[client] add AnimationManager
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@@ -1,47 +1,62 @@
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package ru.m.animate;
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import flash.display.PixelSnapping;
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import haxe.Timer;
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import flash.display.Bitmap;
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import flash.display.BitmapData;
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import flash.display.PixelSnapping;
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import haxe.Timer;
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typedef Frame = {
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var image:BitmapData;
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var length:Int;
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}
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class Animate extends Bitmap {
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class AnimateManager {
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public var playing(default, default):Bool;
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private static var timer:Timer;
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private static var instances:Array<Animate> = [];
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private var timer:Timer;
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private var animations:Array<Animate>;
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private static function init():Void {
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if (timer == null) {
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timer = new Timer(30);
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timer.run = updateAll;
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}
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public function new() {
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animations = [];
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timer = new Timer(30);
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timer.run = update;
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}
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private static function updateAll():Void {
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for (instance in instances) {
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if (instance.playing) {
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instance.update();
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public function update():Void {
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if (playing) {
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for (animation in animations) {
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if (animation.playing) {
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animation.update();
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}
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}
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}
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}
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public var playing(default, set):Bool;
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public function add(animate:Animate):Void {
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animations.push(animate);
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}
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public function remove(animate:Animate):Void {
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if (animations.indexOf(animate) > -1) {
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animations.remove(animate);
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}
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}
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}
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class Animate extends Bitmap {
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public var playing(default, default):Bool;
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public var frames(default, set):Array<Frame>;
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private var sequence:Array<BitmapData>;
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private var index:Int;
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@:provide private static var manager:AnimateManager;
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public function new(?frames:Array<Frame>) {
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super(null, PixelSnapping.AUTO, true);
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this.frames = frames == null ? [] : frames;
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init();
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instances.push(this);
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manager.add(this);
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}
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public function set_frames(value:Array<Frame>):Array<Frame> {
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@@ -59,14 +74,7 @@ class Animate extends Bitmap {
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return frames;
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}
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public function set_playing(value:Bool):Bool {
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if (playing != value) {
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playing = value;
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}
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return playing;
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}
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private function update():Void {
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public function update():Void {
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if (++index >= sequence.length) {
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index = 0;
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}
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@@ -77,8 +85,6 @@ class Animate extends Bitmap {
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}
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public function dispose():Void {
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if (instances.indexOf(this) > -1) {
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instances.remove(this);
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}
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manager.remove(this);
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}
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}
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@@ -3,7 +3,6 @@ package ru.m.animate;
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import promhx.Deferred;
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import promhx.Promise;
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class OnceAnimate extends Animate {
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private var deferred:Deferred<Animate>;
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@@ -14,13 +13,14 @@ class OnceAnimate extends Animate {
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return deferred.promise();
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}
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override private function update():Void {
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override public function update():Void {
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super.update();
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if (index == 0) {
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playing = false;
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if (deferred != null) {
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deferred.resolve(this);
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}
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dispose();
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}
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}
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz;
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import ru.m.animate.Animate.AnimateManager;
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import flash.Lib;
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import haxework.animate.FadeAnimate;
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import haxework.animate.UnFadeAnimate;
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@@ -49,6 +50,7 @@ class Init {
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@:provide static var bus:IControlBus;
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@:provide static var loaderManager:ILoaderManager;
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@:provide static var updater:Updater;
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@:provide static var animateManager:AnimateManager;
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private static function buildConnection():IConnection<Request, Response> {
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var host:String = CompilationOption.get("host");
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@@ -75,6 +77,7 @@ class Init {
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recordStorage = new RecordStorage();
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soundManager = new SoundManager();
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popupManager = new PopupManager();
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animateManager = new AnimateManager();
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popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
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popupManager.closeAnimateFactory = function(v) return new FadeAnimate(v, 100);
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@@ -40,6 +40,8 @@ class Render extends SpriteView implements IRender {
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private var items:Map<Int, IRenderItem>;
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private var paused:Bool;
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@:provide private static var animateManager:AnimateManager;
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public function new() {
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super();
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items = new Map();
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@@ -119,12 +121,14 @@ class Render extends SpriteView implements IRender {
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case START(start):
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animateManager.playing = true;
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gridSize = start.level.size;
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content.addEventListener(Event.ENTER_FRAME, onEnterFrame);
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case COMPLETE(_):
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content.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
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case PAUSE(paused):
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this.paused = paused;
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this.paused = paused;
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animateManager.playing = !paused;
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case SPAWN(BRICK(bricks)):
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drawBackground();
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for (brick in bricks) {
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