[common] add GameEvent
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@@ -13,6 +13,7 @@ enum TankAction {
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}
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class Control {
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public var type:String;
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public var playerId(default, null):PlayerId;
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public var tankId(default, default):Int;
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private var handler:ControlHandler;
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@@ -19,40 +19,6 @@ interface EngineListener {
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void;
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}
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class CollisionProcessor {
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private var engine:Engine;
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public function new(engine:Engine) {
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this.engine = engine;
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engine.collisionSignal.connect(onCollision);
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}
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public function onCollision(entity:EntityType, with:EntityType):Void {
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switch [entity, with] {
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case [TANK(tank), TANK(other_tank)]:
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tank.rect.lean(other_tank.rect);
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case [TANK(tank), EAGLE(eagle)]:
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tank.rect.lean(eagle.rect);
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case [BULLET(bullet), BULLET(other_bullet)]:
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engine.destroy(bullet);
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engine.destroy(other_bullet);
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case [BULLET(bullet), CELL(cell)]:
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engine.destroy(bullet);
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case [BULLET(bullet), EAGLE(eagle)]:
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engine.destroy(bullet);
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case _:
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}
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}
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public function dispose():Void {
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if (engine != null) {
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engine.collisionSignal.disconnect(onCollision);
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engine = null;
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}
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}
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}
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@:yield @:dispatcher(EngineListener) class Engine implements ControlHandler {
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public var config(default, default):Config;
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@@ -60,8 +26,6 @@ class CollisionProcessor {
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public var entities(default, null):Map<Int, Entity>;
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private var collision:CollisionProcessor;
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private var time:Float;
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public function new(config:Config) {
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@@ -69,7 +33,6 @@ class CollisionProcessor {
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map = new LevelMap(config.map);
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entities = new Map<Int, Entity>();
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time = Date.now().getTime();
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collision = new CollisionProcessor(this);
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}
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public function spawn(entity:Entity):Void {
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@@ -207,10 +170,6 @@ class CollisionProcessor {
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}
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public function dispose():Void {
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if (collision != null) {
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collision.dispose();
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collision = null;
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}
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entities = new Map();
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}
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@@ -22,6 +22,7 @@ interface GameListener {
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public function onGameStart(state:GameState):Void;
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public function onGameChange(state:GameState):Void;
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public function onGameComplete(state:GameState):Void;
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public function onGameEvent(event:GameEvent):Void;
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}
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@:dispatcher(GameListener) class Game implements EngineListener {
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@@ -174,6 +175,7 @@ interface GameListener {
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getPlayer(tank.playerId).control.start();
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case BULLET(bullet):
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getPlayer(bullet.playerId).state.shots++;
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gameEventSignal.emit(GameEvent.SPAWN_BULLET(getPlayer(bullet.playerId)));
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case _:
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}
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}
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@@ -186,9 +188,20 @@ interface GameListener {
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case _:
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}
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switch [entity, with] {
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case [TANK(tank), TANK(other_tank)]:
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tank.rect.lean(other_tank.rect);
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case [TANK(tank), EAGLE(eagle)]:
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tank.rect.lean(eagle.rect);
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case [BULLET(bullet), BULLET(other_bullet)]:
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engine.destroy(bullet);
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engine.destroy(other_bullet);
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case [BULLET(bullet), CELL(cell)]:
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engine.destroy(bullet);
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gameEventSignal.emit(GameEvent.HIT_CELL(getPlayer(bullet.playerId), cell));
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case [TANK(tank), BONUS(bonus)]:
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applyBonus(tank, bonus);
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engine.destroy(bonus, tank.playerId);
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gameEventSignal.emit(GameEvent.TAKE_BONUS(getPlayer(tank.playerId), bonus.config));
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case [BULLET(bullet), TANK(tank)]/* | [TANK(tank), BULLET(bullet)]*/:
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if (bullet.tankId == tank.id || (!engine.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
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// Nothing
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@@ -200,10 +213,13 @@ interface GameListener {
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tank.bonus = false;
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spawnBonus();
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}
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gameEventSignal.emit(GameEvent.HIT_TANK(getPlayer(bullet.playerId), getPlayer(tank.playerId)));
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} else if (tank.config.downgrade != null) {
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tank.config = engine.config.getTank(tank.config.downgrade);
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gameEventSignal.emit(GameEvent.HIT_TANK(getPlayer(bullet.playerId), getPlayer(tank.playerId)));
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} else {
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engine.destroy(tank, bullet.tank.playerId);
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gameEventSignal.emit(GameEvent.DESTROY_TANK(getPlayer(bullet.playerId), getPlayer(tank.playerId)));
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}
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}
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engine.destroy(bullet);
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@@ -217,6 +233,7 @@ interface GameListener {
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}
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checkComplete();
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gameChangeSignal.emit(state);
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gameEventSignal.emit(GameEvent.DESTROY_EAGLE(getPlayer(bullet.tank.playerId), eagle.team));
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}
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case _:
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}
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@@ -274,6 +291,7 @@ interface GameListener {
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gameStartSignal.dispose();
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gameChangeSignal.dispose();
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gameCompleteSignal.dispose();
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gameEventSignal.dispose();
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}
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private function spawnBonus(?type:BonusType):Void {
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@@ -282,6 +300,7 @@ interface GameListener {
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bonus.rect.x = Math.round(Math.random() * engine.map.width / engine.map.cellWidth) * engine.map.cellWidth;
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bonus.rect.y = Math.round(Math.random() * engine.map.height/ engine.map.cellHeight) * engine.map.cellHeight;
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engine.spawn(bonus);
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gameEventSignal.emit(GameEvent.SPAWN_BONUS(bonus.config));
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}
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inline private function alienTank(team:TeamId):Tank->Bool {
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17
src/common/haxe/ru/m/tankz/game/GameEvent.hx
Normal file
17
src/common/haxe/ru/m/tankz/game/GameEvent.hx
Normal file
@@ -0,0 +1,17 @@
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package ru.m.tankz.game;
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import ru.m.tankz.map.Grid;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.Type;
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enum GameEvent {
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SPAWN_BULLET(player:Player);
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HIT_TANK(player:Player, target:Player);
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DESTROY_TANK(player:Player, target:Player);
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DESTROY_EAGLE(player:Player, eagleTeamId:TeamId);
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HIT_CELL(player:Player, cell:GridCell);
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DESTROY_CELL(player:Player, cell:GridCell);
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SPAWN_BONUS(bonus:BonusConfig);
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TAKE_BONUS(player:Player, bonus:BonusConfig);
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ADD_SCORE(player:Player, score:Int);
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}
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