udpate
This commit is contained in:
16
src/common/haxe/ru/m/geom/Line.hx
Normal file
16
src/common/haxe/ru/m/geom/Line.hx
Normal file
@@ -0,0 +1,16 @@
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package ru.m.geom;
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class Line {
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public var point1(default, null):Point;
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public var point2(default, null):Point;
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public function new(point1:Point, point2:Point) {
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this.point1 = point1;
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this.point2 = point2;
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}
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public function toString():String {
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return 'Line{point1=$point1,point2=$point2}';
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}
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}
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@@ -26,8 +26,22 @@ class Rectangle {
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return value;
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}
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public function getSide(direction:Direction):Point {
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return center.add(new Point(direction.x * width / 2, direction.y * height / 2));
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public function getSide(direction:Direction):Line {
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if (direction.x != 0) {
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var x = x + (direction.x * -1 + 1) / 2 * width;
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return new Line(
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new Point(x, y),
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new Point(x, y + height)
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);
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} else if (direction.y != 0) {
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var y = y + (direction.y * -1 + 1) / 2 * height;
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return new Line(
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new Point(x, y),
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new Point(x + width, y)
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);
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} else {
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return null;
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}
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}
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public function set_direction(value:Direction):Direction {
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@@ -43,4 +57,7 @@ class Rectangle {
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return value;
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}
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public function toString():String {
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return 'Rectangle{x=$x,y=$y,width=$width,height=$height}';
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}
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}
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@@ -34,7 +34,6 @@ typedef BrickConfig = {
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var type:Int;
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var layer:Int;
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var armor:Int;
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var breakable:Bool;
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}
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typedef BulletConfig = {
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@@ -120,7 +119,9 @@ class ConfigBundle {
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var bricks:Array<BrickConfig> = [];
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for (line in ~/\s+/g.split(bricksData)) {
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for (c in line.split('')) {
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bricks.push(source.bricks.get(Std.parseInt(c)));
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if (c.length > 0) {
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bricks.push(source.bricks.get(Std.parseInt(c)));
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}
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}
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}
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source.map.bricks = bricks;
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@@ -3,7 +3,7 @@ package ru.m.tankz.core;
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import ru.m.geom.Rectangle;
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class Entity implements IEntity {
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class Entity implements IKey {
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private static var idCounter:Int = 0;
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public var id(default, null):Int;
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@@ -1,9 +0,0 @@
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package ru.m.tankz.core;
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import ru.m.geom.Rectangle;
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interface IEntity extends IKey {
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public var id(default, null):Int;
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public var rect(default, null):Rectangle;
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}
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@@ -1,15 +0,0 @@
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package ru.m.tankz.core;
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import ru.m.geom.Direction;
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interface IMobileEntity extends IEntity {
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public var mx(default, default):Float;
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public var my(default, default):Float;
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public var speed(default, null):Float;
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public var direction(default, default):Direction;
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public function move(direction:Direction):Void;
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public function stop():Void;
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}
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@@ -4,7 +4,7 @@ import ru.m.geom.Direction;
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import ru.m.geom.Rectangle;
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class MobileEntity extends Entity implements IMobileEntity {
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class MobileEntity extends Entity {
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public var mx(default, default):Float = 0;
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public var my(default, default):Float = 0;
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@@ -1,8 +1,10 @@
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package ru.m.tankz.engine;
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import ru.m.geom.Line;
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import ru.m.tankz.core.MobileEntity;
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import ru.m.tankz.core.Entity;
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import ru.m.geom.Direction;
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import ru.m.tankz.config.Config.TankConfig;
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import ru.m.tankz.core.IEntity;
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import ru.m.geom.Point;
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import ru.m.tankz.map.Brick;
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import ru.m.tankz.core.Bullet;
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@@ -10,19 +12,17 @@ import ru.m.tankz.proto.game.GameObjectType;
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import ru.m.tankz.proto.game.GameChangeType;
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import ru.m.tankz.proto.game.GameChange;
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import ru.m.tankz.proto.core.Player;
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import ru.m.tankz.core.IMobileEntity;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.map.LevelMap;
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import ru.m.tankz.map.ILevelMap;
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class Engine implements IEngine {
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class Engine {
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public var config(default, default):Config;
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public var map(default, null):ILevelMap;
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public var map(default, null):LevelMap;
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public var entities(default, null):Map<Int, IEntity>;
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public var entities(default, null):Map<Int, Entity>;
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public var removedEntities(default, null):Array<String>;
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private var playerTanks(default, null):Map<Int, Tank>;
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@@ -45,7 +45,7 @@ class Engine implements IEngine {
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this.config = config;
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map = new LevelMap(config.source.map);
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playerTanks = new Map<Int, Tank>();
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entities = new Map<Int, IEntity>();
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entities = new Map<Int, Entity>();
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removedEntities = new Array<String>();
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time = Date.now().getTime();
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}
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@@ -130,15 +130,22 @@ class Engine implements IEngine {
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}
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}*/
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private function getBricks(entity:IMobileEntity):Array<Brick> {
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var target:Point = entity.rect.getSide(entity.direction);
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/*private function getBricks(entity:MobileEntity):Array<Brick> {
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var target:Point = entity.rect.getSide(entity.rect.direction);
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var cellX:Int = Math.floor(target.x / map.cellWidth);
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var cellY:Int = Math.floor(target.y / map.cellHeight);
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var brick1 = map.getBrick(cellX, cellY);
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var brick2 = map.getBrick(cellX - entity.direction.y * entity.direction.y, cellY - entity.direction.x * entity.direction.x);
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var brick2 = map.getBrick(cellX - entity.rect.direction.y * entity.rect.direction.y, cellY - entity.rect.direction.x * entity.rect.direction.x);
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return [brick1, brick2];
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}
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public function checkBrick(entity:MobileEntity, brick:Brick):Null<Point> {
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if (0 < brick.config.layer && brick.config.layer < 3) {
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return brick.rect.getSide(entity.rect.direction.reverse());
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}
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return null;
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}*/
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public function update():Array<GameChange> {
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var newTime:Float = Date.now().getTime();
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var d:Float = newTime - time;
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@@ -146,8 +153,8 @@ class Engine implements IEngine {
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var changes = new Array<GameChange>();
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for (ent in entities) if (Std.is(ent, IMobileEntity)) {
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var entity:IMobileEntity = cast ent;
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for (ent in entities) if (Std.is(ent, MobileEntity)) {
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var entity:MobileEntity = cast ent;
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var objectType = -1;
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if (Std.is(entity, Tank)) objectType = GameObjectType.TANK;
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@@ -165,16 +172,20 @@ class Engine implements IEngine {
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if (entity.mx != 0 || entity.my != 0) {
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entity.rect.x += entity.mx * (d / 30);
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entity.rect.y += entity.my * (d / 30);
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var bricks = getBricks(entity);
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var side:Line = entity.rect.getSide(entity.rect.direction);
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L.w('TEST', 'side')
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var bricks:Array<Brick> = [];//getBricks(entity);
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if (objectType == GameObjectType.TANK) {
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for (brick in bricks) {
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if (0 < brick.config.layer && brick.config.layer < 3) {
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if (entity.direction.x != 0) {
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entity.rect.x = brick.cellX * map.cellWidth + map.cellWidth / 2 - entity.direction.x * map.cellWidth / 2 - entity.direction.x * entity.rect.width / 2 - entity.rect.width / 2;
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var point:Point = null;//checkBrick(entity, brick);
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if (point != null) {
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if (entity.rect.direction.x != 0) {
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entity.rect.x = point.x - entity.direction.x * entity.rect.width / 2 - entity.rect.width / 2;
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}
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if (entity.direction.y != 0) {
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entity.rect.y = brick.cellY * map.cellHeight + map.cellHeight / 2 - entity.direction.y * map.cellHeight / 2 - entity.direction.y * entity.rect.height / 2 - entity.rect.height / 2;
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if (entity.rect.direction.y != 0) {
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entity.rect.y = point.y - entity.direction.y * entity.rect.height / 2 - entity.rect.height / 2;
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}
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break;
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}
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@@ -201,8 +212,14 @@ class Engine implements IEngine {
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var d:Direction = ent.rect.direction;
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for (i in 0...bricks.length) {
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var brick = bricks[i];
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if (brick.config.armor > 0 && brick.config.armor <= bullet.config.piercing) {
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if (brick.config.breakable && brick.config.armor == bullet.config.piercing) {
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if (brick.config.armor != 0) {
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if (brick.config.armor > 0 && brick.config.armor <= bullet.config.piercing) {
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brick.config = config.getBrick(0);
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}
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}
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/*if (brick.config.armor > 0 && brick.config.armor <= bullet.config.piercing) {
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if (brick.config.armor == bullet.config.piercing) {
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//~~~~~~~~~~
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var p1:Point = new Point(0, 0);
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if (d.x > 0 || d.y > 0) {
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@@ -234,15 +251,15 @@ class Engine implements IEngine {
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}
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}
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//~~~~~~~~~~
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if (brick.breaked.get(p1)) {
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if (brick.blocks.get(p1)) {
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p1 = p1.add(new Point(ent.rect.direction.x, ent.rect.direction.y));
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p2 = p2.add(new Point(ent.rect.direction.x, ent.rect.direction.y));
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}
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if (brick.breaked.get(p1)) {
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if (brick.blocks.get(p1)) {
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collision = false;
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} else {
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brick.breaked.set(p1, true);
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brick.breaked.set(p2, true);
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brick.blocks.set(p1, true);
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brick.blocks.set(p2, true);
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}
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if (brick.destroyed) {
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brick.config = config.getBrick(0);
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@@ -250,16 +267,16 @@ class Engine implements IEngine {
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} else {
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brick.config = config.getBrick(0);
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}
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}
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}*/
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}
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if (collision) {
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entities.remove(entity.id);
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var tank:Tank = cast entities.get(bullet.tankId);
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tank.onDestroyBullet();
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changes.push(new GameChange()
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.setType(GameChangeType.DESTROED)
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.setObjectType(objectType)
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.setObjectId(entity.id)
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.setType(GameChangeType.DESTROED)
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.setObjectType(objectType)
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.setObjectId(entity.id)
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);
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removedEntities.push(entity.key);
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}
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@@ -1,23 +0,0 @@
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package ru.m.tankz.engine;
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import ru.m.tankz.core.IEntity;
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import ru.m.tankz.proto.game.GameChange;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.proto.core.Player;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.map.ILevelMap;
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interface IEngine {
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public var config(default, default):Config;
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public var map(default, null):ILevelMap;
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public var entities(default, null):Map<Int, IEntity>;
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public var removedEntities(default, null):Array<String>;
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public function clear():Void;
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public function init(config:Config):Void;
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public function initTanks(players:Array<Player>):Array<GameChange>;
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public function action(tankId:Int, action:TankAction):Void;
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//public function updateFromChanges(changes:Array<GameChange>):Void;
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public function update():Array<GameChange>;
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}
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@@ -1,8 +1,10 @@
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package ru.m.tankz.map;
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import ru.m.tankz.map.Grid.GridCell;
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import ru.m.geom.Rectangle;
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import haxe.ds.HashMap;
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import ru.m.geom.Point;
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import ru.m.tankz.config.Config.BrickConfig;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.core.IKey;
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@@ -10,33 +12,42 @@ class Brick implements IKey {
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public static var BORDER:BrickConfig = {
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type: -1,
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layer: 2,
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armor: 3,
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breakable: false,
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armor: -1,
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}
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public var cellX(default, null):Int;
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public var cellY(default, null):Int;
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public var key(get, null):String;
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public var mapConfig(default, null):MapConfig;
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public var config(default, default):BrickConfig;
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public var breaked:HashMap<Point, Bool>;
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public var rect(default, null):Rectangle;
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public var cells(default, null):HashMap<Point, GridCell>;
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public var destroyed(get, null):Bool;
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public function new(config:BrickConfig, cellX:Int, cellY:Int) {
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public function new(mapConfig:MapConfig, config:BrickConfig, cellX:Int, cellY:Int, cells:HashMap<Point, GridCell>) {
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this.cellX = cellX;
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this.cellY = cellY;
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this.cells = cells;
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this.mapConfig = mapConfig;
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this.config = config;
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this.breaked = new HashMap();
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this.rect = new Rectangle(
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cellX * mapConfig.cellWidth,
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cellY * mapConfig.cellHeight,
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mapConfig.cellWidth,
|
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mapConfig.cellHeight
|
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);
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}
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public function get_destroyed():Bool {
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var i = 0;
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for (k in breaked.keys()) {
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if (++i >=4) {
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return true;
|
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for (c in cells.iterator()) {
|
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if (!c.destroyed) {
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return false;
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}
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}
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return false;
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return true;
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}
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public function get_key():String {
|
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|
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53
src/common/haxe/ru/m/tankz/map/Grid.hx
Normal file
53
src/common/haxe/ru/m/tankz/map/Grid.hx
Normal file
@@ -0,0 +1,53 @@
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package ru.m.tankz.map;
|
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|
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import ru.m.geom.Point;
|
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import haxe.ds.HashMap;
|
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import ru.m.geom.Rectangle;
|
||||
|
||||
|
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class GridCell {
|
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public var rect(default, null):Rectangle;
|
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public var layer:Int;
|
||||
public var armor:Int;
|
||||
public var destroyed:Bool;
|
||||
|
||||
public function new(rect:Rectangle, layer:Int, armor:Int) {
|
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this.rect = rect;
|
||||
this.layer = layer;
|
||||
this.armor = armor;
|
||||
this.destroyed = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Grid {
|
||||
private var cellWidth:Int;
|
||||
private var cellHeight:Int;
|
||||
private var width:Int;
|
||||
private var height:Int;
|
||||
|
||||
public var cells(default, null):HashMap<Point, GridCell>;
|
||||
|
||||
public function new(cellWidth:Int, cellHeight:Int, width:Int, height:Int) {
|
||||
this.cellWidth = cellWidth;
|
||||
this.cellHeight = cellHeight;
|
||||
this.width = width;
|
||||
this.height = height;
|
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cells = new HashMap();
|
||||
for (x in 0...Math.floor(width / cellWidth)) {
|
||||
for (y in 0...Math.floor(width / cellWidth)) {
|
||||
var rect = new Rectangle(
|
||||
x * cellWidth,
|
||||
y * cellHeight,
|
||||
cellWidth,
|
||||
cellHeight
|
||||
);
|
||||
cells.set(new Point(x, y), new GridCell(rect, 0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function getCells(rect:Rectangle):Array<GridCell> {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
package ru.m.tankz.map;
|
||||
|
||||
|
||||
interface ILevelMap {
|
||||
public var cellWidth(default, null):Float;
|
||||
public var cellHeight(default, null):Float;
|
||||
public var gridWidth(default, null):Int;
|
||||
public var gridHeight(default, null):Int;
|
||||
|
||||
public var bricks(default, null):Array<Brick>;
|
||||
|
||||
public function getBrick(cellX:Int, cellY:Int):Brick;
|
||||
}
|
||||
@@ -1,8 +1,14 @@
|
||||
package ru.m.tankz.map;
|
||||
|
||||
import haxe.ds.HashMap;
|
||||
import ru.m.tankz.map.Grid;
|
||||
import ru.m.geom.Point;
|
||||
import ru.m.tankz.config.Config;
|
||||
|
||||
class LevelMap implements ILevelMap {
|
||||
|
||||
class LevelMap {
|
||||
|
||||
public var config(default, null):MapConfig;
|
||||
|
||||
public var cellWidth(default, null):Float;
|
||||
public var cellHeight(default, null):Float;
|
||||
@@ -12,19 +18,47 @@ class LevelMap implements ILevelMap {
|
||||
public var bricks(default, null):Array<Brick>;
|
||||
public var borders(default, null):Array<Brick>;
|
||||
|
||||
public var grid(default, null):Grid;
|
||||
|
||||
public function new(config:MapConfig) {
|
||||
this.config = config;
|
||||
cellWidth = config.cellWidth;
|
||||
cellHeight = config.cellHeight;
|
||||
gridWidth = config.gridWidth;
|
||||
gridHeight = config.gridHeight;
|
||||
borders = [];
|
||||
bricks = Lambda.array(Lambda.mapi(config.bricks, function(i, type):Brick return new Brick(type, Std.int(i % gridWidth), Std.int(Math.floor(i / gridHeight)))));
|
||||
grid = new Grid(
|
||||
Std.int(cellWidth / 2),
|
||||
Std.int(cellHeight / 2),
|
||||
Std.int(cellWidth * gridWidth),
|
||||
Std.int(cellHeight * gridHeight)
|
||||
);
|
||||
bricks = Lambda.array(Lambda.mapi(config.bricks, function(i:Int, brickConfig:BrickConfig):Brick {
|
||||
var cellX = Std.int(i % gridWidth);
|
||||
var cellY = Std.int(Math.floor(i / gridHeight));
|
||||
var cells:HashMap<Point, GridCell> = new HashMap();
|
||||
var point:Point = new Point(cellX * 2, cellY * 2);
|
||||
for (x in 0...2) for (y in 0...2) {
|
||||
var cell:GridCell = grid.cells.get(point);
|
||||
cell.layer = brickConfig.layer;
|
||||
cell.armor = brickConfig.armor;
|
||||
}
|
||||
return new Brick(config, brickConfig, cellX, cellY, cells);
|
||||
}));
|
||||
for (brick in bricks) {
|
||||
var point:Point = new Point(brick.cellX * 2, brick.cellY * 2);
|
||||
for (x in 0...2) for (y in 0...2) {
|
||||
var cell:GridCell = grid.cells.get(point);
|
||||
cell.layer = brick.config.layer;
|
||||
cell.armor = brick.config.armor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function getBorderBrick(cellX:Int, cellY:Int):Brick {
|
||||
var index:Int = cellX + cellY * gridWidth;
|
||||
if (borders[index] == null) {
|
||||
borders[index] = new Brick(Brick.BORDER, cellX, cellY);
|
||||
borders[index] = new Brick(config, Brick.BORDER, cellX, cellY, null);
|
||||
}
|
||||
return borders[index];
|
||||
}
|
||||
@@ -35,5 +69,4 @@ class LevelMap implements ILevelMap {
|
||||
}
|
||||
return bricks[cellY * gridWidth + cellX];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user