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@@ -1,13 +1,17 @@
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package ru.m.tankz.core;
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import flash.geom.Point;
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class Entity implements IEntity {
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public var x(default, default):Float;
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public var y(default, default):Float;
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public var width(default, default):Float;
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public var height(default, default):Float;
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public function new() {
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public function new(position:Point) {
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x = position.x;
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y = position.y;
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}
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}
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@@ -6,4 +6,7 @@ interface IMobileEntity extends IEntity {
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public var speed(default, null):Float;
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public var direction(default, default):Direction;
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public function move(direction:Direction):Void;
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public function stop():Void;
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}
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@@ -1,5 +1,8 @@
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package ru.m.tankz.core;
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interface ITank extends IMobileEntity {
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public var bullets:Array<IMobileEntity>;
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public function shot():Void;
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public function destroyBullet(bullet:IMobileEntity):Void;
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.core;
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import flash.geom.Point;
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class MobileEntity extends Entity implements IMobileEntity {
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public var mx(default, default):Float;
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@@ -8,9 +9,20 @@ class MobileEntity extends Entity implements IMobileEntity {
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public var speed(default, null):Float;
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public var direction(default, default):Direction;
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public function new(speed:Float) {
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super();
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public function new(position:Point, speed:Float, ?direction:Direction = null) {
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super(position);
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this.speed = speed;
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this.direction = Direction.BOTTOM;
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this.direction = direction == null ? Direction.BOTTOM : direction;
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}
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public function move(direction:Direction):Void {
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this.direction = direction;
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mx = direction.x * speed;
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my = direction.y * speed;
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}
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public function stop():Void {
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mx = 0;
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my = 0;
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}
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}
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@@ -12,26 +12,25 @@ enum TankAction {
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class Tank extends MobileEntity implements ITank {
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public var bullets:Array<IMobileEntity>;
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public function new(position:Point) {
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super(4);
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x = position.x;
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y = position.y;
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super(position, 4);
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bullets = new Array<IMobileEntity>();
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width = 34;
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height = 34;
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}
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public function move(direction:Direction):Void {
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this.direction = direction;
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mx = direction.x * speed;
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my = direction.y * speed;
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}
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public function stop():Void {
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mx = 0;
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my = 0;
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}
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public function shot():Void {
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if (bullets.length >= 5) return;
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var bullet = new MobileEntity(new Point(x + width / 2 - 5, y + height / 2 - 5), 6, direction);
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bullet.width = 10;
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bullet.height = 10;
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bullet.move(direction);
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bullets.push(bullet);
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}
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public function destroyBullet(bullet:IMobileEntity):Void {
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bullets.remove(bullet);
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}
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.game;
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import ru.m.tankz.core.IMobileEntity;
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import flash.geom.Point;
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import flash.ui.Keyboard;
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import flash.geom.Rectangle;
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@@ -7,7 +8,6 @@ import ru.m.tankz.config.TankzConfig;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.core.PlayerTank;
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import ru.m.tankz.map.TankzMap;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.core.ITank;
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import ru.m.tankz.map.ITankzMap;
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@@ -35,12 +35,14 @@ class Tankz implements ITankz {
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Keyboard.S => TankAction.MOVE_BOTTOM,
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Keyboard.W => TankAction.MOVE_TOP,
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Keyboard.D => TankAction.MOVE_RIGHT,
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Keyboard.SPACE => TankAction.SHOT
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]),
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new PlayerTank(new Point(100, 0), [
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Keyboard.LEFT => TankAction.MOVE_LEFT,
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Keyboard.DOWN => TankAction.MOVE_BOTTOM,
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Keyboard.UP => TankAction.MOVE_TOP,
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Keyboard.RIGHT => TankAction.MOVE_RIGHT,
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Keyboard.SHIFT => TankAction.SHOT
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])
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];
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x_limit = map.gridWidth * map.cellWidth;
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@@ -80,6 +82,34 @@ class Tankz implements ITankz {
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if (tank.x + tank.width > x_limit) tank.x = x_limit - tank.width;
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if (tank.y < 0) tank.y = 0;
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if (tank.y + tank.height > y_limit) tank.y = y_limit - tank.height;
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updateBullets(tank);
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}
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}
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private function updateBullets(tank:ITank):Void {
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for (bullet in tank.bullets) {
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bullet.x += bullet.mx;
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bullet.y += bullet.my;
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var bulletR = new Rectangle(bullet.x, bullet.y, bullet.width, bullet.height);
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var i = 0;
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while (i < tanks.length) {
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var t = tanks[i++];
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if (t != tank) {
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var r = new Rectangle(t.x, t.y, t.width, t.height);
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if (bulletR.intersects(r)) {
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tank.destroyBullet(bullet);
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tanks.remove(t);
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i--;
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}
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}
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}
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if (bullet.x < 0 || bullet.x + bullet.width > x_limit || bullet.y < 0 || bullet.y + bullet.height > y_limit) {
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tank.destroyBullet(bullet);
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}
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}
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}
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}
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@@ -58,6 +58,12 @@ class Render extends SpriteView implements IRender {
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tank.height / 4
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);
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g.endFill();
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for (bullet in tank.bullets) {
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g.beginFill(0xff0000);
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g.drawRect(bullet.x, bullet.y, bullet.width, bullet.height);
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g.endFill();
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}
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}
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}
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}
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