[common] add PackId

This commit is contained in:
2019-06-20 16:18:54 +03:00
parent 1b36016a1a
commit 91dd84a437
16 changed files with 85 additions and 35 deletions

View File

@@ -9,11 +9,10 @@ class LevelBundle implements ILevelBundle {
public function new() {}
public function get(type:GameType, name:String):LevelPack {
var bytes = Assets.getBytes('levels/${type}_${name}.zip');
public function get(id:PackId):LevelPack {
var bytes = Assets.getBytes('levels/${id}.zip');
return {
type: type,
name: name,
id: id,
data: LevelUtil.unpack(bytes),
};
}

View File

@@ -1,8 +1,8 @@
package ru.m.tankz.storage;
import haxework.storage.SharedObjectStorage;
import ru.m.tankz.game.GameProgress;
import ru.m.tankz.Type.GameType;
import ru.m.tankz.game.PackProgress;
import ru.m.tankz.Type;
class GameStorage extends SharedObjectStorage {
@@ -12,11 +12,11 @@ class GameStorage extends SharedObjectStorage {
super('game_${VERSION}');
}
public function get(type:GameType):GameProgress {
return exists(type) ? read(type) : new GameProgress(type);
public function get(id:PackId):PackProgress {
return exists(id) ? read(id) : new PackProgress(id);
}
public function set(progress:GameProgress):Void {
write(progress.type, progress);
public function set(progress:PackProgress):Void {
write(progress.id, progress);
}
}

View File

@@ -11,8 +11,10 @@ import ru.m.tankz.control.Control;
class SettingsStorage extends SharedObjectStorage {
private static inline var VERSION = 3;
public function new() {
super("settings-3");
super('settings_${VERSION}');
}
public function getBinding(index:Int):Binding {

View File

@@ -12,6 +12,7 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.storage.SettingsStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.game.GameView;
import ru.m.tankz.view.GamepadView;
@@ -28,7 +29,7 @@ import ru.m.tankz.view.GamepadView;
@:provide var state:GameState;
@:provide var record:GameRecord;
@:provide var switcher:FrameSwitcher;
@:provide var gameStorage:GameStorage;
@:provide static var gameStorage:GameStorage;
@:provide static var settings:SettingsStorage;
@:provide var game:IGame;
@@ -75,12 +76,28 @@ import ru.m.tankz.view.GamepadView;
switch event {
case COMPLETE(state, winner):
this.state = state;
updateProgress(game, winner);
stop();
switcher.change(ResultFrame.ID);
case _:
}
}
// ToDo:
private static function updateProgress(game:IGame, winner:TeamId):Void {
var complete = true;
for (rule in game.config.game.complete) {
if (rule.team != null && rule.team != winner) {
complete = false;
}
}
if (complete) {
var progress = gameStorage.get(new PackId(game.state.type));
progress.completeLevel(game.level.id, game.state.presetId);
gameStorage.set(progress);
}
}
public function onHide():Void {
stop();
soundManager.stopAll();

View File

@@ -11,6 +11,7 @@ import ru.m.tankz.game.GameState;
import ru.m.tankz.game.IGame;
import ru.m.tankz.local.LocalGame;
import ru.m.tankz.storage.GameStorage;
import ru.m.tankz.Type;
import ru.m.tankz.view.popup.LevelPopup;
@:template class LevelFrame extends VGroupView {
@@ -25,11 +26,12 @@ import ru.m.tankz.view.popup.LevelPopup;
@:provide var levelBundle:ILevelBundle;
@:provide var storage:GameStorage;
private var pack:LevelPack;
private var levelPopup:LevelPopup;
public function onShow():Void {
header.text = state.type;
var pack = levelBundle.get(state.type, "standard");
pack = levelBundle.get(new PackId(state.type));
levels.data = pack.data;
}
@@ -41,7 +43,7 @@ import ru.m.tankz.view.popup.LevelPopup;
}
private function levelViewFactory(index:Int, level:LevelConfig):ButtonView {
var progress = storage.get(state.type);
var progress = storage.get(pack.id);
var result = new ButtonView();
result.skinId = "button.level";
var presetsLine = [for (p in state.config.presets) progress.isPresetCompleted(level.id, p.id) ? '*' : '_'].join('');
@@ -51,7 +53,7 @@ import ru.m.tankz.view.popup.LevelPopup;
}
private function onLevelSelect(index:Int, level:LevelConfig, view:ButtonView):Void {
if (!storage.get(state.type).isLevelAvailable(level.id)) {
if (!storage.get(pack.id).isLevelAvailable(level.id)) {
return;
}
if (levelPopup == null) {
@@ -61,7 +63,7 @@ import ru.m.tankz.view.popup.LevelPopup;
level,
state.config.presets,
state.config.controls,
storage.get(state.type)
storage.get(pack.id)
);
levelPopup.show().then(function(result) result != null ? start(level, result.preset, result.control) : {});
}

View File

@@ -46,7 +46,7 @@ private typedef Result = {
for (v in typeView.dataViews) {
v.on = v == view;
}
levelView.data = levelBundle.get(value, "standard").data;
levelView.data = levelBundle.get(new PackId(value)).data;
onLevelSelect(0, levelView.data[0], levelView.dataViews[0]);
}

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.view.popup;
import haxework.view.ToggleButtonView;
import haxework.view.ButtonView;
import haxework.view.DataView;
import haxework.view.LabelView;
import haxework.view.popup.PopupView;
import haxework.view.ToggleButtonView;
import ru.m.tankz.config.Config;
import ru.m.tankz.game.GameProgress;
import ru.m.tankz.game.PackProgress;
private typedef Result = {
var control:ControlPreset;
@@ -16,14 +16,14 @@ private typedef Result = {
@:template class LevelPopup extends PopupView<Result> {
private var level:LevelConfig;
private var progress:GameProgress;
private var progress:PackProgress;
@:view var name:LabelView;
@:view("presets") var presetsView:DataView<GamePreset, ButtonView>;
@:view("controls") var controlsView:DataView<ControlPreset, ToggleButtonView>;
private var control:ControlPreset;
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:GameProgress):Void {
public function setData(level:LevelConfig, presets:Array<GamePreset>, controls:Array<ControlPreset>, progress:PackProgress):Void {
this.level = level;
this.progress = progress;
name.text = '${level.id}. ${level.name != null ? level.name : "#"}';