[client] level frames update
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@@ -76,6 +76,7 @@ typedef PlayerConfig = {
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@:optional var protect:Float;
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@:optional var life:Int;
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@:optional var color:Color;
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@:optional var control:ControlType;
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}
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typedef TeamConfig = {
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@@ -23,6 +23,7 @@ player:
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human: &human
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life: 3
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protect: 5
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control: human
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tanks:
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- {type: human0, rate: 1}
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bot: &bot
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