[server] GameManager restore

This commit is contained in:
2018-03-02 16:08:53 +03:00
parent 0565eec871
commit 73c46d821e
9 changed files with 119 additions and 137 deletions

View File

@@ -1,47 +0,0 @@
package ru.m.draw;
abstract Color(Int) {
public var alpha(get, never):Int;
public var red(get, never):Int;
public var green(get, never):Int;
public var blue(get, never):Int;
public var zero(get, never):Bool;
public inline function new(value:Int) {
this = value;
}
private inline function get_alpha():Int {
return (this >> 24) & 255;
}
private inline function get_red():Int {
return (this >> 16) & 255;
}
private inline function get_green():Int {
return (this >> 8) & 255;
}
private inline function get_blue():Int {
return this & 255;
}
private inline function get_zero():Bool {
return this == 0;
}
@:from
static public inline function fromInt(value:Int):Color {
return new Color(value);
}
@:from
static public inline function fromString(value:String):Color {
return new Color(Std.parseInt('0x${value.split('#').pop()}'));
}
public function toString():String {
return 'Color(${red},${green},${blue})';
}
}

View File

@@ -3,8 +3,12 @@ package ru.m.tankz;
import haxework.provider.Provider;
import haxework.resources.IResources;
import haxework.resources.Resources;
import ru.m.tankz.bundle.ConfigBundle;
import ru.m.tankz.bundle.IConfigBundle;
import ru.m.tankz.bundle.ILevelBundle;
import ru.m.tankz.bundle.LevelBundle;
import ru.m.tankz.control.ClientControlFactory;
import ru.m.tankz.control.IControlFactory;
import ru.m.tankz.game.ClassicGame;
import ru.m.tankz.game.DotaGame;
import ru.m.tankz.game.Game;
@@ -19,11 +23,12 @@ class Init {
public static function init():Void {
Provider.setFactory(IResources, Resources);
Provider.setFactory(ILevelBundle, LevelBundle);
Provider.setFactory(ILevelBundle, LevelBundle);
Provider.setFactory(IConfigBundle, ConfigBundle);
Provider.setFactory(SaveStorage, SaveStorage);
Provider.setFactory(UserStorage, UserStorage);
Provider.setFactory(SoundManager, SoundManager);
Provider.setFactory(NetworkManager, NetworkManager);
Provider.setFactory(IControlFactory, ClientControlFactory);
Provider.setFactory(Game, ClassicGame, ClassicGame.TYPE);
Provider.setFactory(Game, DotaGame, DotaGame.TYPE);
}

View File

@@ -0,0 +1,23 @@
package ru.m.tankz.control;
import ru.m.tankz.game.Player;
import ru.m.tankz.bot.BotControl;
class ClientControlFactory implements IControlFactory {
private var humanControlIndex:Int;
public function new() {
humanControlIndex = 0;
}
public function build(player:Player):Control {
return switch (player.config.control) {
case Control.HUMAN: new HumanControl(player.id, humanControlIndex++);
case Control.BOT: new BotControl(player.id);
case Control.NONE: null;
case _: throw 'Unsupported control type: "${player.config.control}"';
}
}
}