case GameObjectType.BULLET:
var bullet:Bullet = new Bullet(change.personId, change.objectId, change.x, change.y, 0, Direction.from(change.directionX, change.directionY));
mobileEntities.set(bullet.id, bullet);
}
case GameChangeType.DESTROED:
mobileEntities.remove(change.objectId);
case GameChangeType.DIRECTION:
var target = mobileEntities.get(change.objectId);
target.direction = Direction.from(change.directionX, change.directionY);
case GameChangeType.MOVED:
var target = mobileEntities.get(change.objectId);
target.x = change.x;
target.y = change.y;
case GameChangeType.MODIFIED:
//
}
}
}
/*var tankR = new Rectangle(tank.x, tank.y, tank.width, tank.height);
public function update():Array<GameChange> {
var changes = new Array<GameChange>();
for (entiny in mobileEntities) {
var objectType = -1;
var personId = Reflect.hasField(entiny, "personId") ? Reflect.field(entiny, "personId") : -1;
if (Std.is(entiny, Tank)) objectType = GameObjectType.TANK;
if (Std.is(entiny, Bullet)) objectType = GameObjectType.BULLET;
if (objectType == GameObjectType.TANK) {
if (entiny.direction.x != 0) {
entiny.y = Math.round((entiny.y + entiny.height / 2) / config.map.cellHeight) * config.map.cellHeight - entiny.height / 2;
}
if (entiny.direction.y != 0) {
entiny.x = Math.round((entiny.x + entiny.width / 2) / config.map.cellWidth) * config.map.cellWidth - entiny.width / 2;
}
}
if (entiny.mx != 0 || entiny.my != 0) {
entiny.x += entiny.mx;
entiny.y += entiny.my;
/*var tankR = new Rectangle(tank.x, tank.y, tank.width, tank.height);
for (t in tanks) if (t != tank) {
var r = new Rectangle(t.x, t.y, t.width, t.height);
@@ -133,38 +162,38 @@ class Engine implements IEngine {
}
}*/
if (objectType == GameObjectType.TANK) {
if (entiny.x < 0) entiny.x = 0;
if (entiny.x + entiny.width > x_limit) entiny.x = x_limit - entiny.width;
if (entiny.y < 0) entiny.y = 0;
if (entiny.y + entiny.height > y_limit) entiny.y = y_limit - entiny.height;
if (objectType == GameObjectType.TANK) {
if (entiny.x < 0) entiny.x = 0;
if (entiny.x + entiny.width > x_limit) entiny.x = x_limit - entiny.width;
if (entiny.y < 0) entiny.y = 0;
if (entiny.y + entiny.height > y_limit) entiny.y = y_limit - entiny.height;
}
changes.push(new GameChange()
.setType(GameChangeType.MOVED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
.setX(entiny.x)
.setY(entiny.y)
);
if (objectType == GameObjectType.BULLET) {
if (entiny.x < 0 || entiny.x + entiny.width > x_limit || entiny.y < 0 || entiny.y + entiny.height > y_limit) {
mobileEntities.remove(entiny.id);
var tank = tanks.get(personId);
tank.onDestroyBullet();
changes.push(new GameChange()
.setType(GameChangeType.DESTROED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
);
}
}
}
}
changes.push(new GameChange()
.setType(GameChangeType.MOVED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
.setX(entiny.x)
.setY(entiny.y)
);
if (objectType == GameObjectType.BULLET) {
if (entiny.x < 0 || entiny.x + entiny.width > x_limit || entiny.y < 0 || entiny.y + entiny.height > y_limit) {
mobileEntities.remove(entiny.id);
var tank = tanks.get(personId);
tank.onDestroyBullet();
changes.push(new GameChange()
.setType(GameChangeType.DESTROED)
.setObjectType(objectType)
.setPersonId(personId)
.setObjectId(entiny.id)
);
}
}
}
return changes;
}
return changes;
}
}

View File

@@ -8,14 +8,15 @@ import ru.m.tankz.config.TankzConfig;
import ru.m.tankz.map.ITankzMap;
interface IEngine {
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
public var config(default, default):TankzConfig;
public var map(default, null):ITankzMap;
public var tanks(default, null):Map<Int, Tank>;
public var mobileEntities(default, null):Map<Int, IMobileEntity>;
public function clear():Void;
public function init(config:TankzConfig):Void;
public function initTanks(persons:Array<Person>):Array<GameChange>;
public function updateFromChanges(changes:Array<GameChange>):Void;
public function update():Array<GameChange>;
public function clear():Void;
public function init(config:TankzConfig):Void;
public function initTanks(persons:Array<Person>):Array<GameChange>;
public function action(tankId:Int, action:TankAction):Void;
public function updateFromChanges(changes:Array<GameChange>):Void;
public function update():Array<GameChange>;
}