[common] added GameSave

This commit is contained in:
2018-02-20 00:01:35 +03:00
parent 11aea59cf8
commit a127777e49
15 changed files with 220 additions and 51 deletions

View File

@@ -13,11 +13,16 @@ import haxework.provider.Provider;
import haxework.resources.IResources;
import haxework.resources.Resources;
import ru.m.connect.IConnection;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.frame.StartFrame;
import ru.m.tankz.game.ClassicGame;
import ru.m.tankz.game.DotaGame;
import ru.m.tankz.game.Game;
import ru.m.tankz.PacketBuilder;
import ru.m.tankz.storage.SaveStorage;
#if flash import haxework.log.JSLogger; #end
#if debug import haxework.log.SocketLogger; #end
@@ -71,7 +76,6 @@ class Client implements IConnectionHandler {
Root.bind(view);
view.content.stage.stageFocusRect = false;
//view.logout.onPress = this;
view.switcher.change(StartFrame.ID);
view.content.stage.addEventListener(KeyboardEvent.KEY_UP, function(event:KeyboardEvent):Void {
if (event.keyCode == Keyboard.ESCAPE) {
@@ -79,8 +83,13 @@ class Client implements IConnectionHandler {
}
});
Provider.setFactory(IConfigBundle, ConfigBundle);
Provider.setFactory(ILevelBundle, LevelBundle);
Provider.setFactory(SaveStorage, SaveStorage);
Provider.setFactory(Game, ClassicGame, ClassicGame.TYPE);
Provider.setFactory(Game, DotaGame, DotaGame.TYPE);
view.switcher.change(StartFrame.ID);
}
public function onPress(view:ButtonView):Void {

View File

@@ -0,0 +1,30 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import yaml.Parser;
import yaml.Yaml;
typedef ConfigSource = {
var game:GameConfig;
var map: MapConfig;
var bricks: Array<BrickConfig>;
var presets: Array<GamePreset>;
var points: Array<SpawnPoint>;
var tanks: Array<TankConfig>;
var bonuses: Array<BonusConfig>;
}
class ConfigBundle implements IConfigBundle {
private static function convert(raw:Dynamic):ConfigSource {
return raw;
}
public function get(type:GameType):Config {
var source = convert(Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()));
return new Config(type, source.game, source.map, source.bricks, source.presets, source.points, source.tanks, source.bonuses);
}
}

View File

@@ -0,0 +1,15 @@
package ru.m.tankz.bundle;
import openfl.Assets;
import ru.m.tankz.config.Config;
import ru.m.tankz.Type;
import ru.m.tankz.util.LevelUtil;
class LevelBundle implements ILevelBundle {
public function get(type:GameType, config:Config, level:Int):LevelConfig {
var data:String = Assets.getText('resources/${type}/levels/level${LevelUtil.formatLevel(level)}.txt');
return LevelUtil.loads(config, data);
}
}

View File

@@ -11,9 +11,11 @@ import haxework.provider.Provider;
import protohx.Message;
import ru.m.connect.IConnection;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameSave;
import ru.m.tankz.game.GameState;
import ru.m.tankz.proto.pack.GameUpdateResponse;
import ru.m.tankz.render.Render;
import ru.m.tankz.storage.SaveStorage;
interface GameFrameLayout {
@@ -34,16 +36,16 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
public function init():Void {}
public function onShow():Void {
start(Provider.get(GameState));
start(Provider.get(GameSave));
}
private function start(s:GameState):Void {
game = Provider.build(Game, s.type);
private function start(save:GameSave):Void {
game = Provider.build(Game, save.state.type);
if (game == null) {
throw 'Unsupported game type "${s.type}"';
throw 'Unsupported game type "${save.state.type}"';
}
game.engine.listeners.push(render);
game.start(s).then(onGameStateChange).endThen(onGameComplete);
game.start(save).then(onGameStateChange).endThen(onGameComplete);
content.addEventListener(Event.ENTER_FRAME, redraw);
//Provider.get(IConnection).packetHandler.addListener(this);
render.draw(game.engine);
@@ -67,6 +69,9 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
}
private function stateString(game:Game):String {
if (game.state == null) {
return '';
}
var result:Array<String> = [];
result.push('Level: ${game.state.level}');
for (team in game.teams) {
@@ -98,8 +103,10 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
}
switch (game.next()) {
case Option.Some(s):
var save = game.save();
Provider.get(SaveStorage).write(save);
stop();
start(s);
start(save);
case Option.None:
Provider.get(IFrameSwitcher).change(StartFrame.ID);
}

View File

@@ -1,12 +1,13 @@
package ru.m.tankz.frame;
import ru.m.tankz.config.ConfigBundle;
import ru.m.tankz.game.GameSave;
import haxework.gui.frame.IFrameSwitcher;
import ru.m.tankz.game.GameState;
import haxework.provider.Provider;
import haxework.gui.list.ListView;
import haxework.gui.ViewBuilder;
import haxework.gui.VGroupView;
import haxework.gui.ViewBuilder;
import haxework.provider.Provider;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.game.GameState;
interface LevelFrameLayout {
@@ -23,13 +24,13 @@ class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrame
}
public function onShow():Void {
var state = Provider.get(GameState);
var c = ConfigBundle.get(state.type).game.levels;
var state:GameState = Provider.get(GameSave).state;
var c = Provider.get(IConfigBundle).get(state.type).game.levels;
levels.data = [for (i in 0...c) i];
}
public function onListItemClick(item:IListItemView<Int>):Void {
Provider.get(GameState).level = item.data;
Provider.get(GameSave).state.level = item.data;
Provider.get(IFrameSwitcher).change(GameFrame.ID);
}
}

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.frame;
import ru.m.tankz.storage.SaveStorage;
import ru.m.tankz.game.GameSave;
import haxework.gui.ButtonView;
import haxework.gui.frame.IFrameSwitcher;
import haxework.gui.VGroupView;
@@ -14,6 +16,7 @@ import ru.m.tankz.Type;
interface StartFrameLayout {
var classic_1p(default, null):ButtonView;
var classic_2p(default, null):ButtonView;
var classic_load(default, null):ButtonView;
var dota_1p(default, null):ButtonView;
var dota_2p_coop(default, null):ButtonView;
var dota_2p_vs(default, null):ButtonView;
@@ -24,20 +27,27 @@ class StartFrame extends VGroupView implements ViewBuilder implements StartFrame
public static inline var ID = "start";
public function init() {
public function init():Void {
classic_1p.onPress = this;
classic_2p.onPress = this;
classic_load.onPress = this;
dota_1p.onPress = this;
dota_2p_coop.onPress = this;
dota_2p_vs.onPress = this;
}
public function onShow():Void {
classic_load.visible = Provider.get(SaveStorage).read(ClassicGame.TYPE) != null;
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'classic_1p':
startGame(ClassicGame.TYPE, ClassicGame.PLAYER1);
case 'classic_2p':
startGame(ClassicGame.TYPE, ClassicGame.PLAYER2);
case 'classic_load':
loadGame(ClassicGame.TYPE);
case 'dota_1p':
startGame(DotaGame.TYPE, DotaGame.PLAYER1);
case 'dota_2p_coop':
@@ -48,7 +58,13 @@ class StartFrame extends VGroupView implements ViewBuilder implements StartFrame
}
private function startGame(type:GameType, presetId:PresetId):Void {
Provider.set(GameState, new GameState(type, presetId));
Provider.set(GameSave, new GameSave({type: type, presetId: presetId}));
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
}
private function loadGame(type:GameType):Void {
var save:GameSave = Provider.get(SaveStorage).read(type);
Provider.set(GameSave, save);
Provider.get(IFrameSwitcher).change(GameFrame.ID);
}
}

View File

@@ -20,6 +20,10 @@ views:
$type: haxework.gui.ButtonView
text: 2 Player
$style: button
- id: classic_load
$type: haxework.gui.ButtonView
text: Load
$style: button
- $type: haxework.gui.LabelView
$style: label
fontSize: 20

View File

@@ -0,0 +1,33 @@
package ru.m.tankz.storage;
import flash.net.SharedObject;
import ru.m.tankz.Type;
import ru.m.tankz.game.GameSave;
class SaveStorage {
private static var TAG(default, never):String = 'SaveStorage';
private var so:SharedObject;
public function new() {
so = SharedObject.getLocal('tankz');
}
public function read(type:GameType):Null<GameSave> {
var data:String = Reflect.getProperty(so.data, type);
L.d(TAG, 'read: ${data}');
if (data != null) {
return GameSave.fromYaml(data);
}
return null;
}
public function write(save:GameSave):Void {
var data:String = save.toYaml();
L.d(TAG, 'write: ${data}');
so.setProperty(save.state.type, data);
so.flush();
}
}