[common] add GameStart

This commit is contained in:
2019-03-13 17:11:20 +03:00
parent d9915120d4
commit 85e5f9a553
25 changed files with 247 additions and 277 deletions

View File

@@ -1,8 +1,5 @@
package ru.m.tankz;
import haxe.io.Bytes;
import haxe.crypto.Crc32;
typedef Type = Dynamic;
typedef GameType = String;
@@ -17,20 +14,20 @@ typedef TankType = String;
typedef BonusType = String;
class PlayerId {
public var team(default, null):TeamId;
public var index(default, null):Int;
private var _hashCode(default, null):Int;
abstract PlayerId(Array<Dynamic>) {
public var team(get, never):TeamId;
public var index(get, never):Int;
public function new(team:TeamId, index:Int) {
this.team = team;
this.index = index;
this._hashCode = Crc32.make(Bytes.ofString('${team}-${index}'));
this = [team, index];
}
public function hashCode():Int {
return _hashCode;
private inline function get_team():TeamId return this[0];
private inline function get_index():Int return this[1];
@:to public inline function toString():String {
return '${team}:${index}';
}
}

View File

@@ -5,7 +5,6 @@ import haxe.Timer;
import haxework.provider.Provider;
import promhx.Deferred;
import promhx.Stream;
import ru.m.geom.Direction;
import ru.m.geom.Point;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
@@ -18,17 +17,17 @@ import ru.m.tankz.core.Entity;
import ru.m.tankz.core.EntityType;
import ru.m.tankz.core.Tank;
import ru.m.tankz.engine.Engine;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.GameStart;
import ru.m.tankz.game.Spawner;
import ru.m.tankz.Type;
class Game {
private static var TAG(default, never):String = 'Game';
public var type(default, null):GameType;
public var state(default, null):GameState;
public var level(default, null):Int;
public var players(default, null):Array<PlayerStart>;
public var preset(default, null):GamePreset;
public var teams(default, null):Map<TeamId, Team>;
public var config(default, null):Config;
@@ -36,10 +35,11 @@ class Game {
public var loser(default, null):Null<TeamId>;
private var points:Array<SpawnPoint>;
private var deferred:Deferred<GameState>;
private var stream:Stream<GameState>;
private var deferred:Deferred<Dynamic>;
private var stream:Stream<Dynamic>;
@:provide var configBundle:IConfigBundle;
@:provide var levelBundle:ILevelBundle;
public function new(type:GameType) {
this.type = type;
@@ -81,29 +81,34 @@ class Game {
entity.rect.direction = point.direction;
}
public function start(state:GameState):Stream<GameState> {
this.state = state;
public function start(start:GameStart):Stream<Dynamic> {
this.players = start.players;
var players = players.slice(0);
this.loser = null;
this.preset = config.getPreset(state.presetId);
this.preset = config.getPreset(start.presetId);
this.level = start.level;
this.deferred = new Deferred();
var level:LevelConfig = Provider.get(ILevelBundle).get(type, config, state.level);
var level:LevelConfig = levelBundle.get(type, config, start.level);
points = level.points != null ? level.points : config.points;
engine.map.setData(level.data);
teams = new Map<TeamId, Team>();
var controlFactory:IControlFactory = Provider.build(IControlFactory);
for (teamConfig in preset.teams) {
var teamPoints = points.filter(function(p:SpawnPoint) return p.team == teamConfig.id);
var team:Team = new Team(teamConfig, teamPoints, state);
var team:Team = new Team(teamConfig, teamPoints);
teams[team.id] = team;
for (player in team.players.iterator()) {
var controlType: ControlType = state.control.get(player.id);
if (controlType != null) {
var control = controlFactory.build(player.id, controlType);
L.d(TAG, 'control(${player.id} - ${control})');
if (control != null) {
player.control = control;
player.control.bind(engine);
}
var controlType:ControlType = Control.BOT;
var nextPlayer = Lambda.find(players, function(p) return p.playerId != null && p.playerId.team == team.id);
if (nextPlayer != null) {
players.remove(nextPlayer);
controlType = nextPlayer.control;
}
var control = controlFactory.build(player.id, controlType);
L.d(TAG, 'control(${player.id} - ${control})');
if (control != null) {
player.control = control;
player.control.bind(engine);
}
}
team.spawner.runner = spawn;
@@ -140,7 +145,7 @@ class Game {
} else if (!team.isAlive) {
lose(team.id);
}
deferred.resolve(state);
deferred.resolve(null);
}
private function complete():Void {
@@ -151,7 +156,7 @@ class Game {
}
}
Timer.delay(function() {
deferred.resolve(state);
deferred.resolve(null);
stream.end();
}, 5000);
}
@@ -160,6 +165,8 @@ class Game {
switch (entity) {
case EntityType.TANK(tank):
getPlayer(tank.playerId).control.start();
case EntityType.BULLET(bullet):
getPlayer(bullet.playerId).state.shots++;
case _:
}
}
@@ -169,7 +176,7 @@ class Game {
case [EntityType.EAGLE(eagle), EntityChange.DEATH]:
if (eagle.death) {
lose(eagle.team);
deferred.resolve(state);
deferred.resolve(null);
}
case [EntityType.TANK(tank), EntityChange.HIT]:
if (tank.bonus) {
@@ -192,6 +199,8 @@ class Game {
switch [entity, with] {
case [EntityType.TANK(tank), EntityType.BONUS(bonus)]:
applyBonus(tank, bonus);
case [EntityType.BULLET(bullet), EntityType.TANK(tank)]:
getPlayer(bullet.playerId).state.hits++;
case _:
}
}
@@ -214,14 +223,15 @@ class Game {
spawnBonus();
}
if (tank.config.score > 0 && playerId != null) {
getPlayer(playerId).state.frags++;
getPlayer(playerId).state.score += tank.config.score;
}
deferred.resolve(state);
deferred.resolve(null);
case EntityType.BONUS(bonus):
if (bonus.config.score > 0 && playerId != null) {
getPlayer(playerId).state.score += bonus.config.score;
}
deferred.resolve(state);
deferred.resolve(null);
case _:
}
}
@@ -235,15 +245,15 @@ class Game {
engine.action(tankId, action);
}
public function next():Option<GameState> {
public function next():Option<GameStart> {
for (rule in config.game.complete) {
if (rule.team != null && rule.team == loser) {
return Option.None;
}
}
state.level++;
if (state.level >= config.game.levels) state.level = 0;
return Option.Some(state);
var level = this.level + 1;
if (level >= config.game.levels) level = 0;
return Option.Some(new GameStart(type, preset.id, level, players));
}
public function dispose():Void {
@@ -298,8 +308,4 @@ class Game {
engine.destroy(tank); // :-D
}
}
public function save():GameState {
return state;
}
}

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@@ -0,0 +1,34 @@
package ru.m.tankz.game;
import ru.m.tankz.config.Config;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.Type;
typedef PlayerStart = {
var playerId: PlayerId;
var control:ControlType;
}
class GameStart {
@:provide private var configBundle:IConfigBundle;
public var type(default, default):GameType;
public var presetId(default, default):PresetId;
public var level(default, default):Int;
public var players(default, default):Array<PlayerStart>;
public var preset(get, null):GamePreset;
public function new(type:GameType, presetId:PresetId, level:Int = 0, players:Array<PlayerStart> = null) {
this.type = type;
this.presetId = presetId;
this.level = level;
this.players = players == null ? [] : players;
}
private function get_preset():GamePreset {
var config = configBundle.get(type);
var preset = config.getPreset(presetId);
return preset;
}
}

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@@ -1,33 +0,0 @@
package ru.m.tankz.game;
import ru.m.tankz.game.Player.PlayerState;
import haxe.ds.HashMap;
import ru.m.tankz.Type;
class GameState {
public var type(default, null):GameType;
public var presetId(default, null):PresetId;
public var control(default, null):HashMap<PlayerId, ControlType>;
public var players(default, null):HashMap<PlayerId, PlayerState>;
public var level(default, default):Int;
public function new(type:GameType, presetId:PresetId) {
this.type = type;
this.presetId = presetId;
this.control = new HashMap();
this.players = new HashMap();
this.level = 0;
}
public function toYaml():String {
//return Yaml.render(this, Renderer.options().setFlowLevel(0));
return "";
}
public static function fromYaml(value:String):GameState {
//var data:Dynamic = Yaml.parse(value, Parser.options().useObjects());
//return new GameState();
return null;
}
}

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@@ -4,11 +4,13 @@ import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.Type;
typedef PlayerState = {
var tank:TankType;
var life:Int;
var score:Int;
var shots:Int;
var hits:Int;
var frags:Int;
}
class Player {
@@ -27,6 +29,9 @@ class Player {
life: config.life,
tank: null,
score: 0,
shots: 0,
hits: 0,
frags: 0,
}
}

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.game;
import ru.m.tankz.Type;
import ru.m.tankz.config.Config;
class Team {
public var id(default, null):TeamId;
@@ -14,14 +13,12 @@ class Team {
public var isAlive(get, null):Bool;
public var eagleId(default, default):Int;
public function new(config:TeamConfig, points:Array<SpawnPoint>, ?state:GameState) {
public function new(config:TeamConfig, points:Array<SpawnPoint>) {
this.id = config.id;
this.config = config;
this.players = new Map();
for (playerConfig in config.players) {
var player:Player = new Player(id, playerConfig);
var state = state.players.get(player.id);
if (state != null) player.state = state;
this.players[playerConfig.index] = player;
}
this.life = config.life;