[common] refactor ControlFactory
This commit is contained in:
@@ -10,8 +10,6 @@ import ru.m.tankz.bundle.ConfigBundle;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.bundle.ILevelBundle;
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import ru.m.tankz.bundle.LevelBundle;
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import ru.m.tankz.control.ClientControlFactory;
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import ru.m.tankz.control.IControlFactory;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.pack.Request;
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import ru.m.tankz.proto.pack.Response;
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@@ -32,7 +30,6 @@ class Init {
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@:provide static var recordStorage:RecordStorage;
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@:provide static var soundManager:SoundManager;
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@:provide static var networkManager:NetworkManager;
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@:provide static var controlFactory:IControlFactory;
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@:provide static var popupManager:PopupManager;
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@:provide static var connection:IConnection<Request, Response>;
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@@ -58,7 +55,6 @@ class Init {
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gameStorage = new GameStorage();
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recordStorage = new RecordStorage();
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soundManager = new SoundManager();
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controlFactory = new ClientControlFactory();
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popupManager = new PopupManager();
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popupManager.showAnimateFactory = function(v) return new UnFadeAnimate(v, 100);
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@@ -2,7 +2,7 @@ package ru.m.tankz.control;
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import ru.m.tankz.Type;
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class ClientControlFactory extends BaseControlFactory {
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class LocalControlFactory extends BaseControlFactory {
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override private function buildHuman(id:PlayerId, index:Int):Control {
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return new HumanControl(id, index);
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@@ -3,11 +3,11 @@ package ru.m.tankz.control;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.control.Control;
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class ClientNetworkControl extends HumanControl {
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class NetworkControl extends HumanControl {
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@:provide private var network:NetworkManager;
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override public function action(action:TankAction):Void {
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network.action(action);
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network.action(tankId, action);
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}
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}
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10
src/client/haxe/ru/m/tankz/control/NetworkControlFactory.hx
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10
src/client/haxe/ru/m/tankz/control/NetworkControlFactory.hx
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@@ -0,0 +1,10 @@
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package ru.m.tankz.control;
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import ru.m.tankz.Type;
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class NetworkControlFactory extends BaseControlFactory {
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override private function buildHuman(id:PlayerId, index:Int):Control {
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return new NetworkControl(id, index);
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}
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}
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28
src/client/haxe/ru/m/tankz/game/LocalGame.hx
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28
src/client/haxe/ru/m/tankz/game/LocalGame.hx
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@@ -0,0 +1,28 @@
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package ru.m.tankz.game;
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import ru.m.tankz.control.LocalControlFactory;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.record.GameRecorder;
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import ru.m.tankz.storage.RecordStorage;
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class LocalGame extends GameRunner {
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@:provide var recordStorage:RecordStorage;
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private var recorder:GameRecorder;
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public function new(state:GameState) {
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super(state);
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controlFactory = new LocalControlFactory();
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recorder = new GameRecorder();
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connect(recorder);
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}
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override public function onGameEvent(event:GameEvent):Void {
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super.onGameEvent(event);
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switch event {
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case GameEvent.COMPLETE(_, _):
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disconnect(recorder);
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recordStorage.save(recorder.record);
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case _:
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}
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}
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}
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33
src/client/haxe/ru/m/tankz/game/NetworkGame.hx
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33
src/client/haxe/ru/m/tankz/game/NetworkGame.hx
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@@ -0,0 +1,33 @@
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package ru.m.tankz.game;
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import haxe.Unserializer;
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import ru.m.tankz.control.NetworkControlFactory;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.pack.GameEventResponse;
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class NetworkGame extends Game {
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private var network:NetworkManager;
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public function new(network:NetworkManager) {
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super(new GameState(network.game.type, 0, network.game.level));
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this.network = network;
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this.controlFactory = new NetworkControlFactory();
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network.gameEventSignal.connect(onGameEventProto);
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}
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private function onGameEventProto(game:GameEventResponse):Void {
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var frame = game.frame;
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var eventStr = game.event;
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var event:GameEvent = Unserializer.run(eventStr);
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gameEventSignal.emit(event);
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}
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override public function dispose():Void {
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super.dispose();
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network.gameEventSignal.disconnect(onGameEventProto);
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}
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}
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@@ -1,25 +0,0 @@
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package ru.m.tankz.network;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.game.Game;
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class NetworkGame extends Game {
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private var network:NetworkManager;
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public function new(network:NetworkManager) {
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super(new GameState(network.game.type, 0, network.game.level));
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this.network = network;
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network.gameSignal.connect(onGameChange);
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}
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private function onGameChange(game:GameProto):Void {
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}
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override public function dispose():Void {
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super.dispose();
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network.gameSignal.disconnect(onGameChange);
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}
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}
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@@ -1,7 +1,6 @@
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package ru.m.tankz.network;
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import ru.m.tankz.game.IGame;
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import haxe.Unserializer;
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import haxe.Serializer;
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import haxework.signal.Signal;
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import ru.m.connect.IConnection;
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import ru.m.tankz.control.Control;
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@@ -10,6 +9,8 @@ import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.proto.core.UserProto;
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import ru.m.tankz.proto.game.GameChangeProto;
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import ru.m.tankz.proto.pack.CreateGameRequest;
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import ru.m.tankz.proto.pack.GameEventRequest;
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import ru.m.tankz.proto.pack.GameEventResponse;
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import ru.m.tankz.proto.pack.JoinGameRequest;
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import ru.m.tankz.proto.pack.LeaveGameRequest;
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import ru.m.tankz.proto.pack.ListGameRequest;
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@@ -41,16 +42,17 @@ class NetworkManager {
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public var listGameSignal:Signal<Array<GameProto>>;
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public var gameSignal:Signal<GameProto>;
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public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
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public var gameEventSignal:Signal<GameEventResponse>;
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@:provide private var connection:ClientConnection;
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@:provide private var storage:MultiplayerStorage;
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@:provide private var _game:IGame;
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public function new() {
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stateSignal = new Signal();
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listGameSignal = new Signal();
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gameSignal = new Signal();
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gameUpdateSignal = new Signal();
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gameEventSignal = new Signal();
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updateState(OFFLINE);
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connection.handler.connect(onConnectionEvent);
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connection.receiveHandler.connect(onResponse);
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@@ -103,8 +105,10 @@ class NetworkManager {
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connection.send(new Request().setStartGame(new StartGameRequest()));
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}
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public function action(action:TankAction):Void {
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// ToDo: network
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public function action(tankId:Int, action:TankAction):Void {
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connection.send(new Request().setGameEvent(new GameEventRequest().setFrame(0).setEvent(
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Serializer.run(GameEvent.ACTION(tankId, action))
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)));
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}
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private function onConnectionEvent(event:ConnectionEvent):Void {
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@@ -153,10 +157,7 @@ class NetworkManager {
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game = packet.startGame.game;
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gameSignal.emit(game);
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} else if (packet.hasGameEvent()) {
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var frame = packet.gameEvent.frame;
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var eventStr = packet.gameEvent.event;
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var event:GameEvent = Unserializer.run(eventStr);
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_game.gameEventSignal.emit(event);
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gameEventSignal.emit(packet.gameEvent);
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}
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}
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}
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@@ -6,13 +6,10 @@ import haxework.view.VGroupView;
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import ru.m.tankz.game.GameEvent;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.game.IGame;
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import ru.m.tankz.game.record.GamePlayer;
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import ru.m.tankz.game.record.GameRecord;
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import ru.m.tankz.game.record.GameRecorder;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.sound.SoundManager;
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import ru.m.tankz.storage.GameStorage;
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import ru.m.tankz.storage.RecordStorage;
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import ru.m.tankz.Type;
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import ru.m.tankz.view.game.GameView;
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@@ -30,10 +27,8 @@ import ru.m.tankz.view.game.GameView;
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@:provide("next") var nextState:GameState;
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@:provide var switcher:FrameSwitcher;
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@:provide var gameStorage:GameStorage;
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@:provide var recordStorage:RecordStorage;
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@:provide var game:IGame;
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private var recorder:GameRecorder;
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public function onShow():Void {
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gameView.type = game.type;
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@@ -44,11 +39,6 @@ import ru.m.tankz.view.game.GameView;
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if (gameView.panel != null) {
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game.connect(gameView.panel);
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}
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// ToDo:
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if (!Std.is(game, GamePlayer)) {
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recorder = new GameRecorder();
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game.connect(recorder);
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}
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game.connect(this);
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game.start();
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}
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@@ -64,10 +54,6 @@ import ru.m.tankz.view.game.GameView;
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public function onGameEvent(event:GameEvent):Void {
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switch event {
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case GameEvent.COMPLETE(state, winner):
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// ToDo:
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if (recorder != null) {
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recordStorage.save(recorder.record);
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}
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this.state = state;
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nextState = switch next(winner) {
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case Some(s):
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@@ -100,7 +86,6 @@ import ru.m.tankz.view.game.GameView;
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public function onHide():Void {
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stop();
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soundManager.stopAll();
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recorder = null;
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}
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public function close():Void {
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@@ -7,9 +7,9 @@ import haxework.view.LabelView;
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import haxework.view.VGroupView;
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import ru.m.tankz.bundle.ILevelBundle;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.game.GameRunner;
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import ru.m.tankz.game.GameState;
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import ru.m.tankz.game.IGame;
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import ru.m.tankz.game.LocalGame;
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import ru.m.tankz.storage.GameStorage;
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import ru.m.tankz.Type;
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import ru.m.tankz.view.popup.LevelPopup;
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@@ -36,7 +36,7 @@ import ru.m.tankz.view.popup.LevelPopup;
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private function start(level:LevelConfig, preset:GamePreset):Void {
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state.levelId = level.id;
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state.presetId = preset.id;
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game = new GameRunner(state);
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game = new LocalGame(state);
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switcher.change(GameFrame.ID);
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}
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@@ -6,7 +6,7 @@ import haxework.view.list.VListView;
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import haxework.view.TextView;
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import haxework.view.VGroupView;
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import ru.m.tankz.game.IGame;
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import ru.m.tankz.network.NetworkGame;
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import ru.m.tankz.game.NetworkGame;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.proto.core.GameStateProto;
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