[server] join game after relogin
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@@ -0,0 +1,14 @@
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package ru.m.display;
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import flash.display.DisplayObject;
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import flash.display.DisplayObjectContainer;
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class DisplayObjectContainerExtender {
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public static function removeChildSafety(self:DisplayObjectContainer, child:DisplayObject):DisplayObject {
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if (self.contains(child)) {
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return self.removeChild(child);
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}
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return null;
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}
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}
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@@ -22,8 +22,8 @@ class NetworkGame extends Game {
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}
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private function onGameEventProto(game:GameEventResponse):Void {
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var time = game.time;
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var eventStr = game.event;
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var time = game.event.time;
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var eventStr = game.event.event;
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var event:GameEvent = Unserializer.run(eventStr);
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gameEventSignal.emit(event);
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.network;
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import ru.m.tankz.proto.game.GameEventProto;
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import ru.m.tankz.proto.room.SlotProto;
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import ru.m.tankz.proto.room.SlotRequest;
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import haxe.Serializer;
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@@ -106,9 +107,11 @@ class NetworkManager {
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}
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public function action(tankId:Int, action:TankAction):Void {
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connection.send(new Request().setGameEvent(new GameEventRequest().setTime(0).setEvent(
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Serializer.run(GameEvent.ACTION(tankId, action))
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)));
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connection.send(new Request().setGameEvent(new GameEventRequest().setEvent(
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new GameEventProto().setTime(0).setEvent(
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Serializer.run(GameEvent.ACTION(tankId, action))
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)))
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);
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}
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private function connect():Void {
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@@ -21,6 +21,7 @@ import ru.m.tankz.render.item.EagleRenderItem;
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import ru.m.tankz.render.item.IRenderItem;
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import ru.m.tankz.render.item.TankRenderItem;
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import ru.m.tankz.Type;
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using ru.m.display.DisplayObjectContainerExtender;
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class Render extends SpriteView implements IRender {
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@@ -237,7 +238,7 @@ class Render extends SpriteView implements IRender {
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return animate.play().then(function(animate:Animate):Void {
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// ToDo: clean animates on reset
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if (upperLayer.contains(animate)) {
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upperLayer.removeChild(animate);
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upperLayer.removeChildSafety(animate);
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}
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animate.dispose();
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});
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@@ -252,6 +253,6 @@ class Render extends SpriteView implements IRender {
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view.x = point.x - view.width / 2;
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view.y = point.y - view.height / 2;
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upperLayer.addChild(view.content);
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Timer.delay(function() upperLayer.removeChild(view.content), 1000);
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Timer.delay(function() upperLayer.removeChildSafety(view.content), 1000);
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}
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}
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