[proto] add rooms and slots
This commit is contained in:
@@ -7,13 +7,14 @@ import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.pack.GameEventResponse;
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import ru.m.tankz.proto.room.RoomSlotProto;
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class NetworkGame extends Game {
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private var network:NetworkManager;
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public function new(network:NetworkManager) {
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super(new GameState(network.game.type, 0, network.game.level));
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super(new GameState(network.room.game.type, 0, network.room.game.level));
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this.network = network;
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this.controlFactory = new NetworkControlFactory();
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network.gameEventSignal.connect(onGameEventProto);
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@@ -30,17 +31,17 @@ class NetworkGame extends Game {
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private function onConnectionState(state:ConnectionState):Void {
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switch state {
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case ONLINE(user):
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if (network.game != null) {
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network.joinGame(network.game.id);
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if (network.room != null) {
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network.joinGame(network.room.game.id);
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}
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case _:
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}
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}
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override public function start():Void {
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var player = Lambda.find(network.game.players, function(player) return player.user.uuid == network.user.uuid);
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if (player != null) {
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state.controls.push({playerId: [player.team, player.index], control: "human-0"});
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var slot:RoomSlotProto = Lambda.find(network.room.slots, function(slot:RoomSlotProto) return slot.hasUser() && slot.user.uuid == network.user.uuid);
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if (slot != null) {
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state.controls.push({playerId: [slot.slot.team, slot.slot.index], control: "human-0"});
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}
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super.start();
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}
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@@ -1,24 +1,26 @@
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package ru.m.tankz.network;
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import ru.m.tankz.proto.room.SlotProto;
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import ru.m.tankz.proto.room.SlotRequest;
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import haxe.Serializer;
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import haxework.signal.Signal;
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import ru.m.connect.IConnection;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.proto.core.UserProto;
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import ru.m.tankz.proto.game.GameChangeProto;
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import ru.m.tankz.proto.pack.CreateGameRequest;
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import ru.m.tankz.proto.pack.GameEventRequest;
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import ru.m.tankz.proto.pack.GameEventResponse;
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import ru.m.tankz.proto.pack.JoinGameRequest;
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import ru.m.tankz.proto.pack.LeaveGameRequest;
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import ru.m.tankz.proto.pack.ListGameRequest;
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import ru.m.tankz.proto.pack.LoginRequest;
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import ru.m.tankz.proto.pack.LogoutRequest;
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import ru.m.tankz.proto.pack.Request;
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import ru.m.tankz.proto.pack.Response;
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import ru.m.tankz.proto.pack.StartGameRequest;
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import ru.m.tankz.proto.room.CreateRequest;
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import ru.m.tankz.proto.room.JoinRequest;
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import ru.m.tankz.proto.room.LeaveRequest;
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import ru.m.tankz.proto.room.RoomListRequest;
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import ru.m.tankz.proto.room.RoomProto;
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import ru.m.tankz.proto.room.RoomRequest;
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import ru.m.tankz.proto.room.StartRequest;
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import ru.m.tankz.storage.MultiplayerStorage;
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typedef ClientConnection = IConnection<Request, Response>;
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@@ -35,13 +37,12 @@ enum ConnectionState {
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class NetworkManager {
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public var state(default, null):ConnectionState;
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public var game(default, null):GameProto;
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public var room(default, null):RoomProto;
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public var user(default, null):UserProto;
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public var stateSignal:Signal<ConnectionState>;
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public var listGameSignal:Signal<Array<GameProto>>;
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public var gameSignal:Signal<GameProto>;
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public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
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public var listRoomSignal:Signal<Array<RoomProto>>;
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public var roomSignal:Signal<RoomProto>;
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public var gameEventSignal:Signal<GameEventResponse>;
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@:provide private var connection:ClientConnection;
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@@ -53,9 +54,8 @@ class NetworkManager {
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public function new() {
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reconnectDelay = 500;
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stateSignal = new Signal();
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listGameSignal = new Signal();
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gameSignal = new Signal();
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gameUpdateSignal = new Signal();
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listRoomSignal = new Signal();
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roomSignal = new Signal();
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gameEventSignal = new Signal();
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updateState(OFFLINE);
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connection.handler.connect(onConnectionEvent);
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@@ -81,24 +81,28 @@ class NetworkManager {
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connection.send(new Request().setLogout(new LogoutRequest()));
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}
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public function listGame():Void {
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connection.send(new Request().setListGame(new ListGameRequest()));
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public function listGame(subscribe:Bool):Void {
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connection.send(new Request().setRoomList(new RoomListRequest().setSubscribe(subscribe)));
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}
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public function createGame(type:String, level:Int):Void {
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connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
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connection.send(new Request().setRoom(new RoomRequest().setCreate(new CreateRequest().setType(type).setLevel(level))));
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}
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public function joinGame(gameId:Int, restore:Bool = false):Void {
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connection.send(new Request().setJoinGame(new JoinGameRequest().setGameId(gameId).setRestore(restore)));
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connection.send(new Request().setRoom(new RoomRequest().setJoin(new JoinRequest().setGameId(gameId))));
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}
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public function selectSlot(slot:SlotProto):Void {
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connection.send(new Request().setRoom(new RoomRequest().setSlot(new SlotRequest().setSlot(slot))));
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}
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public function leaveGame():Void {
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connection.send(new Request().setLeaveGame(new LeaveGameRequest()));
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connection.send(new Request().setRoom(new RoomRequest().setLeave(new LeaveRequest())));
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}
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public function startGame():Void {
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connection.send(new Request().setStartGame(new StartGameRequest()));
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connection.send(new Request().setRoom(new RoomRequest().setStart(new StartRequest())));
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}
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public function action(tankId:Int, action:TankAction):Void {
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@@ -154,25 +158,11 @@ class NetworkManager {
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} else if (packet.hasLogout()) {
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storage.user = null;
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updateState(CONNECTED);
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} else if (packet.hasListGame()) {
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listGameSignal.emit(packet.listGame.games);
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} else if (packet.hasCreateGame()) {
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game = packet.createGame.game;
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gameSignal.emit(game);
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} else if (packet.hasJoinGame()) {
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game = packet.joinGame.game;
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gameSignal.emit(game);
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} else if (packet.hasLeaveGame()) {
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if (packet.leaveGame.user.uuid == user.uuid) {
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game = null;
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gameSignal.emit(null);
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} else {
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game = packet.leaveGame.game;
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gameSignal.emit(game);
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}
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} else if (packet.hasStartGame()) {
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game = packet.startGame.game;
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gameSignal.emit(game);
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} else if (packet.hasRoomList()) {
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listRoomSignal.emit(packet.roomList.rooms);
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} else if (packet.hasRoom()) {
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room = packet.room.room;
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roomSignal.emit(room);
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} else if (packet.hasGameEvent()) {
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gameEventSignal.emit(packet.gameEvent);
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}
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@@ -17,10 +17,10 @@ views:
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$type: ru.m.tankz.view.SettingsFrame
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- id: record
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$type: ru.m.tankz.view.RecordFrame
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- id: game_list
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$type: ru.m.tankz.view.network.GameListFrame
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- id: game_room
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$type: ru.m.tankz.view.network.GameRoomFrame
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- id: room_list
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$type: ru.m.tankz.view.network.RoomListFrame
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- id: room
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$type: ru.m.tankz.view.network.RoomFrame
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- $type: haxework.view.HGroupView
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skinId: panel
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layout.margin: 10
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@@ -5,8 +5,8 @@ import haxework.view.VGroupView;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.Type.GameType;
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import ru.m.tankz.view.network.GameListFrame;
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import ru.m.tankz.view.network.GameRoomFrame;
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import ru.m.tankz.view.network.RoomListFrame;
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import ru.m.tankz.view.network.RoomFrame;
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import ru.m.tankz.view.popup.FontPopup;
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import ru.m.tankz.view.popup.LoginPopup;
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@@ -28,16 +28,16 @@ import ru.m.tankz.view.popup.LoginPopup;
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private function startNetwork():Void {
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switch network.state {
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case ONLINE(user):
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if (network.game != null) {
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switcher.change(GameRoomFrame.ID);
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network.joinGame(network.game.id, true);
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if (network.room != null) {
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switcher.change(RoomFrame.ID);
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network.joinGame(network.room.game.id, true);
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} else {
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switcher.change(GameListFrame.ID);
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switcher.change(RoomListFrame.ID);
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}
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case CONNECTED:
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LoginPopup.instance.show().then(function(user):Void {
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if (user != null) {
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switcher.change(GameListFrame.ID);
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switcher.change(RoomListFrame.ID);
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}
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});
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case _:
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@@ -1,24 +0,0 @@
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package ru.m.tankz.view.network;
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import haxework.view.LabelView;
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import haxework.view.HGroupView;
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import haxework.view.list.ListView;
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import ru.m.tankz.proto.core.GameProto;
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@:template class GameItemView extends HGroupView implements IListItemView<GameProto> {
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public var item_index(default, default):Int;
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public var data(default, set):GameProto;
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@:view var label:LabelView;
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private function set_data(value:GameProto):GameProto {
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data = value;
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label.text = '[${value.creator.name}] ${value.type} ${value.level} (${value.players.length})';
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return data;
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}
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public static function factory():GameItemView {
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return new GameItemView();
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}
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}
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@@ -1,45 +0,0 @@
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package ru.m.tankz.view.network;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.list.VListView;
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import haxework.view.VGroupView;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.core.GameProto;
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@:template class GameListFrame extends VGroupView {
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public static inline var ID = "game_list";
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@:view var games:VListView<GameProto>;
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@:provide var switcher:FrameSwitcher;
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@:provide var network:NetworkManager;
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public function onShow():Void {
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network.listGameSignal.connect(onGameList);
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network.gameSignal.connect(onGame);
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network.listGame();
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}
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public function onHide():Void {
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network.listGameSignal.disconnect(onGameList);
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network.gameSignal.disconnect(onGame);
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}
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private function create():Void {
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network.createGame("classic", 0);
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}
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private function onGameList(data:Array<GameProto>):Void {
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games.data = data;
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}
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private function onGame(game:GameProto):Void {
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if (game != null) {
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switcher.change(GameRoomFrame.ID);
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}
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}
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private function selectGame(game:GameProto):Void {
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network.joinGame(game.id, true);
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}
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}
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@@ -1,55 +0,0 @@
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package ru.m.tankz.view.network;
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import haxework.view.ButtonView;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.list.VListView;
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import haxework.view.TextView;
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import haxework.view.VGroupView;
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import ru.m.tankz.game.IGame;
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import ru.m.tankz.game.NetworkGame;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.proto.core.GameStateProto;
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import ru.m.tankz.proto.core.PlayerProto;
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@:template class GameRoomFrame extends VGroupView {
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public static inline var ID = "game_room";
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@:view var start:ButtonView;
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@:view var info:TextView;
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@:view var players:VListView<PlayerProto>;
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@:provide var switcher:FrameSwitcher;
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@:provide var network:NetworkManager;
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@:provide var game:IGame;
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private function refresh(game:GameProto):Void {
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if (game != null) {
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start.visible = game.creator.uuid == network.user.uuid;
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info.text = '[${game.creator.name}] ${game.type} ${game.level} (${game.players.length})';
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players.data = game.players;
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if (game.state == GameStateProto.STARTED) {
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if (this.game == null) {
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this.game = new NetworkGame(network);
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}
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switcher.change(GameFrame.ID);
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}
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} else {
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Timer.delay(function() switcher.change(GameListFrame.ID), 1);
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}
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}
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public function onShow():Void {
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refresh(network.game);
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network.gameSignal.connect(onGame);
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}
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public function onHide():Void {
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network.gameSignal.disconnect(onGame);
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}
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private function onGame(game:GameProto):Void {
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refresh(game);
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}
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}
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@@ -1,24 +0,0 @@
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package ru.m.tankz.view.network;
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import haxework.view.HGroupView;
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import haxework.view.LabelView;
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import haxework.view.list.ListView;
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import ru.m.tankz.proto.core.PlayerProto;
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@:template class PlayerItemView extends HGroupView implements IListItemView<PlayerProto> {
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public var item_index(default, default):Int;
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public var data(default, set):PlayerProto;
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@:view var label:LabelView;
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private function set_data(value:PlayerProto):PlayerProto {
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data = value;
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label.text = '${value.user.name}';
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return data;
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}
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public static function factory():PlayerItemView {
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return new PlayerItemView();
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}
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}
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54
src/client/haxe/ru/m/tankz/view/network/RoomFrame.hx
Normal file
54
src/client/haxe/ru/m/tankz/view/network/RoomFrame.hx
Normal file
@@ -0,0 +1,54 @@
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package ru.m.tankz.view.network;
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import haxework.view.ButtonView;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.list.VListView;
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import haxework.view.TextView;
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import haxework.view.VGroupView;
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import ru.m.tankz.game.IGame;
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import ru.m.tankz.game.NetworkGame;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.room.RoomProto;
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import ru.m.tankz.proto.room.RoomSlotProto;
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@:template class RoomFrame extends VGroupView {
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public static inline var ID = "room";
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@:view var start:ButtonView;
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@:view var info:TextView;
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@:view var slots:VListView<RoomSlotProto>;
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@:provide var switcher:FrameSwitcher;
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@:provide var network:NetworkManager;
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@:provide var game:IGame;
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private function refresh(room:RoomProto):Void {
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if (room != null) {
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start.visible = room.creator.uuid == network.user.uuid;
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info.text = '[${room.creator.name}] ${room.game.type} ${room.game.level} (${room.users.length})';
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slots.data = room.slots;
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if (room.game.started) {
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if (this.game == null) {
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this.game = new NetworkGame(network);
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}
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switcher.change(GameFrame.ID);
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}
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} else {
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Timer.delay(function() switcher.change(RoomListFrame.ID), 1);
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}
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}
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private function selectSlot(slot:RoomSlotProto):Void {
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network.selectSlot(slot.slot);
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}
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public function onShow():Void {
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refresh(network.room);
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network.roomSignal.connect(refresh);
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}
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public function onHide():Void {
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network.roomSignal.disconnect(refresh);
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}
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}
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@@ -19,7 +19,8 @@ views:
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$type: haxework.view.LabelView
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geometry.size.width: 100%
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skinId: text.box
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- id: players
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- id: slots
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$type: haxework.view.list.VListView
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geometry.size.stretch: true
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factory: $code:ru.m.tankz.view.network.PlayerItemView.factory
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factory: $code:ru.m.tankz.view.network.SlotItemView.factory
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+onItemSelect: $code:function(item) selectSlot(item.data)
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24
src/client/haxe/ru/m/tankz/view/network/RoomItemView.hx
Normal file
24
src/client/haxe/ru/m/tankz/view/network/RoomItemView.hx
Normal file
@@ -0,0 +1,24 @@
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package ru.m.tankz.view.network;
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import haxework.view.HGroupView;
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import haxework.view.LabelView;
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import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
|
||||
@:template class RoomItemView extends HGroupView implements IListItemView<RoomProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):RoomProto;
|
||||
|
||||
@:view var label:LabelView;
|
||||
|
||||
private function set_data(value:RoomProto):RoomProto {
|
||||
data = value;
|
||||
label.text = '[${value.creator.name}] ${value.game.type} ${value.game.level} (${value.users.length})';
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function factory():RoomItemView {
|
||||
return new RoomItemView();
|
||||
}
|
||||
}
|
||||
47
src/client/haxe/ru/m/tankz/view/network/RoomListFrame.hx
Normal file
47
src/client/haxe/ru/m/tankz/view/network/RoomListFrame.hx
Normal file
@@ -0,0 +1,47 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.frame.FrameSwitcher;
|
||||
import haxework.view.list.VListView;
|
||||
import haxework.view.VGroupView;
|
||||
import ru.m.tankz.network.NetworkManager;
|
||||
import ru.m.tankz.proto.room.RoomProto;
|
||||
|
||||
@:template class RoomListFrame extends VGroupView {
|
||||
public static inline var ID = "room_list";
|
||||
|
||||
@:view var games:VListView<RoomProto>;
|
||||
|
||||
@:provide var switcher:FrameSwitcher;
|
||||
@:provide var network:NetworkManager;
|
||||
|
||||
public function onShow():Void {
|
||||
network.listRoomSignal.connect(onRoomList);
|
||||
network.roomSignal.connect(onRoom);
|
||||
network.listGame(true);
|
||||
}
|
||||
|
||||
public function onHide():Void {
|
||||
network.listRoomSignal.disconnect(onRoomList);
|
||||
network.roomSignal.disconnect(onRoom);
|
||||
network.listGame(false);
|
||||
}
|
||||
|
||||
private function create():Void {
|
||||
network.createGame("classic", 0);
|
||||
}
|
||||
|
||||
private function onRoomList(data:Array<RoomProto>):Void {
|
||||
games.data = data;
|
||||
}
|
||||
|
||||
private function onRoom(room:RoomProto):Void {
|
||||
if (room != null) {
|
||||
switcher.change(RoomFrame.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private function selectRoom(room:RoomProto):Void {
|
||||
network.joinGame(room.game.id, true);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -16,6 +16,6 @@ views:
|
||||
- id: games
|
||||
$type: haxework.view.list.VListView
|
||||
geometry.size.stretch: true
|
||||
factory: $code:ru.m.tankz.view.network.GameItemView.factory
|
||||
factory: $code:ru.m.tankz.view.network.RoomItemView.factory
|
||||
geometry.margin: 10
|
||||
+onItemSelect: $code:function(item) selectGame(item.data)
|
||||
+onItemSelect: $code:function(item) selectRoom(item.data)
|
||||
24
src/client/haxe/ru/m/tankz/view/network/SlotItemView.hx
Normal file
24
src/client/haxe/ru/m/tankz/view/network/SlotItemView.hx
Normal file
@@ -0,0 +1,24 @@
|
||||
package ru.m.tankz.view.network;
|
||||
|
||||
import haxework.view.HGroupView;
|
||||
import haxework.view.LabelView;
|
||||
import haxework.view.list.ListView;
|
||||
import ru.m.tankz.proto.room.RoomSlotProto;
|
||||
|
||||
@:template class SlotItemView extends HGroupView implements IListItemView<RoomSlotProto> {
|
||||
|
||||
public var item_index(default, default):Int;
|
||||
public var data(default, set):RoomSlotProto;
|
||||
|
||||
@:view var label:LabelView;
|
||||
|
||||
private function set_data(value:RoomSlotProto):RoomSlotProto {
|
||||
data = value;
|
||||
label.text = '${value.slot.team}-${value.slot.index} ${value.hasUser() ? value.user.name : '(NONE)'}';
|
||||
return data;
|
||||
}
|
||||
|
||||
public static function factory():SlotItemView {
|
||||
return new SlotItemView();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user