[common] added Dota game type

This commit is contained in:
2018-01-28 19:04:39 +03:00
parent 9ebed21c5f
commit 9eb21fae7d
12 changed files with 291 additions and 45 deletions

View File

@@ -19,9 +19,9 @@
"@style": "button"
},
{
"id": "start_lan",
"id": "dota",
"@type": "haxework.gui.ButtonView",
"text": "Multiplayer",
"text": "DotA",
"@style": "button"
}
]

View File

@@ -1,6 +1,7 @@
package ru.m.tankz;
import ru.m.tankz.game.ClassicGame;
import ru.m.tankz.game.DotaGame;
import ru.m.tankz.game.Game;
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
@@ -76,6 +77,7 @@ class Client implements IConnectionHandler {
});
Provider.setFactory(Game, ClassicGame, ClassicGame.TYPE);
Provider.setFactory(Game, DotaGame, DotaGame.TYPE);
}
public function onPress(view:ButtonView):Void {

View File

@@ -113,6 +113,14 @@ class TankItem extends RenderItem<Tank> {
var group = value.config.group;
var index = value.playerId.index;
if (group == 'human') group = 'player';
if (group == 'radiant') {
group = 'player';
index = 0;
}
if (group == 'dire') {
group = 'player';
index = 1;
}
if (group == 'bot') index = 0;
return 'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png';
}

View File

@@ -1,7 +1,9 @@
package ru.m.tankz.view.frames;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.ClassicGame;
import ru.m.tankz.game.DotaGame;
import haxework.gui.frame.IFrameSwitcher;
import haxework.provider.Provider;
import haxework.gui.ButtonView;
@@ -9,27 +11,43 @@ import haxework.gui.ViewBuilder;
import haxework.gui.VGroupView;
interface StartFrameLayout {
var start_1p(default, null):ButtonView;
var start_2p(default, null):ButtonView;
var dota(default, null):ButtonView;
}
@:template("layout/frames/start.json", "layout/styles.json")
class StartFrame extends VGroupView implements ViewBuilder {
class StartFrame extends VGroupView implements ViewBuilder implements StartFrameLayout {
public static inline var ID = "start";
public function init() {
start_1p.onPress = this;
start_2p.onPress = this;
dota.onPress = this;
}
public function onPress(view:ButtonView):Void {
switch (view.id) {
case 'start_1p':
startGame(1);
startGame(ClassicGame.TYPE, 1);
case 'start_2p':
startGame(2);
startGame(ClassicGame.TYPE, 2);
case 'dota':
startGame(DotaGame.TYPE, 2);
}
}
private function startGame(humans:Int):Void {
Provider.set(GameState, ClassicGame.buildState(0, humans));
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
private function startGame(type:GameType, humans:Int):Void {
switch (type) {
case ClassicGame.TYPE:
Provider.set(GameState, ClassicGame.buildState(0, humans));
Provider.get(IFrameSwitcher).change(LevelFrame.ID);
case DotaGame.TYPE:
Provider.set(GameState, DotaGame.buildState(0, humans));
Provider.get(IFrameSwitcher).change(GameFrame.ID);
}
}
}

View File

@@ -0,0 +1,134 @@
levels: 36
map:
cellWidth: 22
cellHeight: 22
gridWidth: 40
gridHeight: 30
bricks:
# border
- type: -1
layer: 2
armor: -1
# none
- type: 0
layer: 0
armor: 0
# ace
- type: 1
layer: 0
armor: 0
# bush
- type: 2
layer: 3
armor: 0
# water
- type: 3
layer: 1
armor: 0
# armor
- type: 4
layer: 2
armor: 2
# brick
- type: 5
layer: 2
armor: 1
teams:
- id: radiant
spawnInterval: 0
points:
- type: eagle
index: -1
x: 0
y: 28
direction: right
- type: tank
index: 0
x: 0
y: 0
direction: top
- type: tank
index: 1
x: 6
y: 10
direction: top
- type: tank
index: 2
x: 6
y: 16
direction: top
- type: tank
index: 3
x: 6
y: 22
direction: top
- type: tank
index: 4
x: 10
y: 28
direction: top
- id: dire
spawnInterval: 0
points:
- type: eagle
index: -1
x: 38
y: 0
direction: right
- type: tank
index: 0
x: 38
y: 28
direction: bottom
- type: tank
index: 1
x: 32
y: 18
direction: bottom
- type: tank
index: 2
x: 32
y: 12
direction: bottom
- type: tank
index: 3
x: 32
y: 6
direction: bottom
- type: tank
index: 4
x: 28
y: 0
direction: bottom
bullet: &bullet
width: 12
height: 12
speed: 0
piercing: 1
tanks:
radiant: &tanks
- type: 0
width: 36
height: 36
speed: 2.5
bullet:
<<: *bullet
speed: 8.0
bullets: 1
- type: 1
width: 40
height: 36
speed: 3.0
bullet:
<<: *bullet
speed: 8.5
bullets: 1
dire:
- <<: *tanks

View File

@@ -0,0 +1,30 @@
0000000000000000000000000000000000005500
0000000000000000000000000000000000005500
0000000000000000000000000000000000005555
0000000000000000000000000000000000005555
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
0000000000000000000000000000000000000000
5555000000000000000000000000000000000000
5555000000000000000000000000000000000000
0055000000000000000000000000000000000000
0055000000000000000000000000000000000000