[common] add GameState

This commit is contained in:
2019-03-14 12:58:00 +03:00
parent 1f87a71833
commit 8ea862a118
12 changed files with 132 additions and 125 deletions

View File

@@ -1,5 +1,6 @@
package ru.m.tankz.frame.common;
import ru.m.tankz.game.GameState;
import flash.events.Event;
import haxe.ds.Option;
import haxe.Timer;
@@ -7,7 +8,6 @@ import haxework.gui.frame.FrameSwitcher;
import haxework.gui.GroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameStart;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.render.Render;
import ru.m.tankz.sound.SoundManager;
@@ -21,7 +21,7 @@ class GameFrame extends GroupView {
@:provide var network:NetworkManager;
@:provide var sound:SoundManager;
@:provide var gameStart:GameStart;
@:provide var state:GameState;
@:provide var switcher:FrameSwitcher;
private var game:Game;
@@ -36,14 +36,14 @@ class GameFrame extends GroupView {
}
public function onShow():Void {
start(gameStart);
start(state);
}
private function start(start:GameStart):Void {
game = new Game(start.type);
private function start(state:GameState):Void {
game = new Game(state.type);
game.engine.connect(render);
game.engine.connect(sound);
game.start(start).then(onGameStateChange).endThen(onGameComplete);
game.start(state).then(onGameStateChange).endThen(onGameComplete);
timer = new Timer(10);
timer.run = updateEngine;
panel.game = game;

View File

@@ -5,8 +5,7 @@ import haxework.gui.GroupView;
import haxework.resources.IResources;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameStart;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class LevelFrame extends GroupView {
@@ -17,7 +16,7 @@ class LevelFrame extends GroupView {
private var config(default, null):Config;
@:provide var configBundle:IConfigBundle;
@:provide var start:GameStart;
@:provide var state:GameState;
@:provide var resources:IResources;
private function set_gameType(value:GameType):GameType {
@@ -32,11 +31,11 @@ class LevelFrame extends GroupView {
private function set_preset(value:GamePreset):GamePreset {
if (preset != value || true) { // ToDo:
preset = value;
start = new GameStart(gameType, preset.id);
state = new GameState(gameType, preset.id);
for (team in value.teams) {
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
start.players.push({playerId: playerId, control: player.control != null ? player.control : Control.BOT});
state.players.push(new PlayerState(playerId, player.control, player.life));
}
}
}
@@ -44,8 +43,8 @@ class LevelFrame extends GroupView {
}
private function set_level(value:Int):Int {
start.level = value;
return start.level;
state.level = value;
return state.level;
}
private function levelViewFactory(index:Int, level:Int):ButtonView {

View File

@@ -5,7 +5,7 @@ import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.skin.ISkin;
import haxework.gui.ToggleButtonView;
import ru.m.tankz.game.GameStart;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type.PlayerId;
import ru.m.tankz.Type.TeamId;
@@ -44,12 +44,12 @@ class TeamSkin implements ISkin<TeamButton> {
private static inline var NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):PlayerType;
public var data(default, set):PlayerState;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var start:GameStart;
@:provide var state:GameState;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
@@ -60,15 +60,15 @@ class TeamSkin implements ISkin<TeamButton> {
return view;
}
private function set_data(value:PlayerType):PlayerType {
private function set_data(value:PlayerState):PlayerState {
data = value;
teams.data = [NONE].concat([for (team in start.preset.teams) team.id]);
teams.data = [NONE].concat([for (team in state.preset.teams) team.id]);
return data;
}
private function getTeamColor(teamId:TeamId):Int {
var color = 0xcccccc;
for (team in start.preset.teams) {
for (team in state.preset.teams) {
if (team.id == teamId) {
if (!team.color.zero) color = team.color;
break;
@@ -84,7 +84,7 @@ class TeamSkin implements ISkin<TeamButton> {
}
private function onTeamSelect(team:TeamId) {
data.playerId = new PlayerId(team, item_index);
data.id = new PlayerId(team, item_index);
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;

View File

@@ -15,9 +15,9 @@ import ru.m.tankz.preset.DotaGame;
private function updateViews():Void {
radiant.live.text = '${game.teams[DotaGame.RADIANT].life}';
radiant.score.text = '0'; // ToDO
radiant.score.text = '${game.teams[DotaGame.RADIANT].score}';
dire.live.text = '${game.teams[DotaGame.DIRE].life}';
dire.score.text = '0'; // ToDO
dire.score.text = '${game.teams[DotaGame.DIRE].score}';
}
override public function update():Void {

View File

@@ -6,14 +6,14 @@ import haxework.gui.frame.FrameSwitcher;
import ru.m.tankz.control.Control;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.frame.common.PlayerView;
import ru.m.tankz.game.GameStart.PlayerType;
import ru.m.tankz.game.GameState;
import ru.m.tankz.preset.DotaGame;
@:template class DotaLevelFrame extends LevelFrame {
public static inline var ID = "dota.level";
@:view var levels(default, null):DataView<Int, ButtonView>;
@:view var players(default, null):DataView<PlayerType, PlayerView>;
@:view var players(default, null):DataView<PlayerState, PlayerView>;
@:provide var frames:FrameSwitcher;
@@ -22,16 +22,13 @@ import ru.m.tankz.preset.DotaGame;
levels.data = [for (i in 0...config.game.levels) i];
var data = [];
for (i in 0...2) {
data.push({
playerId: null,
control: Control.HUMAN,
});
data.push(new PlayerState(null, Control.HUMAN));
}
start.players = data;
state.players = data;
players.data = data;
}
private function playerViewFactory(index:Int, player:PlayerType):PlayerView {
private function playerViewFactory(index:Int, player:PlayerState):PlayerView {
var view = new PlayerView();
view.item_index = index;
view.data = player;