[common] spawn system
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@@ -106,10 +106,14 @@ class BrickItem extends RenderItem<Brick> {
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class TankItem extends RenderItem<Tank> {
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private var type:Int;
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private var type:String;
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override private function getImage():String {
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return 'resources/images/tank/${value.config.group}/tank_${value.config.group.charAt(0)}${value.config.type}_${value.index}-0.png';
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var group = value.config.group;
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var index = value.playerId.index;
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if (group == 'human') group = 'player';
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if (group == 'bot') index = 0;
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return 'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png';
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}
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override public function update():Void {
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@@ -21,7 +21,7 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
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public static inline var ID = "game";
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private var game:Game<Dynamic>;
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private var game:Game;
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private var timer:Timer;
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public function init():Void {
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@@ -29,12 +29,9 @@ class GameFrame extends VGroupView implements ViewBuilder implements IPacketHand
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public function onShow():Void {
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game = new ClassicGame(ConfigBundle.get(ClassicGame.TYPE, 0));
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game.start({
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humans: 1,
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bots: 3,
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});
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game.setControl('player', 0, PlayerControl.forPlayer(0));
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//game.setControl('player', 1, PlayerControl.forPlayer(1));
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game.start();
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game.setControl({team:'human', index:0}, PlayerControl.forPlayer(0));
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game.setControl({team:'human', index:1}, PlayerControl.forPlayer(1));
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content.addEventListener(Event.ENTER_FRAME, redraw);
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Provider.get(IConnection).packetHandler.addListener(this);
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render.draw(game.engine);
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