[client] set FPS to 60
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@@ -76,6 +76,7 @@ class GameRunner implements EngineListener implements GameListener {
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}
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gameEventSignal.emit(EventUtil.buildBricksSpawn(game.engine.map));
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gameEventSignal.emit(GameEvent.START(state));
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for (i in 0...10) spawnBonus();
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}
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public function next():Option<GameState> {
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