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@@ -1,11 +1,18 @@
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package ru.m.armageddon.client;
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import haxework.gui.LabelView;
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import haxework.gui.ButtonView;
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import haxework.gui.Root;
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import haxework.gui.GuiBuilder;
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import flash.display.Sprite;
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import haxework.gui.IGroupView;
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import haxe.Json;
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import openfl.Assets;
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import haxe.Timer;
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import ru.m.armageddon.proto.User;
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import ru.m.armageddon.proto.LoginResponse;
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import protohx.Message;
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import haxe.crypto.Md5;
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import flash.Lib;
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import flash.events.MouseEvent;
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import ru.m.armageddon.core.connect.flash.FlashConnection;
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import ru.m.armageddon.core.connect.IConnection;
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import haxework.log.TraceLogger;
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@@ -25,15 +32,37 @@ class Client implements IConnectionHandler {
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private var connection:IConnection;
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private var user:User;
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public function new() {
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connection = new FlashConnection("localhost", 5000, this);
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private var loginButton:ButtonView;
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private var connectionStateLabel:LabelView;
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private var nicknameLabel:LabelView;
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Lib.current.stage.addEventListener(MouseEvent.CLICK, function(_) {
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onConnected();
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});
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public function new() {
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var bytes = Assets.getBytes("res/layout/main.json");
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var form:Dynamic = Json.parse(bytes.readUTFBytes(bytes.bytesAvailable));
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var v:IGroupView<Sprite> = GuiBuilder.build(form, {listener:this});
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new Root(v);
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loginButton = v.findViewById("panel:login");
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connectionStateLabel = v.findViewById("panel:connection_state");
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nicknameLabel = v.findViewById("panel:nickname");
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connection = new FlashConnection("localhost", 5000, this);
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}
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private function refreshUI():Void {
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connectionStateLabel.text = connection.connected ? "Connected" : "Disconnected";
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nicknameLabel.text = user == null ? "" : user.nickname;
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loginButton.disabled = connection.connected && user != null;
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}
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public function onPress(view:ButtonView):Void {
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switch (view.id) {
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case "login":
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connection.connect();
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}
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}
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public function onConnected():Void {
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refreshUI();
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connection.send(
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new LoginRequest()
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.setLogin("shmyga")
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@@ -42,16 +71,18 @@ class Client implements IConnectionHandler {
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}
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public function onDisconnected():Void {
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this.user = null;
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refreshUI();
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}
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public function onError(error:Dynamic):Void {
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this.user = null;
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refreshUI();
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}
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public function onLoginResponse(packet:LoginResponse):Void {
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this.user = packet.user;
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L.d(TAG, "Loginned: " + user.nickname);
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refreshUI();
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}
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public function onPacket(packet:Message):Void {
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@@ -5,6 +5,7 @@ import protohx.Message;
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import ru.m.armageddon.core.connect.IConnection;
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class BaseConnection implements IConnection {
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public var connected(default, null):Bool;
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private var builder:IPacketBuilder;
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private var handler:IConnectionHandler;
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@@ -14,6 +15,8 @@ class BaseConnection implements IConnection {
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this.handler = handler;
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}
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public function connect():Void {}
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public function pushData(bytes:Bytes):Void {}
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public function send(packet:Message):Void {}
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@@ -4,8 +4,12 @@ import haxe.io.Bytes;
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import protohx.Message;
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interface IConnection {
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public var connected(default, null):Bool;
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private var builder:IPacketBuilder;
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private var handler:IConnectionHandler;
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public function connect():Void;
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public function send(packet:Message):Void;
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public function pushData(bytes:Bytes):Void;
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private function receive(packet:Message):Void;
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@@ -14,10 +14,15 @@ import flash.net.Socket;
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class FlashConnection extends BaseConnection {
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private var host:String;
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private var port:Int;
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private var socket:Socket;
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public function new(host:String, port:Int, handler:IConnectionHandler) {
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super(handler);
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this.host = host;
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this.port = port;
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connected = false;
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socket = new Socket();
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socket.addEventListener(IOErrorEvent.IO_ERROR, onError);
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socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onError);
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@@ -25,18 +30,27 @@ class FlashConnection extends BaseConnection {
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socket.addEventListener(Event.CONNECT, onConnect);
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socket.addEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
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socket.endian = Endian.LITTLE_ENDIAN;
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//socket.connect(host, port);
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}
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override public function connect():Void {
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socket.connect(host, port);
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}
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private function onError(event:ErrorEvent):Void {
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socket.close();
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connected = false;
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handler.onError(event);
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}
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private function onConnect(_):Void {
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connected = true;
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handler.onConnected();
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}
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private function onClose(_):Void {
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socket.close();
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connected = false;
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handler.onDisconnected();
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}
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