[common] add GameStart

This commit is contained in:
2019-03-13 17:11:20 +03:00
parent d9915120d4
commit 85e5f9a553
25 changed files with 247 additions and 277 deletions

View File

@@ -15,7 +15,6 @@ import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.proto.pack.Request;
import ru.m.tankz.proto.pack.Response;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.SaveStorage;
import ru.m.tankz.storage.UserStorage;
#if flash
import flash.Lib;
@@ -46,7 +45,6 @@ class Init {
Provider.setFactory(IResources, Resources);
Provider.setFactory(ILevelBundle, LevelBundle);
Provider.setFactory(IConfigBundle, ConfigBundle);
Provider.setFactory(SaveStorage, SaveStorage);
Provider.setFactory(UserStorage, UserStorage);
Provider.setFactory(SettingsStorage, SettingsStorage);
Provider.setFactory(SoundManager, SoundManager);

View File

@@ -5,14 +5,12 @@ import ru.m.tankz.frame.dota.DotaLevelFrame;
import haxework.gui.ButtonView;
import haxework.gui.frame.FrameSwitcher;
import haxework.gui.VGroupView;
import ru.m.tankz.storage.SaveStorage;
@:template class StartFrame extends VGroupView {
public static var ID(default, never):String = "start";
@:provide var frameSwitcher:FrameSwitcher;
@:provide var storage:SaveStorage;
public function onPress(view:ButtonView):Void {
switch (view.id) {

View File

@@ -15,12 +15,15 @@ import ru.m.tankz.preset.ClassicGame;
public var game:Game;
private function updateViews():Void {
bot.count.text = '${game.teams[ClassicGame.BOT].life}';
player1.count.text = '${game.teams[ClassicGame.HUMAN].players[0].state.life}';
bot.live.text = '${game.teams[ClassicGame.BOT].life}';
player1.live.text = '${game.teams[ClassicGame.HUMAN].players[0].state.life}';
player1.score.text = '${game.teams[ClassicGame.HUMAN].players[0].state.score}';
if (game.teams[ClassicGame.HUMAN].players[1] != null) {
player2.count.text = '${game.teams[ClassicGame.HUMAN].players[1].state.life}';
player2.live.text = '${game.teams[ClassicGame.HUMAN].players[1].state.life}';
player2.score.text = '${game.teams[ClassicGame.HUMAN].players[1].state.score}';
} else {
player2.count.text = "";
player2.live.text = "";
player2.score.text = "";
}
}

View File

@@ -7,11 +7,10 @@ import haxework.gui.frame.FrameSwitcher;
import haxework.gui.GroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.game.Game;
import ru.m.tankz.game.GameState;
import ru.m.tankz.game.GameStart;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.render.Render;
import ru.m.tankz.sound.SoundManager;
import ru.m.tankz.storage.SaveStorage;
class GameFrame extends GroupView {
@@ -22,8 +21,7 @@ class GameFrame extends GroupView {
@:provide var network:NetworkManager;
@:provide var sound:SoundManager;
@:provide var state:GameState;
@:provide var storage:SaveStorage;
@:provide var gameStart:GameStart;
@:provide var switcher:FrameSwitcher;
private var game:Game;
@@ -38,14 +36,14 @@ class GameFrame extends GroupView {
}
public function onShow():Void {
start(state);
start(gameStart);
}
private function start(state:GameState):Void {
game = new Game(state.type);
private function start(start:GameStart):Void {
game = new Game(start.type);
game.engine.connect(render);
game.engine.connect(sound);
game.start(state).then(onGameStateChange).endThen(onGameComplete);
game.start(start).then(onGameStateChange).endThen(onGameComplete);
timer = new Timer(10);
timer.run = updateEngine;
panel.game = game;
@@ -67,24 +65,15 @@ class GameFrame extends GroupView {
render.reset();
}
private function onGameStateChange(s:GameState):GameState {
private function onGameStateChange(_):Void {
panel.toUpdate();
return s;
}
private function onGameComplete(result:Option<GameState>):Void {
switch (result) {
case Option.Some(s):
panel.toUpdate();
case Option.None:
}
private function onGameComplete(_):Void {
switch (game.next()) {
case Option.Some(s):
var state = game.save();
this.state = state;
storage.write(state);
stop();
start(state);
start(s);
case Option.None:
switcher.change(StartFrame.ID);
}

View File

@@ -6,8 +6,7 @@ import haxework.resources.IResources;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.config.Config;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.storage.SaveStorage;
import ru.m.tankz.game.GameStart;
import ru.m.tankz.Type;
class LevelFrame extends GroupView {
@@ -18,12 +17,11 @@ class LevelFrame extends GroupView {
private var config(default, null):Config;
@:provide var configBundle:IConfigBundle;
@:provide var state:GameState;
@:provide var storage:SaveStorage;
@:provide var start:GameStart;
@:provide var resources:IResources;
private function set_gameType(value:GameType):GameType {
if (gameType != value) {
if (gameType != value || true) { // ToDo:
gameType = value;
config = configBundle.get(gameType);
preset = config.presets[0];
@@ -32,13 +30,13 @@ class LevelFrame extends GroupView {
}
private function set_preset(value:GamePreset):GamePreset {
if (preset != value) {
if (preset != value || true) { // ToDo:
preset = value;
state = new GameState(gameType, preset.id);
start = new GameStart(gameType, preset.id);
for (team in value.teams) {
for (player in team.players) {
var playerId = new PlayerId(team.id, player.index);
state.control.set(playerId, player.control != null ? player.control : Control.BOT);
start.players.push({playerId: playerId, control: player.control != null ? player.control : Control.BOT});
}
}
}
@@ -46,8 +44,8 @@ class LevelFrame extends GroupView {
}
private function set_level(value:Int):Int {
state.level = value;
return state.level;
start.level = value;
return start.level;
}
private function levelViewFactory(index:Int, level:Int):ButtonView {

View File

@@ -6,5 +6,6 @@ import haxework.gui.HGroupView;
@:template class LifeView extends HGroupView {
@:view public var image:ImageView;
@:view public var count:LabelView;
@:view public var live:LabelView;
@:view public var score:LabelView;
}

View File

@@ -3,7 +3,11 @@ layout.margin: 5
views:
- id: image
$type: haxework.gui.ImageView
- id: count
- id: live
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.fixed: [50, 38]
- id: score
$type: haxework.gui.LabelView
skinId: text.box
geometry.size.fixed: [100, 38]

View File

@@ -1,65 +1,93 @@
package ru.m.tankz.frame.common;
import haxework.color.Color;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.list.ListView;
import haxework.gui.skin.Skin;
import openfl.Assets;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.control.Control;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
import haxework.gui.skin.ISkin;
import haxework.gui.ToggleButtonView;
import ru.m.tankz.game.GameStart;
import ru.m.tankz.Type.PlayerId;
import ru.m.tankz.Type.TeamId;
@:template class PlayerView extends HGroupView implements IListItemView<PlayerId> {
class TeamButton extends ToggleButtonView {
public var team(default, set):TeamId;
public var item_index(default, default):Int;
public var data(default, set):PlayerId;
@:view("index") var indexLabel(default, null):LabelView;
@:view var control(default, null):ButtonView;
@:provide var state:GameState;
@:provide var configBundle:IConfigBundle;
private function set_data(value:PlayerId):PlayerId {
data = value;
indexLabel.text = '${value.team} ${Std.string(data.index + 1)}';
var color = 0xffffff;
var config = configBundle.get(state.type);
var preset = config.getPreset(state.presetId);
for (team in preset.teams) {
if (team.id == data.team) {
color = team.color;
for (player in team.players) {
if (player.index == data.index) {
if (!player.color.zero) {
color = player.color;
}
break;
}
}
preset.teams;
}
private function set_team(value:TeamId):TeamId {
if (team != value) {
team = value;
text = team.substr(0, 1).toUpperCase() + team.substr(1);
}
indexLabel.fontColor = color;
var controlType = state.control.get(value);
var image = Assets.getBitmapData('resources/image/ui/control/${controlType}.png');
control.skin = [Skin.buttonBitmap(image)];
indexLabel.update();
return team;
}
}
class TeamSkin implements ISkin<TeamButton> {
public var color(default, default):Int;
public function new(color:Int) {
this.color = color;
}
public function draw(view:TeamButton):Void {
view.fontColor = view.on ? 0x000000 : 0xcccccc;
var graphics = view.content.graphics;
graphics.beginFill(view.on ? color : 0x333333);
graphics.lineStyle(1, view.on ? 0x333333 : color);
graphics.drawRect(0, 0, view.width, view.height);
graphics.endFill();
graphics.lineStyle();
}
}
@:template class PlayerView extends HGroupView {
private static inline var NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):PlayerStart;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var start:GameStart;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
view.skin = [new TeamSkin(getTeamColor(team))];
view.geometry.padding = [10, 5];
view.team = team;
view.on = team == NONE;
return view;
}
private function set_data(value:PlayerStart):PlayerStart {
data = value;
teams.data = [NONE].concat([for (team in start.preset.teams) team.id]);
return data;
}
public function toggleControl():Void {
if (data != null && data.index > -1) {
var controlType = switch state.control.get(data) {
case Control.BOT: Control.HUMAN;
case Control.HUMAN: Control.BOT;
case _: Control.BOT;
private function getTeamColor(teamId:TeamId):Int {
var color = 0xcccccc;
for (team in start.preset.teams) {
if (team.id == teamId) {
if (!team.color.zero) color = team.color;
break;
}
state.control.set(data, controlType);
this.data = data;
}
return color;
}
private function set_item_index(value:Int):Int {
item_index = value;
label.text = 'Player ${item_index}';
return item_index;
}
private function onTeamSelect(team:TeamId) {
data.playerId = new PlayerId(team, item_index);
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;
}
}
}

View File

@@ -1,18 +1,15 @@
---
geometry.size.width: 200
geometry.size.height: 44
geometry.margin: 5
layout.margin: 10
layout.vAlign: middle
views:
- id: index
- id: label
$type: haxework.gui.LabelView
geometry.size.stretch: true
skin:
- $type: haxework.gui.skin.ColorSkin
color: 0x000000
alpha: 0.2
shadow: true
shadowColor: 0x000000
- id: control
$type: haxework.gui.ButtonView
+onPress: $code:toggleControl()
skinId: text
- id: teams
$type: haxework.gui.DataView
factory: $this:teamViewFactory
layout:
$type: haxework.gui.layout.HorizontalLayout
margin: 3
+onDataSelect: $this:onTeamSelect

View File

@@ -1,10 +1,10 @@
package ru.m.tankz.frame.dota;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.frame.common.IGamePanel;
import haxework.gui.HGroupView;
import ru.m.tankz.frame.common.IGamePanel;
import ru.m.tankz.frame.common.LifeView;
import ru.m.tankz.game.Game;
import ru.m.tankz.preset.DotaGame;
@:template class DotaGamePanel extends HGroupView implements IGamePanel {
@@ -13,31 +13,11 @@ import ru.m.tankz.game.Game;
public var game:Game;
private function stateString(game:Game):String {
if (game == null) {
return '';
}
var result:Array<String> = [];
result.push('Level: ${game.state.level}');
for (team in game.teams) {
if (game.loser == team.id) {
result.push('${team.id}: LOSE');
} else if (team.life > 0) {
result.push('${team.id}: ${team.life}');
} else {
for (player in team.players) {
if (player.state.life > 0) {
result.push('${player.id.team}${player.id.index}: ${player.state.life}');
}
}
}
}
return '[ ${result.join(' | ')} ]';
}
private function updateViews():Void {
radiant.count.text = '${game.teams[DotaGame.RADIANT].life}';
dire.count.text = '${game.teams[DotaGame.DIRE].life}';
radiant.live.text = '${game.teams[DotaGame.RADIANT].life}';
radiant.score.text = '0'; // ToDO
dire.live.text = '${game.teams[DotaGame.DIRE].life}';
dire.score.text = '0'; // ToDO
}
override public function update():Void {

View File

@@ -3,16 +3,17 @@ package ru.m.tankz.frame.dota;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.frame.FrameSwitcher;
import ru.m.tankz.control.Control;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.frame.common.PlayerView;
import ru.m.tankz.game.GameStart.PlayerStart;
import ru.m.tankz.preset.DotaGame;
import ru.m.tankz.Type;
@:template class DotaLevelFrame extends LevelFrame {
public static inline var ID = "dota.level";
@:view var levels(default, null):DataView<Int, ButtonView>;
@:view var players(default, null):DataView<PlayerId, PlayerView>;
@:view var players(default, null):DataView<PlayerStart, PlayerView>;
@:provide var frames:FrameSwitcher;
@@ -20,15 +21,17 @@ import ru.m.tankz.Type;
gameType = DotaGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
var data = [];
for (team in preset.teams) {
for (p in team.players) {
data.push(new PlayerId(team.id, p.index));
}
for (i in 0...2) {
data.push({
playerId: null,
control: Control.HUMAN,
});
}
start.players = data;
players.data = data;
}
private function playerViewFactory(index:Int, player:PlayerId):PlayerView {
private function playerViewFactory(index:Int, player:PlayerStart):PlayerView {
var view = new PlayerView();
view.item_index = index;
view.data = player;

View File

@@ -6,21 +6,19 @@ views:
- $type: haxework.gui.LabelView
skinId: text.header
text: DotA
- $type: haxework.gui.HGroupView
views:
- id: players
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
factory: $this:playerViewFactory
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 5
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10
- id: players
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.VerticalLayout
hAlign: center
factory: $this:playerViewFactory
geometry.padding: 10
- id: levels
$type: haxework.gui.DataView
layout:
$type: haxework.gui.layout.TailLayout
rowSize: 5
margin: 5
factory: $this:levelViewFactory
+onDataSelect: $code:function(value) level = value
geometry.padding: 10

View File

@@ -1,33 +0,0 @@
package ru.m.tankz.storage;
import flash.net.SharedObject;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type;
class SaveStorage {
private static var TAG(default, never):String = 'SaveStorage';
private var so:SharedObject;
public function new() {
so = SharedObject.getLocal('tankz');
}
public function read(type:GameType):Null<GameState> {
var data:String = Reflect.getProperty(so.data, type);
L.d(TAG, 'read: ${data}');
if (data != null) {
return GameState.fromYaml(data);
}
return null;
}
public function write(save:GameState):Void {
var data:String = save.toYaml();
L.d(TAG, 'write: ${data}');
so.setProperty(save.type, data);
so.flush();
}
}