[common] add map size
This commit is contained in:
@@ -6,6 +6,7 @@ import ru.m.tankz.game.IGame;
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interface IRender extends IView<Dynamic> extends GameListener {
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public var config(default, set):Config;
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public var gridSize(default, set):GridSize;
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public function draw():Void;
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public function reset():Void;
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}
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@@ -26,6 +26,10 @@ using ru.m.display.DisplayObjectContainerExtender;
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class Render extends SpriteView implements IRender {
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public var config(default, set):Config;
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public var gridSize(default, set):GridSize;
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private var mapWidth(get, null):Float;
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private var mapHeight(get, null):Float;
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private var backgroundLayer:Sprite;
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private var groundLayer:Sprite;
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@@ -51,18 +55,33 @@ class Render extends SpriteView implements IRender {
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reset();
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}
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private function get_mapWidth():Float {
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return config.map.cell.width * (gridSize != null ? gridSize.width : config.map.grid.width);
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}
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private function get_mapHeight():Float {
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return config.map.cell.height * (gridSize != null ? gridSize.height : config.map.grid.height);
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}
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private function set_config(value:Config):Config {
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config = value;
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setContentSize(config.mapWidth, config.mapHeight);
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setContentSize(mapWidth, mapHeight, "render");
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drawBackground();
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return config;
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}
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private function set_gridSize(value:GridSize):GridSize {
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gridSize = value;
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setContentSize(mapWidth, mapHeight, "render");
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drawBackground();
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return gridSize;
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}
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private function drawBackground():Void {
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var g:Graphics = backgroundLayer.graphics;
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g.clear();
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g.beginFill(0x000000);
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g.drawRect(0, 0, config.mapWidth, config.mapHeight);
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g.drawRect(0, 0, mapWidth, mapHeight);
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g.endFill();
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}
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@@ -34,6 +34,7 @@ import ru.m.tankz.view.game.GameView;
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gameView.type = game.type;
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soundManager.config = game.config;
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gameView.render.config = game.config;
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gameView.render.gridSize = game.state.level.size;
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game.connect(gameView.render);
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game.connect(soundManager);
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if (gameView.panel != null) {
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@@ -23,11 +23,19 @@ typedef SpawnPoint = {
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var direction:String;
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}
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typedef CellSize = {
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var width:Float;
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var height:Float;
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}
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typedef GridSize = {
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var width:Int;
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var height:Int;
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}
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typedef MapConfig = {
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var cellWidth:Float;
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var cellHeight:Float;
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var gridWidth:Int;
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var gridHeight:Int;
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var cell:CellSize;
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var grid:GridSize;
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}
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typedef BrickConfig = {
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@@ -103,6 +111,7 @@ typedef LevelConfig = {
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var data:Array<BrickConfig>;
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@:optional var name:String;
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@:optional var points:Array<SpawnPoint>;
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@:optional var size:{width:Int, height:Int};
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}
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typedef PlayerControl = {
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@@ -139,8 +148,6 @@ class Config {
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public var controls(default, null):Array<ControlPreset>;
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public var points(default, null):Array<SpawnPoint>;
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public var bonuses(default, null):Array<BonusConfig>;
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public var mapWidth(get, null):Float;
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public var mapHeight(get, null):Float;
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private var brickMap:Map<BrickType, BrickConfig>;
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private var brickMapByIndex:Map<Int, BrickConfig>;
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@@ -208,14 +215,6 @@ class Config {
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}
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}
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private function get_mapWidth():Float {
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return map.cellWidth * map.gridWidth;
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}
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private function get_mapHeight():Float {
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return map.cellHeight * map.gridHeight;
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}
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public function getBrick(type:BrickType):BrickConfig {
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return brickMap.get(type);
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}
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@@ -21,9 +21,9 @@ import ru.m.tankz.map.LevelMap;
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public var allEntities(default, null):Map<Int, Entity>;
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public function new(config:Config) {
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public function new(config:Config, size:GridSize = null) {
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this.config = config;
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map = new LevelMap(config.map);
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map = new LevelMap(config.map, size);
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allEntities = new Map();
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entities = new Map();
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ticker = new Ticker();
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@@ -29,8 +29,8 @@ class EntityBuilder {
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public function buildRect(point:EntityPoint, width:Float, height:Float):Rectangle {
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return new Rectangle(
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(point.x + 1) * config.map.cellWidth - width / 2,
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(point.y + 1) * config.map.cellHeight - height / 2,
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(point.x + 1) * config.map.cell.width - width / 2,
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(point.y + 1) * config.map.cell.height - height / 2,
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width,
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height,
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Direction.fromString(point.direction)
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@@ -39,7 +39,7 @@ class EntityBuilder {
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public function buildEagle(point:EntityPoint, teamId:TeamId):Eagle {
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var eageleConfig = config.getTeam(teamId).eagle;
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var eagle = new Eagle(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), teamId, eageleConfig);
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var eagle = new Eagle(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), teamId, eageleConfig);
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eagle.color = config.getColor(new PlayerId(teamId, -1));
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return eagle;
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}
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@@ -65,7 +65,7 @@ class EntityBuilder {
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public function buildBonus(point:EntityPoint, type:BonusType):Bonus {
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var bonusConfig = config.getBonus(type);
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var bonus = new Bonus(++entityId, buildRect(point, config.map.cellWidth * 2, config.map.cellHeight * 2), bonusConfig);
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var bonus = new Bonus(++entityId, buildRect(point, config.map.cell.width * 2, config.map.cell.height * 2), bonusConfig);
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return bonus;
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}
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}
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@@ -22,7 +22,7 @@ class GameRunner extends Game implements EngineListener {
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public function new(state:GameState) {
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super(state);
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this.builder = new EntityBuilder(config);
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this.engine = new Engine(config);
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this.engine = new Engine(config, state.level.size);
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this.engine.connect(this);
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}
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@@ -27,10 +27,10 @@ class Brick {
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this.mapConfig = mapConfig;
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this.config = config;
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this.rect = new Rectangle(
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cellX * mapConfig.cellWidth,
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cellY * mapConfig.cellHeight,
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mapConfig.cellWidth,
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mapConfig.cellHeight
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cellX * mapConfig.cell.width,
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cellY * mapConfig.cell.height,
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mapConfig.cell.width,
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mapConfig.cell.height
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);
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}
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@@ -1,5 +1,7 @@
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package ru.m.tankz.map;
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import ru.m.tankz.config.Config.GridSize;
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import ru.m.tankz.config.Config.CellSize;
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import ru.m.geom.Line;
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import ru.m.geom.Point;
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import ru.m.geom.Rectangle;
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@@ -24,12 +24,12 @@ class LevelMap {
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private var bricksMap(default, null):HashMap<Point, Brick>;
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public function new(config:MapConfig) {
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public function new(config:MapConfig, size:GridSize = null) {
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this.config = config;
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cellWidth = config.cellWidth;
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cellHeight = config.cellHeight;
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gridWidth = config.gridWidth;
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gridHeight = config.gridHeight;
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cellWidth = config.cell.width;
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cellHeight = config.cell.width;
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gridWidth = size != null ? size.width : config.grid.width;
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gridHeight = size != null ? size.height : config.grid.width;
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bricksMap = new HashMap();
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bricks = [];
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grid = new Grid(
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@@ -67,16 +67,16 @@ class LevelMap {
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}
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public function getPointBrick(point:Point):Brick {
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var cellX:Int = Math.floor(point.x / config.cellWidth);
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var cellY:Int = Math.floor(point.y / config.cellHeight);
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return bricks[cellX + cellY * config.gridWidth];
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var cellX:Int = Math.floor(point.x / cellWidth);
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var cellY:Int = Math.floor(point.y / cellHeight);
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return bricks[cellX + cellY * gridWidth];
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}
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private inline function get_width():Float {
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return config.cellWidth * config.gridWidth;
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return cellWidth * gridWidth;
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}
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private inline function get_height():Float {
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return config.cellHeight * config.gridHeight;
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return cellHeight * gridHeight;
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}
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}
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@@ -9,6 +9,7 @@ typedef LevelSource = {
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var data:String;
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@:optional var name:String;
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@:optional var points:Array<SpawnPoint>;
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@:optional var size:GridSize;
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}
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class LevelUtil {
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@@ -42,6 +43,7 @@ class LevelUtil {
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data: obj.data.split('').map(function(c) return config.getBrickByIndex(Std.parseInt(c))),
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points: obj.points,
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name: obj.name,
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size: obj.size,
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}
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}
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}
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@@ -52,12 +54,13 @@ class LevelUtil {
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data: bricksStr,
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points: level.points,
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name: level.name,
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size: level.size,
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}, Renderer.options().setFlowLevel(1));
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}
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public static function empty(config:Config):LevelConfig {
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public static function empty(size:GridSize, filler:BrickConfig):LevelConfig {
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return {
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data: [for (i in 0...config.map.gridWidth * config.map.gridHeight) config.bricks[1]]
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data: [for (i in 0...size.width * size.height) filler]
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}
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}
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}
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@@ -5,10 +5,12 @@ game:
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- team: human
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map:
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cellWidth: 22
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cellHeight: 22
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gridWidth: 26
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gridHeight: 26
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cell:
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width: 22
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height: 22
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grid:
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width: 26
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height: 26
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bricks:
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- {type: border, index: -1, layer: 2, armor: -1}
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@@ -1,14 +1,16 @@
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game:
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levels: 1
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levels: 2
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friendlyFire: true
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complete:
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- team: alpha
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map:
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cellWidth: 22
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cellHeight: 22
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gridWidth: 20
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gridHeight: 20
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cell:
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width: 22
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height: 22
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grid:
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width: 20
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height: 20
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bricks:
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- {type: border, index: -1, layer: 2, armor: -1}
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4
src/common/resources/death/levels/level001.txt
Normal file
4
src/common/resources/death/levels/level001.txt
Normal file
@@ -0,0 +1,4 @@
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name: test
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size: {width: 36, height: 23}
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points: [{direction: right, x: 0, index: 0, team: alpha, y: 0, type: tank}, {direction: right, x: 11, index: 0, team: beta, y: 0, type: tank}, {direction: right, x: 19, index: 0, team: gamma, y: 0, type: tank}, {direction: right, x: 0, index: 0, team: delta, y: 10, type: tank}, {direction: right, x: 15, index: 0, team: epsilon, y: 10, type: tank}, {direction: right, x: 7, index: 0, team: zeta, y: 7, type: tank}, {direction: right, x: 2, index: 0, team: eta, y: 6, type: tank}, {direction: right, x: 5, index: 0, team: theta, y: 2, type: tank}]
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data: "0000000000000000000000000000000000000000000000000220000000000000000005222210000000000000445512220000000000044005500000000000004411115000000000000440000000000000000044000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
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@@ -5,10 +5,12 @@ game:
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- team: radiant
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map:
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cellWidth: 22
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cellHeight: 22
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gridWidth: 40
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gridHeight: 30
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cell:
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width: 22
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height: 22
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grid:
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width: 40
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height: 30
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bricks:
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- {type: border, index: -1, layer: 2, armor: -1}
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@@ -29,6 +29,8 @@ import ru.m.tankz.util.LevelUtil;
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@:view var mapView:MapEditView;
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@:view var spawnPointList:DataView<SpawnPoint, SpawnPointView>;
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@:view var brickList:DataView<BrickConfig, BrickView>;
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@:view("width") var widthInput:InputView;
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@:view("height") var heightInput:InputView;
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@:provide var configBundle:IConfigBundle;
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@:provide var config:Config;
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@@ -68,7 +70,6 @@ import ru.m.tankz.util.LevelUtil;
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config = configBundle.get(type);
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mapView.config = config;
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mapView.data = LevelUtil.empty(config);
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brickList.data = config.bricks.filter(function(brick) return brick.index > -1);
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spawnPointList.data = config.points;
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@@ -90,6 +91,13 @@ import ru.m.tankz.util.LevelUtil;
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var data = LevelUtil.loads(config, content.content);
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mapView.data = data;
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levelName.text = data.name;
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/*if (data.size != null) {
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widthInput.text = Std.string(data.size.width);
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heightInput.text = Std.string(data.size.height);
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} else {
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widthInput.text = "";
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heightInput.text = "";
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}*/
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});
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case 'saveButton':
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L.d(TAG, 'SAVE');
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@@ -102,4 +110,12 @@ import ru.m.tankz.util.LevelUtil;
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case _:
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}
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}
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private function applySize():Void {
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mapView.gridSize = {width: Std.parseInt(widthInput.text), height: Std.parseInt(heightInput.text)};
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}
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private function resetSize():Void {
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mapView.gridSize = null;
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}
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}
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@@ -30,6 +30,24 @@ views:
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geometry.size.width: 300
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geometry.size.height: 26
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text: ""
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- $type: haxework.view.HGroupView
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views:
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- id: width
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$type: haxework.view.InputView
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skinId: text.box
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geometry.size.fixed: [50, 26]
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- id: height
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$type: haxework.view.InputView
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skinId: text.box
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geometry.size.fixed: [50, 26]
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: apply
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+onPress: "$code:applySize()"
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: reset
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+onPress: "$code:resetSize()"
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# map
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- $type: haxework.view.HGroupView
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views:
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@@ -1,5 +1,6 @@
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package ru.m.tankz.editor.level;
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import ru.m.tankz.util.LevelUtil;
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import flash.display.Graphics;
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import flash.events.MouseEvent;
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import ru.m.geom.Point;
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@@ -40,21 +41,31 @@ enum Brush {
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}
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override private function set_config(value:Config):Config {
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var result = super.set_config(value);
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builder = new EntityBuilder(value);
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return super.set_config(value);
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data = LevelUtil.empty(gridSize != null ? gridSize : config.map.grid, config.bricks[1]);
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return result;
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}
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override private function set_gridSize(value:GridSize):GridSize {
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var result = super.set_gridSize(value);
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data = LevelUtil.empty(gridSize != null ? gridSize : config.map.grid, config.bricks[1]);
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return result;
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}
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override private function drawBackground():Void {
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super.drawBackground();
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var g:Graphics = backgroundLayer.graphics;
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g.lineStyle(1, 0x007700);
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for (x in 0...config.map.gridWidth) {
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g.moveTo(x * config.map.cellWidth, 0);
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g.lineTo(x * config.map.cellWidth, config.mapHeight);
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var gridWidth = gridSize != null ? gridSize.width : config.map.grid.width;
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var gridHeight = gridSize != null ? gridSize.height : config.map.grid.height;
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for (x in 0...gridWidth) {
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g.moveTo(x * config.map.cell.width, 0);
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g.lineTo(x * config.map.cell.height, mapHeight);
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}
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for (y in 0...config.map.gridHeight) {
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g.moveTo(0, y * config.map.cellHeight);
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g.lineTo(config.mapWidth, y * config.map.cellHeight);
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for (y in 0...gridHeight) {
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g.moveTo(0, y * config.map.cell.height);
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g.lineTo(mapWidth, y * config.map.cell.height);
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}
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}
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@@ -95,6 +106,7 @@ enum Brush {
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return {
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data: map.bricks.map(function(brick:Brick) return brick.config),
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points: config.points,
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size: gridSize,
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}
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}
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@@ -102,8 +114,8 @@ enum Brush {
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reset();
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pointEntities = new Map();
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map = new LevelMap(config.map);
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setContentSize(map.gridWidth * map.cellWidth, map.gridHeight * map.cellHeight, "map");
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map.setData(value.data);
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gridSize = value.size;
|
||||
gameEventSignal.emit(EventUtil.buildBricksSpawn(map));
|
||||
for (point in config.points) {
|
||||
switch point.type {
|
||||
|
||||
Reference in New Issue
Block a user