[common] added Dota game type
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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"name": "tankz",
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"version": "0.0.7",
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"version": "0.1.0",
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"private": true,
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"devDependencies": {
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"ansi-colors": "^1.0.1",
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@@ -12,11 +12,11 @@
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<haxelib name="protohx" version="0.4.6"/>
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<haxelib name="haxework" version="git"/>
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<haxelib name="yaml" version="1.3.0"/>
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<!--<window width="760" height="600"/>-->
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<window width="1024" height="768" unless="html5"/>
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<haxeflag name="-D" value="swf-gpu"/>
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<haxeflag name="-D" value="native-trace"/>
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<!--<haxeflag name="-D" value="proto_debug"/>-->
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<haxeflag name="-dce" value="no"/>
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<haxeflag name="-D" value="dom"/>
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<!--<template path="src/client/webapp/index_template.html" rename="index.html"/>-->
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</project>
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@@ -19,9 +19,9 @@
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"@style": "button"
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},
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{
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"id": "start_lan",
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"id": "dota",
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"@type": "haxework.gui.ButtonView",
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"text": "Multiplayer",
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"text": "DotA",
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"@style": "button"
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}
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]
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@@ -1,6 +1,7 @@
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package ru.m.tankz;
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import ru.m.tankz.game.ClassicGame;
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import ru.m.tankz.game.DotaGame;
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import ru.m.tankz.game.Game;
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import flash.ui.Keyboard;
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import flash.events.KeyboardEvent;
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@@ -76,6 +77,7 @@ class Client implements IConnectionHandler {
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});
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Provider.setFactory(Game, ClassicGame, ClassicGame.TYPE);
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Provider.setFactory(Game, DotaGame, DotaGame.TYPE);
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}
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public function onPress(view:ButtonView):Void {
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@@ -113,6 +113,14 @@ class TankItem extends RenderItem<Tank> {
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var group = value.config.group;
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var index = value.playerId.index;
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if (group == 'human') group = 'player';
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if (group == 'radiant') {
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group = 'player';
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index = 0;
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}
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if (group == 'dire') {
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group = 'player';
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index = 1;
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}
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if (group == 'bot') index = 0;
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return 'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png';
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}
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@@ -1,7 +1,9 @@
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package ru.m.tankz.view.frames;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.game.ClassicGame;
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import ru.m.tankz.game.DotaGame;
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import haxework.gui.frame.IFrameSwitcher;
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import haxework.provider.Provider;
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import haxework.gui.ButtonView;
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@@ -9,27 +11,43 @@ import haxework.gui.ViewBuilder;
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import haxework.gui.VGroupView;
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interface StartFrameLayout {
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var start_1p(default, null):ButtonView;
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var start_2p(default, null):ButtonView;
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var dota(default, null):ButtonView;
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}
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@:template("layout/frames/start.json", "layout/styles.json")
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class StartFrame extends VGroupView implements ViewBuilder {
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class StartFrame extends VGroupView implements ViewBuilder implements StartFrameLayout {
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public static inline var ID = "start";
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public function init() {
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start_1p.onPress = this;
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start_2p.onPress = this;
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dota.onPress = this;
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}
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public function onPress(view:ButtonView):Void {
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switch (view.id) {
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case 'start_1p':
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startGame(1);
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startGame(ClassicGame.TYPE, 1);
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case 'start_2p':
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startGame(2);
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startGame(ClassicGame.TYPE, 2);
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case 'dota':
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startGame(DotaGame.TYPE, 2);
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}
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}
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private function startGame(humans:Int):Void {
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private function startGame(type:GameType, humans:Int):Void {
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switch (type) {
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case ClassicGame.TYPE:
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Provider.set(GameState, ClassicGame.buildState(0, humans));
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Provider.get(IFrameSwitcher).change(LevelFrame.ID);
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case DotaGame.TYPE:
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Provider.set(GameState, DotaGame.buildState(0, humans));
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Provider.get(IFrameSwitcher).change(GameFrame.ID);
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}
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}
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}
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134
src/client/resources/dota/config.yaml
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134
src/client/resources/dota/config.yaml
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@@ -0,0 +1,134 @@
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levels: 36
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map:
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cellWidth: 22
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cellHeight: 22
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gridWidth: 40
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gridHeight: 30
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bricks:
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# border
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- type: -1
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layer: 2
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armor: -1
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# none
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- type: 0
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layer: 0
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armor: 0
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# ace
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- type: 1
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layer: 0
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armor: 0
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# bush
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- type: 2
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layer: 3
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armor: 0
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# water
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- type: 3
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layer: 1
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armor: 0
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# armor
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- type: 4
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layer: 2
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armor: 2
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# brick
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- type: 5
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layer: 2
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armor: 1
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teams:
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- id: radiant
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spawnInterval: 0
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points:
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- type: eagle
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index: -1
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x: 0
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y: 28
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direction: right
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- type: tank
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index: 0
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x: 0
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y: 0
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direction: top
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- type: tank
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index: 1
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x: 6
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y: 10
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direction: top
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- type: tank
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index: 2
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x: 6
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y: 16
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direction: top
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- type: tank
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index: 3
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x: 6
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y: 22
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direction: top
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- type: tank
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index: 4
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x: 10
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y: 28
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direction: top
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- id: dire
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spawnInterval: 0
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points:
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- type: eagle
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index: -1
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x: 38
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y: 0
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direction: right
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- type: tank
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index: 0
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x: 38
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y: 28
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direction: bottom
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- type: tank
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index: 1
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x: 32
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y: 18
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direction: bottom
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- type: tank
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index: 2
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x: 32
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y: 12
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direction: bottom
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- type: tank
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index: 3
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x: 32
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y: 6
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direction: bottom
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- type: tank
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index: 4
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x: 28
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y: 0
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direction: bottom
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bullet: &bullet
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width: 12
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height: 12
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speed: 0
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piercing: 1
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tanks:
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radiant: &tanks
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- type: 0
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width: 36
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height: 36
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speed: 2.5
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bullet:
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<<: *bullet
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speed: 8.0
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bullets: 1
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- type: 1
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width: 40
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height: 36
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speed: 3.0
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bullet:
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<<: *bullet
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speed: 8.5
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bullets: 1
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dire:
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- <<: *tanks
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30
src/client/resources/dota/levels/level000.txt
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30
src/client/resources/dota/levels/level000.txt
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@@ -0,0 +1,30 @@
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@@ -22,8 +22,6 @@ class ConfigBundle {
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}
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public static function get(type:String):Config {
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switch (type) {
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case ClassicGame.TYPE:
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var source:ConfigSource = convert(Yaml.parse(Assets.getText('resources/${type}/config.yaml'), Parser.options().useObjects()));
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var tanks:Array<TankConfig> = [];
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for (group in Reflect.fields(source.tanks)) {
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@@ -34,8 +32,5 @@ class ConfigBundle {
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}
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}
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return new Config(type, source.levels, source.map, source.bricks, source.teams, tanks);
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case _:
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return null;
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}
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}
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}
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56
src/common/haxe/ru/m/tankz/game/DotaGame.hx
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56
src/common/haxe/ru/m/tankz/game/DotaGame.hx
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@@ -0,0 +1,56 @@
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package ru.m.tankz.game;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.GameState;
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class DotaGame extends Game {
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public static var TYPE(default, never):GameType = 'dota';
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public static var RADIANT(default, never):TeamId = 'radiant';
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public static var DIRE(default, never):TeamId = 'dire';
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private static var TEAM_SIZE(default, never):Int = 5;
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public function new() {
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super(TYPE);
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}
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public static function buildState(level:Int, humans:Int):GameState {
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var state = new GameState();
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state.type = TYPE;
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state.level = level;
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state.players[RADIANT] = new Map();
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state.players[DIRE] = new Map();
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for (i in 0...TEAM_SIZE) {
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state.players[RADIANT][i] = {
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index:i,
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tank:{
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group: RADIANT,
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type: '1'
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},
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control:{
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type: 'bot',
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index: i
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},
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life:-1,
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};
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}
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for (i in 0...TEAM_SIZE) {
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state.players[DIRE][i] = {
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index:i,
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tank:{
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group: DIRE,
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type: '1'
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},
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control:{
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type: 'bot',
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index: i
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},
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life:-1,
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};
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}
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return state;
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}
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}
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@@ -74,12 +74,15 @@ class Game implements EngineListener {
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var control = switch (playerState.control.type) {
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case HumanControl.TYPE: new HumanControl(playerState.control.index);
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case BotControl.TYPE: new BotControl(playerState.control.index);
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case 'none': null;
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case _: throw 'Unsupported control type: "${playerState.control.type}"';
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}
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if (control != null) {
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player.control = control;
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player.control.bind(engine);
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}
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}
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}
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spawners.set(team.id, new Spawner(team.config, spawn));
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}
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@@ -41,7 +41,7 @@ class LevelMap {
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bricksMap = new HashMap();
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bricks = Lambda.array(Lambda.mapi(data, function(i:Int, brickConfig:BrickConfig):Brick {
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var cellX = Std.int(i % gridWidth);
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var cellY = Std.int(Math.floor(i / gridHeight));
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var cellY = Std.int(Math.floor(i / gridWidth));
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var cells:HashMap<Point, GridCell> = new HashMap();
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var point:Point = new Point(cellX * 2, cellY * 2);
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if (brickConfig.layer > 0 || brickConfig.armor > 0) {
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