update
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@@ -42,11 +42,11 @@ class BaseConnection implements IConnection {
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}
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}
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public function send(packet:Message):Void {
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L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop());
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//L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop());
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}
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public function receive(packet:Message):Void {
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L.d("Receive", Type.getClassName(Type.getClass(packet)).split(".").pop());
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//L.d("Receive", Type.getClassName(Type.getClass(packet)).split(".").pop());
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var name = "on" + Type.getClassName(Type.getClass(packet)).split(".").pop();
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packetHandler.dispatch(function(h) {
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var method = Reflect.field(h, name);
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@@ -17,7 +17,7 @@ class NekoWebConnection extends NekoConnection {
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}
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override public function send(packet:Message):Void {
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L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop());
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//L.d("Send", Type.getClassName(Type.getClass(packet)).split(".").pop());
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try {
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var data = WebSocketTools.packet2string(packet, builder);
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writeData(data, socket);
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@@ -2,8 +2,8 @@ package ru.m.tankz.core;
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class Entity implements IEntity {
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public var x(default, default):Float;
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public var y(default, default):Float;
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public var x(default, default):Float = 0;
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public var y(default, default):Float = 0;
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public var width(default, default):Float;
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public var height(default, default):Float;
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@@ -1,6 +1,8 @@
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package ru.m.tankz.core;
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interface IMobileEntity extends IEntity {
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public var id(default, null):Int;
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public var mx(default, default):Float;
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public var my(default, default):Float;
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@@ -1,7 +1,6 @@
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package ru.m.tankz.core;
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interface ITank extends IMobileEntity {
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public var id(default, null):Int;
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public var bullets:Array<IMobileEntity>;
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public function shot():Void;
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@@ -1,15 +1,17 @@
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package ru.m.tankz.core;
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class MobileEntity extends Entity implements IMobileEntity {
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public var id(default, null):Int;
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public var mx(default, default):Float;
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public var my(default, default):Float;
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public var mx(default, default):Float = 0;
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public var my(default, default):Float = 0;
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public var speed(default, null):Float;
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public var speed(default, null):Float = 0;
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public var direction(default, default):Direction;
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public function new(x:Float, y:Float, speed:Float, direction:Direction = null) {
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public function new(id:Int, x:Float, y:Float, speed:Float, direction:Direction = null) {
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super(x, y);
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this.id = id;
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this.speed = speed;
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this.direction = direction == null ? Direction.BOTTOM : direction;
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}
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@@ -7,11 +7,10 @@ enum TankAction {
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class Tank extends MobileEntity implements ITank {
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public var id(default, null):Int;
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public var bullets:Array<IMobileEntity>;
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public function new(id:Int, x:Float, y:Float) {
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super(x, y, 4);
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super(id, x, y, 4);
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this.id = id;
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bullets = new Array<IMobileEntity>();
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width = 34;
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@@ -20,7 +19,7 @@ class Tank extends MobileEntity implements ITank {
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public function shot():Void {
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if (bullets.length >= 5) return;
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var bullet = new MobileEntity(x + width / 2 - 5, y + height / 2 - 5, 6, direction);
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var bullet = new MobileEntity(0, x + width / 2 - 5, y + height / 2 - 5, 6, direction);
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bullet.width = 10;
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bullet.height = 10;
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bullet.move(direction);
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