[render] bricks and cells from GameEvent

This commit is contained in:
2019-05-17 12:55:32 +03:00
parent 3c116db135
commit 96e608c36f
5 changed files with 106 additions and 41 deletions

View File

@@ -32,7 +32,7 @@ class BotControl extends Control {
shotTimer.stop();
shotTimer = null;
}
//action(SHOT);
action(SHOT);
}
public function shot(delay:Int = 100):Void {

View File

@@ -11,7 +11,16 @@ typedef TankInfo = {
var bonus:Bool;
}
typedef BrickInfo = {
var id:Int;
var x:Int;
var y:Int;
var rect:Rectangle;
var type:BrickType;
}
enum SpawnEvent {
BRICK(bricks:Array<BrickInfo>);
EAGLE(id:Int, rect:Rectangle, teamId:TeamId);
TANK(id:Int, rect:Rectangle, playerId:PlayerId, info:TankInfo);
BULLET(id:Int, rect:Rectangle, playerId:PlayerId, piercing:Int);
@@ -34,7 +43,8 @@ enum DestroyEvent {
TANK(id:Int, shot:Shot);
BONUS(id:Int, shot:Shot);
BULLET(id:Int);
CELL(cellX:Int, cellY:Int, shot:Shot);
CELL(id:Int, x:Int, y:Int, shot:Shot);
BRICK(id:Int, shot:Shot);
}
enum MoveEvent {

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.game;
import ru.m.tankz.map.Grid.GridCell;
import ru.m.tankz.map.Brick;
import haxe.ds.Option;
import haxe.Timer;
import haxework.signal.Signal;
@@ -85,6 +87,16 @@ class GameRunner implements EngineListener implements GameListener {
gameEventSignal.emit(GameEvent.SPAWN(EAGLE(eagle.id, eagle.rect, eagle.team)));
}
}
var bricks = game.engine.map.bricks.map(function(item:Brick):BrickInfo {
return {
id: item.id,
x: item.cellY,
y: item.cellY,
rect: item.rect,
type: item.config.type,
}
});
gameEventSignal.emit(GameEvent.SPAWN(BRICK(bricks)));
gameEventSignal.emit(GameEvent.START(state));
}
@@ -102,7 +114,7 @@ class GameRunner implements EngineListener implements GameListener {
private function spawn(task:SpawnTask):Void {
var tank = builder.buildTank(++entityId, task.point, task.playerId, task.tankType);
game.engine.spawn(tank);
gameEventSignal.emit(GameEvent.SPAWN(TANK(tank.id, tank.rect, tank.playerId, {type:tank.config.type, hits:tank.hits, bonus:tank.bonus})));
gameEventSignal.emit(GameEvent.SPAWN(TANK(tank.id, tank.rect.clone(), tank.playerId, {type:tank.config.type, hits:tank.hits, bonus:tank.bonus})));
}
private function checkComplete():Void {
@@ -241,7 +253,7 @@ class GameRunner implements EngineListener implements GameListener {
}
var bonus = builder.buildBonus(++entityId, point, type);
game.engine.spawn(bonus);
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect, bonus.config.type)));
gameEventSignal.emit(GameEvent.SPAWN(BONUS(bonus.id, bonus.rect.clone(), bonus.config.type)));
}
private inline function alienTank(team:TeamId):Tank->Bool {
@@ -331,7 +343,7 @@ class GameRunner implements EngineListener implements GameListener {
bullet.tank = tank;
bullet.move(bullet.rect.direction);
game.engine.spawn(bullet);
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect, bullet.playerId, bullet.config.piercing)));
gameEventSignal.emit(GameEvent.SPAWN(BULLET(bullet.id, bullet.rect.clone(), bullet.playerId, bullet.config.piercing)));
}
case GameEvent.ACTION(tankId, MOVE(direction)):
game.engine.move(tankId, direction);
@@ -396,15 +408,17 @@ class GameRunner implements EngineListener implements GameListener {
var cells = game.engine.map.grid.getCells(side.setLength(game.engine.map.grid.cellWidth * 3));
for (cell in cells) {
if (cell.armor > 0) {
var shot = buildShot(bullet);
if (cell.armor == bullet.config.piercing) {
game.engine.destroyCell(cell.cellX, cell.cellY);
gameEventSignal.emit(GameEvent.DESTROY(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
var brick = game.engine.map.getBrick(cell.position);
gameEventSignal.emit(GameEvent.DESTROY(CELL(brick.id, cell.cellX - brick.cellX * 2, cell.cellY - brick.cellY * 2, shot)));
} else if (cell.armor < bullet.config.piercing) {
var brick = game.engine.map.getBrick(cell.position);
for (cell in brick.cells) {
game.engine.destroyCell(cell.cellX, cell.cellY);
gameEventSignal.emit(GameEvent.DESTROY(CELL(cell.cellX, cell.cellY, buildShot(bullet))));
}
gameEventSignal.emit(GameEvent.DESTROY(BRICK(brick.id, shot)));
}
}
}