[client] add tanks players names to render
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@@ -46,17 +46,15 @@ enum Brush {
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override private function drawBackground():Void {
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super.drawBackground();
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var mapWidth = map.gridWidth * map.cellWidth;
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var mapHeight = map.gridHeight * map.cellHeight;
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var g:Graphics = backgroundLayer.graphics;
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g.lineStyle(1, 0x007700);
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for (x in 0...map.gridWidth) {
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g.moveTo(x * map.cellWidth, 0);
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g.lineTo(x * map.cellWidth, mapHeight);
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for (x in 0...config.map.gridWidth) {
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g.moveTo(x * config.map.cellWidth, 0);
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g.lineTo(x * config.map.cellWidth, config.mapHeight);
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}
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for (y in 0...map.gridHeight) {
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g.moveTo(0, y * map.cellHeight);
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g.lineTo(mapWidth, y * map.cellHeight);
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for (y in 0...config.map.gridHeight) {
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g.moveTo(0, y * config.map.cellHeight);
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g.lineTo(config.mapWidth, y * config.map.cellHeight);
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}
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}
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@@ -117,7 +115,7 @@ enum Brush {
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var playerId = new PlayerId(point.team, point.index < 0 ? 0 : point.index);
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var player = config.getPlayer(playerId);
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var tankSpawn = player.tanks[0];
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var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, true);
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var tank = builder.buildTank(point, playerId, tankSpawn.type, 0, playerId.toString(), true);
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pointEntities[pointKey(point)] = tank;
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gameEventSignal.emit(EventUtil.buildTankSpawn(tank));
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}
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